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** Reiko's ending in the arcade and UsefulNotes/Nintendo64 versions. The camera does a pan-around of his body, a portal materializes, and he walks into it, causing it to close again. [[WhatHappenedToTheMouse That's it.]] They corrected this in the other home ports, tying Reiko to Shao Kahn in the process.

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** Reiko's ending in the arcade and UsefulNotes/Nintendo64 Platform/Nintendo64 versions. The camera does a pan-around of his body, a portal materializes, and he walks into it, causing it to close again. [[WhatHappenedToTheMouse That's it.]] They corrected this in the other home ports, tying Reiko to Shao Kahn in the process.



** The UsefulNotes/GameBoyColor version is a cheap and unplayable bastardization because of technical and graphical limitations. The "music" is a complete nightmare and makes music in pirated bootlegs sound ''good'' by comparison. And the fatalities are played out in small, monochrome cutscenes. [[https://www.youtube.com/watch?v=oWOEBio6cA0 Prepare yourself.]]

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** The UsefulNotes/GameBoyColor Platform/GameBoyColor version is a cheap and unplayable bastardization because of technical and graphical limitations. The "music" is a complete nightmare and makes music in pirated bootlegs sound ''good'' by comparison. And the fatalities are played out in small, monochrome cutscenes. [[https://www.youtube.com/watch?v=oWOEBio6cA0 Prepare yourself.]]
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There are several spelling and punctuation issues with this entry, which make it hard to fix aside from a full rewrite. It was also misindented


** The Dreamcast port, Mortal Kombat Gold very blatantly needed more time to cook than what it got. The game is unstable and prone to glitches that don't exist in any other iteration, the newly introduced characters are hilariously unbalanced and have less polish to their animations compared to the Vanilla cast and the initial run of the game didn't even support ''saving your game to the memory card.'' Midway would eventually issue an UpdatedRerelease [[ExaggeratedTrope of their Updated Re-release]] to fix some of the nastier bugs and implement saving but leave the game largely in the same sorry state it had been in before.
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** The Dreamcast port, Mortal Kombat Gold very blatantly needed more time to cook than what it got. The game is unstable and prone to glitches that don't exist in any other iteration, the newly introduced characters are hilariously unbalanced and have less polish to their animations compared to the Vanilla cast and the initial run of the game didn't even support ''saving your game to the memory card.'' Midway would eventually issue an UpdatedRerelease [[ExaggeratedTrope of their Updated Re-release]] to fix some of the nastier bugs and implement saving but leave the game largely in the same sorry state it had been in before.
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Misplaced, moving to the correct tab

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* ObviousBeta: The initial arcade release wasn't technically supposed to get out to the public because it lacked, among other things, endings, the Kombo Limiter system, and certain characters and Fatalities.
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--> '''Jarek:''' Wait! Wait! This is [[PoliceBrutality brutality]]! You can't do it!
--> '''Jax:''' Wrong, Jarek. [[PreMortemOneLiner This is not a brutality! This is a fatality!]]
--> '''Jarek:''' I'M SO GAAAAAAAAAAY!

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--> ---> '''Jarek:''' Wait! Wait! This is [[PoliceBrutality brutality]]! You can't do it!
--> ---> '''Jax:''' Wrong, Jarek. [[PreMortemOneLiner This is not a brutality! This is a fatality!]]
--> ---> '''Jarek:''' I'M SO GAAAAAAAAAAY!



* TheyChangedItNowItSucks: While not necessarily a fault of the game itself, a big reason for why ''Mortal Kombat 4'' didn't get as much long-lasting buzz as its predecessors was because by 1997, arcades (the primary source of ''Mortal Kombat'''s success) were waning in relevance in America compared to the start of the decade, and combined with advancing technology, arcade cabinets being more expensive to play while the affordability of consoles with decent-quality ports was on the rise. This consequently led to [[BrokenBase a schism among fans of the arcade and console versions]], largely due to controller differences (playing on an [=N64=] controller is an entirely different beast when compared to an an arcade joystick layout), a lasting controversy that stalled out the game's momentum dramatically, leading to it being the final arcade-focused game in the franchise.

