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* CompleteMonster: [[BigBad Yevgeny Borisovitch Volgin]] is a PsychoElectro Soviet colonel whose history is replete with awful violence. [[EstablishingCharacterMoment Within minutes of appearing]], Volgin fires a Davy Crockett nuke at his countrymen just to give it "a test drive", knowing full well that he won't be blamed for it. A [[AxCrazy cruel sadist who gets off on the pain of others]], Volgin abuses his "lover" Tatyana--actually EVA in disguise; arbitrarily suspecting one of his own men might be a spy, tortures him by beating him within a drum can, eventually killing him; and subjects Naked Snake to a vicious round of torture that ends with Naked Snake less one eye, intending to visit further cruelties on him later. Volgin, with the Philosophers' Legacy, intends to [[RenegadeRussian overthrow Khrushchev, take over Russia]], and throw the entire world into a storm of violent uprisings and war with his mass-produced weapon, the Shagohod.

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* CompleteMonster: [[BigBad Yevgeny Borisovitch Volgin]] is a PsychoElectro Soviet colonel whose history is replete with awful violence. [[EstablishingCharacterMoment Within minutes of appearing]], Volgin fires a Davy Crockett nuke at his countrymen just to give it "a test drive", knowing full well that he won't be blamed for it. A [[AxCrazy cruel sadist who gets off on the pain of others]], Volgin abuses his "lover" Tatyana--actually EVA in disguise; arbitrarily suspecting one of his own men might be a spy, tortures him by beating him within a drum can, eventually killing him; and subjects Naked Snake to a vicious round of torture that ends with Naked Snake less one eye, eye (though the reason has little to do with Volgin himself), intending to visit further cruelties on him later. Volgin, with the Philosophers' Legacy, intends to [[RenegadeRussian overthrow Khrushchev, take over Russia]], and throw the entire world into a storm of violent uprisings and war with his mass-produced weapon, the Shagohod.



** Escorting a wounded EVA through the woods can be hair-pullingly excruciating. She loses stamina fast and constantly has to eat to keep it up. Knocking her out or tranquilizing her doesn't help either because she moans in her sleep, alerting enemy soldiers who might be nearby.

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** Escorting a wounded EVA through the woods can be hair-pullingly excruciating. She loses stamina fast and constantly has to eat to keep it up. up, otherwise she'll constantly complain about being hungry. Knocking her out or tranquilizing her doesn't help either because she moans in her sleep, alerting enemy soldiers who might be nearby.nearby and the fact that you'll have to drag her along.
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Spelling/grammar fix(es)


* SequelDifficultySpike: Or Prequel Difficulty Spike. This game is more realistic than it's predecessors, takes place in more than just the enemy base, and lacks the conveniences of past games too (I.E the soliton radar). You're more often than not going to get caught a lot if you're not as good at this game or inexperienced.

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* SequelDifficultySpike: Or Prequel Difficulty Spike. This game is more realistic than it's its predecessors, takes place in more than just the enemy base, and lacks the conveniences of past games too (I.E the soliton radar). You're more often than not going to get caught a lot if you're not as good at this game or inexperienced.
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* SequelDifficultySpike: Or Prequel Difficulty Spike. This game is more realistic than it's predecessors, takes place in more than just the enemy base, and lacks the conveniences of past games too (I.E the soliton radar). You're more often than not going to get caught a lot if you're not as good at this game or inexperienced.
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** Dubbing the "Snake Eater" theme song over sequences of game characters climbing really long ladders, or really just any long, tedious sequence from any of the ''Metal Gear'' games. Additionally, fans tend to joke (or insist) that they use the "Snake Eater" theme when doing something difficult like climbing or traveling around long and hard obstacles.

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** Dubbing the "Snake Eater" theme song over sequences of game characters (or in some cases, people in real life) climbing really long ladders, or really just any long, tedious sequence from any of the ''Metal Gear'' games. Additionally, fans tend to joke (or insist) that they use the "Snake Eater" theme when doing something difficult like climbing or traveling around long and hard obstacles.
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** The concept of a jungle in the Soviet Union is absolutely absurd, right? Well, there are [[https://tourism.tj/index.php/en/geography-of-tajikistan actually temperate rainforests]] that experience hot and humid summers in parts of Tajikistan, which is implied to be where the game takes place.
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This feels a lot like a Justifying Edit, I'm afraid


* {{Anvilicious}}: Any conflict that bases itself around the idea of an eternal, absolute enemy is utterly pointless. The entire game is built around that message, and reminds you of it every chance it gets. TropesAreTools, though, since this theme is precisely what makes the conflict between Snake and The Boss so emotionally devastating, i.e. they were close with each other to the point of having a "parent and child" relationship dynamic until outside political strife forced them into becoming mortal enemies.

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* {{Anvilicious}}: Any conflict that bases itself around the idea of an eternal, absolute enemy is utterly pointless. The entire game is built around that message, and reminds you of it every chance it gets. TropesAreTools, though, since this theme is precisely what makes the conflict between Snake and The Boss so emotionally devastating, i.e. they were close with each other to the point of having a "parent and child" relationship dynamic until outside political strife forced them into becoming mortal enemies.

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