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Not an example - Atlus & Arc Systems were at fault for the delay, not Zen United & P Qube. The European wasn't supplied until long after the game was released everywhere else in the world.


** You'd think that after a whole game of dealing with their Shadows because of denial, they'd [[spoiler: warn Labrys not to say 'you're not me']].
** Real life example: Atlus themselves. When the European fans cried foul over the warning signs that it was being localized by a company notorious for delays, Atlus should've listened and switched localization companies immediately and taken extra steps to make sure it doesn't happen. But they instead stuck to their guns and promptly received the rightfully-deserved backlash when what the European fans have been fearing would happen, happened.

to:

** You'd think that after a whole game of dealing with their Shadows because of denial, they'd [[spoiler: warn Labrys not to say 'you're not me']].
** Real life example: Atlus themselves. When the European fans cried foul over the warning signs that it was being localized by a company notorious for delays, Atlus should've listened and switched localization companies immediately and taken extra steps to make sure it doesn't happen. But they instead stuck to their guns and promptly received the rightfully-deserved backlash when what the European fans have been fearing would happen, happened.
me']].
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* CreatorKiller: Atlus' brain-dead decision to region-lock the game and the 10 month delay for the European release immediately following, coupled with extreme Internet Backdraft, clearly hit Atlus where it hurts really, really bad. Shortly after announcing Ultimax, Atlus got purchased by a now fully revived Sega. Ironically, the reason they decided to region-lock the game was because ''they thought it would save their parent company, Index Corp., from certain bankruptcy''. It ended up sealing Index's demise and causing them to be sold instead.

to:

* CreatorKiller: Atlus' brain-dead decision to region-lock the game and the 10 month delay for the European release immediately following, coupled with extreme Internet Backdraft, Backdraft by European gamers that followed suit, clearly hit Atlus where it hurts really, really bad. Shortly after announcing Ultimax, Atlus got purchased by a now fully revived Sega. Ironically, the reason they decided to region-lock the game was because ''they thought it would save their parent company, Index Corp., from certain bankruptcy''. It ended up sealing Index's demise and causing them to be sold instead.
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* CreatorKiller: Atlus' brain-dead decision to region-lock the game and the 10 month delay for the European release immediately following, coupled with extreme Internet Backdraft, clearly hurt Atlus where it counts really, really bad. Shortly after announcing Ultimax, Atlus got purchased by a now fully revived Sega. Ironically, the reason they decided to region-lock the game was because ''they thought it would save their parent company, Index Corp., from certain bankruptcy''. It ended up sealing Index's demise and causing them to be sold instead.

to:

* CreatorKiller: Atlus' brain-dead decision to region-lock the game and the 10 month delay for the European release immediately following, coupled with extreme Internet Backdraft, clearly hurt hit Atlus where it counts hurts really, really bad. Shortly after announcing Ultimax, Atlus got purchased by a now fully revived Sega. Ironically, the reason they decided to region-lock the game was because ''they thought it would save their parent company, Index Corp., from certain bankruptcy''. It ended up sealing Index's demise and causing them to be sold instead.
Is there an issue? Send a MessageReason:
None


* CreatorKiller: Atlus' brain-dead decision to region-lock the game and the 10 month delay for the European release immediately following, coupled with extreme Internet Backdraft, clearly hurt Atlus where it counts really, really bad. Shortly after announcing Ultimax, Atlus got purchased by a now fully revived Sega. Ironically, the reason they decided to region-lock the game was because ''they thought it would save their parent company, Index Corp., from certain bankruptcy''. It ended up sealing their demise and causing them to be sold instead.

to:

* CreatorKiller: Atlus' brain-dead decision to region-lock the game and the 10 month delay for the European release immediately following, coupled with extreme Internet Backdraft, clearly hurt Atlus where it counts really, really bad. Shortly after announcing Ultimax, Atlus got purchased by a now fully revived Sega. Ironically, the reason they decided to region-lock the game was because ''they thought it would save their parent company, Index Corp., from certain bankruptcy''. It ended up sealing their Index's demise and causing them to be sold instead.
Is there an issue? Send a MessageReason:
None


