History YMMV / PokemonStadium

10th Jun '17 11:07:15 AM Kindle4Light
Is there an issue? Send a Message


* AntiClimaxBoss: Mewtwo in ''Pokémon Stadium'', 1 of him against your 6 (and said 6 can include 1 of him)? Pitifully easy compared to the cheaters you have to beat to reach him. Only using rentals makes things harder, but he's still much easier than the previous foes.

to:

* AntiClimaxBoss: AntiClimaxBoss:
**
Mewtwo in ''Pokémon Stadium'', 1 of him against your 6 (and said 6 can include 1 of him)? Pitifully easy compared to the cheaters you have to beat to reach him. Only using rentals makes things harder, but he's still much easier than the previous foes.
4th Jun '17 1:41:50 PM BSonirachi
Is there an issue? Send a Message


* AccidentalInnuendo: One of the Team Rocket members in Stadium 2 has a Wobbuffet nicknamed... Wobbu'''fap'''. It's ''even worse'' considering what Wobbuffet looks like.

to:

* AccidentalInnuendo: One of the Team Rocket members in Stadium 2 ''Stadium 2'' has a Wobbuffet nicknamed... Wobbu'''fap'''. It's ''even worse'' considering what Wobbuffet looks like.
4th Jun '17 1:41:25 PM BSonirachi
Is there an issue? Send a Message


** The Cooltrainers in Johto Gym Leader castle are the last cronies you face, and they are a complete joke in both Rounds 1 and 2, especially the Male Cooltrainer. The Female Cooltrainer really wants to utilize Sleep moves as her main strategy, except it's crippled hard by 2 main things: Sleep clause, and 1-3 turn wakeups, which even makes her Prime Cup battles rather underwhelming in comparison with the other fights. The Male Cooltrainer literally uses first stage starter Pokémon right before Clair, while in Round 2, he uses ''second stage'' starter Pokémon, though they all do have some Counter moves, without much of the stats. What makes this egregious is that they are intended to be the elite mooks of both the handhelds and especially ''Pokémon Stadium 1'', and the fact that the commentary the announcer gives to the Male Cooltrainer: "He is sure to be a tough opponent!", especially since Pryce's Gym trainers, Team Rocket, and even Chuck's OHKO-abusing underlings are more dangerous, even in Round 2.

to:

** The Cooltrainers in Johto Gym Leader castle are the last cronies you face, and they are a complete joke in both Rounds 1 and 2, especially the Male Cooltrainer. The Female Cooltrainer really wants to utilize Sleep moves as her main strategy, except it's crippled hard by 2 main things: Sleep clause, and 1-3 turn wakeups, which even makes her Prime Cup battles rather underwhelming in comparison with the other fights. The Male Cooltrainer literally uses first stage starter Pokémon right before Clair, while in Round 2, he uses ''second stage'' starter Pokémon, though they all do have some Counter moves, without much of the stats. What makes this egregious is that they are intended to be the elite mooks {{Elite Mook}}s of both the handhelds and especially ''Pokémon Stadium 1'', and the fact that the commentary the announcer gives to the Male Cooltrainer: "He is sure to be a tough opponent!", especially since Pryce's Gym trainers, Team Rocket, and even Chuck's OHKO-abusing underlings are more dangerous, even in Round 2.



