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1* AlternativeCharacterInterpretation: A wildly debated topic ever since the game's release was just how much Naked Snake figured out about Ocelot's ''real'' role. Between the strangely FriendlyRivalry that Snake himself can't even entirely explain, to the fact that he doesn't seem all that surprised whenever Ocelot helps him out, and finally culminating in the [[spoiler:microfilm swap trick on EVA]] that Ocelot directly aided with in secret without anyone seemingly noticing. Some have even taken it to figure that Snake basically played a BatmanGambit on the entirety of the operation, if only to partly play up his badass legacy, and it adds a RewatchBonus to the whole game to see how Snake reacts to Ocelot on each encounter.
2* AluminumChristmasTrees:
3** You know those tanks in Groznyj Grad's northwest section? Those tanks are actually real, as is the history and technical detail Sigint supplied about them. Also, Sigint's reference to the Soviets attempting to use dogs trained to blow up German tanks with explosives, as well as it backfiring, is not one of Kojima's usual insanity: That actually did happen. The WIG and the flying platforms were also completely real. Also, those screw-like devices on the Shagohod? They're real, and are called Augers, and they propel the Shagohod forward, just like real life screw-propelled vehicles.
4** A lot of the flora and fauna are fictional (Golova and Baltic Hornets to name a few) and it does sound ridiculous to have a goat whose name means "snake eater". Markhors, however, are indeed real goats and their name does mean snake eater. The only thing inaccurate about it is their horns.
5** The short range Davy Crockett nuclear artillery shells were, naturally, very real, and yes, that was their unofficial name (hence Volgin's quip "Remember the Alamo"). They also suffered from the slight issue of an effective radioactive fallout radius larger than the effective range of the weapon itself: firing the shell meant you were getting hit with potentially lethal amounts of radiation, and probably getting injured by the blast itself. Volgin firing the shell from a helicopter is the only way everyone involved could realistically ''survive''.
6** The single-man flying platforms are based on the American [[https://en.wikipedia.org/wiki/Hiller_VZ-1_Pawnee Hiller VZ1-Pawnee]] design, which used a rotor instead of a jet engine and lacked armor, and the later [[https://en.wikipedia.org/wiki/Williams_X-Jet Williams X-Jet]], which did use a jet engine and had a pulpit-like enclosure.
7** The concept of a jungle in the Soviet Union is absolutely absurd, right? Well, there are [[https://tourism.tj/index.php/en/geography-of-tajikistan actually temperate rainforests]] that experience hot and humid summers in parts of Tajikistan, which is implied to be where the game takes place.
8* AntiClimaxBoss: A common complaint leveled at the Shagohod, due to the sheer excitement generated both by Sokolov's championing of the weapon's power and the high-energy chase scene that happens before the player gets to face it head on. It's possible to immobilize it by shooting out the augers (which the player's support team will tell them to do if they happen to call them during the fight), which makes it very easy to simply snipe Volgin.
9* {{Anvilicious}}: Any conflict that bases itself around the idea of an eternal, absolute enemy is utterly pointless. The entire game is built around that message, and reminds you of it every chance it gets.
10* [[AwesomeBosses/VideoGames Awesome Bosses]]: Though the members of the Cobra Unit don't add much to the story, the actual boss fights more than make up for it. The boss fights with The End, The Sorrow, and The Boss are considered to be some of the best in the series. The latter in particular really emphasizes the CentralTheme of the game, and puts the finishing touches on the close mother/son relationship between The Boss and Snake, making it [[TearJerker one of the most emotional boss fights ever created]].
11* SugarWiki/AwesomeMusic: The [[https://www.youtube.com/watch?v=9aHQnDTd1y4 titular song]] is the best Bond theme never to be in an actual Bond movie. Its presence is almost wholly responsible for the prestige of what is considered to be the greatest [[MundaneMadeAwesome ladder-climbing sequence]] in any video game.
12* BigLippedAlligatorMoment: The Fury dies. Then he turns into a huge flaming skull which chases Snake around and explodes.
13* BreatherBoss:
14** Much of the difficulty in the battles against The End and The Fear stems from their camouflage making it harder to spot them. However, they can easily be tracked by equipping thermal goggles and looking around. In addition, throwing rotten food at The Fear makes the fight against him ridiculously easy to win non-lethally; and The End can be sniped early or can die of old age if left long enough (though this comes at the cost of not getting his Mosin-Nagant and camo for both methods, and also having to face the Ocelot Unit again for the former method).
