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TRS wick cleanupTier Induced Scrappy has been split and disambiguated. Deleted due to lack of a mention of the audience's reaction


* TierInducedScrappy:
** Weapons with bad [=PAs=], especially bad 3rd Gen [=PAs=]. The most infamous examples are Wired Lance and Bullet Bow; both Kaiser Rise and Million Storm have among the worst DPS and DPP in the game, and unlike niche [=PAs=] like Tears Grid possess little, if any utility whatsoever. 4th Gen did very little to change the meta; most of the bad weapons still have bad [=PAs=] (Holding Current), Dual Blades improved to "somewhat usable" with Kestrel Rampage, and some of the already-great weapons got ''even better'' [=PAs=] (Moment Gale is relatively weak but has massive coverage while Bloody Sarabande's DPS is almost GameBreaker tier).
** Most Tech weapons are niche at best due to Techniques being left in the dust in favor of [=PAs=]. Long story short, game mechanics do not favor Techniques, as the elemental damage of the Technique takes priority over anything else. This makes specializing for certain endgame content difficult, and most Techniques do not have the DPS or DPP to keep pace with top tier [=PAs=] like Slash Rave.
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* FanNickname:
** The term "frame" originated as a Japanese nickname for the game's individual damage multiplier system, which was subsequently adopted by Western players.
** "Beyblades" for [[DemonicSpiders Paji-Gowans]], named after their [[ThatOneAttack spin move]] that has a good tendency to OneHitKill in endgame content.
** "Baseball" for [[GameBreaker Solid Straight]].
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** E-Frames are slowly falling into this, mostly because E is the most common damage type in the game, so practically everyone and their aunt has a solid E-Frame. It's even worse if you get a 12★ whose damage type is E, since they more or less obsolete 11★ E-Frames, making most conventional [=esScratches=] almost useless to play outside of the Seasonal 12★ and some Photon Arts and Techniques.

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** E-Frames are slowly falling into this, mostly because E is the most common damage type in the game, so practically everyone and their aunt has a solid E-Frame. It's even worse if you get a 12★ whose damage type is E, since they more or less obsolete 11★ E-Frames, making most conventional [=esScratches=] almost useless to play outside of the Seasonal 12★ and some Photon Arts and Techniques. However, by 2021 and 2022, the game shifted over to making W-Frames and Z-Frames the most common "generic" frames, making the older E-Frames more useful when they synergize well with W and Z.
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** Assault Rifle, more specifically Parallel Slider Type-0, is ''the de facto'' weapon and PA for Extreme Survival. Having a high hit rate makes LifeDrain very powerful, and not having to chase down enemies on foot makes mowing down enemies much more efficient. Parallel Slider also enables movement while attacking, making it possible to earn more points by gliding and shooting simultaneously.

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** As of the release of 3rd Generation [=PAs=], this effect has mostly evened out with a wider variety of top tier weapons. Gunslashes (ironically), Jet Boots, and Twin Daggers remain the most common weapons, but other contenders include Double Sabers, Assault Rifles, and Knuckles.

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** As of the release of 3rd Generation [=PAs=], this effect has mostly evened out with a wider variety of top tier weapons. Gunslashes (ironically), Gunslashes, Jet Boots, and Twin Daggers remain the most common weapons, but other contenders include Double Sabers, Assault Rifles, and Knuckles.



* GameBreaker: Out of all the Chips in the game, none are more extreme than the humble yet insanely powerful Solid Straight. What appears to be your average freebie 11★ Chip turns into a terrifying monster of a Chip when fully powered, starting from a mediocre 19 Cost 110%/120% U Frame to an almighty ''13 Cost 210%/220% U Frame'' after Plugs 1 and 3 are maxed out. His low cost and exceedingly high multiplier make him one of the strongest slot fillers in the game with among the highest DPC ratios of any Chip, completely obsoleting nearly every other slot filler and 11★ in the game. He's one of the few Chips to have the honor of having a FanNickname: [[ExactlyWhatItSaysOnTheTin "baseball"]].