** The final trainer of Prime Cup Master Ball in Pokemon Stadium 1 is a Male Cooltrainer with a '''Mew''', in both rounds. Round 2 kicks it up several notches, as his Mew has higher stats, '''softboiled''', and overused competitive teammates like Tauros, Exeggutor, and Starmie. To a lesser extent, the Female Cooltrainer in round 2 Master Ball, as she's the only one that can make the gamebreaking Substitute Mewtwo users think twice. How? With an Electrode that will outspeed and paralyze Mewtwo before it sets up, or just power through with Body Slam Snorlax. Good luck beating those two, especially with a rental team.
** '''Any FinalBoss with a Snorlax''' in any of Pokemon Stadium 2's Round 2 cups. Snorlax is extremely versatile, extremely hard to kill, and can easily destroy your pokemon from the transfer packs (Including Mewtwo), especially rentals. Gym Leader Castle’s final boss, Pokemon Trainer Red’s signature pokemon is a Snorlax, and even among a team of legendaries, it is by far the most dangerous pokemon, but is covered well by the two non-legendaries. Poke Cup Master Ball Finalist Pokemaniac Pedro’s Snorlax is level 55, has leftovers, and uses a Belly drum/Rest/Snore/Earthquake combo, and if he rests after belly drumming, you have already lost, but he could choose the much “easier” level 55 Dragonite instead. There is a reason why you never face Snorlax in round 1 Pokemon Stadium 2… outside of Challenge cup Master Ball.
** Compared to what a joke he was from the games, Pokemon Stadium 1 included, Round 2 Pokemon Stadium 2 Bruno ironically became arguably the hardest boss in Johto Gym Leader castle, as his incredibly powerful Machamp is paired with very powerful physical attackers. It is bulky, has insane coverage, and it hits very hard with Cross Chop and Rock Slide, but it also has Quick Claw, and worst of all, Fissure, (ironically, it was a useless special moveset for Bruno’s Machamp in Red and Blue) that can ruin your day. He's no slouch either if he selects Kangaskhan and Blastoise in round 1.
** The level 20 Alakazam in Pika Cup, who knows Psychic and Thunder Wave. Doesn't sound that intimidating, right? ''Wrong''. He's almost impossible[[note]]If you get lucky enough, powerful rental mons like Starmie are able to power through it[[/note]] to beat with rental Pokémon barring miraculous freeze hax that you'll have only one chance at pulling off or else you die. The guides even advise the player to use a transfer pack, or pray that your opponent end up being the level 20 Dragonair.

to:

** The final trainer of Prime Cup Master Ball in Pokemon ''Pokémon Stadium 1 1'' is a Male Cooltrainer with a '''Mew''', in both rounds. Round 2 kicks it up several notches, as his Mew has higher stats, '''softboiled''', and overused competitive teammates like Tauros, Exeggutor, and Starmie. To a lesser extent, the Female Cooltrainer in round 2 Master Ball, as she's the only one that can make the gamebreaking Substitute Mewtwo users think twice. How? With an Electrode that will outspeed and paralyze Mewtwo before it sets up, or just power through with Body Slam Snorlax. Good luck beating those two, especially with a rental team.
** '''Any FinalBoss with a Snorlax''' in any of Pokemon ''Pokémon Stadium 2's 2''[='=]s Round 2 cups. Snorlax is extremely versatile, extremely hard to kill, and can easily destroy your pokemon Pokémon from the transfer packs (Including Mewtwo), especially rentals. Gym Leader Castle’s final boss, Pokemon Pokémon Trainer Red’s signature pokemon Pokémon is a Snorlax, and even among a team of legendaries, it is by far the most dangerous pokemon, Pokémon, but is covered well by the two non-legendaries. Poke Poké Cup Master Ball Finalist Pokemaniac Pokémaniac Pedro’s Snorlax is level 55, has leftovers, Leftovers, and uses a Belly drum/Rest/Snore/Earthquake Drum/Rest/Snore/Earthquake combo, and if he rests after belly drumming, you have already lost, but he could choose the much “easier” level 55 Dragonite instead. There is a reason why you never face Snorlax in round Round 1 Pokemon ''Pokémon Stadium 2… 2''… outside of Challenge cup Cup Master Ball.
** Compared to what a joke he was from the games, Pokemon ''Pokémon Stadium 1 1'' included, Round 2 Pokemon ''Pokémon Stadium 2 2'' Bruno ironically became arguably the hardest boss in Johto Gym Leader castle, as his incredibly powerful Machamp is paired with very powerful physical attackers. It is bulky, has insane coverage, and it hits very hard with Cross Chop and Rock Slide, but it also has Quick Claw, and worst of all, Fissure, (ironically, it was a useless special moveset for Bruno’s Machamp in Red and Blue) that can ruin your day. He's no slouch either if he selects Kangaskhan and Blastoise in round Round 1.
** The level 20 Alakazam in Pika Cup, who knows Psychic and Thunder Wave. Doesn't sound that intimidating, right? ''Wrong''. He's almost impossible[[note]]If you get lucky enough, powerful rental mons like Starmie are able to power through it[[/note]] to beat with rental Pokémon barring miraculous freeze hax that you'll have only one chance at pulling off or else you die. The guides even advise the player to use a transfer pack, Transfer Pak, or pray that your opponent end up being the level 20 Dragonair.



