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This seems more accurate.


* AbridgedArenaArray: The so-called "Big Four" in ''Live'': Aerowalk, Asylum, [=BloodRun=] and [=Campgrounds=].



* ComplacentGamingSyndrome: The so-called "Big Four" in ''Live'': Aerowalk, Asylum, [=BloodRun=] and [=Campgrounds=].
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* NauseaFuel:

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* NauseaFuel:NauseaFuel: Several of Cadavre's quotes reference maggots, bodily fluids, and his own curious status as a living corpse.
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** Most of the time, the ''only'' criticism ''Quake Arena Arcade'' faces in reviews is... [[NeedsMoreLove "Not enough people are playing it"]] (and its elevated price). Which says a lot about this port, as well as the fact that some of its content found its way back to ''Quake Live''.

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** Most of the time, the ''only'' criticism ''Quake Arena Arcade'' faces in reviews is... [[NeedsMoreLove [[SugarWiki/NeedsMoreLove "Not enough people are playing it"]] (and its elevated price). Which says a lot about this port, as well as the fact that some of its content found its way back to ''Quake Live''.

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* PolishedPort: Each of the console ports for the game have proven to be pretty good in running the game smoothly and capturing it's feel the main (and sometimes only) criticism is how the game controls with A regular controller.

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* PolishedPort: Each of the console ports for the game have proven to be pretty good in running the game smoothly and capturing it's feel the feel. The main (and sometimes only) criticism these ports face is how the game controls plays with A a regular controller. controller.


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** Most of the time, the ''only'' criticism ''Quake Arena Arcade'' faces in reviews is... [[NeedsMoreLove "Not enough people are playing it"]] (and its elevated price). Which says a lot about this port, as well as the fact that some of its content found its way back to ''Quake Live''.
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ATT. Darth Wiki should be zapped.


* DarthWiki/MostAnnoyingSound: "You have taken the lead! You are tied for the lead! You have lost the lead! You are tied for the lead! You have lost the lead! You are tied for the lead! You have taken the lead! You are tied for the lead! You have taken the lead! You are tied for the lead! You have lost the lead! You are tied for the lead! You have lost the lead! You are tied for the lead! You have taken the lead! You are tied for the lead! You have taken the lead! '''[[QuadDamage QUAD DAMAGE!]]''' You are tied for the lead! You have lost the lead! You are tied for the lead! You have lost the lead! You are tied for the lead! You have taken the lead! You are tied for the lead!"
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* MostAnnoyingSound: "You have taken the lead! You are tied for the lead! You have lost the lead! You are tied for the lead! You have lost the lead! You are tied for the lead! You have taken the lead! You are tied for the lead! You have taken the lead! You are tied for the lead! You have lost the lead! You are tied for the lead! You have lost the lead! You are tied for the lead! You have taken the lead! You are tied for the lead! You have taken the lead! '''[[QuadDamage QUAD DAMAGE!]]''' You are tied for the lead! You have lost the lead! You are tied for the lead! You have lost the lead! You are tied for the lead! You have taken the lead! You are tied for the lead!"

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* MostAnnoyingSound: DarthWiki/MostAnnoyingSound: "You have taken the lead! You are tied for the lead! You have lost the lead! You are tied for the lead! You have lost the lead! You are tied for the lead! You have taken the lead! You are tied for the lead! You have taken the lead! You are tied for the lead! You have lost the lead! You are tied for the lead! You have lost the lead! You are tied for the lead! You have taken the lead! You are tied for the lead! You have taken the lead! '''[[QuadDamage QUAD DAMAGE!]]''' You are tied for the lead! You have lost the lead! You are tied for the lead! You have lost the lead! You are tied for the lead! You have taken the lead! You are tied for the lead!"
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** The {{BFG}}, changed from an imposing, slow-charging superweapon in ''VideoGame/QuakeII'' and ''VideoGame/{{Doom}}'' to a Plasma Gun on Steroids.

