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* BestKnownForFanservice: Relatively downplayed. This game debuted Samus's Zero Suit, a blue full-body plugsuit. While it's tame in comparison to her other Power Suit-less attires in previous games, there are some [[MaleGaze certain shots]] of her wearing it. This proved to be quite popular for fans that it would go on to be one of her alternate outfits in future games and crossovers.

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* BestKnownForFanservice: BestKnownForTheFanservice: Relatively downplayed. This game debuted Samus's Zero Suit, a blue full-body plugsuit. While it's tame in comparison to her other Power Suit-less attires in previous games, there are some [[MaleGaze certain shots]] of her wearing it. This proved to be quite popular for fans that it would go on to be one of her alternate outfits in future games and crossovers.
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* BestKnownForFanservice: Relatively downplayed. This game debuted Samus's Zero Suit, a blue full-body plugsuit. While it's tame in comparison to her other Power Suit-less attires in previous games, there are some [[MaleGaze certain shots]] of her wearing it. This proved to be quite popular for fans that it would go on to be one of her alternate outfits in future games and crossovers.


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* SignatureScene: This game marks the debut of Samus in her blue full-body Zero Suit and it would go on to be a mainstay in not just the series but for the ''Smash'' series as well.
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* FranchiseOriginalSin: This was the first game to debut [[SpyCatsuit the Zero Suit]] and [[spoiler:to feature Samus outside of her Power Suit during gameplay]]. While {{fanservice}} is nothing new in the ''Metroid'' series, it was the first time to have it outside of the bonus endings, which got much more controversial when ''VideoGame/MetroidOtherM'' rolled around.



* HarsherInHindsight: [[http://media.tumblr.com/91f44318b45126781a6af76b0bf85a5d/tumblr_inline_mx95epDqug1r5618z.png This piece of concept art]] has the Zero Suit's designer specifically call for Samus to ''not'' get impractical high heels. [[VideoGame/MetroidOtherM Later]] [[VideoGame/SuperSmashBros designs]] have given her CombatStilettos anyway.
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* MinimalistRun: Beating the game with no more than '''15%''' of items on both Normal and Hard rewards the player with bonus artwork of Samus. [[SelfImposedChallenge It's actually possible to beat the game]] with just '''''9%''''' (meaning you can only grab a single pack of missiles, the Ice Beam, Plasma Beam, Morph Ball and Bombs, Space Jump, Gravity Suit and Power Grip).

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* MinimalistRun: Beating NintendoHard: Easy and Normal are pretty much a breeze, but Hard Mode feels the closest to the original game's difficulty. While Samus thankfully doesn't start at 30 Energy every time you start the game up (unless you saved the game in that state), all expansions are halved, giving you only 2 Missiles per tank, but notably the 12 Energy Tanks only give +50 to your Energy max, meaning 699 Energy is the max assuming you found them all. Even the least of the enemies can easily destroy you in a few hits until you get the Varia Suit, which mitigates this somewhat. By endgame, however, the gloves fully come off as the Zebesians can deal ''200 damage'' with no more than '''15%''' of items on both Normal and Hard rewards each shot even once you've acquired the player with bonus artwork of Samus. [[SelfImposedChallenge It's actually possible to beat the game]] with just '''''9%''''' (meaning new suit, giving you can only grab a single pack of missiles, the Ice Beam, Plasma Beam, Morph Ball and Bombs, Space Jump, Gravity Suit and Power Grip).at ''best'' 4 hits tops.

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* EvenBetterSequel: Or prequel, in this case, but many fans who didn't like ''VideoGame/MetroidFusion'' tend to look favorably at this game for bringing back a non-linear progression and leaving out the dialogues, as well as tweaking a few of the general mechanics from the prior game. Newer fans appreciate this game's more forgiving difficulty and consider it a great jumping-off point, making it one of the most universally well-liked entries in the franchise.



