History YMMV / MightyNo9

22nd Mar '17 10:55:26 AM SasquatchX
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** There are even further layers of this, with the development team on the whole blamed for the actions of one Dina Karam as a community manager, who was an inflammatory figure during the Gamergate controversy with this game's development occurring during its peak. Though a year before the game's completion she "signed off" from her position with Comcept[[note]]Read: She was very clearly found out and fired, spending the evening before her termination trying to incense people against the game[[/note]] the incensed rallying against the project on principle that resulted had already done its damage.
** An important factor that very few have called out is the physical development of the game that occurred over at Inti Creates -- namely, their use of the inferior Unreal Engine 3 which resulted in netcoding issues that delayed the project, as opposed to Unreal Engine 4 which they are known to have had access to, as this was the engine properly used for Bloodstained which began only months after Mighty No. 9.
19th Mar '17 12:54:53 PM SamMax
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* NeverLiveItDown: The amount of delays (especially when there was one when the creators said there wouldn't be any more of them) and the Masterclass trailer both significantly tainted the reputation of the game. And if that didn't do enough damage, the [[ObviousBeta technical issues]] found in the game (''especially'' the [[PortingDisaster Wii U version]]) certainly finished the job.

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* NeverLiveItDown: The amount of delays (especially when there was one when the creators said there wouldn't be any more of them) and the Masterclass trailer both significantly tainted the reputation of the game. And if that didn't do enough damage, the [[ObviousBeta technical issues]] found in the game itself (''especially'' the [[PortingDisaster Wii U version]]) certainly finished the job.
19th Mar '17 12:54:14 PM SamMax
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* NeverLiveItDown: The amount of delays (especially when there was one when the creators said there wouldn't be any more of them) and the Masterclass trailer both significantly tainted the reputation of the game.

to:

* NeverLiveItDown: The amount of delays (especially when there was one when the creators said there wouldn't be any more of them) and the Masterclass trailer both significantly tainted the reputation of the game. And if that didn't do enough damage, the [[ObviousBeta technical issues]] found in the game (''especially'' the [[PortingDisaster Wii U version]]) certainly finished the job.
9th Mar '17 11:51:31 PM PrincessGwen
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** Mediocre No. 5.6 [[labelnote:Explanation]]The number comes from IGN's review of the the game, which feels that the game is merely SoOkayItsAverage after all this time and money lead to the game receiving this derogatory name on the internet.[[/labelnote]]

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** Mediocre No. 5.6 [[labelnote:Explanation]]The number comes from IGN's review of the the game, which feels that the game is merely SoOkayItsAverage after all this time and money lead led to the game receiving this derogatory name on the internet.[[/labelnote]]



* PortingDisaster: Some console versions have suffers from technical issues one way or another, but the Wii U version got the worse end of it. Some players experienced frequent crashes, it had the worst loading times that can take upwards of 30-45 seconds, and has the worst framerate issues out of the console ports. A patch was quickly released to mitigate most of the crashes and cut down on loading times to roughly 20 seconds, however framerate problems still persists.

to:

* PortingDisaster: Some console versions have suffers from technical issues one way or another, but the Wii U version got the worse worst end of it. Some players experienced frequent crashes, it had the worst loading times that can take upwards of 30-45 seconds, and has the worst framerate issues out of the console ports. A patch was quickly released to mitigate most of the crashes and cut down on loading times to roughly 20 seconds, however framerate problems still persists.
9th Mar '17 11:03:41 PM PrincessGwen
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** At times it feels like Bat's encouraging Beck whenever he get's stuck on his way to fight him. Is this Bat being the BloodKnight he's always been and itching for a one-on-one fight or is that a remnant of his old personality cheering Beck on much in the same way Brand was communicating his own distress?

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** At times it feels like Bat's encouraging Beck whenever he get's gets stuck on his way to fight him. Is this Bat being the BloodKnight he's always been and itching for a one-on-one fight or is that a remnant of his old personality cheering Beck on much in the same way Brand was communicating his own distress?
3rd Feb '17 12:26:52 PM Raygunguy
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* StrawmanHasAPoint: Countershade [[spoiler:, while infected,]] wants to overthrow so robots can have equal rights. While this presented as wrong, the humans use robots for [[BloodSport gladiator fights]] and slaves [[WhatMeasureIsANonHuman despite the robots being sentient]].
2nd Feb '17 2:55:44 PM Peteman
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* UnintentionallyUnsympathetic: Dr. White. at the end of the game, he comes to the prison where Dr. Blackwell is currently staying. Dr. Blackwell is in prison because years ago, he committed an act of terrorism to prevent Trinity from causing the plot of the game from happening years earlier, without a Beck to purify her. Rather than apologize for creating a robot as unpredictable and dangerous as Trinity, and leaving her in the hands of the dangerously irresponsible Gregory Graham, he coldly lectures the old man who spent years in prison when he saved everyone from White's colossal screw-up, and dismisses the old man's concerns. [[spoiler: Made worse because Dr. Blackwell is his father.]]

