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** Interviews with the modern ''Paper Mario'' developers have increasingly implied that they [[ExecutiveMeddling are forced]] to only use main-series ''Mario'' characters since ''Sticker Star,'' but this raises the obvious question of why they don't use more obscure or unique characters and [=NPCs=] from the series' history instead of just using just generic male Toads. ''Mario'' games have introduced multiple non-Toad [=NPCs=] and unique characters/enemies that haven't been seen in a long while, but aside from a handful of examples [[VideoGame/PaperMarioStickerStar in]] [[VideoGame/PaperMarioColorSplash each]] [[VideoGame/PaperMarioTheOrigamiKing game]], the developers continue to dig from the same Goomba/Koopa/Toad well instead of putting in other characters like the Penguins or the Piantas. Notably, despite being released after ''VideoGame/SuperMarioOdyssey'' and its host of new [=NPCs=] and enemy types, the most recent non-NSMB entity in ''The Origami King'' is Stingby, from [[VideoGame/SuperMario3DLand almost a decade]] before the game's release.

to:

** Interviews with the modern ''Paper Mario'' developers have increasingly implied that they [[ExecutiveMeddling are forced]] to only use main-series ''Mario'' characters since ''Sticker Star,'' but this raises the obvious question of why they don't use more obscure or unique characters and [=NPCs=] from the series' history instead of just using just generic male Toads.Toads and that's it. ''Mario'' games have introduced multiple non-Toad [=NPCs=] and unique characters/enemies that haven't been seen in a long while, but aside from a handful of examples [[VideoGame/PaperMarioStickerStar in]] [[VideoGame/PaperMarioColorSplash each]] [[VideoGame/PaperMarioTheOrigamiKing game]], the developers continue to dig from the same Goomba/Koopa/Toad well instead of putting in other characters like the Penguins or the Piantas. Notably, despite being released after ''VideoGame/SuperMarioOdyssey'' and its host of new [=NPCs=] and enemy types, the most recent non-NSMB entity in ''The Origami King'' is Stingby, from [[VideoGame/SuperMario3DLand almost a decade]] before the game's release.
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* MisBlamed: Creator/ShigeruMiyamoto for the longest time has gotten all the blame for the series' AudienceAlienatingEra, everything to the story, characters and the combat system, and this is one of the biggest reasons of why he's accused of being ''anti-story''. While his philosophy of keeping things simple has a shred of truth, the ignorance has lead to people forgetting that Creator/IntelligentSystems were the ones who developed the games, most of all Kensuke Tanabe, who produced the game; despite the fact that he was the one who ignored the game's existing fanbase to among other things, drastically alter the combat, remove the Star Points and level system (there were no Star Points in ''Super'', but the game still kept a level system, as the characters level up with a higher score, increasing their max HP and attack power on alternating levels), only replaced by items that increase Mario's max HP, and make all the {{NPC}}s generic Toads. Granted this may have something to do with the fact Tanabe keeps saying that he wants to follow Miyamoto's advice (with it being clear he took it too far). When ''Origami King'' was released, an interview with Eurogamer showed a lot of details that changed everything: ever since ''Color Splash'', Intelligent Systems had complete control over the direction of the series, and character designs had to be reviewed by their IP teams and pass a strict test, which explains why almost every friendly {{NPC}}s in the last three games of the series are generic Toads, and only in ''Origami King'' there were at least unique outfits per character, and even in the Iwata Asks about ''Sticker Star'', while Miyamoto wasn't very impressed with first prototype, thinking of it as a port of ''The Thousand-Year Door'' because it lacked something to stand out from it, the second prototype, which put more emphasis on the stickers and made them the focal point of combat, didn't leave him a positive impression either, as he thought that it was boring. Both these evidence also mention that Miyamoto took a look at the builds a couple of times, but there were never specific change requests. This means that Miyamoto barely had a role in the series, especially post-''Sticker Star'', and even with ''Sticker Star'' was being developed, he only gave two advice, focusing more on using pre-established Mario characters and simplify the story, as he thought that the game would be fine without having a plot as deep as the three games before it, and this means that outside of those two suggestions for the 2011 build of ''Sticker Star'', he had no role in the series, the developers just went too far with that direction, and one of the things that people hated the most about the new direction of the series, especially with ''Sticker Star'' and ''Color Splash'', the combat system, was kept in despite the criticism from Miyamoto, who is well known for being the man who puts a large focus on a fun gameplay. Even then, Miyamoto recently explained in an interview that he doesn't want Mario to be cast too rigidly, as he doesn't want to cramp his style by the need of keeping consistency at all costs, which he previously tried.

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* MisBlamed: Creator/ShigeruMiyamoto for the longest time has gotten all the blame for the series' AudienceAlienatingEra, everything to the story, characters and the combat system, and this is one of the biggest reasons of why he's accused of being ''anti-story''. While his philosophy of keeping things simple has a shred of truth, the ignorance has lead to people forgetting that Creator/IntelligentSystems were the ones who developed the games, most of all Kensuke Tanabe, who produced the game; despite the fact that he was the one who ignored the game's existing fanbase to among other things, drastically alter the combat, remove the Star Points and level system (there were no Star Points in ''Super'', but the game still kept a level system, as the characters level up with a higher score, increasing their max HP and attack power on alternating levels), only replaced by items that increase Mario's max HP, and make all the {{NPC}}s generic Toads. Granted this may have something to do with the fact Tanabe keeps saying that he wants to follow Miyamoto's advice (with it being clear he took it too far). When ''Origami King'' was released, an interview with Eurogamer showed a lot of details that changed everything: ever since ''Color Splash'', Intelligent Systems had complete control over the direction of the series, and character designs had to be reviewed by their IP teams and pass a strict test, which explains why almost every friendly {{NPC}}s in the last three games of the series are generic Toads, and only in ''Origami King'' there were at least unique outfits per character, and even in the Iwata Asks about ''Sticker Star'', while Miyamoto wasn't very impressed with first prototype, thinking of it as a port of ''The Thousand-Year Door'' because it lacked something to stand out from it, the second prototype, which put more emphasis on the stickers and made them the focal point of combat, didn't leave him a positive impression either, as he thought that it was boring. Both these evidence also mention that Miyamoto took a look at the builds a couple of times, but there were never specific change requests. This means that Miyamoto barely had a role in the series, especially post-''Sticker Star'', and even with ''Sticker Star'' was being developed, he only gave two advice, focusing more on using pre-established Mario characters and simplify the story, as he thought that the game would be fine without having a plot as deep as the three games before it, and this means that outside of those two suggestions for the 2011 build of ''Sticker Star'', he had no role in the series, the developers just went too far with that direction, and one of the things that people hated the most about the new direction of the series, especially with ''Sticker Star'' and ''Color Splash'', the combat system, was kept in despite the criticism from Miyamoto, who is well known for being the man who puts a large focus on a fun gameplay. Even then, Miyamoto recently explained in an interview that he doesn't want Mario to be cast too rigidly, as he doesn't want to cramp his style by the need of keeping consistency at all costs, which he previously tried. After the interviews for ''Origami King'' came out, however, it was clear that Miyamoto was barely present and Intelligent Systems was refusing to come back to the original style with the excuse that it would get stale despite the fact that it was only used in two games, unlike the ''Mario & Luigi'' series, which always kept a consistency in its gameplay despite the new mechanics, which left many angered at the developers for persisting in using the new experimental direction of the series that alienated the fanbase.