15** The Sorrow, ironically despite being the final member of the Cobra Unit (not counting The Boss). After dealing with annoying bullet bees and near-drowning with The Pain, life-draining arrows and booby traps with The Fear, a long, grueling, stamina-draining battle with The End, and constantly being set on fire by The Fury, you don't have to do much during The Sorrow battle other than walk forward and dodge ghosts. You don't have to attack him and his attacks are easy to dodge. Your only way of beating him is reaching the end of the river or [[FailureIsTheOnlyOption dying]]. You even automatically get his camouflage if you complete the entire sequence.
16* CameraScrew: The strongest criticism of the original release was directed at the fixed overhead camera, which was essentially unchanged from the first game and was felt to be rather archaic (and didn't really suit the sprawling outdoor environments, in comparison to the rigidly geometric settings of the first two games). This was fixed in ''Subsistence'', which altered the system to use a mobile, player-controlled third person camera. It isn't uncommon today to hear players considering the original version unplayable because of the camera.
17* CargoShip: Snake and his custom 1911 and the cardboard box.
18* CatharsisFactor: Due to how difficult his BossFight normally is, it's immensely satisfying to be able to just unload the [[BottomlessMagazines Patriot]] on [[spoiler: Volgin]] during NewGamePlus. He's completely powerless against it, and his shield shorts out if you just hold the fire button and don't let go. The best part? As long as [[DevelopersForesight you're willing to beat]] him [[TheBattleDidntCount non-lethally in his last fight later]],[[note]]And/or already have his camo or don't care for it[[/note]] you are allowed to use the gun against him during ''a PacifistRun'', which by itself is somewhat liberating after having to limit yourself to the slow, non-lethal guns for most of the playthrough.
19* CompleteMonster: [[BigBad Yevgeny Borisovitch Volgin]] is a PsychoElectro Soviet colonel whose history is replete with awful violence. [[EstablishingCharacterMoment Within minutes of appearing]], Volgin fires a Davy Crockett nuke at his countrymen just to give it "a test drive", knowing full well that he won't be blamed for it. A [[AxCrazy cruel sadist who gets off on the pain of others]], Volgin abuses his "lover" Tatyana--actually EVA in disguise; arbitrarily suspecting one of his own men might be a spy, tortures him by beating him within a drum can, eventually killing him; and subjects Naked Snake to a vicious round of torture that ends with Naked Snake less one eye, intending to visit further cruelties on him later. Volgin, with the Philosophers' Legacy, intends to [[RenegadeRussian overthrow Khrushchev, take over Russia]], and throw the entire world into a storm of violent uprisings and war with his mass-produced weapon, the Shagohod.
20* EndingFatigue: A lot of the action between Volgin's BossFight and [[spoiler:[=EVA=]'s injury]] doesn't contribute to the plot and drags a bit. To summarize, [[spoiler:Volgin is seemingly beaten and the warehouse housing the Shagohod is blown up, and Snake and [=EVA=] begin their escape. Then it's revealed that both Volgin and Shagohod survived, [[TheFightDidntCount meaning neither planting the bombs nor the boss actually mattered]]. After a series of lengthy ChaseSequence / RailShootingSegment hybrids, Volgin seems to fall into a ravine with his tank, only for the game to reveal he survived again. Then there's a boss fight against the Shagohod and then ''[[OverlyLongGag another]]'' BossFight against Volgin. Fortunately, he dies for good this time and the plot finally continues]]. It's ''probably'' intentional given how the game parodies the genre, but it still feels a bit too long for its own good.
21* EvenBetterSequel: ''Metal Gear Solid 2'' showed a lot of potential that was only fully realized in this game. Add in a simpler, but still complex, and powerful character-driven story, and even those who didn't like ''[=MGS2=]'', were won over by ''[=MGS3=]''. But beyond that, ''[=MGS3=]'' is generally held up as the gold standard of the franchise, even above the original ''VideoGame/MetalGearSolid'', and is widely considered to be one of the greatest games ever made along with the first two ''Solid'' games.
22* FanNickname:
23** The infamously long ladder climb after the fight with The End is jokingly referred to as the "Ladder Boss".
