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Per TRS.


* BigLippedAlligatorMoment: Even in the [[WidgetSeries series standards]], the part at the end of "Shields Up... and Down", [[spoiler:where Zeus randomly shows up and tries to kill you with his lightning finger.]] Never to be seen again. It's kinda jarring.

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* BigLippedAlligatorMoment: Even in by the [[WidgetSeries series standards]], standards, the part at the end of "Shields Up... and Down", [[spoiler:where Zeus randomly shows up and tries to kill you with his lightning finger.]] Never to be seen again. It's kinda jarring.
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* PresumedFlop: The game sold poorly on launch due to it being delayed right before release and being released two weeks before ''VideoGame/GrandTheftAutoV'' and ultimately became a FranchiseKiller. However sales steadily picked up over time, selling 1 million by 2014, and almost 5 million by 2019, ultimately averting it's reputation as a sales flop.
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* SequelDifficultyDrop: The check points are more frequent than in the previous game and cups are easier to get than the medals. Some levels in ''Back to Origins'' are easier, notoriously the Tricky Treasure levels.

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* SequelDifficultyDrop: The check points are more frequent than in the previous game and cups are easier to get than the medals. Some levels in ''Back to Origins'' are easier, notoriously the Tricky Treasure levels. Though [[BrokenBase some players contend that this is justified]], as levels with [[CheckpointStarvation little to no checkpoints]] are a form of fake difficulty.
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** The Wii U and Switch version of ''Legends'' has unlockable [[Franchise/SuperMarioBros Mario and Luigi costumes]] for Rayman and Globox respectively. This becomes even more amusing when one remembers that in ''VideoGame/Rayman3HoodlumHavoc'', Globox was voiced by Creator/JohnLeguizamo, who previously played Luigi in the infamous [[Film/SuperMarioBros live-action Mario film]].

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** The Wii U and Switch version of ''Legends'' has unlockable [[Franchise/SuperMarioBros Mario and Luigi costumes]] for Rayman and Globox respectively. This becomes even more amusing when one remembers that in ''VideoGame/Rayman3HoodlumHavoc'', Globox was voiced by Creator/JohnLeguizamo, who previously played Luigi in the infamous [[Film/SuperMarioBros [[Film/SuperMarioBros1993 live-action Mario film]].
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Continued: By Word of God that it was intentional.
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AST is now Trivia that needs to be confirmed


* AuthorsSavingThrow:
** To make up for the game being delayed and no longer being exclusive to the system, Ubiosft announced that Wii U owners would receive [[http://www.gonintendo.com/?mode=viewstory&id=196468 a demo of the Online Challenges mode]], which was active from April 2013 until the game's September launch, with those players also getting an exclusive costume.
** The game becoming multiplatform was this to fans who were unable to get or just plain didn't want to purchase a Wii U.
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8.8 is a disambig now.


* EightPointEight: Gamespot's Tom [=McShea=] can't seem to escape from this trope. His review of the game was highly positive, but he docked a full point from the UsefulNotes/WiiU version (which was generally considered to be the definitive version at the time) for its touch screen-based sections. Let's just say people weren't too happy about this.
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* BigLippedAlligatorMoment: Even in the [[WidgetSeries series standards]], the part at the end of "Shields Up... and Down", [[spoiler: where Zeus randomly shows up and tries to kill you with his lightning finger.]] Never to be seen again. It's kinda jarring.

to:

* BigLippedAlligatorMoment: Even in the [[WidgetSeries series standards]], the part at the end of "Shields Up... and Down", [[spoiler: where [[spoiler:where Zeus randomly shows up and tries to kill you with his lightning finger.]] Never to be seen again. It's kinda jarring.



** The boss of Olympus Maximus. [[spoiler: It's a giant floating cloud of the Dark Creatures from previous levels, which shape into the form of [[GiantHandsOfDoom a giant hand,]] two flying demons, and then a ''giant floating demon.'' The music is also very dark and low key, unlike most of the music in the game.]]

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** The boss of Olympus Maximus. [[spoiler: It's [[spoiler:It's a giant floating cloud of the Dark Creatures from previous levels, which shape into the form of [[GiantHandsOfDoom a giant hand,]] two flying demons, and then a ''giant floating demon.'' The music is also very dark and low key, unlike most of the music in the game.]]



** The Murphy sections, as the game was originally a Wii U only title and was meant to be used with the Gamepad. On other systems, you don't have this luxury and have to press buttons on the controller, which can be quite annoying in a few areas. This is obviously ignoring the UsefulNotes/PlaystationVita version as well the UsefulNotes/NintendoSwitch rerelease which carry over the touch-screen functionality of the Wii U version (you can even use the rear pad for the former). However, those players are split on the mechanic as, unless you're playing multiplayer, you ''have'' to play as Murfy instead of the standard playstyle.

to:

** The Murphy sections, as the game was originally a Wii U only title and was meant to be used with the Gamepad. On other systems, you don't have this luxury and have to press buttons on the controller, which can be quite annoying in a few areas. This is obviously ignoring the UsefulNotes/PlaystationVita UsefulNotes/PlayStationVita version as well the UsefulNotes/NintendoSwitch rerelease which carry over the touch-screen functionality of the Wii U version (you can even use the rear pad for the former). However, those players are split on the mechanic as, unless you're playing multiplayer, you ''have'' to play as Murfy instead of the standard playstyle.
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* SugarWiki/AwesomeMusic: The [[https://www.youtube.com/watch?v=yT6XOfy2gEE music levels and their unique song covers]], which includes a ''mariachi remix'' of "[[Music/{{Survivor}} Eye of the Tiger]]" and a surf rock version of "Woo Hoo" by 5678 (used in Vonage commercials and ''Film/KillBill''.)

