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* AntiClimaxBoss: Shinnok turns into this when you realize you can just jump over him when he attacks and then freeze him, allowing you to easily take his amulet, then run away from his OneWingedAngel. If you want to actually defeat him, [[ThatOneBoss its a different story]].

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* AntiClimaxBoss: Shinnok turns into this when you realize you can just jump over him when he attacks and then freeze him, allowing you to easily take his amulet, then run away from his OneWingedAngel. If you want to actually defeat him, [[ThatOneBoss its it’s a different story]].
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* GuideDangIt: Several bosses and instant death traps require you to either be psychic, or to die at least once figuring out. The most egregious one is probably [[ThatOneBoss Fujin]], thanks to an instant-death final tornado attack when he's defeated. Surviving it requires Sub-Zero to flee to the other side of the platform and duck to grab on... something you don't do anywhere else in the game, and which is not explained in any way.

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* AwesomeMusic: [[https://www.youtube.com/watch?v=A1Dlrq2rDSE Quan Chi.]]

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* AwesomeMusic: SugarWiki/AwesomeMusic: [[https://www.youtube.com/watch?v=A1Dlrq2rDSE Quan Chi.]]



** Players who try Easy will feel slapped in the face when the game ends with a cliffhanger and they have to replay the entire game in a harder difficulty to actually finish it.
* SpecialEffectsFailure: Sub-Zero's climbing animation. His arms don't quite touch the rope and his legs don't move ''period''. It's often joked that he looks like he's juggling.
* ThatOneBoss: Fujin, the Wind God, is a pain to everybody. To make it worse, when he is weakened, he tries a Kamikaze technique and figuring out how to avoid it takes some time.

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** Players who try Easy [[EasyModeMockery will feel slapped in the face face]] when the game ends with a cliffhanger and they have to replay the entire game in a harder difficulty to actually finish it.
* SpecialEffectsFailure: SpecialEffectFailure: Sub-Zero's climbing animation. His arms don't quite touch the rope and his legs don't move ''period''. It's often joked that he looks like he's juggling.
* ThatOneBoss: ThatOneBoss:
**
Fujin, the Wind God, is a pain to everybody. To make it worse, when he is weakened, he tries a Kamikaze technique and figuring out how to avoid it takes some time.



* VindicatedByHistory: While this game still has plenty of flaws as noted above, it is at least something of [[CultClassic Cult Class-]]... er, "Kult Klassic" that has contributed to the mythos of the series (Details concerning the Netherrealm including [[SatanicArchetype Shinnok]], [[DivineConflict his past with the other Elder gods]], and his [[MacGuffin Sacred Amulet]]), added new characters (Fujin and [[EnsembleDarkhorse Sareena]]), and [[CanonImmigrant introduced]] Quan Chi, who originally debuted in ''WesternAnimation/MortalKombatDefendersOfTheRealm'', as a canonical character. The same could not be said for ''Videogame/MortalKombatSpecialForces'', which has [[CanonDiscontinuity been virtually retconNed out]].

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* VindicatedByHistory: While this game still has plenty of flaws as noted above, it is at least something of [[CultClassic Cult Class-]]... er, "Kult Klassic" that has contributed to the mythos of the series (Details concerning the Netherrealm including [[SatanicArchetype Shinnok]], [[DivineConflict his past with the other Elder gods]], and his [[MacGuffin Sacred Amulet]]), added new characters (Fujin and [[EnsembleDarkhorse Sareena]]), and [[CanonImmigrant introduced]] Quan Chi, who originally debuted in ''WesternAnimation/MortalKombatDefendersOfTheRealm'', as a canonical character. The same could not be said for ''Videogame/MortalKombatSpecialForces'', ''VideoGame/MortalKombatSpecialForces'', which has [[CanonDiscontinuity been virtually retconNed out]].retconned out]] (save for [[UnexpectedCharacter a surprise appearance]] by [[EnsembleDarkhorse Tremor]] both in the Bonus Challenge Tower of the UsefulNotes/{{PlayStation Vita}} port of ''VideoGame/MortalKombat9'' and ''VideoGame/MortalKombatX'' proper, as well as Tasia featuring in the ''MKX'' prequel comics).

