History YMMV / RealmOfTheMadGod

24th Aug '17 4:57:48 PM DatBoi10
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** The Jade and Garnet Statues, and by extension the Mountain Temple. The Statues are an extremely deadly (even for Event Boss standards) DualBoss with a number of hard-hitting attacks and a blazingly-fast, OneHitKill charge attack. And if you kill them, the best loot you can get is a single Stat Potion, and that's only if you're lucky. The Mountain Temple they drop is even worse, hosting rather deadly enemies (read: Corrupted Casters) and a brutal MarathonBoss that embodies BulletHell with a passion. And the only thing said boss can drop is a single Defense Potion and one other random potion, with a small chance of a mid-high tier weapon and a minuscule chance at 2 questionably-useful UT items (although the Wand of the Fallen is widely considered to be extremely powerful).
24th Aug '17 4:51:58 PM DatBoi10
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** The Avatar of the Forgotten King. It has extremely dangerous attacks, several phases, and lethal minions, which is standard for an event boss. However, the thing has 500,000 HP, more than any other boss in the game. It also has 90 base DEF, and has the Armored effect on at almost all times, resulting in 180 DEF, which in turn heavily reduces the damage you can do. Combine the two and you have a solid reason to why this is the game's resident MarathonBoss. Unless someone has the Shield of Ogmur, expect to take a lot of time trying to kill it.

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** The Avatar of the Forgotten King. It has extremely dangerous attacks, several phases, and lethal minions, which is standard for an event boss. However, the thing has 500,000 HP, more than any other boss in the game.HP. It also has 90 base DEF, and has the Armored effect on at almost all times, resulting in 180 DEF, which in turn heavily reduces the damage you can do. Combine the two and you have a solid reason to why this is the game's resident MarathonBoss. Unless someone has the Shield of Ogmur, expect to take a lot of time trying to kill it.


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** The Lost Sentry. He has a towering 800,000 HP and throws out more projectile spam than any other Event Boss in the game. To make matters worse, each bullet does ludicrous damage, meaning a stream of them will swiftly kill anyone. To make matters worse, there's an invincible enemy called the Spectral Sentry which orbits him while firing lethal shotguns that shred through armor. The Spectral Sentry can also sometimes charge through the middle of the arena to surprise unwary players. While his drops are rather good (able to drop up to 3-4 Stat Pots and a rare chance at a powerful UT Cloak), the final insult is that the dungeon he drops (the Lost Halls) is nearly impossible to complete with the amount of people that are in the Realm, making most players simply ignore him (since he's an optional boss).
10th May '17 4:28:07 PM DatBoi10
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** Bes, Nut, and Geb in the Tomb of the Ancients. Each of them brings something different to the table, Bes being the MightyGlacier with high HP/DEF and attacks that can stun and break armor, Nut being the SupportPartyMember who can heal the others and fire countless status-inflicting shots, and Geb being the LongRangedCombatant with rapid, wide-area barrages of extremely dangerous shots and bombs designed to shred players instantly. They each provide a unique role in the battle and strategy is key to defeating them. Unfortunately, in a "public" tomb, coordination is almost nonexistent and 99 times out of 100, the plan for killing them goes out the window and turns into "shoot anything that moves". Which ends up leading to a boss battle a lot harder than it should be, which is especially alarming considering each of the bosses were already extremely hard to begin with.

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** Bes, Nut, and Geb in the Tomb of the Ancients. Each of them brings something different to the table, Bes being the MightyGlacier with high HP/DEF and attacks that can stun and break armor, Nut being the SupportPartyMember who can heal the others and fire countless status-inflicting shots, and Geb being the LongRangedCombatant LongRangeFighter with rapid, wide-area barrages of extremely dangerous shots and bombs designed to shred players instantly. They each provide a unique role in the battle and strategy is key to defeating them. Unfortunately, in a "public" tomb, coordination is almost nonexistent and 99 times out of 100, the plan for killing them goes out the window and turns into "shoot anything that moves". Which ends up leading to a boss battle a lot harder than it should be, which is especially alarming considering each of the bosses were already extremely hard to begin with.
10th May '17 4:27:21 PM DatBoi10
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* DudeWheresMyReward: The limited Belladonna's Garden has a rather difficult boss and infamous insta-kill flowers that are hard to spot...but the rewards are only T9 weapon reskins, with a minuscule chance of getting a skin.
** The Woodland Labyrinth is infamous for invoking this. You must go through a BrutalBonusLevel with a confusing, maze-like layout, fight through hordes of extremely deadly enemies, avoid numerous invincible turrets, and defeat a 3-stage SequentialBoss with brutally powerful attacks and a tendency to stack shots. And the reward for all this...is a single Vitality Potion, with a minuscule chance of getting a top-tier weapon that could be gotten from an easier dungeon like the other Epic Dungeons, and an even smaller chance to get the Leaf Bow, which for all its purposes is an AwesomeButImpractical weapon most of the time.