24** The river you "fight" The Sorrow in is often called the "River of Sorrow" by fans, for obvious reasons.
25* FirstInstalmentWins: Of all the ''Metal Gear'' prequels starring Naked Snake, this is both the original and the most beloved for its moving story and immersive gameplay.
26* GameBreaker:
27** The game gives you a silenced handgun almost right off the bat. The tranquilizer gun is significantly harder to use this time around, due to no LaserSight and the ridiculous size of its silencer, but the [=M1911A1=] is practically a buffed SOCOM, since the gun now takes up less of the screen, making it easier to use in first-person. Again, ridiculous accuracy, making it capable of across-the-map headshots, common ammo, and on top of that it's CQC compatible. Abusing it means you should never be in Alert mode. Almost seems to be lampshaded with Snake's infamous DescriptionPorn when EVA first gives it to him, and who goes on to give a three minute lecture to Sigint about how great a gun it is.
28** The shotgun in a straight fight. A single shell can and will knock over several mooks and it can even take The Boss off her feet. Many multiplayer servers actually banned it for this reason.
29** The Photo Camo feature in ''Snake Eater 3D'', the UsefulNotes/Nintendo3DS version of the game, which generates in-game camouflages from photos taken with the 3DS' cameras, can make camouflages that make the Camo Index 100%, normally only available with the Stealth Camouflage item or the Moss Camo (obtained by holding up The End, and you only get a 100% camo with it in a few areas). And it's available ''at the very start of the game''.
30** Also in ''Snake Eater 3D'' is the ability to Crouch Walk, like in ''VideoGame/MetalGearSolid4GunsOfThePatriots'' onwards. A mundane quality-of-life change to gameplay that finally lets you do something between standing movement and prone crawling unintentionally gives Snake ''too much'' capability of creeping around; his Camo Index doesn't take as much of a hit as standing does, he still has most of his speed, and he can still fire his weapons from this position while on the move. It became a common complaint that simply being able to Crouch Walk effectively breaks the game in half.
31* GoodBadBugs:
32** If you heal your crossbow wounds during the fight with The Fear but neglect to remove the bolts themselves, eventually your health will regenerate to full anyway. By that point, you will no longer be able to remove the bolts, and you spend the rest of the game running around as a human pincushion.
33** At the start of The Fear's boss fight, if you use the fake death pill, he will investigate your "corpse". Once he turns around, use the revival pill and throw a stun grenade near him. Once he is stunned, all damage to him becomes stamina damage, making for an easy non-lethal kill.
34** [[https://www.youtube.com/watch?v=lPoI-un5y40 The Infinite Puke Glitch.]]
35** Once a sniper rifle of any kind is found, if the player zooms in, presses the R2 button to activate the weapon selection menu, releases the L1 button, selects either of the handguns, presses and holds the R1 button, then engages the fire button, ''and then'' releases both the fire button and the R2 button, it is possible to snipe people with a silenced handgun from across the entire map, with literally no margin of error. Granted, the maneuver is not exactly easy to pull off, but once it is mastered, it is literally impossible to miss. It's also possible to pull of this trick with the binoculars the player has from the beginning. In other words, there is no such thing as maximum effective range for any of the guns in this game. Or maybe Snake's just that good of a shot.
36* HarsherInHindsight:
37** The Boss' speech about how there is no such thing as a timeless enemy includes a moment where she admits she has faith that the U.S. and Russia will be on good terms again in the 21st century. In reality, relations have only deteriorated since the game's release.
38** Because Big Boss lost the use of his right eye, and thus has to wear an eyepatch afterwards, any attempts at having him wear the Raikov Mask will show the mask constantly having its right "eye" permanently closed. Let's just say that Raiden will end up having a similar experience to both Big Boss and Solidus Snake where he ends up having his left eye removed thanks to a fight with Sam and using a bandana as a makeshift eyepatch in ''VideoGame/MetalGearRisingRevengeance''.
39** Sigint's nightmare may seem crass and funny at first until you notice that said walking turd monster is a huge tank with legs launching missiles at everything. What else is a walking tank on two legs that can launch missiles at everything? [[spoiler:Metal Gear. Sigint, who later in his life becomes the DARPA Chief, would go on to assist in the development of Metal Gear REX, ironically letting his nightmare come true.]]
