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Sunny Park's post-Mysterial format is properly "Little Battle".


* ContestedSequel: ''Battle Revolution''. On one hand it has the much superior Gen 4 battle mechanics (which is where the Pokémon battling mechanics GrewTheBeard and became modern), so the actual battling itself is a lot better and you and your opponents got way more that you can do in terms of strategy, and more unique battle rules were introduced to play under, while you also got more rewards like valuable items and [=TMs=] to transfer to your DPP/HGSS files. Plus it's a lot easier to actually use your own Pokémon, as besides not requiring a Transfer Pak, the game will auto-level all your Pokémon over level 50 down to 50 for all its Colosseums besides the Little Cup, so you don't need to have your Pokémon at very specific levels to use them nor have to level them up to level 100 like the Prime Cup required in the two Stadium games. However it's missing '''''a lot''''' of the content the original Stadiums had, such as no Gym Leader Castle nor any of the characters from the actual games, no Rental Pokémon system, no Laboratory, no Academy to get in-depth information about each Pokémon's capabilities and the battle mechanics, and most bemoaned of all, no minigames. Also while the game can still have some difficult battles, it's significantly easier, as the AI is a lot worse and will never switch their Pokémon out at all, while a big appeal of the original two Stadiums is their difficulty and having actually competent AI in a Pokémon game. Plus the inability to play on easier ranks you already beaten in Colosseums as covered in the ScrappyMechanic section is an asinine restriction that severely limits how you can play as you progress through the game. It's still an enjoyable game and you'll have more fun here than you will in the handheld games' Battle Tower, but it's definitely a step down as an overall package than the original two Stadiums.

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* ContestedSequel: ''Battle Revolution''. On one hand it has the much superior Gen 4 battle mechanics (which is where the Pokémon battling mechanics GrewTheBeard and became modern), so the actual battling itself is a lot better and you and your opponents got way more that you can do in terms of strategy, and more unique battle rules were introduced to play under, while you also got more rewards like valuable items and [=TMs=] to transfer to your DPP/HGSS files. Plus it's a lot easier to actually use your own Pokémon, as besides not requiring a Transfer Pak, the game will auto-level all your Pokémon over level 50 down to 50 for all its Colosseums besides the Little Cup, Battle in Sunny Park, so you don't need to have your Pokémon at very specific levels to use them nor have to level them up to level 100 like the Prime Cup required in the two Stadium games. However it's missing '''''a lot''''' of the content the original Stadiums had, such as no Gym Leader Castle nor any of the characters from the actual games, no Rental Pokémon system, no Laboratory, no Academy to get in-depth information about each Pokémon's capabilities and the battle mechanics, and most bemoaned of all, no minigames. Also while the game can still have some difficult battles, it's significantly easier, as the AI is a lot worse and will never switch their Pokémon out at all, while a big appeal of the original two Stadiums is their difficulty and having actually competent AI in a Pokémon game. Plus the inability to play on easier ranks you already beaten in Colosseums as covered in the ScrappyMechanic section is an asinine restriction that severely limits how you can play as you progress through the game. It's still an enjoyable game and you'll have more fun here than you will in the handheld games' Battle Tower, but it's definitely a step down as an overall package than the original two Stadiums.



** In Battle Revolution's Sunny Park Colosseum where the Little Cup is ran, it allows only Pokémon that can evolve and are at their lowest evolution stage, but it has no banlist beyond that. If you want to make it a complete cakewalk, you can use Pokémon that were given evolutions in later Gens but were originally made as decently strong single-stage Pokémon, so Pokémon like Scyther, Sneasel, Misdreavus, and Tangela are fully legal to use here when with their stats they're essentially ubers compared to the vast majority of first stage unevolved Pokémon. It also makes no restriction for the Berry Juice item, which when Pokémon are at level 5, the 20 HP it heals is a full life recovery the instant any Pokémon's health drops below half.

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** In Battle Revolution's Sunny Park Colosseum where the Little Cup Battle is ran, it allows only Pokémon that can evolve and are at their lowest evolution stage, but it has no banlist beyond that. If you want to make it a complete cakewalk, you can use Pokémon that were given evolutions in later Gens but were originally made as decently strong single-stage Pokémon, so Pokémon like Scyther, Sneasel, Misdreavus, and Tangela are fully legal to use here when with their stats they're essentially ubers compared to the vast majority of first stage unevolved Pokémon. It also makes no restriction for the Berry Juice item, which when Pokémon are at level 5, the 20 HP it heals is a full life recovery the instant any Pokémon's health drops below half.



*** Your first time through, each of your opponents chooses one of six pre-determined Pokémon, which you are also allowed to pick out. Girl in Love Grace has a Dragonair and a Gabite, both of which have Dragon Rage, and ''nothing'''[[labelnote:*]] that can appear at the Colosseum[[/labelnote]] has more than a hundred HP at level 30. So long as she does not pick both of them and have them both out at the same time, good''bye'', Little Girl.

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*** Your first time through, each of your opponents chooses one of six pre-determined Pokémon, which you are also allowed to pick out. Girl in Love Grace has a Dragonair and a Gabite, both of which have Dragon Rage, and ''nothing'''[[labelnote:*]] ''nothing''[[labelnote:*]] that can appear at the Colosseum[[/labelnote]] has more than a hundred HP at level 30. So long as she does not pick both of them and have them both out at the same time, good''bye'', Little Girl.



** Both Stadium 1 and 2 having no autolevel mechanic for the Pokémon you use from the handheld games, so to use them in the various Cups you have to have them at very specific levels (both games' Poké Cup only allows level 50-55 Pokémon, Stadium 2's Little Cup only allows level 5 Pokémon, Stadium 1's Petit Cup only allows level 25-30 Pokémon, and Stadium 1's Pika Cup only allows level 15-20 Pokémon). Then while their Gym Leader Castles technically allow Pokémon at any level, if you use any Pokémon over level 50 the levels of all your opponents' Pokémon will be scaled to that of your highest level Pokémon, so to not be at any disadvantage here every Pokémon on your team essentially has to be at the same exact level and if you're using Pokémon over level 50 then you can forget about potentially using any Rental Pokémon to plug in holes, as they'll remain level 50. Then the Prime Cup in both Stadiums also technically allow Pokémon of any level to be used, but all of your opponents' Pokémon will be at level 100 regardless of what your levels are at, so you're essentially required to level up all your Pokémon to level 100 before using them there, which grinding six Pokémon up to level 100 took a very long time in the Gen 1 and Gen 2 games. And since there's no auto-levelling and each Cup has such specific level requirements, you'll have to tailor make and build seperate teams for each Cup, which in the Gen 1 games can be especially painful without glitching or just cheating as it had very few [=TMs=] you could obtain more than one of, no breeding, and no Pokérus to speed up EV training. Battle Revolution was drastically more user friendly in this regard, as it would just autolevel all your Pokémon over level 50 down to 50 for every Colosseum besides its own version of Little Cup, making it much simpler to build and just use your preexisting teams there.

