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Trope was cut/disambiguated due to cleanup


* EvilIsSexy: [[TreacherousAdvisor Natya Veda, the Great Advisor]], Dawnlight Halls' final boss, definitely qualifies, as do (to lesser degrees) her minions [[PuzzleBoss Kailia the Otherworldly]] and [[PlayingWithFire the Fireforged Changeling]].
** [[FlunkyBoss Belle Leun, the Mad Princess]] of Flowsilver Palace could also qualify, if one overlooks her ashen complexion and [[RedEyesTakeWarning glowing red eyes]].
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Bonus Boss is a disambiguation


** [[BonusBoss Belle Leun,]] [[FlunkyBoss the Mad Princess]] of Flowsilver Palace could also qualify, if one overlooks her ashen complexion and [[RedEyesTakeWarning glowing red eyes]].

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** [[BonusBoss Belle Leun,]] [[FlunkyBoss Belle Leun, the Mad Princess]] of Flowsilver Palace could also qualify, if one overlooks her ashen complexion and [[RedEyesTakeWarning glowing red eyes]].



** Belle Leun, the Mad Princess, the BonusBoss exclusive to Flowsilver Palace's Judgment Mode, is infamous for [[FlunkyBoss summoning waves of Ghostchill Heralds and Ghostchill Sorcerors]] that are nigh-immune to certain damage types (elemental for Heralds, physical for Sorcerors) and continuously fire off area-of-effect attacks that slow, debuff, and inflict damage over time on the entire squad - at a fast enough rate to make any effort to remove the debuffs pointless. As each wave of these minions is triggered when the squad has brought the Mad Princess's health down to a set point, damaging her too fast can easily mean the squad gets in WAY over its collective head. After seven Ghostchill waves, when Belle Leun is down to a third of her health, she will summon an intervening mini-boss, becoming invulnerable until her chosen interceder is defeated. Through the rest of the fight, she will repeatedly cast a Dark Curtain that increases the cooldown of any skill used to 2 minutes while it is in effect (essentially rendering all the spellcasters unable to attack), and also cast a Dark Link on a random player that heals her if the linked target attacks. Periodically a Ghostchill Demon will spawn in the room as well, [[OneHitPolykill reeling in and then one-shotting]] every player who doesn't either run behind Belle Leun's platform to avoid it, or use an invulnerability potion.

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** Belle Leun, the Mad Princess, the BonusBoss boss exclusive to Flowsilver Palace's Judgment Mode, is infamous for [[FlunkyBoss summoning waves of Ghostchill Heralds and Ghostchill Sorcerors]] that are nigh-immune to certain damage types (elemental for Heralds, physical for Sorcerors) and continuously fire off area-of-effect attacks that slow, debuff, and inflict damage over time on the entire squad - at a fast enough rate to make any effort to remove the debuffs pointless. As each wave of these minions is triggered when the squad has brought the Mad Princess's health down to a set point, damaging her too fast can easily mean the squad gets in WAY over its collective head. After seven Ghostchill waves, when Belle Leun is down to a third of her health, she will summon an intervening mini-boss, becoming invulnerable until her chosen interceder is defeated. Through the rest of the fight, she will repeatedly cast a Dark Curtain that increases the cooldown of any skill used to 2 minutes while it is in effect (essentially rendering all the spellcasters unable to attack), and also cast a Dark Link on a random player that heals her if the linked target attacks. Periodically a Ghostchill Demon will spawn in the room as well, [[OneHitPolykill reeling in and then one-shotting]] every player who doesn't either run behind Belle Leun's platform to avoid it, or use an invulnerability potion.
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None


* GoddamnedBoss: For Wizards and Psychics, the aforementioned level 100 enemy [[AntiClimaxBoss Kun Kun]] is this. While most classes have no problem killing him (meleers have little problems, for obvious reasons; Venomancers can simply sic their pets on him; Clerics can use Plume Shot and fly out of the way of the stronger enemies), Kun Kun is [[AntiMagic 100% resistant to spells]]. This means that the unlucky Wizard or Psychic must now physically smack Kun Kun, doing about 3 to 4 damage per hit. And since he runs so much... Of course, Wizards can just patiently wait until they get their level 59 skills and oneshot the damn thing with a [[ThereIsNoKillLikeOverkill rain of flaming blades]] [[note]]aka the strongest attack in the entire game since it uses the wizard's already insane magic attack twice; the highest known damage achieved was over 13 million - with strongest gear in game, a critical hit and a ton of debuffs on the target. 1 million is achievable relatively easily with semi-endgame gear and some debuffs. The game has gotten [[PowerCreep a lot more options to further enhance the players' stats]] since then, and higher damage should definitely be possible[[/note]]. On the other hand, Psychics are totally screwed, especially since their WeaponOfChoice has lower basic physical attack than the tools Wizards usually use.