** The other thing is that you can't use ANY recovery moves like Recover and Rest, so if you can't get a Pokémon with Safeguard or Substitute, you are more susceptible to status moves, and the majority of trainers in this cup use the most status moves.

to:

** The other thing is that you can't use ANY recovery moves like Recover and Rest, so if you can't get a Pokémon with Safeguard or Substitute, you are more susceptible suspectible to status moves, and the majority of trainers in this cup use the most status moves.



*** The fifth fight, a Fisherman, has a mostly Rain Dance-based Water-type team with Ice moves, with the only non-random signature Pokémon Quagsire that he will ALWAYS have, and its type synergy is incredibly solid against many PokÉmon.

to:

*** The fifth fight, a Fisherman, has a mostly Rain Dance-based Water-type team with Ice moves, with the only non-random signature Pokémon Quagsire that he will ALWAYS have, and its type synergy is incredibly solid against many PokÉmon.Pokémon.



*** The seventh is a Normal-type-using Female Executive, who actually breaks the Challenge Cup standard moveset structure among teams, and uses more than two kinds of attacking moves. Her Normal-types has some dual-type coverage, and with their generally high stats, are the powerhouses of the cup. And she likes to flinch you if she has the speed advantage, usually with STAB Headbutt or Hyper Fang.

to:

*** The seventh is a Normal-type-using Female Executive, who actually breaks the Challenge Cup standard moveset structure among teams, and uses more than two kinds of attacking moves. Her Normal-types has some dual-type coverage, and coverage and, with their generally high stats, are the powerhouses of the cup. And she likes to flinch you if she has the speed advantage, usually with STAB Headbutt or Hyper Fang.
26th Apr '17 3:13:42 PM N8han11
Is there an issue? Send a Message


** When Magnamite, Magneton, and Porygon fainted, their entire bodies broke apart. All three were updated in later games to simply fall over with "X" eyes.

to:

** When Magnamite, Magnemite, Magneton, and Porygon fainted, faint, their entire bodies broke break apart. All three were updated in later games to simply fall over with "X" eyes.
19th Feb '17 6:14:17 PM Heartlesswithaheart
Is there an issue? Send a Message


** In the ''Stadium'' games, Nidoking acts like LargeHam. When it enters battle, it roars and laughs to the sky. When it gets knocked out, it dramatically puts its hand on its chest and gives an expression as if to say, "And....scene."

to:

** In the ''Stadium'' games, Nidoking acts like LargeHam. When it enters battle, it roars and laughs to the sky. When it gets knocked out, it rolls in a very exaggerated manner to the center of the stage, then dramatically puts its hand on its chest and gives an expression as if to say, "And....scene."



** The level 20 Alakazam in Pika Cup, who knows Psychic and Thunder Wave. Doesn't sound that intimidating, right? ''Wrong''. He's genuinely impossible to beat with rental Pokémon barring miraculous freeze hacks that you'll have only one chance at pulling off or else you die. The guides even advise the player to use a transfer pack, or pray that your opponent end up being the level 20 Dragonair.

to:

** The level 20 Alakazam in Pika Cup, who knows Psychic and Thunder Wave. Doesn't sound that intimidating, right? ''Wrong''. He's genuinely impossible almost impossible[[note]]If you get lucky enough, powerful rental mons like Starmie are able to power through it[[/note]] to beat with rental Pokémon barring miraculous freeze hacks hax that you'll have only one chance at pulling off or else you die. The guides even advise the player to use a transfer pack, or pray that your opponent end up being the level 20 Dragonair.
7th Jan '17 1:17:45 AM SeptimusHeap
Is there an issue? Send a Message


* AccidentalInnuendo: One of the Team Rocket members in Stadium 2 has a Wobbuffet nicknamed... Wobbu'''fap'''. It's ''even worse'' considering [[FreudWasRight what Wobbuffet looks like.]]

to:

* AccidentalInnuendo: One of the Team Rocket members in Stadium 2 has a Wobbuffet nicknamed... Wobbu'''fap'''. It's ''even worse'' considering [[FreudWasRight what Wobbuffet looks like.]]
23rd Dec '16 5:05:36 PM Nakayama90
Is there an issue? Send a Message

Added DiffLines:

** The level 20 Alakazam in Pika Cup, who knows Psychic and Thunder Wave. Doesn't sound that intimidating, right? ''Wrong''. He's genuinely impossible to beat with rental Pokémon barring miraculous freeze hacks that you'll have only one chance at pulling off or else you die. The guides even advise the player to use a transfer pack, or pray that your opponent end up being the level 20 Dragonair.
23rd Dec '16 4:53:04 PM Nakayama90
Is there an issue? Send a Message

Added DiffLines:

* ThatOneBoss:
** The final trainer of Prime Cup Master Ball in Pokemon Stadium 1 is a Male Cooltrainer with a '''Mew''', in both rounds. Round 2 kicks it up several notches, as his Mew has higher stats, '''softboiled''', and overused competitive teammates like Tauros, Exeggutor, and Starmie. To a lesser extent, the Female Cooltrainer in round 2 Master Ball, as she's the only one that can make the gamebreaking Substitute Mewtwo users think twice. How? With an Electrode that will outspeed and paralyze Mewtwo before it sets up, or just power through with Body Slam Snorlax. Good luck beating those two, especially with a rental team.
** '''Any FinalBoss with a Snorlax''' in any of Pokemon Stadium 2's Round 2 cups. Snorlax is extremely versatile, extremely hard to kill, and can easily destroy your pokemon from the transfer packs (Including Mewtwo), especially rentals. Gym Leader Castle’s final boss, Pokemon Trainer Red’s signature pokemon is a Snorlax, and even among a team of legendaries, it is by far the most dangerous pokemon, but is covered well by the two non-legendaries. Poke Cup Master Ball Finalist Pokemaniac Pedro’s Snorlax is level 55, has leftovers, and uses a Belly drum/Rest/Snore/Earthquake combo, and if he rests after belly drumming, you have already lost, but he could choose the much “easier” level 55 Dragonite instead. There is a reason why you never face Snorlax in round 1 Pokemon Stadium 2… outside of Challenge cup Master Ball.
** Compared to what a joke he was from the games, Pokemon Stadium 1 included, Round 2 Pokemon Stadium 2 Bruno ironically became arguably the hardest boss in Johto Gym Leader castle, as his incredibly powerful Machamp is paired with very powerful physical attackers. It is bulky, has insane coverage, and it hits very hard with Cross Chop and Rock Slide, but it also has Quick Claw, and worst of all, Fissure, (ironically, it was a useless special moveset for Bruno’s Machamp in Red and Blue) that can ruin your day. He's no slouch either if he selects Kangaskhan and Blastoise in round 1.
21st Nov '16 11:36:21 AM BSonirachi
Is there an issue? Send a Message


** The Cooltrainers in Johto Gym Leader castle are the last cronies you face, and they are a complete joke in both round 1 and 2, especially the male cooltrainer. The female cooltrainer really wants to utilize sleep moves as her main strategy, except its crippled hard by 2 main things: Sleep clause, and 1-3 turn wakeups, which even makes her Prime cup battles rather underwhelming in comparison with the other fights. The male cooltrainer literally uses first stage starter pokemon right before Clair, while in Round 2, he uses ''second stage'' starter pokemon, though they all do have some counter moves, without much of the stats. What makes this egregious is that they are intended to be the elite mooks of both the handhelds and especially Pokemon Stadium 1, and the fact that the commentary the announcer gives to the Male Cooltrainer: "He is sure to be a tough opponent!", especially since Pryce's Gym trainers, Team Rocket, and even Chuck's OHKO abusing underling are more dangerous, even in Round 2.
* BreatherBoss: Jasmine and the Kanto leaders in Pokémon Stadium 2, due to being the only trainers in their gyms. They're not neccesarily easy, but at least you don't have several other trainers to battle again if you lose to them.
* EasyLevelTrick: Having trouble Jasmine constantly switching? Entry hazards and trapping moves work very well, since her Pokemon cannot learn Rapid Spin.
* GameBreaker: Pokemon Stadium 1 Substitute Mewtwo is what you get when substitute has been upgraded to block status (which didn't happen in the original handheld titles), OHKO moves, Explosion, sometimes Wrap moves, and stat reduction moves. It does reduce HP, but Mewtwo has Recover, making it near untouchable. Add in Amnesia (which raises its Special Attack and Special Defense) and Psychic (which no Pokemon is immune to, and even when resisted, 30% special drops), and nothing in the game bar a lucky speed tie (Mewtwo or Jolteon), or a Thunder Wave Electrode can even inconvenience this monster. It is the single most broken moveset in Pokémon history.