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* HamAndCheese: Rich Divizio’s portrayal of Quan Chi. He’s far and away the best actor in the game, and is clearly having the time of his life.
* HarsherInHindsight: After Bi Han returns with Shinnok's Amulet, he asks Raiden about what Quan Chi meant by him being tainted with evil what that meant for his future. The thunder god told him that "But only you can control your destiny. Not even the gods can alter your chosen path in life." These words would likely haunt Raiden in light of what happened in Videogame/MortalKombat9 in which he sent a message to himself into the past to alter the timeline in order to thwart Shao Kahn's victory in the Battle of Armageddon and ended up unwittingly bringing about several heroes' death in the process.
* MemeticMutation: Rapidly having Sub-Zero turn back and forth causes Sub-Zero break into this sort of jig/shuffle. It has been dubbed by fans as "The Sub-Zero Dance."

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* HamAndCheese: Rich Divizio’s Divizio's portrayal of Quan Chi. He’s He's far and away the best actor in the game, and is clearly having the time of his life.
* HarsherInHindsight: After Bi Han Bi-Han returns with Shinnok's Amulet, he asks Raiden about what Quan Chi meant by him being tainted with evil what that meant for his future. The thunder god told him that "But only you can control your destiny. Not even the gods can alter your chosen path in life." These words would likely haunt Raiden in light of what happened in Videogame/MortalKombat9 ''VideoGame/MortalKombat9'' in which he sent a message to himself into the past to alter the timeline in order to thwart Shao Kahn's victory in [[VideoGame/MortalKombatArmageddon the Battle of Armageddon Armageddon]] and ended up unwittingly bringing about several heroes' death in the process.
* MemeticMutation: MemeticMutation:
**
Rapidly having Sub-Zero turn back and forth causes Sub-Zero break into this sort of jig/shuffle. It has been dubbed by fans as "The Sub-Zero Dance."



* ThatOneLevel: Level 2 is probably the game's hardest level based on its multiple platforming elements and ThatOneBoss.

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* ThatOneLevel: ThatOneLevel:
**
Level 2 is probably the game's hardest level based on its multiple platforming elements and ThatOneBoss.



* VindicatedByHistory: While this game still has plenty of flaws as noted above, it is at least something of [[CultClassic Cult Class-]]... er, "Kult Klassic" that has contributed to the mythos of the series (Details concerning the Netherrealm including [[SatanicArchetype Shinnok]], [[DivineConflict his past with the other Elder gods]], and his [[MacGuffin Sacred Amulet]]), added new characters (Fujin and [[EnsembleDarkhorse Sareena]]), and [[CanonImmigrant introduced]] Quan Chi, who originally debuted in ''WesternAnimation/MortalKombatDefendersOfTheRealm'', as a canonical character. The same could not be said for ''Videogame/MortalKombatSpecialForces'', which has [[CanonDiscontinuity been virtually retconed out]].

to:

* VindicatedByHistory: While this game still has plenty of flaws as noted above, it is at least something of [[CultClassic Cult Class-]]... er, "Kult Klassic" that has contributed to the mythos of the series (Details concerning the Netherrealm including [[SatanicArchetype Shinnok]], [[DivineConflict his past with the other Elder gods]], and his [[MacGuffin Sacred Amulet]]), added new characters (Fujin and [[EnsembleDarkhorse Sareena]]), and [[CanonImmigrant introduced]] Quan Chi, who originally debuted in ''WesternAnimation/MortalKombatDefendersOfTheRealm'', as a canonical character. The same could not be said for ''Videogame/MortalKombatSpecialForces'', which has [[CanonDiscontinuity been virtually retconed retconNed out]].
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* HamAndCheese: Rich Divizio’s portrayal of Quan Chi. He’s far and away the best actor in the game, and is clearly having the time of his life.
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* PortingDisaster: Despite being on a more powerful system, the Nintendo 64 port is inferior to the [=PlayStation=] original in every way aside from the lack of load times, with muffled audio, blurry sprites and background textures, even worse controls, and the FMV cutscenes replaced by still images accompanied by text.
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Links are busted.


