YMMV: Mortal Kombat 4

  • Anti-Climax Boss: Shinnok. He just didn't have the fear factor of guys like Shao Kahn or Shang Tsung, and on lower difficulty levels, he doesn't even use his special moveset changes. Especially jarring since he, as a fallen Elder God, he is supposed to be leagues above them both yet comes across as a 2nd-rate Shang Tsung. Even Ed Boon admits that Shinnok probably shouldn't have been the Final Boss of 4.
    • The fact that he's selectable from the start should be telling, too; it's much easier to face a final boss when you know how he plays. M. Bison at least had the excuse of having been added to the roster in upgrades to his original appearance.
  • Ensemble Darkhorse: Tanya, the only MK4 character that appeared in a sequel that wasn't Armageddon, is very popular; popular enough that she was requested many times as DLC for Mortal Kombat 9. She didn't make the cut, but she does make sporadic cameo appearances in Kahn's Coliseum as one of the chained female prisoners (along with Kitana, Kira, and Skarlet). Discounting Shinnok and Quan Chi (who first appeared in Mythologies), Tanya is the fourth game's sole representative in Mortal Kombat X.
    • Reiko too. The speculation his ending caused may have had a lot to do with it. The creators seem to have caught on to his popularity, as he makes an appearance as one of Shao Kahn's most trusted generals in Armageddon, has cameos in Mortal Kombat: Conquest and 9, and is depicted as a possible suitor to Mileena in the MKX prequel comics.
  • Narm: Pick an ending from any version and have fun. Jax's ending in particular.
  • Mondegreen: This game is fueled with a lot of gibberishes cracked Up to Eleven.
  • Nightmare Fuel: Check the page.
  • Porting Disaster:
    • When ported to home consoles, the graphics were greatly reduced, and suffered from Loads and Loads of Loading, which then lead to the Updated Re-release. Unfortunately, it was only for the Sega Dreamcast, which was so buggy that it crashed often.
    • The Game Boy Color version was a cheap and unplayable bastardization because of technical and graphical limitations. The "music" is a complete nightmare and makes music in pirated bootlegs look good by comparison. And the fatalities are played out in small, monochrome cutscenes. Prepare yourself.
  • Replacement Scrappy: Jarek was hated by fans who felt that he was nothing but a re-hash of Kano's moves. This is because he was originally supposed to be Kano, but the developers wanted more "new" characters, so they reskinned him.
    • Tanya and Reiko were this, mainly in the eyes of the fans of Kitana and Noob Saibot respectively, because they wanted the latter to appear instead of the former. Surprisingly enough, it didn't last long and they were Rescued from the Scrappy Heap, becoming fan favorites because of their distinct personalities (Tanya being a traitor to her own realm and Reiko of an enigmatic enforcer who suddenly puts on Shao Kahn's helmet in his ending).
  • It's the Same, so It Sucks: One of the biggest complaints about the game is that despite the jump to 3D, it doesn't do much different from Mortal Kombat 3, which people had plenty of time to get sick of by that point.
  • The Scrappy: Meat is this for the fact that he's a essentially a Flat Joke Character. It doesn't help that he's among the most unpopular characters of the entire franchise.
  • So Bad, It's Good: Jax's ending. There are no words for it.
    • All the Nintendo 64 endings also count as this. Since there was no room for the original endings, they're instead acted out with the in-game models and lower quality audio.
  • They Wasted a Perfectly Good Character: Kai. Another member of the White Lotus and a Shaolin warrior in training, he had interesting gameplay quirks (his handstand stance and vertical projectiles) and was even given Raiden's blessing and Lightning Staff in his ending, all of which could have potentially led to future appearances starting in Deadly Alliance. He's instead Put on a Bus until Armageddon as he walks the earth in search of enlightenment.
  • Tier-Induced Scrappy: Shinnok (see Anti-Climax Boss above).
  • Tough Act to Follow: Coming up after Ultimate Mortal Kombat 3. This game was supposed to return to the series' dark atmosphere, having exclusively two Fatalities per character as well as two Stage Fatalities. Sadly, this game lacked the charm of the first three games.