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* SugarWiki/AwesomeMusic: The [[https://www.youtube.com/watch?v=yT6XOfy2gEE music levels and their unique song covers]], which includes a ''mariachi remix'' of "[[Music/{{Survivor}} "[[Music/{{Survivor|Band}} Eye of the Tiger]]" and a surf rock version of "Woo Hoo" by 5678 (used in Vonage commercials and ''Film/KillBill''.)
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* {{Padding}}: Come the endgame, and the game starts to [[FakeLongevity pad itself to ludicrous degrees.]] The final world, "Livid Dead Party", almost entirely consists of rehashes of the various worlds [[FakeDifficulty with obnoxious video filters slapped on]], and unlocking the last character basically requires you to do a near-perfect run on ''every single level in the game''.

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* {{Padding}}: Come the endgame, and the game starts to [[FakeLongevity pad itself to ludicrous degrees.]] The final world, "Livid Dead Party", almost entirely consists of rehashes of the various worlds [[FakeDifficulty with obnoxious video filters slapped on]], and unlocking the last character basically requires you to do a near-perfect run on ''every single level in the game''. And that's without mentioning that at least a third of the game (40 out of 120 levels and 260 out of 700 Teensies) is composed of levels from [[VideoGame/RaymanOrigins the previous game]] with little to no change.
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Removing entry that doesn't mention a creator preferred one, which is needed to count as a Fan Preferred Couple.


* FanPreferredCouple: Rayman/Barbara seems to have become the fan-favourite pairing, helped by the two starring together in ''Rayman Adventures''.

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Indentation


* BestLevelEver: The musical levels are generally considered a great idea, despite not being especially hard for most of them (opinions are a tad more mixed on [[FakeDifficulty the 8-bit versions of said levels…]])

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* BestLevelEver: BestLevelEver:
**
The musical levels are generally considered a great idea, despite not being especially hard for most of them (opinions are a tad more mixed on [[FakeDifficulty the 8-bit versions of said levels…]])



* DisappointingLastLevel: Many who unlocked the final world "Livid Dead Party" were disappointed to find that instead of any equivalent to ''Origins''' [[BrutalBonusLevel Land of the Livid Dead]], its levels were just [[CutAndPasteEnvironments retreads]] of previous musical levels with InterfaceScrew added for some FakeDifficulty.

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* DisappointingLastLevel: DisappointingLastLevel:
**
Many who unlocked the final world "Livid Dead Party" were disappointed to find that instead of any equivalent to ''Origins''' [[BrutalBonusLevel Land of the Livid Dead]], its levels were just [[CutAndPasteEnvironments retreads]] of previous musical levels with InterfaceScrew added for some FakeDifficulty.
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** Fans are divided about the last world "Living Dead Party" and its InterfaceScrew levels: interesting experience or lazy HardModeFiller with FakeDifficulty?

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** Fans are divided about the last world "Living "Livid Dead Party" and its InterfaceScrew levels: interesting experience or lazy HardModeFiller with FakeDifficulty?



* DisappointingLastLevel: Many who unlocked the final world "Living Dead Party" were disappointed to find that instead of any equivalent to ''Origins''' [[BrutalBonusLevel Land of the Living Dead]], its levels were just [[CutAndPasteEnvironments retreads]] of previous musical levels with InterfaceScrew added for some FakeDifficulty.

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* DisappointingLastLevel: Many who unlocked the final world "Living "Livid Dead Party" were disappointed to find that instead of any equivalent to ''Origins''' [[BrutalBonusLevel Land of the Living Livid Dead]], its levels were just [[CutAndPasteEnvironments retreads]] of previous musical levels with InterfaceScrew added for some FakeDifficulty.



* {{Padding}}: Come the endgame, and the game starts to [[FakeLongevity pad itself to ludicrous degrees.]] The final world, "Living Dead Party", almost entirely consists of rehashes of the various worlds [[FakeDifficulty with obnoxious video filters slapped on]], and unlocking the last character basically requires you to do a near-perfect run on ''every single level in the game''.

to:

* {{Padding}}: Come the endgame, and the game starts to [[FakeLongevity pad itself to ludicrous degrees.]] The final world, "Living "Livid Dead Party", almost entirely consists of rehashes of the various worlds [[FakeDifficulty with obnoxious video filters slapped on]], and unlocking the last character basically requires you to do a near-perfect run on ''every single level in the game''.
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** Olympus Maximus feels very uninspired compared to the last two worlds, and carrying little variation in level design outside of Amazing Maze. And then it's all topped off with a quite poorly designed final boss fight.
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** Spoiled Rotten, a very fun and uniquely designed level with a surprisingly nice example of SceneryGorn that also gives relief from the otherwise very Murfy-heavy World 3.

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* BrokenBase: There's a split between those who enjoy the Wii U version vs. the other versions, specifically their handling of the Murfy sections in single-player. On the Wii U version, the AI takes control of Rayman and you use the touchscreen to have Murfy manipulate the level to enable the AI's progress. In all of the other versions, the player retains control of Rayman, and can press a designated ContextSensitiveButton to have Murfy do various actions. Fans of the Wii U version argue that it was the way the game was originally meant to be played back when it was a Wii U exclusive and makes the Murfy sections more interactive since the touchscreen gives you more ways to manipulate him, while fans of the other versions argue that the Wii U version makes these sections painfully slow due to the ArtificialStupidity controlling Rayman, and constitute GameplayDerailment that changes the game from platformer to mildly challenging puzzle game.