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* TheyChangedItNowItSucks: While not necessarily a fault of the game itself, a big reason for why ''Mortal Kombat 4'' didn't get as much long-lasting buzz as its predecessors was because by 1997, arcades (the primary source of ''Mortal Kombat'''s success) were waning in relevance in America compared to the start of the decade, and combined with advancing technology, arcade cabinets being becoming more expensive to play while the affordability of consoles with decent-quality ports was on the rise. This consequently led to [[BrokenBase a schism among fans of the arcade and console versions]], largely due to controller differences (playing on an [=N64=] controller is an entirely different beast when compared to an an arcade joystick layout), a lasting controversy that stalled out the game's momentum dramatically, leading to it being the final arcade-focused game in the franchise.
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* TheyChangedItNowItSucks: While not necessarily a fault of the game itself, a big reason for why ''Mortal Kombat 4'' didn't get as much long-lasting buzz as its predecessors was because by 1997, arcades (the primary source of ''Mortal Kombat'''s success) were waning in relevance in America compared to the start of the decade, and combined with advancing technology, arcade cabinets being more expensive to play while the affordability of consoles with decent-quality ports was on the rise. This consequently led to [[BrokenBase a schism among fans of the arcade and console versions]], largely due to controller differences (playing on an [=N64=] controller is an entirely different beast when compared to an an arcade joystick layout), a lasting controversy that stalled out the game's momentum dramatically, leading to it being the final arcade-focused game in the franchise.

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* AntiClimaxBoss: Shinnok. He just doesn't have the fear factor other bosses have like Shang Tsung or Shao Kahn, and on lower difficulty levels, he doesn't even use his special moveset changes. This is especially jarring since he, as a fallen Elder God, is supposed to be ''leagues'' above them both yet comes across as a second rate Shang Tsung. Even [[WordOfGod Ed Boon]] admits that Shinnok probably shouldn't have been the FinalBoss of ''Mortal Kombat 4''.

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* AntiClimaxBoss: Shinnok. He just doesn't have the fear factor other bosses have like Shang Tsung or Shao Kahn, and on lower difficulty levels, he doesn't even use his special moveset changes. This is especially jarring since he, as a fallen Elder God, is supposed to be ''leagues'' above them both yet comes across as a second rate Shang Tsung. [[CreatorBacklash Even [[WordOfGod Ed Boon]] admits Boon admits]] that Shinnok probably shouldn't have been the FinalBoss of ''Mortal Kombat 4''.


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* GameBreaker: All the new arrivals in ''Gold'' were criticized for being rushed and incredibly busted when compared to the base roster, but by far the worst offender was Sektor, with his ''Gold'' incarnation being widely considered ''the single most busted kombatant in the entire franchise.'' His missiles (both straight-firing ''and'' [[HomingProjectile homing]] varieties) had ridiculous damage and knockback, could be [[SpamAttack spammed out with no opportunity for counterplay]], and travelled slow enough that [[MacrossMissileMassacre he could have multiple on-screen at the same time]], turning ''Mortal Kombat'' into a BulletHell game for his opponent. Not only that, his teleport-punch was so fast that it could be used to lead into an escapable combo were it not for the Max Damage feature, and his weapon was ''a laser gun'', giving him even more projectiles against his already ridiculously loaded kit.
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And The Fandom Rejoiced is not allowed to be wick-d on YMMV pages.


* SugarWiki/AndTheFandomRejoiced: [[AndTheFandomRejoiced/MortalKombat Shares a page with the rest of the franchise]].

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See also the franchise-wide pages for:
* [[AndTheFandomRejoiced/MortalKombat And The Fandom Rejoiced]]
* [[Monster/MortalKombat Complete Monster]]
* [[HilariousInHindsight/MortalKombat Hilarious In Hindsight]]
* [[Memes/MortalKombat Memes]]
* [[NauseaFuel/MortalKombat Nausea Fuel]]
* [[TheScrappy/MortalKombat The Scrappy]]
* [[Woobie/MortalKombat The Woobie]]
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See also the franchise-wide pages for:
* SugarWiki/AndTheFandomRejoiced: [[AndTheFandomRejoiced/MortalKombat And The Fandom Rejoiced]]
* [[Monster/MortalKombat Complete Monster]]
* [[HilariousInHindsight/MortalKombat Hilarious In Hindsight]]
* [[Memes/MortalKombat Memes]]
* [[NauseaFuel/MortalKombat Nausea Fuel]]
* [[TheScrappy/MortalKombat The Scrappy]]
* [[Woobie/MortalKombat The Woobie]]
----
Shares a page with the rest of the franchise]].