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* GameBreaker: GameBreaker:
**
Out of all the Chips in the game, none are more extreme than the humble yet insanely powerful Solid Straight. What appears to be your average freebie 11★ Chip turns into a terrifying monster of a Chip when fully powered, starting from a mediocre 19 Cost 110%/120% U Frame to an almighty ''13 Cost 210%/220% U Frame'' after Plugs 1 and 3 are maxed out. His low cost and exceedingly high multiplier make him one of the strongest slot fillers in the game with among the highest DPC ratios of any Chip, completely obsoleting nearly every other slot filler and 11★ in the game. He's one of the few Chips to have the honor of having a FanNickname: [[ExactlyWhatItSaysOnTheTin "baseball"]]. Even after a substantial nerf, Solid Straight still has the best cost-to-damage ratio in the game and is still very commonly used in multi-element decks.
** Meteor Fist, in a stark contrast to its AwesomeButImpractical ''[=PSO2=]'' counterpart, is commonly considered the best PA in the game for Emergency Quests. It is the only ranged PA that Knuckles has, but the nature of the attack means that it almost always hits, and although it is a RandomizedDamageAttack, rolling the big fist produces the hardest-hitting attack in the entire game, being capable of exceeding the 999,999,999 visual damage cap and vaporizing XH x10 bosses in a single blow. For even more ridiculous shenanigans, it's the only PA to also get a LethalJokeWeapon variant in Meteor Gyu, which has identical functionality but comes at max Ability Level and [[ImprobableWeaponUser weaponizes the titular character from the spinoff manga]]. Having both Meteor Fist ''and'' Meteor Gyu allows you to slot one of them in the Link Slot, giving you two Meteor Fists for the price of one!

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* RescuedFromTheScrappyHeap: Bullet Bows, previously a bottom-tier weapon, received the 4th Gen PA Master Shot in mid-2020. Master Shot at first glance appears to be terrible, with a poor DPP rating due to its relatively high cost; however, its surprisingly fast execution gives it a very high DPS rating. When Challenge Mission rolled around after the launch of Master Shot, Bullet Bow ''dominated'' rankings charts universally due to both its extremely high DPS combined with strong decks designed to offset its high CP cost and keep damage flowing.



** Weapons with bad [=PAs=], especially bad 3rd Gen [=PAs=]. The most infamous examples are Wired Lance and Bullet Bow; both Kaiser Rise and Million Storm have among the worst DPS and DPP in the game, and unlike niche [=PAs=] like Tears Grid possess little, if any utility whatsoever. 4th Gen did very little to change the meta; most of the bad weapons still have bad [=PAs=] (Penetrating Arrow and Holding Current), Dual Blades improved to "somewhat usable" with Kestrel Rampage, and some of the already-great weapons got ''even better'' [=PAs=] (Moment Gale is relatively weak but has massive coverage while Bloody Sarabande's DPS is almost GameBreaker tier).

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** Weapons with bad [=PAs=], especially bad 3rd Gen [=PAs=]. The most infamous examples are Wired Lance and Bullet Bow; both Kaiser Rise and Million Storm have among the worst DPS and DPP in the game, and unlike niche [=PAs=] like Tears Grid possess little, if any utility whatsoever. 4th Gen did very little to change the meta; most of the bad weapons still have bad [=PAs=] (Penetrating Arrow and Holding (Holding Current), Dual Blades improved to "somewhat usable" with Kestrel Rampage, and some of the already-great weapons got ''even better'' [=PAs=] (Moment Gale is relatively weak but has massive coverage while Bloody Sarabande's DPS is almost GameBreaker tier).
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** Weapons with bad [=PAs=], especially bad 3rd Gen [=PAs=]. The most infamous examples are Wired Lance and Bullet Bow; both Kaiser Rise and Million Storm have among the worst DPS and DPP in the game, and unlike niche [=PAs=] like Tears Grid possess little, if any utility whatsoever.

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** Weapons with bad [=PAs=], especially bad 3rd Gen [=PAs=]. The most infamous examples are Wired Lance and Bullet Bow; both Kaiser Rise and Million Storm have among the worst DPS and DPP in the game, and unlike niche [=PAs=] like Tears Grid possess little, if any utility whatsoever. 4th Gen did very little to change the meta; most of the bad weapons still have bad [=PAs=] (Penetrating Arrow and Holding Current), Dual Blades improved to "somewhat usable" with Kestrel Rampage, and some of the already-great weapons got ''even better'' [=PAs=] (Moment Gale is relatively weak but has massive coverage while Bloody Sarabande's DPS is almost GameBreaker tier).
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* HilariousInHindsight: Creator/TomoyoKurosawa voices a strong female lead with mysterious superpowers and bunny ears. Fast forward to 2019, and this exact character description can be applied to [[{{VideoGame/Arknights}} a different mobile game character.]]