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** Both Stadium 1 and 2 having no autolevel mechanic for the Pokémon you use from the handheld games, so to use them in the various Cups you have to have them at very specific levels (both games' Poké Cup only allows level 50-55 Pokémon, Stadium 2's Little Cup only allows level 5 Pokémon, Stadium 1's Petit Cup only allows level 25-30 Pokémon, and Stadium 1's Pika Cup only allows level 15-20 Pokémon). Then while their Gym Leader Castles technically allow Pokémon at any level, if you use any Pokémon over level 50 the levels of all your opponents' Pokémon will be scaled to that of your highest level Pokémon, so to not be at any disadvantage here every Pokémon on your team essentially has to be at the same exact level and if you're using Pokémon over level 50 then you can forget about potentially using any Rental Pokémon to plug in holes, as they'll remain level 50. Then the Prime Cup in both Stadiums also technically allow Pokémon of any level to be used, but all of your opponents' Pokémon will be at level 100 regardless of what your levels are at, so you're essentially required to level up all your Pokémon to level 100 before using them there, which grinding six Pokémon up to level 100 took a very long time in the Gen 1 and Gen 2 games. And since there's no auto-levelling and each Cup has such specific level requirements, you'll have to tailor make and build seperate teams for each Cup, which in the Gen 1 games can be especially painful without glitching or just cheating as it had very few [=TMs=] you could obtain more than one of, no breeding, and no Pokérus to speed up EV training. Battle Revolution was drastically more user friendly in this regard, as it would just autolevel all your Pokémon over level 50 down to 50 for every Colosseum besides its own version of Little Cup, Battle format, making it much simpler to build and just use your preexisting teams there.
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*** Repeat efforts do not include the fixed half of the pool, but they do include a wider variety of Pokémon to make up for it. One of these Pokémon is a [[PowerCopying Smeargle]] with the following moves: Spore[[lablenote:*]]100% guaranteed to inflict sleep[[/labelnote]], Lock-On[[labelnote:**]]guarantees that your next attack will connect[[/labelnote]], and ''Sheer Cold''[[labelnote:***]]the only OneHitKO move in Generation IV that can hit any Pokémon regardless of type[[/labelnote]]. Since Double Battles are only enforced for your ''first'' time through the Colosseum, having this Smeargle show up in your selection for Single Battles basically hands you the win.

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*** Repeat efforts do not include the fixed half of the pool, but they do include a wider variety of Pokémon to make up for it. One of these Pokémon is a [[PowerCopying Smeargle]] with the following moves: Spore[[lablenote:*]]100% Spore[[labelnote:*]]100% guaranteed to inflict sleep[[/labelnote]], Lock-On[[labelnote:**]]guarantees that your next attack will connect[[/labelnote]], and ''Sheer Cold''[[labelnote:***]]the only OneHitKO move in Generation IV that can hit any Pokémon regardless of type[[/labelnote]]. Since Double Battles are only enforced for your ''first'' time through the Colosseum, having this Smeargle show up in your selection for Single Battles basically hands you the win.

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** ''Battle Revolution''[='=]s Sunset Colosseum runs on a very annoying Select Battle where you and your opponent pick from the same pool of Lv 30 Pokémon. Each of your opponents chooses one of six pre-determined Pokémon, which you are also allowed to pick out. Girl in Love Grace has a Dragonair and a Gabite, both of which have Dragon Rage, and ''nothing[[labelnote:*]] that can appear at the Colosseum[[/labelnote]]'' has more than a hundred HP at level 30. So long as she does not pick both of them and have them both out at the same time, good''bye'', Little Girl.

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** ''Battle Revolution''[='=]s Sunset Colosseum runs on a very annoying Select Battle where you and your opponent pick from the same pool of Lv 30 Pokémon. Each Some of those pools include some ''very'' broken Pokémon.
*** Your first time through, each
of your opponents chooses one of six pre-determined Pokémon, which you are also allowed to pick out. Girl in Love Grace has a Dragonair and a Gabite, both of which have Dragon Rage, and ''nothing[[labelnote:*]] ''nothing'''[[labelnote:*]] that can appear at the Colosseum[[/labelnote]]'' Colosseum[[/labelnote]] has more than a hundred HP at level 30. So long as she does not pick both of them and have them both out at the same time, good''bye'', Little Girl.Girl.
*** Repeat efforts do not include the fixed half of the pool, but they do include a wider variety of Pokémon to make up for it. One of these Pokémon is a [[PowerCopying Smeargle]] with the following moves: Spore[[lablenote:*]]100% guaranteed to inflict sleep[[/labelnote]], Lock-On[[labelnote:**]]guarantees that your next attack will connect[[/labelnote]], and ''Sheer Cold''[[labelnote:***]]the only OneHitKO move in Generation IV that can hit any Pokémon regardless of type[[/labelnote]]. Since Double Battles are only enforced for your ''first'' time through the Colosseum, having this Smeargle show up in your selection for Single Battles basically hands you the win.
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Moving in example from the main trope page due to Nintendo Hard becoming a YMMV item

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* NintendoHard: For both ''Stadium'' and ''Stadium 2'', which are considered to be the hardest standalone Pokémon games in the series, with their Round 2 modes rivaling/surpassing the various battle facilities in the mainline games. Alongside the aforementioned ArtificialBrilliance, you can’t use healing items like in the original games, you can't play on the Shift/Switch battle mode like you can in the mainline games (meaning you're not given the option to switch out your Pokémon when you KO the opponent's, so players have to actually think about safe switch-ins), many enemies utilize various advanced strategies and type coverage, and the opposing AI here will actually utilize Stat [=EXPs=]/[=EVs=] to make their Pokémon stronger. Additionally, as you progress in the game, opposing trainers won’t just [[PoorPredictableRock use a complete team of their specialty type,]] instead mixing in Pokémon of various other types to cover their weaknesses, preventing you from just using a Pokémon with a type advantage to mindlessly sweep their team. Then there's the fact you can bring six Pokémon, but you can only use three in each battle for a 3 vs 3 (while the opponent selects three of their own), which makes battles a lot faster but introduces another element of luck to each battle, as battles become a lot harder or even nigh-unwinnable if the opponent's picks ended up being good counters to yours. Then if you complete the Gym Leader Castle and all the Cups on all the ranks, there's the even harder Round 2, where opponents diversify their teams farther, have ramped up stats, and have even better movesets. Beating Round 1 with just the Rental Pokémon, infamous for having poor movesets and/or stats (''especially'' in ''Stadium 2''), is already seen as a challenge. Attempting to do so with Round 2 is considered pure madness.
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** Togepi's in particular is especially sad, as it's shown visibly cowering before attempting to run over to its trainer for comfort, only to trip and fall on its face before being called back into its ball.

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Seinfeld Is Unfunny is now a disambiguation page.