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* GoddamnedBoss: For Wizards and Psychics, the aforementioned level 100 enemy [[AntiClimaxBoss Kun Kun]] is this. While most classes have no problem killing him (meleers have little problems, for obvious reasons; Venomancers can simply sic their pets on him; Clerics can use Plume Shot and fly out of the way of the stronger enemies), Kun Kun is [[AntiMagic 100% resistant to spells]]. This means that the unlucky Wizard or Psychic must now physically smack Kun Kun, doing about 3 to 4 damage per hit. And since he runs so much... Of course, Wizards can just patiently wait until they get their level 59 skills and oneshot the damn thing with a [[ThereIsNoKillLikeOverkill rain of flaming blades]] [[note]]aka the strongest attack in the entire game since it uses the wizard's already insane magic attack twice; the highest known damage achieved was over 13 million - with strongest gear in game, a critical hit and a ton of debuffs on the target. 1 million is achievable relatively easily with semi-endgame gear and some debuffs. The game has gotten [[PowerCreep a lot more options to further enhance the players' stats]] since then, and higher damage should definitely be possible[[/note]]. On the other hand, Psychics are totally screwed, especially since their WeaponOfChoice weapon has lower basic physical attack than the tools Wizards usually use.
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Per TRS, this is YMMV

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* DifficultySpike: Players entering Flowsilver Palace for the first time will find a sudden, sharp upswing in the number of boss attacks and other things that can OneHitKill them if they are not careful.
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Uncanny Valley is IUEO now and the subjective version has been split; cleaning up misuse and ZCE in the process


* PurgatoryAndLimbo: If Lothranis and Momaganon are the denizens' idea of Heaven and Hell, respectively, then the Seat of Torment (instanced dungeon within Lothranis; [[BleakLevel consists of high cliffs amid perpetual rainfall]] and many monsters with a name prefix of "Infernal") and Abaddon (instanced dungeon within Momaganon; is [[GreenHillZone an idyllic spring valley]] once players pass the gauntlet of burning boulders near the entrance, and many monsters with a name prefix of "Peachyard" to go with the cheery theme of the scenery) would represent these themes.
* UncannyValley: When customizing your character, try setting "eye openness" to max and eye size to minimum. The eyes look like they will fall out at any second.

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* PurgatoryAndLimbo: If Lothranis and Momaganon are the denizens' idea of Heaven and Hell, respectively, then the Seat of Torment (instanced dungeon within Lothranis; [[BleakLevel consists of high cliffs amid perpetual rainfall]] and many monsters with a name prefix of "Infernal") and Abaddon (instanced dungeon within Momaganon; is [[GreenHillZone an idyllic spring valley]] once players pass the gauntlet of burning boulders near the entrance, and many monsters with a name prefix of "Peachyard" to go with the cheery theme of the scenery) would represent these themes.
* UncannyValley: When customizing your character, try setting "eye openness" to max and eye size to minimum. The eyes look like they will fall out at any second.
themes.
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added trope(s) to YMMV page

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* PurgatoryAndLimbo: If Lothranis and Momaganon are the denizens' idea of Heaven and Hell, respectively, then the Seat of Torment (instanced dungeon within Lothranis; [[BleakLevel consists of high cliffs amid perpetual rainfall]] and many monsters with a name prefix of "Infernal") and Abaddon (instanced dungeon within Momaganon; is [[GreenHillZone an idyllic spring valley]] once players pass the gauntlet of burning boulders near the entrance, and many monsters with a name prefix of "Peachyard" to go with the cheery theme of the scenery) would represent these themes.
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Not YMMV. Moving to main page


* GRatedSex: Public-display-of-affection actions ("Embrace," "Show Affection," and "Adore and Love") may feel like this due to the fact that they are meant to be performed with opposite-sex player characters (with "Show Affection" being the only one that same-sex player characters may perform) and have the practical benefit of [[IntimateHealing mutual Chi gain]]. While the game features a system that allows player characters to marry one another (thus enabling a daily "Marriage Quest" for a bounty of EXP and Spirit), [[SubvertedTrope it does not]] [[SeductionProofMarriage disallow PDA's between a married player character and someone other than that character's in-game spouse]]. As with all interactive actions, PDA's don't happen unless both would-be involved players agree to them, but some players do feel the need to observe partner-selection rules when engaging in these actions, such as avoiding married partners unless they ''really'' need more Chi, or choosing friends or faction mates as partners first when running instances or events in a PickUpGroup.
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** Night Templar Kivon, fifteenth boss in the [[TimedMission Icebound Underworld]], makes himself even tougher and more annoying than most of his brethren by [[ManaDrain stealing players' Chi]] so that they can't use their most powerful attacks to shorten the fight. If any player succeeds in inflicting a debuff on him, [[NoSell he'll just transfer the debuff]] [[RevengeByProxy to another (random) player]]. This tactic on his part is particularly bad if someone tries to use a DamageIncreasingDebuff such as Amplify Damage, Blood Vow, or ''especially'' Heaven's Flame.
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moved a trope from main page to YMMV

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* EvilIsSexy: [[TreacherousAdvisor Natya Veda, the Great Advisor]], Dawnlight Halls' final boss, definitely qualifies, as do (to lesser degrees) her minions [[PuzzleBoss Kailia the Otherworldly]] and [[PlayingWithFire the Fireforged Changeling]].
** [[BonusBoss Belle Leun,]] [[FlunkyBoss the Mad Princess]] of Flowsilver Palace could also qualify, if one overlooks her ashen complexion and [[RedEyesTakeWarning glowing red eyes]].
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Badass Princess is being cleaned up.