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** Beyond the issues of exclusivity and delays, there's also a split between those who enjoy the Wii U version vs. the other versions, specifically their handling of the Murfy sections in single-player. On the Wii U version, the AI takes control of Rayman and you use the touchscreen to have Murfy manipulate the level to enable the AI's progress. In all of the other versions, the player retains control of Rayman, and can press a designated ContextSensitiveButton to have Murfy do various actions. Fans of the Wii U version argue that it was the way the game was originally meant to be played back when it was a Wii U exclusive and makes the Murfy sections more interactive since the touchscreen gives you more ways to manipulate him, while fans of the other versions argue that the Wii U version makes these sections painfully slow due to the ArtificialStupidity controlling Rayman, and constitute GameplayDerailment that changes the game from platformer to mildly challenging puzzle game.
Is there an issue? Send a MessageReason:
None


* BrokenBase: There's a split between those who enjoy the Wii U version vs. the other versions, specifically their handling of the Murfy sections in single-player. On the Wii U version, the AI takes control of Rayman and you use the touchscreen to have Murfy manipulate the level to enable the AI's progress. In all of the other versions, the player retains control of Rayman, and can press a designated ContextSensiveButton to have Murfy do various actions. Fans of the Wii U version argue that it was the way the game was originally meant to be played back when it was a Wii U exclusive and makes the Murfy sections more interactive since the touchscreen gives you more ways to manipulate him, while fans of the other versions argue that the Wii U version makes these sections painfully slow due to the ArtificialStupidity controlling Rayman, and constitute GameplayDerailment that changes the game from platformer to mildly challenging puzzle game.

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* BrokenBase: There's a split between those who enjoy the Wii U version vs. the other versions, specifically their handling of the Murfy sections in single-player. On the Wii U version, the AI takes control of Rayman and you use the touchscreen to have Murfy manipulate the level to enable the AI's progress. In all of the other versions, the player retains control of Rayman, and can press a designated ContextSensiveButton ContextSensitiveButton to have Murfy do various actions. Fans of the Wii U version argue that it was the way the game was originally meant to be played back when it was a Wii U exclusive and makes the Murfy sections more interactive since the touchscreen gives you more ways to manipulate him, while fans of the other versions argue that the Wii U version makes these sections painfully slow due to the ArtificialStupidity controlling Rayman, and constitute GameplayDerailment that changes the game from platformer to mildly challenging puzzle game.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BrokenBase: There's a split between those who enjoy the Wii U version vs. the other versions, specifically their handling of the Murfy sections in single-player. On the Wii U version, the AI takes control of Rayman and you use the touchscreen to have Murfy manipulate the level to enable the AI's progress. In all of the other versions, the player retains control of Rayman, and can press a designated ContextSensiveButton to have Murfy do various actions. Fans of the Wii U version argue that it was the way the game was originally meant to be played back when it was a Wii U exclusive and makes the Murfy sections more interactive since the touchscreen gives you more ways to manipulate him, while fans of the other versions argue that the Wii U version makes these sections painfully slow due to the ArtificialStupidity controlling Rayman, and constitute GameplayDerailment that changes the game from platformer to mildly challenging puzzle game.
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None


** "Sooo Rich!" ("Millionnaire!" on Vita) and "Totally Awesome" ("Aweso me!" ''[sic]'' on Vita), which require earning 1 million Lums and reaching the final level of Awesomeness, respectively. They require grinding challenges for '''months''' to get.
** Console versions of the game have achievements/trophies for getting a bronze, silver and gold rank in a challenge mode. The Vita version doesn't have those, but it does have a trophy for getting a '''diamond rank''', which is awarded to the top 1% of a challenge's leaderboards. With the low player count induced by the Vita's end-of-life CultClassic handheld status[[note]]by the end of 2020, you'll find about less than 200 players on a weekly challenge[[/note]], you better become the best at challenges if you covet that trophy.

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** "Sooo Rich!" ("Millionnaire!" on Vita) and "Totally Awesome" ("Aweso me!" ''[sic]'' on Vita), which require earning 1 million Lums and reaching the final level of Awesomeness, respectively. They With challenges being a PlayEveryDay mode, they require grinding checking in on challenges for '''months''' to get.
** Console versions of the game have achievements/trophies for getting a bronze, silver and gold rank in a challenge mode. The Vita version doesn't have those, but it does have a trophy for getting a '''diamond rank''', which is awarded to the top 1% of a challenge's leaderboards. With the low player count induced by the Vita's end-of-life CultClassic handheld status[[note]]by the end of 2020, you'll find about less than 200 players on a weekly challenge[[/note]], you better become the best number one at challenges if you covet that trophy.trophy. That, or pray for an extremely rare glitched Murfy's Dungeon challenge in which every player dies at the exact same score thus giving you a tangible goal for the trophy because everyone will be sharing the top spot of the leaderboard but even then, the challenge still is harder than anything else the main game has thrown at you.
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* SequelDifficultyDrop: The check points are more frequent than in the previous game and cups are easier to get than the medals. Some levels in ''Back to Origins'' are easier, notoriously the Tricky Treasure levels.
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** Getting OneHundredPercentCompletion in this game is probably the hardest it's been in the series since [[VideoGame/Rayman1995 the original 1995 game]]. Unlocking all of the bonus levels and the final unlockable character requires you to do a near perfect run of '''all 120 levels of the game'''. Besides just being very tedious (depending on how well you did on the levels in the first try, it can mean playing more than half of the games levels all over again), some of the Lum requirements can get ''very'' tight (particularly in a few of the "20,000 Lums Under The Sea" levels) and some of the Teensies are easy to miss or just hard to reach in the later levels (particularly the later Invasion paintings).