* OnceOriginalNowCommon:
** With the current main series of handheld games now featuring full 3D battles that exceed the quality of these games' graphics, it might be difficult for someone only familiar with the modern games to see the appeal of the Stadium-type games.
** These games' infamous difficulty; modern players with proper competitive knowledge visiting the Stadiums today with properly built teams that have good [=DVs=] and maxed out Stat EXP will probably blow through much of these games with ease, wondering how they got such a reputation for difficulty in the forst place. But for a long time after Stadium 1 and 2 came out, the competitive Pokémon knowledge at the time for most players boiled down to "just click the super effective move and Psychic is broken", while just about no one knew what a DV or stat experience was, beyond a vague idea of what the Stadium manuals hinted about them and there was no easy-to-access online competitive database like Smogon to find out what was the most optimal strategy for their team, so many a player found themselves hitting brick walls when just filling their team up with Pokémon strong against the Gym Leader's type ended up failing against Gym Leaders using actual coverage moves and Pokémon outside their type theme to cover their weaknesses. Players also found their own teams slacking behind the opposition with inferior stats because they unknowingly used Pokémon with bad [=DVs=] and insufficient stat experience (especially with those who used the Missingno glitch or a cheating device to get a mass of Rare Candies to level up their Pokémon, which would have levelled their Pokémon up without them getting any stat experience). Even players back then who did know how to build competent teams would need to spend [[ForcedLevelGrinding tens to hundreds of hours grinding]] their Pokémon's levels and Stat EXP up in the main games and if they wanted to use a one-time available TM on more than one Pokémon, they would have to abuse glitches, get a cheating device, or play through another Pokémon cartridge to get another copy of the desired [=TMs=]. Nowadays with emulators available, having speedup to make raising Pokémon much faster and easy cheat code insertion to do things like get duplicates of one-time [=TMs=] much easier, as well as save editors being available to instantly build optimal teams, it takes so much less work to build good teams for Gym Leader Castle and each of the Cups when playing on emulators. Not to mention that enhanced difficulty romhacks for every Pokémon game are commonplace now, so people who played such games are already acclimated to even more difficult Pokémon games. Those trying to beat the Stadiums with just the Rentals though will still have a rough time, especially in Stadium 2.
** Adding to the above, the SurpriseDifficulty of the Stadium games, where the opposing trainers would use actual coverage moves and strategies, would eventually migrate to the main games starting from ''VideoGame/PokemonDiamondAndPearl'' and increased competitive knowledge makes the Stadium trainers' strategies seem unimpressive by comparison.



* SeinfeldIsUnfunny:
** With the current main series of handheld games now featuring full 3D battles that exceed the quality of these games' graphics, it might be difficult for someone only familiar with the modern games to see the appeal of the Stadium-type games.
** These games' infamous difficulty; modern players with proper competitive knowledge visiting the Stadiums today with properly built teams that have good [=DVs=] and maxed out Stat EXP will probably blow through much of these games with ease, wondering how they got such a reputation for difficulty in the forst place. But for a long time after Stadium 1 and 2 came out, the competitive Pokémon knowledge at the time for most players boiled down to "just click the super effective move and Psychic is broken", while just about no one knew what a DV or stat experience was, beyond a vague idea of what the Stadium manuals hinted about them and there was no easy-to-access online competitive database like Smogon to find out what was the most optimal strategy for their team, so many a player found themselves hitting brick walls when just filling their team up with Pokémon strong against the Gym Leader's type ended up failing against Gym Leaders using actual coverage moves and Pokémon outside their type theme to cover their weaknesses. Players also found their own teams slacking behind the opposition with inferior stats because they unknowingly used Pokémon with bad [=DVs=] and insufficient stat experience (especially with those who used the Missingno glitch or a cheating device to get a mass of Rare Candies to level up their Pokémon, which would have levelled their Pokémon up without them getting any stat experience). Even players back then who did know how to build competent teams would need to spend [[ForcedLevelGrinding tens to hundreds of hours grinding]] their Pokémon's levels and Stat EXP up in the main games and if they wanted to use a one-time available TM on more than one Pokémon, they would have to abuse glitches, get a cheating device, or play through another Pokémon cartridge to get another copy of the desired [=TMs=]. Nowadays with emulators available, having speedup to make raising Pokémon much faster and easy cheat code insertion to do things like get duplicates of one-time [=TMs=] much easier, as well as save editors being available to instantly build optimal teams, it takes so much less work to build good teams for Gym Leader Castle and each of the Cups when playing on emulators. Not to mention that enhanced difficulty romhacks for every Pokémon game are commonplace now, so people who played such games are already acclimated to even more difficult Pokémon games. Those trying to beat the Stadiums with just the Rentals though will still have a rough time, especially in Stadium 2.
** Adding to the above, the SurpriseDifficulty of the Stadium games, where the opposing trainers would use actual coverage moves and strategies, would eventually migrate to the main games starting from ''VideoGame/PokemonDiamondAndPearl'' and increased competitive knowledge makes the Stadium trainers' strategies seem unimpressive by comparison.

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* SugarWiki/AwesomeMusic: The game gives really cool renditions and variation of the iconic themes. Notably an epic, fast-paced and melodic FinalBoss theme for Mewtwo, and the closest thing to an instrumental remake of the Champion/Rival theme for the final trainer of Prime Cup Master Ball.

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* SugarWiki/AwesomeMusic: [[AwesomeMusic/{{Pokemon}} Shares a page with the rest of the series.]] The game gives really cool renditions and variation of the iconic themes. Notably two intense-sounding remixes of the gen 1 trainer battle theme, an epic, epic fast-paced and melodic FinalBoss theme for Mewtwo, and the closest thing to an instrumental remake of the Champion/Rival theme for the final trainer of Prime Cup Master Ball.



* MemeticMutation: Honchkrow's fainting animation in ''Battle Revolution,'' where it falls over and tips its hat to the opponent before fainting, has seen a slight surge in popularity due to how "classy" it is, as well as inviting "m'lady" jokes[[note]] since fedora-tipping is commonly associated with neckbeards nowadays [[/note]] and Rattlesnake Jake references.

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* MemeticMutation: Honchkrow's fainting animation in ''Battle Revolution,'' where it falls over and tips its hat to the opponent before fainting, has seen a slight surge in popularity due to how "classy" it is, as well as inviting "m'lady" jokes[[note]] since fedora-tipping is commonly associated with neckbeards nowadays [[/note]] and [[WesternAnimation/{{Rango}} Rattlesnake Jake Jake]] references.



** The basic combat of the Cups and Gym Leader Castle of the stadium games can be very tedious for some people. In both modes, the player chooses six Pokémon to use for the entire Cup/gym and when you challenge the computer, the player is only able to select half of the Pokémon on their team instead of using everyone on their team. The computer also uses half of the Pokémon on their team when battling against the player. The difference between this and the battle facilities that were introduced in Generation II is that the player knows what Pokémon the computer has on his team and vice-versa. Because of this mechanic, the player is better off picking which Pokémon to use at random because even if it looks like the player might have a type advantage against certain Pokémon, it's not guaranteed to work since the computer can choose that are resistant to the player or has an advantage over their type.

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** The basic combat of the Cups and Gym Leader Castle of the stadium games can be very tedious for some people. In both modes, the player chooses six Pokémon to use for the entire Cup/gym and when you challenge the computer, the player is only able to select half of the Pokémon on their team instead of using everyone on their team. The computer also uses half of the Pokémon on their team when battling against the player. The difference between this and the battle facilities that were introduced in Generation II is that the player knows what Pokémon the computer has on his its team and vice-versa. Because of this mechanic, the player is better off picking which Pokémon to use at random because even if it looks like the player might have a type advantage against certain Pokémon, it's not guaranteed to work since the computer can choose that are resistant to the player or has an advantage over their type.



