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* AnticlimaxBoss: [[spoiler:In ''Police Quest 3'', when you raid the crack house, you shoot a mook and [[BigBad Michael Bains]] quickly surrender.]]

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* GoodBadBugs: In PQIV, it is possible to question the first witness on the scene right before he walks away. The conversation will carry on, even when he leaves the screen.

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* GoodBadBugs: ** In PQIV, it is possible to question the first witness on the scene right before he walks away. The conversation will carry on, even when he leaves the screen.screen.
*** You can point your gun at people for a game over. However, you can aim away from the person and open fire and the game still implies that you shot them. Sometimes your gun will go to the side of the person's face, over their head, or even just bang the gun up the door.
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* GoodBadBugs: In PQIV, it is possible to question the first witness on the scene right before he walks away. The conversation will carry on, even when he leaves the screen.

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* TheScrappy: Keith in PQII. Despite being given more characterization, he's not all that helpful as he'll just have a smoke while Sonny does all the work, and the most he does is follow him around. He doesn't even fire at Jessie when he shows up. That's not to say he's entirely useless, as he does his job when the situation demands it, does help in catching a criminal, and does help with gathering info for Sonny at some points, unlike Cedric from [[VideoGame/KingsQuestVAbsenceMakesTheHeartGoYonder Kings Quest V]].


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** The problem isn't so much that it wasn't programmed well (though it could have been like PQII or a later game: PQIV, where you just have to type in or choose a destination, or PQI where you have greater control over your driving), and the music that accompanies the mechanic is quite good. The problem is that it can get quite tedious and boring after a while, and it gets quite droning when you have to go back and forward on destinations. You do have a map system in PQI VGA and PQIII, which does help a little.
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** Marie has the weirdest, jiggling set of flat breasts you'd ever see in any graphical text adventure game (at least when viewing her from the front).
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** In SWAT 4, you can get penalized for shooting suspects (depending on the circumstance). Your AI partners and snipers ''don't!''
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* SpiritualLicensee: SWAT 3 and 4 would have made a great set of sequels to [[VideoGame/RainbowSix RainbowSix3.]]
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* TheScrappy: Keith in PQII. Despite being given more characterization, he's not all that helpful as he'll just have a smoke while Sonny does all the work, and the most he does is follow him around. He doesn't even fire at Jessie when he shows up. That's not to say he's entirely useless, as he does his job when the situation demands it, does help in catching a criminal, and does help with gathering info for Sonny at some points, unlike Cedric from [[VideoGame/KingsQuestVAbsenceMakesTheHeartGoYonder Kings Quest V]].

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* HilariousInHindsight: There was an occasion in PQII where Sonny had the option to call a SWAT team to storm a motel room, but the highlight is how Sonny called in a SWAT team at a crack house, just to open the door with a tank, and run in ''by himself'' to disarm the thugs before a SWAT team can get there. In PQ SWAT 2, he has done a much better job in following procedure, and even commands a SWAT unit in 4.



** Driving in the original game wasn't exactly a barrel of laughs either.

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** Driving in the original remake of the first game wasn't exactly a barrel of laughs either.either.
*** Averted in the original though, where you had free, open-world like control over your vehicle.



* UnfortunateImplications: ''[=PQ4=]'' has some very... questionable portrayals of ethnic groups, especially [[AsianStoreOwner a Korean storeowner]].

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* UnfortunateImplications: ''[=PQ4=]'' has some very... questionable portrayals of ethnic groups, especially [[AsianStoreOwner a Korean storeowner]].storeowner]].
* TheWoobie: Officer Jack, as he suffers depression for learning that his daughter, Kathy, is using cocaine and his wife is ready to leave him due to his drinking problem. On the day of his birthday no less! He does get cheered up thanks to his friends, but he's even worse later as he learns that Kathy is in a coma for a overdose. [[spoiler: And later, Sgt Dooley informs you that she died.]]
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I am not quite certain if this is confirmed, so do correct me if you know for sure. This has happened in my version of PQI VGA anyway.

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** In PQI VGA (this probably depends on the version), when you get into a car accident, the game informed you that you died, and simply rewinds you.
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* Ho-Yay: Implied with Carey and Nobiles if you click the hand icon on Nobiles in certain screens.
* Moral Event Horizon: There is one level in Swat 4 that involves a cult. Investigating the basement reveals an underground grave yard for babies! Naturally, they're more evil than the terrorists.

