History YMMV / MetroidOtherM

23rd Jun '16 6:24:50 AM MaskedAndDangerous
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** Doors randomly locking behind the player. In the series which is invented and often trumpeted as the [[SugarWiki/MostTriumphantExample Most Triumphant Example]] of {{Backtracking}}, locking off the player from vast chunks of the ship until the post game (as in, after defeating the Final Boss), this is considered near inexcusable by fans who came to play a Metroid game instead of a linear beat-em-up.
19th Jun '16 8:24:01 PM contrafanxxx
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** [[https://www.youtube.com/watch?v=3GpyMXT4YZg#t=6m19s When Samus transforms into her Varia Suit]], it looks like something straight out of a MagicalGirl anime.

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** [[https://www.youtube.com/watch?v=3GpyMXT4YZg#t=6m19s When Samus transforms into her Varia Suit]], it the TransformationSequence looks like something straight out of a MagicalGirl anime.
19th Jun '16 1:02:54 PM Anddrix
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* TooManyCooksSpoilTheSoup: The producer, the developer and the publisher all had different ideas for ''Other M'' that simply didn't mix. Yoshio Sakamoto was originally going to follow the series' ShowDontTell formula, but since Nintendo wanted to appeal to the Japanese fanbase, this meant tweaking the game's story into actually ''having'' a story, which Sakamoto decided would be a good opportunity to flesh out Samus' character as he envisioned her. Team Ninja, who is known for making gratuitous action games featuring {{Badass}} protagonists and only minor cutscenes to keep the plot cohesive, found themselves heavily railroaded with ''Other M'' being so exposition-heavy and Samus being feminized constantly, which wasn't helped by Sakamoto directing most of the storytelling. The end result was a mess of [[PlotHole Plot Holes]], [[AbortedArc Aborted Arcs]] and ''huge'' ValuesDissonance that was not only openly mocked by the Westerners that make up most of ''Metroid's'' fanbase, but ultimately failed to win over the Japanese audience, some of which hated Samus' "normal Japanese woman" characterization that was meant to win them over in the first place.
19th Jun '16 12:55:18 PM Darthrai
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** Surprisingly, Sakamoto's original plan for the game was to use the series' typical ShowDontTell formula - it was ''Nintendo''[='=]s idea to make the game more linear and story-heavy in order to appeal more to the Japanese fanbase, resulting in Sakamoto deciding to use his controversial story ideas.
3rd Jun '16 8:55:18 AM MagBas
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** Fans feel Samus talks about [[YouNeedToGetLaid babies]] [[UnfortunateImplications a little too much]].

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** Fans feel Samus talks about [[YouNeedToGetLaid babies]] [[UnfortunateImplications babies a little too much]].
29th May '16 10:08:24 PM SLthePyro
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Added DiffLines:

* TooManyCooksSpoilTheSoup: The producer, the developer and the publisher all had different ideas for ''Other M'' that simply didn't mix. Yoshio Sakamoto was originally going to follow the series' ShowDontTell formula, but since Nintendo wanted to appeal to the Japanese fanbase, this meant tweaking the game's story into actually ''having'' a story, which Sakamoto decided would be a good opportunity to flesh out Samus' character as he envisioned her. Team Ninja, who is known for making gratuitous action games featuring {{Badass}} protagonists and only minor cutscenes to keep the plot cohesive, found themselves heavily railroaded with ''Other M'' being so exposition-heavy and Samus being feminized constantly, which wasn't helped by Sakamoto directing most of the storytelling. The end result was a mess of [[PlotHole Plot Holes]], [[AbortedArc Aborted Arcs]] and ''huge'' ValuesDissonance that was not only openly mocked by the Westerners that make up most of ''Metroid's'' fanbase, but ultimately failed to win over the Japanese audience, some of which hated Samus' "normal Japanese woman" characterization that was meant to win them over in the first place.
26th May '16 11:31:11 AM bassforte
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** Concentration doesn't refill health to full (except on Hard Mode, where you can completely restore your measly 99 health), and requires that Samus have a very small amount of health before it can be used. It's much more generous with regards to missiles, however, as it refills them faster and can be used to refill them at any time. And in Hard Mode, hooooo boy...

to:

** Concentration doesn't refill health to full (except on Hard Mode, where you can completely restore your measly 99 health), and requires that Samus have a very small amount of health before it can be used. It's much more generous with regards to missiles, however, as it refills them faster and can be used to refill them at any time. And in Hard Mode, hooooo boy... Added to that, the very existence of the Concentration system means that enemies don't drop health/ammo during normal combat, meaning you can't reliably restock outside of save stations.
26th May '16 11:29:19 AM bassforte
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** The story justification for how Samus gains powerups is largely disliked. Basically, Samus has them from the beginning, but she refrains from using any of them without Adam's authorization to prevent her from accidentally vaporizing the other men under his command, rather than find them lying around. This gets a little silly when Samus takes damage from the heat in the lava area because Adam hasn't allowed her to utilize her Varia Suit -- something that couldn't possibly do ''anything'' but protect Samus better. ''Magazine/NintendoPower'' even set aside a whole sidebar in their review to highlight this as absurd. Ironically, one of the only items that Samus actually finds on the Bottle Ship herself is the Seeker missile, a power up from the Prime series that many fans considered to be one of the worst items in the series.

to:

** The story justification for how Samus gains powerups is largely disliked. Basically, Samus has them from the beginning, but she refrains from using any of them without Adam's authorization to prevent her from accidentally vaporizing the other men under his command, rather than find them lying around. This gets a little silly when Samus takes damage from the heat in the lava area because Adam hasn't allowed her to utilize her Varia Suit -- something that couldn't possibly do ''anything'' but protect Samus better. ''Magazine/NintendoPower'' even set aside a whole sidebar in their review to highlight this as absurd. Ironically, one of the only items that Samus actually finds on the Bottle Ship herself is the Seeker missile, a power up from the Prime series that many fans considered to be one of the worst items in the series.series and despite being a weapon that's easy to misfire, doesn't require authorization at all.
16th May '16 5:16:28 PM mlsmithca
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15th May '16 3:48:53 AM system
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.MetroidOtherM