History YMMV / Persona4Arena

18th Feb '18 11:21:38 AM nombretomado
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** ''Arena'' being the first [[RegionCoding region-locked]] [=PS3=] game ever, to stop Japanese and European players from reverse-importing the cheaper US version. Quite a few fans were quick to cry foul and boycott the game in fear that other companies would do the same. To be fair, Atlus did make it very clear that both the NA and Japanese versions would be similar in content and released within weeks of one another anyway, so it would give no particular incentive to import the game and there would no problems with DLC support, as that has always been region locked to the same as the disc. However, this didn't help European fans waiting for the game, as the game was delayed from the scheduled release date of August 31st 2012 to May 10th 2013. The EU release being handled by the same publishers as the ''VideoGame/BlazBlue'' series, [[ScheduleSlip which were notoriously delayed in Europe]] didn't make the whole backdraft better. Atlus made very sure that the situation did not repeat with ''Ultimax''.

to:

** ''Arena'' being the first [[RegionCoding [[UsefulNotes/RegionCoding region-locked]] [=PS3=] game ever, to stop Japanese and European players from reverse-importing the cheaper US version. Quite a few fans were quick to cry foul and boycott the game in fear that other companies would do the same. To be fair, Atlus did make it very clear that both the NA and Japanese versions would be similar in content and released within weeks of one another anyway, so it would give no particular incentive to import the game and there would no problems with DLC support, as that has always been region locked to the same as the disc. However, this didn't help European fans waiting for the game, as the game was delayed from the scheduled release date of August 31st 2012 to May 10th 2013. The EU release being handled by the same publishers as the ''VideoGame/BlazBlue'' series, [[ScheduleSlip which were notoriously delayed in Europe]] didn't make the whole backdraft better. Atlus made very sure that the situation did not repeat with ''Ultimax''.
13th Feb '18 12:44:30 PM starjewel
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* UnfortunateImplications: The stage play turns Shadow Kanji's CampGay quirks UpToEleven and even has a segment where he hits on Yu with explicitly crude remarks (such as wanting his "DiCaprio" to "splatter" some of his "hospitality juice"). This was played for humor, but it also enforces a negative stereotype about gay people. When Richard Eisenbaus from ''Kotaku'' reviewed the play, he called it one of the lowest points of the performance.

to:

* UnfortunateImplications: The stage play turns Shadow Kanji's CampGay quirks UpToEleven and even has a segment where he hits on Yu with explicitly crude remarks and gestures (such as wanting his "DiCaprio" "Dicaprio" to "splatter" some of his "hospitality juice"). This was played for humor, but it also enforces a negative stereotype about gay people. When Richard Eisenbaus from ''Kotaku'' reviewed the play, he called it one of the lowest points of the performance.
13th Feb '18 12:44:05 PM starjewel
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Added DiffLines:

* UnfortunateImplications: The stage play turns Shadow Kanji's CampGay quirks UpToEleven and even has a segment where he hits on Yu with explicitly crude remarks (such as wanting his "DiCaprio" to "splatter" some of his "hospitality juice"). This was played for humor, but it also enforces a negative stereotype about gay people. When Richard Eisenbaus from ''Kotaku'' reviewed the play, he called it one of the lowest points of the performance.
7th Feb '18 1:01:33 PM MM_Crusader
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Added DiffLines:

* RescuedFromTheScrappyHeap: A common complain of Fuuka in ''VideoGame/Persona3'' is how grating her English voice can be, from her DullSurprise and CaptainObvious comments to her [[MostAnnoyingSound saying the same thing over and over again]]. The change in voice actress to Wendee Lee has made Fuuka sound more fitting to her character in addition to being more adorable and remove some of her detractors.
11th Dec '17 6:20:00 PM nombretomado
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* ScrappyMechanic: To say that European gamers despised the fact that the first game is the only [[{{DRM}} region-locked]] [=PS3=] game (combined with the EXTREMELY delayed European release) is an understatement.

to:

* ScrappyMechanic: To say that European gamers despised the fact that the first game is the only [[{{DRM}} [[UsefulNotes/DigitalRightsManagement region-locked]] [=PS3=] game (combined with the EXTREMELY delayed European release) is an understatement.
3rd Oct '17 10:34:46 PM Wiseoung-5
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* TearJerker: Labrys's backstory, bar none. Which also makes her TheWoobie.

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* TearJerker: Labrys's Labrys' backstory, bar none. Which also makes her TheWoobie. Especially when she is [[spoiler:forced to destroy Unit #024]].
8th Aug '17 1:36:20 AM RAMChYLD
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** ''Arena'' being the first [[RegionCoding region-locked]] [=PS3=] game ever, to stop Japanese and European players from reverse-importing the cheaper international version. Quite a few fans were quick to cry foul and boycott the game in fear that other companies would do the same. To be fair, Atlus did make it very clear that both the NA and Japanese versions would be similar in content and released within weeks of one another anyway, so it would give no particular incentive to import the game and there would no problems with DLC support, as that has always been region locked to the same as the disc. However, this didn't help European fans waiting for the game, as the game was delayed from the scheduled release date of August 31st 2012 to May 10th 2013. The EU release being handled by the same publishers as the ''VideoGame/BlazBlue'' series, [[ScheduleSlip which were notoriously delayed in Europe]] didn't make the whole backdraft better. Atlus made very sure that the situation did not repeat with ''Ultimax''.