* ThatOneLevel: Chapter 2 in the first five games can get annoying pretty quickly. In ''VideoGame/PaperMario64'' and ''VideoGame/PaperMarioTheThousandYearDoor'', it's because of the enemies getting noticeably stronger than they were in the first chapter without Mario having much of an advantage to match; in ''VideoGame/SuperPaperMario'', it's because of Merlee's Mansion being tedious to get through (especially 2-3), not to mention having one of the biggest doses of NightmareFuel in all of ''Paper Mario''; in ''VideoGame/PaperMarioStickerStar'', it's because the levels tend to be TheMaze, at least one of them has some borderline-GuideDangIt moments, and [[WakeUpCallBoss the boss]] pretty much imprints upon you the game's ([[ScrappyMechanic commonly pointed to as being flawed]]) [[AchillesHeel boss weakness]] system. In ''VideoGame/PaperMarioColorSplash'', there's Mondo Woods, a level which contains huge enemies that can eat chunks of your HP, Marmalade Valley, which ends on a section which can give you a NonStandardGameOver (fortunately there's a Save Block directly before it), and Kiwano Temple, a TempleOfDoom filled with deadly spikes that do 12 damage (when you only have 75 HP) and a timed section at the end that leads to a non-standard game over should you fail it (which is also preceded by a convenient Save Block).

to:

* ThatOneLevel: Chapter 2 in the first five games can get annoying pretty quickly. In ''VideoGame/PaperMario64'' and ''VideoGame/PaperMarioTheThousandYearDoor'', it's because of the enemies getting noticeably stronger than they were in the first chapter Chapter 1 without Mario having much of an advantage to match; in ''VideoGame/SuperPaperMario'', it's because of Merlee's Mansion being tedious to get through (especially 2-3), not to mention having one of the biggest doses of NightmareFuel in all of ''Paper Mario''; in ''VideoGame/PaperMarioStickerStar'', it's because the levels tend to be TheMaze, at least one of them has some borderline-GuideDangIt moments, and [[WakeUpCallBoss the boss]] pretty much imprints upon you the game's ([[ScrappyMechanic commonly pointed to as being flawed]]) [[AchillesHeel boss Thing weakness]] system.system for the bosses. In ''VideoGame/PaperMarioColorSplash'', there's Mondo Woods, a level which contains huge enemies that can eat chunks of your HP, Marmalade Valley, which ends on a section which can give you a NonStandardGameOver (fortunately there's a Save Block directly before it), and Kiwano Temple, a TempleOfDoom filled with deadly spikes that do 12 damage (when you only have 75 HP) and a timed section at the end that leads to a non-standard game over should you fail it (which is also preceded by a convenient Save Block).



** The series gradually moving away from its RPG beginnings since ''Super Paper Mario'' and ''especially Sticker Star'' did ''not'' sit well with fans, to put it mildly. It doesn't help that originally ''Paper Mario'' was supposed to be a sequel to ''VideoGame/SuperMarioRPG'' right down to being called like that before copyright issues caused the name to get changed, and ''VideoGame/MarioAndLuigi'''s developer going out of business effectively means that there's no dedicated ''Mario'' RPG series anymore.

to:

** The series gradually moving away from its RPG beginnings since ''Super Paper Mario'' and ''especially Sticker Star'' did ''not'' sit well with fans, to put it mildly. It doesn't help that originally ''Paper Mario'' was supposed to be a sequel to ''VideoGame/SuperMarioRPG'' right down to being called like that before copyright issues caused the name to get changed, and ''VideoGame/MarioAndLuigi'''s ''VideoGame/MarioAndLuigi'' going in limbo from its developer ''Creator/AlphaDream'' going out of business bankrupt in 2019 effectively means that there's no dedicated ''Mario'' RPG series anymore, as ''VideoGame/MarioPlusRabbidsKingdomBattle'' and its sequel were RPG games, but they were their own thing due to being a crossover duology, and ever since ''Sticker Star'' came out, the series abandoned every trace of the RPG elements that made it so beloved, including EXP, thus removing the incentive for battles. The RPG style was instead replaced with different, overly simplified combat systems that were either poorly designed with their limited space and making every attack a finite resource (''Sticker Star'''s sticker mechanic), clunky and frustrating (''Color Splash''s usage of cards, which has the same problems as the stickers from its predecessor but take a long time to prepare and use them while also not being very well balanced, which makes the game too easy) or because they are too skin-deep (''Origami King''s ring system, which no longer makes attacks a finite resource and gives the combat a bit more strategy with the way the enemies have to be positioned, but it's repetitive, surface-level and overly lenient when it comes to misplacing enemies, with a lack of depth that leaves it underdeveloped and prevents it to reach a level of complexity that makes it interesting). Even though ''Super'' had a platform-RPG hybrid gameplay that may not be for everyone, it at least had a deep story that fans loved, and the gameplay still kept RPG elements like the EXP in form of points, all of which was removed from the games after it. Because of this new direction, only Mario & Luigi was left as an RPG series, but after its developer filed for bankruptcy, the ''Mario'' franchise has no ''true'' RPG series anymore.



** The news that the games can no longer have variant designs on existing characters like in the first two games (apparently enforced since ''Sticker Star'') has also not gone over well with the fanbase as they ''liked'' that the Toads and enemies weren't all similar to one another and made the worlds feel more exotic. Many complain that stripping them of unique designs robbed some of the personality of the series, especially considering ''Paper Mario'' is meant to be a spin-off from the mainline games.

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** The news that the games can no longer have variant designs on existing characters like in the first two games (apparently enforced since ''Sticker Star'') has also not gone over well with the fanbase as they ''liked'' that the Toads and enemies weren't all similar to one another and made the worlds feel more exotic. Many complain that stripping them of unique designs robbed some of the personality of the series, especially considering ''Paper Mario'' is meant to be a spin-off from the mainline games.games, and by the time ''Origami King'' was released and only gave a few distinct outfits to some Toads, the fans were annoyed by the series' overall lack of originality, especially since every other ''Mario'' game on the Nintendo Switch had a larger amount of original characters, had no issues with creating new original designs and different costumes for the characters and addressed the criticism over something that fans didn't like about their predecessor, with the interviews in particular highlighting how the developers of Intelligent Systems had complete control over the creating direction of the game.



