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* ScrappyMechanic: The ''[=PegLeoDra=]'' games had levels that fell into the same rut that many other NintendoDS games fell into early on, with level puzzles relying largely on Touch Screen gimmicks rather than button pressing. The ''[=BerShiDin=]'' games did away with this...
** ...except for the The FinalDungeon. Remember those sections where you get chased by Murian guards? If you touched them, you will initiate a minigame where you need to draw lines on the guard with the laggy touchscreen function. ''In less than 5 seconds.'' Otherwise a fight ensues. They are rather tough with a lot of hitpoints. Oh, did I mention to get to the FinalBoss you need to sneak through those guards? If you lose the Le Mu fight, you have to cross the dreaded section all over again! Now they wonder why the fans are peeved...

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* ScrappyMechanic: The ''[=PegLeoDra=]'' ''[=SF1=]'' games had levels that fell into the same rut that many other NintendoDS games fell into early on, with level puzzles relying largely on Touch Screen gimmicks rather than button pressing. The ''[=BerShiDin=]'' ''[=SF2=]'' games did away with this...
** ...
this at first except for the The FinalDungeon. Remember those sections where you get chased by Murian guards? If you touched them, you will initiate a minigame where you need to draw lines on the guard with the laggy touchscreen function. ''In less than 5 seconds.'' Otherwise a fight ensues. They are rather tough with a lot of hitpoints. Oh, did I mention to get to the FinalBoss you need to sneak through those guards? If you lose the Le Mu fight, you have to cross the dreaded section all over again! Now they wonder why the fans are peeved...



** The second series gets a lot of flak. Some of the reasons include and SuperDickery from [[EnsembleDarkhorse Sonia]], uninteresting villains, Solo's CutscenePowerToTheMax and Zack remains useless. Also see TheyChangedItNowItSucks below.

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** The second series gets a lot of flak. Some of the reasons include and contrived SuperDickery from [[EnsembleDarkhorse Sonia]], uninteresting villains, Solo's CutscenePowerToTheMax and JerkSue tendencies and Zack [[StatusQuoIsGod remains useless.useless]]. Also see TheyChangedItNowItSucks below.

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* TheyChangedItNowItSucks: Well, it is Mega Man. Fans weren't in particular sure whether they preferred old Mega with War Rock's head for a blaster or new Mega with a much more streamlined variant.

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* TheyChangedItNowItSucks: Well, it is Mega Man. One of the main issues the fandom had with the new series was the modified battle system, which stripped out much of the logistic and strategic complexity in favor of gameplay that heavily relied on timing and reflexes. To be fair, the battle system was one of the main draws of the original series (certainly, very few would talk up [[SarcasmMode the intellectual appeal of the plot]]), so its loss was bound to have heavy ramifications.
**
Fans weren't in particular sure whether they preferred old Mega with War Rock's head for a blaster or new Mega with a much more streamlined variant.
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character derailment is listed in Flame Bait


** The second series gets a lot of flak. Some of the reasons include CharacterDerailment and SuperDickery from [[EnsembleDarkhorse Sonia]], uninteresting villains, Solo's CutscenePowerToTheMax and Zack remains useless. Also see TheyChangedItNowItSucks below.

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** The second series gets a lot of flak. Some of the reasons include CharacterDerailment and SuperDickery from [[EnsembleDarkhorse Sonia]], uninteresting villains, Solo's CutscenePowerToTheMax and Zack remains useless. Also see TheyChangedItNowItSucks below.
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* FanonDiscontinuity: Most fans will pretend that ''[=SF2=]'' never happen.

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* ScrappyMechanic: The ''[=PegLeoDra=]'' games had levels that fell into the same rut that many other NintendoDS games fell into early on, with level puzzles relying largely on Touch Screen gimmicks rather than button pressing. The ''[=BerShiDin=]'' games did away with this.

to:

* ScrappyMechanic: The ''[=PegLeoDra=]'' games had levels that fell into the same rut that many other NintendoDS games fell into early on, with level puzzles relying largely on Touch Screen gimmicks rather than button pressing. The ''[=BerShiDin=]'' games did away with this.this...
** ...except for the The FinalDungeon. Remember those sections where you get chased by Murian guards? If you touched them, you will initiate a minigame where you need to draw lines on the guard with the laggy touchscreen function. ''In less than 5 seconds.'' Otherwise a fight ensues. They are rather tough with a lot of hitpoints. Oh, did I mention to get to the FinalBoss you need to sneak through those guards? If you lose the Le Mu fight, you have to cross the dreaded section all over again! Now they wonder why the fans are peeved...



* {{Sequelitis}}: The first game was decent, but most people agree the second was a fair step down... [[SurprisinglyImprovedSequel but the third was a much larger step up.]]

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** The second series gets a lot of flak. Some of the reasons include CharacterDerailment and SuperDickery from [[EnsembleDarkhorse Sonia]], uninteresting villains, Solo's CutscenePowerToTheMax and Zack remains useless. Also see TheyChangedItNowItSucks below.
* {{Sequelitis}}: The first game was decent, but most people have to agree the second was a fair step down... [[SurprisinglyImprovedSequel but the third was a much larger step up.]]


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** Combined with ItsTheSameSoItSucks, the entirety of [=SF2=] is this. The gameplay is too similar to [=SF1=] while straying too far from the core plot (no concern of space at all contrast to the first and third games) makes [=SF2=] the textbook definition of failure among the fans.
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*** Also, 'brother' sounds like 'broader'. So 'brotherband' can be read as 'broader band', a pun on broadband.
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* CrowningMusicOfAwesome: "Stellar", an incredibly [[IncrediblyLamePun rocking]] tune for... [[NoExportForYou a Japanese]] trailer. What a waste.
** Each rendition of the main theme, Shooting Star, is amazing. And then it goes vocal in the third.