* CompleteMonster: [[Monster/MortalKombat Shares a page with the rest of the franchise]].



* HilariousInHindsight: [[HilariousInHindsight/MortalKombat Shares a page with the rest of the franchise]].



* MemeticMutation: [[Memes/MortalKombat Shares a page with the rest of the franchise]].



* NauseaFuel: [[NauseaFuel/MortalKombat Shares a page with the rest of the franchise]].



* TheScrappy: [[TheScrappy/MortalKombat Shares a page with the rest of the franchise]].




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* TheWoobie: [[Woobie/MortalKombat Shares a page with the rest of the franchise]].
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* MemeticMutation:
** Every line Jarek says in [[https://www.youtube.com/watch?v=JbsfJinaZWc the]] [[https://www.youtube.com/watch?v=GV3CQSuxL50 three]] [[https://www.youtube.com/watch?v=jsvfP5BQxaw endings]] he appears in, particularly "I'M SO GAAAAAAAAAAY!"[[note]]This at least sees a reprise in a MUGEN Game ''MK New Era'' (which brought many Kombatants in one game), where [[https://www.youtube.com/watch?v=Yxmtm7rf82U inflicting Jarek to a Fatality that causes him to fall from heights makes him yell that particular memetic scream.]][[/note]] and his weird humming UnevilLaugh.
** Sub-Zero's ending where Quan Chi comes out of nowhere and suddenly whacks him in the head from behind was memed quite a bit. Usually cutting out half of Sub-Zero's yell of pain.
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* TheyWastedAPerfectlyGoodCharacter: Kai. Another member of the White Lotus and a Shaolin warrior in training, he has interesting gameplay quirks (his handstand stance and vertical projectiles) and is even given Raiden's blessing and Lightning Staff in his ending, all of which could have potentially led to future appearances starting in ''[[VideoGame/MortalKombatDeadlyAlliance Deadly Alliance]]''. He's instead PutOnABus until ''[[VideoGame/MortalKombatArmageddon Armageddon]]'', as he walks the earth in search of enlightenment.

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* TheyWastedAPerfectlyGoodCharacter: Kai. Another member of the White Lotus and a Shaolin warrior in training, he has interesting gameplay quirks (his handstand stance and vertical projectiles) and is even given Raiden's blessing and Lightning Staff in his ending, all of which could have potentially led to future appearances starting in ''[[VideoGame/MortalKombatDeadlyAlliance Deadly Alliance]]''. He's instead PutOnABus until ''[[VideoGame/MortalKombatArmageddon Armageddon]]'', as he walks the earth in search of enlightenment.
enlightenment. He doesn't even show up in the altered timelines, cameo or otherwise.
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** The endings and voice acting in general, but special mention goes to any ending that involves [[ FountainOfMemes Jarek]].
* Tearjerker: Sektor's ending, in which he kills Cyrax, Jax and Sonya [[YankTheDogsChain just as Cyrax was about to regain his human memories]]. If you've seen Cyrax's hopeful ending, it's worse because Sektor's has much of the same buildup, only this time it goes horribly wrong.

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** The endings and voice acting in general, but special mention goes to any ending that involves [[ FountainOfMemes [[FountainOfMemes Jarek]].
* Tearjerker: TearJerker: Sektor's ending, in which he kills Cyrax, Jax and Sonya [[YankTheDogsChain just as Cyrax was about to regain his human memories]]. If you've seen Cyrax's hopeful ending, it's worse because Sektor's has much of the same buildup, only this time it goes horribly wrong.

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** The aforementioned endings Jarek appears in due to all the narm that is featured in them.