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* Ho-Yay: HoYay: Implied with Carey and Nobiles if you click the hand icon on Nobiles in certain screens.
* Moral Event Horizon: MoralEventHorizon: There is one level in Swat 4 that involves a cult. Investigating the basement reveals an underground grave yard for babies! Naturally, they're more evil than the terrorists.
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* Moral Event Horizon: There is one level in Swat 4 that involves a cult. Investigating the basement reveals an underground grave yard for babies! Naturally, they're more evil than the terrorists.

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Cut CM entry for having no context; if anyone wants to re-add, discuss it here first.


* {{Anvilicious}}: Very much so, but it '''is''' ''Police Quest'' after all. The law is the law in this game.

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* {{Anvilicious}}: Very much so, but it It '''is''' ''Police Quest'' after all. The law is the law in this game.



* CompleteMonster: The villain in ''Open Season''.
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* Ho-Yay: Implied with Carey and Nobiles if you click the hand icon on Nobiles in certain screens.
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* UnfortunateCharacterDesign: It looks like Sonny forgot to zip up his jeans in PQ2.
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** A minor [[GoodBadBugs Good Bad Bug]] in the original game means it's possible to score 246 out of 245.
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* HarsherInHindsight: There's not a whole lot of games these days that would outright allow you to play ''as terrorists'' as ''SWAT 2'' did.
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** Driving in the original game wasn't exactly a barrel of laughs either.
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* GameBreaker / GoodBadBugs: Selling the sidearms of your unused team members in ''SWAT 2'' will solve all your financial problems.

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Renamed some tropes and removed pothole.


** So much the game was criticized because players would act the way they saw police officers behave on TV or in movies; when in real life, that gets you and others severely hurt or even killed. [[CompletelyMissingThePoint There were even people saying why you couldn't just take out your gun and shoot everyone.]]

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** So much the game was criticized because players would act the way they saw police officers behave on TV or in movies; when in real life, that gets you and others severely hurt or even killed. [[CompletelyMissingThePoint There were even people saying why you couldn't just take out your gun and shoot everyone.]]everyone.
* SugarWiki/AwesomeMusic:
** The credits music for ''SWAT 2'', [[http://www.youtube.com/watch?v=at41MHyG7o0 Just Another Day in LA,]] captures the essence of the game ''perfectly.''
** The soundtracks for ''[=PQ1VGA=]'' and ''[=PQ3=]'' are excellent, due to being composed by Jan Hammer. (Yes, ''[[Series/MiamiVice that]]'' [[Series/MiamiVice Jan Hammer]].)



* CrowningMusicOfAwesome:
** The credits music for ''SWAT 2'', [[http://www.youtube.com/watch?v=at41MHyG7o0 Just Another Day in LA,]] captures the essence of the game ''perfectly.''
** The soundtracks for ''[=PQ1VGA=]'' and ''[=PQ3=]'' are excellent, due to being composed by Jan Hammer. (Yes, ''[[Series/MiamiVice that]]'' [[Series/MiamiVice Jan Hammer]].)



* UnfortunateImplications: ''[=PQ4=]'' has some very... questionable portrayals of ethnic groups, especially [[EasilyAngeredShopkeeper a Korean storeowner]]

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* UnfortunateImplications: ''[=PQ4=]'' has some very... questionable portrayals of ethnic groups, especially [[EasilyAngeredShopkeeper [[AsianStoreOwner a Korean storeowner]]storeowner]].


* LawfulGood: You have to play the games like this. Anything less and it's game over.

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* CrowningMusicOfAwesome: The credits music for SWAT 2, [[http://www.youtube.com/watch?v=at41MHyG7o0 Just Another Day in LA,]] captures the essence of the game ''perfectly.''
* FunnyAneurysmMoment: In [=PQ2=] when you hit pause you get a screen saying that every cop needs a break now and then. The unpause option on the screen? The words: "[[http://en.wikipedia.org/wiki/Let%27s_roll Let's roll]]!" It doesn't seem like much until you happen to pause the game as you try to defeat the terrorists on the airplane.