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** The {{BFG}}, changed from an imposing, slow-charging superweapon in ''VideoGame/QuakeII'' and ''VideoGame/{{Doom}}'' to a Plasma Gun + Rocket Launcher on Steroids.Steroids. It's little wonder that the weapon was not added to ''VideoGame/QuakeChampions''.

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* AuthorsSavingThrow: The first two ''VideoGame/{{Quake}}'' games had nothing to do with each other at all. To rectify this, ''Arena'' establishes that both ''VideoGame/QuakeI'' and ''VideoGame/QuakeII'' [[CanonWelding exist in the same universe]] by incorporating characters and elements from both titles.

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* AuthorsSavingThrow: AuthorsSavingThrow:
** First and foremost, the decision of making the game multiplayer-oriented, as opposed to the two previous titles. Also reducing the weapon count to weapons with established roles, as well as fewer powerups and items than the other series. These decisions played a huge role not only in the game's [[WinTheCrowd reception]] but also in its [[TournamentPlay longevity]].
**
The first two ''VideoGame/{{Quake}}'' games had nothing to do with each other at all. To rectify this, ''Arena'' establishes that both ''VideoGame/QuakeI'' and ''VideoGame/QuakeII'' [[CanonWelding exist in the same universe]] by incorporating characters and elements from both titles.
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** The {{BFG}} being changed from a slow firing super weapon that does massive damage with each hit to basically a souped-up plasma gun was disliked by many, which is likely why all the future incarnations of it (such as in ''Videogame/Doom3'' and ''Videogame/Doom2016'') it was changed back to it's original functionality.
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* [[AwesomeMusic/{{Quake}} the series-wide Awesome Music page]]

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! [[center:[[YMMV/{{Quake}} Main page]] | [[YMMV/QuakeI Quake]] | [[YMMV/QuakeII Quake II]] | [[YMMV/QuakeIIIArena Quake III Arena]] | [[YMMV/QuakeIV Quake IV]] | [[YMMV/EnemyTerritoryQuakeWars ET: Quake Wars]] | [[YMMV/QuakeChampions Champions]]\\
[-General pages: [[AwesomeMusic/{{Quake}} Awesome Music]]\\
Game-specific pages: [[Fridge/QuakeIIIArena Fridge]]-]]]

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! [[center:[[YMMV/{{Quake}} Main page]] | [[YMMV/QuakeI Quake]] | [[YMMV/QuakeII Quake II]] | [[YMMV/QuakeIIIArena Quake III Arena]] | [[YMMV/QuakeIV Quake IV]] | [[YMMV/EnemyTerritoryQuakeWars ET: Quake Wars]] | [[YMMV/QuakeChampions Champions]]\\
[-General pages: [[AwesomeMusic/{{Quake}} Awesome Music]]\\
Game-specific pages:
See also:
* the
[[Fridge/QuakeIIIArena Fridge]]-]]]Fridge]] page

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''YMMV/QuakeI'' - ''YMMV/QuakeII'' - ''YMMV/QuakeIV'' - ''YMMV/EnemyTerritoryQuakeWars'' - ''YMMV/QuakeChampions''

See also:
* [[AwesomeMusic/{{Quake}} the Awesome Music page for the series]].

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''YMMV/QuakeI'' - ''YMMV/QuakeII'' - ''YMMV/QuakeIV'' - ''YMMV/EnemyTerritoryQuakeWars'' - ''YMMV/QuakeChampions''

See also:
*
! [[center:[[YMMV/{{Quake}} Main page]] | [[YMMV/QuakeI Quake]] | [[YMMV/QuakeII Quake II]] | [[YMMV/QuakeIIIArena Quake III Arena]] | [[YMMV/QuakeIV Quake IV]] | [[YMMV/EnemyTerritoryQuakeWars ET: Quake Wars]] | [[YMMV/QuakeChampions Champions]]\\
[-General pages:
[[AwesomeMusic/{{Quake}} the Awesome Music page for the series]].Music]]\\
Game-specific pages: [[Fridge/QuakeIIIArena Fridge]]-]]]
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** Orbb is popular due to his unique design, which is A factor as to why He is also A highly requested character for "Champions".
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* PolishedPort: Each of the console ports for the game have proven to be pretty good in running the game smoothly and capturing it's feel the main (and sometimes only) criticism is how the game controls with A regular controller.
**The Dreamcast version is often considered to be the best among them, with there even being servers for that version up to this day.
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* EnsembleDarkhorse: [[ArtificialLimbs Visor]], [[CyberPunk Anarki]] and [[RollerbladeGood Slash]] are some of the most used characters in the game, to the point were All three of them make a return in "VideoGame/QuakeChampions"