** Interviews with the modern ''Paper Mario'' developers have increasingly implied that they [[ExecutiveMeddling are forced]] to only use main-series ''Mario'' characters since ''Sticker Star,'' but this raises the obvious question of why they don't use more obscure or unique characters and [=NPCs=] from the series' history. ''Mario'' games have introduced multiple non-Toad [=NPCs=] and unique characters/enemies that haven't been seen in a long while, but aside from a handful of examples [[VideoGame/PaperMarioStickerStar in]] [[VideoGame/PaperMarioColorSplash each]] [[VideoGame/PaperMarioTheOrigamiKing game]], the developers continue to dig from the same Goomba/Koopa/Toad well. Notably, despite being released after ''VideoGame/SuperMarioOdyssey'' and its host of new [=NPCs=] and enemy types, the most recent non-NSMB entity in ''The Origami King'' is Stingby, from [[VideoGame/SuperMario3DLand almost a decade]] before the game's release.
* ToughActToFollow: The series greatly suffers of this. Both the first game and ''The Thousand-Year Door'' are highly regarded [=RPGs=], with the latter in particular being declared as the very best of the series. Since then, none of the games have attained the same amount of praise. ''Super Paper Mario'' is considered a step down in terms of gameplay but still has a highly regarded storyline. ''Sticker Star'', however, is often called the worst of the series due to its [[ExcusePlot barebones plot]] and highly unintuitive gameplay (ironic in that Miyamoto made the developers change it from the previous one to keep from growing stale) on top of ''Color Splash'' following the previous games' steps. But still, especially given that ''Sticker Star'' was a highly polarizing game and ''Color Splash'' follows the same formula (which is intended to be the standard), it's safe to say that the series won't get away from ''The Thousand-Year Door'''s shadow anytime soon. ''The Origami King'' plays with this in that it easily surpassed ''Sticker Star'' and ''Color Splash'' in terms of fan reception in spite of being forced to follow the design philosophies of those games, but plays this straight with the original first two [=RPGs=] of the franchise.

to:

** Interviews with the modern ''Paper Mario'' developers have increasingly implied that they [[ExecutiveMeddling are forced]] to only use main-series ''Mario'' characters since ''Sticker Star,'' but this raises the obvious question of why they don't use more obscure or unique characters and [=NPCs=] from the series' history. history instead of just using just generic male Toads. ''Mario'' games have introduced multiple non-Toad [=NPCs=] and unique characters/enemies that haven't been seen in a long while, but aside from a handful of examples [[VideoGame/PaperMarioStickerStar in]] [[VideoGame/PaperMarioColorSplash each]] [[VideoGame/PaperMarioTheOrigamiKing game]], the developers continue to dig from the same Goomba/Koopa/Toad well.well instead of putting in other characters like the Penguins or the Piantas. Notably, despite being released after ''VideoGame/SuperMarioOdyssey'' and its host of new [=NPCs=] and enemy types, the most recent non-NSMB entity in ''The Origami King'' is Stingby, from [[VideoGame/SuperMario3DLand almost a decade]] before the game's release.
* ToughActToFollow: The series greatly suffers of this. Both the first game and ''The Thousand-Year Door'' are highly regarded [=RPGs=], with the latter in particular being declared as the very best of the series. Since then, none of the games have attained the same amount of praise. ''Super Paper Mario'' is considered a step down in terms of gameplay but still has a highly regarded storyline. ''Sticker Star'', however, is often called the worst of the series due to its [[ExcusePlot barebones lack of plot]] and highly unintuitive gameplay (ironic in that Miyamoto made the developers change it from the previous one to keep from growing stale) stale, though he disliked the later prototype with the stickers too, saying that it was boring) on top of ''Color Splash'' following the previous games' steps. But still, especially given that ''Sticker Star'' was a highly polarizing game and ''Color Splash'' follows the same formula (which is intended to be the new standard), it's safe to say that the series won't get away from ''The Thousand-Year Door'''s shadow anytime soon. ''The Origami King'' plays with this in that it easily surpassed ''Sticker Star'' and ''Color Splash'' in terms of fan reception in spite of being forced to follow the design philosophies of those games, but plays this straight with the original first two [=RPGs=] of the franchise.
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* SugarWiki/AwesomeArt: Starting with ''Color Splash'', the art style and graphics of the games were given a '''massive''' upgrade, with more detailed texturing that made the characters look like actual paper, environments blooming with detail and color with little cute details like cardboard or origami to make the world look like a pop-up book, and overall become the definition of how an HD ''Paper Mario'' game should look like.
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Grammatical corrections.


* FirstInstallmentWins: The first game and ''The Thousand-Year Door'' remain the most beloved games in the series to this day, as they're the only ones that haven't had any major controversies and most fans still think about them first whenever someone talks about ''Paper Mario''. Every new game after has been a hotly ContestedSequel at best and panned to kingdom come at worst, with ''Super Paper Mario'' being arguably the lone exception to the rule thanks to it having the most beloved story and characters as well as retaining other elements outside of gameplay that made it's predecessors so beloved, but otherwise the point still stands.

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* FirstInstallmentWins: The first game and ''The Thousand-Year Door'' remain the most beloved games in the series to this day, as they're the only ones that haven't had any major controversies and most fans still think about them first whenever someone talks about ''Paper Mario''. Every new game after has been a hotly ContestedSequel at best and panned to kingdom come at worst, with ''Super Paper Mario'' being arguably the lone exception to the rule thanks to it having the most beloved story and characters as well as retaining other elements outside of gameplay that made it's its predecessors so beloved, but otherwise the point still stands.



* ThatOneLevel: Chapter 2 in the first five games can get annoying pretty quickly. In ''VideoGame/PaperMario64'' and ''VideoGame/PaperMarioTheThousandYearDoor'', it's because of the enemies getting noticeably stronger than they were in the first chapter without Mario having much of an advantage to match; in ''VideoGame/SuperPaperMario'', it's because of Merlee's Mansion being tedious to get through (especially 2-3), not to mention having one of the biggest doses of NightmareFuel in all of ''Paper Mario''; in ''VideoGame/PaperMarioStickerStar'', it's because the levels tend to be TheMaze, at least one of them has some borderline-GuideDangIt moments, and [[WakeUpCallBoss the boss]] pretty much imprints upon you the game's ([[ScrappyMechanic commonly pointed to as being flawed]]) [[AchillesHeel boss weakness]] system. In ''VideoGame/PaperMarioColorSplash'', there's Mondo Woods, a level which contains huge enemies that can eat chunks of your hp, Marmalade Valley, which ends on a section which can give you a NonStandardGameOver (fortunately there's a Save Block directly before it), and Kiwano Temple, a TempleOfDoom filled with deadly spikes that do 12 damage (when you only have 75 hp) and a timed section at the end that leads to a non-standard game over should you fail it (which is also preceded by a convenient Save Block).