** [[BadassPrincess Belle Leun, the Mad Princess]], the BonusBoss exclusive to Flowsilver Palace's Judgment Mode, is infamous for [[FlunkyBoss summoning waves of Ghostchill Heralds and Ghostchill Sorcerors]] that are nigh-immune to certain damage types (elemental for Heralds, physical for Sorcerors) and continuously fire off area-of-effect attacks that slow, debuff, and inflict damage over time on the entire squad - at a fast enough rate to make any effort to remove the debuffs pointless. As each wave of these minions is triggered when the squad has brought the Mad Princess's health down to a set point, damaging her too fast can easily mean the squad gets in WAY over its collective head. After seven Ghostchill waves, when Belle Leun is down to a third of her health, she will summon an intervening mini-boss, becoming invulnerable until her chosen interceder is defeated. Through the rest of the fight, she will repeatedly cast a Dark Curtain that increases the cooldown of any skill used to 2 minutes while it is in effect (essentially rendering all the spellcasters unable to attack), and also cast a Dark Link on a random player that heals her if the linked target attacks. Periodically a Ghostchill Demon will spawn in the room as well, [[OneHitPolykill reeling in and then one-shotting]] every player who doesn't either run behind Belle Leun's platform to avoid it, or use an invulnerability potion.

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** [[BadassPrincess Belle Leun, the Mad Princess]], Princess, the BonusBoss exclusive to Flowsilver Palace's Judgment Mode, is infamous for [[FlunkyBoss summoning waves of Ghostchill Heralds and Ghostchill Sorcerors]] that are nigh-immune to certain damage types (elemental for Heralds, physical for Sorcerors) and continuously fire off area-of-effect attacks that slow, debuff, and inflict damage over time on the entire squad - at a fast enough rate to make any effort to remove the debuffs pointless. As each wave of these minions is triggered when the squad has brought the Mad Princess's health down to a set point, damaging her too fast can easily mean the squad gets in WAY over its collective head. After seven Ghostchill waves, when Belle Leun is down to a third of her health, she will summon an intervening mini-boss, becoming invulnerable until her chosen interceder is defeated. Through the rest of the fight, she will repeatedly cast a Dark Curtain that increases the cooldown of any skill used to 2 minutes while it is in effect (essentially rendering all the spellcasters unable to attack), and also cast a Dark Link on a random player that heals her if the linked target attacks. Periodically a Ghostchill Demon will spawn in the room as well, [[OneHitPolykill reeling in and then one-shotting]] every player who doesn't either run behind Belle Leun's platform to avoid it, or use an invulnerability potion.
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minor edits to existing trope examples


** [[BadassPrincess Belle Leun, the Mad Princess]], the BonusBoss exclusive to Flowsilver Palace's Judgment Mode, is infamous for [[FlunkyBoss summoning waves of Ghostchill Heralds and Ghostchill Sorcerors]] that are nigh-immune to certain damage types (elemental for Heralds, physical for Sorcerors) and continuously fire off area-of-effect attacks that slow, debuff, and inflict damage over time on the entire squad - at a fast rate that makes any effort to remove the debuffs pointless. As each wave of these minions is triggered when the squad has brought the Mad Princess's health down to a set point, damaging her too fast can easily mean the squad gets in WAY over its collective head. After seven Ghostchill waves, when Belle Leun is down to a third of her health, she will summon an intervening mini-boss, becoming invulnerable until her chosen interceder is defeated. Through the rest of the fight, she will repeatedly cast a Dark Curtain that increases the cooldown of any skill used to 2 minutes while it is in effect (essentially rendering all the spellcasters unable to attack), and also cast a Dark Link on a random player that heals her if the linked target attacks. Periodically a Ghostchill Demon will spawn in the room as well, [[OneHitKill reeling in and then one-shotting]] every player who doesn't either run behind Belle Leun's platform to avoid it, or use an invulnerability-for-X-seconds potion or Genie skill.
* GRatedSex: Public-display-of-affection actions ("Embrace," "Show Affection," and "Adore and Love") may feel like this due to the fact that they are meant to be performed with opposite-sex player characters (with "Show Affection" being the only one that same-sex player characters may perform) and have the practical benefit of [[IntimateHealing mutual Chi gain]]. While the game features a system that allows player characters to marry one another (thus enabling a daily "Marriage Quest" for a bounty of EXP and Spirit), [[SubvertedTrope it does not]] [[SeductionProofMarriage ''disallow'' PDA's between a married player character and someone other than that character's in-game spouse]]. As with all interactive actions, PDA's don't happen unless both would-be involved players agree to them, but some players do feel the need to observe rules when engaging in these actions, such as avoiding married partners unless they ''really'' need more Chi, or choosing friends or faction mates as partners first when running instances or events in a PickUpGroup.

