YMMV: Mortal Kombat 4

  • Anticlimax Boss: Shinnok. He just didn't have the fear factor of guys like Shao Kahn or Shang Tsung, and on lower difficulty levels, he doesn't even use his special moveset changes. Especially jarring since he, as a fallen Elder God, he is supposed to be leagues above them both yet comes across as a 2nd-rate Shang Tsung. Even Ed Boon admits that Shinnok probably shouldn't have been the Final Boss of 4.
    • The fact that he's selectable from the start should be telling, too; it's much easier to face a final boss when you know how he plays. M. Bison at least had the excuse of having been added to the roster in upgrades to his original appearance.
  • Captain Obvious: Baraka's ending is rife with it.
    Quan Chi: The Elder Gods are dead, Raiden is dead, and thanks to you, Shinnok is dead.
    Baraka: Everyone is dead!
    Quan Chi: Yes, everyone in this forsaken realm...is DEAD!!!
  • Contested Sequel
  • Ensemble Darkhorse: Tanya is the only MK4 character that appeared in a sequel that wasn't Armageddon and she is well liked and was requested many times for DLC for Mortal Kombat 9. She didn't make the cut, but she does make sporadic cameo appearances in Kahn's Coliseum as one of the chained female prisoners (along with Kitana, Kira and Skarlet). She, along with Shinnok are Mortal Kombat 4's representatives in Mortal Kombat X.
  • Narm: Pick an ending from any version and have fun. Jax's ending in particular.
  • Mondegreen: This game is fueled with a lot of gibberishes cracked Up to Eleven.
    • Jarek, in the endings he appears, when he falls from the cliff, he says "I'M SO GAAAAAY!".
  • Nightmare Fuel: Check the page.
  • Porting Disaster:
    • When ported to home consoles, the graphics were greatly reduced, and suffered from Loads and Loads of Loading, which then lead to the Updated Re-release. Unfortunately, it was only for the Sega Dreamcast, which was so buggy that it crashed often.
    • The Game Boy Color version was a cheap and unplayable bastardization because of technical and graphical limitations. With "music" that's a complete nightmare and makes music in pirated bootlegs look good by comparison. Prepare yourself.
  • Replacement Scrappy: Jarek was hated by fans who felt that he was nothing but a re-hash of Kano's moves. This is because he was originally supposed to be Kano, but the developers wanted more "new" characters, so they reskinned him.
    • Tanya and Reiko were this, mainly in the eyes of the fans of Kitana and Noob Saibot respectively, because they wanted the latter to appear instead of the former. Surprisingly enough, it didn't last long and got Rescued from the Scrappy Heap, becoming fan favorites because of their distinct personalities (Tanya being a traitor to her own realm and Reiko of an enigmatic enforcer who suddenly puts on Shao Kahn's helmet in his ending).
  • So Bad, It's Good: Jax's ending. There are no words for it.
  • They Wasted a Perfectly Good Character: Kai. He has a potential to show up in Deadly Alliance. Then he's Put on a Bus until Armageddon.
  • The Scrappy: Meat is this for the fact that he's a essentially a Flat Joke Character. It doesn't help that he's among the most unpopular characters of the entire franchise.
  • Tier-Induced Scrappy: Shinnok (see Anti-Climax Boss above).
  • Tough Act to Follow: Coming up after Ultimate Mortal Kombat 3. This game is supposed to return to its' dark atmosphere and having exclusively two fatalities per character, as well as two stage fatalities. Sadly, this game lacked the charm of the first three games.