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* CrowningMusicOfAwesome: CrowningMusicOfAwesome:
**
The credits music for SWAT 2, ''SWAT 2'', [[http://www.youtube.com/watch?v=at41MHyG7o0 Just Another Day in LA,]] captures the essence of the game ''perfectly.''
** The soundtracks for ''[=PQ1VGA=]'' and ''[=PQ3=]'' are excellent, due to being composed by Jan Hammer. (Yes, ''[[Series/MiamiVice that]]'' [[Series/MiamiVice Jan Hammer]].)
* FunnyAneurysmMoment: In [=PQ2=] ''[=PQ2=]'' when you hit pause you get a screen saying that every cop needs a break now and then. The unpause option on the screen? The words: "[[http://en.wikipedia.org/wiki/Let%27s_roll Let's roll]]!" It doesn't seem like much until you happen to pause the game as you try to defeat the terrorists on the airplane.
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* ScrappyMechanic: Driving in ''Police Quest III''. To accelerate, click in front of the car. To slow down, click at the rear of the car. Each click either increase or decrease speed by 5 mph. Sound easy? At least until you realize you have no idea what's ahead of you. Your car is displayed inside a small square. The rest of the screen is filled with a view of you driving, without the windshield. The map only give your overall position and doesn't tell how close or far you are to a turn. Too often, you'll end up [[GameOver driving off road]] or missing your street/parking entrance. In the end it's better to just drive at very low speed. Have fun!

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* ScrappyMechanic: Driving in ''Police Quest III''. To accelerate, click in front of the car. To slow down, click at the rear of the car. Each click either increase or decrease speed by 5 mph. Sound easy? At least until you realize you have no idea what's ahead of you. Your car is displayed inside a small square. The rest of the screen is filled with a useless view of you driving, without the windshield. The map only give your overall position and doesn't tell how close or far you are to a turn. Too often, you'll end up [[GameOver driving off road]] or missing your street/parking entrance. In the end it's better to just drive at very low speed. Have fun!
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* ScrappyMechanic: Driving in ''Police Quest III''. To accelerate, click in front of the car. To slow down, click at the rear of the car. Each click either increase or decrease speed by 5 mph. Sound easy? At least until you realize you have no idea what's ahead of you. Your car is displayed inside a small square. The rest of the screen is filled with a view of you driving. The map only give your overall position and doesn't tell how close or far you are to a turn. Too often, you'll end up [[GameOver driving off road]] or missing your street/parking entrance. In the end it's better to just drive at very low speed. Have fun!

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* ScrappyMechanic: Driving in ''Police Quest III''. To accelerate, click in front of the car. To slow down, click at the rear of the car. Each click either increase or decrease speed by 5 mph. Sound easy? At least until you realize you have no idea what's ahead of you. Your car is displayed inside a small square. The rest of the screen is filled with a view of you driving.driving, without the windshield. The map only give your overall position and doesn't tell how close or far you are to a turn. Too often, you'll end up [[GameOver driving off road]] or missing your street/parking entrance. In the end it's better to just drive at very low speed. Have fun!
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* ScrappyMechanic: Driving in ''Police Quest III''. To accelerate, click in front of the car. To slow down, click at the rear of the car. Each click either increase or decrease speed by 5 mph. Sound easy? At least until you realize you have no idea what's ahead of you. Your car is displayed inside a small square. The rest of the screen is filled with a view of you driving. The map only give your overall position and doesn't tell how close or far you are to a turn. Too often, you'll end up [[GameOver driving off road]] or missing your street/parking entrance. In the end it's better to just drive at very low speed. Have fun!
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* LawfulGood: You have to play the games like this. Anything less and it's game over.


* LawfulGood: You will not beat any of these games unless you play them this way.
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* LawfulGood: You will not beat any of these games unless you play them this way.
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** So much the game was criticized because players would act the way they saw police officers behave on TV or in movies; when in real life, that gets you and others severely hurt or even killed. [[CompletelyMissingThePoint There were even people saying why you couldn't just take out your gun and shoot everyone.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* FunnyAneurysmMoment: In [=PQ2=] when you hit pause you get a screen saying that every cop needs a break now and then. The unpause option on the screen? The words: "[[http://en.wikipedia.org/wiki/Let%27s_roll Let's roll]]!" It doesn't seem like much until you happen to pause the game as you try to defeat the terrorists on the airplane.

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