* VindicatedByHistory: When it first came out, ''Pokémon Battle Revolution'' was criticized for its lack of content compared to the other Stadium games. However, as of recently, the game has become slightly more beloved for having some of the most expressive animations out of any Pokémon game, especially compared to the 3DS titles. It's frequently favorably compared to ''VideoGame/PokemonSwordAndShield'' in terms of animation quality, with people lamenting that a full-fledged home console Pokémon game has worse animations than a spinoff game from multiple generations ago did. This is especially ironic because ''Battle Revolution'' was originally criticized for being a case of NeverTrustATrailer, as the end result was a significant downgrade (the producers even promised destructible environments, the initial trailers for instance showcased Groudon launching a Hyper Beam which left a huge molten trail along the ground while also blowing out the far side of the colosseum).

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* UnintentionalUncannyValley: While Eevee is normally a RidiculouslyCuteCritter, its [[https://archives.bulbagarden.net/wiki/File:Stadium133.png Stadium model]] looks decidedly ''off'' due to the appearance of its eyes and mouth.
* VindicatedByHistory: When it first came out, ''Pokémon Battle Revolution'' was criticized for its lack of content compared to the other Stadium games. However, as of recently, the game has become slightly more beloved over time for having some of the most expressive animations out of any Pokémon game, especially compared to the 3DS titles. It's frequently favorably compared to ''VideoGame/PokemonSwordAndShield'' in terms of animation quality, with people lamenting that a full-fledged home console Pokémon game has worse animations than a spinoff game from multiple generations ago did. This is especially ironic because ''Battle Revolution'' was originally criticized for being a case of NeverTrustATrailer, as the end result was a significant downgrade (the producers even promised destructible environments, the initial trailers for instance showcased Groudon launching a Hyper Beam which left a huge molten trail along the ground while also blowing out the far side of the colosseum).
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** The Cooltrainers in Johto Gym Leader castle are the last cronies you face, and they are a complete joke in both Rounds 1 and 2, especially the Male Cooltrainer. The Female Cooltrainer really wants to utilize Sleep moves as her main strategy, except it's crippled hard by 2 main things: Sleep clause, and 1-3 turn wakeups, which even makes her Prime Cup battles rather underwhelming in comparison with the other fights. The Male Cooltrainer literally uses first stage starter Pokémon right before Clair, while in Round 2, he uses ''second stage'' starter Pokémon, though they all do have some Counter moves, without much of the stats. What makes this egregious is that they are intended to be the {{Elite Mook}}s of both the handhelds and especially ''Pokémon Stadium 1'', and the fact that the commentary the announcer gives to the Male Cooltrainer: "He is sure to be a tough opponent!", especially since Pryce's Gym trainers, Team Rocket, and even Chuck's OHKO-abusing underlings are more dangerous, even in Round 2.

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** The Cooltrainers in Johto Gym Leader castle Castle are the last cronies you face, and they are a complete joke in both Rounds 1 and 2, especially the Male Cooltrainer. The Female Cooltrainer really wants to utilize Sleep moves as her main strategy, except it's crippled hard by 2 main things: Sleep clause, and 1-3 turn wakeups, which even makes her Prime Cup battles rather underwhelming in comparison with the other fights. The Male Cooltrainer literally uses first stage starter Pokémon right before Clair, while in Round 2, he uses ''second stage'' starter Pokémon, though they all do have some Counter moves, without much of the stats. What makes this egregious is that they are intended to be the {{Elite Mook}}s of both the handhelds and especially ''Pokémon Stadium 1'', and the fact that the commentary the announcer gives to the Male Cooltrainer: "He is sure to be a tough opponent!", especially since Pryce's Gym trainers, Team Rocket, and even Chuck's OHKO-abusing underlings are more dangerous, even in Round 2.



* CommonKnowledge: Whenever discussion about the Stadium games comes up, one can expect much of it to center around how much these games supposedly cheat and how the RNG gets rigged against the player. Some opponents do cheat, as in having some Pokémon with certain moves or move combinations that are impossible for the Pokémon to legitimately learn, but it's nowhere near as prevalent as the general fandom would have one believe, and there's nothing that gives the AI the ability to read the players moves. As for the RNG being in the AI's favor, there's nothing in the game's coding that alters the RNG for the player nor the AI, Pokemon at its core has simply always been a notoriously random game where you will inevitably run into bad luck at times, as any competitive player will attest to.

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* CommonKnowledge: Whenever discussion about the Stadium ''Stadium'' games comes up, one can expect much of it to center around how much these games supposedly cheat and how the RNG gets rigged against the player. Some opponents do cheat, as in having some Pokémon with certain moves or move combinations that are impossible for the Pokémon to legitimately learn, but it's nowhere near as prevalent as the general fandom would have one believe, and there's nothing that gives the AI the ability to read the players moves. As for the RNG being in the AI's favor, there's nothing in the game's coding that alters the RNG for the player nor the AI, Pokemon Pokémon at its core has simply always been a notoriously random game where you will inevitably run into bad luck at times, as any competitive player will attest to.



* SidetrackedByTheGoldSaucer: Minigames in the ''Stadium'' games could easily distract players from the main gameplay which was all about the Pokemon battles.

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* SidetrackedByTheGoldSaucer: Minigames in the ''Stadium'' games could easily distract players from the main gameplay which was all about the Pokemon Pokémon battles.
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** In addition to Rental Pokémon being a lot worse, opponents in Stadium 2 are also considerably harder right from the get-go, with more varied and better teams, having better moves with better type coverage, better strategies, held items that can screw you over by negating status effects you put on them, introducing more elements of strategy and more potential to be screwed over by luck with luck-based items, and the simply fact that Gen II is just a more balanced experience than the easily exploitable Gen I. Getting through this game with even trained teams that have good movesets and maxed out Stat EXP can be hard, to say nothing about the even harder Round 2, where trying to do it with Rental Pokémon goes from challenging to near-impossible without some damn good (and cheesy) strategies and a fair bit of luck. The Prima guide for the game outright states that the rentals for the Round 2 Master Cup cannot match the power of the Pokémon in the cup; half the Rental Pokémon they were able to beat it with used Destiny Bond, Counter/Mirror Coat, or explosive moves to do so, which came to be the prominent strategy for Rental-only speedruns; use a decent Rental Pokémon or two that snuck through with good moves (like Fearow) and then fill the rest of your team up with Mons that have one of the aforementioned moves.

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** In addition to Rental Pokémon being a lot worse, opponents in Stadium 2 are also considerably harder right from the get-go, with more varied and better teams, having better moves with better type coverage, better strategies, held items that can screw you over by negating status effects you put on them, introducing more elements of strategy and more potential to be screwed over by luck with luck-based items, items and the simply simple fact that Gen II is just a more balanced experience than the easily exploitable Gen I. Getting through this game with even trained teams that have good movesets and maxed out Stat EXP can be hard, to say nothing about the even harder Round 2, where trying to do it with Rental Pokémon goes from challenging to near-impossible without some damn good (and cheesy) strategies and a fair bit of luck. The Prima guide for the game outright states that the rentals for the Round 2 Master Cup cannot match the power of the Pokémon in the cup; half of the Rental Pokémon they that were able to beat it with used Destiny Bond, Counter/Mirror Coat, or explosive moves to do so, which came to be the prominent strategy for Rental-only speedruns; use a decent Rental Pokémon or two that snuck through with good moves (like Fearow) and then fill the rest of your team up with Mons that have one of the aforementioned moves.