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** [[BadassPrincess Belle Leun, the Mad Princess]], the BonusBoss exclusive to Flowsilver Palace's Judgment Mode, is infamous for [[FlunkyBoss summoning waves of Ghostchill Heralds and Ghostchill Sorcerors]] that are nigh-immune to certain damage types (elemental for Heralds, physical for Sorcerors) and continuously fire off area-of-effect attacks that slow, debuff, and inflict damage over time on the entire squad - at a fast enough rate that makes to make any effort to remove the debuffs pointless. As each wave of these minions is triggered when the squad has brought the Mad Princess's health down to a set point, damaging her too fast can easily mean the squad gets in WAY over its collective head. After seven Ghostchill waves, when Belle Leun is down to a third of her health, she will summon an intervening mini-boss, becoming invulnerable until her chosen interceder is defeated. Through the rest of the fight, she will repeatedly cast a Dark Curtain that increases the cooldown of any skill used to 2 minutes while it is in effect (essentially rendering all the spellcasters unable to attack), and also cast a Dark Link on a random player that heals her if the linked target attacks. Periodically a Ghostchill Demon will spawn in the room as well, [[OneHitKill [[OneHitPolykill reeling in and then one-shotting]] every player who doesn't either run behind Belle Leun's platform to avoid it, or use an invulnerability-for-X-seconds potion or Genie skill.
invulnerability potion.
* GRatedSex: Public-display-of-affection actions ("Embrace," "Show Affection," and "Adore and Love") may feel like this due to the fact that they are meant to be performed with opposite-sex player characters (with "Show Affection" being the only one that same-sex player characters may perform) and have the practical benefit of [[IntimateHealing mutual Chi gain]]. While the game features a system that allows player characters to marry one another (thus enabling a daily "Marriage Quest" for a bounty of EXP and Spirit), [[SubvertedTrope it does not]] [[SeductionProofMarriage ''disallow'' disallow PDA's between a married player character and someone other than that character's in-game spouse]]. As with all interactive actions, PDA's don't happen unless both would-be involved players agree to them, but some players do feel the need to observe partner-selection rules when engaging in these actions, such as avoiding married partners unless they ''really'' need more Chi, or choosing friends or faction mates as partners first when running instances or events in a PickUpGroup.
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minor edits to existing trope examples


* GRatedSex: Public-display-of-affection actions ("Embrace," "Show Affection," and "Adore and Love") may feel like this due to the fact that they are meant to be performed with opposite-sex player characters (with "Show Affection" being the only one that same-sex player characters may perform) and have the practical benefit of [[IntimateHealing mutual Chi gain]]. While the game features a system that allows player characters to marry one another (thus enabling a daily "Marriage Quest" for a bounty of EXP and Spirit), [[SubvertedTrope it does not]] [[SeductionProofMarriage ''disallow'' PDA's between a married player character and someone other than that character's in-game spouse]]. As with all interactive actions, PDA's don't happen unless both would-be involved players agree to them, but some players do feel the need to observe rules when engaging in these actions, such as avoiding married partners [[CombatPragmatist unless they really need more Chi]], or choosing friends or faction mates as partners first when running instances or events in a PickUpGroup.

to:

* GRatedSex: Public-display-of-affection actions ("Embrace," "Show Affection," and "Adore and Love") may feel like this due to the fact that they are meant to be performed with opposite-sex player characters (with "Show Affection" being the only one that same-sex player characters may perform) and have the practical benefit of [[IntimateHealing mutual Chi gain]]. While the game features a system that allows player characters to marry one another (thus enabling a daily "Marriage Quest" for a bounty of EXP and Spirit), [[SubvertedTrope it does not]] [[SeductionProofMarriage ''disallow'' PDA's between a married player character and someone other than that character's in-game spouse]]. As with all interactive actions, PDA's don't happen unless both would-be involved players agree to them, but some players do feel the need to observe rules when engaging in these actions, such as avoiding married partners [[CombatPragmatist unless they really ''really'' need more Chi]], Chi, or choosing friends or faction mates as partners first when running instances or events in a PickUpGroup.

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added trope(s) to YMMV page


** [[BadassPrincess Belle Leun, the Mad Princess]], the BonusBoss exclusive to Flowsilver Palace's Judgment Mode, is infamous for [[FlunkyBoss summoning waves of Ghostchill Heralds and Ghostchill Sorcerors]]that are nigh-immune to certain damage types (elemental for Heralds, physical for Sorcerors) and continuously fire off area-of-effect attacks that slow, debuff, and inflict damage over time on the entire squad - at a fast rate that makes any effort to remove the debuffs pointless. As each wave of these minions is triggered when the squad has brought the Mad Princess's health down to a set point, damaging her too fast can easily mean the squad gets in WAY over its collective head. After seven Ghostchill waves, when Belle Leun is down to a third of her health, she will summon an intervening mini-boss, becoming invulnerable until her chosen interceder is defeated. Through the rest of the fight, she will repeatedly cast a Dark Curtain that increases the cooldown of any skill used to 2 minutes while it is in effect (essentially rendering all the spellcasters unable to attack), and also cast a Dark Link on a random player that heals her if the linked target attacks. Periodically a Ghostchill Demon will spawn in the room as well, [[OneHitKill reeling in and then one-shotting]] every player who doesn't either run behind Belle Leun's platform to avoid it, or use an invulnerability-for-X-seconds potion or Genie skill.