to:

* ThatOneLevel: Chapter 2 in the first five games can get annoying pretty quickly. In ''VideoGame/PaperMario64'' and ''VideoGame/PaperMarioTheThousandYearDoor'', it's because of the enemies getting noticeably stronger than they were in the first chapter without Mario having much of an advantage to match; in ''VideoGame/SuperPaperMario'', it's because of Merlee's Mansion being tedious to get through (especially 2-3), not to mention having one of the biggest doses of NightmareFuel in all of ''Paper Mario''; in ''VideoGame/PaperMarioStickerStar'', it's because the levels tend to be TheMaze, at least one of them has some borderline-GuideDangIt moments, and [[WakeUpCallBoss the boss]] pretty much imprints upon you the game's ([[ScrappyMechanic commonly pointed to as being flawed]]) [[AchillesHeel boss weakness]] system. In ''VideoGame/PaperMarioColorSplash'', there's Mondo Woods, a level which contains huge enemies that can eat chunks of your hp, HP, Marmalade Valley, which ends on a section which can give you a NonStandardGameOver (fortunately there's a Save Block directly before it), and Kiwano Temple, a TempleOfDoom filled with deadly spikes that do 12 damage (when you only have 75 hp) HP) and a timed section at the end that leads to a non-standard game over should you fail it (which is also preceded by a convenient Save Block).



** The series gradually moving away from it's RPG beginnings since ''Super Paper Mario'' and ''especially Sticker Star'' did ''not'' sit well with fans, to put it mildly. It doesn't help that originally ''Paper Mario'' was supposed to be a sequel to ''VideoGame/SuperMarioRPG'' right down to being called like that before copyright issues caused the name to get changed, and ''VideoGame/MarioAndLuigi'''s developer going out of business effectively means that there's no dedicated ''Mario'' RPG series anymore.

to:

** The series gradually moving away from it's its RPG beginnings since ''Super Paper Mario'' and ''especially Sticker Star'' did ''not'' sit well with fans, to put it mildly. It doesn't help that originally ''Paper Mario'' was supposed to be a sequel to ''VideoGame/SuperMarioRPG'' right down to being called like that before copyright issues caused the name to get changed, and ''VideoGame/MarioAndLuigi'''s developer going out of business effectively means that there's no dedicated ''Mario'' RPG series anymore.
Is there an issue? Send a MessageReason:
None


* MisBlamed: Creator/ShigeruMiyamoto for the longest time has gotten all the blame for the series' AudienceAlienatingEra, everything to the story, characters and the combat system. While his philosophy of keeping things simple has a shred of truth, the ignorance has lead to people forgetting that Creator/IntelligentSystems were the ones who developed the games, most of all Kensuke Tanabe, who produced the game; despite the fact that he was the one who ignored the game's existing fanbase to among other things, drastically alter the combat, remove the Star Points and level system (there were no Star Points in ''Super'', but the game still kept a level system, as the characters level up with a higher score, increasing their max HP and attack power on alternating levels), only replaced by items that increase Mario's max HP, and make all the {{NPC}}s generic Toads. Granted this may have something to do with the fact Tanabe keeps saying that he wants to follow Miyamoto's advice (with it being clear he took it too far). When ''Origami King'' was released, an interview with Eurogamer showed a lot of details that changed everything: ever since ''Color Splash'', Intelligent Systems had complete control over the direction of the series, and character designs had to be reviewed by their IP teams and pass a strict test, which explains why almost every friendly {{NPC}}s in the last three games of the series are generic Toads, and only in ''Origami King'' there were at least unique outfits per character, and even in the Iwata Asks about ''Sticker Star'', while Miyamoto wasn't very impressed with first prototype, thinking of it as a port of ''The Thousand-Year Door'' because it lacked something to stand out from it, the second prototype, which put more emphasis on the stickers and made them the focal point of combat, didn't leave him a positive impression either, as he thought that it was boring. Both these evidence also mention that Miyamoto take a look at the builds a couple of times, but there were never specific change requests. This means that Miyamoto barely had a role in the series, especially post-''Sticker Star'', and even with ''Sticker Star'' was being developed, he only gave two advice, focusing more on using pre-established Mario characters and simplify the story, as he thought that the game would be fine without having a plot as deep as the three games before it, and this means that outside of those two suggestions for the 2011 build of ''Sticker Star'', he had no role in the series, the developers just went too far with that direction, and even then, Miyamoto recently explained that he doesn't want Mario to be cast too rigidly, as he doesn't want his style to be cramped by the need of keeping consistency at all costs.

to:

* MisBlamed: Creator/ShigeruMiyamoto for the longest time has gotten all the blame for the series' AudienceAlienatingEra, everything to the story, characters and the combat system.system, and this is one of the biggest reasons of why he's accused of being ''anti-story''. While his philosophy of keeping things simple has a shred of truth, the ignorance has lead to people forgetting that Creator/IntelligentSystems were the ones who developed the games, most of all Kensuke Tanabe, who produced the game; despite the fact that he was the one who ignored the game's existing fanbase to among other things, drastically alter the combat, remove the Star Points and level system (there were no Star Points in ''Super'', but the game still kept a level system, as the characters level up with a higher score, increasing their max HP and attack power on alternating levels), only replaced by items that increase Mario's max HP, and make all the {{NPC}}s generic Toads. Granted this may have something to do with the fact Tanabe keeps saying that he wants to follow Miyamoto's advice (with it being clear he took it too far). When ''Origami King'' was released, an interview with Eurogamer showed a lot of details that changed everything: ever since ''Color Splash'', Intelligent Systems had complete control over the direction of the series, and character designs had to be reviewed by their IP teams and pass a strict test, which explains why almost every friendly {{NPC}}s in the last three games of the series are generic Toads, and only in ''Origami King'' there were at least unique outfits per character, and even in the Iwata Asks about ''Sticker Star'', while Miyamoto wasn't very impressed with first prototype, thinking of it as a port of ''The Thousand-Year Door'' because it lacked something to stand out from it, the second prototype, which put more emphasis on the stickers and made them the focal point of combat, didn't leave him a positive impression either, as he thought that it was boring. Both these evidence also mention that Miyamoto take took a look at the builds a couple of times, but there were never specific change requests. This means that Miyamoto barely had a role in the series, especially post-''Sticker Star'', and even with ''Sticker Star'' was being developed, he only gave two advice, focusing more on using pre-established Mario characters and simplify the story, as he thought that the game would be fine without having a plot as deep as the three games before it, and this means that outside of those two suggestions for the 2011 build of ''Sticker Star'', he had no role in the series, the developers just went too far with that direction, and even one of the things that people hated the most about the new direction of the series, especially with ''Sticker Star'' and ''Color Splash'', the combat system, was kept in despite the criticism from Miyamoto, who is well known for being the man who puts a large focus on a fun gameplay. Even then, Miyamoto recently explained in an interview that he doesn't want Mario to be cast too rigidly, as he doesn't want to cramp his style to be cramped by the need of keeping consistency at all costs.costs, which he previously tried.
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None


