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** Death of [[spoiler: Boris]]
--> [[spoiler:'''Stepan''': BORIS! My Friend! WHY?... The Bastards! Boris I swear on your memory - they wont rest while I'm still alive!"]]

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** Death The death of [[spoiler: Boris]]
Boris.]]
--> [[spoiler:'''Stepan''': BORIS! My Friend! friend! WHY?... The Bastards! Boris bastards! Boris, I swear on your memory - they wont won't rest while I'm still alive!"]]


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*** [[spoiler:Keep in mind that Boris was killed by nosalises, not by Reds or Nazis. Nosalises are pretty much mindless mutants, and yet Stepan acts like they're an evil gang of murderers.]]
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* NoProblemWithLicensedGames: Contrary to [[TheProblemWithLicensedGames the usual norm]], the game received many positive reviews and is a good seller on Steam.

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* NoProblemWithLicensedGames: Contrary to [[TheProblemWithLicensedGames the usual norm]], the game received many positive reviews and is a good seller on Steam. ''Redux'' takes this further by having a metascore of 90/100, indicating critical acclaim.



** Lurker shrieks

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** Lurker shrieksshrieks.
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** [[https://www.youtube.com/watch?v=Y_mmMAukry0 The Tower]]. It sums up Metro's bleak, oppressive setting perfectly. It's also playing during the [[SugarWiki/MomentOfAwesome game's prologue]].

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** [[https://www.youtube.com/watch?v=Y_mmMAukry0 The Tower]]. It sums up Metro's bleak, oppressive setting perfectly. It's also playing during the [[SugarWiki/MomentOfAwesome game's prologue]]. And in ''Redux'', it even plays during the final approach to the titular Tower.
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* NightmareFuel: [[NightmareFuel/{{Metro 2033}} Oy vey, where to start?]]

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* NightmareFuel: [[NightmareFuel/{{Metro 2033}} Oy vey, Oh my, where to start?]]
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** The russian aligned Donetsk People's Republic also has a special forces battalion named [[https://en.wikipedia.org/wiki/%22Sparta%22_Battalion Sparta Battalion]], named after (and using the insignia of) the ranger organization in the game.
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* HarsherInHindsight: In 2014, eastern Ukraine descended into civil war, which is probably one reason why the ''Metro'' franchise has been put on hold after the release of ''Last Light.'' One aspect of this civil war [[LifeImitatesArt is that]] [[https://news.vice.com/article/how-ukraines-war-became-big-business-for-the-underworld bullets are now being used as currency]] in the separatist regions.
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* DudeNotFunny: Ulman's sense of humour. Most of the time.
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* VisualEffectsOfAwesome: While the original game is no slouch on the graphical front, ''Redux'' uses the new 4A engine, and it look ''gorgeous.''
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* CrowningMusicOfAwesome: [[http://www.youtube.com/watch?v=y2uVfCy4s1U Ending Theme]].
** [[https://www.youtube.com/watch?v=Y_mmMAukry0 The Tower]]. It sums up Metro's bleak, oppressive setting perfectly. It's also playing during the [[CrowningMomentofAwesome game's prologue]].

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* CrowningMusicOfAwesome: SugarWiki/AwesomeMusic: [[http://www.youtube.com/watch?v=y2uVfCy4s1U Ending Theme]].
** [[https://www.youtube.com/watch?v=Y_mmMAukry0 The Tower]]. It sums up Metro's bleak, oppressive setting perfectly. It's also playing during the [[CrowningMomentofAwesome [[SugarWiki/MomentOfAwesome game's prologue]].
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** [[http://www.youtube.com/watch?v=SMIfZt12NNg The Tower]]. It sums up Metro's bleak, oppressive setting perfectly. It's also playing during the [[CrowningMomentofAwesome game's prologue]].

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** [[http://www.[[https://www.youtube.com/watch?v=SMIfZt12NNg com/watch?v=Y_mmMAukry0 The Tower]]. It sums up Metro's bleak, oppressive setting perfectly. It's also playing during the [[CrowningMomentofAwesome game's prologue]].
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* AdaptationDisplacement: The game is vastly more available and well known than the book.

