History YMMV / MightAndMagic

15th May '16 2:11:00 PM McJeff
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** In ''VII'', any monster that casts either Fireball or Dragon's Breath. These spells are area-of-effect damage spells which theoretically hit ''everyone'' in the area. Problem is, the fire elementals and devils that cast fireball and the liches and necromancers that cast dragon's breath are respectively immune to fire and dark magic, and so they'll get right up in your face and cast the spells over and over.



** In ''VII'', any monster that casts either Fireball or Dragon's Breath. These spells are area-of-effect damage spells which theoretically hit ''everyone'' in the area. Problem is, the fire elementals and devils that cast fireball and the liches and necromancers that cast dragon's breath are respectively immune to fire and dark magic, and so they'll get right up in your face and cast the spells over and over.
15th May '16 2:10:24 PM McJeff
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** In ''VII'', any monster that casts either Fireball or Dragon's Breath. These spells are area-of-effect damage spells which theoretically hit ''everyone'' in the area. Problem is, the fire elementals and devils that cast fireball and the liches and necromancers that cast dragon's breath are respectively immune to fire and dark magic, and so they'll get right up in your face and cast the spells over and over.
8th Dec '15 12:41:45 AM YZQ
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* BrokenBase: The "back to basics" approach of ''Might & Magic X: Legacy'' (adapting the old-style system of play with a modern feel) has a few fans - mainly younger ones - up in arms. Many of them would like to see the free movement system of the later games like ''VI'' thought ''VIII'' and the turn-based system done away with; these fans are [[TheyJustDontGetIt missing the point completely]], being RealLife examples of folks who are WrongGenreSavvy.

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* BrokenBase: The "back to basics" approach of ''Might & Magic X: Legacy'' (adapting the old-style system of play with a modern feel) has a few fans - mainly younger ones - up in arms. Many of them would like to see the free movement system of the later games like ''VI'' thought through ''VIII'' and the turn-based system done away with; these fans are [[TheyJustDontGetIt missing the point completely]], being RealLife examples of folks who are WrongGenreSavvy.
1st Oct '15 11:20:12 AM TMK87
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*** The ''Protection from Magic'' spell eliminates the danger of getting eradicated, but it still takes quite a long time before he goes down, meaning the spell will likely wear off before he's done for. If your spellcaster doesn't get a chance to cast it again before being reduced to ashes, you're back to square one, playing this trope pretty straight.

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*** The ''Protection from Magic'' spell (at Grandmaster level) eliminates the danger of getting eradicated, but it still takes quite a long time before he goes down, meaning the spell will likely wear off before he's done for. If your spellcaster doesn't get a chance to cast it again before being reduced to ashes, OR if you don't have Cleric in your party (the only character class with access to Grandmastery of Self Magic spells), you're back to square one, playing this trope pretty straight.
4th Sep '15 1:20:13 AM TMK87
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*** The ''Protection from Magic'' spell eliminates the danger of getting eradicated, but it still takes quite a long time before he goes down, meaning the spell will likely wear off before he's done for. If your spellcaster doesn't get a chance to cast it again before being reduced to ashes, you're back to square one, playing this trope pretty straight.
16th Jan '15 9:34:27 AM Patcher
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** In ''VII'', this Trope ''definately'' applies to Robert the Wise or Toberti. (The one you have to fight depends on whether you're on the Dark or Light Path; cosmetic differences aside, it's the same Boss.) This guy not only has a lot of hp and powerful defenses and a few immunities, he can cast Hour of Power ''and'' Power Cure on himself, and his attacks can cause Eradication. (The best way to deal with this BossFight is SaveScumming, and save each time you score a good hit.)

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** In ''VII'', this Trope ''definately'' ''definitely'' applies to Robert the Wise or Toberti. (The one you have to fight depends on whether you're on the Dark or Light Path; cosmetic differences aside, it's the same Boss.) This guy not only has a lot of hp and powerful defenses and a few immunities, he can cast Hour of Power ''and'' Power Cure on himself, and his attacks can cause Eradication. (The best way to deal with this BossFight is SaveScumming, and save each time you score a good hit.)
4th Oct '14 8:10:06 PM McJeff
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* [[ThatOneLevel That One Dungeon:]] A lot of dungeons are like this, sure, but one that ''really'' stands out is the Breeding Zone in ''VII''. See, most dungeons have a respawn time, meaning if you kill the monsters, it takes them a while to reappear in it, usually about three months game time for dungeons. The Breeding Zone, true to its name, isn't like that. It respawns completely every time you leave. That means the usual means of handling a dungeon, clearing out a little at a time, then leaving to rest and regain your health and spells, won't work here. And to make it worse, the monsters in this place are ''tough''. (If you're on the Dark path, you're even worse off. The quest that takes you here specifically requires you to kill all of them. If you're on the Light path, the quest you need to do here is just the Archmage promotion quest, where you simply have to grab a book, and get out.