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** Getting OneHundredPercentCompletion in this game is probably the hardest it's been in the series since [[VideoGame/Rayman1995 [[VideoGame/Rayman1 the original 1995 game]]. Unlocking all of the bonus levels and the final unlockable character requires you to do a near perfect run of '''all 120 levels of the game'''. Besides just being very tedious (depending on how well you did on the levels in the first try, it can mean playing more than half of the games levels all over again), some of the Lum requirements can get ''very'' tight (particularly in a few of the "20,000 Lums Under The Sea" levels) and some of the Teensies are easy to miss or just hard to reach in the later levels (particularly the later Invasion paintings).
Is there an issue? Send a MessageReason:
None


** Console versions of the game have achievements/trophies for getting a bronze, silver and gold rank in a challenge mode. The Vita version doesn't have those, but it does have a trophy for getting a '''diamond rank''', which is awarded to the top 1% of a challenge's leaderboards. With the naturally low player count induced by the Vita's end-of-life CultClassic handheld status[[note]]by the end of 2020, you'll find about less than 200 players on a weekly challenge[[/note]], you better become the best at challenges if you covet that trophy.

to:

** Console versions of the game have achievements/trophies for getting a bronze, silver and gold rank in a challenge mode. The Vita version doesn't have those, but it does have a trophy for getting a '''diamond rank''', which is awarded to the top 1% of a challenge's leaderboards. With the naturally low player count induced by the Vita's end-of-life CultClassic handheld status[[note]]by the end of 2020, you'll find about less than 200 players on a weekly challenge[[/note]], you better become the best at challenges if you covet that trophy.

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* BaseBreakingCharacter: Barbara, when she was first revealed. Some found her cool, others felt that a barbarian girl is somehow [[TokenHuman unfitting]] in Rayman Universe (and yet [[VideoGame/RaymanOrigins the nymphs]], who are likewise human-looking and even share some of the same designs, but didn't seem to get any complaints) and already considered her TheScrappy. This reaction died down after ''Legends'' was released and Barbara ended up being received fairly well, to the point where the MobilePhoneGame, ''Rayman Adventures'', had her starring alongside Rayman right out the gate, as opposed to the usual pairing of Rayman and Globox (though both Globox and the Teensies are in the game as unlockable characters).

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* BaseBreakingCharacter: Barbara, when she was first revealed. Some found her cool, others felt that a barbarian girl is somehow [[TokenHuman unfitting]] in Rayman Universe the ''Rayman'' setting (and yet [[VideoGame/RaymanOrigins the nymphs]], who are likewise human-looking and even share some of the same designs, but didn't seem to get any complaints) and already considered her TheScrappy. This reaction died down after ''Legends'' was released and Barbara ended up being received fairly well, to the point where the MobilePhoneGame, ''Rayman Adventures'', had her starring alongside Rayman right out the gate, as opposed to the usual pairing of Rayman and Globox (though both Globox and the Teensies are in the game as unlockable characters).



** Fans are divided about the last world "Living Dead Party" and its 8 bits levels: interesting experience or lazy recycling with FakeDifficulty?

to:

** Fans are divided about the last world "Living Dead Party" and its 8 bits InterfaceScrew levels: interesting experience or lazy recycling HardModeFiller with FakeDifficulty?



** The Wii U version of ''Legends'' has unlockable [[Franchise/SuperMarioBros Mario and Luigi costumes]] for Rayman and Globox respectively. This becomes even more amusing when one remembers that in ''VideoGame/Rayman3HoodlumHavoc'', Globox was voiced by John Leguizamo, who also played Luigi in the infamous [[Film/SuperMarioBros film adaptation]] of Super Mario Bros.

to:

** The Wii U and Switch version of ''Legends'' has unlockable [[Franchise/SuperMarioBros Mario and Luigi costumes]] for Rayman and Globox respectively. This becomes even more amusing when one remembers that in ''VideoGame/Rayman3HoodlumHavoc'', Globox was voiced by John Leguizamo, Creator/JohnLeguizamo, who also previously played Luigi in the infamous [[Film/SuperMarioBros film adaptation]] of Super live-action Mario Bros.film]].



* ThatOneAchievement: "Sooo Rich!" ("Millionnaire!" on Vita) and "Totally Awesome" ("Aweso me!" ''[sic]'' on Vita), which require earning 1 million Lums and reaching the final level of Awesomeness, respectively. They require playing challenges for '''months''' to get.

to:

* ThatOneAchievement: ThatOneAchievement:
**
"Sooo Rich!" ("Millionnaire!" on Vita) and "Totally Awesome" ("Aweso me!" ''[sic]'' on Vita), which require earning 1 million Lums and reaching the final level of Awesomeness, respectively. They require playing grinding challenges for '''months''' to get.get.
** Console versions of the game have achievements/trophies for getting a bronze, silver and gold rank in a challenge mode. The Vita version doesn't have those, but it does have a trophy for getting a '''diamond rank''', which is awarded to the top 1% of a challenge's leaderboards. With the naturally low player count induced by the Vita's end-of-life CultClassic handheld status[[note]]by the end of 2020, you'll find about less than 200 players on a weekly challenge[[/note]], you better become the best at challenges if you covet that trophy.



