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** The Incubus duo are immune to tranq but not freezing, and their only attack is a time-delay explosive. Their mooks are a bit of a problem, but they're actually prone to kill said mooks with their bombs, making your life easy, the Incubus Mine Bug is a bigger issue than the actual bosses.

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** The Incubus duo are immune to tranq but not freezing, and their only attack is a time-delay explosive. Their mooks are a bit of a problem, but they're actually prone to kill said mooks with their bombs, making your life easy, the Incubus Mine Bug is a bigger issue than the actual bosses.fight.
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** The Incubus duo are immune to tranq but not freezing, and their only attack is a time-delay explosive. Their mooks are a bit of a problem, but they're actually prone to kill said mooks with their bombs, making your life easy.

to:

** The Incubus duo are immune to tranq but not freezing, and their only attack is a time-delay explosive. Their mooks are a bit of a problem, but they're actually prone to kill said mooks with their bombs, making your life easy.easy, the Incubus Mine Bug is a bigger issue than the actual bosses.
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* HilariousInHindsight: This is about the Italian dub. ''Odium'' and ''Franchise/ResidentEvil'' share a lot of similarities about the environment, conspiracies, mutants, etc. The hilarious thing is that the Italian voice actors of Owicz (Raffaele Fallica) and Sullivan (Claudio Moneta) will provide their voices to William Birkin in ''VideoGame/ResidentEvilOperationRaccoonCity'' and Chris Redfield from ''VideoGame/ResidentEvilRevelations'' to [[spoiler: ''VideoGame/ResidentEvil7Biohazard'']] respectively.

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* HilariousInHindsight: This is about the Italian dub. ''Odium'' and ''Franchise/ResidentEvil'' share a lot of similarities about the environment, conspiracies, mutants, etc. The hilarious thing is that the Italian voice actors of Owicz (Raffaele Fallica) and Sullivan (Claudio Moneta) (Creator/ClaudioMoneta) will provide their voices to William Birkin in ''VideoGame/ResidentEvilOperationRaccoonCity'' and Chris Redfield from ''VideoGame/ResidentEvilRevelations'' to [[spoiler: ''VideoGame/ResidentEvil7Biohazard'']] respectively.

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* AwesomeMoments: The [[https://www.youtube.com/watch?v=QvZlSWyHPOM cutscene preceding the Guard boss]], mainly thanks to the intense music.


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%%* SugarWiki/MomentOfAwesome: The [[https://www.youtube.com/watch?v=QvZlSWyHPOM cutscene preceding the Guard boss]], mainly thanks to the intense music.

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* DemonicSpiders: Humans with rifles. They have better attack options than anything in the game and do a fair amount of damage. Better hope you have the Attractor.

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* DemonicSpiders: DemonicSpiders:
**
Humans with rifles. They have better attack options than anything in the game and do a fair amount of damage. Better hope you have the Attractor.Attractor.
** The Revered Insect has a freeze gun, which it will use on your units if you don't kill it. It isn't vulnerable to tranq or freezing, but mercifully the Attracting Device does work.
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* ThatOneLevel: Protecting the console in the museum is the most annoying battle in the game. The console can survive about five hits at the most, all the enemies target it to the exclusion of your units, several of them have ranged attacks that take very little time to get into position, and they attack from all four directions. Even if you have every source of tranq available up to this point to manage them, it's still an obnoxious chore.

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* HilariousInHindsight: This is about the Italian dub. Odium and ''Franchise/ResidentEvil'' share a lot of similarities about the environment, conspiracies, mutants, etc. The hilarious thing is that the Italian voice actors of Owicz (Raffaele Fallica) and Sullivan (Claudio Moneta) will provide their voices to William Birkin in ''VideoGame/ResidentEvilOperationRaccoonCity'' and Chris Redfield from ''VideoGame/ResidentEvilRevelations'' to [[spoiler: ''VideoGame/ResidentEvil7Biohazard'']] respectively.
* GameBreaker: The Attracting Device, which forces any enemy not immune to its effect to walk towards the device until they either reach it or are incapable of reaching it, preventing them from even attacking your characters until one of these conditions is met. The few enemies that are immune to it can be beaten first, and the rest can be forced into an endless loop of wandering by positioning your characters to make them detour. It even works on humans, despite the description.
* {{Narm}}: ''This is not normal death. This death reeks of evil''.