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* HilariousInHindsight: Creator/TomoyoKurosawa voices a [[{{Moe}} super-adorable]] yet surprisingly strong female lead with mysterious superpowers and bunny ears. Fast forward to 2019, and this exact character description can be applied to [[{{VideoGame/Arknights}} a different mobile game character.]]
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* HilariousInHindsight: Creator/TomoriKusunoki voices a strong female lead with mysterious superpowers and bunny ears. Fast forward to 2019, and this exact character description can be applied to [[{{VideoGame/Arknights}} a different mobile game character.]]

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* HilariousInHindsight: Creator/TomoriKusunoki Creator/TomoyoKurosawa voices a strong female lead with mysterious superpowers and bunny ears. Fast forward to 2019, and this exact character description can be applied to [[{{VideoGame/Arknights}} a different mobile game character.]]
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* HilariousInHindsight: Creator/TomoyoKusunoki voices a strong female lead with mysterious superpowers and bunny ears. Fast forward to 2019, and this exact character description can be applied to [[{{VideoGame/Arknights}} a different mobile game character.]]

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* HilariousInHindsight: Creator/TomoyoKusunoki Creator/TomoriKusunoki voices a strong female lead with mysterious superpowers and bunny ears. Fast forward to 2019, and this exact character description can be applied to [[{{VideoGame/Arknights}} a different mobile game character.]]
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* HilariousInHindsight: Creator/TomoyoKusunoki voices a strong female lead with mysterious superpowers and bunny ears. Fast forward to 2019, and this exact character description can be applied to [[{{VideoGame/Arknights}} a different mobile game character.]]

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** El Dagans. Fast, extremely aggressive, tankier than regular Dagans, and anything they do will chew through your health at an insane rate. They also tend to attack in groups of two or more, if one wasn't enough.
** Regular Dagans are also rather fearsome due to possessing a fast claw attack that has disproportionately high damage. On EX Quests, one quick swipe can deal over '''1000''' damage.
** El Ahdas are like El Dagans, but have even more health and more irritating and stronger attacks. Thankfully, unlike El Dagans, they also tend to attack one at a time, though they're usually accompanied by other mooks.

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** El Dagans. Fast, extremely aggressive, tankier than regular Dagans, and anything they do will chew through your health at an insane rate. They also tend to attack in groups of two or more, if one wasn't enough.
** Regular Dagans are also rather fearsome due to possessing a fast claw attack that has disproportionately high damage. On EX Quests, one quick swipe can deal over '''1000''' damage.
** El Ahdas are among the most notorious enemies in the game. In endgame content, they have way too much health, unpredictable movement patterns, and enough damage to OneHitKill. Content like El Dagans, but have even more health and more irritating and stronger attacks. Thankfully, unlike El Dagans, they Nightmare Tower also tend ensures that you will fight ''multiple'' El Ahdas simultaneously, a staggeringly tall order when the nature of the camera makes it easy for them to attack one at a time, though they're usually accompanied by other mooks.gang up on you and hit you from your blind spots.


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** Most Kuronian mooks have a variety of hard-hitting attacks with wide coverage and lingering hitboxes. Unlike El Ahdas, they aren't super difficult to kill, but if you make a mistake they will eat your HP like a fat kid in a candy store.


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* TierInducedScrappy:
** Weapons with bad [=PAs=], especially bad 3rd Gen [=PAs=]. The most infamous examples are Wired Lance and Bullet Bow; both Kaiser Rise and Million Storm have among the worst DPS and DPP in the game, and unlike niche [=PAs=] like Tears Grid possess little, if any utility whatsoever.
** Most Tech weapons are niche at best due to Techniques being left in the dust in favor of [=PAs=]. Long story short, game mechanics do not favor Techniques, as the elemental damage of the Technique takes priority over anything else. This makes specializing for certain endgame content difficult, and most Techniques do not have the DPS or DPP to keep pace with top tier [=PAs=] like Slash Rave.
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** As of the release of 3rd Generation [=PAs=], this effect has mostly evened out with a wider variety of top tier weapons. Gunslashes (ironically), Jet Boots, and Twin Daggers remain the most common weapons, but other contenders include Double Sabers, Assault Rifles, and Knuckles.