40** In the Secret Theater film ''Basashi'', Para-Medic and Snake argue over whether Snake should kill and eat The Boss's horse, with The Boss becoming incensed enough to run off in a cartoonish fashion and presumably send some GRU soldiers to kill them in retribution. This funny video becomes a lot less funny when ''[[VideoGame/MetalGearSolidPeaceWalker Peace Walker]]'' has Big Boss [[spoiler:being forced to shoot The Boss's horse to put it out of its misery after it ended up severely injured from attempting to scale and falling off the mountainous Nicaraguan/Costa Rican border in pursuit of Peace Walker]].
41* HeartwarmingInHindsight: At the end of the Secret Theater film ''Metal Gear Raiden: Snake Eraser'', Rosemary says that maybe there will be an ''[=MGS5=]'' for Raiden to be the main character of. While ''VideoGame/MetalGearSolidPeaceWalker'' ended up being the next ''Metal Gear'' game with Raiden taking no part in it, ''VideoGame/MetalGearRisingRevengeance'' is a direct sequel to ''VideoGame/MetalGearSolid4GunsOfThePatriots'', and not only is he the main character, he's a ''merciless badass'' of a main character.
42* HilariousInHindsight:
43** In the Japanese version, Naked Snake is voiced by Creator/AkioOtsuka, who also provided the voice of Solid and Solidus Snake, while Zero is voiced by Creator/BanjoGinga, who previously voiced Solid Snake's nemesis, Liquid Snake. [[spoiler:While Snake and Zero were friends, their relationship began to resembled that of Solid and Liquid's to say the least, as we find out in ''Metal Gear Solid 4''.]]
44** The Boss and Ocelot don't get along very much, which is hilarious because [[spoiler:she is his mother, though neither of them are aware of this. It gets even more hilarious when you realize that both deeply admire and respect Naked Snake]].
45** Naked Snake having nightmares relating to vampires gets hysterical after Creator/HideoKojima, the series creator, ends up involved in the creation of ''VideoGame/CastlevaniaLordsOfShadow''.
46** The radio conversation with Para-Medic where she speculates that attack dogs might be replaced with robotic duplicates becomes even more hysterical with the advent of [[http://en.wikipedia.org/wiki/BigDog BigDog]] a year later. Then Raiden got a robot attack dog in ''Metal Gear Rising''.
47** The pre-fight images for Boss Rush in ''Subsistence'' gets even funnier once Solid Snake is included in ''VideoGame/SuperSmashBrosBrawl'', which possesses a similar pre-fight screen.
48** Mixed in with WhatCouldHaveBeen: At one point, the developers considered making phase 2 of the Shagohod be a fusion between it and a WIG aircraft, with it then transforming and launching the gun, and assuming that Volgin joyriding it was still present, it would have likely resulted in Snake and Volgin fighting it out on the WIG. Apparently, Volgin had taken some notes from [[Film/CaptainAmericaTheFirstAvenger Johann Schmidt]], and these notes would eventually be reviewed by [[VideoGame/ResidentEvil5 Albert Wesker]].
49** Raiden being mistaken for Raikov by Volgin when the former ends up inadvertently trapping himself in a jail cell in a failed attempt to kill Naked Snake in ''Metal Gear Raiden: Snake Eraser'' becomes a bit more amusing when ''Portable Ops'' reveals that Raikov ''does'' end up in a jail cell, although at a completely different place, and was intended to be in there. Also, at the end of the clip, Raiden and Rose speculated that he'll be the star of ''Metal Gear Solid 5''. [[VideoGame/MetalGearRisingRevengeance He isn't that far off the mark, actually]]. He actually ''does'' appear in a bonus mission in ''VideoGame/MetalGearSolidVGroundZeroes'', and, like the video, travels back in time. To help Big Boss, though, not kill him.
50** The ''Metal Gear Raiden: Snake Eraser'' video is amusing when you consider that Creator/QuintonFlynn became the official voice actor of KidFromTheFuture [[Franchise/SonicTheHedgehog Silver the Hedgehog]] following ''VideoGame/SonicGenerations''.
51** The ''[[UpdatedRerelease HD Edition]]'' added a trophy for interrogating soldiers called [[Series/TwentyFour "Tell Me Where the Bomb Is"]]. Now consider [[Creator/KieferSutherland who]] Big Boss' voice actor is in ''VideoGame/MetalGearSolidV''...
