History YMMV / Odium

12th Jun '15 12:23:06 AM TheRoguePenguin
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** The Stinger is also tranq vulnerable. He also suffers from the Smokerider's problem, except you need to position off-center to avoid his attacs. He can tranq with area affect, but it causes no damage and you have five characters.

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** The Stinger is also tranq vulnerable. He also suffers from the Smokerider's problem, except you need to position your characters off-center to avoid his attacs.attacks. He can tranq with area affect, but it causes no damage and you have five characters.



** The Cripple has the Smokerider problem, which is good because he's immune to tranq.
** The Messiah is stuck to a wall but immune to ranged weapons, forcing you to get in melee range. That's ok, though, because it can be confused by shoving crates into its attack range. It will flail uselessly at the crates without attacking and you can chop it to death.

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** The Cripple has Cripple, like the Smokerider problem, Stinger, can only attack directly ahead, which is good because he's immune to tranq.
** The Messiah is stuck to a wall but immune to ranged weapons, weapons unless attacked from the front, forcing you to get in melee range. That's ok, though, because it can be confused by shoving crates into its attack range. It will flail uselessly at the crates without attacking and you can chop it to death.
8th Jun '15 11:52:03 AM TheRoguePenguin
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* GameBreaker: The Attracting Device, which renders ''all'' enemies unable to do anything else but walk towards the device until they reach it (and sometimes they ''can't'' reach the place where it is...) Especially useful in the fights with humans (it's supposed to work on monsters only, but it works on human enemies too!).

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* GameBreaker: The Attracting Device, which renders ''all'' enemies unable forces any enemy not immune to do anything else but its effect to walk towards the device until they reach it (and sometimes it, preventing them from even attacking your characters until they ''can't'' reach do. The few enemies that are immune to it can be beaten first, and the place where it is...) Especially useful in the fights with humans (it's supposed rest can be forced into an endless loop of wandering by positioning your characters to work on monsters only, but it make them detour. It even works on human enemies too!).humans, despite the description.
6th Jun '15 6:41:38 PM TheRoguePenguin
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** The Smokerider can be easily beaten by positioning your characters at his four sides dead center. He can only attack directly ahead with missiles, so he won't fire when the blast will also hit him. You can melee him to death without wasting ammo.

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** The Smokerider can be easily beaten by positioning your characters at his four sides dead center. He can only attack directly ahead with missiles, so he won't fire when the blast will also hit him. He also can't retreat because your characters are blocking his path. You can melee him to death without wasting ammo.



** The FinalBoss is not only vulnerable to tranq, but also to prettymuch everything else in your arsenal.

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** The FinalBoss is not only vulnerable to tranq, but also to prettymuch pretty much everything else in your arsenal.
6th Jun '15 11:03:37 AM TheRoguePenguin
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** The Smokerider can be easily beaten by positioning your characters at his four sides away from the middle. He can only attack directly ahead so you can melee him to death without wasting ammo.

to:

** The Smokerider can be easily beaten by positioning your characters at his four sides away from the middle. dead center. He can only attack directly ahead with missiles, so you he won't fire when the blast will also hit him. You can melee him to death without wasting ammo.



** The Stinger is also tranq vulnerable. He also suffers from the Smokerider's problem, being big and only having one direct attack. He can tranq, but it causes no damage and you have five characters.

to:

** The Stinger is also tranq vulnerable. He also suffers from the Smokerider's problem, being big and only having one direct attack. except you need to position off-center to avoid his attacs. He can tranq, tranq with area affect, but it causes no damage and you have five characters.
5th Jun '15 1:05:36 AM TheRoguePenguin
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* AnticlimaxBoss: Any of the human bosses, [[spoiler: and Dobrovsky.]]

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* AnticlimaxBoss: Any of AntiClimaxBoss: The bosses in this game are rarely more dangerous than the human bosses, [[spoiler: mooks. They just have more health. If they're vulnerable to being tranqilized, then it's an easy victory. If not, there's usually a trick to neuter them anyway.
** The Smokerider can be easily beaten by positioning your characters at his four sides away from the middle. He can only attack directly ahead so you can melee him to death without wasting ammo.
** The Fatman is vulnerable to tranq, so he's pretty easy. His flunkies are a bit annoying, though.
** The Stinger is also tranq vulnerable. He also suffers from the Smokerider's problem, being big
and Dobrovsky.]]only having one direct attack. He can tranq, but it causes no damage and you have five characters.
** The Puppet is easy to beat because you can have two tasers to tranq him with, which means he never gets to fight back.
** The Cripple has the Smokerider problem, which is good because he's immune to tranq.
** The Messiah is stuck to a wall but immune to ranged weapons, forcing you to get in melee range. That's ok, though, because it can be confused by shoving crates into its attack range. It will flail uselessly at the crates without attacking and you can chop it to death.
** The Incubus duo are immune to tranq but not freezing, and their only attack is a time-delay explosive. Their mooks are a bit of a problem, but they're actually prone to kill said mooks with their bombs, making your life easy.
** The FinalBoss is not only vulnerable to tranq, but also to prettymuch everything else in your arsenal.



* FridgeLogic: How can an enemy be tranquilized and on fire at the same time? You'd think the latter would nullify the former.

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* FridgeLogic: DemonicSpiders: Humans with rifles. They have better attack options than anything in the game and do a fair amount of damage. Better hope you have the Attractor.
* FridgeLogic:
**
How can an enemy be tranquilized and on fire at the same time? You'd think the latter would nullify the former.
5th Jul '14 1:14:48 PM UltramanMattia
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* GameBreaker: The Attracting Device, which renders ''all'' enemies unable to do anything else but walk towards the device until they reach it (and sometimes they ''can't'' reach the place where it is...) Especially useful in the fights with humans (it's supposed to work on monsters only, but it works on human enemies too!).

to:

* GameBreaker: The Attracting Device, which renders ''all'' enemies unable to do anything else but walk towards the device until they reach it (and sometimes they ''can't'' reach the place where it is...) Especially useful in the fights with humans (it's supposed to work on monsters only, but it works on human enemies too!).too!).
* {{Narm}}: ''This is not normal death. This death reeks of evil''.
16th May '14 5:33:19 PM Joylock
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Added DiffLines:

** What was Dobrovsky[=/=]Morozov's goal? He says something about using the technology in the laboratory to obtain ultimate power, but all he seems to do is turn himself into a giant cyborg monster (which promptly gets killed by our heroes).
16th May '14 5:31:15 PM Joylock
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** How do the mutants get all the machinery grafted onto them?

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** How do It's revealed later in the mutants game that the monsters are the result of a mutating virus, so how did so many of them get all the that machinery grafted onto them?
19th Jan '14 6:04:49 PM morenohijazo
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Added DiffLines:

* AnticlimaxBoss: Any of the human bosses, [[spoiler: and Dobrovsky.]]
13th Sep '12 5:26:53 AM Korodzik
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Added DiffLines:

* FridgeLogic: How can an enemy be tranquilized and on fire at the same time? You'd think the latter would nullify the former.
** How do the mutants get all the machinery grafted onto them?
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.Odium