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* GameBreaker:
** Spread Needle is basically a better Missouri with a chase bonus that boosts the effects of chase damage. Pair with one of the two Seraphy Illustration Chips for maximum damage shenanigans.
** Yamigarasu is a high damage status damage booster that is a combination of a better Saga (+180% damage vs. status afflicted enemies) and a status affliction Chip. She is the strongest Chip in her category due to status damage Chips simply not being common.
** Elder Rebellion has a massively broken power-to-cost ratio, practically infinite range, and is the only attack that can be cancelled mid-animation via swiping, which performs Stylish Roll, a slow-motion dodge that has a ton of invincibility and performs a normal attack that restores your PP in the process. Twin Machineguns by extension are also this due to having the fastest rate of attack in the game, allowing them to easily proc Passives with Low activation rates.
** [[Anime/PhantasyStarOnline2TheAnimation Rina [Premium]/SORO [S Premium[=]=]]] grants a 60-second duration during which you gain a gradually-increasing damage buff that caps out at +180% after 18 seconds. While not game-breaking on her own, she possesses a damage type that no other Chip has, allowing her to ''stack with other {{Game Breaker}}s'' '''multiplicatively'''.
** Diffuse Shell can hit insanely hard by normal standards. It's possible to hit 999,999 for two hits in a row in one cast.
** Elder Rebellion has since been [[PowerCreep power creeped]] by Facet Folia. Close ranged, but hits a ''ridiculous'' number of times while having invulnerability throughout the animation, making it both extremely safe to spam and insanely powerful. Higher-end builds commonly see '''six digit hits''' with this Art, and if you have a really good build with Nesis Arion, you can '''''hit the damage cap''''' on most of the hits!
** Darker Busters [Anniversary] was actually bad enough that even the Japanese playerbase complained about SEGA cashgrabbing on 48 Hour Limited Scratches. It's a D-Frame/Chase chip that gives a whopping ''130%/135% D-Frame to all elements'' and 70% Chase, which stacks up to 3.9x/3.995x innate, making it one of the single strongest solo Chips in the game. This doesn't even account for the fact that since D Frame is relatively rare, you can sub in Darker Busters [Anniversary] into nearly any deck. Darker Busters is so overpowered, in fact, that even in the era of 13★ Chips, it remains practically the best 12★ in the game, and when teamed up with a 13★ Chip utterly destroys Extra Hard difficulty bosses.
** 13★ Chips in general, which are designed to be PurposefullyOverpowered. 13★ Chips possess obscenely high multipliers that are far and beyond higher than anything else in the game, can be double Released and soar to a maximum Level cap of 90, which makes them incredibly potent on the raw stats side, and possess a tier-standard effect that halves the Cost of Photon Arts and Techniques equipped in the same Deck as it as a way to offset their egregiously high Cost.