52** One of the segments of the ''Snake vs. Monkey'' minigame is called "Dawn of the Apes". [[Film/DawnOfThePlanetOfTheApes Nearly a decade later...]]
53** Volgin noting Ocelot's VillainRespect towards Naked Snake asking if Ocelot had "fallen for him". WordOfGod stated after ''MGSV'' that Ocelot was, indeed, in love with Big Boss.
54** When discussing {{Film/Dracula|1931}}, Para-Medic asks if Snake has ever heard of Renfield. Snake asks if that's a movie before Para-Medic corrects him by saying it's the name of a character. In 2023, [[Film/Renfield2023 a movie about Renfield was released]].
55* ItWasHisSled: Naked Snake is Big Boss. Knowing this twist beforehand isn't detrimental to the experience, as it makes the game's role as a prequel more explicit.
56* MagnificentBitch: [[TheHeavy "The Boss"]], the greatest soldier ever, known as "The Joy" to the Cobra Unit, is a tactical genius responsible for countless successful missions and tactical innovations. Inspiring nothing short of fanatical devotion and love from her subordinates, the Boss became the mentor to Jack, a.k.a. "Naked Snake." Upon her undercover mission with the depraved Colonel Yevgeny Volgin going terribly wrong, The Boss resolves to take the blame and die at Jack's hands, manipulating him with her brutal mentorship to guide him to best Volgin before engaging him in a final battle to the death to pass the title of "Boss" to him and pass into history, even if she will be reviled forever as a traitor to the country she has sacrificed everything for.
57* MemeticMutation:
58** Dubbing the "Snake Eater" theme song over sequences of game characters climbing really long ladders, or really just any long, tedious sequence from any of the ''Metal Gear'' games. Additionally, fans tend to joke (or insist) that they use the "Snake Eater" theme when doing something difficult like climbing or traveling around long and hard obstacles.
59** Young Ocelot's "You're pretty good", coupled with his cowboy hand gesture, is a common way for fans of the game to express satisfaction towards something. The latter in particular is so iconic even characters in the game poke fun at it.
60** [[UnfortunateCharacterDesign "Wearing black face paint, huh?"]][[labelnote:Explanation]]Among Snake's camo options is wearing black face paint for dark, night environments, but often gets joked by fans for resembling something... [[{{Blackface}} much more unfortunate]]. Asking the black Sigint about it will prompt the aforementioned comment, which -- even though he doesn't press the subject -- gets a lot of use for highlighting [[NotWhatItLooksLike incredibly awkward potential racial insensitivity]].[[/labelnote]]
61* MoralEventHorizon: Volgin crosses this right after he's introduced, [[spoiler:launching a ''portable nuclear warhead'' at a rival research facility just to "give it a test drive."]] The whole time, Ocelot is clinging to his arm, ''begging him not to''. When one of the greatest {{Magnificent Bastard}}s in history disapproves of you betraying your countrymen like that, you know you've crossed the line big time.
62* {{Narm}}: [[Narm/MetalGear See here]].
63* NarmCharm: In the ending, [[spoiler:after Snake shoots The Boss, her scar proceeds to ''turn into an actual snake'' and crawl away. Even more inexplicably, the white grass lilies covering the area all turn red.]]
64* NauseaFuel: Early on, Snake mentions taking a dump in the woods and Zero tells him ''not'' to do that because it could draw suspicion from the Soviets, telling him to "bag it and take it with you!" Yes, he's correct, but the idea of one having to carry their own poop to avoid sparking an international incident around certainly makes some players reach for the nearest hurl bag.
65* OneSceneWonder: Granin, Raikov, Johnny, and all the Cobras (except The Boss and The Sorrow) have distinctive personalities that make them memorable, but they don't get much screentime outside their boss battles.
66* PlayerPunch: The death of [[spoiler:The Boss]] is generally considered one of the biggest, if not ''the'' biggest, player punch in the entire series. Only made worse by the fact that the player has to pull the trigger.