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* EnsembleDarkhorse: [[ArtificialLimbs Visor]], [[CyberPunk Anarki]] and [[RollerbladeGood Slash]] are some of the most used characters in the game, to the point were All where all three of them make a return in "VideoGame/QuakeChampions"''VideoGame/QuakeChampions''.
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* NeedsMoreLove: The main criticism of ''Quake Arena Arcade''? "Not enough people is playing it". In many reviews, it's even the ONLY criticism of the game.

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* NeedsMoreLove: SugarWiki/NeedsMoreLove: The main criticism of ''Quake Arena Arcade''? "Not enough people is playing it". In many reviews, it's even the ONLY criticism of the game.
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* NeedsMoreLove: The main criticism of ''Quake Arena Arcade''? "Not enough people is playing it". In many reviews, it's even the ONLY criticism of the game.
Is there an issue? Send a MessageReason:


* MostWonderfulSound: Every weapon sound.

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* MostWonderfulSound: SugarWiki/MostWonderfulSound: Every weapon sound.
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* ComplacentGamingSyndrome: The so-called "Big Four" in ''Live'': Aerowalk, Asylum, [=BloodRun=] and [=Campgrounds=].
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* AuthorsSavingThrow: The first two ''VideoGame/{{Quake}}'' games had nothing to do with each other at all. To rectify this, this game establishes that both ''VideoGame/QuakeI'' and ''VideoGame/QuakeII'' [[CanonWelding exist in the same universe]] by incorporating characters and elements from both titles.

to:

* AuthorsSavingThrow: The first two ''VideoGame/{{Quake}}'' games had nothing to do with each other at all. To rectify this, this game ''Arena'' establishes that both ''VideoGame/QuakeI'' and ''VideoGame/QuakeII'' [[CanonWelding exist in the same universe]] by incorporating characters and elements from both titles.
Is there an issue? Send a MessageReason:
None


* EnsembleDarkhorse: [[ArtificialLimbs Visor]],[[CyberPunk Anarki]] and [[RollerbladeGood Slash]] are some of the most used characters in the game, to the point were All three of them make a return in "VideoGame/QuakeChampions"

to:

* EnsembleDarkhorse: [[ArtificialLimbs Visor]],[[CyberPunk Visor]], [[CyberPunk Anarki]] and [[RollerbladeGood Slash]] are some of the most used characters in the game, to the point were All three of them make a return in "VideoGame/QuakeChampions"

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* EnsembleDarkhorse: [[ArtificalLimbs Visor]],[[CyberPunk Anarki]] and [[RollerbladeGood Slash]] are some of the most used characters in the game, to the point were All three of them make a return in "VideoGame/QuakeChampions"

to:

* AuthorsSavingThrow: The first two ''VideoGame/{{Quake}}'' games had nothing to do with each other at all. To rectify this, this game establishes that both ''VideoGame/QuakeI'' and ''VideoGame/QuakeII'' [[CanonWelding exist in the same universe]] by incorporating characters and elements from both titles.
* EnsembleDarkhorse: [[ArtificalLimbs [[ArtificialLimbs Visor]],[[CyberPunk Anarki]] and [[RollerbladeGood Slash]] are some of the most used characters in the game, to the point were All three of them make a return in "VideoGame/QuakeChampions"
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* EnsembleDarkhorse: [[ArtificalLimbs Visor]],[[CyberPunk Anarki]] and [[RollerbladeGood Slash]] are some of the most used characters in the game, to the point were All three of them make a return in "VideoGame/QuakeChampions"
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*HarsherInHindsight: Wrack can say "You're making it harder for me to go through airports" in a game released two years before the founding of the TSA.
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** History generally records Quake 3 as the winner[[note]]Unreal did, however, get better reviews[[/note]] although neither franchise has aged well. Quake lost it's title as king of multi-player FPS to ''VideoGame/CounterStrike'' and eventually ''VideoGame/CallOfDuty'' as the realistic modern warfare trope started to develop, while Unreal Tournament tried to reinvent itself as a ''Battlefield'' style vehicle based game but didn't get anywhere near the popularity of ''VideoGame/{{Battlefield}} 1942'' which was released several years earlier.

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** History generally records Quake 3 as the winner[[note]]Unreal did, however, get better reviews[[/note]] although neither franchise has aged well. Quake lost it's title as king of multi-player FPS to ''VideoGame/CounterStrike'' and eventually ''VideoGame/CallOfDuty'' as the realistic modern warfare trope started to develop, while Unreal Tournament tried to reinvent itself as a ''Battlefield'' ''VideoGame/{{Battlefield}}'' style vehicle based game but didn't get anywhere near the popularity of ''VideoGame/{{Battlefield}} 1942'' ''VideoGame/Battlefield1942'' which was released several years earlier.

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* EpilepticTrees: Is Sarge, the supposedly main character of the game, [[VideoGame/{{Wolfenstein}} B.J.Blazkowicz]] himself?


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* FollowTheLeader: Alongside ''VideoGame/UnrealTournament'', ''Arena'' started the multiplayer-focused craze.


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** Your first fight in the demo (second fight in the full game) takes place against Ranger in a map which also has a statue of Visor (whom you meet later in the game). Ranger and Visor were the first two playable characters announced for ''VideoGame/QuakeChampions''.
** Sarge claiming to be in his bio ''"a master of [[VideoGame/CallOfDutyModernWarfare modern warfare]]"''.
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** [[VideoGame/QuakeII The previous installment]] had a secret EasterEgg room with a Tank having a lovely time with two Iron Maiden. Along comes Tank Jr. being the offspring of such love!
*** Also from ''II'', this isn't the first time that [[SelfInsertFic the authors insert themselves in the game]].

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* SugarWiki/AwesomeMusic: Courtesy of both Music/FrontlineAssembly and Music/SonicMayhem, also carried on to ''Live'':
** Frontline Assembly's [[https://www.youtube.com/watch?v=ZABmGe7CjWc Deathmatch]], the industrial bombardment you'll be hearing across many maps, and for good reason.
** Sonic Mayhem's [[https://www.youtube.com/watch?v=uG6oBC0Ym5c Quad Damage]] a.k.a. the main theme of ''Team Arena'' and the theme of the final battle against [[FinalBoss Xaero]]. It takes a bit to start, once it starts it takes you through an IndustrialMetal rollercoaster ride.
** Sonic Mayhem's [[https://www.youtube.com/watch?v=FMeijwDR0aQ Fraggot]] ([[PrecisionFStrike Fuck U Up!]] in the ''Quake III Arena Noize'' soundtrack), another track which starts slow then builds up until it explodes.
** Sonic Mayhem's [[https://www.youtube.com/watch?v=02dp6XXBJ1E Rocket Jump]] (Digital Distress in the ''Quake III Arena Noize'' soundtrack), the calm and pulsating theme associated with the space maps thanks to [[BestLevelEver q3dm17, a.k.a. The Longest Yard]].
** Sonic Mayhem also released an album called ''Quake III Arena Noize'' featuring several tracks which apparently were made for the game but were never used nor included, such as:
*** [[https://www.youtube.com/watch?v=9d5fCxVJtvc Swallowed]], a theme raging with urgency which wouldn't be out of place in many maps.
*** [[https://www.youtube.com/watch?v=ssfSXF1WInI Collapse]], a very industrial sounding piece which starts as bass-and-drum, then explodes into a very robotic theme.
*** [[https://www.youtube.com/watch?v=cv4EpG7BWAU Tribulation]], a robotically rocking theme fitting of the Tier 4 levels, particularly [[BestLevelEver q3tourney4, a.k.a. Vertical Vengeance]] or q3dm11, a.k.a. Deva Station.