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* GameBreaker:
** Spread Needle is basically a better Missouri with a chase bonus that boosts
GameBreaker: Out of all the effects Chips in the game, none are more extreme than the humble yet insanely powerful Solid Straight. What appears to be your average freebie 11★ Chip turns into a terrifying monster of chase damage. Pair with a Chip when fully powered, starting from a mediocre 19 Cost 110%/120% U Frame to an almighty ''13 Cost 210%/220% U Frame'' after Plugs 1 and 3 are maxed out. His low cost and exceedingly high multiplier make him one of the two Seraphy Illustration Chips for maximum damage shenanigans.
** Yamigarasu is a high damage status damage booster that is a combination of a better Saga (+180% damage vs. status afflicted enemies) and a status affliction Chip. She is
the strongest Chip in her category due to status damage Chips simply not being common.
** Elder Rebellion has a massively broken power-to-cost ratio, practically infinite range, and is the only attack that can be cancelled mid-animation via swiping, which performs Stylish Roll, a slow-motion dodge that has a ton of invincibility and performs a normal attack that restores your PP
slot fillers in the process. Twin Machineguns by extension are also this due to having the fastest rate of attack in the game, allowing them to easily proc Passives game with Low activation rates.
** [[Anime/PhantasyStarOnline2TheAnimation Rina [Premium]/SORO [S Premium[=]=]]] grants a 60-second duration during which you gain a gradually-increasing damage buff that caps out at +180% after 18 seconds. While not game-breaking on her own, she possesses a damage type that no
among the highest DPC ratios of any Chip, completely obsoleting nearly every other Chip has, allowing her to ''stack with other {{Game Breaker}}s'' '''multiplicatively'''.
** Diffuse Shell can hit insanely hard by normal standards. It's possible to hit 999,999 for two hits in a row in one cast.
** Elder Rebellion has since been [[PowerCreep power creeped]] by Facet Folia. Close ranged, but hits a ''ridiculous'' number of times while having invulnerability throughout the animation, making it both extremely safe to spam
slot filler and insanely powerful. Higher-end builds commonly see '''six digit hits''' with this Art, and if you have a really good build with Nesis Arion, you can '''''hit the damage cap''''' on most of the hits!
** Darker Busters [Anniversary] was actually bad enough that even the Japanese playerbase complained about SEGA cashgrabbing on 48 Hour Limited Scratches. It's a D-Frame/Chase chip that gives a whopping ''130%/135% D-Frame to all elements'' and 70% Chase, which stacks up to 3.9x/3.995x innate, making it one of the single strongest solo Chips
11★ in the game. This doesn't even account for He's one of the fact that since D Frame is relatively rare, you can sub in Darker Busters [Anniversary] into nearly any deck. Darker Busters is so overpowered, in fact, that even in the era of 13★ Chips, it remains practically the best 12★ in the game, and when teamed up with a 13★ Chip utterly destroys Extra Hard difficulty bosses.
** 13★
few Chips in general, which are designed to be PurposefullyOverpowered. 13★ Chips possess obscenely high multipliers that are far and beyond higher than anything else in have the game, can be double Released and soar to a maximum Level cap honor of 90, which makes them incredibly potent on the raw stats side, and possess having a tier-standard effect that halves the Cost of Photon Arts and Techniques equipped in the same Deck as it as a way to offset their egregiously high Cost.FanNickname: [[ExactlyWhatItSaysOnTheTin "baseball"]].
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* {{Narm}}: This is the game that coined the plot point of "skin exposure = better Photon absorption". Many players have called the writers out on this as an exceedingly stupid HandWave that is used exactly once to explain Gene's costume change into {{Stripperific}} garb in Season 1.
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** March 2019 Eternal Tower introduced possibly one of the toughest [=100F=] rooms in the game. It is a Guar Zigmorde [[FlunkyBoss accompanied by]] two Itagi-Zakri, the first ever FinalBoss battle in Tower to have mooks. Not only is Zigmorde [[DamageSpongeBoss abnormally tanky for a 100F boss]], but the adds are required to clear the room, and all three enemies deal excessive amounts of damage, likely a OneHitKill if you don't have a damage reduction effect active.

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** Late September Eternal Tower had 97F~99F, which is notorious for being a massive BeefGate due to the return of Dirandals and Sol Dirandals, who are [[BossInMooksClothing somehow tougher than bosses]] encountered earlier in the Tower and will obliterate you in seconds if you don't take the time to evade or keep them stunlocked.

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** Late September 2018 Eternal Tower had 97F~99F, which is notorious for being a massive BeefGate due to the return of Dirandals and Sol Dirandals, who are [[BossInMooksClothing somehow tougher than bosses]] encountered earlier in the Tower and will obliterate you in seconds if you don't take the time to evade or keep them stunlocked.stunlocked.
** February 2019 Eternal Tower had a very specific room in Floor 85 that consists of three El Ahda. El Ahda are notorious DemonicSpiders and three of them grouped together in the same room with massive HP pools and stats spells trouble for anyone who doesn't get out of the way or burst straight through them quickly enough.
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** Any variant of Leopard Vlozzo from Type C upwards has the ability to spawn orbs at your position that cast Razonde made of dark lightning. The attack is prefaced by a pounce with very quick execution and no forewarning, and the Razonde deals heavy damage for each second you stand under it, potentially shredding your HP in seconds if you don't retreat quickly.
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* MostWonderfulSound:

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* MostWonderfulSound:SugarWiki/MostWonderfulSound:

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* ThatOneLevel: Eternal Tower 5 (April/May 2018) had Block 97F-99F, which is near-universally considered the worst Block in the entire Tower. The Block is largely proliferated with Sanctum Dragonkin, which include [[ShieldBearingMook Sadinians]] and [[ChargeAttack Dirandals]], both of which are seen as DemonicSpiders due to their overinflated HP and tendency to kill you extremely fast if you make a mistake. The former are also very annoying to kill due to their shields blocking a majority of your hits, while the latter abuse a ram attack that gives them [[ImmuneToFlinching super armor]] and usually kills in one or two hits.