* MisBlamed: Creator/ShigeruMiyamoto for the longest time has gotten all the blame for the series' AudienceAlienatingEra, everything to the story, characters and the combat system. While his philosophy of keeping things simple has a shred of truth, the ignorance has lead to people forgetting that Creator/IntelligentSystems were the ones who developed the games, most of all Kensuke Tanabe, who produced the game; despite the fact that he was the one who ignored the game's existing fanbase to among other things, simplify the combat and make all the {{NPC}}s generic Toads. Granted this may have something to do with the fact Tanabe keeps saying that he wants to follow Miyamoto's advice (with it being clear he took it too far).

to:

* MisBlamed: Creator/ShigeruMiyamoto for the longest time has gotten all the blame for the series' AudienceAlienatingEra, everything to the story, characters and the combat system. While his philosophy of keeping things simple has a shred of truth, the ignorance has lead to people forgetting that Creator/IntelligentSystems were the ones who developed the games, most of all Kensuke Tanabe, who produced the game; despite the fact that he was the one who ignored the game's existing fanbase to among other things, simplify drastically alter the combat combat, remove the Star Points and level system (there were no Star Points in ''Super'', but the game still kept a level system, as the characters level up with a higher score, increasing their max HP and attack power on alternating levels), only replaced by items that increase Mario's max HP, and make all the {{NPC}}s generic Toads. Granted this may have something to do with the fact Tanabe keeps saying that he wants to follow Miyamoto's advice (with it being clear he took it too far). When ''Origami King'' was released, an interview with Eurogamer showed a lot of details that changed everything: ever since ''Color Splash'', Intelligent Systems had complete control over the direction of the series, and character designs had to be reviewed by their IP teams and pass a strict test, which explains why almost every friendly {{NPC}}s in the last three games of the series are generic Toads, and only in ''Origami King'' there were at least unique outfits per character, and even in the Iwata Asks about ''Sticker Star'', while Miyamoto wasn't very impressed with first prototype, thinking of it as a port of ''The Thousand-Year Door'' because it lacked something to stand out from it, the second prototype, which put more emphasis on the stickers and made them the focal point of combat, didn't leave him a positive impression either, as he thought that it was boring. Both these evidence also mention that Miyamoto take a look at the builds a couple of times, but there were never specific change requests. This means that Miyamoto barely had a role in the series, especially post-''Sticker Star'', and even with ''Sticker Star'' was being developed, he only gave two advice, focusing more on using pre-established Mario characters and simplify the story, as he thought that the game would be fine without having a plot as deep as the three games before it, and this means that outside of those two suggestions for the 2011 build of ''Sticker Star'', he had no role in the series, the developers just went too far with that direction, and even then, Miyamoto recently explained that he doesn't want Mario to be cast too rigidly, as he doesn't want his style to be cramped by the need of keeping consistency at all costs.

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internal example so should go under broken base


* BrokenBase: Exactly what ''is'' the ''Paper Mario'' series and what direction should it take? Fans of the original game and ''The Thousand Year Door'' generally subscribe to it being a story-heavy role player with a partner system, and an aesthetic that is distinctive but generally not obtrusive. Fans of ''Color Splash'' and the ''The Origami King'' say that the series is about funny jokes, witty writing, and routines centered around its aesthetic beyond just being a visual style. These two sections of the fanbase are infamous for their feuds, with fans of the older entries decrying later titles for having poor gameplay, lackadaisical storytelling, uninteresting characters, and attempts to fix what was never broken, while fans of the later entries saying the older titles are just subject to FirstInstallmentWins and suffer from flaws inherent to most role-players that get completely ignored because of nostalgia. And heaven help you if you're in the VocalMinority whose favorite in the series is ''Super'' and thus you fall into neither of these camps!



* FandomRivalry:
** Inter-fandom example. Fans of ''64'' and ''The Thousand-Year Door'' think that Creator/IntelligentSystems should go back to the formula of the first two games after ''Sticker Star'' and ''Color Splash'' proved to be contestable among fans. Meanwhile, the fans who liked ''Color Splash'' and were more forgiving of changes made to the series believed that the developers should be able to experiment more, and that fans of the first two games were blinded by [[NostalgiaFilter nostalgia]], and that they should just stop complaining and accept the direction the series is headed in, to which fans of the first two games believe that they should be allowed to criticize the direction the series is going in regardless.
** One exists with Creator/IntelligentSystems' ''other'' big series, ''Franchise/FireEmblem'', with a number of fans bitter at the attention and prioritization that ''Fire Emblem'' has been receiving from both Intelligent Systems and Creator/{{Nintendo}} over ''Paper Mario'' ever since ''VideoGame/FireEmblemAwakening'''s release and success. Yes, despite the fact that ''Fire Emblem'' is that studio's own personal franchise which had existed for almost a decade before the first ''Paper Mario'' game was released. Though it has more to do with how well that one is being treated while ''Paper Mario'' gets the short end of the stick as back then both series got treated similarly and ''Fire Emblem'' was a {{Cult Classic}} at best in Western territories before ''Awakening''.