* SurpriseDifficulty: The Pokémon series is infamous for having really easy games and having boss trainers suffering from blatant PoorPredictableRock and ArtificialStupidity, with the Gym Leaders and Elite Four being easily beaten by sweeping them with a Pokémon that has a type advantage over their predominantly mono-typed teams or just going in with an overlevelled Pokémon and stomping them regardless of typing, or failing that they could abuse items in battle to win nearly any match they would have lost normally. So players were in a world of shock when they had to fight on equal levels, fight trainers subverting their themes, fight trainers with actual coverage moves to handle their weaknesses, deal with actual strategies, deal with only being able to play on the Set battle mode so they couldn't get free switches to an advantageous mon after [=KOing=] the opponent, not have items to fall back on in losing battles, and deal with AI that actually switched their Pokémon out when against bad matchups. Everyone remembers the first time they went into Lt. Surge's gym with a team of Ground Pokémon and then got annihilated by his Raichu and Pikachu with Surf. It's probably part of why the Stadiums have such a daunting reputation; most Pokémon players just weren't prepared for such a big spike in difficulty from the mainline games they're used to.

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* SurpriseDifficulty: The Pokémon series is infamous for having really easy games and having boss trainers suffering from blatant PoorPredictableRock and ArtificialStupidity, with the Gym Leaders and Elite Four being easily beaten by sweeping them with a Pokémon that has a type advantage over their predominantly mono-typed teams or just going in with an overlevelled Pokémon and stomping them regardless of typing, or failing that they could abuse items in battle to win nearly any match they would have lost normally. So players were in for a world of shock when they had to fight on equal levels, fight trainers subverting their themes, fight trainers with actual coverage moves to handle their weaknesses, deal with actual strategies, deal with only being able to play on the Set battle mode so they couldn't get free switches to an advantageous mon after [=KOing=] the opponent, not have items to fall back on in losing battles, battles and deal with AI AIs that actually switched their Pokémon out when against bad matchups. Everyone remembers the first time they went into Lt. Surge's gym with a team of Ground Pokémon and then got annihilated by his Raichu and Pikachu with Surf. It's probably part of why the Stadiums have such a daunting reputation; most Pokémon players just weren't prepared for such a big spike in difficulty from the mainline games they're used to.
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** These games' infamous difficulty; modern players with proper competitive knowledge visiting the Stadiums today with properly built teams that have good [=DVs=] and maxed out Stat EXP will probably blow through much of these games with ease, wondering how they got such a reputation for difficulty. But for a long time after Stadium 1 and 2 came out, the competitive Pokémon knowledge at the time for most players boiled down to "just click the super effective move, and Psychic is broken", while about no one knew what a DV or stat experience was beyond a vague idea of what the Stadium manuals hinted about them, and there was no easy-to-access online competitive database like Smogon to find out what was most optimal, so many a player found themselves hitting brick walls when just filling their team up with Pokémon strong against the Gym Leader's type ended up failing against Gym Leaders using actual coverage moves and Pokémon outside their type theme to cover their weaknesses. Players also found their own teams slacking behind the opposition with inferior stats because they unknowingly used Pokémon with bad [=DVs=] and insufficient stat experience (especially with those who used the Missingno glitch or a cheating device to get a mass of Rare Candies to level up their Pokémon, which would have levelled their Pokémon up without getting them any stat experience). Even players back then who did know how to build competent teams would need to spend [[ForcedLevelGrinding tens to hundreds of hours grinding]] their Pokémon's levels and Stat EXP up in the main games, and if they wanted to use a one-time available TM on more than one Pokémon, they would have to abuse glitches, get a cheating device, or play through another Pokémon cartridge to get another copy of the desired [=TMs=]. Nowadays with emulators available having speedup to make raising Pokémon much faster and easy cheat code insertion to do things like get duplicates of one-time [=TMs=] much easier, as well as save editors being available to instantly build optimal teams, it takes so much less work to build good teams for Gym Leader Castle and each of the Cups when playing on emulators. Not to mention that enhanced difficulty romhacks for every Pokémon game are commonplace now, so people who played such are already acclimated to even more difficult Pokémon games. Those trying to beat the Stadiums with just the Rentals though will still have a rough time, especially in Stadium 2.
** Adding to the above, the SurpriseDifficulty of the Stadium games, where the opposing trainers would use actual coverage moves and strategies, would eventually migrate to the main games starting from ''VideoGame/PokemonDiamondAndPearl'', and increased competitive knowledge makes the Stadium trainers' strategies seem unimpressive by comparison.

to:

** These games' infamous difficulty; modern players with proper competitive knowledge visiting the Stadiums today with properly built teams that have good [=DVs=] and maxed out Stat EXP will probably blow through much of these games with ease, wondering how they got such a reputation for difficulty. difficulty in the forst place. But for a long time after Stadium 1 and 2 came out, the competitive Pokémon knowledge at the time for most players boiled down to "just click the super effective move, move and Psychic is broken", while just about no one knew what a DV or stat experience was was, beyond a vague idea of what the Stadium manuals hinted about them, them and there was no easy-to-access online competitive database like Smogon to find out what was the most optimal, optimal strategy for their team, so many a player found themselves hitting brick walls when just filling their team up with Pokémon strong against the Gym Leader's type ended up failing against Gym Leaders using actual coverage moves and Pokémon outside their type theme to cover their weaknesses. Players also found their own teams slacking behind the opposition with inferior stats because they unknowingly used Pokémon with bad [=DVs=] and insufficient stat experience (especially with those who used the Missingno glitch or a cheating device to get a mass of Rare Candies to level up their Pokémon, which would have levelled their Pokémon up without them getting them any stat experience). Even players back then who did know how to build competent teams would need to spend [[ForcedLevelGrinding tens to hundreds of hours grinding]] their Pokémon's levels and Stat EXP up in the main games, games and if they wanted to use a one-time available TM on more than one Pokémon, they would have to abuse glitches, get a cheating device, or play through another Pokémon cartridge to get another copy of the desired [=TMs=]. Nowadays with emulators available available, having speedup to make raising Pokémon much faster and easy cheat code insertion to do things like get duplicates of one-time [=TMs=] much easier, as well as save editors being available to instantly build optimal teams, it takes so much less work to build good teams for Gym Leader Castle and each of the Cups when playing on emulators. Not to mention that enhanced difficulty romhacks for every Pokémon game are commonplace now, so people who played such games are already acclimated to even more difficult Pokémon games. Those trying to beat the Stadiums with just the Rentals though will still have a rough time, especially in Stadium 2.
** Adding to the above, the SurpriseDifficulty of the Stadium games, where the opposing trainers would use actual coverage moves and strategies, would eventually migrate to the main games starting from ''VideoGame/PokemonDiamondAndPearl'', ''VideoGame/PokemonDiamondAndPearl'' and increased competitive knowledge makes the Stadium trainers' strategies seem unimpressive by comparison.