* CreatorKiller: Atlus' brain-dead decision to region-lock the game and the 10 month delay for the European release immediately following, coupled with extreme Internet Backdraft, clearly hurt Atlus where it counts really, really bad. Shortly after announcing Ultimax, Atlus got purchased by a now fully revived Sega. Ironically, the reason they decided to region-lock the game was because ''they thought it would save them from certain bankruptcy''. It ended up almost sealing their demise instead.

to:

* CreatorKiller: Atlus' brain-dead decision to region-lock the game and the 10 month delay for the European release immediately following, coupled with extreme Internet Backdraft, clearly hurt Atlus where it counts really, really bad. Shortly after announcing Ultimax, Atlus got purchased by a now fully revived Sega. Ironically, the reason they decided to region-lock the game was because ''they thought it would save them their parent company, Index Corp., from certain bankruptcy''. It ended up almost sealing their demise and causing them to be sold instead.
Is there an issue? Send a MessageReason:
None


* CreatorKiller: Atlus' brain-dead decision to region-lock the game and the 10 month delay for the European release immediately following, coupled with extreme Internet Backdraft, clearly hurt Atlus where it counts really, really bad. Shortly after announcing Ultimax, Atlus got purchased by a now fully revived Sega. Ironically, the reason they decided to region-lock the game was because ''they thought it would save them from certain bankruptcy''. It ended up sealing their demise as an independent company instead.

to:

* CreatorKiller: Atlus' brain-dead decision to region-lock the game and the 10 month delay for the European release immediately following, coupled with extreme Internet Backdraft, clearly hurt Atlus where it counts really, really bad. Shortly after announcing Ultimax, Atlus got purchased by a now fully revived Sega. Ironically, the reason they decided to region-lock the game was because ''they thought it would save them from certain bankruptcy''. It ended up almost sealing their demise as an independent company instead.
Is there an issue? Send a MessageReason:
None


* CreatorKiller: Atlus' brain-dead decision to region-lock the game and the 10 month delay for the European release, coupled with extreme Internet Backdraft, clearly hurt Atlus where it counts really, really bad. Shortly after announcing Ultimax, Atlus got purchased by a now fully revived Sega. Ironically, the reason they decided to region-lock the game was because ''they thought it would save them from certain bankruptcy''. It ended up sealing their demise as an independent company instead.

to:

* CreatorKiller: Atlus' brain-dead decision to region-lock the game and the 10 month delay for the European release, release immediately following, coupled with extreme Internet Backdraft, clearly hurt Atlus where it counts really, really bad. Shortly after announcing Ultimax, Atlus got purchased by a now fully revived Sega. Ironically, the reason they decided to region-lock the game was because ''they thought it would save them from certain bankruptcy''. It ended up sealing their demise as an independent company instead.
Is there an issue? Send a MessageReason:
None


* CreatorKiller: Atlus' brain-dead decision to region-lock the game and the 10 month delay for the European release, coupled with extreme Internet Backdraft, clearly hurt Atlus where it counts really, really bad. Shortly after announcing Ultimax, Atlus got purchased by a now fully revived Sega. Ironically, the reason they decided to region-lock the game was because ''they thought it would save them from certain bankruptcy''. It ended up sealing their demise instead.

to:

* CreatorKiller: Atlus' brain-dead decision to region-lock the game and the 10 month delay for the European release, coupled with extreme Internet Backdraft, clearly hurt Atlus where it counts really, really bad. Shortly after announcing Ultimax, Atlus got purchased by a now fully revived Sega. Ironically, the reason they decided to region-lock the game was because ''they thought it would save them from certain bankruptcy''. It ended up sealing their demise as an independent company instead.
Is there an issue? Send a MessageReason:
None