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*** Now an AscendedMeme, as for April Fools DECA buffed the Hydra Skin Armor temporarily. [[note]]By "buff", we mean they gave it a +1 MP bonus...[[/note]]


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* ThatOneBoss:
** The Avatar of the Forgotten King. It has extremely dangerous attacks, several phases, and lethal minions, which is standard for an event boss. However, the thing has 500,000 HP, more than any other boss in the game. It also has 90 base DEF, and has the Armored effect on at almost all times, resulting in 180 DEF, which in turn heavily reduces the damage you can do. Combine the two and you have a solid reason to why this is the game's resident MarathonBoss. Unless someone has the Shield of Ogmur, expect to take a lot of time trying to kill it.
** The Jade and Garnet Statues. They aren't too bad, having similar stats to most event bosses, but they possess an OneHitKill dash attack that can easily catch players off guard. The only warning is the Statue using it flashing red, and the dash can run over people that are almost off the screen. While the warning is fairly easy to see, the risk of teleporting to them and getting instantly butchered is high and has caused players to take safety measures. Needless to say, the dash alone has earned these bosses a special place in Oryx's arsenal of Event Bosses.
** Bes, Nut, and Geb in the Tomb of the Ancients. Each of them brings something different to the table, Bes being the MightyGlacier with high HP/DEF and attacks that can stun and break armor, Nut being the SupportPartyMember who can heal the others and fire countless status-inflicting shots, and Geb being the LongRangedCombatant with rapid, wide-area barrages of extremely dangerous shots and bombs designed to shred players instantly. They each provide a unique role in the battle and strategy is key to defeating them. Unfortunately, in a "public" tomb, coordination is almost nonexistent and 99 times out of 100, the plan for killing them goes out the window and turns into "shoot anything that moves". Which ends up leading to a boss battle a lot harder than it should be, which is especially alarming considering each of the bosses were already extremely hard to begin with.
** And of course, the game's resident TrueFinalBoss: Oryx the Mad God 2. Packing 75000 HP and 60 DEF, he is equipped with a brutal long-ranged shotgun of multicolored stars that deals enough damage to instantly shred any class in the game and also inflicts [[StandardStatusEffects Confused, Slowed, Blind and Quiet.]] Since he spams this shotgun constantly, it is almost impossible to get close to him, and is made even harder by the fact that he constantly spawns [[DemonicSpiders Henchmen of Oryx]] that can confuse you into his shots, who also spawn their own minions. Oh, and he also employs omnidirectional attacks and can spawn Monstrosity Scarabs to bomb you. It somehow gets even worse when he TurnsRed and begins to chase players while utilising nigh-unavoidable attacks that severely cripple attacks and abilities (they Quiet for 20s and Weaken for a whole minute). He has earned a nasty reputation for murdering countless 8/8 players and is well deserving of his title as FinalBoss.
16th Apr '17 11:09:26 AM DatBoi10
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* MostWonderfulSound: The "ching" sound of a bag dropping. Especially when said bag is a White one.
13th Apr '17 7:48:12 PM DatBoi10
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--> '''YinYarnsBarn (in Why the Warrior is Stupid):''' "I'm not even going to talk about the [[RareRandomDrop Helm Of The Juggernaut]]. Why should I? The helmet only drops if the temperature outside is exactly 67 degrees Fahrenheit and the stars are all aligned in the presice order they need to be."