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* GameBreaker:
** Tranquilizing weapons work on most enemies in the game, stunning them for two turns. The taser has a three-turn cooldown, but you'll eventually find two. This means any enemy can be stunlocked indefinitely, at no resource cost, to be beaten to death at your leisure. Even before you find the second one, there's a dart gun, stun grenades, and Medusa has a BreathWeapon with the effect.
** The Attracting Device, which forces any enemy not immune to its effect to walk towards the device until they either reach it or are incapable of reaching it, preventing them from even attacking your characters until one of these conditions is met. The few enemies that are immune to it can be beaten first, and the rest can be forced into an endless loop of wandering by positioning your characters to make them detour. It even works on humans, despite the description.
* HilariousInHindsight: This is about the Italian dub. Odium ''Odium'' and ''Franchise/ResidentEvil'' share a lot of similarities about the environment, conspiracies, mutants, etc. The hilarious thing is that the Italian voice actors of Owicz (Raffaele Fallica) and Sullivan (Claudio Moneta) will provide their voices to William Birkin in ''VideoGame/ResidentEvilOperationRaccoonCity'' and Chris Redfield from ''VideoGame/ResidentEvilRevelations'' to [[spoiler: ''VideoGame/ResidentEvil7Biohazard'']] respectively.
* GameBreaker: The Attracting Device, which forces any enemy not immune to its effect to walk towards the device until they either reach it or are incapable of reaching it, preventing them from even attacking your characters until one of these conditions is met. The few enemies that are immune to it can be beaten first, and the rest can be forced into an endless loop of wandering by positioning your characters to make them detour. It even works on humans, despite the description.
* {{Narm}}:
{{Narm}}:
**
''This is not normal death. This death reeks of evil''. evil.''
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* HilariousInHindsight: This is about the Italian dub. Gorky 17 and ''Franchise/ResidentEvil'' share a lot of similarities like the environment, conspiracies, etc. The hilarious thing is that the Italian voice actors of Owicz (Raffaele Fallica) and Sullivan (Claudio Moneta) will provide their voices to William Birkin in ''VideoGame/ResidentEvilOperationRaccoonCity'' and Chris Redfield from ''VideoGame/ResidentEvilRevelations'' to [[spoiler: ''VideoGame/ResidentEvil7Biohazard'']] respectively.

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* HilariousInHindsight: This is about the Italian dub. Gorky 17 Odium and ''Franchise/ResidentEvil'' share a lot of similarities like about the environment, conspiracies, mutants, etc. The hilarious thing is that the Italian voice actors of Owicz (Raffaele Fallica) and Sullivan (Claudio Moneta) will provide their voices to William Birkin in ''VideoGame/ResidentEvilOperationRaccoonCity'' and Chris Redfield from ''VideoGame/ResidentEvilRevelations'' to [[spoiler: ''VideoGame/ResidentEvil7Biohazard'']] respectively.
Is there an issue? Send a MessageReason:
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* HilariousInHindsight: This is about the Italian dub. Gorky 17 and ''Franchise/ResidentEvil'' share a lot of similarities like the environment, conspiracies, etc. The hilarious thing is that the Italian voice actors of Owicz (Raffaele Fallica) and Sullivan (Claudio Moneta) will provide their voices to William Birkin in ''VideoGame/ResidentEvilOperationRaccoonCity'' and Chris Redfield from ''VideoGame/ResidentEvilRevelations'' to [[spoiler: ''VideoGame/ResidentEvil7Biohazard'']] respectively.
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** Aside from the bad voice acting, some creatures have a ridiculous design (Guard, Lucy, Sister of Mercy).