* MemeticMutation: Rapidly having Sub-Zero turn back and forth causes Sub-Zero break into this sort of jig/shuffle. [[http://www.youtube.com/watch?v=hslA8DmUJbc It has]] [[http://www.youtube.com/watch?v=irXinZXRXjs been dubbed]] [[http://www.youtube.com/watch?v=bHBYv1dKSRU by fans as]] "The Sub-Zero Dance."

to:

* MemeticMutation: Rapidly having Sub-Zero turn back and forth causes Sub-Zero break into this sort of jig/shuffle. [[http://www.youtube.com/watch?v=hslA8DmUJbc It has]] [[http://www.youtube.com/watch?v=irXinZXRXjs has been dubbed]] [[http://www.youtube.com/watch?v=bHBYv1dKSRU dubbed by fans as]] as "The Sub-Zero Dance."
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* SpecialEffectsFailure: Sub-Zero's climbing animation. His arms don't quite touch the rope and his legs don't move ''period''. It's often joked that he looks like he's juggling.

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* AntiClimaxBoss: Shinnok turns into this when you realize you can just jump over him when he attacks and then freeze him, allowing you to easily take his amulet, then run away from his OneWingedAngel. If you want to actually defeat him, [[ThatOneBoss its a different story]].



* GoddamnedBoss: Shinnok's first form. You can only hit him right when he attacks or taunts you, otherwise your attacks will be blocked by his DeflectorShields, which also hurt you if you touch him. And if you take too long reaching him after freezing him, you have to freeze him again. If you freeze him while his shield is up, it will stay up, leading you to take damage when you try to jump over it.



** Shinnok can also be this if you want to actually defeat him rather than just stealing his amulet.

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** Shinnok can also be this if you want to actually defeat him rather than just stealing his amulet. At first he fires projectiles which don't do a lot of damage on their own, but the number he launches racks up damage very quickly. He is also hard to even hit since when he's no attacking his DeflectorShields will block all of your attack and damage you if you touch it. Taking his amulet causes him to break out his OneWingedAngel where he becomes an AdvancingBossOfDoom that kills you in three hits, but his long reach means if he hits you once you get hit as soon as you get back up, meaning that getting near him in instant death. The game expects you run away at this point so the portals that would normally take you to the opposite ends of the stage will take to the ending. This means the only reliable way to beat him is spam the Polar Blast and hope you have enough restorative items to use it enough to beat him before he reaches you.
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* {{Narm}}: The [=FMVs=]... are kind of laughable.

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* {{Narm}}: The [=FMVs=]... are kind of laughable. laughable, one example being the cutscenes that play whenever Sub-Zero falls down a bottomless pit. They are quite overdramatic and look very cheap, even using the exact same animation.
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* VindicatedByHistory: While this game still has plenty of flaws as noted above, it is at least something of [[CultClassic Cult Class-]]... er, "Kult Klassic" that has contributed to the mythos of the series (Details concerning the Netherrealm including [[SatanicArchetype Shinnok]], [[DivineConflict his past with the other Elder gods]], and his [[MacGuffin Sacred Amulet]]), added new characters (Fujin and [[EnsembleDarkhorse Sareena]]), and [[CanonImmigrant introduced]] Quan Chi, who originally debuted in WesternAnimation/MortalKombatDefendersOfTheRealm, as a canonical character. The same could not be said for Videogame/MortalKombatSpecialForces which has [[CanonDiscontinuity been virtually retconed out]].

to:

* VindicatedByHistory: While this game still has plenty of flaws as noted above, it is at least something of [[CultClassic Cult Class-]]... er, "Kult Klassic" that has contributed to the mythos of the series (Details concerning the Netherrealm including [[SatanicArchetype Shinnok]], [[DivineConflict his past with the other Elder gods]], and his [[MacGuffin Sacred Amulet]]), added new characters (Fujin and [[EnsembleDarkhorse Sareena]]), and [[CanonImmigrant introduced]] Quan Chi, who originally debuted in WesternAnimation/MortalKombatDefendersOfTheRealm, ''WesternAnimation/MortalKombatDefendersOfTheRealm'', as a canonical character. The same could not be said for Videogame/MortalKombatSpecialForces ''Videogame/MortalKombatSpecialForces'', which has [[CanonDiscontinuity been virtually retconed out]].
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* DieForOurShip: Poor Sareena. Don't you know just how much [[FanDumb fangirls]] hate it when a canon female character is paired up with a MrFanservice?

to:

* DieForOurShip: Poor Sareena. Don't you know just how much [[FanDumb fangirls]] fangirls hate it when a canon female character is paired up with a MrFanservice?
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None

Added DiffLines:

* HarsherInHindsight: After Bi Han returns with Shinnok's Amulet, he asks Raiden about what Quan Chi meant by him being tainted with evil what that meant for his future. The thunder god told him that "But only you can control your destiny. Not even the gods can alter your chosen path in life." These words would likely haunt Raiden in light of what happened in Videogame/MortalKombat9 in which he sent a message to himself into the past to alter the timeline in order to thwart Shao Kahn's victory in the Battle of Armageddon and ended up unwittingly bringing about several heroes' death in the process.
Is there an issue? Send a MessageReason:
None


* VindicatedByHistory: While this game still has plenty of flaws as noted above, it is at least something of [[CultClassic CultClas]]... er, "Kult Klassic" that contributed to the mythos of the series (Details concerning the Netherrealm including [[SatanicArchetype Shinnok]] and his Sacred Amulet), added new characters (Fujin and [[EnsembleDarkhorse Sareena]]), and [[CanonImmigrant canonized Quan Chi]]. The same could not be said for Videogame/MortalKombatSpecialForces which has [[CanonDiscontinuity been virtually retconed out]].

to:

* VindicatedByHistory: While this game still has plenty of flaws as noted above, it is at least something of [[CultClassic CultClas]]... Cult Class-]]... er, "Kult Klassic" that has contributed to the mythos of the series (Details concerning the Netherrealm including [[SatanicArchetype Shinnok]] Shinnok]], [[DivineConflict his past with the other Elder gods]], and his [[MacGuffin Sacred Amulet), Amulet]]), added new characters (Fujin and [[EnsembleDarkhorse Sareena]]), and [[CanonImmigrant canonized introduced]] Quan Chi]].Chi, who originally debuted in WesternAnimation/MortalKombatDefendersOfTheRealm, as a canonical character. The same could not be said for Videogame/MortalKombatSpecialForces which has [[CanonDiscontinuity been virtually retconed out]].
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None


** Even Level 1 can be this due to its incredibly annoying traps.

to:

** Even Level 1 can be this due to its incredibly annoying traps.traps.
* VindicatedByHistory: While this game still has plenty of flaws as noted above, it is at least something of [[CultClassic CultClas]]... er, "Kult Klassic" that contributed to the mythos of the series (Details concerning the Netherrealm including [[SatanicArchetype Shinnok]] and his Sacred Amulet), added new characters (Fujin and [[EnsembleDarkhorse Sareena]]), and [[CanonImmigrant canonized Quan Chi]]. The same could not be said for Videogame/MortalKombatSpecialForces which has [[CanonDiscontinuity been virtually retconed out]].

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* AwesomeMusic: [[http://www.youtube.com/watch?v=A1Dlrq2rDSE Quan Chi]]

to:

* AwesomeMusic: [[http://www.youtube.com/watch?v=A1Dlrq2rDSE Quan Chi]]Chi.]]



* DieForOurShip: Poor Sareena. Don't you know just how much [[FanDumb Fangirls]] hate it when a canon female character is paired up with a MrFanservice?

to:

* DieForOurShip: Poor Sareena. Don't you know just how much [[FanDumb Fangirls]] fangirls]] hate it when a canon female character is paired up with a MrFanservice?