* ItsEasySoItSucks: Not ''sucks'', per se, but many have commented on how this game is a significant SequelDifficultyDrop from all of its predecessors, leading to some series veterans feeling unsatisfied. Generally, these fans will at least appreciate the [[spoiler:[[ThatOneLevel Zero Suit segment]]]] as a sufficient DifficultySpike to go out on.



* SurprisinglyImprovedSequel: Fans who didn't like ''VideoGame/MetroidFusion'' tend to look favorably at this game for bringing back a non-linear progression and leaving out the dialogues, as well as tweaking a few of the general mechanics from the prior game.
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* EpilepticTrees: A recent theory going around is that when Samus destroyed the Space Pirate Mothership at the end of this game, she didn't create the Wrecked Ship[[note]]which itself used to be a popular theory, but WordOfGod jossed this as explained on the Trivia page[[/note]], but rather, she unearthed more of it, and instead created Maridia[[note]]Maridia is the only area in the ''Super Metroid'' not to appear in ''Zero Mission''; it's the only area in ''Super Metroid'' to feature a glass tube that can be broken with a Power Bomb, much like with a similar tube found in the area the Space Pirate Mothership is on, and when the player gets there, there's what looks exactly like a broken glass tube in one of the areas; additionally, a large amount of Maridia is purple, the color of the Space Pirate Mothership, the Space Pirates seem to be very familiar with the technology on the ship, and the presence of a large amount of sand and dirt, which a blast as shown in the ending would create for sure[[/note]].

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* EpilepticTrees: A recent theory going around is that when Samus destroyed the Space Pirate Mothership at the end of this game, she didn't create the Wrecked Ship[[note]]which itself used to be a popular theory, but WordOfGod jossed this as explained on the Trivia page[[/note]], but rather, she unearthed more of it, and instead created Maridia[[note]]Maridia is the only area in the ''Super Metroid'' not to appear in ''Zero Mission''; it's the only area in ''Super Metroid'' to feature a glass tube that can be broken with a Power Bomb, much like with a similar tube found in the area the Space Pirate Mothership is on, and when the player gets there, there's what looks exactly like a broken glass tube in one of the areas; additionally, a large amount of Maridia is purple, the color of the Space Pirate Mothership, the Space Pirates seem to be very familiar with the technology on the ship, and the presence of a large amount of sand and dirt, which a blast as shown in the ending would create for sure[[/note]].
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* RemadeAndImproved: ''VideoGame/Metroid1'' is a complete and total groundbreaker in the history of video games. With its emphasis on exploration, and its [[SamusIsAGirl famous revelation]], it helped [[TropeMakers create]] and [[TropeNamers name]] the {{Metroidvania}} genre of gaming. However, ''Zero Mission'' is seen as superior in every way, fixing dated level design and generally bringing a game made in the early days of gaming up to more modern standards. Many fans now recommend skipping the original entirely and playing ''Zero Mission'' instead.
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* BrokenBase: The standing Chozo Statues that show Samus where to go next are a divisive aspect of the game. Some decry it as unnecessary handholding, feeling that it shows less respect for the player's intelligence and that the game's environmental design does a good enough job of guiding the player. Others consider it inoffensive at worst, given that these statues only show the player where to go, but not how to get there (due to the maps still being obtained from separate map rooms), and the ample SequenceBreaking opportunities means the player can skip many of the statues anyway.
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** It's possible [[https://www.youtube.com/watch?v=OnfKCdKJz6I to escape Tourian the other way]].

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** It's By staying in the morph ball slot entrance to Mother Brain’s boss arena long enough, it is possible [[https://www.youtube.com/watch?v=OnfKCdKJz6I for the game’s data to overload from trying to keep track of all of the floating rings, causing the game to “forget” to close the morph ball slot behind you once you finally do leave it. This means that when you defeat Mother Brain, you have the option to escape Tourian the planet ''backwards'' by going through the open morph ball slot and backtracking across the entire map to get to your ship from the other way]].direction. This makes the escape sequence far more difficult, yet fun for those who enjoy the challenge.
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* FanNickname:
** The FinalBoss droid shaped like Ridley (known as the "[[ExactlyWhatItSaysOnTheTin Ridley Robot]]" in official English sources) has been dubbed "Mecha Ridley" by fans as a romanization of its Japanese name; this probably gained a lot of traction due to being similar to "[[VideoGame/MetroidPrime Meta Ridley]]". For reasons unknown, the {{speedrun}}ning community calls it Iron Ted.
** Speedrunners often refer to the Ruins Test as Charlie.
** The Charge Beam Beast is often known by the popular nickname King Worm, which is a flavorful interpretation (but not a literal translation) of its Japanese name.