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* [[ThatOneLevel That One Dungeon:]] A lot of dungeons are like this, sure, but one that ''really'' stands out is the Breeding Zone in ''VII''. See, most dungeons have a respawn time, meaning if you kill the monsters, it takes them a while to reappear in it, usually about three months game time for dungeons. The Breeding Zone, true to its name, isn't like that. It respawns completely every time you leave. That means the usual means of handling a dungeon, clearing out a little at a time, then leaving to rest and regain your health and spells, won't work here. And to make it worse, the monsters in this place are ''tough''. (If You'll have to deal with Gog, Fire Elemental, and Behemoth type monsters. The Behemoths are miles above you level when you first go into the Breeding Zone, capable of one-shotting your character, and often big enough to completely fill the hallways you're on supposed to be sneaking down. To make it all worse, you get no rewards from killing anything in the Dark path, you're even worse off. The quest that takes you here specifically requires you to kill all of them. If you're on the Light path, the quest you need to do here is just the Archmage promotion quest, where you simply have to grab a book, and get out.Breeding Zone. No exp, no gold, nothing.
23rd May '14 6:40:16 PM maedar
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*** It's also possible to steal the item you need from him without having to deal with the fight. If you cast invisibility and have a character with Grandmaster Stealing, you can snatch it right off him and he doesn't know you're there. What's funny is that the one who gives you the quest to kill him and get the item still assumes he is dead.



*** It's also possible to steal the item you need from him without having to deal with the fight. If you cast invisibility and have a character with Grandmaster Stealing, you can snatch it right off him and he doesn't know you're there. What's funny is that the one who gives you the quest to kill him and get the item still assumes he is dead.
23rd May '14 11:47:42 AM maedar
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** In ''X'', the [[JokeLevel Limbo]] dungeon has [[spoiler:something called Alien Technology, which looks like the Ubisoft insignia. This Boss has ''a million'' hit points - estimated - is highly resistant to magic, immune to conditions, and has overwhelming physical defense. It can't attack you physically, but it has an ability that damages every character by half the damage it receives from physical weapons. (The best way to kill it is probably to stand two squares from it and shoot arrows at it, although this does take a ''long'' time.]]
31st Mar '14 9:00:47 AM maedar
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* ThatOneBoss: In ''VII'', this Trope ''definately'' applies to Robert the Wise or Toberti. (The one you have to fight depends on whether you're on the Dark or Light Path; cosmetic differences aside, it's the same Boss.) This guy not only has a lot of hp and powerful defenses and a few immunities, he can cast Hour of Power ''and'' Power Cure on himself, and his attacks can cause Eradication. (The best way to deal with this BossFight is SaveScumming, and save each time you score a good hit.)
** It's also possible to steal the item you need from him without having to deal with the fight. If you cast invisibility and have a character with Grandmaster Stealing, you can snatch it right off him and he doesn't know you're there. What's funny is that the one who gives you the quest to kill him and get the item still assumes he is dead.

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* ThatOneBoss: In ThatOneBoss:
**In
''VII'', this Trope ''definately'' applies to Robert the Wise or Toberti. (The one you have to fight depends on whether you're on the Dark or Light Path; cosmetic differences aside, it's the same Boss.) This guy not only has a lot of hp and powerful defenses and a few immunities, he can cast Hour of Power ''and'' Power Cure on himself, and his attacks can cause Eradication. (The best way to deal with this BossFight is SaveScumming, and save each time you score a good hit.)
** *** It's also possible to steal the item you need from him without having to deal with the fight. If you cast invisibility and have a character with Grandmaster Stealing, you can snatch it right off him and he doesn't know you're there. What's funny is that the one who gives you the quest to kill him and get the item still assumes he is dead.dead.
** ''Both'' the bosses in Fort Laegaire in ''The Falcon and the Unicorn'' DLC qualify. While they are about equal to your own party in level, ''you'' are severely handicapped because in this part of the game, your gear has been confiscated and you have to use the second-rate stuff provided by the Blackfangs in the brig.
*** The first one, Perren, [[FlunkyBoss has two Mooks helping him]]; one of them can inflict the Poison condition and the other can inflict the even worse Feeblemind condition. There's no way to obtain any potions that can cure these conditions here, so you have to depend on luck and your own healing spells. Perren himself can cast Fireball, and the only real defense against this is Fire Ward, if you can cast it yourself.
*** The other one fights alone, but he's stronger, using Sun Ray and Pacification, which can cause the Sleep condition. Fortunately, once you defeat Perren, the Blackfangs sell some better equipment, and they also sell some Light Ward scrolls, but the only real defense against Pacification is the spell Burning Determination, if you have access to it.
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