** Sareena, who is most likely the best example of this next to [[CanonImmigrant Quan Chi]]. Despite debuting in an unpopular spinoff, there was quite a bit of fan interest to see her return for future games. [[WhatCouldHaveBeen After several attempts]] to make it into the series proper, she's finally made playable in ''[[VideoGame/MortalKombatArmageddon Armageddon]]'', where she proves to be a [[ShipTease valuable]] [[BattleCouple ally]] of Younger Sub-Zero and is made into a top-tier character.

to:

** Sareena, who is most likely the best example of this next to [[CanonImmigrant Quan Chi]]. Despite debuting in an unpopular spinoff, spin-off, there was quite a bit of fan interest to see her return for future games. [[WhatCouldHaveBeen After several attempts]] to make it into the series proper, she's finally made playable in ''[[VideoGame/MortalKombatArmageddon Armageddon]]'', where she proves to be a [[ShipTease valuable]] [[BattleCouple ally]] of Younger Sub-Zero and is made into a top-tier character.



* MemeticMutation: Rapidly having Sub-Zero turn back and forth causes Sub-Zero break into this sort of jig/shuffle. [[http://www.youtube.com/watch?v=hslA8DmUJbc It has]] [[http://www.youtube.com/watch?v=irXinZXRXjs been dubbed]] [[http://www.youtube.com/watch?v=bHBYv1dKSRU by fans as]] "The Sub-Zero Dance".

to:

* MemeticMutation: Rapidly having Sub-Zero turn back and forth causes Sub-Zero break into this sort of jig/shuffle. [[http://www.youtube.com/watch?v=hslA8DmUJbc It has]] [[http://www.youtube.com/watch?v=irXinZXRXjs been dubbed]] [[http://www.youtube.com/watch?v=bHBYv1dKSRU by fans as]] "The Sub-Zero Dance". Dance."



* Narm: The FMVS... are kind of laughable.
* OlderThanTheyThink: The MortalKombat fighting engine was first moved to an adventure game by ''Film/BatmanForever'' for the Super Nintendo. As you might guess, the game was full of ScrappyMechanic like here.

to:

* Narm: {{Narm}}: The FMVS...[=FMVs=]... are kind of laughable.
* OlderThanTheyThink: The MortalKombat ''Franchise/MortalKombat'' fighting engine was first moved to an adventure game by ''Film/BatmanForever'' for the Super Nintendo. As you might guess, the game was full of ScrappyMechanic {{Scrappy Mechanic}}s like here.



* ThatOneBoss: Wind God Fujin is a pain to everybody. To make it worse when he is weakened he tries a Kamikaze technique and figuring out how to avoid it takes some time.

to:

* ThatOneBoss: Fujin, the Wind God Fujin God, is a pain to everybody. To make it worse worse, when he is weakened weakened, he tries a Kamikaze technique and figuring out how to avoid it takes some time.



* ThatOneLevel: Level 2 is probably the game's hardest level based on its multiple platforming and ThatOneBoss.
** Even Level 1 can be this if due to its incredibly annoying traps.

to:

* ThatOneLevel: Level 2 is probably the game's hardest level based on its multiple platforming elements and ThatOneBoss.
** Even Level 1 can be this if due to its incredibly annoying traps.
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* BigLippedAlligatorMoment: At one point in the game, Sub-Zero fights a [[DinosaursAreDragons fire-breathing dinosaur.]] Where did it come from? Not really explained. It was never brought up earlier, and it's never shown or mentioned after it's killed.

to:

* BigLippedAlligatorMoment: At one point in the game, Sub-Zero fights a [[DinosaursAreDragons fire-breathing dinosaur.]] dinosaur]]. Where did it come from? Not really explained. It was never brought up earlier, and it's never shown or mentioned after it's killed.