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* AdaptationDisplacement: The game is vastly more available and well known than the book. Some Steam versions of the game actually try to avert this by including digital copies of the novels.
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* DuelingGames: Compare with VideoGame/{{Fallout 3}}, in which a youth has lived underground his entire life, and must embark on TheQuest to the surface and beyond.
** It's basically ''VideoGame/{{STALKER}}'', except [[PipeShooter more linear]]. Bonus points for 4A Games actually being founded by a couple of people who were involved with Stalker's development, specifically the underground lab levels. Both are also based on sci-fi novels by Russian authors.
*** In the Russian version, [[IdiosyncraticDifficultyLevels the "Ranger" difficulty levels are actually called "Stalker" levels]], probably to indicate [[HarderThanHard how much fun you'll have playing them]].
** Plot-wise it's also reminiscent of ''VideoGame/HellgateLondon'', which had pretty much the same premise, only with demons instead of mutants.
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YMMV Migration

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* NoProblemWithLicensedGames: Contrary to [[TheProblemWithLicensedGames the usual norm]], the game received many positive reviews and is a good seller on Steam.
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* GuideDangIt:
*** You can hear "Filters for sale" being advertised at Armory... but you [[PlayerPunch can't buy any]].
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** Actually, even the bastard gun is surprisingly accurate so long as you take the time and care to line up your shots and don't lean on the trigger.

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* [[ATeamFiring A-Team Firing]]: A common complaint against the game is the lack of feedback on whether shots hit or miss. Depending on skill level, this trope may or may not be in effect because of this. Might be somewhat [[JustifiedTrope justified]] considering the quality of the firearms you find.

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* [[ATeamFiring A-Team Firing]]: ATeamFiring: A common complaint against the game is the lack of feedback on whether shots hit or miss. Depending on skill level, this trope may or may not be in effect because of this. Might be somewhat [[JustifiedTrope justified]] considering the quality of the firearms you find.



* CrowningMomentOfAwesome: [[http://www.youtube.com/watch?v=mz59N4Tw2OA Trolley Combat.]] After one of the hardest stealth sections in the game (especially if you didn't know about the [[EasyLevelTrick shortcut]]), you get to go on one of the machine-gun equipped carts that you were dodging five minutes ago and murder everything in sight. Whilst [[CrowningMomentOfFunny honking the]] [[MostWonderfulSound horn.]]
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* ShoutOut: It may not be a coincidence that the Librarians look like gigantic [[DiscWorld apes.]]
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* ShoutOut: It may not be a coincidence that the Librarians look like gigantic [[DiscWorld apes.]]
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** It is also one of the levels where you almost perpetually need to keep your mask on, and filters are few and far between. Hope you stocked up!


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** Another anvil more particular to Artyom's own story: [[spoiler: "Don't try to destroy something you don't understand simply because you are afraid of it."]]
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** The whole conflict between the Communists and the Nazis is loaded with narm. Even assuming that ideology can overcome the need for basic survival, how seriously the followers of each side take it starts bordering on absurd. It feels like both sides are UsefulNotes/WorldWarII WarReenactors, only they shoot at each other with ''actual'' bullets.

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** The whole conflict between the Communists and the Nazis is loaded with narm. Even assuming that ideology can overcome the need for basic survival, how seriously [[SeriousBusiness seriously]] the followers of each side take it starts bordering on absurd. It feels like both sides are UsefulNotes/WorldWarII WarReenactors, only they shoot at each other with ''actual'' bullets.
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** The whole conflict between the Communists and the Nazis is loaded with narm. Even assuming that ideology can overcome the need for basis survival, how seriously the followers of each side take it starts bordering on absurd. It feels like both sides are UsefulNotes/WorldWarII WarReenactors, only they shoot at each other with ''actual'' bullets.

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** The whole conflict between the Communists and the Nazis is loaded with narm. Even assuming that ideology can overcome the need for basis basic survival, how seriously the followers of each side take it starts bordering on absurd. It feels like both sides are UsefulNotes/WorldWarII WarReenactors, only they shoot at each other with ''actual'' bullets.
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None

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** The whole conflict between the Communists and the Nazis is loaded with narm. Even assuming that ideology can overcome the need for basis survival, how seriously the followers of each side take it starts bordering on absurd. It feels like both sides are UsefulNotes/WorldWarII WarReenactors, only they shoot at each other with ''actual'' bullets.
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* TheWoobie: Admit it. Artyom needs a few hugs,

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* TheWoobie: Admit it. Artyom needs a few hugs,hugs.
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* TheWoobie: Admit it. Artyom needs a few hugs,
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* CultClassic: Should have been a straight-up classic, but THQ did a shoddy job of marketing it.
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** NightmareRetardant: You quickly learn that nosalises aren't big enough to fit in the narrow pipes the game likes to make you crawl through, and lurkers won't follow you in (for no particular reason), so these sections lose a lot of their tension. [[spoiler: This makes one JumpScare in the Lenin Library very effective, when a Libraran's arm reaches for you out of a side-vent.]]
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** And the Lurkers. They swarm, take up ammo, and can dive into their instant-kill rat-holes at a moments notice.