to:

** The Cooltrainers in Johto Gym Leader castle are the last cronies you face, and they are a complete joke in both round Rounds 1 and 2, especially the male cooltrainer. Male Cooltrainer. The female cooltrainer Female Cooltrainer really wants to utilize sleep Sleep moves as her main strategy, except its it's crippled hard by 2 main things: Sleep clause, and 1-3 turn wakeups, which even makes her Prime cup Cup battles rather underwhelming in comparison with the other fights. The male cooltrainer Male Cooltrainer literally uses first stage starter pokemon Pokémon right before Clair, while in Round 2, he uses ''second stage'' starter pokemon, Pokémon, though they all do have some counter Counter moves, without much of the stats. What makes this egregious is that they are intended to be the elite mooks of both the handhelds and especially Pokemon ''Pokémon Stadium 1, 1'', and the fact that the commentary the announcer gives to the Male Cooltrainer: "He is sure to be a tough opponent!", especially since Pryce's Gym trainers, Team Rocket, and even Chuck's OHKO abusing underling OHKO-abusing underlings are more dangerous, even in Round 2.
* BreatherBoss: Jasmine and the Kanto leaders in Pokémon ''Pokémon Stadium 2, 2'', due to being the only trainers in their gyms. They're not neccesarily easy, but at least you don't have several other trainers to battle again if you lose to them.
* EasyLevelTrick: Having trouble with Jasmine constantly switching? Entry hazards and trapping moves work very well, since her Pokemon Pokémon cannot learn Rapid Spin.
* GameBreaker: Pokemon ''Pokémon Stadium 1 1'' Substitute Mewtwo is what you get when substitute Substitute has been upgraded to block Block status (which didn't happen in the original handheld titles), OHKO moves, Explosion, sometimes Wrap moves, and stat reduction moves. It does reduce HP, but Mewtwo has Recover, making it near untouchable. Add in Amnesia (which raises its Special Attack and Special Defense) and Psychic (which no Pokemon Pokémon is immune to, and even when resisted, 30% special Special drops), and nothing in the game bar a lucky speed tie (Mewtwo or Jolteon), or a Thunder Wave Electrode can even inconvenience this monster. It is the single most broken moveset in Pokémon ''Pokémon'' history.



* ItsShortSoItSucks: A common complaint about ''Battle Revolution'' is that beyond its Battle Frontier-like area, there is pretty much nothing else to do the way there is in the Stadium and Colosseum games.

to:

* ItsShortSoItSucks: A common complaint about ''Battle Revolution'' is that beyond its Battle Frontier-like area, there is pretty much nothing else to do the way there is in the Stadium ''Stadium'' and Colosseum ''Colosseum'' games.



** In the Stadium games, Nidoking acts like LargeHam. When it enters battle, it roars and laughs to the sky. When it gets knocked out, it dramatically puts its hand on its chest and gives an expression as if to say, "And....scene."

to:

** In the Stadium ''Stadium'' games, Nidoking acts like LargeHam. When it enters battle, it roars and laughs to the sky. When it gets knocked out, it dramatically puts its hand on its chest and gives an expression as if to say, "And....scene."



** The Gym Leader Castle map in the first Pokémon Stadium. You have a path with 8 gym towers in [[http://bulbapedia.bulbagarden.net/wiki/File:Gym_Leader_Stadium.png a cavernous area]] with smoke all around that seems to lead into a volcano that actively has smoke and lava pour out of it. Then when you beat the 8 gyms, the smoke from the volcano reveals the Elite Four Castle built over the volcano.
*** When you take a look on [[http://www.youtube.com/watch?v=kLqVPeZaRuU&list=ELkuxMrWAohAQ the Elite Four Castle map]], you'll see a ghostly-looking Venusaur on the left of the path to the Elite Four Castle entrance. The creepy cavern/volcano vibe may be why the entire Gym Leader Castle in Pokémon Stadium 2 was made to be less scary in appearance.

to:

** The Gym Leader Castle map in the first Pokémon Stadium.''Pokémon Stadium''. You have a path with 8 gym towers in [[http://bulbapedia.bulbagarden.net/wiki/File:Gym_Leader_Stadium.png a cavernous area]] with smoke all around that seems to lead into a volcano that actively has smoke and lava pour pouring out of it. Then Then, when you beat the 8 gyms, Gyms, the smoke from the volcano reveals the Elite Four Castle built over the volcano.
*** When you take a look on [[http://www.youtube.com/watch?v=kLqVPeZaRuU&list=ELkuxMrWAohAQ the Elite Four Castle map]], you'll see a ghostly-looking Venusaur on the left of the path to the Elite Four Castle entrance. The creepy cavern/volcano vibe may be why the entire Gym Leader Castle in Pokémon ''Pokémon Stadium 2 2'' was made to be less scary in appearance.