* SequelDifficultySpike: The first game can be beaten without too much issue by using only Rentals; while they were significantly weaker than what you could build up in the main games, they still had decent enough stats and usable movesets. Additionally, the Rentals would have different movesets for each Cup and Gym Leader Castle.[[note]]For instance, Slowbro knows Psychic/Surf/Withdraw/Disable for Poké Cup and Surf/Dig/Headbutt/Disable for Gym Leader Castle[[/note]] However, the second game makes many of the Rentals much worse, as fully evolved Pokémon have worse stats, and are intentionally given awful movesets with outright inferior moves to its preevolutions[[note]]for example, the rental Feraligatr has '''''Water Gun''''' as its STAB move[[/note]] or given one really strong but inaccurate move, and three useless ones[[note]]for example, the rental Zapdos has Thunder, followed by Detect, Rock Smash, and Flash)[[/note]]. So if you're using Rentals in ''Stadium 2'', you have to pick between weak Pokémon with good moves, or strong Pokémon with awful moves; either choice putting you at a massive disadvantage when fighting opponents using strong Pokémon with good movesets. Plus almost every Pokémon shares the same moveset among battle game modes, be it Stadium Cup or Gym Leader castle, with the only exceptions being in Prime Cup/Anything Goes, where 16 Rental Pokémon will have different movesets[[note]] (Golduck, Primeape, Hitmonlee, Tauros, Articuno, Dragonair, Dragonite, Croconaw, Quagsire, Girafarig, Gligar, Heracross, Sneasel, Miltank and Suicune, plus Rental Pikachu will know Surf if used in Prime Cup R-2, bringing the count to 17.)[[/note]]. The only other exceptions are Challenge Cup, where every team and moveset you get is random, and Little Cup.

to:

* SequelDifficultySpike: The first game can be beaten without too much issue by using only Rentals; while they were significantly weaker than what you could build up in the main games, they still had decent enough stats and usable movesets. Additionally, the Rentals would have different movesets for each Cup and Gym Leader Castle.[[note]]For instance, Slowbro knows Psychic/Surf/Withdraw/Disable for Poké Cup and Surf/Dig/Headbutt/Disable for Gym Leader Castle[[/note]] However, the second game makes many of the Rentals much worse, as fully evolved Pokémon have worse stats, and are intentionally given awful movesets with outright inferior moves to its preevolutions[[note]]for example, the rental Feraligatr has '''''Water Gun''''' as its STAB move[[/note]] or given one really strong but inaccurate move, move and three useless ones[[note]]for example, the rental Zapdos has Thunder, followed by Detect, Rock Smash, and Flash)[[/note]]. So if you're using Rentals in ''Stadium 2'', you have to pick between weak Pokémon with good moves, or strong Pokémon with awful moves; either choice putting you at a massive disadvantage when fighting opponents using strong Pokémon with good movesets. Plus almost every Pokémon shares the same moveset among battle game modes, be it Stadium Cup or Gym Leader castle, with the only exceptions being in Prime Cup/Anything Goes, where 16 Rental Pokémon will have different movesets[[note]] (Golduck, Primeape, Hitmonlee, Tauros, Articuno, Dragonair, Dragonite, Croconaw, Quagsire, Girafarig, Gligar, Heracross, Sneasel, Miltank and Suicune, plus Rental Pikachu will know Surf if used in Round 2 of Prime Cup R-2, Cup, bringing the count to 17.)[[/note]]. The only other exceptions are Challenge Cup, where every team and moveset you get is random, random and Little Cup.
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** The psychic has nearly no open weaknesses, with a electric Pokémon, two psychics, a water type and two fighting types. Just try to think of a way to fight through without losing a Pokémon to his very first choice.

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** The psychic trainer has nearly no open weaknesses, with a an electric Pokémon, type, two psychics, psychic types, a water type and two fighting types. Just try to think of a way to fight through without losing a Pokémon to his very first choice.
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*** Even in ''Pokémon Stadium 2'', the Male Cooltrainer will use a Mew too, but in both rounds 1 & 2, he is hard as hell to defeat. If you use a Dragon type Pokémon, Mew will more than likely use Blizzard that will almost always strike, despite the 70% accuracy and OneHitKill it no matter what and even trying to counter it with a Wobbuffet is all but fruitless, as he'll just switch it out for his Tyranitar that'll use Crunch to take it out quickly. Along with whatever else he'll chose, which can range from a Starmie and a Umbreon, he's the bane of all trainers in the Prime Cup.

to:

*** Even in ''Pokémon Stadium 2'', the Male Cooltrainer will use a Mew too, but in both rounds 1 & 2, he is hard as hell to defeat. If you use a Dragon type Pokémon, Mew will more than likely use Blizzard that will almost always strike, despite the 70% accuracy and OneHitKill it no matter what and even trying to counter it with a Wobbuffet is all but fruitless, as he'll just switch it out for his Tyranitar that'll use Crunch to take it out quickly. Along with whatever else he'll chose, which can range from a Starmie and a to Umbreon, he's the bane of all trainers in the Prime Cup.

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* BreatherBoss: In Stadium 1's Poké Cup, there's the Jugglers and Tamers in all ranks in both Rounds. The Juggler may use some scary Pokémon but for most of his mons their only attacking move is the completely random Metronome, which most of the time is going to get him something subpar or nigh-useless, and if his Pokémon have anything else it'll just be the easy-to-play around Counter (just don't attack him with Normal and Fighting moves), the [[UselessUsefulSpell horribly unreliable]] FixedDamageAttack Psywave, and the impractial Dream Eater that can't work if your Pokémon isn't asleep. Then the Tamer's gimmick is that all his Pokémon will hyperfixate on one strategy shared between them all and none of them will even have full movesets, and this strategy is often something easily countered (such as his whole team relying on trapping moves when simple switching will make them deal minimal damage until they miss) or outright impractical (such as his whole team relying on weak flinching moves when they'll only flinch 20-30% of the time). This is especially noticeable with the Tamers in Round 2 when they're the semi-final opponent. These two trainers should pretty much always be a source of free continues for the players, which is especially appreciated with the Tamers in Round 2 as their semi-final placement usually ensures the player will go into the final battle against the Psychic with at least one continue.

to:

* BreatherBoss: In Stadium 1's Poké Cup, there's the Jugglers and Tamers in all ranks in both Rounds. The Juggler may use some scary Pokémon but for most of his mons their only attacking move is the completely random Metronome, which most of the time is going to get him something subpar or nigh-useless, and if his Pokémon have anything else it'll just be the easy-to-play around Counter (just don't attack him with Normal and Fighting moves), the [[UselessUsefulSpell horribly unreliable]] FixedDamageAttack Psywave, and the impractial impractical Dream Eater that can't work if your Pokémon isn't asleep. Then the Tamer's gimmick is that all his Pokémon will hyperfixate on one strategy shared between them all and none of them will even have full movesets, and this strategy is often something easily countered (such as his whole team relying on trapping moves when simple switching will make them deal minimal damage until they miss) or outright impractical (such as his whole team relying on weak flinching moves when they'll only flinch 20-30% of the time). This is especially noticeable with the Tamers in Round 2 when they're the semi-final opponent. These two trainers should pretty much always be a source of free continues for the players, which is especially appreciated with the Tamers in Round 2 as their semi-final placement usually ensures the player will go into the final battle against the Psychic with at least one continue.