67* PolishedPort: The ''HD Edition'' runs at 60fps (twice the original Platform/PlayStation2 framerate), and in 720p HD. The only problem is that the controls are changed on Xbox 360, due to the controller not having analog buttons; as well as the cuts of the Snake vs. Monkey mode (for copyright reasons), the multiplayer mode (due to servers having long since been shut down), and the Secret Theater (for unknown reasons). Also of note is that it makes The End ''much'' easier to see, though whether this is good or bad depends on whether or not you enjoyed the fight.
68* PortingDisaster: ''Metal Gear Solid 3D'', the Platform/Nintendo3DS version of the game, is a strange case as a surprisingly faithful port of the entire game to handheld hardware, even containing additional quality-of-life features like crouch walking and an over-the-shoulder aiming camera for weapons. But there's two major problems: one, trying to play the game without a Circle Pad Pro (or a New Nintendo [=3DS=] equivalent nub) can be a real [[SomeDexterityRequired pain on the fingers]] if you want proper camera control without having to delegate to the touch screen too much. And two, the performance, both in cutscenes and gameplay, can be downright ''awful'', to the point of actually hindering gameplay even in small indoor corridor environments and producing a sluggish feeling across the entire experience. Patches and overclocking for New [=3DS=] hardware or via emulation can bypass this issue enough to turn it into a PolishedPort, but the average consumer is stuck with a rather poor-playing title.
69* SacredCow: ''Metal Gear Solid 3'' holds a very particular status of being considered to be one of the greatest video games of all time, let alone being the best within the ''Metal Gear'' series as a whole. As such, you do ''not'' speak negatively about this game among ''Metal Gear'' fans. Even speaking negatively about it among non-fans is generally considered {{troll}}ing by its very nature. In fact, one of the big reasons for the outrage over Konami's ''Metal Gear'' pachislot machine was that it wasn't just any ''Metal Gear'' pachislot machine, but a ''Metal Gear Solid 3'' pachislot machine.
70* ScrappyMechanic:
71** It can get a little irritating having to pause the game and flick through the various menus every time Snake is injured, particularly with bosses like Volgin who injure you almost every time they hit you. Ditto for the camouflage system, which ''is'' a pretty cool idea, it's just time-consuming to constantly readjust your uniform. This is probably why the camouflage system in ''Metal Gear Solid 4'' was changed to an automatic system and why health restoration went back to the old "eat ration, gain back life" mechanic. Supposedly justified by the game taking place during the Cold War, so advanced methods of camouflage and healing (the latter due to nanomachines) hadn't been invented yet.
72** The bag is very annoying. Snake can only a carry a limited amount of objects to change freely. Whenever you need something else you need pause the menu. To make matters worse, carrying too many items at once causes his stamina to drain more quickly.
73** The CQC. Try not killing a soldier accidentally during an interrogation. The difference between holding a man in your grasp and slitting his throat is simply a few ounces of pressure on the circle button.
74** A holdover from ''VideoGame/MetalGear2SolidSnake''. When getting up from prone, Snake will get on his knees. In order to stand up, the player must press X ''again''. Many a time, simply trying to walk too soon will result in Snake going back into the prone position again. This is why later games lets you crouch-walk and ''Snake Eater 3D'' includes this feature.
75* SelfImposedChallenge: The player is required to kill only one person: The Boss. If the player avoids killing, [[spoiler:the fight with The Sorrow will be ''much'' shorter, although the bosses will still explode when they are defeated non-lethally.]] However, if the player kills people indirectly by drowning them or throwing them off cliffs, they won't get a kill penalty. Bosses who [[ImplacableMan won't]]/[[TimeParadox can't]] actually die in-story, such as Ocelot and Volgin can also be "killed", i.e. have their health bar drained to zero without giving a kill penalty.
76* SignatureScene:
77** The long ladder sequence with "Snake Eater" being played in the background is remembered for being an extra strange, yet also weirdly mundane scene in a game already having its fair share of strange scenes.
78** The boss fights against [[spoiler:The Sorrow]] and [[spoiler:The Boss]]. The former for making the player feel terrible for all the enemies they have killed throughout the game, and the latter for being one of the biggest {{Player Punch}}es in video game history.
79* {{Squick}}:
80** In one conversation, Major Zero scoffs at Snake's method of "burying his business" and orders Snake to bag up his feces and bring it home to avoid leaving any trace behind, which makes you wonder [[FridgeHorror if Snake has been carrying a bag full of his own poop the entire game.]]