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* ThatOneLevel: ThatOneLevel:
**
Eternal Tower 5 (April/May 2018) had Block 97F-99F, which is near-universally considered the worst Block in the entire Tower. The Block is largely proliferated with Sanctum Dragonkin, which include [[ShieldBearingMook Sadinians]] and [[ChargeAttack Dirandals]], both of which are seen as DemonicSpiders due to their overinflated HP and tendency to kill you extremely fast if you make a mistake. The former are also very annoying to kill due to their shields blocking a majority of your hits, while the latter abuse a ram attack that gives them [[ImmuneToFlinching super armor]] and usually kills in one or two hits.hits.
** Late September Eternal Tower had 97F~99F, which is notorious for being a massive BeefGate due to the return of Dirandals and Sol Dirandals, who are [[BossInMooksClothing somehow tougher than bosses]] encountered earlier in the Tower and will obliterate you in seconds if you don't take the time to evade or keep them stunlocked.

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* GoodBadBugs: The mid-March 2017 story update accidentally gave Ragne Units a chance to drop with Gift Receptor during the Dark Agrani EQ. While this doesn't do anything on its own, the Units can be sent to ''VideoGame/PhantasyStarOnline2'' and used in Affixing to transfer Lucky Rise I from the Units found in the Excube Shop to other Units. SEGA implemented a hotfix to eliminate the bugged Units.

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* GoodBadBugs: GoodBadBugs:
**
The mid-March 2017 story update accidentally gave Ragne Units a chance to drop with Gift Receptor during the Dark Agrani EQ. While this doesn't do anything on its own, the Units can be sent to ''VideoGame/PhantasyStarOnline2'' and used in Affixing to transfer Lucky Rise I from the Units found in the Excube Shop to other Units. SEGA implemented a hotfix to eliminate the bugged Units.Units.
** The Weaponoid Nemesis Shoes was bugged on release to give the effect of her secondary bonus (add more A Frame bonus when you hit a Darker) repeatedly every time you connect with a PA hit on a Darker, causing her multiplier to inflate without limit. This turned her into an anti-Darker GameBreaker, since you could easily start seeing 999999+ even with bad deck setups.



* ThatOneLevel: Eternal Tower 5 (April/May 2018) had Block 97F-99F, which is near-universally considered the worst Block in the entire Tower. The Block is largely proliferated with Sanctum Dragonkin, which include [[ShieldBearingMook Sadinians]] and [[ChargeAttack Dirandals]], both of which are seen as DemonicSpiders due to their overinflated HP and tendency to kill you extremely fast if you make a mistake. The former are also very annoying to kill due to their shields blocking a majority of your hits, while the latter abuse a ram attack that gives them [[ImmuneToFinching super armor]] and usually kills in one or two hits.

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* ThatOneLevel: Eternal Tower 5 (April/May 2018) had Block 97F-99F, which is near-universally considered the worst Block in the entire Tower. The Block is largely proliferated with Sanctum Dragonkin, which include [[ShieldBearingMook Sadinians]] and [[ChargeAttack Dirandals]], both of which are seen as DemonicSpiders due to their overinflated HP and tendency to kill you extremely fast if you make a mistake. The former are also very annoying to kill due to their shields blocking a majority of your hits, while the latter abuse a ram attack that gives them [[ImmuneToFinching [[ImmuneToFlinching super armor]] and usually kills in one or two hits.
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* ThatOneLevel: Eternal Tower 5 (April/May 2018) had Block 97F-99F, which is near-universally considered the worst Block in the entire Tower. The Block is largely proliferated with Sanctum Dragonkin, which include [[ShieldBearingMook Sadinians]] and [[ChargeAttack Dirandals]], both of which are seen as DemonicSpiders due to their overinflated HP and tendency to kill you extremely fast if you make a mistake. The former are also very annoying to kill due to their shields blocking a majority of your hits, while the latter abuse a ram attack that gives them [[ImmuneToFinching super armor]] and usually kills in one or two hits.
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** Darker Busters [Anniversary] was actually bad enough that even the Japanese playerbase complained about SEGA cashgrabbing on 48 Hour Limited Scratches. It's a D-Frame/Chase chip that gives a whopping ''130%/135% D-Frame to all elements'' and 70% Chase, which stacks up to 3.9x/3.995x innate, making it one of the single strongest solo Chips in the game. This doesn't even account for the fact that since D Frame is relatively rare, you can sub in Darker Busters [Anniversary] into nearly any deck.
** 13★ Ares Kaiser, who is partly designed to be PurposefullyOverpowered. In the SP Slot, she has a maximum multiplier of '''400% E-Frame''', which is almost twice as high as any 12★ E-Frame in the game. Not only that, but if paired with a compatible Link Chip, she also buffs your maximum Light Attribute by 20%. In addition, as a 13★, she has a tier-standard effect of ''halving'' the Cost of all compatible Photon Arts and Techniques equipped in the same Deck as her.

