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History YMMV / MetalGearSolid3SnakeEater

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* SequelDifficultySpike: Or Prequel Difficulty Spike. This game is more realistic than it's predecessors, takes place in more than just the enemy base, and lacks the conveniences of past games too (I.E the soliton radar). You're more often than not going to get caught a lot if you're not as good at this game or inexperienced.

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* SequelDifficultySpike: Or Prequel Difficulty Spike. This game is more realistic than it's its predecessors, takes place in more than just the enemy base, and lacks the conveniences of past games too (I.E the soliton radar). You're more often than not going to get caught a lot if you're not as good at this game or inexperienced.
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* SequelDifficultySpike: Or Prequel Difficulty Spike. This game is more realistic than it's predecessors, takes place in more than just the enemy base, and lacks the conveniences of past games too (I.E the soliton radar). You're more often than not going to get caught a lot if you're not as good at this game or inexperienced.
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** Dubbing the "Snake Eater" theme song over sequences of game characters climbing really long ladders, or really just any long, tedious sequence from any of the ''Metal Gear'' games. Additionally, fans tend to joke (or insist) that they use the "Snake Eater" theme when doing something difficult like climbing or traveling around long and hard obstacles.

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** Dubbing the "Snake Eater" theme song over sequences of game characters (or in some cases, people in real life) climbing really long ladders, or really just any long, tedious sequence from any of the ''Metal Gear'' games. Additionally, fans tend to joke (or insist) that they use the "Snake Eater" theme when doing something difficult like climbing or traveling around long and hard obstacles.
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** The concept of a jungle in the Soviet Union is absolutely absurd, right? Well, there are [[https://tourism.tj/index.php/en/geography-of-tajikistan actually temperate rainforests]] that experience hot and humid summers in parts of Tajikistan, which is implied to be where the game takes place.
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This feels a lot like a Justifying Edit, I'm afraid


* {{Anvilicious}}: Any conflict that bases itself around the idea of an eternal, absolute enemy is utterly pointless. The entire game is built around that message, and reminds you of it every chance it gets. TropesAreTools, though, since this theme is precisely what makes the conflict between Snake and The Boss so emotionally devastating, i.e. they were close with each other to the point of having a "parent and child" relationship dynamic until outside political strife forced them into becoming mortal enemies.

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* {{Anvilicious}}: Any conflict that bases itself around the idea of an eternal, absolute enemy is utterly pointless. The entire game is built around that message, and reminds you of it every chance it gets. TropesAreTools, though, since this theme is precisely what makes the conflict between Snake and The Boss so emotionally devastating, i.e. they were close with each other to the point of having a "parent and child" relationship dynamic until outside political strife forced them into becoming mortal enemies.

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