History YMMV / PokemonDiamondAndPearl

12th Jul '16 7:47:25 PM SirVancelot131
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** Combined a bit with SequelDifficultySpike, there are a few prevailing rumors about how the Sinnoh region's layout necessitating quite a bit of region-hopping and backtracking throughout ''Diamond and Pearl'''s adventure caused some serious frustrations in young, first-time Pokémon players.[[labelnote:To elaborate]]Right off the bat, the game goes from sending you east of Jubilife to Oreburgh. through the interconnecting tunnel, for the first Gym Badge, only to then make you backtrack to Jubilife, essentially going out of your way, to go to the next Gym, since you can't get to Eterna City the direct route north of Oreburgh without a bicycle, which you can only get in Eterna City. And this is a more ''tame'' example. The Hearthome-Solaceon-Vielstone-Pastoria loop is another. Then there's trying to find your way to Snowpoint through Mt. Coronet, assuming you know to go there in the first place to do so. The mandatory Strength HM being in the Lost Tower, a location you are expected to go to simply out of the adventurous spirit of a Trainer that you possess, but that you are otherwise not railroaded into doing so, was another cause of frustration for these young newcomers. That it ''is'' mandatory likely wouldn't become apparent until after you found yourself stuck in front of a big rock with seemingly nowhere else to go, at which point most newcomers likely wouldn't even know that Strength is required to bypass the obstacle, let alone where to find the HM.[[/labelnote]] Complaints from these frustrations are sometimes attributed to ''Platinum'' and beyond's [[SlidingScaleOfLinearityVsOpenness linearity boost]] of their main adventures.[[labelnote:For Example]]Though the Jubilife-to-Oreburgh-back to Jubilife-to Eterna portion remained, the game becomes more streamlined at Hearthome. You are made to face Fantina right when you arrive as opposed to when you return, and are then railroaded to Vielstone then Pastoria, through Solaceon and the now completely optional Lost Tower in between, in that order, with the side effect of making the Pastoria to Hearthome route redundant and optional. Furthermore, not only is the way to Snowpoint pointed out more clearly than before, but the once optional Iron Island sub-quest was made mandatory, with you gifted the Strength HM upon its completion.[[/labelnote]] Similarly, the general SurpriseDifficulty in Cynthia's team, Region Champion or no, may be considered a possible contributing factor for anyone who finds later games' regions' end game foes to be easier than they would prefer.[[labelnote:In relation to Platinum]]The expanded Pokédex that allowed the Gym Leaders and Elite Four to have more type-appropriate teams also generally made them [[PoorPredictableRock weaker]]. Also, Cynthia, while still a challenge, had her team's Levels' lowered, which made her a bit more manageable.[[/labelnote]]

to:

** Combined a bit with SequelDifficultySpike, there are a few prevailing rumors about how the Sinnoh region's layout necessitating quite a bit of region-hopping and backtracking throughout ''Diamond and Pearl'''s adventure caused some serious frustrations in young, first-time Pokémon players.[[labelnote:To elaborate]]Right off the bat, the game goes from sending you east of Jubilife to Oreburgh. through the interconnecting tunnel, for the first Gym Badge, only to then make you backtrack to Jubilife, essentially going out of your way, to go to the next Gym, since you can't get to Eterna City the direct route north of Oreburgh without a bicycle, which you can only get in Eterna City. And this is a more ''tame'' example. The Hearthome-Solaceon-Vielstone-Pastoria loop is another. Then there's trying to find your way to Snowpoint through Mt. Coronet, assuming you know to go there in the first place to do so. The mandatory Strength HM being in the Lost Tower, a location you are expected to go to simply out of the adventurous spirit of a Trainer that you possess, but that you are otherwise not railroaded into doing so, was another cause of frustration for these young newcomers. That it ''is'' mandatory likely wouldn't become apparent until after you found yourself stuck in front of a big rock with seemingly nowhere else to go, at which point most newcomers likely wouldn't even know that Strength is required to bypass the obstacle, let alone where to find the HM.[[/labelnote]] Complaints from these frustrations are sometimes attributed to ''Platinum'' and beyond's [[SlidingScaleOfLinearityVsOpenness linearity boost]] of their main adventures.[[labelnote:For Example]]Though the Jubilife-to-Oreburgh-back to Jubilife-to Eterna portion remained, the game becomes more streamlined at Hearthome. You are made to face Fantina right when you arrive as opposed to when you return, and are then railroaded to Vielstone then Pastoria, through Solaceon and the now completely optional Lost Tower in between, in that order, with the side effect of making the Pastoria to Hearthome route redundant and optional. Furthermore, not only is the way to Snowpoint pointed out more clearly than before, but the once optional Iron Island sub-quest was made mandatory, with you gifted the Strength HM upon its completion.[[/labelnote]] Similarly, the general SurpriseDifficulty in Cynthia's team, Region Champion or no, may be considered a possible contributing factor for anyone who finds later games' regions' end game foes to be easier than they would prefer.[[labelnote:In relation to Platinum]]The expanded Pokédex that allowed the Gym Leaders and Elite Four to have more type-appropriate teams also generally made them [[PoorPredictableRock weaker]].weaker]], though they improvised better counters to Pokemon they are weak against. Also, Cynthia, while still a challenge, had her team's Levels' lowered, which made her a bit more manageable.[[/labelnote]]
7th Jul '16 7:22:17 PM Ferot_Dreadnaught
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* ToughActToFollow: Not the games themselves, (see BrokenBase, LoveItOrHateIt, CriticalDissonance, SoOKItsAverage and TheyJustDidntCare for why) but a specific Pokémon example in Lucario; it is regarded as a really well-handled, well-promoted Pokémon. Its obvious successor [[VideoGame/PokemonBlackAndWhite Zoroark]] did ''not'' fare as well and fans were largely indifferent to it, and Lucario was later promoted over it. The same was later attempted with [[VideoGame/PokemonXAndY Mega Mewtwo Y]], but the questionably-handled ''Anime/PokemonGenesectAndTheLegendAwakened'' prevented it from reaching Lucario's level of success.[[note]]However, Mewtwo in general is still as popular as ever, and Mega Mewtwo Y's less questionably-handled reappearance in ''VideoGame/SuperSmashBros'' helped the fanbase warm up to it somewhat.[[/note]]