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* FunnyAneurysmMoment: [[http://media.tumblr.com/91f44318b45126781a6af76b0bf85a5d/tumblr_inline_mx95epDqug1r5618z.png This piece of concept art]] has the Zero Suit's designer specifically call for Samus to ''not'' get impractical high heels. [[VideoGame/MetroidOtherM Later]] [[VideoGame/SuperSmashBros designs]] have given her CombatStilettos anyway.


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* HarsherInHindsight: [[http://media.tumblr.com/91f44318b45126781a6af76b0bf85a5d/tumblr_inline_mx95epDqug1r5618z.png This piece of concept art]] has the Zero Suit's designer specifically call for Samus to ''not'' get impractical high heels. [[VideoGame/MetroidOtherM Later]] [[VideoGame/SuperSmashBros designs]] have given her CombatStilettos anyway.
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* GoddamnedBoss: The Charge Beam Beast will [[CowardlyBoss flee the scene if the fight goes on for too long]], meaning that if you didn't hit it in the eye three times, the boss could flee. Add in that the only reason to defeat it is to get the Charge Beam ([[AwesomeButImpractical which deals as much damage as one missile without wasting ammunition, but is also obtained after getting the first missiles and can't open missile doors]]) and some players will choose to skip it in order to save time.

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* GoddamnedBoss: The Charge Beam Beast will [[CowardlyBoss flee the scene if the fight goes on for too long]], long (more than the exact time to shoot 3 missiles into its eye)]], meaning that if you didn't hit it in the eye three times, the boss could flee. Add in that the only reason to defeat it is to get the Charge Beam ([[AwesomeButImpractical which deals as much damage as one missile without wasting ammunition, but is also obtained after getting the first missiles and can't open missile doors]]) and some players will choose to skip it in order to save time.
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* SurprisinglyImprovedSequel: Fans who didn't like ''VideoGame/MetroidFusion'' tend to look favorably this game for bringing back a non-linear progression and leaving out the dialogues, as well as tweaking a few of the general mechanics from the prior game.

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* SurprisinglyImprovedSequel: Fans who didn't like ''VideoGame/MetroidFusion'' tend to look favorably at this game for bringing back a non-linear progression and leaving out the dialogues, as well as tweaking a few of the general mechanics from the prior game.
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* AntiClimaxBoss: Mecha Ridley is incredibly easy for a final boss, and can feel like an anti-climax for those unaware that getting 100% of all items triples his difficulty level.

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* AntiClimaxBoss: Mecha Ridley is incredibly easy for a The final boss, and can feel like an anti-climax for those unaware that getting [[spoiler:Mecha Ridley]], has a mechanic where if you get [[HundredPercentCompletion 100% of all items triples his difficulty level.item completion]], their health triples. If you don't know this and happen to reach them without every item, they go down in ''six'' Super Missiles. For reference, Ridley, who you battle earlier in the game, takes ten to be defeated. Even despite the smaller weak point, it's possible to take them down after their first attack.



** A few are mentioned in ArtificialStupidity on the main page.

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** A few are mentioned in ArtificialStupidity on The Black Pirates you battle at the main page.end of the game can be really tough, as they only take damage from your beam and can move fairly quick. However, if you [[http://www.metroid2002.com/0/boss_tricks_black_pirates.php stay atop the high ledge in the room and spam shots at the ledge]], for some reason the Black Pirates won't climb all the way up to reach you and will just sit at the top of the wall, shooting in the other direction and leaving you free to Plasma Beam them to death with impunity.