* CreatoKiller: Atlus' brain-dead decision to region-lock the game and the 10 month delay for the European release, coupled with extreme Internet Backdraft, clearly hurt Atlus where it counts really, really bad. Shortly after announcing Ultimax, Atlus got purchased by a now fully revived Sega. Ironically, the reason they decided to region-lock the game was because ''they thought it would save them from certain bankruptcy''. It ended up sealing their demise instead.

to:

* CreatoKiller: CreatorKiller: Atlus' brain-dead decision to region-lock the game and the 10 month delay for the European release, coupled with extreme Internet Backdraft, clearly hurt Atlus where it counts really, really bad. Shortly after announcing Ultimax, Atlus got purchased by a now fully revived Sega. Ironically, the reason they decided to region-lock the game was because ''they thought it would save them from certain bankruptcy''. It ended up sealing their demise instead.
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* CreatoKiller: Atlus' brain-dead decision to region-lock the game and the 10 month delay for the European release, coupled with extreme Internet Backdraft, clearly hurt Atlus where it counts really, really bad. Shortly after announcing Ultimax, Atlus got purchased by a now fully revived Sega. Ironically, the reason they decided to region-lock the game was because ''they thought it would save them from certain bankruptcy''. It ended up sealing their demise instead.
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** Adachi has a lot of this with Yu in ''Ultimax'''s scenarios.

to:

** Adachi has a lot of this with Yu in ''Ultimax'''s ''Ultimax''[='=]s scenarios.



*** More than a fair amount between Yukari and Mitsuru. When Mitsuru is captured, although she's concerned with her comrades in general, she specifically mentions Yukari and gives special emphasis when wishing for her safety. In the P3 epilogue of Ultimax, the 2 of them go on a date of sorts. Mitsuru aggressively rebukes of the advances of 2 skeezy guys who try to flirt with Yukari, and it's revealed that Mitsuru watches Phoenix Ranger Featherman R, just because Yukari is the star. Ultimax in general focuses hugely on their close relationship.

to:

*** More than a fair amount between Yukari and Mitsuru. When Mitsuru is captured, although she's concerned with her comrades in general, she specifically mentions Yukari and gives special emphasis when wishing for her safety. In the P3 epilogue of Ultimax, ''Ultimax'', the 2 of them go on a date of sorts. Mitsuru aggressively rebukes of the advances of 2 skeezy guys who try to flirt with Yukari, and it's revealed that Mitsuru watches Phoenix Ranger Featherman R, just because Yukari is the star. Ultimax ''Ultimax'' in general focuses hugely on their close relationship.



* TierInducedScrappy: Mitsuru was considered one of the most broken characters in the original ''Persona 4 Arena'' thanks to her massive range, extremely useful Furious Action, and the fact that her autocombo does a surprisingly high amount of damage. This garnered her quite a reputation among the competitive community, to the point that one player once decided to participate in a tournament with a special arcade stick that has only two buttons — one for an autocombo and one for a Furious Action — using Mitsuru as a joke. ''He got into the top 8'', only being held from first place because she couldn't [[ComboBreaker burst]]. It probably stands to reason that Mitsuru was one of the most {{nerf}}ed characters in ''Ultimax.''
** According to people who played '''Ultimax'', Mitsuru was both nerfed and buffed in some areas, leading to her retaining her spot in S tier.

to:

* TierInducedScrappy: Mitsuru was considered one of the most broken characters in the original ''Persona 4 Arena'' thanks to her massive range, extremely useful Furious Action, and the fact that her autocombo does a surprisingly high amount of damage. This garnered her quite a reputation among the competitive community, to the point that one player once decided to participate in a tournament with a special arcade stick that has only two buttons — one for an autocombo and one for a Furious Action — using Mitsuru as a joke. ''He got into the top 8'', only being held from first place because she couldn't [[ComboBreaker burst]]. It probably stands to reason that Mitsuru was one of the most {{nerf}}ed characters in ''Ultimax.''
''Ultimax''.
** According to people who played '''Ultimax'', ''Ultimax'', Mitsuru was both nerfed and buffed in some areas, leading to her retaining her spot in S tier.
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* SugarWiki/AwesomeMusic: ''Fuck'' yes. "Princess Amagi" and "Mass Destruction" stand out in particular.