* EvenBetterSequel: Stadium 2 brushed up on the presentation and rough edges, has quite a bit more content, it features a lot more interesting and varied battles, and of course being Gen 2 the battling itself is considerably more balanced and there's a lot more strategy to utilize. However this is if you have your own Gen 2 Pokémon game and built up your own competent teams to use, without such [=PS2=] can be near-unplayable at times with its severely gimped Rental Pokémon without relying on very specific strategies, whereas the first Pokémon Stadium was still a very beatable and enjoyable game with its halfway-competent Rentals that had a decent variety of viable picks.

to:

* EvenBetterSequel: Stadium 2 brushed up on the presentation and rough edges, has quite a bit more content, it features a lot more interesting and varied battles, and of course being Gen 2 the battling itself is considerably more balanced and there's a lot more strategy to utilize. However this is if you have your own Gen 2 Pokémon game and built up your own competent teams to use, without such [=PS2=] can be near-unplayable at times with its severely gimped Rental Pokémon without relying on very specific strategies, whereas the first Pokémon Stadium was still a very beatable and enjoyable game with its halfway-competent Rentals that had a decent variety of viable picks.



* LowTierLetdown: It can't be stated enough how awful the Rental Pokémon in ''Stadium 2'' are. The first Stadium's Rentals still left a lot to be desired to encourage using your own Pokémon from the mainline games, but remained usable enough to enjoy the game with them and have fun playing PVP with friends using the Rentals. By contrast, the sequel's rentals have very low stats for their species and level, and most of the fully-evolved Pokémon know worthless attacks — standouts include the Feraligatr with Water Gun as its STAB move, the Blissey with no recovery moves, and the Zapdos whose only attacks are Thunder and ''Rock Smash''. Only a few, like Fearow, managed to squeak by with passable stats and movesets — most of the Pokémon with good moves are unevolved, making them even more useless than the evolved ones. This aspect of the first Stadium didn't need to be gutted to get people to play with their own Pokémon.



* SugarWiki/MostWonderfulSound:
** Thunderbolt creates some bass-tastic booms when used, especially in ''Stadium 2''. The gen 2 games changed Thunderbolt to sound like the weak Thundershock, but ''Stadium 2'' lets the move sound powerful again.
** If your active Pokémon's going on a rampage with Thrash or Petal Dance, hearing the announcer say "There's nothing you can do now!" to the opponent is satisfying.



** In the ''Stadium'' games, Nidoking acts like LargeHam. When it enters battle, it roars and laughs to the sky. When it gets knocked out, it rolls in a very exaggerated manner to the center of the stage, then dramatically puts its hand on its chest and gives an expression as if to say, "And....scene."

to:

** In the ''Stadium'' games, Nidoking acts like a LargeHam. When it enters battle, it roars and laughs to the sky. When it gets knocked out, it rolls in a very exaggerated manner to the center of the stage, then dramatically puts its hand on its chest and gives an expression as if to say, "And....scene."



** Much of the animations in general are really silly, exaggerated, or over-dramatic, but that is why so many players liked them. This is most prevalent with the Gen 1 Pokémon, as the series went on the animations were generally dialed back with the newer Pokémon, though not to the degree that the mainline 3D games did.

to:

** Much Most of the animations in general are really silly, exaggerated, or over-dramatic, but that is why so many players liked them. This is most prevalent with the Gen 1 Pokémon, Pokémon; as the series went on on, the animations were generally dialed back with the newer Pokémon, though not to the degree that the mainline 3D games did.



** It can't be stated enough how awful the Rental Pokémon in Stadium 2 are, the first Stadium's Rentals still left a lot to be desired to encourage using your own Pokémon from the mainline games but remained usable enough to enjoy the game with them and have fun playing PVP with friends using the Rentals, this aspect of the first Stadium didn't need to be gutted to get people to play with their own Pokémon.

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** These games' infamous difficulty; modern players with proper competitive knowledge visiting the Stadiums today with properly built teams that have good [=DVs=] and maxed out Stat EXP will probably blow through much of these games with ease, wondering how they got such a reputation for difficulty. But for a long time after Stadium 1 and 2 came out, the competitive Pokémon knowledge at the time for most players boiled down to "just click the super effective move, and Psychic is broken", while about no one knew what a DV or stat experience was beyond a vague idea of what the Stadium manuals hinted about them, and there was no easy-to-access online competitive database like Smogon to find out what was most optimal, so many a player found themselves hitting brick walls when just filling their team up with Pokémon strong against the Gym Leader's type ended up failing against Gym Leaders using actual coverage moves and Pokémon outside their type theme to cover their weaknesses. Players also found their own teams slacking behind the opposition with inferior stats because they unknowingly used Pokémon with bad [=DVs=] and insufficient stat experience (especially with those who used the Missingno glitch or a cheating device to get a mass of Rare Candies to level up their Pokémon, which would have levelled their Pokémon up without getting them any stat experience).\\
\\
Even players back then who did know how to build competent teams would need to spend [[ForcedLevelGrinding tens to hundreds of hours grinding]] their Pokémon's levels and Stat EXP up in the main games, and if they wanted to use a one-time available TM on more than one Pokémon, they would have to abuse glitches, get a cheating device, or play through another Pokémon cartridge to get another copy of the desired [=TMs=]. Nowadays with emulators available having speedup to make raising Pokémon much faster and easy cheat code insertion to do things like get duplicates of one-time [=TMs=] much easier, as well as save editors being available to instantly build optimal teams, it takes so much less work to build good teams for Gym Leader Castle and each of the Cups when playing on emulators. Not to mention that enhanced difficulty romhacks for every Pokémon game are commonplace now, so people who played such are already acclimated to even more difficult Pokémon games. Those trying to beat the Stadiums with just the Rentals though will still have a rough time, especially in Stadium 2.

to:

** These games' infamous difficulty; modern players with proper competitive knowledge visiting the Stadiums today with properly built teams that have good [=DVs=] and maxed out Stat EXP will probably blow through much of these games with ease, wondering how they got such a reputation for difficulty. But for a long time after Stadium 1 and 2 came out, the competitive Pokémon knowledge at the time for most players boiled down to "just click the super effective move, and Psychic is broken", while about no one knew what a DV or stat experience was beyond a vague idea of what the Stadium manuals hinted about them, and there was no easy-to-access online competitive database like Smogon to find out what was most optimal, so many a player found themselves hitting brick walls when just filling their team up with Pokémon strong against the Gym Leader's type ended up failing against Gym Leaders using actual coverage moves and Pokémon outside their type theme to cover their weaknesses. Players also found their own teams slacking behind the opposition with inferior stats because they unknowingly used Pokémon with bad [=DVs=] and insufficient stat experience (especially with those who used the Missingno glitch or a cheating device to get a mass of Rare Candies to level up their Pokémon, which would have levelled their Pokémon up without getting them any stat experience).\\
\\
Even players back then who did know how to build competent teams would need to spend [[ForcedLevelGrinding tens to hundreds of hours grinding]] their Pokémon's levels and Stat EXP up in the main games, and if they wanted to use a one-time available TM on more than one Pokémon, they would have to abuse glitches, get a cheating device, or play through another Pokémon cartridge to get another copy of the desired [=TMs=]. Nowadays with emulators available having speedup to make raising Pokémon much faster and easy cheat code insertion to do things like get duplicates of one-time [=TMs=] much easier, as well as save editors being available to instantly build optimal teams, it takes so much less work to build good teams for Gym Leader Castle and each of the Cups when playing on emulators. Not to mention that enhanced difficulty romhacks for every Pokémon game are commonplace now, so people who played such are already acclimated to even more difficult Pokémon games. Those trying to beat the Stadiums with just the Rentals though will still have a rough time, especially in Stadium 2.

