History YMMV / MightyNo9

29th Jun '16 7:23:40 PM ViperAcidZX
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* FanHater: Those that do like this game, despite its flaws, are likely to become targets from detractors that will go out of their way to put them down.



* PortingDisaster: Already considered a disappointment on other platforms, the Wii U version ended up being this, with some users experiencing frequent crashes. There have also been longer than usual load times reaching up to 30-45 seconds of loading per death, and it has the worst of the framerate issues on the main consoles. It wasn't uncommon to see people who were given digital codes for it to give them away shortly after its launch. Some players have even claimed it bricked their entire console, though at worst it forces hard resets. These issues were mostly seen in digital copies of the game. A patch reduced load times to 20 seconds per death, which is still long.

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* PortingDisaster: Already considered a disappointment on other platforms, the Wii U version ended up being this, with some users experiencing frequent crashes. There have also been longer than usual load times reaching up to 30-45 seconds of loading per death, and it has the worst of the framerate issues on the main consoles. It wasn't uncommon to see people who were given digital codes for it to give them away shortly after its launch. Some players have even claimed it bricked their entire console, though at worst it forces hard resets.experienced hardware lock ups, which attributed to claims of bricking the console. These issues were mostly seen in digital copies of the game. A patch reduced load times to 20 seconds per death, which is still long.
28th Jun '16 10:57:46 AM WeegTheNinji
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** Though she couldn't make it past the first voting round, Design "D" also received much attention from fans, as she was designed by Inafune himself. The fact that she looks pretty similar to [[VideoGame/MegaManClassic Doctor Wily]] but as a Roll-ish RobotGirl (mainly due to the "wings hair" that both characters sport) contributes to this. More than that, fans have been depicting her in villainous roles similar to Dr. Wily in fan works or even as Doctor Wily's assistant, [[EvilCounterpart similar to Roll's role]] towards Doctor Light in {{Crossover}} fan works with the ''Mega Man'' franchise. A fan campaign, titled "The Call D-pository", was even organized to get her back into the game in a villainous role, eventually gaining over a hundred supporters.[[spoiler:Comcept took note of this, as her design is used for Trinity, the final boss]].

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** Though she couldn't make it past the first voting round, Design "D" also received much attention from fans, as she was designed by Inafune himself. The fact that she looks pretty similar to [[VideoGame/MegaManClassic Doctor Wily]] but as a Roll-ish RobotGirl (mainly due to the "wings hair" that both characters sport) contributes to this. More than that, fans have been a fan campaign to get her into the game as a villain, titled "The Call D-pository", popularized the idea of depicting her in villainous roles similar to Dr. Wily in fan works or even as Doctor Wily's assistant, [[EvilCounterpart similar to Roll's role]] towards Doctor Light in {{Crossover}} fan works with the ''Mega Man'' franchise. A fan campaign, titled "The Call D-pository", was even organized to get her back into the game in a villainous role, eventually gaining over a hundred supporters.[[spoiler:Comcept took note of this, as her design is used for Trinity, the final boss]].
28th Jun '16 6:33:45 AM GeminiSparkSP
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Added DiffLines:

** When playing as Ray, you're essentially playing as a rogue prototype robot who constantly loses health, and the way to stay alive is to kill enemies. ''VideoGame/MegaManUnlimited'' already did this with [[spoiler:Zero]] mode. It helps that Ray is an {{Expy}} of said spoiled character.
28th Jun '16 1:46:41 AM ArfArkFace
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** Call "F" winning the design vote for Call. Some wre happy or at least content with the familiar, more Roll-like design, while others lambasted the design specifically because of that point and/or simply wanting either "E" or "H" to win. Given that "F" beat "E" by a narrow margin of 43% to 41%, some wanted a third "tiebreaker" vote.

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** Call "F" winning the design vote for Call. Some wre were happy or at least content with the familiar, more Roll-like design, while others lambasted the design specifically because of that point and/or simply wanting either "E" or "H" to win. Given that "F" beat "E" by a narrow margin of 43% to 41%, some wanted a third "tiebreaker" vote.
28th Jun '16 1:45:16 AM UmbrellasWereAwesome
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** Call "F" winning the design vote for Call. Some are happy or at least content with the familiar, more Roll-like design, while others are lambasting the design specifically because of that point and/or simply wanting either "E" or "H" to win. Given that "F" beat "E" by a narrow margin of 43% to 41%, some want a third "tiebreaker" vote.

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** Call "F" winning the design vote for Call. Some are wre happy or at least content with the familiar, more Roll-like design, while others are lambasting lambasted the design specifically because of that point and/or simply wanting either "E" or "H" to win. Given that "F" beat "E" by a narrow margin of 43% to 41%, some want wanted a third "tiebreaker" vote.
28th Jun '16 1:42:59 AM UmbrellasWereAwesome
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** Because of the multiple delays it has gone through, the game has become a major subject of joke and ridicule among much of the gaming community, and an example of what happens when a small studio promises far more than they can deliver, with [[FanDisillusionment fans expressing regret over backing the game]].
** Made all the worse by the fact that Creator/{{Capcom}}, the company that has supposedly neglected Mega Man for years, has been making strides in [[WinBackTheCrowd rebuilding their image]]; with mostly successful results. As a result, many Mega Man fans have sworn off ''Mighty No. 9'' in favor for a new game featuring the Blue Bomber himself.