to:

** ''Arena'' being the first [[RegionCoding region-locked]] [=PS3=] game ever, to stop Japanese and European players from reverse-importing the cheaper international US version. Quite a few fans were quick to cry foul and boycott the game in fear that other companies would do the same. To be fair, Atlus did make it very clear that both the NA and Japanese versions would be similar in content and released within weeks of one another anyway, so it would give no particular incentive to import the game and there would no problems with DLC support, as that has always been region locked to the same as the disc. However, this didn't help European fans waiting for the game, as the game was delayed from the scheduled release date of August 31st 2012 to May 10th 2013. The EU release being handled by the same publishers as the ''VideoGame/BlazBlue'' series, [[ScheduleSlip which were notoriously delayed in Europe]] didn't make the whole backdraft better. Atlus made very sure that the situation did not repeat with ''Ultimax''.
8th Aug '17 1:34:34 AM RAMChYLD
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** ''Arena'' being the first [[RegionCoding region-locked]] [=PS3=] game ever, to stop Japanese players from reverse-importing the cheaper international version. Quite a few fans were quick to cry foul and boycott the game in fear that other companies would do the same. To be fair, Atlus did make it very clear that both the NA and Japanese versions would be similar in content and released within weeks of one another anyway, so it would give no particular incentive to import the game and there would no problems with DLC support, as that has always been region locked to the same as the disc. However, this didn't help European fans waiting for the game, as the game was delayed from the scheduled release date of August 31st 2012 to May 10th 2013. The EU release being handled by the same publishers as the ''VideoGame/BlazBlue'' series, [[ScheduleSlip which were notoriously delayed in Europe]] didn't make the whole backdraft better. Atlus made very sure that the situation did not repeat with ''Ultimax''.

to:

** ''Arena'' being the first [[RegionCoding region-locked]] [=PS3=] game ever, to stop Japanese and European players from reverse-importing the cheaper international version. Quite a few fans were quick to cry foul and boycott the game in fear that other companies would do the same. To be fair, Atlus did make it very clear that both the NA and Japanese versions would be similar in content and released within weeks of one another anyway, so it would give no particular incentive to import the game and there would no problems with DLC support, as that has always been region locked to the same as the disc. However, this didn't help European fans waiting for the game, as the game was delayed from the scheduled release date of August 31st 2012 to May 10th 2013. The EU release being handled by the same publishers as the ''VideoGame/BlazBlue'' series, [[ScheduleSlip which were notoriously delayed in Europe]] didn't make the whole backdraft better. Atlus made very sure that the situation did not repeat with ''Ultimax''.
26th Jul '17 5:28:30 AM RAMChYLD
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** ''Arena'' being the first [[RegionCoding region-locked]] [=PS3=] game ever, to stop Japanese players from reverse-importing the cheaper international version. Quite a few fans were quick to cry foul and boycott the game in fear that other companies would do the same. To be fair, Atlus did make it very clear that both the NA and Japanese versions would be similar in content and released within weeks of one another anyway, so it would give no particular incentive to import the game and there would no problems with DLC support, as that has always been region locked to the same as the disc. However, this didn't help European fans waiting for the game, as the game was delayed from the scheduled release date of August 31st 2012 to May 10th 2013. The EU release being handled by the same publishers as the ''VideoGame/BlazBlue'' series, [[ScheduleSlip which were notoriously delayed in Europe]] didn't make the whole backdraft better. Atlus USA is currently trying to do as much as possible to prevent this situation from happening again with ''Ultimax''.

to:

** ''Arena'' being the first [[RegionCoding region-locked]] [=PS3=] game ever, to stop Japanese players from reverse-importing the cheaper international version. Quite a few fans were quick to cry foul and boycott the game in fear that other companies would do the same. To be fair, Atlus did make it very clear that both the NA and Japanese versions would be similar in content and released within weeks of one another anyway, so it would give no particular incentive to import the game and there would no problems with DLC support, as that has always been region locked to the same as the disc. However, this didn't help European fans waiting for the game, as the game was delayed from the scheduled release date of August 31st 2012 to May 10th 2013. The EU release being handled by the same publishers as the ''VideoGame/BlazBlue'' series, [[ScheduleSlip which were notoriously delayed in Europe]] didn't make the whole backdraft better. Atlus USA is currently trying to do as much as possible to prevent this made very sure that the situation from happening again did not repeat with ''Ultimax''.
26th Jul '17 5:26:28 AM RAMChYLD
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* CreatorKiller: Atlus' brain-dead decision to region-lock the game and the 10 month delay for the European release immediately following, coupled with extreme Internet Backdraft by European gamers that followed suit, clearly hit Atlus where it hurts really, really bad. Shortly after announcing Ultimax, Atlus got purchased by a now fully revived Sega. Ironically, the reason they decided to region-lock the game was because ''they thought it would save their parent company, Index Corp., from certain bankruptcy''. It ended up sealing Index's demise and causing them to be sold instead.
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