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** Aside from the bad Bad voice acting, acting aside, some creatures have a really ridiculous design (Guard, Lucy, Sister of Mercy).
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** Aside from the bad voice acting, some creatures have a ridiculous design (Guard, Lucy, Sister of Mercy).
Is there an issue? Send a MessageReason:
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* GameBreaker: The Attracting Device, which forces any enemy not immune to its effect to walk towards the device until they either reach it or are incapable of reaching, preventing them from even attacking your characters until one of these conditions is met. The few enemies that are immune to it can be beaten first, and the rest can be forced into an endless loop of wandering by positioning your characters to make them detour. It even works on humans, despite the description.

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* GameBreaker: The Attracting Device, which forces any enemy not immune to its effect to walk towards the device until they either reach it or are incapable of reaching, reaching it, preventing them from even attacking your characters until one of these conditions is met. The few enemies that are immune to it can be beaten first, and the rest can be forced into an endless loop of wandering by positioning your characters to make them detour. It even works on humans, despite the description.
Is there an issue? Send a MessageReason:
None


* GameBreaker: The Attracting Device, which forces any enemy not immune to its effect to walk towards the device until they reach it, preventing them from even attacking your characters until they do. The few enemies that are immune to it can be beaten first, and the rest can be forced into an endless loop of wandering by positioning your characters to make them detour. It even works on humans, despite the description.

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* GameBreaker: The Attracting Device, which forces any enemy not immune to its effect to walk towards the device until they either reach it, it or are incapable of reaching, preventing them from even attacking your characters until they do.one of these conditions is met. The few enemies that are immune to it can be beaten first, and the rest can be forced into an endless loop of wandering by positioning your characters to make them detour. It even works on humans, despite the description.
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** The Stinger is also tranq vulnerable. He also suffers from the Smokerider's problem, except you need to position off-center to avoid his attacs. He can tranq with area affect, but it causes no damage and you have five characters.

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** The Stinger is also tranq vulnerable. He also suffers from the Smokerider's problem, except you need to position your characters off-center to avoid his attacs.attacks. He can tranq with area affect, but it causes no damage and you have five characters.



** The Cripple has the Smokerider problem, which is good because he's immune to tranq.
** The Messiah is stuck to a wall but immune to ranged weapons, forcing you to get in melee range. That's ok, though, because it can be confused by shoving crates into its attack range. It will flail uselessly at the crates without attacking and you can chop it to death.

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** The Cripple has Cripple, like the Smokerider problem, Stinger, can only attack directly ahead, which is good because he's immune to tranq.
** The Messiah is stuck to a wall but immune to ranged weapons, weapons unless attacked from the front, forcing you to get in melee range. That's ok, though, because it can be confused by shoving crates into its attack range. It will flail uselessly at the crates without attacking and you can chop it to death.
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* GameBreaker: The Attracting Device, which renders ''all'' enemies unable to do anything else but walk towards the device until they reach it (and sometimes they ''can't'' reach the place where it is...) Especially useful in the fights with humans (it's supposed to work on monsters only, but it works on human enemies too!).

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* GameBreaker: The Attracting Device, which renders ''all'' enemies unable forces any enemy not immune to do anything else but its effect to walk towards the device until they reach it (and sometimes it, preventing them from even attacking your characters until they ''can't'' reach do. The few enemies that are immune to it can be beaten first, and the place where it is...) Especially useful in the fights with humans (it's supposed rest can be forced into an endless loop of wandering by positioning your characters to work on monsters only, but it make them detour. It even works on human enemies too!).humans, despite the description.
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** The Smokerider can be easily beaten by positioning your characters at his four sides dead center. He can only attack directly ahead with missiles, so he won't fire when the blast will also hit him. You can melee him to death without wasting ammo.

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** The Smokerider can be easily beaten by positioning your characters at his four sides dead center. He can only attack directly ahead with missiles, so he won't fire when the blast will also hit him. He also can't retreat because your characters are blocking his path. You can melee him to death without wasting ammo.



** The FinalBoss is not only vulnerable to tranq, but also to prettymuch everything else in your arsenal.

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** The FinalBoss is not only vulnerable to tranq, but also to prettymuch pretty much everything else in your arsenal.
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** The Smokerider can be easily beaten by positioning your characters at his four sides away from the middle. He can only attack directly ahead so you can melee him to death without wasting ammo.