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* UnintentionallyUnsympathetic: Dr. White. at the end of the game, he comes to the prison where Dr. Blackwell is currently staying. Dr. Blackwell is in prison because years ago, he committed an act of terrorism to prevent Trinity from causing the plot of the game from happening years earlier, without a Beck to purify her. Rather than apologize for creating a robot as unpredictable and dangerous as Trinity, and leaving her in the hands of the dangerously irresponsible Gregory Graham, he coldly lectures the old man who spent years in prison when he saved everyone from White's colossal screw-up, and dismisses the old man's concerns. [[spoiler: Made worse because Dr. Blackwell is his father. So, unless this characterization is deliberate, he's far less sympathetic than he has any right to be.]]
2nd Feb '17 2:49:01 PM Peteman
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* UnintentionallyUnsympathetic: Dr. White. at the end of the game, he comes to the prison where Dr. Blackwell is currently staying. Dr. Blackwell is in prison because years ago, he committed an act of terrorism to prevent Trinity from causing the plot of the game from happening years earlier, without a Beck to purify her. Rather than apologize for creating a robot as unpredictable and dangerous as Trinity, and leaving her in the hands of the dangerously irresponsible Gregory Graham, he coldly lectures the old man who spent years in prison when he saved everyone from White's colossal screw-up, and dismisses the old man's concerns. [[spoiler: Made worse because Dr. Blackwell is his father.]]
30th Jan '17 4:33:28 PM rjd1922
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* PortingDisaster: Some console versions have suffers from technical issues one way or another, but the Wii U version got the worse end of it. Some players experienced frequent crashes which lead to claims of them bricking the console, it had the worst loading times that can take upwards of 30-45 seconds, and has the worst framerate issues out of the console ports. A patch was quickly released to mitigate most of the crashes and cut down on loading times to roughly 20 seconds, however framerate problems still persists.

to:

* PortingDisaster: Some console versions have suffers from technical issues one way or another, but the Wii U version got the worse end of it. Some players experienced frequent crashes which lead to claims of them bricking the console, crashes, it had the worst loading times that can take upwards of 30-45 seconds, and has the worst framerate issues out of the console ports. A patch was quickly released to mitigate most of the crashes and cut down on loading times to roughly 20 seconds, however framerate problems still persists.
30th Jan '17 4:30:55 PM rjd1922
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** The fact that Inafune was already working on another ''Franchise/MegaMan''-related SpiritualSuccessor (''VideoGame/RedAsh: The Indelible Legend'', which is based on ''VideoGame/MegaManLegends''). Fans of those games were cool with this and supported it on Kickstarter, while others felt that it was too soon to work on another series when ''Mighty No.9'' itself hadn't been released yet.

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** The fact that Inafune was already working on another ''Franchise/MegaMan''-related SpiritualSuccessor (''VideoGame/RedAsh: The Indelible Legend'', which is based on ''VideoGame/MegaManLegends''). Fans of those games were cool with this and supported it on Kickstarter, while others felt that it was too soon to work on another series when ''Mighty No. 9'' itself hadn't been released yet.



* PortingDisaster: Some console versions have suffers from technical issues one way or another, but the Wii U version got the worse end of it. Some players experienced frequent crashes which lead to claims of the bricking the console, it had the worst loading times that can take upwards of 30-45 seconds, and has the worst framerate issues out of the console ports. A patch was quickly released to mitigate most of the crashes and cut down on loading times to roughly 20 seconds, however framerate problems still persists.

to:

* PortingDisaster: Some console versions have suffers from technical issues one way or another, but the Wii U version got the worse end of it. Some players experienced frequent crashes which lead to claims of the them bricking the console, it had the worst loading times that can take upwards of 30-45 seconds, and has the worst framerate issues out of the console ports. A patch was quickly released to mitigate most of the crashes and cut down on loading times to roughly 20 seconds, however framerate problems still persists.
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.MightyNo9