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** Because of the multiple delays it has gone went through, the game has become a major subject of joke jokes and ridicule among much of the gaming community, and an example of what happens when a small studio promises far more than they can deliver, with [[FanDisillusionment fans expressing regret over backing the game]].
** Made all the worse by the fact that Creator/{{Capcom}}, the company that has supposedly neglected Mega Man for years, has been making strides in [[WinBackTheCrowd rebuilding their image]]; image]], with mostly successful results. As a result, many Mega Man fans have sworn off ''Mighty No. 9'' in favor for a new game featuring the Blue Bomber himself.



** Comcept/Inafune's other projects has made it worse upon seeing the final game as people are suspecting they got the lion's share of the dev time, leaving ''Mighty No. 9'' with the short stick.

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** Comcept/Inafune's other projects has made it worse worse; upon seeing the final game as game, people are have begun suspecting they got the lion's share of the dev time, leaving that ''Mighty No. 9'' with got the short stick.end of the dev time stick, with those other projects getting the lion's share instead.



** Keiji Inafune says that he wants the game to be a joint effort between the fans and the creators, and is asking for quite a bit of fan input on certain game mechanics. [[TropesAreTools This isn't necessarily a bad thing]], given that he also wants to use this to figure out what his audience wants from the game. Backers of the project will also get to vote on what [[{{Deuteragonist}} Call]]'s final design will be.

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** Keiji Inafune says has said that he wants wanted the game to be a joint effort between the fans and the creators, and is asking asked for quite a bit of fan input on certain game mechanics. [[TropesAreTools This isn't wasn't necessarily a bad thing]], given that he also wants to use was using this to figure out what his audience wants wanted from the game. Backers of the project will also get got to vote on what [[{{Deuteragonist}} Call]]'s final design will be.design.
28th Jun '16 1:31:24 AM UmbrellasWereAwesome
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** The fact that Inafune is already working on another ''Franchise/MegaMan''-related SpiritualSuccessor (''VideoGame/RedAsh: The Indelible Legend'', which is based on ''VideoGame/MegaManLegends''). Fans of those games are cool with this and are supporting it on Kickstarter, while others feel that it's too soon to work on another series when ''Mighty No.9'' itself hasn't been released yet.

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** The fact that Inafune is was already working on another ''Franchise/MegaMan''-related SpiritualSuccessor (''VideoGame/RedAsh: The Indelible Legend'', which is based on ''VideoGame/MegaManLegends''). Fans of those games are were cool with this and are supporting supported it on Kickstarter, while others feel felt that it's it was too soon to work on another series when ''Mighty No.9'' itself hasn't hadn't been released yet.
27th Jun '16 1:35:27 PM Silverblade2
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** TroubledProduction and HypeBacklash aside, is the game still worth playing? Some think it's just an uninspired ''Mega Man'' clone that forgets what made the series so popular and has too many issues to enjoy. Others think that it's perfectly fine for a 20-30 dollar game, and it can be a good experience if you can ignore some of the more glaring problems. The only thing people can agree on is that game would've been significantly better received if the hype had been lower and the development had been smoother.
27th Jun '16 10:21:16 AM RaustBD
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** "He's a business man. Not a creator." [[labelnote:Explanation]]A quote from Creator/HidekiKamiya about Keiji Inafune, [[https://twitter.com/pg_kamiya/status/249735186936369153 tweeted in September 2012]] (''Mighty No. 9''[='=]s Kickstarter launched in August 2013). Critics of both the game and Inafune himself feel that this statement has become more and more relevant and repeated as the problems with ''Mighty No. 9'' grew. One of the backers of the game even named himself "Kamiya was right" to be put in the credits of the game.[[/labelnote]]

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** "He's a business man. Not a creator." [[labelnote:Explanation]]A quote from Creator/HidekiKamiya about Keiji Inafune, [[https://twitter.com/pg_kamiya/status/249735186936369153 tweeted in September 2012]] (''Mighty No. 9''[='=]s Kickstarter launched in August 2013). Critics of both the game and Inafune himself feel that this statement has become more and more relevant and repeated as the problems with ''Mighty No. 9'' grew. One of the backers of the game (Number 5040) even named himself "Kamiya was right" to be put in the credits of the game.[[/labelnote]]
27th Jun '16 2:05:58 AM WolfThunder
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Added DiffLines:

** TroubledProduction and HypeBacklash aside, is the game still worth playing? Some think it's just an uninspired ''Mega Man'' clone that forgets what made the series so popular and has too many issues to enjoy. Others think that it's perfectly fine for a 20-30 dollar game, and it can be a good experience if you can ignore some of the more glaring problems. The only thing people can agree on is that game would've been significantly better received if the hype had been lower and the development had been smoother.
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