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* SugarWiki/AwesomeMusic: ''Fuck'' yes. "Princess Amagi" and "Mass Destruction" stand out in particular.particular, as well as "Seeker of Truth".
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* SpiritualLicensee: The gameplay is one to both ''VideoGame/BlazBlue'' and the first [[VideoGame/JojosBizarreAdventureHeritageForTheFuture Jojo's Bizarre Adventure]] fighting game.

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* SpiritualLicensee: The gameplay is one to both ''VideoGame/BlazBlue'' and the first [[VideoGame/JojosBizarreAdventureHeritageForTheFuture Jojo's Bizarre Adventure]] fighting game. The latter especially since [[KeepCirculatingTheTapes it's hard to obtain through legal means]] because it got ScrewedByTheLawyers.
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* CatharsisFactor: For [[BaseBreakingCharacter some]], it was satisfying to get the chance to beat the tar out of Teddie for his perverted antics and puns, Yosuke for his obnoxious behavior, or all of the girls for the [[NeverLiveItDown Amagi Inn Incident]].
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** Real life example: Atlus themselves. When the European fans cried foul over the warning signs that it was being localized by a company notorious for delays, Atlus should've listened and switched localization companies immediately. But they instead stuck to their guns and promptly received the rightfully-deserved backlash when what the European fans have been fearing would happen, happened. Though to be fair, part of the blame also goes to Arc System Works for not sending out the European build out to the localization houses soon enough for whatever reason.

to:

** Real life example: Atlus themselves. When the European fans cried foul over the warning signs that it was being localized by a company notorious for delays, Atlus should've listened and switched localization companies immediately.immediately and taken extra steps to make sure it doesn't happen. But they instead stuck to their guns and promptly received the rightfully-deserved backlash when what the European fans have been fearing would happen, happened. Though to be fair, part of the blame also goes to Arc System Works for not sending out the European build out to the localization houses soon enough for whatever reason.
Is there an issue? Send a MessageReason:
None


** Real life example: Atlus themselves. When the European fans cried foul over the warning signs that it was being localized by a company notorious for delays, Atlus should've listened and switched localization companies immediately. But they instead stuck to their guns and promptly received the rightfully-deserved backlash when what the European fans have been fearing would happen, happened. Though to be fair, part of the blame also goes to Arc System Works for not sending out the European build out soon enough.

to:

** Real life example: Atlus themselves. When the European fans cried foul over the warning signs that it was being localized by a company notorious for delays, Atlus should've listened and switched localization companies immediately. But they instead stuck to their guns and promptly received the rightfully-deserved backlash when what the European fans have been fearing would happen, happened. Though to be fair, part of the blame also goes to Arc System Works for not sending out the European build out to the localization houses soon enough.enough for whatever reason.
Is there an issue? Send a MessageReason:
None


** Real life example: Atlus themselves. When the European fans cried foul over the warning signs that it was being localized by a company notorious for delays, Atlus should've listened and switched localization companies immediately. But they instead stuck to their guns and promptly received the rightfully-deserved backlash when what the European fans have been fearing would happen, happened. Though to be fair, part of the blame also goes to Arc System Works for not sending out the European build out fast enough.

to:

** Real life example: Atlus themselves. When the European fans cried foul over the warning signs that it was being localized by a company notorious for delays, Atlus should've listened and switched localization companies immediately. But they instead stuck to their guns and promptly received the rightfully-deserved backlash when what the European fans have been fearing would happen, happened. Though to be fair, part of the blame also goes to Arc System Works for not sending out the European build out fast soon enough.
Is there an issue? Send a MessageReason:
None