* ThatOneSidequest: Pokemon Stadium 2's Challenge Cup Ultra Ball. Especially in round 2. There are several issues with this particular cup compared to every cup in the game.

to:

* ThatOneSidequest: Pokemon ''Pokémon Stadium 2's 2''[='=]s Challenge Cup Ultra Ball. Especially Ball, especially in round Round 2. There are several issues with this particular cup compared to every cup in the game.game:



** The second issue is the standard movesets: You usually have two attacking moves, one of the primary type, and if you are dual typed, the secondary type, or a coverage move if you are not, or don't have moves. Then its a stat/status related move, and a defensive move. Many enemies with a few exceptions, use this basic setup. However, they can give really low powered moves like Tackle or Bubble if you are unlucky, or high powered moves with low accuracy. This cripples Pokémon choices like Shuckle, Sneasel, and Chansey, who can't use their STAB moves effectively.
** The other thing is that you can't use ANY recovery moves like Recover and Rest, so if you can't get a Pokémon with Safeguard or Substitute, you are more susceptible to status moves, and the majority of trainers in this cup uses the most status moves.
** The most pressing issue are the Round 2 trainers, and to some extent, Round 1. Only 2 trainers are relatively harmless compared to six.
*** In round 2, the male Executive in the second fight has a Toxic/Protect strategy that will run through many random choices, regardless of stats, along with other moves.
*** The worst by far is the Guitarist in the fourth fight, who gets off on paralyzing your team, with a difficult combination of Electric-types, Grass-types with Stun Spore, and other random types that can have Thunder Wave or Body Slam.

to:

** The second issue is the standard movesets: You usually have two attacking moves, one of the primary type, and if you are dual typed, dual-typed, the secondary type, or a coverage move if you are not, or don't have moves. Then its a stat/status related stat/status-related move, and a defensive move. Many enemies enemies, with a few exceptions, use this basic setup. However, they can give really low powered low-powered moves like Tackle or Bubble if you are unlucky, or high powered high-powered moves with low accuracy. This cripples Pokémon choices like Shuckle, Sneasel, and Chansey, who can't use their STAB moves effectively.
** The other thing is that you can't use ANY recovery moves like Recover and Rest, so if you can't get a Pokémon with Safeguard or Substitute, you are more susceptible to status moves, and the majority of trainers in this cup uses use the most status moves.
** The most pressing issue are the Round 2 trainers, and to some extent, Round 1. Only 2 two trainers are relatively harmless compared to six.
*** In round Round 2, the male Male Executive in the second fight has a Toxic/Protect strategy that will run through many random choices, regardless of stats, along with other moves.
*** The worst by far is the Guitarist in the fourth fight, who gets off on paralyzing your team, team with a difficult combination of Electric-types, Grass-types with Stun Spore, and other random types that can have Thunder Wave or Body Slam.



*** The sixth is a Swagger-abusing team, with powerful Psychic-types that are extremely difficult to wall. Your only Dark-type selections are Sneasel, with crap Special Attack, and Murkrow, who dies to everything but Psychic, and can even die to Swagger damage.
*** The seventh is a Normal-type-using female Executive, who actually breaks the Challenge Cup standard moveset structure among teams, and uses more than two kinds of attacking moves. Her Normal-types has some dual-type coverage, and with their generally high stats, are the powerhouses of the cup. And she likes to flinch you if she has the speed advantage, usually with STAB Headbutt or Hyper Fang.
*** The eight battle has a Juggler with a completely random team, but his AI tends to be higher than the other trainers, and you probably have no continues left.

to:

*** The sixth is a Swagger-abusing team, with powerful Psychic-types that are extremely difficult to wall. Your only Dark-type selections are Sneasel, with crap Special Attack, and Murkrow, who dies to everything but Psychic, Psychic and can even die to Swagger damage.
*** The seventh is a Normal-type-using female Female Executive, who actually breaks the Challenge Cup standard moveset structure among teams, and uses more than two kinds of attacking moves. Her Normal-types has some dual-type coverage, and with their generally high stats, are the powerhouses of the cup. And she likes to flinch you if she has the speed advantage, usually with STAB Headbutt or Hyper Fang.
*** The eight eighth battle has a Juggler with a completely random team, but his AI tends to be higher than the other trainers, and you probably have no continues left. left by this point.
21st Nov '16 11:17:25 AM BSonirachi
Is there an issue? Send a Message


* BreatherBoss: Jasmine and the Kanto leaders in Pokemon Stadium 2, due to being the only trainers in their gyms. They're not neccesarily easy, but at least you don't have several other trainers to battle again if you lose to them.

to:

* BreatherBoss: Jasmine and the Kanto leaders in Pokemon Pokémon Stadium 2, due to being the only trainers in their gyms. They're not neccesarily easy, but at least you don't have several other trainers to battle again if you lose to them.



* GameBreaker: Pokemon Stadium 1 Substitute Mewtwo is what you get when substitute has been upgraded to block status (which didn't happen in the original handheld titles), OHKO moves, explosion, sometimes wrap moves, and stat reduction moves. It does reduce HP, but Mewtwo has Recover, making it near untouchable. Add in Amnesia (which raises its Special Attack and Special Defense) and Psychic (which no Pokemon is immune to, and even when resisted, 30% special drops), and nothing in the game bar a lucky speed tie (Mewtwo or Jolteon), or a Thunder Wave electrode can even inconvenience this monster. It is the single most broken moveset in Pokémon history.

to:

* GameBreaker: Pokemon Stadium 1 Substitute Mewtwo is what you get when substitute has been upgraded to block status (which didn't happen in the original handheld titles), OHKO moves, explosion, Explosion, sometimes wrap Wrap moves, and stat reduction moves. It does reduce HP, but Mewtwo has Recover, making it near untouchable. Add in Amnesia (which raises its Special Attack and Special Defense) and Psychic (which no Pokemon is immune to, and even when resisted, 30% special drops), and nothing in the game bar a lucky speed tie (Mewtwo or Jolteon), or a Thunder Wave electrode Electrode can even inconvenience this monster. It is the single most broken moveset in Pokémon history.



** The problem with this division and level in particular is that the random selections are completely imbalanced. For starters, there are NO fully evolved fire types, the only fire types you get are charmeleon, quilava, and ''ponyta'', whereas the other starter mid-evos are available in Great Ball. Compared to stuff like skarmory, quagsire, kadabra, hitmonlee, and clefable, they are terrible selections.
** The second issue is the standard movesets: You usually have two attacking moves, one of the primary type, and if you are dual typed, the secondary type, or a coverage move if you are not, or don't have moves. Then its a stat/status related move, and a defensive move. Many enemies with a few exceptions, use this basic setup. However, they can give really low powered moves like tackle or bubble if you are unlucky, or high powered moves with low accuracy. This cripples pokemon choices like shuckle, sneasel, and chansey, who can't use their stab moves effectively.
** The other thing is that you can't use ANY recovery moves like recover and rest, so if you can't get a pokemon with safeguard or substitute, you are more susceptible to status moves, and the majority of trainers in this cup uses the most status moves.
** The most pressing issue are the Round 2 trainers, and to some extent, round 1. Only 2 trainers are relatively harmless compared to six.
*** In round 2, the male executive in the second fight has a toxic/protect strategy that will run through many random choices, regardless of stats, along with other moves.
*** The worst by far is the Guitarist in the fourth fight, who gets off on paralyzing your team, with a difficult combination of electric types, grass types with stun spore, and other random types that can have thunder wave or body slam.
*** The fifth fight, a fisherman, has a mostly rain dance based water type team with ice moves, with the only non-random signature pokemon quagsire that he will ALWAYS have, and its type synergy is incredibly solid against many pokemon.
*** The sixth is a swagger abusing team, with powerful psychic types that are extremely difficult to wall. Your only dark type selection are sneasel with crap special attack, and murkrow, who dies to everything but psychic, and can even die to swagger damage.
*** The seventh is a Normal type using female executive, who actually breaks the challenge cup standard moveset structure among teams, and uses more than two kinds of attacking moves. Her normal types has some dual type coverage, and with their generally high stats, are the powerhouses of the cup. And she likes to flinch you if she has the speed advantage, usually with stab headbutt or hyper fang.
*** The eight battle has a Juggler with completely random team, but his AI tends to be higher than the other trainers, and you probably have no continues left.
** At least in master ball round 2, you could fish for Snorlax, which no matter what moveset it has, it is a reliable tank that can use every move to its advantage, and can power through every trainer except the Double teaming, status spamming Scientist and the Gentleman and his almost omniscient AI compared to every enemy in the game, who are the most dangerous trainers in the Master ball division. You get no such pokemon in the Ultra Ball division, and there are SIX dangerous trainers.