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--> '''YinYarnsBarn (in Why the Warrior is Stupid):''' "I'm not even going to talk about the [[RareRandomDrop Helm Of The Juggernaut]]. Why should I? The helmet only drops if the temperature outside is exactly 67 degrees Fahrenheit and the stars are all aligned in the presice precise order they need to be."
1st Apr '17 3:08:03 PM DatBoi10
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** Lel xD. [[note]]The fanmade CatchPhrase of the Knight, due to the community deeming him such a low-risk high-reward class that all Knight players are now labelled as immature numbskulls.[[/note]]
** Buff Hydra. [[note]]The T13 Hydra Skin Armor is supposed to be the highest tier leather armor, but is outclassed in nearly every way by most of the other UT armors like Coral Silk or Spectral Cloth. This has left fans begging for a buff for a while now, in often hilarious ways.[[/note]]
** [[DemonicSpiders Ice Adepts]] and [[OneHitKill Ice Spheres]] in general.
** The drop rate of some of the [[RareRandomDrop White Bags]] is so notoriously low (particularly the Wand of the Bulwark and the Shatters/Event Whites) that it's often poked fun at on the subreddit, such as people saying Bulwarks are an extinct species.
--> '''YinYarnsBarn (in Why the Warrior is Stupid):''' "I'm not even going to talk about the [[RareRandomDrop Helm Of The Juggernaut]]. Why should I? The helmet only drops if the temperature outside is exactly 67 degrees Fahrenheit and the stars are all aligned in the presice order they need to be."
7th Jan '17 5:13:08 AM DatBoi10
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* DemonicSpiders: Medusas, Ghost Gods, and Leviathans are the DemonicSpiders of the Godlands- Medusas and Ghost Gods have incredibly powerful shotguns that pose a significant threat even to endgame players, while Leviathans spray bullets everywhere while being very difficult to hit.
** Brutes from the Abyss of Demons- they move extremely fast, do a lot of damage, and like hiding around corners. [[ZergRush In large groups.]]
** Hellhounds are similar to brutes except their shotgun is even stronger and inflicts Bleed, but they usually don't gang up in such large numbers.
** Sea Mares from the Ocean Trench are the only real threat to maxed characters in the dungeon- they shoot devastating paralyze bullets that leave you stuck for as long as five seconds in a dungeon with an OxygenMeter, and are accompanied by swarms of smaller Sea Horses that will happily shred your HP bar in seconds.
** Basically ''[[UpToEleven everything]]'' from [[BrutalBonusLevel the Shatters]], but in particular the Fire and Ice Adepts, and the Forgotten Ice Mage. The Adepts move very fast, inflict great damage and a lot of statuses (Ice Adepts in particular inflict a souped-up from of Blinded called Darkness, Slow, and Confuse) and spawn portals that spray out shots in a 360 degree radius across a very large area- and to top it off, they have HP greater than most ''dungeon bosses!''[[note]] they have ''10,000 HP each- that's as much as '''Malphas!'''[[/note]] Ice Mages aren't nearly as threatening initially, but they spawn Ice Spheres that are basically OneHitKill incarnate- if an Ice Sphere sits on you, [[NotHyperbole you're dead.]] Their ActionBomb -esque final explosion is even worse- each tiny white shot does 300 damage. Eating the entire shotgun deals well in excess of ''''5000'''' damage.
28th Nov '16 11:21:41 PM WaywardTotodile
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** Possibly the biggest one is dragging and leeching. A common tactic for poorly-equipped or low-level players when entering a dungeon is to sit in the entrance to the dungeon and wait for the better player to reach the boss room, where they teleport to the boss to try and get some of the loot. In response, some players will collect a large group of enemies and kite them on top of the leeching player, often in far too large groups for the leeching playerr to deal with. Whether either of these attitudes are justified is a common hot point among fans, so bring it up at your own risk.

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** Possibly the biggest one is dragging and leeching. A common tactic for poorly-equipped or low-level players when entering a dungeon is to sit in the entrance to the dungeon and wait for the better player to reach the boss room, where they teleport to the boss to try and get some of the loot. In response, some players will collect a large group of enemies and kite them on top of the leeching player, often in far too large groups for the leeching playerr player to deal with. Whether either of these attitudes are justified is a common hot point among fans, so bring it up at your own risk.



