History YMMV / MightAndMagic

29th May '17 10:29:29 AM pepimanoli
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*** The merchants will call you a cheapscate if you leave their shops without making any transaction.

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*** The merchants will call you a cheapscate cheapskate if you leave their shops without making any transaction.
25th May '17 3:15:01 PM RandomNumberReactor
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** And finally there are Eofol Tunnels, an [[MarathonLevel seemingly endless corridor of walls]]. They're filled with aforementioned Behemots and [[TakenForGranite Medusas]] with ranged attacks. And if you do succeed to squeeze through tunnels with Behemots while invisible, you'll come to a pit which requires using spell "Jump" to get over it, breaking your invisibility anyway.

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** And finally there are Eofol Tunnels, an Tunnels from the same game, a [[MarathonLevel seemingly endless corridor of walls]]. They're walls and narrow tunnels]] filled with aforementioned Behemots and [[TakenForGranite Medusas]] with ranged attacks. And if you do succeed to squeeze through tunnels with Behemots while invisible, you'll come to a pit which requires using spell "Jump" to get over it, breaking your invisibility anyway.
25th May '17 3:13:20 PM RandomNumberReactor
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** And finally there are Eofol Tunnels, an [[MarathonLevel seemingly endless corridor of walls]]. They're filled with aforementioned Behemots and [[TakenForGranite Medusas]] with ranged attacks. And if you do succeed to squeeze through tunnels with Behemots while invisible, you'll come to a pit which requires using spell "Jump" to get over it, breaking your invisibility anyway.
15th Apr '17 11:26:32 PM Anorgil
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* ThatOneSidequest: The Ninja promotion quest in Might and Magic VII. Your goal is to find the "Tomb of the Masters", and you're given a scroll with a cipher (whose keyword is on another scroll located in the School of Sorcery in Bracada). Then you need to use letter substitution to decode the cipher (which, by the way, you can't do in the game itself), only to learn that while it tells you how to get into the Tomb of the Masters, it says nothing about where that tomb actually is. (You can get a vague clue about its location from a "Journal Excerpt" in your castle dungeon, which does nothing to relieve the frustration.) Then, when you finally find the tomb and open it, you learn that you must not only enter the Tomb but also loot a certain item from one of its sarcophagi (which you weren't told about when you got the quest). GuideDangIt indeed.
22nd Oct '16 9:37:44 PM ZuTheSkunk
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*** The boat to Dagger Would Island offers travelling there on only two days of the week, being completely useless the other five days. This is especially frustrating considering that the boat from Dagger Wound Island to Ravenshore is available ''all week''.

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*** The boat to Dagger Would Wound Island offers travelling there on only two days of the week, being completely useless the other five days. This is especially frustrating considering that the boat from Dagger Wound Island to Ravenshore is available ''all week''.
22nd Oct '16 9:37:10 PM ZuTheSkunk
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* ScrappyMechanic:
** Might And Magic VIII:
*** Several quests require you to take a specific character into your party to complete them, which is especially annoying considering that the characters are usually underleveled by the time they can join you.
*** The merchants will call you a cheapscate if you leave their shops without making any transaction.
*** The boat to Dagger Would Island offers travelling there on only two days of the week, being completely useless the other five days. This is especially frustrating considering that the boat from Dagger Wound Island to Ravenshore is available ''all week''.
30th Sep '16 11:44:30 AM TMK87
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** Walls of Mist, the corresponding dungeon on the path of Light in the same game, has shades of this. The catch is that you have to show Gaving Magnus that you're truly a follower of Light, so you cannot kill any enemies while passing through the dungeon. While none of the enemies can deal massive physical damage like the Behemoths, they all have ranged attacks. In other words, while you're running away from all of them, they can still hit you with their Acid Bursts, Lightning Bolts and Fireballs. In addition, the Wizard enemies have the ability to summon Light Elementals, another enemy type with a ranged attack.

to:

** Walls of Mist, the corresponding dungeon on the path of Light in the same game, has shades of this. The catch is that you have to show Gaving Gavin Magnus that you're truly a follower of Light, so you cannot kill any enemies while passing through the dungeon. While none of the enemies can deal massive physical damage like the Behemoths, they all have ranged attacks. In other words, while you're running away from all of them, they can still hit you with their Acid Bursts, Lightning Bolts and Fireballs. In addition, the Wizard enemies have the ability to summon Light Elementals, another enemy type with a ranged attack.
30th Sep '16 11:43:57 AM TMK87
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Added DiffLines:

** Walls of Mist, the corresponding dungeon on the path of Light in the same game, has shades of this. The catch is that you have to show Gaving Magnus that you're truly a follower of Light, so you cannot kill any enemies while passing through the dungeon. While none of the enemies can deal massive physical damage like the Behemoths, they all have ranged attacks. In other words, while you're running away from all of them, they can still hit you with their Acid Bursts, Lightning Bolts and Fireballs. In addition, the Wizard enemies have the ability to summon Light Elementals, another enemy type with a ranged attack.
15th May '16 2:11:00 PM McJeff
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** In ''VII'', any monster that casts either Fireball or Dragon's Breath. These spells are area-of-effect damage spells which theoretically hit ''everyone'' in the area. Problem is, the fire elementals and devils that cast fireball and the liches and necromancers that cast dragon's breath are respectively immune to fire and dark magic, and so they'll get right up in your face and cast the spells over and over.



** In ''VII'', any monster that casts either Fireball or Dragon's Breath. These spells are area-of-effect damage spells which theoretically hit ''everyone'' in the area. Problem is, the fire elementals and devils that cast fireball and the liches and necromancers that cast dragon's breath are respectively immune to fire and dark magic, and so they'll get right up in your face and cast the spells over and over.
15th May '16 2:10:24 PM McJeff
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** In ''VII'', any monster that casts either Fireball or Dragon's Breath. These spells are area-of-effect damage spells which theoretically hit ''everyone'' in the area. Problem is, the fire elementals and devils that cast fireball and the liches and necromancers that cast dragon's breath are respectively immune to fire and dark magic, and so they'll get right up in your face and cast the spells over and over.
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.MightAndMagic