** Real life example: Atlus themselves. When the European fans cried foul over the warning signs that it was being localized by a company notorious for delays, Atlus should've listened and switched localization companies immediately. But they instead stuck to their guns and promptly received the rightfully-deserved backlash when what the European fans have been fearing would happen, happened. Though to be fair, part of the blame also goes to Arc System Works for not sending out the European build fast enough.

to:

** Real life example: Atlus themselves. When the European fans cried foul over the warning signs that it was being localized by a company notorious for delays, Atlus should've listened and switched localization companies immediately. But they instead stuck to their guns and promptly received the rightfully-deserved backlash when what the European fans have been fearing would happen, happened. Though to be fair, part of the blame also goes to Arc System Works for not sending out the European build out fast enough.
Is there an issue? Send a MessageReason:
None


** Really, Atlus themselves. When the European fans cried foul over the warning signs that it was being localized by a company notorious for delays, Atlus should've listened and switched localization companies immediately. But they instead stuck to their guns and promptly received the rightfully-deserved backlash when what the European fans have been fearing would happen, happened.

to:

** Really, Real life example: Atlus themselves. When the European fans cried foul over the warning signs that it was being localized by a company notorious for delays, Atlus should've listened and switched localization companies immediately. But they instead stuck to their guns and promptly received the rightfully-deserved backlash when what the European fans have been fearing would happen, happened. Though to be fair, part of the blame also goes to Arc System Works for not sending out the European build fast enough.
Is there an issue? Send a MessageReason:
None


** Really, Atlus themselves. When the European fans cried foul over the warning signs that it was being localized by a company notorious for delays, Atlus should've listened and switched localization companies. But they instead stuck to their guns and promptly received the rightfully-deserved backlash as what fans have been fearing would happen, happened.

to:

** Really, Atlus themselves. When the European fans cried foul over the warning signs that it was being localized by a company notorious for delays, Atlus should've listened and switched localization companies. companies immediately. But they instead stuck to their guns and promptly received the rightfully-deserved backlash as when what the European fans have been fearing would happen, happened.
Is there an issue? Send a MessageReason:
None


** Really, Atlus themselves. When the European fans cried foul over the warning signs that it was being localized by a company notorious for delays, Atlus should've listened and switched localization companies. But they instead stuck to their guns and promptly received the rightfully-deserved backlash as what fans have been fearing, happened.

to:

** Really, Atlus themselves. When the European fans cried foul over the warning signs that it was being localized by a company notorious for delays, Atlus should've listened and switched localization companies. But they instead stuck to their guns and promptly received the rightfully-deserved backlash as what fans have been fearing, fearing would happen, happened.
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None


** You'd think that after a whole game of dealing with their Shadows because of denial, they'd [[spoiler: warn Labrys not to say 'you're not me']].

to:

** You'd think that after a whole game of dealing with their Shadows because of denial, they'd [[spoiler: warn Labrys not to say 'you're not me']].me']].
** Really, Atlus themselves. When the European fans cried foul over the warning signs that it was being localized by a company notorious for delays, Atlus should've listened and switched localization companies. But they instead stuck to their guns and promptly received the rightfully-deserved backlash as what fans have been fearing, happened.

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* ScapegoatCreator: Zen United and [=PQube=] [[InternetBackdraft received a lot of flack over the severely delayed European release]], with fans accusing them of [[TheyJustDidntCare using the region lock as an excuse to put as little effort into getting the game out as possible]]. However, it subsided after it was revealed that the hold-up stemmed from Atlus[=/=]Arc Systems not supplying the European build of the game.

to:

* ScapegoatCreator: Zen United and [=PQube=] [[InternetBackdraft received a lot of flack over the severely delayed European release]], with fans accusing them of [[TheyJustDidntCare using the region lock as an excuse to put as little effort into getting the game out as possible]].possible. However, it subsided after it was revealed that the hold-up stemmed from Atlus[=/=]Arc Systems not supplying the European build of the game.