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** [[BadassPrincess Belle Leun, the Mad Princess]], the BonusBoss exclusive to Flowsilver Palace's Judgment Mode, is infamous for [[FlunkyBoss summoning waves of Ghostchill Heralds and Ghostchill Sorcerors]]that Sorcerors]] that are nigh-immune to certain damage types (elemental for Heralds, physical for Sorcerors) and continuously fire off area-of-effect attacks that slow, debuff, and inflict damage over time on the entire squad - at a fast rate that makes any effort to remove the debuffs pointless. As each wave of these minions is triggered when the squad has brought the Mad Princess's health down to a set point, damaging her too fast can easily mean the squad gets in WAY over its collective head. After seven Ghostchill waves, when Belle Leun is down to a third of her health, she will summon an intervening mini-boss, becoming invulnerable until her chosen interceder is defeated. Through the rest of the fight, she will repeatedly cast a Dark Curtain that increases the cooldown of any skill used to 2 minutes while it is in effect (essentially rendering all the spellcasters unable to attack), and also cast a Dark Link on a random player that heals her if the linked target attacks. Periodically a Ghostchill Demon will spawn in the room as well, [[OneHitKill reeling in and then one-shotting]] every player who doesn't either run behind Belle Leun's platform to avoid it, or use an invulnerability-for-X-seconds potion or Genie skill.skill.
* GRatedSex: Public-display-of-affection actions ("Embrace," "Show Affection," and "Adore and Love") may feel like this due to the fact that they are meant to be performed with opposite-sex player characters (with "Show Affection" being the only one that same-sex player characters may perform) and have the practical benefit of [[IntimateHealing mutual Chi gain]]. While the game features a system that allows player characters to marry one another (thus enabling a daily "Marriage Quest" for a bounty of EXP and Spirit), [[SubvertedTrope it does not]] [[SeductionProofMarriage ''disallow'' PDA's between a married player character and someone other than that character's in-game spouse]]. As with all interactive actions, PDA's don't happen unless both would-be involved players agree to them, but some players do feel the need to observe rules when engaging in these actions, such as avoiding married partners [[CombatPragmatist unless they really need more Chi]], or choosing friends or faction mates as partners first when running instances or events in a PickUpGroup.
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added add'l example of a trope

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** [[BadassPrincess Belle Leun, the Mad Princess]], the BonusBoss exclusive to Flowsilver Palace's Judgment Mode, is infamous for [[FlunkyBoss summoning waves of Ghostchill Heralds and Ghostchill Sorcerors]]that are nigh-immune to certain damage types (elemental for Heralds, physical for Sorcerors) and continuously fire off area-of-effect attacks that slow, debuff, and inflict damage over time on the entire squad - at a fast rate that makes any effort to remove the debuffs pointless. As each wave of these minions is triggered when the squad has brought the Mad Princess's health down to a set point, damaging her too fast can easily mean the squad gets in WAY over its collective head. After seven Ghostchill waves, when Belle Leun is down to a third of her health, she will summon an intervening mini-boss, becoming invulnerable until her chosen interceder is defeated. Through the rest of the fight, she will repeatedly cast a Dark Curtain that increases the cooldown of any skill used to 2 minutes while it is in effect (essentially rendering all the spellcasters unable to attack), and also cast a Dark Link on a random player that heals her if the linked target attacks. Periodically a Ghostchill Demon will spawn in the room as well, [[OneHitKill reeling in and then one-shotting]] every player who doesn't either run behind Belle Leun's platform to avoid it, or use an invulnerability-for-X-seconds potion or Genie skill.
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* BestBossEver: A melee-oriented boss who's the only foe of his kind ballsy enough to try and kill players with [[PhlebotinumOverload Chi overload]], which those with the right Transcendent skills can easily use to their advantage via debuffing attacks? No wonder Blademasters and Duskblades, and to a slightly lesser degree Assassins (who either have high enough Evasion to avoid being hit, or can time their use of invulnerability potions just right to safely ride out his "berserk" state) find [[TheEvilPrince Tyrant Prince Mushi]] a veritable joy to fight.
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** Any one of the three "gatekeeper" Wraith emperors that stand in the way of the player party's fight with Aurogon the Dragon Emperor in the Advanced Endless Universe ([[CastingAShadow Aohe the Dark Emperor]], [[ReptilesAreAbhorrent Chigo the Serpent Emperor]], and [[KillItWithFire Locen, the Emperor of Flame]]) may elicit frustrated groans from the entire squad depending on its class composition and overall power level. To wit:
*** Aohe's path is almost always the easiest, as it has a single target that must be destroyed before the Dark Emperor splits off into Aohe Snake (physical-immune for casters to attack) and Aohe Dragon (elemental-immune for meleers and Archers to attack). If the party has a Psychic with the Soulburn skill or a Cleric with the Magical Shackle skill, this player can one-shot the target (the supposedly damage-immune Aohe's Spirit) and shorten the fight by a considerable margin. If not, then the squad must follow a much longer route to make Aohe killable. Then when the party is split off to fight Aohe Snake and Aohe Dragon, these two targets must die within ten seconds of each other, or both will revive to full power and the party must start this phase over. Any squad that is over-balanced on either end in terms of physical vs. magical damage-dealers is likely to have coordination difficulties.
*** Chigo's path is probably the most tedious. Your NPC ally, Luminous Jade, will split himself into Light Jade and Dark Jade, each of whom will stand at one end of the dungeon and absorb "Destructive Force" generated when the player party kills mobs that swarm around two glowing pearls in order to make Chigo able to be killed. Each half of the squad must kill its mobs at the same rate (i.e. difference in the amount of Destructive Force each Jade absorbs cannot exceed 4 units), or the total Destructive Force will rapidly drain. This is impossible to perfectly coordinate between two halves of a player squad.
*** [[LevelInBossClothing Locen's path]], however, is the most complicated, usually leading to the most screw-ups that make it take longer. [[spoiler:As soon as eight players [[SealedGoodInACan unseal Steel-Eyed Shakti from her magical prison]], you've got to head to the scent-masking skyclover bushes in one hell of a hurry because that's when Locen will start stomping all over the place in search of unsuspecting players, and not only is he invulnerable until the very end of a long puzzle, but [[LightningBruiser he hits like a semi truck and moves even faster than a Barbarian in tiger form]]. Ready for that puzzle? First you've got to collect the Thorny Cocklebur Seeds that Steel-Eyed Shakti needs to make her Pill of Endless Sight, used to see a quartet of otherwise-invisible Scouts you must kill later on. Then to make the pills, one player must operate the Alchemy Furnace (blowing air and adding water at Shakti's cues) while three others must attack three "flame" mobs, neither killing them nor letting them recover to full HP, and still three more players must kill the minions that will try to attack the furnace operator and fire controllers. Not only are you on a time frame (need to create pill before Locen makes his rounds and curb-stomps any players he catches outside the nearby bushes), but if the party makes ANY mistakes (killing a fire, allowing a fire to gain full HP, performing the wrong action at Shakti's cue), the entire furnace quest will fail and must be started over. After making the pills and killing the Scouts whose presence can now be seen, one player must [[DressingAsTheEnemy disguise him/herself as a minion to speak to either the Alabaster or Obsidian Transient]] in order to gain the Brilliant Inscription necessary for setting a trap that will enable Shakti to destroy Locen's invulnerability enchantment. If a Scout is left alive to squeal, if a non-disguised player allows the Transients to see him/her, or if more than one player tries to speak to the Transients...they'll start attacking and must be killed before the Inscription can be taken. Once a player has the Inscription and uses it to repair the Nine-Point Sealing Matrix that must then be activated to set the trap, the others must kill the physical-immune Firethorn Snakes and the elemental-immune Manshu White Beasts to acquire Devil Snake Bones, as these are used to activate the correct points on the trap matrix. Activate any wrong point, and - you guessed it! - the matrix resets and the correct points must be re-activated. Only when Locen is caught in the trap, and retreats to the central island to recover, can he be hunted down and killed.]]
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Moved \"Fridge Logic\" to the Fridge tab.