** The Giant Luchador of World 3. His boss fight is PlatformHell, followed by BulletHell, then [[BreadEggsBreadedEggs Platform AND Bullet Hell]].
** The Cloud of Darkness of World 5 has three different forms, all of which are difficult to avoid and need to have fists thrown at them repeatedly, which get harder as they're destroyed. The first phase is annoying enough, but then the second phase is fought in mid-air, has two different entities, and also two giant sawblades in mid-air. The third phase has a giant entity which is fought on three tiny platforms in mid-air. At least it has no attacks other than CollisionDamage, but even then it's nasty.

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** The Giant Luchador of World 3.Fiesta de los Muertos. His boss fight is PlatformHell, followed by BulletHell, then [[BreadEggsBreadedEggs Platform AND Bullet Hell]].
** The Cloud of Darkness of World 5 Olympus Maximus has three different forms, all of which are difficult to avoid and need to have fists thrown at them repeatedly, which get harder as they're destroyed. The first phase is annoying enough, but then the second phase is fought in mid-air, has two different entities, and also two giant sawblades in mid-air. The third phase has a giant entity which is fought on three tiny platforms in mid-air. At least it has no attacks other than CollisionDamage, but even then it's nasty.



** Getting OneHundredPercentCompletion in this game is probably the hardest its been in the series since [[VideoGame/Rayman1995 the original 1995 game]]. Unlocking all of the bonus levels and the final unlockable character requires you to do a near perfect run of '''all 120 levels of the game'''. Besides just being very tedious (depending on how well you did on the levels in the first try, it can mean playing more than half of the games levels all over again), some of the Lum requirements can get ''very'' tight (particularly in a few of the "20,000 Lums Under The Sea" levels) and some of the Teensies are easy to miss or just hard to reach in the later levels (particularly the later Invasion paintings).

to:

** Getting OneHundredPercentCompletion in this game is probably the hardest its it's been in the series since [[VideoGame/Rayman1995 the original 1995 game]]. Unlocking all of the bonus levels and the final unlockable character requires you to do a near perfect run of '''all 120 levels of the game'''. Besides just being very tedious (depending on how well you did on the levels in the first try, it can mean playing more than half of the games levels all over again), some of the Lum requirements can get ''very'' tight (particularly in a few of the "20,000 Lums Under The Sea" levels) and some of the Teensies are easy to miss or just hard to reach in the later levels (particularly the later Invasion paintings).
Is there an issue? Send a MessageReason:
None


** The Murphy sections, as the game was originally a Wii U only title and was meant to be used with the Gamepad. On other systems, you don't have this luxury and have to press buttons on the controller, which can be quite annoying in a few areas. This is obviously ignoring the UsefulNote/PlaystationVita version, as well the UsefulNotes/NintendoSwitch rerelease, which carry over the touch-screen functionality of the Wii U version (you can even use the rear pad for the former). However, those players are split on the mechanic as, unless you're playing multiplayer, you ''have'' to play as Murfy instead of the standard playstyle.

to:

** The Murphy sections, as the game was originally a Wii U only title and was meant to be used with the Gamepad. On other systems, you don't have this luxury and have to press buttons on the controller, which can be quite annoying in a few areas. This is obviously ignoring the UsefulNote/PlaystationVita version, UsefulNotes/PlaystationVita version as well the UsefulNotes/NintendoSwitch rerelease, rerelease which carry over the touch-screen functionality of the Wii U version (you can even use the rear pad for the former). However, those players are split on the mechanic as, unless you're playing multiplayer, you ''have'' to play as Murfy instead of the standard playstyle.



* ThatOneAchievement: "Sooo Rich!" and "Totally Awesome", which require earning 1 million Lums and reaching the final level of Awesomeness, respectively. They require playing challenges for '''months''' to get.

to:

* ThatOneAchievement: "Sooo Rich!" ("Millionnaire!" on Vita) and "Totally Awesome", Awesome" ("Aweso me!" ''[sic]'' on Vita), which require earning 1 million Lums and reaching the final level of Awesomeness, respectively. They require playing challenges for '''months''' to get.
Is there an issue? Send a MessageReason:
None


* MisBlamed: Some claimed that was ''Creator/{{Nintendo}}'s'' fault that the game hosts touchscreen controls, saying that they want to "sabotage" Rayman and Ubisoft, despite the fact that Nintendo themselves said that they weren't forcing any developers to use the Wii U's [=GamePad=]. Ironically, the Wii U version remains the highest-reviewed version of the game according to Metacritic.

to:

* MisBlamed: Some claimed that was ''Creator/{{Nintendo}}'s'' ''Creator/{{Nintendo}}''[='=]s fault that the game hosts touchscreen controls, saying that they want to "sabotage" Rayman and Ubisoft, despite the fact that A. Nintendo themselves said that they weren't forcing any developers to use the Wii U's [=GamePad=].[=GamePad=] and B. the Vita version also uses the touchscreen controls. Ironically, the Wii U version remains the highest-reviewed version of the game according to Metacritic.