to:

** The problem with this division and level in particular is that the random selections are completely imbalanced. For starters, there are NO fully evolved fire types, Fire-types, the only fire types Fire-types you get are charmeleon, quilava, Charmeleon, Quilava, and ''ponyta'', ''Ponyta'', whereas the other starter mid-evos are available in Great Ball. Compared to stuff like skarmory, quagsire, kadabra, hitmonlee, Skarmory, Quagsire, Kadabra, Hitmonlee and clefable, Clefable, they are terrible selections.
** The second issue is the standard movesets: You usually have two attacking moves, one of the primary type, and if you are dual typed, the secondary type, or a coverage move if you are not, or don't have moves. Then its a stat/status related move, and a defensive move. Many enemies with a few exceptions, use this basic setup. However, they can give really low powered moves like tackle Tackle or bubble Bubble if you are unlucky, or high powered moves with low accuracy. This cripples pokemon Pokémon choices like shuckle, sneasel, Shuckle, Sneasel, and chansey, Chansey, who can't use their stab STAB moves effectively.
** The other thing is that you can't use ANY recovery moves like recover Recover and rest, Rest, so if you can't get a pokemon Pokémon with safeguard Safeguard or substitute, Substitute, you are more susceptible to status moves, and the majority of trainers in this cup uses the most status moves.
** The most pressing issue are the Round 2 trainers, and to some extent, round Round 1. Only 2 trainers are relatively harmless compared to six.
*** In round 2, the male executive Executive in the second fight has a toxic/protect Toxic/Protect strategy that will run through many random choices, regardless of stats, along with other moves.
*** The worst by far is the Guitarist in the fourth fight, who gets off on paralyzing your team, with a difficult combination of electric types, grass types Electric-types, Grass-types with stun spore, Stun Spore, and other random types that can have thunder wave Thunder Wave or body slam.Body Slam.
*** The fifth fight, a fisherman, Fisherman, has a mostly rain dance based water type Rain Dance-based Water-type team with ice Ice moves, with the only non-random signature pokemon quagsire Pokémon Quagsire that he will ALWAYS have, and its type synergy is incredibly solid against many pokemon.
PokÉmon.
*** The sixth is a swagger abusing Swagger-abusing team, with powerful psychic types Psychic-types that are extremely difficult to wall. Your only dark type selection Dark-type selections are sneasel Sneasel, with crap special attack, Special Attack, and murkrow, Murkrow, who dies to everything but psychic, Psychic, and can even die to swagger Swagger damage.
*** The seventh is a Normal type using Normal-type-using female executive, Executive, who actually breaks the challenge cup Challenge Cup standard moveset structure among teams, and uses more than two kinds of attacking moves. Her normal types Normal-types has some dual type dual-type coverage, and with their generally high stats, are the powerhouses of the cup. And she likes to flinch you if she has the speed advantage, usually with stab headbutt STAB Headbutt or hyper fang.
Hyper Fang.
*** The eight battle has a Juggler with a completely random team, but his AI tends to be higher than the other trainers, and you probably have no continues left.
** At least in master ball round Master Ball Round 2, you could fish for Snorlax, which no matter what moveset it has, it is a reliable tank that can use every move to its advantage, and can power through every trainer except the Double teaming, status spamming Teaming status-spamming Scientist and the Gentleman and his almost omniscient AI compared to every enemy in the game, who are the most dangerous trainers in the Master ball Ball division. You get no such pokemon Pokémon in the Ultra Ball division, and there are SIX dangerous trainers.
This list shows the last 10 events of 71. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=YMMV.PokemonStadium