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YMMV can't be played with. Moving NF to its own page.


* NightmareFuel:
** The one-hit KO animations, particularly the ones for Horn Drill and Guillotine, ''especially'' when they connect.
** [[https://makeagif.com/gif/pokemon-stadium-jynx-faints-Ho96x0 Jynx's fainting animation]], in which it cries, suddenly freezes ''and its entire body disappears''; that is except its hair, which simply drops on the ground. All of this gives the impression that it ''[[ImMelting melted]]'' in the same manner as the [[Literature/TheWizardOfOZ Wicked Witch of the West]].
*** [[http://youtu.be/VGPlatsBbMc?t=44m48s Misdreavus' fainting animation]] is similar: it ''blinks out of existence'' with a Tear Jerking look on its face, leaving its string of pearls, which falls to the ground and ''shatters.''
** When Arceus or Giratina use Shadow Force. ''Especially'' [[https://www.youtube.com/watch?v=tNWo2qa8Sc4#t=1m13s Gira]][[https://www.youtube.com/watch?v=tNWo2qa8Sc4#t=2m32s tina]].
** [[https://www.youtube.com/watch?v=5CuogykovhA Jigglypuff's fainting animation]]. It ''deflates.'' However, it becomes a bit of a NightmareRetardant as said fainting animation becomes one of its taunts in the ''VideoGame/SuperSmashBros'' series, having it deflate willingly and become completely fine afterwards.
** [[https://www.youtube.com/watch?v=0yfHCYajdR4 Kangaskhan]] looks like she's ''choking'' when she faints.
** When Magnemite, Magneton, and Porygon faint, their entire bodies break apart. All three were updated in later games to simply fall over with "X" eyes.
** Abra's creepy spasms whenever it got knocked out.
** The Gym Leader Castle map in the first ''Pokémon Stadium''. You have a path with 8 gym towers in [[http://bulbapedia.bulbagarden.net/wiki/File:Gym_Leader_Stadium.png a cavernous area]] with smoke all around that seems to lead into a volcano that actively has smoke and lava pouring out of it. Then, when you beat the 8 Gyms, the smoke from the volcano reveals the Elite Four Castle built over the volcano.
*** When you take a look on [[https://www.youtube.com/watch?v=kLqVPeZaRuU&list=ELkuxMrWAohAQ the Elite Four Castle map]], you'll see a ghostly-looking Venusaur on the left of the path to the Elite Four Castle entrance. The creepy cavern/volcano vibe may be why the entire Gym Leader Castle in ''Pokémon Stadium 2'' was made to be less scary in appearance.
** Certain Pokémon models have been known to be creepy, like Crobat's more defined facial features, and Venusaur's eyes going ''bloodshot'' whenever it attacks.
* PortingDisaster: Zigzagged. Stadium 1 and 2 get a rerelease on NSO for the Switch, and they play perfectly fine. However, it was also announced that these versions would have no Transfer Pak functionality nor any way for a player to use their own Pokémon in them, meaning players will only be able to use rental Pokémon, and any content that requires connecting your own Pokémon game, such as the Pokémon Lab, will be inaccessible.

to:

* NightmareFuel:
** The one-hit KO animations, particularly the ones for Horn Drill and Guillotine, ''especially'' when they connect.
** [[https://makeagif.com/gif/pokemon-stadium-jynx-faints-Ho96x0 Jynx's fainting animation]], in which it cries, suddenly freezes ''and its entire body disappears''; that is except its hair, which simply drops on the ground. All of this gives the impression that it ''[[ImMelting melted]]'' in the same manner as the [[Literature/TheWizardOfOZ Wicked Witch of the West]].
*** [[http://youtu.be/VGPlatsBbMc?t=44m48s Misdreavus' fainting animation]] is similar: it ''blinks out of existence'' with a Tear Jerking look on its face, leaving its string of pearls, which falls to the ground and ''shatters.''
** When Arceus or Giratina use Shadow Force. ''Especially'' [[https://www.youtube.com/watch?v=tNWo2qa8Sc4#t=1m13s Gira]][[https://www.youtube.com/watch?v=tNWo2qa8Sc4#t=2m32s tina]].
** [[https://www.youtube.com/watch?v=5CuogykovhA Jigglypuff's fainting animation]]. It ''deflates.'' However, it becomes a bit of a NightmareRetardant as said fainting animation becomes one of its taunts in the ''VideoGame/SuperSmashBros'' series, having it deflate willingly and become completely fine afterwards.
** [[https://www.youtube.com/watch?v=0yfHCYajdR4 Kangaskhan]] looks like she's ''choking'' when she faints.
** When Magnemite, Magneton, and Porygon faint, their entire bodies break apart. All three were updated in later games to simply fall over with "X" eyes.
** Abra's creepy spasms whenever it got knocked out.
** The Gym Leader Castle map in the first ''Pokémon Stadium''. You have a path with 8 gym towers in [[http://bulbapedia.bulbagarden.net/wiki/File:Gym_Leader_Stadium.png a cavernous area]] with smoke all around that seems to lead into a volcano that actively has smoke and lava pouring out of it. Then, when you beat the 8 Gyms, the smoke from the volcano reveals the Elite Four Castle built over the volcano.
*** When you take a look on [[https://www.youtube.com/watch?v=kLqVPeZaRuU&list=ELkuxMrWAohAQ the Elite Four Castle map]], you'll see a ghostly-looking Venusaur on the left of the path to the Elite Four Castle entrance. The creepy cavern/volcano vibe may be why the entire Gym Leader Castle in ''Pokémon Stadium 2'' was made to be less scary in appearance.
** Certain Pokémon models have been known to be creepy, like Crobat's more defined facial features, and Venusaur's eyes going ''bloodshot'' whenever it attacks.
* PortingDisaster: Zigzagged. Stadium 1 and 2 get a rerelease on NSO for the Switch, and while they play perfectly fine. However, fine, it was also announced that these versions would have no Transfer Pak functionality nor any way for a player to use their own Pokémon in them, meaning them. This means that players will only be able to use rental Pokémon, and any content that requires connecting your own Pokémon game, such as the Pokémon Lab, will be inaccessible.inaccessible. For Stadium 1, this isn't ''too'' bad, but Stadium 2 is a different story. Considering that players can only use rentals, and the [[LowTierLetdown quality of the rentals in Stadium 2]] is subpar at best, players ''will'' feel the dip in quality from this fact alone.

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