** The Murphy sections, as the game was originally a Wii U only title and was meant to be used with the Gamepad. On other systems, you don't have this luxury and have to press buttons on the controller, which can be quite annoying in a few areas. This is obviously ignoring the UsefulNote/PlayStationVita version, as well the UsefulNotes/NintendoSwitch rerelease, which carry over the touch-screen functionality of the Wii U version (you can even use the rear pad for the former). However, those players are split on the mechanic as, unless you're playing multiplayer, you ''have'' to play as Murfy instead of the standard playstyle.

to:

** The Murphy sections, as the game was originally a Wii U only title and was meant to be used with the Gamepad. On other systems, you don't have this luxury and have to press buttons on the controller, which can be quite annoying in a few areas. This is obviously ignoring the UsefulNote/PlayStationVita UsefulNote/PlaystationVita version, as well the UsefulNotes/NintendoSwitch rerelease, which carry over the touch-screen functionality of the Wii U version (you can even use the rear pad for the former). However, those players are split on the mechanic as, unless you're playing multiplayer, you ''have'' to play as Murfy instead of the standard playstyle.
Is there an issue? Send a MessageReason:
None


** The game's initial UsefulNotes/WiiU exclusivity brought about quite a bit of backlash about having to buy a new console just to play the sequel to a multiplatform game. However, when ''VideoGame/ZombiU'' [[http://www.gonintendo.com/?mode=viewstory&id=207020 bombed]], Ubisoft delayed this game for the sake of making it multiplatform, to the joy of the previous group and the backlash of Wii U owners who now had even longer for a game that was almost complete because Ubisoft wanted to release all versions on the same day.

to:

** The game's initial UsefulNotes/WiiU exclusivity brought about quite a bit of backlash about having to buy a new console just to play the sequel to a multiplatform game. However, when ''VideoGame/ZombiU'' [[http://www.gonintendo.com/?mode=viewstory&id=207020 bombed]], Ubisoft delayed this game for the sake of making it multiplatform, to the joy of the previous group and the backlash anger of Wii U owners who now had even longer for a game that was almost complete because Ubisoft wanted to release all versions on the same day.already delayed once.

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* ContestedSequel: Most reviews agree that the game outmatches ''VideoGame/RaymanOrigins'', which was already a beloved game. To elaborate, it has a wider choice of character designs, more levels, more special features, various different bosses, worldwide challenges, and a beautiful art style. While ''still'' keeping the breezy feel of its predecessor. Meanwhile, fans are more split, with some seeing it as little more than a MissionPackSequel that fails to bring much new to the table.



* EvenBetterSequel: Most reviews agree that the game outmatches ''VideoGame/RaymanOrigins''. Which was already very good. To elaborate, it has a wider choice of character designs, more levels, more special features, various different bosses, and worldwide challenges. While ''still'' keeping the breezy feel of its predecessor.

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past-ing all the tenses


* EightPointEight: Gamespot's Tom [=McShea=] can't seem to escape from this trope. His review of the game was highly positive, but he docked a full point from the Wii U version (generally considered to be the definitive version of the game) for its touch screen-based sections. Let's just say people aren't too happy about this.
* AuthorsSavingThrow[=/=]PanderingToTheBase: [[http://www.gonintendo.com/?mode=viewstory&id=196468 The announcement]] that instead of a second demo, Wii U owners will get a special Challenges Mode available in April 2013 in the eShop that is not only online enabled, but has leaderboards and race ghosts of other players to see who is the fastest and best at these Challenges. Whether if this leads to a further divided base or [[WinBackTheCrowd winning back the crowd]] remains to be seen.
** Likewise to folks who don't own or want to get a Wii U. Just as many Wii U owners grumbled over losing the exclusivity, many were quite happy when it was announced it was coming to all systems.
* SugarWiki/AwesomeMusic: Castle Rock, aka Black Betty by Ram Jam.
** They did [[https://www.youtube.com/watch?v=HtAXSpBM8XI a Mariachi Remix of Eye of the Tiger]].
** Don't forget [[https://www.youtube.com/watch?v=WOw8un7q_ME Gloo Gloo]], aka "Woo Hoo" by 5678 (used in Vonage commercials and ''Film/KillBill''.)

to:

* EightPointEight: Gamespot's Tom [=McShea=] can't seem to escape from this trope. His review of the game was highly positive, but he docked a full point from the Wii U UsefulNotes/WiiU version (generally (which was generally considered to be the definitive version of at the game) time) for its touch screen-based sections. Let's just say people aren't weren't too happy about this.
* AuthorsSavingThrow[=/=]PanderingToTheBase: AuthorsSavingThrow:
** To make up for the game being delayed and no longer being exclusive to the system, Ubiosft announced that Wii U owners would receive
[[http://www.gonintendo.com/?mode=viewstory&id=196468 The announcement]] that instead a demo of a second demo, Wii U owners will get a special the Online Challenges Mode available in mode]], which was active from April 2013 in until the eShop that is not only online enabled, but has leaderboards and race ghosts of other game's September launch, with those players to see who is the fastest and best at these Challenges. Whether if also getting an exclusive costume.
** The game becoming multiplatform was
this leads to a further divided base or [[WinBackTheCrowd winning back the crowd]] remains to be seen.
** Likewise to folks
fans who don't own were unable to get or just plain didn't want to get purchase a Wii U. Just as many Wii U owners grumbled over losing the exclusivity, many were quite happy when it was announced it was coming to all systems.U.
* SugarWiki/AwesomeMusic: Castle Rock, aka Black Betty by Ram Jam.
** They did
The [[https://www.youtube.com/watch?v=HtAXSpBM8XI com/watch?v=yT6XOfy2gEE music levels and their unique song covers]], which includes a Mariachi Remix ''mariachi remix'' of "[[Music/{{Survivor}} Eye of the Tiger]].
** Don't forget [[https://www.youtube.com/watch?v=WOw8un7q_ME Gloo Gloo]], aka
Tiger]]" and a surf rock version of "Woo Hoo" by 5678 (used in Vonage commercials and ''Film/KillBill''.)