* FridgeLogic: When you kill a flying mob, its drops defy gravity. The default elf wings drain mana, but ones you can get later that are obviously made of spirit energy don't. On the subject of flying mounts, why can't you use one of the Human-specific [[{{Badass}} giant flying swords]] to completely own everything? And how do elves change their wings?[[note]]Painfully?[[/note]]
** Why do all the female characters fight in stiletto heels? Don't those heels dig into the grass when they run-- and aren't their feet and ankles sore?
*** Why do all of the townspeople spend their lives standing in one place outside their houses, even at night? Do the children never get put to bed?
**** How come nobody ever dies for real? Is this the evil secret of the war-- that the heroes and the wraiths are locked in perpetual battle, neither side ever winning or losing anything, neither side ever giving up-- and that we will continue to fight the same war for all eternity?

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Changed: 424

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Rearranged and renamed tropes.


* AnticlimaxBoss: There's a certain level 100 boss you're expected to fight solo when you're level 30. Don't be afraid: he dies quickly and, in fact, doesn't attack at all. The only danger is his tendency to flee into a crowd of aggressive mobs...

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* AnticlimaxBoss: AntiClimaxBoss: There's a certain level 100 boss you're expected to fight solo when you're level 30. Don't be afraid: he dies quickly and, in fact, doesn't attack at all. The only danger is his tendency to flee into a crowd of aggressive mobs...



* FridgeLogic: When you kill a flying mob, its drops defy gravity. The default elf wings drain mana, but ones you can get later that are obviously made of spirit energy don't. On the subject of flying mounts, why can't you use one of the Human-specific [[BadAss giant flying swords]] to completely own everything? And how do elves change their wings?[[note]]Painfully?[[/note]]

to:

* SugarWiki/AwesomeMusic: [[http://www.youtube.com/watch?v=cGm9JnVx3xQ The Archosaur theme.]] It's the choir that does it.
** [[http://www.youtube.com/watch?v=3Px6FPRFB5Y&feature=relmfu Some of the music from the Genesis expansion.]] ''Gorgeous.'' Really captures the mood of the area.
* FridgeLogic: When you kill a flying mob, its drops defy gravity. The default elf wings drain mana, but ones you can get later that are obviously made of spirit energy don't. On the subject of flying mounts, why can't you use one of the Human-specific [[BadAss [[{{Badass}} giant flying swords]] to completely own everything? And how do elves change their wings?[[note]]Painfully?[[/note]]



* GoddamnedBoss: For Wizards and Psychics, the aforementioned level 100 enemy [[AnticlimaxBoss Kun Kun]] is this. While most classes have no problem killing him (meleers have little problems, for obvious reasons; Venomancers can simply sic their pets on him; Clerics can use Plume Shot and fly out of the way of the stronger enemies), Kun Kun is [[AntiMagic 100% resistant to spells]]. This means that the unlucky Wizard or Psychic must now physically smack Kun Kun, doing about 3 to 4 damage per hit. And since he runs so much... Of course, Wizards can just patiently wait until they get their level 59 skills and oneshot the damn thing with a [[NoKillLikeOverKill rain of flaming blades]] [[note]]aka the strongest attack in the entire game since it uses the wizard's already insane magic attack twice; the highest known damage achieved was over 13 million - with strongest gear in game, a critical hit and a ton of debuffs on the target. 1 million is achievable relatively easily with semi-endgame gear and some debuffs. The game has gotten [[PowerCreep a lot more options to further enhance the players' stats]] since then, and higher damage should definitely be possible[[/note]]. On the other hand, Psychics are totally screwed, especially since their WeaponOfChoice has lower basic physical attack than the tools Wizards usually use.
* CrowningMusicOfAwesome: [[http://www.youtube.com/watch?v=cGm9JnVx3xQ The Archosaur theme.]] It's the choir that does it.
** [[http://www.youtube.com/watch?v=3Px6FPRFB5Y&feature=relmfu Some of the music from the Genesis expansion.]] ''Gorgeous.'' Really captures the mood of the area.