to:

* ToughActToFollow: Not the games themselves, (see BrokenBase, LoveItOrHateIt, CriticalDissonance, SoOKItsAverage and TheyJustDidntCare for why) but a specific Pokémon example in Lucario; it is regarded as a really well-handled, well-promoted Pokémon. Its obvious successor [[VideoGame/PokemonBlackAndWhite Zoroark]] did ''not'' fare as well and fans were largely indifferent to it, and Lucario was later promoted over it. The same was later attempted with [[VideoGame/PokemonXAndY Mega Mewtwo Y]], but the questionably-handled ''Anime/PokemonGenesectAndTheLegendAwakened'' prevented it from reaching Lucario's level of success.[[note]]However, Mewtwo in general is still as popular as ever, and Mega Mewtwo Y's less questionably-handled reappearance in ''VideoGame/SuperSmashBros'' helped the fanbase warm up to it somewhat.[[/note]]
7th Jul '16 6:48:06 PM Ferot_Dreadnaught
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* TheyJustDidntCare:
** Some of the contest types of moves introduced in this generation seem... odd choices, to say the least. Most glaring is Close Combat being classed as a Smart move, and Brave Bird being Cute when about 90% of Flying moves are Cool.
** The original Sinnoh Pokédex has some shades of this since unlike the low framerate issue (which stems from Game Freak's initial difficulties with the DS engine) there is no reason why the dex is so small to begin with. Most glaringly it doesn't include some species that debuted in that generation (Magmortar, Electivire and Rotom being the more notable examples), making them strictly post-game.
3rd Jul '16 4:49:18 PM StarSword
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* GameBreakingBug: The online trading concept solves a major problem with earlier games in the series (being unable to complete the Pokedex if you didn't know any other players in real life), but has its own problems such as lacking the ability to filter existing trade offers by common categories such as excluding legendary Pokemon or listing only Mons you actually possess. It will also only display up to seven offers at a time. This means that if you search for particular normal Mons you'll often end up with a pile of completely unusable offers of people trying to trade sundry common Mons for legendaries.
1st Jul '16 7:04:28 AM SeaRover
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* FunnyAneurysmMoment: Gardenia has a known fear of Ghost-types, and at one point, even shows fear at the possibility of there ever being a Grass/Ghost type. [[VideoGame/PokemonXAndY Well, here's hoping she doesn't want to visit Kalos anytime soon.]]