81** The way that The End bulges out his eyeballs. He does that trick in all but one cutscene he is in.
82** Raikov's underwear. In case anyone ''really'' doesn't know, he's wearing a thong.
83** Knocking out EVA near the end of the game will cause her to moan in her sleep. Each of the three moans is "Mmm...Oh, (someone), that feels so good." The first is Snake, the second is The Boss, and the third is "Fido."[[labelnote:Explanation]]In context, the dream about The Boss is in reference of when The Boss carried EVA's bags, while Fido is a reference of EVA dreaming about the day when she finally got her dog housebroken. This is only revealed in a couple of optional radio conversations in Bolshaya Past South.[[/labelnote]]
84** If you read EVA's medical history, you will learn that she has [[spoiler:Proctitis]].[[note]]For those who are wondering, it's an [[spoiler: inflammation of the rectum]].[[/note]]
85* TakeThatScrappy: Not only is the Raiden substitute portrayed as an absolutely terrible human being and the sadomasochistic colonel Volgin's homosexual love interest (even his name is a [[BilingualBonus Japanese double entendre]]: "Raidenovitch" can be read in Japanese as "Raiden no bitch", which itself translates to "Thunderbolt's bitch", hinting at his and Volgin's relationship), the mission ''demands'' he be at very least beaten up and hidden in a locker in only his embarrassing underwear. ''Subsistence''[='=]s Secret Theater deals this to the real Raiden as well.
86* ThatOneBoss:
87** The Fear isn't so much difficult as time-consuming and a pain in the ass. He hops across the tree branches, making it difficult to line up a shot before he moves. When he ''does'' stop, it's often to shoot at you, so that can screw up your aiming as well, since it exits first person mode when you're hit. And when you are lucky enough to hit him before he starts shooting at you, it only allows a couple hits before he starts hopping again. And the pace of his movements only gets faster as the fight continues. Worse, at certain points during the fight, he will regain some of his stamina by shooting and eating flora and fauna in the environment. This is supposed to be when it's easiest to hit him, but thanks to the dense tree area that you fight in, he's often hiding behind a tree so that when you come across him, he's already on the move again. Finally, it's extremely easy to run out of ammo when trying to hit this moving target so you have to be extremely deliberate with your shots. Otherwise, you're down to the tranquilizer gun and that takes ''forever'' to whittle down his stamina bar. As a mercy for the player, when The Fear moves to replenish his stamina, he'll go straight for any food items you toss out, whether they're safe to eat or not.
88** The Fury is a pretty stressful boss to deal with, as his battle involves having to navigate a small, maze-like area full of narrow lanes while he uses a flamethrower attack that greatly damages you, inflicts serious burns, and takes up a ''whole lane''. Combined with being a BlackoutBasement level, it's pretty difficult to tell where the hell you're even going. He can also be be pretty unpredictable at times giving you the constant fear of him showing up in front of you or blasting you with fire out of nowhere, which makes it downright anxiety-inducing for those with a dislike of jump scares. He can also fly, making him able to hide anywhere in the arena forcing you to search for him.
89** Volgin can downright obnoxious in your first battle with him. Like The Pain, he can make himself invulnerable to attacks, but unlike The Pain who gives you plenty of time to shoot him while unprotected, Volgin gives you less than a second to shoot before starting up his protective electric shield again. You can shoot him in the back, but that's also difficult as he has the tendency to turn around to constantly face Snake. You also can't keep your weapons equipped as they will cause his electric attacks to home in on you and never miss. He also has the ability to sky punch you if you go near him which makes you throw up and lose stamina and his gun will ''always'' causes bullet wounds. On top of all that, you only have ''five'' minutes to beat him. Yes, this boss has a time limit unlike the previous bosses, and a short one at that. You absolutely can't waste any time at all on this boss. ''And this is only the first phase''.
90* ThatOneLevel:
91** Escaping Groznyj Grad after escaping the torture room, as you have no form of camouflage on you nor any silent weapons and tranquilizers other than a short-ranged cigar spray (which you receive after talking with Johnny), making the entire level a matter of timing enemy movements, which can be very tedious on normal runs and downright game-ending on European Extreme runs. Your only source of hiding is under vehicles and behind crates. Because you're also half-naked, you also drain stamina faster, have a higher risk of catching colds, are much more visible to enemies resulting in a no-alert run being significantly harder, and are more vulnerable to attacks. In addition, you have to deal with shielded enemies and guard dogs, [[DemonicSpiders which are pretty annoying on their own]].
