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** Their only real weakness relative to the turret is that they rotate more slowly. If you see the light from the camera scan past a doorway, for example, you have significantly more time to step out from cover, aim, and fire before it sees you than with a turret.
* GameBreaker: The [[ShotgunsAreJustBetter Remington 870]] that's added in a mod. If you use it up close against a stationary turret, it's possible to shoot it with enough force to tip the turret over, making it much less of a threat, and likely damaging a part. For the flying taser drone, if it's charging at you, firing an up-close burst shoots the pellets with enough force to pierce the drone's rotor blades, making it almost guaranteed to at least hit something important.

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** Their only real weakness relative to the turret is that they rotate more slowly.slowly when idle. If you see the light from the camera scan past a doorway, for example, you have significantly more time to step out from cover, aim, and fire before it sees you than with a turret.
* GameBreaker: The [[ShotgunsAreJustBetter Remington 870]] that's added in a mod. If you use it up close against a stationary turret, it's possible to shoot it with enough force to tip the turret over, making it much less of a threat, and likely damaging a part. For the flying taser drone, if it's charging at you, firing an up-close burst shoots the pellets with enough force to pierce the drone's rotor blades, making it almost guaranteed to at least hit something important.
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Added Game Breaker example.

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* GameBreaker: The [[ShotgunsAreJustBetter Remington 870]] that's added in a mod. If you use it up close against a stationary turret, it's possible to shoot it with enough force to tip the turret over, making it much less of a threat, and likely damaging a part. For the flying taser drone, if it's charging at you, firing an up-close burst shoots the pellets with enough force to pierce the drone's rotor blades, making it almost guaranteed to at least hit something important.
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Considering that a full sequel is in the works, and that the mechanics will likely be explored in greater detail, this doesn't really apply anymore.


* ParanoiaFuel: You fire a shot at a turret, but it's still tracking. You think you hit the gun and disabled it. Did you actually hit it? Do you want to use up more ammo to make sure?
* TheyWastedAPerfectlyGoodPlot: Inverted, a lot of players are fascinated by the staunch realism of the gun mechanics, and would love to see a full game with them.

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* ParanoiaFuel: You fire a shot at a turret, but it's still tracking. You think you hit the gun and disabled it. Did you actually hit it? Do you want to use up more ammo to make sure?
* TheyWastedAPerfectlyGoodPlot: Inverted, a lot of players are fascinated by the staunch realism of the gun mechanics, and would love to see a full game with them.
sure?
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* GoodBadBugs: The game will render the drones and turrets at a further distance than that at which it "activates" them, leaving them frozen in place but still vulnerable to attack. With careful aim, the player can destroy them without fear of retaliation.
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Added inversion of TWAPGP.


* ParanoiaFuel: You fire a shot at a turret, but it's still tracking. You think you hit the gun and disabled it. Did you actually hit it? Do you want to use up more ammo to make sure?

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* ParanoiaFuel: You fire a shot at a turret, but it's still tracking. You think you hit the gun and disabled it. Did you actually hit it? Do you want to use up more ammo to make sure?sure?
* TheyWastedAPerfectlyGoodPlot: Inverted, a lot of players are fascinated by the staunch realism of the gun mechanics, and would love to see a full game with them.
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Not YMMV.


* HellIsThatNoise: [[AC: BEEP.]]
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* HellIsThatNoise: [[AC: BEEP.]]

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* HellIsThatNoise: [[AC: BEEP.]]]]
* ParanoiaFuel: You fire a shot at a turret, but it's still tracking. You think you hit the gun and disabled it. Did you actually hit it? Do you want to use up more ammo to make sure?
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None


* DemonicSpiders: The Hoverbots. While there are only 2 enemies in the game, them and the turrets, they tend to charge the player while moving insanely fast and crazily. This makes them nearly impossible to hit if your life depends on it.

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* DemonicSpiders: The Hoverbots. While there are only 2 enemies in the game, them and the turrets, they tend to charge the player while moving insanely fast and crazily. This makes them nearly impossible to hit if your life depends on it. Even with the mod that gives you a .45 Tommy gun, a Remington shotgun, and a high-powered bolt action sniper rifle, their rotors are damned indestructible and they're nigh-unshootable when they charge at you full tilt, out of nowhere.
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** And even if you do land hits on it while it charges at you, they most likely won't be lethal enough to take it out (not hitting its two weak points), or not enough bullets will be planted in the thing before it goes out. Although, using the Glock's auto-fire, it can be killed with ease, but at a large cost.
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** Their only real weakness relative to the turret is that they rotate more slowly. If you see the light from the camera scan past a doorway, for example, you have significantly more time to step out from cover, aim, and fire before it sees you than with a turret.

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** Their only real weakness relative to the turret is that they rotate more slowly. If you see the light from the camera scan past a doorway, for example, you have significantly more time to step out from cover, aim, and fire before it sees you than with a turret.turret.
* HellIsThatNoise: [[AC: BEEP.]]
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\"plenty\" is a bit misleading.


** Their only real weakness relative to the turret is that they rotate more slowly. If you see the light from the camera scan past a doorway, for example, you have plenty of time to step out, aim, and fire.

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** Their only real weakness relative to the turret is that they rotate more slowly. If you see the light from the camera scan past a doorway, for example, you have plenty of significantly more time to step out, out from cover, aim, and fire.fire before it sees you than with a turret.
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None


* DemonicSpiders: The Hoverbots. While there are only 2 enemies in the game, them and the turrets, they tend to charge the player while moving insanely fast and crazily. This makes them nearly impossible to hit if your life depends on it.

to:

* DemonicSpiders: The Hoverbots. While there are only 2 enemies in the game, them and the turrets, they tend to charge the player while moving insanely fast and crazily. This makes them nearly impossible to hit if your life depends on it.it.
** Their only real weakness relative to the turret is that they rotate more slowly. If you see the light from the camera scan past a doorway, for example, you have plenty of time to step out, aim, and fire.
Is there an issue? Send a MessageReason:
None


* DemonicSpiders: The Hoverbots. While there are only 2 enemies in the game, them and the turrets, they tend to charge the player while moving insanely fast and crazily, making them nearly impossible to hit if your life depends on it.

to:

* DemonicSpiders: The Hoverbots. While there are only 2 enemies in the game, them and the turrets, they tend to charge the player while moving insanely fast and crazily, making crazily. This makes them nearly impossible to hit if your life depends on it.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DemonicSpiders: The Hoverbots. While there are only 2 enemies in the game, them and the turrets, they tend to charge the player while moving insanely fast and crazily, making them nearly impossible to hit if your life depends on it.

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