** The game's initial UsefulNotes/WiiU exclusivity brought about quite a bit of backlash about having to buy a new console just to play the sequel to a multiplatform game. However, once it was revealed that it was delayed for the sake of making it multiplatform, this just caused backlash from Wii U owners who now have to wait for it just because [[ExecutiveMeddling Ubisoft wants it to be multiplatform]]. And now Ubi says Rayman was delayed for a multi-platform release because [[VideoGame/ZombiU Zombi U]] [[http://www.gonintendo.com/?mode=viewstory&id=207020 bombed]].
** Fans are divided about the last world "Living Dead Party" and its 8 bits levels: interesting experience or lazy recycling with FakeDifficulty ?
* DisappointingLastLevel: Many who unlocked the final world "Living Dead Party" were disappointed to find its levels were a [[CutAndPasteEnvironments retread]] of previous musical levels with InterfaceScrew added for some FakeDifficulty.
* EvenBetterSequel: Most reviews agree that the game outmatches VideoGame/RaymanOrigins. Which was already very good. To elaborate, it has a wider choice of character designs, more levels, more special features, various different bosses, and worldwide challenges. While ''still'' keeping the breezy feel of its predecessor.

to:

** The game's initial UsefulNotes/WiiU exclusivity brought about quite a bit of backlash about having to buy a new console just to play the sequel to a multiplatform game. However, once it was revealed that it was delayed for the sake of making it multiplatform, this just caused backlash from Wii U owners who now have to wait for it just because [[ExecutiveMeddling Ubisoft wants it to be multiplatform]]. And now Ubi says Rayman was delayed for a multi-platform release because [[VideoGame/ZombiU Zombi U]] when ''VideoGame/ZombiU'' [[http://www.gonintendo.com/?mode=viewstory&id=207020 bombed]].
bombed]], Ubisoft delayed this game for the sake of making it multiplatform, to the joy of the previous group and the backlash of Wii U owners who now had even longer for a game that was almost complete because Ubisoft wanted to release all versions on the same day.
** Fans are divided about the last world "Living Dead Party" and its 8 bits levels: interesting experience or lazy recycling with FakeDifficulty ?
FakeDifficulty?
* DisappointingLastLevel: Many who unlocked the final world "Living Dead Party" were disappointed to find that instead of any equivalent to ''Origins''' [[BrutalBonusLevel Land of the Living Dead]], its levels were a just [[CutAndPasteEnvironments retread]] retreads]] of previous musical levels with InterfaceScrew added for some FakeDifficulty.
* EvenBetterSequel: Most reviews agree that the game outmatches VideoGame/RaymanOrigins.''VideoGame/RaymanOrigins''. Which was already very good. To elaborate, it has a wider choice of character designs, more levels, more special features, various different bosses, and worldwide challenges. While ''still'' keeping the breezy feel of its predecessor.



* GoodBadBugs: Sitting at a distance where the Wii U gamepad fights to stay connected, if you're lucky in the 'fall forever' challenges will the obstacles not be truly solid and you'll TeleportSpam down quickly. This means that you can go from a barely bronze rating to one of the top in gold.

to:

* GoodBadBugs: Sitting For the Wii U version, if one is using the Gamepad and sitting at a distance where the Wii U gamepad fights to stay connected, if you're they may get lucky in the 'fall "fall forever' challenges will the and have obstacles not be truly solid and you'll TeleportSpam down quickly. This means that you Meaning one can easily go from a barely bronze rating to one of the top in gold.



* MisBlamed: Some claimed that its ''Creator/{{Nintendo}}'s'' fault that the game hosts touchscreen controls, saying that they want to "sabotage" Rayman and Ubisoft, despite the fact that Nintendo themselves said that they aren't forcing any developers to use the Wii U's [=GamePad=].

to:

* MisBlamed: Some claimed that its was ''Creator/{{Nintendo}}'s'' fault that the game hosts touchscreen controls, saying that they want to "sabotage" Rayman and Ubisoft, despite the fact that Nintendo themselves said that they aren't weren't forcing any developers to use the Wii U's [=GamePad=].[=GamePad=]. Ironically, the Wii U version remains the highest-reviewed version of the game according to Metacritic.



** The Murphy sections, as the game was originally a Wii U only title and was meant to be used with the gamepad. On other systems, you don't have this luxury and have to press buttons on the controller, which can be quite annoying in a few areas. This is obviously ignoring the Vita version, which carries over the touch-screen functionality of the Wii U version (you can even use the rear pad!). However, even some people who played it with a touch screen don't like them because, unless you're playing with someone else, you have to play as Murfy instead of the standard playstyle.
** The [[spoiler: interface screws in the 8-bit editions of the musical levels]]. Literally their only purpose is to artificially make platforming harder.
* SidetrackedByTheGoldSaucer: The challenge mode is addictive. It was even launched before the full game was.

to:

** The Murphy sections, as the game was originally a Wii U only title and was meant to be used with the gamepad.Gamepad. On other systems, you don't have this luxury and have to press buttons on the controller, which can be quite annoying in a few areas. This is obviously ignoring the Vita UsefulNote/PlayStationVita version, as well the UsefulNotes/NintendoSwitch rerelease, which carries carry over the touch-screen functionality of the Wii U version (you can even use the rear pad!). pad for the former). However, even some people who played it with a touch screen don't like them because, those players are split on the mechanic as, unless you're playing with someone else, multiplayer, you have ''have'' to play as Murfy instead of the standard playstyle.
** The [[spoiler: interface [[spoiler:interface screws in the 8-bit editions of the musical levels]]. Literally their only purpose is to artificially make platforming harder.
* SidetrackedByTheGoldSaucer: The challenge mode is addictive. It was addictive, even launched before the full game was.did on the Wii U.