* TheyJustDidntCare: The opening cinematic uses the Japanese title, ''Persona 4: The Ultimate in Mayonaka Arena'', as opposed to the Western release's ''Persona 4 Arena'' in all versions of the game.
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* BaseBreaker: Pre-release, Labrys was a very controversial character - some like her, others hate that she was put in the game. Mostly because she came out of {{al|lThereInTheManual}}most {{no|ExportForYou}}where, and what little information was known about her made her seem like a Mary Sue. It doesn't help that the RobotGirl characters were rather controversial in the fandom. However, once the game was released, people warmed up to her. There are still some people who dislike her due to finding her accent (Kansai for Japanese players, a Brooklyn one for the localized players) [[{{Narm}} ridiculous]].

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* BaseBreaker: BaseBreakingCharacter: Pre-release, Labrys was a very controversial character - some like her, others hate that she was put in the game. Mostly because she came out of {{al|lThereInTheManual}}most {{no|ExportForYou}}where, and what little information was known about her made her seem like a Mary Sue. It doesn't help that the RobotGirl characters were rather controversial in the fandom. However, once the game was released, people warmed up to her. There are still some people who dislike her due to finding her accent (Kansai for Japanese players, a Brooklyn one for the localized players) [[{{Narm}} ridiculous]].
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* MostAnnoyingSound: Get used to hearing Aigis's say "MY ARMOR!". A lot.

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Renamed some tropes; removed "God-Mode Sue", since it is now a Flame Bait example that should not be allowed; see "Flame Bait" page for more details.


* BaseBreaker: Pre-release, Labrys was a very controversial character - some like her, others hate that she was put in the game. Mostly because she came out of [[AllThereInTheManual almost]] [[NoExportForYou nowhere]], and what little information was known about her made her seem like a MarySue. It doesn't help that the RobotGirl characters were rather controversial in the fandom. However, once the game was released, people warmed up to her. There are still some people who dislike her due to finding her accent (Kansai for Japanese players, a Brooklyn one for the localized players) [[{{Narm}} ridiculous.]]

to:

* BaseBreaker: Pre-release, Labrys was a very controversial character - some like her, others hate that she was put in the game. Mostly because she came out of [[AllThereInTheManual almost]] [[NoExportForYou nowhere]], {{al|lThereInTheManual}}most {{no|ExportForYou}}where, and what little information was known about her made her seem like a MarySue.Mary Sue. It doesn't help that the RobotGirl characters were rather controversial in the fandom. However, once the game was released, people warmed up to her. There are still some people who dislike her due to finding her accent (Kansai for Japanese players, a Brooklyn one for the localized players) [[{{Narm}} ridiculous.]]ridiculous]].



* GodModeSue: A complaint towards the manga adapation of the game is that Yosuke becomes way too overpowered to the point where he beats Narukami, the main character of the Persona 4 games[[note]](Though he was heavily weakened from his fight with Akihiko)[[/note]], and then proceeds to beat most of the other characters.



** Female examples:
*** More than a fair amount between Yukari and Mitsuru. When Mitsuru is captured, although she's concerned with her comrades in general, she specifically mentions Yukari and gives special emphasis when wishing for her safety. In the P3 epilogue of Ultimax, the 2 of them go on a date of sorts. Mitsuru aggressively rebukes of the advances of 2 skeezy guys who try to flirt with Yukari, and it's revealed that Mitsuru watches Phoenix Ranger Featherman R, just because Yukari is the star. Ultimax in general focuses hugely on their close relationship.
*** Though it's merely implied, [[spoiler:according to Mitsuru following her battle with Naoto in Naoto's Story Mode, her illusion self said "things" about her body. Naoto promptly blushes and wonders just what the hell her illusion self said]].
*** Chie thinks that Labrys is really cute, strongly desires to become her friend and protect her, and is generally really emotional about her and cries when she leaves. Maybe Chie just likes robot girls? Or it could just be that she's TheMcCoy of the group.
*** In Aigis' story mode, General Teddie shows interest in Naoto's measurements. Put two and two together and either Shadow Labrys was just being in character, or Labrys is a CovertPervert.
*** Speaking of Aigis, Elizabeth seems incredibly interested in her...
*** One of Shadow Labrys' win quotes is calling her opponent 'cute...and weak'. She can say this to female fighters.