** The Zero Suit segment. Samus is stuck in her Zero Suit [[spoiler: after being shot down by the Space Pirates]] and only has the [[EmergencyWeapon Emergency Pistol]] to use, which can only stun enemies when fully charged for an extremely short period of time. All of the enemies attacks deal one hundred damage, which means the amount of hits she can take is equal to the amount of E-Tanks she's collected. Sounds like a standard StealthBasedMission level... except for the fact that it's surprisingly easy to alert the Space Pirates to her presence even if you know what to do. On top of that, on your first playthrough, it's easy to accidentally box yourself in a corner while trying to figure out where to go, which can easily get you stun locked by a Space Pirate into oblivion. It's at least nullified a bit by the fact that the Save Points restore Samus' E-Tanks ([[AntiFrustrationFeature a fact that no other save points in the game does anywhere else]]) but still, you better prepare yourself for an annoying, easy to mess up level [[spoiler: until you get her Power Suit back]].

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** The Zero Suit segment. Samus is stuck in her Zero Suit [[spoiler: after [[spoiler:after being shot down by the Space Pirates]] and only has the [[EmergencyWeapon Emergency Pistol]] to use, which can only stun enemies when fully charged for an extremely short period of time. All of the enemies attacks deal one hundred damage, which means the amount of hits she can take is equal to the amount of E-Tanks she's collected. Sounds like a standard StealthBasedMission level... except for the fact that it's surprisingly easy to alert the Space Pirates to her presence even if you know what to do. On top of that, on your first playthrough, it's easy to accidentally box yourself in a corner while trying to figure out where to go, which can easily get you stun locked by a Space Pirate into oblivion. It's at least nullified a bit by the fact that the Save Points restore Samus' E-Tanks ([[AntiFrustrationFeature a fact that no other save points in the game does anywhere else]]) but still, you better prepare yourself for an annoying, easy to mess up level [[spoiler: until [[spoiler:until you get her Power Suit back]].
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** The Zero Suit segment. Samus is stuck in her Zero Suit [[spoiler: after being shot down by the Space Pirates]] and only has the [[EmergencyWeapon Emergency Pistol]] to use, which can only stun enemies when fully charged for an extremely short period of time. All of the enemies attacks deal one hundred damage, which means the amount of hits she can take is directly proportional to the amount of E-Tanks she's collected. Sounds like a standard StealthBasedMission level... except for the fact that it's surprisingly easy to alert the Space Pirates to her presence even if you know what to do. On top of that, on your first playthrough, it's easy to accidentally box yourself in a corner while trying to figure out where to go, which can easily get you stun locked by a Space Pirate into oblivion. It's at least nullified a bit by the fact that the Save Points restore Samus' E-Tanks ([[AntiFrustrationFeature a fact that no other save points in the game does anywhere else]]) but still, you better prepare yourself for an annoying, easy to mess up level [[spoiler: until you get her Power Suit back]].

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** The Zero Suit segment. Samus is stuck in her Zero Suit [[spoiler: after being shot down by the Space Pirates]] and only has the [[EmergencyWeapon Emergency Pistol]] to use, which can only stun enemies when fully charged for an extremely short period of time. All of the enemies attacks deal one hundred damage, which means the amount of hits she can take is directly proportional equal to the amount of E-Tanks she's collected. Sounds like a standard StealthBasedMission level... except for the fact that it's surprisingly easy to alert the Space Pirates to her presence even if you know what to do. On top of that, on your first playthrough, it's easy to accidentally box yourself in a corner while trying to figure out where to go, which can easily get you stun locked by a Space Pirate into oblivion. It's at least nullified a bit by the fact that the Save Points restore Samus' E-Tanks ([[AntiFrustrationFeature a fact that no other save points in the game does anywhere else]]) but still, you better prepare yourself for an annoying, easy to mess up level [[spoiler: until you get her Power Suit back]].

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