92** Escorting a wounded EVA through the woods can be hair-pullingly excruciating. She loses stamina fast and constantly has to eat to keep it up. Knocking her out or tranquilizing her doesn't help either because she moans in her sleep, alerting enemy soldiers who might be nearby.
93* TheyChangedItNowItSucks: When Creator/{{Konami}} announced on June 1, 2016 that a pachislot adaptation of ''Metal Gear Solid 3'' was in development, so much so that the official trailers for the game have a ''lot'' more dislikes than likes. Not helping matters is that many fans have noted that the graphics and cutscenes featured in the trailers are gorgeous.
94* UnintentionalUncannyValley: Granin has a very detailed face that's stuck in one expression, in contrast to the game's otherwise excellent facial animations.
95* WinBackTheCrowd: ''Metal Gear Solid 2'' had very much divided the fanbase as to its virtues, with many disliking the postmodernist plot and large amounts of backtracking (as well as Raiden). ''[=MGS3=]'' has a much more straightforward plot, minimal backtracking, you play as Solid Snake's father, and was duly greeted with cries that all was forgiven. As such, this is [[SacredCow easily one of the most beloved games in the series]].
96* TheWoobie:
97** Snake reluctantly participates in a mission that he knows full well will result in his mentor's death since it was either that or be falsely branded an accomplice to his mentor's supposed treason and then executed, and his woobieness increases after he learns that [[spoiler:The Boss never even committed treason at all, that it was a Fake Defection gone wrong]].
98** The Boss had almost everything taken away from her, including her father,[[note]]Who was killed by the Philosophers due to his revealing information about them that they didn't want revealed. Even worse, it's implied that he was the last member of the organization's Wisemen's Committee to die.[[/note]] her son,[[note]]She couldn't even so much as hold him due to the Philosophers abducting him shortly after birth.[[/note]] any chances of her having another child,[[note]]Irradiation from Nevada nuclear testing that she took part of rendered her infertile.[[/note]] her lover,[[note]]She was ordered to go to Tselinoyarsk to battle The Sorrow, an order that is heavily implied to be carried out with reluctance on her part.[[/note]] and eventually even her own life,[[note]]Thanks to either an exceptionally bad method of planning, or as later games hint, a deliberate attempt to screw her over, her Fake Defection to retrieve the Philosophers' Legacy went horribly wrong due to Volgin deciding to use the Davy Crockett to destroy the Sokolov Design Bureau and nearly cause a Nuclear War.[[/note]] and legacy.[[note]]She will be remembered as one of the most vile war criminals and traitors in recorded history, and while they both had the best of intentions, her last will is misinterpreted and twisted beyond recognition by Naked Snake and Zero.[[/note]]
99** Raikov, retroactively, seemed to be of a JerkassWoobie: His later appearance in ''[[VideoGame/MetalGearSolidPortableOps Portable Ops]]'' did not highlight his abusive nature outside the reference to his past abuse when recruiting him, and he was also shown to hide in a bathroom when his men are confronting an enemy in ''Metal Gear Solid 3''. These facts as well as some evidence from ''Portable Ops'' seemed to imply that his abuse of the soldiers isn't simply due to sadism for sadism's sake, but because he thinks that's how he should gain Volgin's favor.
100** Sokolov. All the man wanted to do was make rockets for space exploration. Then he gets roped into developing weapons for the Soviets. He escapes over the Berlin Wall in an operation that saw him traveling 600 miles to be reunited with his wife and daughter, at the end of which he was so exhausted he had to go to the hospital. He leaves the hospital only to find he's going ''back'' to end the Cuban Missile Crisis and is dragged off ''begging'' for help. When the ''next'' rescue attempt ends in him getting abducted ''again'', he finds himself working for Volgin on a weapon of mass destruction. [[spoiler:The events of the game see him being humiliated by Ocelot, manipulated by EVA and shot [[KneeCapping in the knees]], tortured and (it's heavily implied) murdered by Volgin. He shows up alive in ''Portable Ops'', but the canon status of that entry is disputed.]]
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