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* FandomRivalry:
** Inter-fandom example. Fans of ''64'' and ''The Thousand-Year Door'' think that Creator/IntelligentSystems should go back to the formula of the first two games after ''Sticker Star'' and ''Color Splash'' proved to be contestable among fans. Meanwhile, the fans who liked ''Color Splash'' and were more forgiving of changes made to the series believed that the developers should be able to experiment more, and that fans of the first two games were blinded by [[NostalgiaFilter nostalgia]], and that they should just stop complaining and accept the direction the series is headed in, to which fans of the first two games believe that they should be allowed to criticize the direction the series is going in regardless.
**
FandomRivalry: One exists with Creator/IntelligentSystems' ''other'' big series, ''Franchise/FireEmblem'', with series ''Franchise/FireEmblem''. Although ''Fire Emblem'' is that studio's personal franchise and predates the first ''Paper Mario'' game almost by a decade, a number of fans are bitter at the attention and prioritization that ''Fire Emblem'' has been receiving receives from both Intelligent Systems and Creator/{{Nintendo}} over ''Paper Mario'' ever since ''VideoGame/FireEmblemAwakening'''s release and success. Yes, despite the fact ''Paper Mario'' fans lament that their series is a CultClassic like ''Fire Emblem'' is once was and could be just like it, but Nintendo never markets it the same way and thus leaves it in the dust. ''Fire Emblem'' fans fire back by saying that studio's own personal franchise which had existed for almost their series is still considerably niche and is at least of a decade before the first more consistent quality than ''Paper Mario'' game was released. Though it has more to do with how well been in years. The fact that one is being treated while ''Paper Mario'' gets the short end of the stick as back then both series got treated similarly and ''Fire Emblem'' was a {{Cult Classic}} at best in Western territories before ''Awakening''.have heavy divides over what direction their franchise should or shouldn't take is of no help.
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** ''[[VideoGame/PaperMarioStickerStar Sticker Star]]'' & ''[[VideoGame/PaperMarioColorSplash Color Splash]]'': The [[GameShowHost Host Snifit]] is the charismatic head of ''[[SadisticGameShow Snifit or Whiffit]]'', a game show that rewards winners with crucial items and punishes losers with [[DeadlyGame death by poison gas]]. Introducing himself by holding a piece of Wiggler hostage, the Host Snifit forces Mario into four life-threatening rounds of ''Snifit or Whiffit'' to entertain the audience, before respectfully freeing the Wiggler segment when the plumber wins. Returning for ''Snifit or Whiffit: Seabed Edition'', the Host Snifit, now guarding a Paint Star, welcomes Mario back before subjecting him to another seven, increasingly difficult rounds of his show under the threat of drowning to death. Despite his loyalty to Bowser and willingness to kill Mario, the Host Snifit nevertheless remains [[AffablyEvil friendly]] and always [[NobleDemon honors his word]].
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** ''[[VideoGame/PaperMarioTheOrigamiKing The Origami King]]'': [[ShearMenace Scissors]] is one of King Olly's Lieutenants and the main guard for the final streamer. Having taken over Bowser's Castle, Scissors is first introduced cutting Bowser Jr. to pieces. After Mario and company fix Bowser Jr. and subsequently invade Bowser's Castle, Scissors ends up creating Handaconda to kidnap most of Mario's allies, and later a Paper Mistake Buzzy Beetle to impede him further. Finally battling Mario head on, Scissors sheaths their scissor blades and only [[BloodKnight unsheaths once Mario proves a challenge]]. A literal [[ManOfKryptonite pair of scissors in a world of paper]], they were [[KnightOfCerebus dead serious]] in their mission to destroy Mario and help Olly conquer the Mushroom Kingdom.

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** ''[[VideoGame/PaperMarioTheOrigamiKing The Origami King]]'': [[ShearMenace Scissors]] is one of King Olly's Lieutenants and the main guard for the final streamer. Having taken over Bowser's Castle, Scissors is first introduced cutting Bowser Jr. to pieces. After Mario and company fix Bowser Jr. and subsequently invade Bowser's Castle, Scissors ends up creating Handaconda to kidnap most of Mario's allies, and later a [[spoiler:a Paper Mistake Buzzy Beetle Beetle]] to impede him further. Finally battling Mario head on, Scissors sheaths their sheathes its scissor blades and only [[BloodKnight unsheaths unsheathes once Mario proves a challenge]]. A literal [[ManOfKryptonite pair of scissors in a world of paper]], they were are [[KnightOfCerebus dead serious]] in their mission to destroy Mario and help Olly conquer the Mushroom Kingdom.
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* MagnificentBastard:
** ''[[VideoGame/PaperMario64 64]]'': [[CuteGhostGirl Lady Bow]] is the aristocratic ruler of the Forever Forest who seeks to rescue her fellow Boos from their former bullying victim, the ghost-eating Tubba Blubba. To that end, she lures Mario to her mansion and tests his abilities with a variety of traps and puzzles. Upon his victory, Bow congratulates the plumber and reveals that she is [[HostageForMacguffin holding a Star Spirit hostage]], forcing Mario into an alliance to take down Tubba Blubba. Even after their success, Bow remains unapologetic for tormenting Tubba Blubba, yet promises to stop [[NobleDemon for the sake of her people]], before releasing the Star Spirit and [[TokenEvilTeammate joining Mario's party]] to continue adventuring.
** ''[[VideoGame/PaperMarioTheThousandYearDoor The Thousand-Year Door]]'':
*** [[ClassyCatBurglar Ms. Mowz]] is a coy, flirtatious Badge thief who regularly breaks into places to steal Badges, then [[IntrepidMerchant sells them]] at her own store, the Lovely Howz of Badges. Running into Mario multiple times while infiltrating dangerous and heavily guarded locations, Ms. Mowz takes the time to [[TheTease steal kisses from him]] and give him advice before escaping each time. Posting an anonymous request at the Trouble Center, if Mario takes it she sends him to find a cleverly hidden Badge before revealing that she hid the Badge to test his abilities and decides to [[TokenEvilTeammate join his party]], using her item finding and thieving skills to help him in his adventures.
*** [[GhostPirate Pirate King Cortez]] is the scourge of the Pirate's Grotto, and keeper of the fifth [[MacGuffin Crystal Star]], attacking and shipwrecking all who come near Keelhaul Key with his Ember army, including several innocents. Cortez prepares traps in Pirate's Grotto to stop any intruders, complete with bone-chilling warnings. To even get into the Grotto Mario needs the jewel [[TheFriendNobodyLikes Flavio]]'s father stole from Cortez several years ago. Helping to stop the X-Nauts in an EnemyMine with Mario after he is defeated with his army, Cortez is a frightfully competent pirate king.
** ''[[VideoGame/PaperMarioTheOrigamiKing The Origami King]]'': [[ShearMenace Scissors]] is one of King Olly's Lieutenants and the main guard for the final streamer. Having taken over Bowser's Castle, Scissors is first introduced cutting Bowser Jr. to pieces. After Mario and company fix Bowser Jr. and subsequently invade Bowser's Castle, Scissors ends up creating Handaconda to kidnap most of Mario's allies, and later a Paper Mistake Buzzy Beetle to impede him further. Finally battling Mario head on, Scissors sheaths their scissor blades and only [[BloodKnight unsheaths once Mario proves a challenge]]. A literal [[ManOfKryptonite pair of scissors in a world of paper]], they were [[KnightOfCerebus dead serious]] in their mission to destroy Mario and help Olly conquer the Mushroom Kingdom.
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* SelfFanservice: A lot of the Partners from the first two games are prime material for undergoing MoeAnthropomorphism at the hands of the fandom, with popular candidates for humanization and sexualization being [[CuteAndPsycho Bombette]], [[TheKlutz Parakarry]], [[BlueBlood Lady Bow]], [[{{Joshikousei}} Goombella]], Vivian, and [[ClassyCatBurglar Ms. Mowz]].