to:

''YMMV/QuakeI'' - ''YMMV/QuakeII'' - ''YMMV/QuakeIV'' - ''YMMV/EnemyTerritoryQuakeWars'' - ''YMMV/QuakeChampions''

See also:
* SugarWiki/AwesomeMusic: Courtesy of both Music/FrontlineAssembly and Music/SonicMayhem, also carried on to ''Live'':
** Frontline Assembly's [[https://www.youtube.com/watch?v=ZABmGe7CjWc Deathmatch]],
[[AwesomeMusic/{{Quake}} the industrial bombardment you'll be hearing across many maps, and for good reason.
** Sonic Mayhem's [[https://www.youtube.com/watch?v=uG6oBC0Ym5c Quad Damage]] a.k.a. the main theme of ''Team Arena'' and the theme of the final battle against [[FinalBoss Xaero]]. It takes a bit to start, once it starts it takes you through an IndustrialMetal rollercoaster ride.
** Sonic Mayhem's [[https://www.youtube.com/watch?v=FMeijwDR0aQ Fraggot]] ([[PrecisionFStrike Fuck U Up!]] in the ''Quake III Arena Noize'' soundtrack), another track which starts slow then builds up until it explodes.
** Sonic Mayhem's [[https://www.youtube.com/watch?v=02dp6XXBJ1E Rocket Jump]] (Digital Distress in the ''Quake III Arena Noize'' soundtrack), the calm and pulsating theme associated with the space maps thanks to [[BestLevelEver q3dm17, a.k.a. The Longest Yard]].
** Sonic Mayhem also released an album called ''Quake III Arena Noize'' featuring several tracks which apparently were made
Awesome Music page for the game but were never used nor included, such as:
*** [[https://www.youtube.com/watch?v=9d5fCxVJtvc Swallowed]], a theme raging with urgency which wouldn't be out of place in many maps.
*** [[https://www.youtube.com/watch?v=ssfSXF1WInI Collapse]], a very industrial sounding piece which starts as bass-and-drum, then explodes into a very robotic theme.
*** [[https://www.youtube.com/watch?v=cv4EpG7BWAU Tribulation]], a robotically rocking theme fitting of the Tier 4 levels, particularly [[BestLevelEver q3tourney4, a.k.a. Vertical Vengeance]] or q3dm11, a.k.a. Deva Station.
series]].
----
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* HilariousInHindsight:
** ''VideoGame/UnrealTournamentIII'' includes a slightly modified version of ''Team Arena''[='=]s "Harvester" mode called "Greed"[[note]]Although it is [[AscendedFanfic inspired]] by [[http://www.moddb.com/mods/greed the eponymous mod]] for ''VideoGame/UnrealTournament2004'', the idea behind the mode is the same. The only thing that changes is that the skulls spawn right after the enemy's corpses instead of a central area, and there are several types of skulls which grant higher scores and in ''[=UT3=]'' also powerups.[[/note]]. As an answer of sorts, ''Live'' includes [[VideoGame/UnrealTournament Domination]] as a gamemode, as well as Instagib versions of "Free For All" and "CaptureTheFlag"[[note]]''UT'' was the game which popularized Instagib thanks to the eponymous mutator[[/note]].
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** Until the Steam release, fan-favourite and TournamentPlay mainstay maps such as Blood Run, Wicked and Aerowalk being limited to subscribers.
** The Steam preparation update has the addition of loadouts, weapon-independent ammo, in-game item spawn indicators, the addition of the Heavy Machinegun, and single-button-press strafing, among other polemic changes. Paradoxically, most of these changes were accepted when ''VideoGame/QuakeChampions'' was developed.

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