* LesYay:
** More than a fair amount between Yukari and Mitsuru. When Mitsuru is captured, although she's concerned with her comrades in general, she specifically mentions Yukari and gives special emphasis when wishing for her safety. In the P3 epilogue of Ultimax, the 2 of them go on a date of sorts. Mitsuru aggressively rebukes of the advances of 2 skeezy guys who try to flirt with Yukari, and it's revealed that Mitsuru watches Phoenix Ranger Featherman R, just because Yukari is the star. Ultimax in general focuses hugely on their close relationship.
** Though it's merely implied, [[spoiler:according to Mitsuru following her battle with Naoto in Naoto's Story Mode, her illusion self said "things" about her body. Naoto promptly blushes and wonders just what the hell her illusion self said]].
** Chie thinks that Labrys is really cute, strongly desires to become her friend and protect her, and is generally really emotional about her and cries when she leaves. Maybe Chie just likes robot girls? Or it could just be that she's TheMcCoy of the group.
** In Aigis' story mode, General Teddie shows interest in Naoto's measurements. Put two and two together and either Shadow Labrys was just being in character, or Labrys is a CovertPervert.
*** Speaking of Aigis, Elizabeth seems incredibly interested in her...
*** One of Shadow Labrys' win quotes is calling her opponent 'cute...and weak'. She can say this to female fighters.



* TierInducedScrappy: Mitsuru was considered one of the most broken characters in the original ''Persona 4 Arena'' thanks to her massive range, extremely useful Furious Action, and the fact that her autocombo does a surprisingly high amount of damage. This garnered her quite a reputation among the competitive community, to the point that one player once decided to participate in a tournament with a special arcade stick that has only two buttons — one for an autocombo and one for a Furious Action — using Mitsuru as a joke. ''He got into the top 8'', only being held from first place because she couldn't [[ComboBreaker burst]]. It probably stands to reason that Mitsuru was one of the most [[{{Nerf}} nerfed]] characters in ''Ultimax.''

to:

* TierInducedScrappy: Mitsuru was considered one of the most broken characters in the original ''Persona 4 Arena'' thanks to her massive range, extremely useful Furious Action, and the fact that her autocombo does a surprisingly high amount of damage. This garnered her quite a reputation among the competitive community, to the point that one player once decided to participate in a tournament with a special arcade stick that has only two buttons — one for an autocombo and one for a Furious Action — using Mitsuru as a joke. ''He got into the top 8'', only being held from first place because she couldn't [[ComboBreaker burst]]. It probably stands to reason that Mitsuru was one of the most [[{{Nerf}} nerfed]] {{nerf}}ed characters in ''Ultimax.''



** The Kirijo Group trying to create an artificial Dark Hour, possibly right under Mitsuru's nose. Yeah, that's ''[[SarcasmMode totally]]'' not going to go [[EvilIsNotAToy horribly wrong…]]

to:

** The Kirijo Group trying to create an artificial Dark Hour, possibly right under Mitsuru's nose. Yeah, that's ''[[SarcasmMode totally]]'' not going to go [[EvilIsNotAToy horribly wrong…]]wrong]]...
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* ScrappyMechanic: To say that European gamers despised the fact that the first game is the only [[{{DRM}} region-locked]] PS3 game (combined with the EXTREMELY delayed European release) is an understatement.