to:

* GoddamnedBoss: For Wizards and Psychics, the aforementioned level 100 enemy [[AnticlimaxBoss [[AntiClimaxBoss Kun Kun]] is this. While most classes have no problem killing him (meleers have little problems, for obvious reasons; Venomancers can simply sic their pets on him; Clerics can use Plume Shot and fly out of the way of the stronger enemies), Kun Kun is [[AntiMagic 100% resistant to spells]]. This means that the unlucky Wizard or Psychic must now physically smack Kun Kun, doing about 3 to 4 damage per hit. And since he runs so much... Of course, Wizards can just patiently wait until they get their level 59 skills and oneshot the damn thing with a [[NoKillLikeOverKill [[ThereIsNoKillLikeOverkill rain of flaming blades]] [[note]]aka the strongest attack in the entire game since it uses the wizard's already insane magic attack twice; the highest known damage achieved was over 13 million - with strongest gear in game, a critical hit and a ton of debuffs on the target. 1 million is achievable relatively easily with semi-endgame gear and some debuffs. The game has gotten [[PowerCreep a lot more options to further enhance the players' stats]] since then, and higher damage should definitely be possible[[/note]]. On the other hand, Psychics are totally screwed, especially since their WeaponOfChoice has lower basic physical attack than the tools Wizards usually use.
* CrowningMusicOfAwesome: [[http://www.youtube.com/watch?v=cGm9JnVx3xQ The Archosaur theme.]] It's the choir that does it.
** [[http://www.youtube.com/watch?v=3Px6FPRFB5Y&feature=relmfu Some of the music from the Genesis expansion.]] ''Gorgeous.'' Really captures the mood of the area.
use.
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* GoddamnedBoss: For Wizards and Psychics, the aforementioned level 100 enemy [[AnticlimaxBoss Kun Kun]] is this. While most classes have no problem killing him (meleers have little problems, for obvious reasons; Venomancers can simply sic their pets on him; Clerics can use Plume Shot and fly out of the way of the stronger enemies), Kun Kun is [[AntiMagic 100% resistant to spells]]. This means that the unlucky Wizard or Psychic must now physically smack Kun Kun, doing about 3 to 4 damage per hit. And since he runs so much... Of course, Wizards can just patiently wait until they get their level 59 skills and oneshot the damn thing with a [[NoKillLikeOverKill rain of flaming blades]] [[note]]aka the strongest attack in the entire game since it uses the wizard's already insane magic attack twice; the highest known damage achieved was over 13 million - with strongest gear in game, a critical hit and a ton of debuffs on the target. 1 million is achievable relatively easily with semi-endgame gear and some debuffs. The game has gotten [PowerCreep a lot more options to further enhance the players' stats] since then, and higher damage should definitely be possible[[/note]]. On the other hand, Psychics are totally screwed, especially since their WeaponOfChoice has lower basic physical attack than the tools Wizards usually use.

to:

* GoddamnedBoss: For Wizards and Psychics, the aforementioned level 100 enemy [[AnticlimaxBoss Kun Kun]] is this. While most classes have no problem killing him (meleers have little problems, for obvious reasons; Venomancers can simply sic their pets on him; Clerics can use Plume Shot and fly out of the way of the stronger enemies), Kun Kun is [[AntiMagic 100% resistant to spells]]. This means that the unlucky Wizard or Psychic must now physically smack Kun Kun, doing about 3 to 4 damage per hit. And since he runs so much... Of course, Wizards can just patiently wait until they get their level 59 skills and oneshot the damn thing with a [[NoKillLikeOverKill rain of flaming blades]] [[note]]aka the strongest attack in the entire game since it uses the wizard's already insane magic attack twice; the highest known damage achieved was over 13 million - with strongest gear in game, a critical hit and a ton of debuffs on the target. 1 million is achievable relatively easily with semi-endgame gear and some debuffs. The game has gotten [PowerCreep [[PowerCreep a lot more options to further enhance the players' stats] stats]] since then, and higher damage should definitely be possible[[/note]]. On the other hand, Psychics are totally screwed, especially since their WeaponOfChoice has lower basic physical attack than the tools Wizards usually use.
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* GoddamnedBoss: For Wizards and Psychics, the aforementioned level 100 enemy [[AnticlimaxBoss Kun Kun]] is this. While most classes have no problem killing him (meleers have little problems, for obvious reasons; Venomancers can simply sic their pets on him; Clerics can use Plume Shot and fly out of the way of the stronger enemies), Kun Kun is [[AntiMagic 100% resistant to spells]]. This means that the unlucky Wizard or Psychic must now physically smack Kun Kun, doing about 3 to 4 damage per hit. And since he runs so much...

to:

* GoddamnedBoss: For Wizards and Psychics, the aforementioned level 100 enemy [[AnticlimaxBoss Kun Kun]] is this. While most classes have no problem killing him (meleers have little problems, for obvious reasons; Venomancers can simply sic their pets on him; Clerics can use Plume Shot and fly out of the way of the stronger enemies), Kun Kun is [[AntiMagic 100% resistant to spells]]. This means that the unlucky Wizard or Psychic must now physically smack Kun Kun, doing about 3 to 4 damage per hit. And since he runs so much... Of course, Wizards can just patiently wait until they get their level 59 skills and oneshot the damn thing with a [[NoKillLikeOverKill rain of flaming blades]] [[note]]aka the strongest attack in the entire game since it uses the wizard's already insane magic attack twice; the highest known damage achieved was over 13 million - with strongest gear in game, a critical hit and a ton of debuffs on the target. 1 million is achievable relatively easily with semi-endgame gear and some debuffs. The game has gotten [PowerCreep a lot more options to further enhance the players' stats] since then, and higher damage should definitely be possible[[/note]]. On the other hand, Psychics are totally screwed, especially since their WeaponOfChoice has lower basic physical attack than the tools Wizards usually use.
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hottip cleanup


* FridgeLogic: When you kill a flying mob, its drops defy gravity. The default elf wings drain mana, but ones you can get later that are obviously made of spirit energy don't. On the subject of flying mounts, why can't you use one of the Human-specific [[BadAss giant flying swords]] to completely own everything? And how do elves change their wings?[[hottip:*:Painfully?]]

to:

* FridgeLogic: When you kill a flying mob, its drops defy gravity. The default elf wings drain mana, but ones you can get later that are obviously made of spirit energy don't. On the subject of flying mounts, why can't you use one of the Human-specific [[BadAss giant flying swords]] to completely own everything? And how do elves change their wings?[[hottip:*:Painfully?]]wings?[[note]]Painfully?[[/note]]
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Relocating example from main page.

Added DiffLines:

* AnticlimaxBoss: There's a certain level 100 boss you're expected to fight solo when you're level 30. Don't be afraid: he dies quickly and, in fact, doesn't attack at all. The only danger is his tendency to flee into a crowd of aggressive mobs...
** To clarify on this, the boss is also completely immune to magic in all forms, which scares ignorant newbie spellcasters. Fortunately, this boss actually dies in a few punches even from the weakest spellcaster. As mentioned above, he DOES live near a dungeon entrance full of elite mobs 50-60 levels higher than the average monster in the area...
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None

Added DiffLines:

* FridgeLogic: When you kill a flying mob, its drops defy gravity. The default elf wings drain mana, but ones you can get later that are obviously made of spirit energy don't. On the subject of flying mounts, why can't you use one of the Human-specific [[BadAss giant flying swords]] to completely own everything? And how do elves change their wings?[[hottip:*:Painfully?]]
** Why do all the female characters fight in stiletto heels? Don't those heels dig into the grass when they run-- and aren't their feet and ankles sore?
*** Why do all of the townspeople spend their lives standing in one place outside their houses, even at night? Do the children never get put to bed?
**** How come nobody ever dies for real? Is this the evil secret of the war-- that the heroes and the wraiths are locked in perpetual battle, neither side ever winning or losing anything, neither side ever giving up-- and that we will continue to fight the same war for all eternity?

Added: 161

Removed: 171

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* AccidentalNightmareFuel: When customizing your character, try setting "eye openness" to max and eye size to minimum. The eyes look like they will fall out at any second.



** [[http://www.youtube.com/watch?v=3Px6FPRFB5Y&feature=relmfu Some of the music from the Genesis expansion.]] ''Gorgeous.'' Really captures the mood of the area.

to:

** [[http://www.youtube.com/watch?v=3Px6FPRFB5Y&feature=relmfu Some of the music from the Genesis expansion.]] ''Gorgeous.'' Really captures the mood of the area.area.
* UncannyValley: When customizing your character, try setting "eye openness" to max and eye size to minimum. The eyes look like they will fall out at any second.
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* GoddamnedBoss: For Wizards and Psychics, the aforementioned level 100 enemy [[AnticlimaxBoss Kun Kun]] is this. While most classes have no problem killing him (meleers have little problems, for obvious reasons; Venomancers can simply sic their pets on him; Clerics can use Plume Shot and fly out of the way of the stronger enemies), Kun Kun is [[AntiMagic 100% resistant to spells]]. This means that the unlucky Wizard or Psychic must now physically smack Kun Kun, doing about 3 to 4 damage per hit. And since he runs so much...

to:

* GoddamnedBoss: For Wizards and Psychics, the aforementioned level 100 enemy [[AnticlimaxBoss Kun Kun]] is this. While most classes have no problem killing him (meleers have little problems, for obvious reasons; Venomancers can simply sic their pets on him; Clerics can use Plume Shot and fly out of the way of the stronger enemies), Kun Kun is [[AntiMagic 100% resistant to spells]]. This means that the unlucky Wizard or Psychic must now physically smack Kun Kun, doing about 3 to 4 damage per hit. And since he runs so much...much...
* CrowningMusicOfAwesome: [[http://www.youtube.com/watch?v=cGm9JnVx3xQ The Archosaur theme.]] It's the choir that does it.
** [[http://www.youtube.com/watch?v=3Px6FPRFB5Y&feature=relmfu Some of the music from the Genesis expansion.]] ''Gorgeous.'' Really captures the mood of the area.

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