History YMMV / MightAndMagic

8th Mar '18 2:57:01 PM McJeff
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* GoodBadBugs: In ''VII'', the range of melee attack for the players is slightly longer than the reach of monsters. The strongest versions of monsters are often the biggest ones - especially the gargantuan Minotaur Lords. The easiest way to deal with Minotaur Lords in Thunderfist Mountain and The Maze is to lure them to chokepoints where they can't reach you and whittle them down in complete safety. This also works on behemoths in The Pit and the tunnels to Eofol.



*** The boat to Dagger Wound Island offers travelling there on only two days of the week, being completely useless the other five days. This is especially frustrating considering that the boat from Dagger Wound Island to Ravenshore is available ''all week''.

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*** The boat to Dagger Wound Island offers travelling traveling there on only two days of the week, being completely useless the other five days. This is especially frustrating considering that the boat from Dagger Wound Island to Ravenshore is available ''all week''.
9th Jan '18 12:44:26 PM RandomNumberReactor
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** The other side of the conflict in the same game and ''VIII'' is as just bad. If you like to buff yourself, Dispel will wreck you, especially since Dark Magic doesn't have quick way of recasting multiple buffs at once. Summon Elemental isn't nice either, since it will summon a Light Elemental with ranged attack that explodes upon defeat and damages you should if close enough (which you probably will if you fight them in dungeon). Note that depending on the rank, one caster can summon up to 7 of them. And then of course they can cast Hour of Power and Day of Protection ...

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** The other side of the conflict in the same game and ''VIII'' is as just as bad. If you like to buff yourself, Dispel will wreck you, especially since Dark Magic doesn't have quick way of recasting multiple buffs at once. Summon Elemental isn't nice either, since it will summon a Light Elemental with ranged attack that explodes upon defeat and damages you should if you happen to be close enough (which you probably will if you fight them in a dungeon). Note that depending on the rank, one caster can summon up to 7 of them. And then of course they can cast Hour of Power and Day of Protection ...
1st Jan '18 1:46:35 PM Corlagon
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* UnwinnableByInsanity: It is possible in Might and Magic VII to make the game unwinnable during the Warrior-Mage promotion quest. The quest is to replace a pulley belt on the elevator mechanism in an abandoned mine with a weak belt that's meant to break after an hour, rendering the elevator useless (and you unable to leave the mine if you're still on the lower level at that time). You can still get out of the mine by having the party wiped out by the many medusas and oozes in the lower level... unless you've defeated them all, and aren't lucky enough to have a teleport spell on your person.
** Actually, it's really not that simple. In that game, the two teleport spells - Town Portal and Lloyd's Beacon - have some conditions. Town Portal can't be cast with hostile monsters in the area, unless the caster is a Grandmaster of Water (and likely isn't at that point) so if that is to be an option, defeating all the monsters is likely required (and in this dungeon, they're ''tough''). Lloyd's Beacon can't be cast at all unless you're a Grandmaster. Basically, unless you do wipe out all the monsters, making a run for it (maybe with Haste) is the best idea, after saving the game first.
** It is still possible to kill your party by resting without food for too long.

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* UnwinnableByInsanity: UnwinnableByInsanity:
** In ''[=MM4=]'', people running around with no space in their inventory can lose the Xeen Slayer, and therefore the only means to harm the BigBad. It is actually possible to get another copy of the weapon with a cheat code then again, you might be playing a translated version where the code was changed into something undocumented.
**
It is possible in Might and Magic VII to make the game unwinnable during the Warrior-Mage promotion quest. The quest is to replace a pulley belt on the elevator mechanism in an abandoned mine with a weak belt that's meant to break after an hour, rendering the elevator useless (and you unable to leave the mine if you're still on the lower level at that time). You can still get out of the mine by having the party wiped out by the many medusas and oozes in the lower level... unless you've defeated them all, and aren't lucky enough to have a teleport spell on your person.
** *** Actually, it's really not that simple. In that game, the two teleport spells - Town Portal and Lloyd's Beacon - have some conditions. Town Portal can't be cast with hostile monsters in the area, unless the caster is a Grandmaster of Water (and likely isn't at that point) so if that is to be an option, defeating all the monsters is likely required (and in this dungeon, they're ''tough''). Lloyd's Beacon can't be cast at all unless you're a Grandmaster. Basically, unless you do wipe out all the monsters, making a run for it (maybe with Haste) is the best idea, after saving the game first.
** *** It is still possible to kill your party by resting without food for too long.
14th Oct '17 4:01:49 PM RandomNumberReactor
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Added DiffLines:

** The other side of the conflict in the same game and ''VIII'' is as just bad. If you like to buff yourself, Dispel will wreck you, especially since Dark Magic doesn't have quick way of recasting multiple buffs at once. Summon Elemental isn't nice either, since it will summon a Light Elemental with ranged attack that explodes upon defeat and damages you should if close enough (which you probably will if you fight them in dungeon). Note that depending on the rank, one caster can summon up to 7 of them. And then of course they can cast Hour of Power and Day of Protection ...
13th Aug '17 9:06:16 PM Eksekk
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** ''Might and Magic VII'': The well in Eeofol next to the only building there grants somewhat random reward by drinking from it. This can be anything from a few skill points to an [[DeaderThanDead Eradication]]. Now remember that the negative status effects can be prevented by a Protection from Magic at grandmaster level and you have basically an infinite source of skill points, experience and so on. Subverted in that that if you got here, [[BraggingRightsReward you probably don't need it that much anymore]].