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* SelfFanservice: A lot of the Partners from the first two games are prime material for undergoing MoeAnthropomorphism at the hands of the fandom, with popular candidates for humanization and sexualization being [[CuteAndPsycho Bombette]], [[TheKlutz Parakarry]], [[BlueBlood Lady Bow]], [[{{Joshikousei}} Goombella]], Vivian, [[CuteWitch Vivian]], and [[ClassyCatBurglar Ms. Mowz]].
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** ''[[VideoGame/PaperMarioTheThousandYearDoor The Thousand-Year Door]]'': [[GodSaveUsFromTheQueen The Shadow Queen]] is an [[AncientEvil ancient demon]] who once decimated the town that would become Rogueport, reducing it to waste while spreading her evil worldwide. Unleashing her trio of dragon pets onto the world to end countless lives while using her Pit of 100 Trials to torture and kill anyone who defied her, the Shadow Queen was [[SealedEvilInACan sealed away]] by four heroes, but only after cursing each of them to be trapped and corrupted for centuries inside the black chests. Upon being revived by Sir Grodus, the Shadow Queen [[EvilIsNotAToy immediately repays Grodus by nearly killing him]], before [[DemonicPossession possessing]] Princess Peach and using her body in a new attempt to bring destruction onto the world and either turn Mario and his friends to her side, or kill them all.
** ''VideoGame/SuperPaperMario'': [[MonsterClown Dimentio]] masquerades as a humorous henchman under Count Bleck's employ, while [[TheManInFrontOfTheMan secretly harboring more sinister designs]]. Dimentio [[TheChessmaster manipulates every faction towards his ultimate goal]] to use the Chaos Heart to obliterate reality so that he could create a new one [[InTheirOwnImage under his control]]. To this end, Dimentio brainwashes Fracktail and sends him out to be killed by Mario; experiments on his own subordinates with the brain-jacking Floro Sprouts; seemingly murders Mario and his friends by sending them to the Underwhere; and secretly implants a Floro Sprout within Luigi's mind to revert him back to Mr. L. After Count Bleck is defeated, Dimentio attempts to kill him, seemingly murdering Nastasia in the process. Dimentio seizes Luigi as his host in the final battle and, after his defeat, uses the Chaos Heart to [[SuicidalCosmicTemperTantrum try to destroy reality]] as an act of spite.

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** ''[[VideoGame/PaperMarioTheThousandYearDoor The Thousand-Year Door]]'': [[GodSaveUsFromTheQueen [[spoiler:[[GodSaveUsFromTheQueen The Shadow Queen]] is an [[AncientEvil ancient demon]] who once decimated the town that would become Rogueport, reducing it to waste while spreading her evil worldwide. Unleashing her trio of dragon pets onto the world to end countless lives while using her Pit of 100 Trials to torture and kill anyone who defied her, the Shadow Queen was [[SealedEvilInACan sealed away]] by four heroes, but only after cursing each of them to be trapped and corrupted for centuries inside the black chests. Upon being revived by Sir Grodus, the Shadow Queen [[EvilIsNotAToy immediately repays Grodus by nearly killing him]], before [[DemonicPossession possessing]] Princess Peach and using her body in a new attempt to bring destruction onto the world and either turn Mario and his friends to her side, or kill them all.
all.]]
** ''VideoGame/SuperPaperMario'': [[MonsterClown ''[[VideoGame/SuperPaperMario Super]]'': [[spoiler:[[MonsterClown Dimentio]] masquerades as a humorous henchman under Count Bleck's employ, while [[TheManInFrontOfTheMan secretly harboring more sinister designs]]. Dimentio [[TheChessmaster manipulates every faction towards his ultimate goal]] to use the Chaos Heart to obliterate reality so that he could create a new one [[InTheirOwnImage under his control]]. To this end, Dimentio brainwashes Fracktail and sends him out to be killed by Mario; experiments on his own subordinates with the brain-jacking Floro Sprouts; seemingly murders Mario and his friends by sending them to the Underwhere; and secretly implants a Floro Sprout within Luigi's mind to revert him back to Mr. L. After Count Bleck is defeated, Dimentio attempts to kill him, seemingly murdering Nastasia in the process. Dimentio seizes Luigi as his host in the final battle and, after his defeat, uses the Chaos Heart to [[SuicidalCosmicTemperTantrum try to destroy reality]] as an act of spite.]]
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* ContestedSequel: Every single entry after ''The Thousand-Year Door'' has been recieved like this at ''best''.

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* ContestedSequel: Every single entry after ''The Thousand-Year Door'' has been recieved received like this at ''best''.
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Trope was cut/disambiguated due to cleanup


* SelfFanservice: A lot of the Partners from the first two games are prime material for undergoing MoeAnthropomorphism at the hands of the fandom, with popular candidates for humanization and sexualization being [[CuteAndPsycho Bombette]], [[TheKlutz Parakarry]], [[BlueBlood Lady Bow]], [[{{Joshikousei}} Goombella]], [[TransgenderFetishization Vivian]], and [[ClassyCatBurglar Ms. Mowz]].

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* SelfFanservice: A lot of the Partners from the first two games are prime material for undergoing MoeAnthropomorphism at the hands of the fandom, with popular candidates for humanization and sexualization being [[CuteAndPsycho Bombette]], [[TheKlutz Parakarry]], [[BlueBlood Lady Bow]], [[{{Joshikousei}} Goombella]], [[TransgenderFetishization Vivian]], Vivian, and [[ClassyCatBurglar Ms. Mowz]].
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* OldGuardVersusNewBlood: A rare case where the New Blood is mostly comprised of [[MagnumOpusDissonance the development team]] rather than the fanbase. Starting with ''Sticker Star'', the series has drifted away from both the standard RPG gameplay (or in the case of ''Super'', 2D platforming with RPG elements) and in-depth storytelling to become a series that prioritizes both experimental gameplay systems that try to defy standard RPG conventions and [[NoPlotNoProblem minimalist plots]] that focus more on [[DenserAndWackier telling jokes]]. The Old Guard barely receives anything resembling [[PanderingToTheBase recognition]], whereas the New Blood amongst the fanbase wouldn't begin to fully take root until ''The Origami King'' was considered a SurprisinglyImprovedSequel to ''Color Splash''.
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** ''Sticker Star'' takes the idea of "paper-thin characterization" to its logical conclusion by including [[BetterThanABareBulb excessive self-aware humor]] about the characters being paper, visual gags like characters stacked like sheaves of paper, or having various models become bent or creased. Truth be told, the characters and setting played with the paper theme from the beginning -- North American ads for the N64 game featured Bowser dangling Peach above a paper shredder, ''The Thousand-Year Door'' had Mario fold himself like origami as a power, and ''Super Paper Mario'' featured Slim, who allowed Mario to vanish by turning 90 degrees (such that his thin side faced the camera, which made him invisible). The first few games were considered charming and clever for their use of the paper theme, but ''Sticker Star''[='s=] [[LampshadeHanging explicit comments on it]] caused many fans to view it as irritating, in addition to them implicitly not being continuous with Mario's other adventures (earlier games' paper style could just be seen as an ArtShift, but when the style is central to the story like it is in later games, it becomes harder to reason that paper characters are the same as non-paper characters).