* TheScrappy: Kabam!. They weren't too badly disliked after first acquiring the game from Wildshadow Studios, mostly because the game would likely have been shut down without that. Since then, aside from a few good moves such as the Haunted Cemetary and Davy Jones's Locker they have done very little to actually support the game; the Epic Dungeons are simply much harder versions of the three easiest dungeons in the game, The Shatters was [[OfficialFanSubmittedContent designed by one of the forum-goers]], the Lair of Draconis and the Ice Cave both took [[ScheduleSlip forever to]][[DevelopmentHell come out]], they frequently break promises made to the playerbase, do very little to fix glitches or shut down hacking, have very poor support (often not even reading the tickets they get sent), and made a number of [[BribingYourWayToVictory Pay-to-Win]] measures.

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* TheScrappy: Kabam!. They weren't too badly disliked after first acquiring the game from Wildshadow Studios, mostly because the game would likely have been shut down without that. Since then, aside from a few good moves such as the Haunted Cemetary and Davy Jones's Locker they have done very little to actually support the game; the Epic Dungeons are simply much harder versions of the three easiest dungeons in the game, The Shatters was [[OfficialFanSubmittedContent designed by one of the forum-goers]], the Lair of Draconis and the Ice Cave both took [[ScheduleSlip forever to]][[DevelopmentHell to]] [[DevelopmentHell come out]], they frequently break promises made to the playerbase, do very little to fix glitches or shut down hacking, have very poor support (often not even reading the tickets they get sent), and made a number of [[BribingYourWayToVictory Pay-to-Win]] measures.
12th Sep '16 7:19:24 PM sizorstrike
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** Sea Mares from the Ocean Trench are the only real threat to maxed characters- they shoot devastating paralyze bullets that leave you stuck for as long as five seconds in a dungeon with an OxygenMeter, and are accompanied by swarms of smaller Sea Horses that will happily shred your HP bar in seconds.
** Basically ''[[UpToEleven everything]]'' from [[BrutalBonusLevel the Shatters]], but in particular the Fire and Ice Adepts, and the Forgotten Ice. The Adepts move very fast, inflict great damage and a lot of statuses (Ice Adepts in particular inflict a souped-up from of Blinded called Darkness, Slow, and Confuse) and spawn portals that spray out shots in a 360 degree radius across a very large area- and to top it off, they have HP greater than most ''dungeon bosses!''[[note]] they have ''10,000 HP each- that's as much as '''Malphas!'''[[/note]] Ice Adepts aren't nearly as threatening initially, but they spawn Ice Spheres that are basically OneHitKill incarnate- if an Ice Sphere sits on you, [[NotHyperbole you're dead.]] Their ActionBomb -esque final explosion is even worse- each tiny whiteshot does 300 damage. Eating the entire shotgun deals well in excess of ''''5000'''' damage.

to:

** Sea Mares from the Ocean Trench are the only real threat to maxed characters- characters in the dungeon- they shoot devastating paralyze bullets that leave you stuck for as long as five seconds in a dungeon with an OxygenMeter, and are accompanied by swarms of smaller Sea Horses that will happily shred your HP bar in seconds.
** Basically ''[[UpToEleven everything]]'' from [[BrutalBonusLevel the Shatters]], but in particular the Fire and Ice Adepts, and the Forgotten Ice. Ice Mage. The Adepts move very fast, inflict great damage and a lot of statuses (Ice Adepts in particular inflict a souped-up from of Blinded called Darkness, Slow, and Confuse) and spawn portals that spray out shots in a 360 degree radius across a very large area- and to top it off, they have HP greater than most ''dungeon bosses!''[[note]] they have ''10,000 HP each- that's as much as '''Malphas!'''[[/note]] Ice Adepts Mages aren't nearly as threatening initially, but they spawn Ice Spheres that are basically OneHitKill incarnate- if an Ice Sphere sits on you, [[NotHyperbole you're dead.]] Their ActionBomb -esque final explosion is even worse- each tiny whiteshot white shot does 300 damage. Eating the entire shotgun deals well in excess of ''''5000'''' damage.
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