to:

** ''Might and Magic VII'': The well in Eeofol Eofol next to the only building there grants somewhat random reward by drinking from it. This can be anything from a few skill points to an [[DeaderThanDead Eradication]]. Now remember that the negative status effects can be prevented by a Protection from Magic at grandmaster level and you have basically an infinite source of skill points, experience and so on. Subverted in that that if you got here, [[BraggingRightsReward you probably don't need it that much anymore]].
13th Aug '17 1:21:08 PM Anorgil
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** ''Might and Magic VII'': The well in Eofol next to the only building there grants somewhat random reward by drinking from it. This can be anything from a few skill points to an [[DeaderThanDead Eradication]]. Now remember that the negative status effects can be prevented by a Protection from Magic at grandmaster level and you have basically an infinite source of skill points, experience and so on. Subverted in that that if you got here, [[BraggingRightsReward you probably don't need it that much anymore]].

to:

** ''Might and Magic VII'': The well in Eofol Eeofol next to the only building there grants somewhat random reward by drinking from it. This can be anything from a few skill points to an [[DeaderThanDead Eradication]]. Now remember that the negative status effects can be prevented by a Protection from Magic at grandmaster level and you have basically an infinite source of skill points, experience and so on. Subverted in that that if you got here, [[BraggingRightsReward you probably don't need it that much anymore]].
6th Aug '17 9:28:10 AM RandomNumberReactor
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** Actually, it's really not that simple. In that game, the two teleport spells - Town Portal and Lloyd's Beacon - have some conditions. Town Portal can't be cast with hostile monsters in the area, unless the caster is a Grandmaster of Water (and likely isn't at that point) so if that is to be an option, defeating all the monsters is likely required (and in this dungeon, they're ''tough''). Lloyd's Beacon can't be cast at all unless you're a Grandmaster. Basically, unless you do wipe out all the monsters, making a run for it (maybe with Haste) is the best idea, after saving the game first.

to:

** Actually, it's really not that simple. In that game, the two teleport spells - Town Portal and Lloyd's Beacon - have some conditions. Town Portal can't be cast with hostile monsters in the area, unless the caster is a Grandmaster of Water (and likely isn't at that point) so if that is to be an option, defeating all the monsters is likely required (and in this dungeon, they're ''tough''). Lloyd's Beacon can't be cast at all unless you're a Grandmaster. Basically, unless you do wipe out all the monsters, making a run for it (maybe with Haste) is the best idea, after saving the game first.first.
** It is still possible to kill your party by resting without food for too long.
3rd Aug '17 9:59:06 AM RandomNumberReactor
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Added DiffLines:

** ''Might and Magic VII'': The well in Eofol next to the only building there grants somewhat random reward by drinking from it. This can be anything from a few skill points to an [[DeaderThanDead Eradication]]. Now remember that the negative status effects can be prevented by a Protection from Magic at grandmaster level and you have basically an infinite source of skill points, experience and so on. Subverted in that that if you got here, [[BraggingRightsReward you probably don't need it that much anymore]].
2nd Aug '17 1:37:49 PM Aluxio
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* BrokenBase: The "back to basics" approach of ''Might & Magic X: Legacy'' (adapting the old-style system of play with a modern feel) has a few fans - mainly younger ones - up in arms. Many of them would like to see the free movement system of the later games like ''VI'' through ''VIII'' and the turn-based system done away with; these fans are [[TheyJustDontGetIt missing the point completely]], being RealLife examples of folks who are WrongGenreSavvy.

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* BrokenBase: The "back to basics" approach of ''Might & Magic X: Legacy'' (adapting the old-style system of play with a modern feel) has a few fans - mainly younger ones - up in arms. Many of them would like to see the free movement system of the later games like ''VI'' through ''VIII'' and the turn-based system done away with; these fans are [[TheyJustDontGetIt missing the point completely]], being RealLife examples of folks who are WrongGenreSavvy. with.
20th Jul '17 10:35:05 PM Eksekk
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** Also in ''VII'', anything that knows [[AttackReflector Pain Reflection]]. It returns the same damage to you that you do to the enemy (though it thankfully doesn't negate the damage). Doesn't help that this is also Dark Magic skill, and most of those enemies that know it also know Dragon Breath or Shcrapmetal.

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** Also in ''VII'', anything that knows [[AttackReflector Pain Reflection]]. It returns the same damage to you that you do to the enemy (though it thankfully doesn't negate the damage). Doesn't help that this is also Dark Magic skill, and most of those enemies that know it also know Dragon Breath or Shcrapmetal.Shrapmetal.
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