** Gardenia has a known fear of Ghost-types, and at one point, even shows fear at the possibility of there ever being a Grass/Ghost type. [[VideoGame/PokemonXAndY Well, here's hoping she doesn't want to visit Kalos anytime soon.]]
1st Jun '16 2:12:03 AM mysterykcad
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* EarWorm: The Game Corner's theme is incredibly catchy. It has a rave-music feel to it, and if you're going for 100% completion, you'll be spending a lot of time listening to it trying to earn all of the prizes. As an added bonus, it also incorporates a bit of the original Kanto Game Corner's theme.
27th May '16 4:53:24 PM TheHolotome
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** Combined a bit with SequelDifficultySpike, there are a few prevailing rumors about how the Sinnoh region's layout necessitating quite a bit of region-hopping and backtracking throughout ''Diamond and Pearl'''s adventure caused some serious frustrations in young, first-time Pokémon players.[[labelnote:To elaborate]]Right off the bat, the game goes from sending you east of Jubilife to Oreburgh. through the interconnecting tunnel, for the first Gym Badge, only to then make you backtrack to Jubilife, essentially going out of your way, to go to the next Gym, since you can't get to Eterna City the direct route north of Oreburgh without a bicycle, which you do not have at that time. And this is a more ''tame'' example. The Hearthome-Solaceon-Vielstone-Pastoria loop is another. Then there's trying to find your way to Snowpoint through Mt. Coronet, assuming you know to go there in the first place to do so. The mandatory Strength HM being in the Lost Tower, a location you are expected to go to simply out of the adventurous spirit of a Trainer that you possess, but that you are otherwise not railroaded into doing so, was another cause of frustration for these young newcomers. That it ''is'' mandatory likely wouldn't become apparent until after you found yourself stuck in front of a big rock with seemingly nowhere else to go, at which point most newcomers likely wouldn't even know that Strength is required to bypass the obstacle, let alone where to find the HM.[[/labelnote]] Complaints from these frustrations are sometimes attributed to ''Platinum'' and beyond's [[SlidingScaleOfLinearityVsOpenness linearity boost]] of their main adventures.[[labelnote:For Example]]Though the Jubilife-to-Oreburgh-back to Jubilife-to Eterna portion remained, the game becomes more streamlined at Hearthome. You are made to face Fantina right when you arrive as opposed to when you return, and are then railroaded to Vielstone then Pastoria, through Solaceon and the now completely optional Lost Tower in between, in that order, with the side effect of making the Pastoria to Hearthome route redundant and optional. Furthermore, not only is the way to Snowpoint pointed out more clearly than before, but the once optional Iron Island sub-quest was made mandatory, with you gifted the Strength HM upon its completion.[[/labelnote]] Similarly, the general SurpriseDifficulty in Cynthia's team, Region Champion or no, may be considered a possible contributing factor for anyone who finds later games' regions' end game foes to be easier than they would prefer.[[labelnote:In relation to Platinum]]The expanded Pokédex that allowed the Gym Leaders and Elite Four to have more type-appropriate teams also generally made them [[PoorPredictableRock weaker]]. Also, Cynthia, while still a challenge, had her team's Levels' lowered, which made her a bit more manageable.[[/labelnote]]

to:

** Combined a bit with SequelDifficultySpike, there are a few prevailing rumors about how the Sinnoh region's layout necessitating quite a bit of region-hopping and backtracking throughout ''Diamond and Pearl'''s adventure caused some serious frustrations in young, first-time Pokémon players.[[labelnote:To elaborate]]Right off the bat, the game goes from sending you east of Jubilife to Oreburgh. through the interconnecting tunnel, for the first Gym Badge, only to then make you backtrack to Jubilife, essentially going out of your way, to go to the next Gym, since you can't get to Eterna City the direct route north of Oreburgh without a bicycle, which you do not have at that time.can only get in Eterna City. And this is a more ''tame'' example. The Hearthome-Solaceon-Vielstone-Pastoria loop is another. Then there's trying to find your way to Snowpoint through Mt. Coronet, assuming you know to go there in the first place to do so. The mandatory Strength HM being in the Lost Tower, a location you are expected to go to simply out of the adventurous spirit of a Trainer that you possess, but that you are otherwise not railroaded into doing so, was another cause of frustration for these young newcomers. That it ''is'' mandatory likely wouldn't become apparent until after you found yourself stuck in front of a big rock with seemingly nowhere else to go, at which point most newcomers likely wouldn't even know that Strength is required to bypass the obstacle, let alone where to find the HM.[[/labelnote]] Complaints from these frustrations are sometimes attributed to ''Platinum'' and beyond's [[SlidingScaleOfLinearityVsOpenness linearity boost]] of their main adventures.[[labelnote:For Example]]Though the Jubilife-to-Oreburgh-back to Jubilife-to Eterna portion remained, the game becomes more streamlined at Hearthome. You are made to face Fantina right when you arrive as opposed to when you return, and are then railroaded to Vielstone then Pastoria, through Solaceon and the now completely optional Lost Tower in between, in that order, with the side effect of making the Pastoria to Hearthome route redundant and optional. Furthermore, not only is the way to Snowpoint pointed out more clearly than before, but the once optional Iron Island sub-quest was made mandatory, with you gifted the Strength HM upon its completion.[[/labelnote]] Similarly, the general SurpriseDifficulty in Cynthia's team, Region Champion or no, may be considered a possible contributing factor for anyone who finds later games' regions' end game foes to be easier than they would prefer.[[labelnote:In relation to Platinum]]The expanded Pokédex that allowed the Gym Leaders and Elite Four to have more type-appropriate teams also generally made them [[PoorPredictableRock weaker]]. Also, Cynthia, while still a challenge, had her team's Levels' lowered, which made her a bit more manageable.[[/labelnote]]
27th May '16 4:47:18 PM TheHolotome
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** Combined a bit with SequelDifficultySpike, there are a few prevailing rumors about how the Sinnoh region's layout necessitating quite a bit of region-hopping and backtracking throughout ''Diamond and Pearl'''s adventure caused some serious frustrations in young, first-time Pokémon players.[[labelnote:To elaborate]]Right off the bat, the game goes from sending you east of Jubilife to Oreburgh. through the interconnecting tunnel, for the first Gym Badge, only to then make you backtrack to Jubilife, essentially going out of your way, to go to the next Gym, since you can't get to Eterna City the direct route north of Oreburgh without a bicycle, which you do not have at that time. And this is a more ''tame'' example. The Hearthome-Soalceon-Vielstone-Pastoria loop is another. Then there's trying to find your way to Snowpoint through Mt. Coronet, assuming you know to go there in the first place to do so. The mandatory Strength HM being in the Lost Tower, a location you are expected to go to simply out of the adventurous spirit of a Trainer that you possess, but that you are otherwise not railroaded into doing so, was another cause of frustration for these young newcomers. That it ''is'' mandatory likely wouldn't become apparent until after you found yourself stuck in front of a big rock with seemingly nowhere else to go, at which point most newcomers likely wouldn't even know that Strength is required to bypass the obstacle, let alone where to find the HM.[[/labelnote]] Complaints from these frustrations are sometimes attributed to ''Platinum'' and beyond's [[SlidingScaleOfLinearityVsOpenness linearity boost]] of their main adventures.[[labelnote:For Example]]Though the Jubilife-to-Oreburgh-back to Jubilife-to Eterna portion remained, the game becomes more streamlined at Hearthome. You are made to face Fantina right when you arrive as opposed to when you return, and are then railroaded to Vielstone then Pastoria, through Solaceon and the now completely optional Lost Tower in between, in that order, with the side effect of making the Pastoria to Hearthome route redundant and optional. Furthermore, not only is the way to Snowpoint pointed out more clearly than before, but the once optional Iron Island sub-quest was made mandatory, with you gifted the Strength HM upon its completion.[[/labelnote]] Similarly, the general SurpriseDifficulty in Cynthia's team, Region Champion or no, may be considered a possible contributing factor for anyone who finds later games' regions' end game foes to be easier than they would prefer.[[labelnote:In relation to Platinum]]The expanded Pokédex that allowed the Gym Leaders and Elite Four to have more type-appropriate teams also generally made them [[PoorPredictableRock weaker]]. Also, Cynthia, while still a challenge, had her team's Levels' lowered, which made her a bit more manageable.[[/labelnote]]

to:

** Combined a bit with SequelDifficultySpike, there are a few prevailing rumors about how the Sinnoh region's layout necessitating quite a bit of region-hopping and backtracking throughout ''Diamond and Pearl'''s adventure caused some serious frustrations in young, first-time Pokémon players.[[labelnote:To elaborate]]Right off the bat, the game goes from sending you east of Jubilife to Oreburgh. through the interconnecting tunnel, for the first Gym Badge, only to then make you backtrack to Jubilife, essentially going out of your way, to go to the next Gym, since you can't get to Eterna City the direct route north of Oreburgh without a bicycle, which you do not have at that time. And this is a more ''tame'' example. The Hearthome-Soalceon-Vielstone-Pastoria Hearthome-Solaceon-Vielstone-Pastoria loop is another. Then there's trying to find your way to Snowpoint through Mt. Coronet, assuming you know to go there in the first place to do so. The mandatory Strength HM being in the Lost Tower, a location you are expected to go to simply out of the adventurous spirit of a Trainer that you possess, but that you are otherwise not railroaded into doing so, was another cause of frustration for these young newcomers. That it ''is'' mandatory likely wouldn't become apparent until after you found yourself stuck in front of a big rock with seemingly nowhere else to go, at which point most newcomers likely wouldn't even know that Strength is required to bypass the obstacle, let alone where to find the HM.[[/labelnote]] Complaints from these frustrations are sometimes attributed to ''Platinum'' and beyond's [[SlidingScaleOfLinearityVsOpenness linearity boost]] of their main adventures.[[labelnote:For Example]]Though the Jubilife-to-Oreburgh-back to Jubilife-to Eterna portion remained, the game becomes more streamlined at Hearthome. You are made to face Fantina right when you arrive as opposed to when you return, and are then railroaded to Vielstone then Pastoria, through Solaceon and the now completely optional Lost Tower in between, in that order, with the side effect of making the Pastoria to Hearthome route redundant and optional. Furthermore, not only is the way to Snowpoint pointed out more clearly than before, but the once optional Iron Island sub-quest was made mandatory, with you gifted the Strength HM upon its completion.[[/labelnote]] Similarly, the general SurpriseDifficulty in Cynthia's team, Region Champion or no, may be considered a possible contributing factor for anyone who finds later games' regions' end game foes to be easier than they would prefer.[[labelnote:In relation to Platinum]]The expanded Pokédex that allowed the Gym Leaders and Elite Four to have more type-appropriate teams also generally made them [[PoorPredictableRock weaker]]. Also, Cynthia, while still a challenge, had her team's Levels' lowered, which made her a bit more manageable.[[/labelnote]]
27th May '16 4:43:31 PM TheHolotome
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Added DiffLines:

** Combined a bit with SequelDifficultySpike, there are a few prevailing rumors about how the Sinnoh region's layout necessitating quite a bit of region-hopping and backtracking throughout ''Diamond and Pearl'''s adventure caused some serious frustrations in young, first-time Pokémon players.[[labelnote:To elaborate]]Right off the bat, the game goes from sending you east of Jubilife to Oreburgh. through the interconnecting tunnel, for the first Gym Badge, only to then make you backtrack to Jubilife, essentially going out of your way, to go to the next Gym, since you can't get to Eterna City the direct route north of Oreburgh without a bicycle, which you do not have at that time. And this is a more ''tame'' example. The Hearthome-Soalceon-Vielstone-Pastoria loop is another. Then there's trying to find your way to Snowpoint through Mt. Coronet, assuming you know to go there in the first place to do so. The mandatory Strength HM being in the Lost Tower, a location you are expected to go to simply out of the adventurous spirit of a Trainer that you possess, but that you are otherwise not railroaded into doing so, was another cause of frustration for these young newcomers. That it ''is'' mandatory likely wouldn't become apparent until after you found yourself stuck in front of a big rock with seemingly nowhere else to go, at which point most newcomers likely wouldn't even know that Strength is required to bypass the obstacle, let alone where to find the HM.[[/labelnote]] Complaints from these frustrations are sometimes attributed to ''Platinum'' and beyond's [[SlidingScaleOfLinearityVsOpenness linearity boost]] of their main adventures.[[labelnote:For Example]]Though the Jubilife-to-Oreburgh-back to Jubilife-to Eterna portion remained, the game becomes more streamlined at Hearthome. You are made to face Fantina right when you arrive as opposed to when you return, and are then railroaded to Vielstone then Pastoria, through Solaceon and the now completely optional Lost Tower in between, in that order, with the side effect of making the Pastoria to Hearthome route redundant and optional. Furthermore, not only is the way to Snowpoint pointed out more clearly than before, but the once optional Iron Island sub-quest was made mandatory, with you gifted the Strength HM upon its completion.[[/labelnote]] Similarly, the general SurpriseDifficulty in Cynthia's team, Region Champion or no, may be considered a possible contributing factor for anyone who finds later games' regions' end game foes to be easier than they would prefer.[[labelnote:In relation to Platinum]]The expanded Pokédex that allowed the Gym Leaders and Elite Four to have more type-appropriate teams also generally made them [[PoorPredictableRock weaker]]. Also, Cynthia, while still a challenge, had her team's Levels' lowered, which made her a bit more manageable.[[/labelnote]]
13th May '16 4:15:43 AM flamemario12
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* FanNickname: Abomasnow's name is often changed to Obamasnow (whether the intent is positive or negative depends on the nicknamer).
This list shows the last 10 events of 398. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=YMMV.PokemonDiamondAndPearl