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** And the Lurkers. They swarm, take up ammo, and can dive into their instant-kill rat-holes at a moments notice. They also scream loudly and unsettlingly, either screeching like bats, or roaring like lions, neither of which are pleasant at all.
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Conversing, natter, incorrect information.


* NightmareRetardant: Lost Catacombs. Scary until Bourbon starts to hump the gate and scream like he's having an orgasm. Just watch any video with commentary, you'll invariably get a "He's really getting it on with that door, isn't he?"
** Too bad the whole sequence degenerates into horror soon after.
** Bourbon's ecstatic yelling creeped me ''right the fuck out''. He was clearly going insane and succumbing to the malevolent influence of the catacombs. It's easy to make fun of in hindsight, but when you're immersed in the game it's one hell of a scare.
*** EnthrallingSiren anyone? He claims to have heard "''a beautiful song''" and begs the [[HellGate gate]] "to sing to him alone".



*** I don't recall ever being given this advice in English; they said something about having told me earlier how to deal with them, but the line of dialogue explaining that I should stare them down was never delivered.

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* TearJerker: Ending of the book.
** Also in the book, when Artyom [[spoiler:says farewell to his stepfather, who stays to defend [=VDNKh=], even though the tunnels will be collapsed, to contain the "threat" of the Dark Ones]]
** The "shrine to hope" in Cursed. After Khan tells you that you have to go on without him he takes you through a small hole in the wall and you come out in a small, circular room filled with candles and the pictures of the fallen of Cursed. It actually gave this troper a flicker of ''hope'' after all the darkness and despair he'd seen while playing the game.
*** Even more so if you look at the door before finishing the two tasks to safe Cursed. There are 3 ghosts of soldiers standing in front of it. They won't kill you only push you back if you try to go through that door. They essentialy prevent you from trying to sneak away while the rest defends the station. It's easy to see them as ghosts of those who died defending curse, still helping the living.
* Some of the background dialogue while you're leaving your station (forgot which one) at the beginning of the game. Including a dad telling his son his mom will really enjoy his drawings when she eventually comes back and a woman asking you from the other side of the door you're knocking on to find a key because you know she's bedridden (and she thinks you're her husband). Of course, some are kinda funny, like a man cracking his door open to tell you he's a bit busy (and you can see a lady friend in the background...).

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* TearJerker: Ending {{Woolseyism}}: Pops up a good number of the book.
** Also
times in the book, novel. The translation can be overly litteral and sometimes things just flat out don't make sense when Artyom [[spoiler:says farewell to his stepfather, who stays to defend [=VDNKh=], even though the tunnels will be collapsed, to contain the "threat" of the Dark Ones]]
** The "shrine to hope" in Cursed. After Khan tells you that you have to go on without him he takes you through a small hole in the wall and you come out in a small, circular room filled with candles and the pictures of the fallen of Cursed. It actually gave this troper a flicker of ''hope'' after all the darkness and despair he'd seen while playing the game.
*** Even more so if you look at the door before finishing the two tasks to safe Cursed. There are 3 ghosts of soldiers standing in front of it. They won't kill you only push you back if you try to go through that door. They essentialy prevent you from trying to sneak away while the rest defends the station. It's easy to see them as ghosts of those who died defending curse, still helping the living.
* Some of the background dialogue while you're leaving your station (forgot which one) at the beginning of the game. Including a dad telling his son his mom will really enjoy his drawings when she eventually comes back and a woman asking you from the other side of the door you're knocking on to find a key because you know she's bedridden (and she thinks you're her husband). Of course, some are kinda funny, like a man cracking his door open to tell you he's a bit busy (and you can see a lady friend in the background...).
rendered into English.

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