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** Darker Busters [Anniversary] was actually bad enough that even the Japanese playerbase complained about SEGA cashgrabbing on 48 Hour Limited Scratches. It's a D-Frame/Chase chip that gives a whopping ''130%/135% D-Frame to all elements'' and 70% Chase, which stacks up to 3.9x/3.995x innate, making it one of the single strongest solo Chips in the game. This doesn't even account for the fact that since D Frame is relatively rare, you can sub in Darker Busters [Anniversary] into nearly any deck.
deck. Darker Busters is so overpowered, in fact, that even in the era of 13★ Chips, it remains practically the best 12★ in the game, and when teamed up with a 13★ Chip utterly destroys Extra Hard difficulty bosses.
** 13★ Ares Kaiser, who is partly Chips in general, which are designed to be PurposefullyOverpowered. In 13★ Chips possess obscenely high multipliers that are far and beyond higher than anything else in the SP Slot, she has game, can be double Released and soar to a maximum multiplier Level cap of '''400% E-Frame''', 90, which is almost twice as high as any 12★ E-Frame in makes them incredibly potent on the game. Not only that, but if paired with a compatible Link Chip, she also buffs your maximum Light Attribute by 20%. In addition, as a 13★, she has raw stats side, and possess a tier-standard effect of ''halving'' that halves the Cost of all compatible Photon Arts and Techniques equipped in the same Deck as her.it as a way to offset their egregiously high Cost.

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** Darker Busters [Anniversary] was actually bad enough that even the Japanese playerbase complained about SEGA cashgrabbing on 48 Hour Limited Scratches. It's a D-Frame/Chase chip that gives a whopping '''130%/135% D-Frame to all elements''' and 70% Chase, which stacks up to ''3.9x/3.995x innate'', making it the single strongest Chip in its category for a category that has relatively few Chips.

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** Darker Busters [Anniversary] was actually bad enough that even the Japanese playerbase complained about SEGA cashgrabbing on 48 Hour Limited Scratches. It's a D-Frame/Chase chip that gives a whopping '''130%/135% ''130%/135% D-Frame to all elements''' elements'' and 70% Chase, which stacks up to ''3.3.9x/3.995x innate'', innate, making it one of the single strongest Chip solo Chips in its category the game. This doesn't even account for a category the fact that has since D Frame is relatively few Chips.rare, you can sub in Darker Busters [Anniversary] into nearly any deck.
** 13★ Ares Kaiser, who is partly designed to be PurposefullyOverpowered. In the SP Slot, she has a maximum multiplier of '''400% E-Frame''', which is almost twice as high as any 12★ E-Frame in the game. Not only that, but if paired with a compatible Link Chip, she also buffs your maximum Light Attribute by 20%. In addition, as a 13★, she has a tier-standard effect of ''halving'' the Cost of all compatible Photon Arts and Techniques equipped in the same Deck as her.
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** 12★ Aurora. Her chase buff is complete garbage, being outpaced by ''10★s'', and her secondary effect of adding extra damage is completely useless due to the damage addition being a flat number.

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** 12★ Aurora. Her chase buff is complete garbage, being outpaced by ''10★s'', and her secondary effect of adding extra damage is completely useless due to the damage addition being a flat number. She later received a BalanceBuff to address this, which changed her secondary effect into giving the player a stacking ATK buff (up to a whopping ''6000 ATK'').
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** Haze Draal, which appears to be designed to be as anti-meta as possible. All of its attacks except its tail swipe have hitboxes with long duration and inflict knockback on hit, which make them difficult to i-frame through with Facet Folia. It also has a tendency to [[GetBackHereBoss jump straight across the map]] and render whatever close-ranged PA you were using wasted due to not landing all the hits.
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** Yamigarasu is a fairly popular Weaponoid, largely in part to her outfit. She was popular enough to beat out Bluesy Rhapsody in the Weaponoid Costume General Election and appear as an event NPC in the main game.

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