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** ''Sticker Star'' takes the idea of "paper-thin characterization" to its logical conclusion by including [[BetterThanABareBulb excessive self-aware humor]] about the characters being paper, visual gags like characters stacked like sheaves of paper, or having various models become bent or creased. Truth be told, the characters and setting played with the paper theme from the beginning -- North American ads for the N64 game featured Bowser dangling Peach above a paper shredder, ''The Thousand-Year Door'' had Mario fold himself like origami as a power, and ''Super Paper Mario'' featured Slim, who allowed Mario to vanish by turning 90 degrees (such that his thin side faced the camera, which made him invisible). The first few games were considered charming and clever for their use of the paper theme, but ''Sticker Star''[='s=] [[LampshadeHanging explicit comments on it]] caused many fans to view it as irritating, in addition to them implicitly not being continuous with Mario's other adventures (earlier games' paper style could just be seen as an ArtShift, but when the style is central to the story like it is in later games, it becomes harder to reason that the paper characters are the same as their non-paper characters).equivalents).
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** ''Sticker Star'' takes the idea of "paper-thin characterization" to its logical conclusion by including [[BetterThanABareBulb excessive self-aware humor]] about the characters being two-dimensional, visual gags like characters stacked like sheaves of paper, or having various models become bent or creased. Truth be told, the characters and setting played with the paper theme from the beginning -- North American ads for the N64 game featured Bowser dangling Peach above a paper shredder, and ''The Thousand-Year Door'' even had Mario fold himself like origami. The first two games were considered charming and clever for their use of the paper theme, but ''Sticker Star''[='s=] [[LampshadeHanging explicit comments on it]] went past the point of being irritating. It was also only starting with Sticker Star that characters were actively aware they were made of paper in the game's world, whereas the previous games were simply depicting an adventure of Mario's differently than normal.
** ''Sticker Star's'' conflict of "[[OnceASeason Bowser kidnaps Peach again]]" received criticism for being overly simplistic, despite the original ''VideoGame/PaperMario64'' having the exact same premise. The ''64'' version, however, took time to characterize both Peach and Bowser and was packed with characters and enemies of all shapes and sizes. ''Sticker Star'', on the other hand, is so bare-bones that it ignores Peach's existence for most of the game and casts Bowser as a straight-up ''mute'', and every enemy and character are depicted with their modern designs -- even the {{King Mook}}s are just shiny {{Giant Mook}}s. The only creative variety you will encounter in the world around you is Kersti (a stand-alone character) and a few Toads with different colored spots.

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** ''Sticker Star'' takes the idea of "paper-thin characterization" to its logical conclusion by including [[BetterThanABareBulb excessive self-aware humor]] about the characters being two-dimensional, paper, visual gags like characters stacked like sheaves of paper, or having various models become bent or creased. Truth be told, the characters and setting played with the paper theme from the beginning -- North American ads for the N64 game featured Bowser dangling Peach above a paper shredder, and ''The Thousand-Year Door'' even had Mario fold himself like origami. origami as a power, and ''Super Paper Mario'' featured Slim, who allowed Mario to vanish by turning 90 degrees (such that his thin side faced the camera, which made him invisible). The first two few games were considered charming and clever for their use of the paper theme, but ''Sticker Star''[='s=] [[LampshadeHanging explicit comments on it]] went past the point of caused many fans to view it as irritating, in addition to them implicitly not being irritating. It was also only starting continuous with Sticker Star that characters were actively aware they were made of paper in the game's world, whereas the previous games were simply depicting an adventure of Mario's differently than normal.
other adventures (earlier games' paper style could just be seen as an ArtShift, but when the style is central to the story like it is in later games, it becomes harder to reason that paper characters are the same as non-paper characters).
** ''Sticker Star's'' conflict of "[[OnceASeason Bowser kidnaps Peach again]]" received criticism for being overly simplistic, despite the original ''VideoGame/PaperMario64'' having the exact same premise. The ''64'' version, however, took time to characterize both Peach and Bowser and was packed with characters and enemies of all shapes and sizes. ''Sticker Star'', on the other hand, is so bare-bones that it ignores Peach's existence for most of the game and casts game, gives Bowser as a straight-up ''mute'', no dialogue to let his [[LargeHam hammy]] personality shine through, and every enemy and character are depicted with their modern designs -- even the {{King Mook}}s are just shiny {{Giant Mook}}s. The only creative variety you will encounter in the world around you is Kersti (a stand-alone character) and a few Toads with different colored spots.
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* SacredCow: In the eyes of most fans and classic RPG fans, ''The Thousand-Year Door'', being just as acclaimed (if not more so) as it was upon release. ''Super Paper Mario'' is also entering this territory thanks to it being VindicatedByHistory after ''Sticker Star'''s release, with fans claiming it to have one of the best stories in the ''Mario'' franchise. This arguably applies to ''Paper Mario 64'' as well, for establishing what would make ''The Thousand-Year Door'' so beloved.

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* SacredCow: In the eyes of most fans and classic RPG fans, ''The Thousand-Year Door'', being just as acclaimed (if not more so) as it was upon release. ''Super Paper Mario'' is also entering this territory thanks to it being VindicatedByHistory after ''Sticker Star'''s release, with fans claiming it to have one of the best stories in the ''Mario'' franchise. This arguably also applies to ''Paper Mario 64'' as well, for establishing what would make ''The Thousand-Year Door'' so beloved.beloved (and of course, for being a very good game on its own right).
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* SelfFanservice: A lot of the Partners from the first two games are prime material for undergoing MoeAnthropomorphism at the hands of the fandom, with popular candidates for humanization and sexualization being [[CuteAndPsycho Bombette]], [[TheKlutz Parakerry]], [[BlueBlood Lady Bow]], [[{{Joshikousei}} Goombella]], [[TransgenderFetishization Vivian]], and [[ClassyCatBurglar Ms. Mowz]].

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* SelfFanservice: A lot of the Partners from the first two games are prime material for undergoing MoeAnthropomorphism at the hands of the fandom, with popular candidates for humanization and sexualization being [[CuteAndPsycho Bombette]], [[TheKlutz Parakerry]], Parakarry]], [[BlueBlood Lady Bow]], [[{{Joshikousei}} Goombella]], [[TransgenderFetishization Vivian]], and [[ClassyCatBurglar Ms. Mowz]].

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