* Even Level 1 can be this if due to its incredibly annoying traps. T

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* ** Even Level 1 can be this if due to its incredibly annoying traps. Ttraps.
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** Quan Chi. The creators just love this guy, and so do a lot of fans.

to:

** Quan Chi. [[CreatorsFavorite The creators just love this guy, guy]], and so do a lot of fans.
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* OlderThanTheyThink: The MortalKombat fighting engine was first moved to an adventure game by ''BatmanForever'' for the Super Nintendo. As you might guess, the game was full of ScrappyMechanic like here.

to:

* OlderThanTheyThink: The MortalKombat fighting engine was first moved to an adventure game by ''BatmanForever'' ''Film/BatmanForever'' for the Super Nintendo. As you might guess, the game was full of ScrappyMechanic like here.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*OlderThanTheyThink: The MortalKombat fighting engine was first moved to an adventure game by ''BatmanForever'' for the Super Nintendo. As you might guess, the game was full of ScrappyMechanic like here.
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Not YMMV anymore. Moving.


* Even Level 1 can be this if due to its incredibly annoying traps. T
* WoobieDestroyerOfWorlds: Sareena.

to:

* Even Level 1 can be this if due to its incredibly annoying traps. T
* WoobieDestroyerOfWorlds: Sareena.
T
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*Narm: The FMVS... are kind of laughable.
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** Players who try Easy will feel slapped in the face when the game ends with a cliffhanger and they have to replay the entire game in a harder difficulty to actually finish it.
Is there an issue? Send a MessageReason:
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* Sub-Zero's walking animation is terribly slow. He walks just like in the fighting game. The player can try running but they will become defenseless.
* Platforming is incredibly complicated in the second stage. There are platforms that spin 360 degrees and getting to them is close to guessing.
* Changing direction from left to right requires to press one of R/L buttons rather than the directional buttons.

to:

* ** Sub-Zero's walking animation is terribly slow. He walks just like in the fighting game. The player can try running but they will become defenseless.
* ** Platforming is incredibly complicated in the second stage. There are platforms that spin 360 degrees and getting to them is close to guessing.
* ** Changing direction from left to right requires to press one of R/L buttons rather than the directional buttons.buttons. As a result the player will be defenseless while doing it.

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* ScrappyMechanic: Platforming is incredibly complicated in the second stage. There are platforms that spin 360 degrees and getting to them is close to guessing.

to:

* ScrappyMechanic: Platforming The transition from a fighting game to an action game brought multiple issues:
*Sub-Zero's walking animation is terribly slow. He walks just like in the fighting game. The player can try running but they will become defenseless.
*Platforming
is incredibly complicated in the second stage. There are platforms that spin 360 degrees and getting to them is close to guessing.


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*Even Level 1 can be this if due to its incredibly annoying traps. T
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Added DiffLines:

* ScrappyMechanic: Platforming is incredibly complicated in the second stage. There are platforms that spin 360 degrees and getting to them is close to guessing.
*Changing direction from left to right requires to press one of R/L buttons rather than the directional buttons.
*ThatOneBoss: Wind God Fujin is a pain to everybody. To make it worse when he is weakened he tries a Kamikaze technique and figuring out how to avoid it takes some time.
**Shinnok can also be this if you want to actually defeat him rather than just stealing his amulet.
*ThatOneLevel: Level 2 is probably the game's hardest level based on its multiple platforming and ThatOneBoss.
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* AwesomeMusic: [[http://www.youtube.com/watch?v=A1Dlrq2rDSE Quan Chi]]



* WoobieDestroyerOfWorlds: Sareena.

to:

* WoobieDestroyerOfWorlds: Sareena.
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* TheWoobie ''and'' WoobieDestroyerOfWorlds: Sareena.

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* TheWoobie ''and'' WoobieDestroyerOfWorlds: Sareena.
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* DieForOurShip: Poor Sareena. Don't you know just how much [[FanDumb Fangirls]] hate it when a canon female character is paired up with an EstrogenBrigadeBait?

to:

* DieForOurShip: Poor Sareena. Don't you know just how much [[FanDumb Fangirls]] hate it when a canon female character is paired up with an EstrogenBrigadeBait?a MrFanservice?
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* BigLippedAlligatorMoment: At one point in the game, Sub-Zero fights a [[DinosaursAreDragons fire-breathing dinosaur.]] Where did it come from? Not really explained. It was never brought up earlier, and it's never shown or mentioned after it's killed.

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