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** The Smokerider can be easily beaten by positioning your characters at his four sides away from the middle. dead center. He can only attack directly ahead with missiles, so you he won't fire when the blast will also hit him. You can melee him to death without wasting ammo.



** The Stinger is also tranq vulnerable. He also suffers from the Smokerider's problem, being big and only having one direct attack. He can tranq, but it causes no damage and you have five characters.

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** The Stinger is also tranq vulnerable. He also suffers from the Smokerider's problem, being big and only having one direct attack. except you need to position off-center to avoid his attacs. He can tranq, tranq with area affect, but it causes no damage and you have five characters.

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* AnticlimaxBoss: Any of the human bosses, [[spoiler: and Dobrovsky.]]

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* AnticlimaxBoss: Any of AntiClimaxBoss: The bosses in this game are rarely more dangerous than the human bosses, [[spoiler: mooks. They just have more health. If they're vulnerable to being tranqilized, then it's an easy victory. If not, there's usually a trick to neuter them anyway.
** The Smokerider can be easily beaten by positioning your characters at his four sides away from the middle. He can only attack directly ahead so you can melee him to death without wasting ammo.
** The Fatman is vulnerable to tranq, so he's pretty easy. His flunkies are a bit annoying, though.
** The Stinger is also tranq vulnerable. He also suffers from the Smokerider's problem, being big
and Dobrovsky.]]only having one direct attack. He can tranq, but it causes no damage and you have five characters.
** The Puppet is easy to beat because you can have two tasers to tranq him with, which means he never gets to fight back.
** The Cripple has the Smokerider problem, which is good because he's immune to tranq.
** The Messiah is stuck to a wall but immune to ranged weapons, forcing you to get in melee range. That's ok, though, because it can be confused by shoving crates into its attack range. It will flail uselessly at the crates without attacking and you can chop it to death.
** The Incubus duo are immune to tranq but not freezing, and their only attack is a time-delay explosive. Their mooks are a bit of a problem, but they're actually prone to kill said mooks with their bombs, making your life easy.
** The FinalBoss is not only vulnerable to tranq, but also to prettymuch everything else in your arsenal.



* FridgeLogic: How can an enemy be tranquilized and on fire at the same time? You'd think the latter would nullify the former.

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* FridgeLogic: DemonicSpiders: Humans with rifles. They have better attack options than anything in the game and do a fair amount of damage. Better hope you have the Attractor.
* FridgeLogic:
**
How can an enemy be tranquilized and on fire at the same time? You'd think the latter would nullify the former.

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* GameBreaker: The Attracting Device, which renders ''all'' enemies unable to do anything else but walk towards the device until they reach it (and sometimes they ''can't'' reach the place where it is...) Especially useful in the fights with humans (it's supposed to work on monsters only, but it works on human enemies too!).

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* GameBreaker: The Attracting Device, which renders ''all'' enemies unable to do anything else but walk towards the device until they reach it (and sometimes they ''can't'' reach the place where it is...) Especially useful in the fights with humans (it's supposed to work on monsters only, but it works on human enemies too!).too!).
* {{Narm}}: ''This is not normal death. This death reeks of evil''.
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** What was Dobrovsky[=/=]Morozov's goal? He says something about using the technology in the laboratory to obtain ultimate power, but all he seems to do is turn himself into a giant cyborg monster (which promptly gets killed by our heroes).
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** How do the mutants get all the machinery grafted onto them?

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** How do It's revealed later in the mutants game that the monsters are the result of a mutating virus, so how did so many of them get all the that machinery grafted onto them?
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* AnticlimaxBoss: Any of the human bosses, [[spoiler: and Dobrovsky.]]
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* FridgeLogic: How can an enemy be tranquilized and on fire at the same time? You'd think the latter would nullify the former.
** How do the mutants get all the machinery grafted onto them?
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* AwesomeMoments: The [[http://www.youtube.com/watch?v=QvZlSWyHPOM cutscene preceding the Guard boss]], mainly thanks to the intense music.

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