to:

* ScrappyMechanic: To say that European gamers despised the fact that the first game is the only [[{{DRM}} region-locked]] PS3 [=PS3=] game (combined with the EXTREMELY delayed European release) is an understatement.
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** According to people who played P4AU, Mitsuru was both nerfed and buffed in some areas, leading to her retaining her spot in S tier.
** Yu might have taken Misturu's place in Ultimax, with his ability to deal effciently with just about any situation with his amazing set of specials and supers and his lack of any real weakness.

to:

** According to people who played P4AU, '''Ultimax'', Mitsuru was both nerfed and buffed in some areas, leading to her retaining her spot in S tier.
** Yu might have taken Misturu's place in Ultimax, ''Ultimax'', with his ability to deal effciently efficiently with just about any situation with his amazing set of specials and supers and his lack of any real weakness.
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Added DiffLines:

** More than a fair amount between Yukari and Mitsuru. When Mitsuru is captured, although she's concerned with her comrades in general, she specifically mentions Yukari and gives special emphasis when wishing for her safety. In the P3 epilogue of Ultimax, the 2 of them go on a date of sorts. Mitsuru aggressively rebukes of the advances of 2 skeezy guys who try to flirt with Yukari, and it's revealed that Mitsuru watches Phoenix Ranger Featherman R, just because Yukari is the star. Ultimax in general focuses hugely on their close relationship.

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If you\'re adding a new bullet point that begins with the single-word sentence \"Debatable,\" hit the \"cancel edit\" button immediately. This is not a forum thread. If you want to contest an entry, do so on the discussion page.


* AccidentalInnuendo: [[https://pbs.twimg.com/media/BxS-FTmCIAEsxzT.jpg This]]



%% Do NOT link to AndTheFandomRejoiced. It is for in-universe examples only.

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%% Do NOT link to AndTheFandomRejoiced.And The Fandom Rejoiced. It is for in-universe examples only.



* AccidentalInnuendo: [[https://pbs.twimg.com/media/BxS-FTmCIAEsxzT.jpg This]]

to:

* AccidentalInnuendo: [[https://pbs.twimg.com/media/BxS-FTmCIAEsxzT.jpg This]]SugarWiki/AwesomeMusic: ''Fuck'' yes. "Princess Amagi" and "Mass Destruction" stand out in particular.



*** The tournament scene sees a lot of Aigis. Kanji, Teddie, and Naoto show up more often too. But the others are rather rare.
* CrowningMusicOfAwesome: ''Fuck'' yes. "Princess Amagi" and "Mass Destruction" stand out in particular.
** EarWorm: ''Doo-dooo-doo-doo...doo-doo-dooooooo...''

to:

*** ** The tournament scene sees a lot of Aigis. Kanji, Teddie, and Naoto show up more often too. But the others are rather rare.
* CrowningMusicOfAwesome: ''Fuck'' yes. "Princess Amagi" and "Mass Destruction" stand out in particular.
**
EarWorm: ''Doo-dooo-doo-doo...doo-doo-dooooooo...''



** You'd think that after a whole game of dealing with their Shadows because of denial, they'd [[spoiler: warn Labrys not to say 'you're not me']].
*** Debatable. By the time they encounter Naoto's Shadow in the original ''Persona 4'', Kanji realises that telling the original not to say 'you're not me' doesn't work, and that it's better to let them get it out of their systems, as the Investigation Team is more than equipped to deal with a berserk Shadow.

to:

** You'd think that after a whole game of dealing with their Shadows because of denial, they'd [[spoiler: warn Labrys not to say 'you're not me']].
*** Debatable. By the time they encounter Naoto's Shadow in the original ''Persona 4'', Kanji realises that telling the original not to say 'you're not me' doesn't work, and that it's better to let them get it out of their systems, as the Investigation Team is more than equipped to deal with a berserk Shadow.
me']].

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