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** The aforementioned endings Jarek appears and voice acting in due general, but special mention goes to all the narm any ending that is featured involves [[ FountainOfMemes Jarek]].
* Tearjerker: Sektor's ending,
in them.which he kills Cyrax, Jax and Sonya [[YankTheDogsChain just as Cyrax was about to regain his human memories]]. If you've seen Cyrax's hopeful ending, it's worse because Sektor's has much of the same buildup, only this time it goes horribly wrong.
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Requires Word Of God confirmation


* AuthorsSavingThrow: Scorpion's fatality where he turned to a giant scorpion seems to be a saving throw for how in [[VideoGame/MortalKombat3 the last game]], this kind of move had already been used for Sheeva's Animality since Scorpion missed out the vanilla version and when he got added in ''Ultimate'', he had to settle with [[{{Narm}} a penguin that lays down an exploding egg]] for his Animality.
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** The Continue screen is a shot of your character [[IFellForHours falling deeper and deeper]] into a pit until they hit a [[SpikesOfDoom bed of spikes]] on the bottom. While memorably creepy, the same male scream is used for female characters when they die. Also, [[https://www.youtube.com/watch?v=VpvqrKV8T40 when Goro is subject to this]] he spins around in his idle animation and crashes head-first into the ground, which is just comical.

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"Idiot Plot" is now Flame Bait.


* IdiotPlot: In Scorpion's ending, Quan Chi could have just pointed Scorpion at another enemy after Sub-Zero claimed that his family's killer was still out there, but he instead boldly admits that he did it to manipulate Scorpion into killing Sub-Zero before attempts to send him back to the Netherrealm with a spell that, for whatever reason, takes about five seconds to fully activate. Hope you enjoy Scorpion tackling you and dragging you to hell with him Quan Chi.



** Reiko's ending in the arcade and UsefulNotes/Nintendo64 versions. The camera does a pan-around of his body, a portal materializes, and he walks into it, causing it to close again. [[WhatHappenedToTheMouse That's it]]. They corrected this in the other home ports, tying Reiko to Shao Kahn in the process.

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** Reiko's ending in the arcade and UsefulNotes/Nintendo64 versions. The camera does a pan-around of his body, a portal materializes, and he walks into it, causing it to close again. [[WhatHappenedToTheMouse That's it]]. it.]] They corrected this in the other home ports, tying Reiko to Shao Kahn in the process.
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* SignatureScene: Jax's ending, particularly the part where Jarek is tossed off the cliff [[SoBadItsGood natch]]:

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* SignatureScene: Jax's ending, particularly the part where Jarek is [[SoBadItsGood tossed off the cliff [[SoBadItsGood natch]]:cliff]]:
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Tier Induced Scrappy dewicked; it was a ZCE


%%* TierInducedScrappy: Shinnok.

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%%* TierInducedScrappy: Shinnok.
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* ItsTheSameNowItSucks: A major complaint with the game is that despite the jump to 3D, the game still plays almost the same as ''VideoGame/MortalKombat3'', which had already suffered from CapcomSequelStagnation thanks to ''Ultimate'' and ''Trilogy''. Not helping is that the much-hyped 3D basically amounts to being able to occasionally sidestep a projectile. While this helped dodge the PolygonCeiling, it still made for a fairly underwhelming game.

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* ItsTheSameNowItSucks: A major complaint with the game is that despite the jump to 3D, the game still plays almost the same as ''VideoGame/MortalKombat3'', which had already suffered from CapcomSequelStagnation thanks to ''Ultimate'' and ''Trilogy''. Not helping is that the much-hyped 3D basically amounts to being able to occasionally sidestep a projectile. While this helped dodge the PolygonCeiling, problems associated with {{Video Game 3D Leap}}s, it still made for a fairly underwhelming game.
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** [[https://www.youtube.com/watch?v=poo3Rux1zg0 Sub-Zero's ending.]] Sub-Zero defeats Scorpion and claims that the latter's quest for vengeance is over. When Scorpion explains that he can't be killed, Quan Chi appears behind Sub-Zero and whacks him in the back of the head, causing him to [[ThePratfall comically fall to the ground]]. The comedic timing is impeccable.

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** [[https://www.youtube.com/watch?v=poo3Rux1zg0 Sub-Zero's ending.]] Sub-Zero defeats Scorpion and claims that the latter's quest for vengeance is over. When Scorpion explains that he can't be killed, Quan Chi appears behind Sub-Zero and whacks him in the back of the head, causing him to [[ThePratfall comically fall to the ground]]. The comedic timing is impeccable. The N64 is even funnier since the scene ends with Sub-Zero whispering "Arrright" which is hilariously casual compared to Scorpion's more eloquent farewell it's said in response to.
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* NeverLiveItDown: Jarek will forever be remembered for his Narmtastic screams and laugh in his, Sonya's, and Jax's endings along with being a clone of the much more popular Kano.

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