* ThatOneAchievement: "Sooo Rich!" and "Totally Awesome", which require earning 1 million Lums and reaching the final level of Awesomeness, respectively. They require playing challenges for months to get.

to:

* ThatOneAchievement: "Sooo Rich!" and "Totally Awesome", which require earning 1 million Lums and reaching the final level of Awesomeness, respectively. They require playing challenges for months '''months''' to get.



** The Giant Luchador of world 3. His boss fight is PlatformHell, followed by BulletHell, then [[BreadEggsBreadedEggs Platform AND Bullet Hell]].
** The Cloud of Darkness of world 5 has three different forms, all of which are difficult to avoid and need to have fists thrown at them repeatedly, which get harder as they're destroyed. The first phase is annoying enough, but then the second phase is fought in mid-air, has two different entities, and also two giant sawblades in mid-air. The third phase has a giant entity which is fought on three tiny platforms in mid-air. At least it has no attacks other than CollisionDamage, but even then it's nasty.

to:

** The Giant Luchador of world World 3. His boss fight is PlatformHell, followed by BulletHell, then [[BreadEggsBreadedEggs Platform AND Bullet Hell]].
** The Cloud of Darkness of world World 5 has three different forms, all of which are difficult to avoid and need to have fists thrown at them repeatedly, which get harder as they're destroyed. The first phase is annoying enough, but then the second phase is fought in mid-air, has two different entities, and also two giant sawblades in mid-air. The third phase has a giant entity which is fought on three tiny platforms in mid-air. At least it has no attacks other than CollisionDamage, but even then it's nasty.



** Up, Up and Escape! Some of the most precise jumps needed in the game, and there are no check points.
** Invaded Infiltration Station is this as well, with zero check points and zero mercy, especially if you are going for gold cup.
** And then there's Invaded Amazing Maze, with an extremely tight time limit and needed near perfection in terms of jumps.
** A few levels in 20000 Lums Under the Sea are surprisingly unforgiving when it comes to the gold Lum medal. "The Mysterious Floating Island" in particular has just ''barely'' enough Lums for Gold, even including all the Teensies.

to:

** Up, "Up, Up and Escape! Some Escape!" has some of the most precise jumps needed in the game, and there are no check points.
** Invaded "Invaded Infiltration Station Station" is this as well, with zero check points and zero mercy, especially if you are going for gold cup.
** And then there's Invaded "Invaded Amazing Maze, with Maze", which has an extremely tight time limit and needed needs near perfection in terms of jumps.
** A few levels in 20000 "20,000 Lums Under the Sea Sea" are surprisingly unforgiving when it comes to the gold Lum medal. "The Mysterious Floating Island" in particular has just ''barely'' enough Lums for Gold, even including all the Teensies.
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** Getting OneHundredPercentCompletion in this game is probably the hardest its been in the series since [[VideoGame/Rayman1995 the original 1995 game]] Unlocking all of the bonus levels and the final unlockable character requires you to do a near perfect run of '''all 120 levels of the game'''. Besides just being very tedious (depending on how well you did on the levels in the first try, it can mean playing more than half of the games levels all over again), some of the Lum requirements can get ''very'' tight (particularly in a few of the "20,000 Lums Under The Sea" levels) and some of the Teensies are easy to miss or just hard to reach in the later levels (particularly the later Invasion paintings).

to:

** Getting OneHundredPercentCompletion in this game is probably the hardest its been in the series since [[VideoGame/Rayman1995 the original 1995 game]] game]]. Unlocking all of the bonus levels and the final unlockable character requires you to do a near perfect run of '''all 120 levels of the game'''. Besides just being very tedious (depending on how well you did on the levels in the first try, it can mean playing more than half of the games levels all over again), some of the Lum requirements can get ''very'' tight (particularly in a few of the "20,000 Lums Under The Sea" levels) and some of the Teensies are easy to miss or just hard to reach in the later levels (particularly the later Invasion paintings).
Is there an issue? Send a MessageReason:
None


** Getting OneHundredPercentCompletion in this game is probably the hardest its been in the series since [[VideoGame/Rayman1995 the original 1995 game]] Unlocking all of the bonus levels and the final unlockable character requires you to do a near perfect run of '''all 120 levels of the game'''. Besides just being very tedious (depending on how well you did on the levels in the first try, it can mean playing more than half of the games levels all over again), some of the Lum requirements can get ''very'' tight (particularly in a few of the "20,000 Lums Under The Sea") and some of the Teensies are easy to miss or just hard to reach in the later levels (particularly the later Invasion paintings).

to:

** Getting OneHundredPercentCompletion in this game is probably the hardest its been in the series since [[VideoGame/Rayman1995 the original 1995 game]] Unlocking all of the bonus levels and the final unlockable character requires you to do a near perfect run of '''all 120 levels of the game'''. Besides just being very tedious (depending on how well you did on the levels in the first try, it can mean playing more than half of the games levels all over again), some of the Lum requirements can get ''very'' tight (particularly in a few of the "20,000 Lums Under The Sea") Sea" levels) and some of the Teensies are easy to miss or just hard to reach in the later levels (particularly the later Invasion paintings).

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