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* CompleteMonster: Mr. King, altough debatable. His actions are incredibly evil, but at the same time, he has a lot of the [[{{Narm}} clichéd aspects]] of the CardCarryingVillain archetype, which may prevent players from really taking him seriously ([[spoiler: Dr. Regal]] in the Battle Network series was of a similar nature in this regard).
** Gemini Spark also counts, although only in the anime.
** Sonia's Manager from the first game. He flat out says he's only raising Sonia to make money and punches Geo, a twelve year old boy, in the face for trying to stand between him and Sonia.

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* CompleteMonster: Mr. King, altough debatable. His actions are incredibly evil, but at the same time, he has a lot of the [[{{Narm}} clichéd aspects]] of the CardCarryingVillain archetype, which may prevent players from really taking him seriously ([[spoiler: Dr. Regal]] in the Battle Network series was of a similar nature in this regard).
CompleteMonster:
** Gemini Spark also counts, although only in the anime.
** Sonia's Manager
Gemini, from the first game, kills one of his allies for no reason when he could've easily helped her and defeated Mega Man. He also manipulates a boy with multiple personality disorder into helping him to blow up the entire planet and is revealed as the one who manipulated King Cepheus into destroying the AM Planet.
** Mr. King is the leader of the organization, Dealer, and the BigBad of the third
game. He flat out says he's Appearing to all the world as a benevolant millionaire who donates to chairty, in reality Mr. King is a ManipulativeBastard willing to use anyone for his own benefit. As the operator of Joker, all of Joker's crimes lead right back to King. In addition to forcing his own Wizard to self-destruct to defeat his enemies, King adopted orphans and forced them to undertake suicidal missions in order to further his own plans. In fact, it is said that Jack and Tia were the only raising Sonia orphans to make money survive these missions. He then proceeded to take control of [[KillSat Meteor G]] so he could take over the world by force, raining down deadly Noise upon those who would not subjugate themselves to him. However, after being betrayed by his subordinates, King who was supposedly destroyed, became an EnergyBeing and punches Geo, a twelve year old boy, in decided to [[ColonyDrop wipe out the face for trying to stand between him and Sonia. world using Meteor G]] because he figures that if he can't rule the world, he will destroy it.
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* MoeMoe: Luna's DayInTheLimelight episode two-fer consists of her trying to learn how to kick for Rockman. She finally gets it down ([[LethalChef after a long string of failures]]), and presents it to Rockman only to find that her creation was ruined in the latest attack. Her pout is ''adorable''.

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* MoeMoe: Luna's DayInTheLimelight episode two-fer consists of her trying to learn how to kick cook for Rockman. She finally gets it down ([[LethalChef after a long string of failures]]), and presents it to Rockman only to find that her creation was ruined in the latest attack. Her pout is ''adorable''.
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** Joker and Gemini Spark also count, altough the latter only in the anime.

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** Joker and Gemini Spark also count, altough the latter counts, although only in the anime.
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* BrokenAesop: ...except that the alien beings who grant superpowers are literally ''drawn to {{Wangst}} and loneliness''. Hooray for ThePowerOfFriendship boosting the powers you only have because you spent three solid years moping!
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* CompleteMonster: Mr.King, altough debatable. His actions are incredibly evil, but at the same time, he has a lot of the [[{{Narm}} clichéd aspects]] of the CardCarryingVillain archetype, which may prevent players from really taking him seriously ([[spoiler: Dr. Regal]] in the Battle Network series was of a similar nature in this regard).

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* CompleteMonster: Mr. King, altough debatable. His actions are incredibly evil, but at the same time, he has a lot of the [[{{Narm}} clichéd aspects]] of the CardCarryingVillain archetype, which may prevent players from really taking him seriously ([[spoiler: Dr. Regal]] in the Battle Network series was of a similar nature in this regard).
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moderator restored to earlier version
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*WhatDoYouMeanItsForKids
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** Joker and Gemini Spark also count, altough the later only in the anime.

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** Joker and Gemini Spark also count, altough the later latter only in the anime.
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* AmericansHateTingle: Luna. She is actually more popular than Sonia in Japan thanks to her {{Tsundere}} and {{Ojou}} status, but the opposite happens in the american fandom.

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* AmericansHateTingle: Luna. She is actually more popular than Sonia in Japan thanks to her {{Tsundere}} and {{Ojou}} status, but the opposite happens in the american American fandom.

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* TheScrappy: Zack, thanks to the events of the start of the first game. He still suffers from it, but people have started to like him for his roles in the later games.

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* TheScrappy: TheScrappy:
**
Zack, thanks to the events of the start of the first game. He still suffers from it, but people have started to like him for his roles in the later games.games.
** In the western fandom, Luna garners a large hatedom, largely due to being the unpopular choice for the series' ShipToShipCombat (see DieForOUrShip) and the tendency of those with ShippingGoggles to oversimplify/downplay or misconstrue her CharacterDevelopment. The rest of her haters are simply sick of the {{Tsundere}} archetype. This is averted in Japan, where she has as much popularity, if not more, than Sonia.
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** Sonia's Manager from the first game. He flat out says he's only raising Sonia to make money and punches Geo, a twelve year old boy, in the face for trying to stand between him and Sonia.
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** The term "Brother" seems like a rather odd term to use to describe relationships with other people regardless of gender, but then you find out in the second game that ''[[MegamanBattleNetwork Lan Hikari]] started the system, and he based it off his bond with Hub''. You see, he notices that whenever he and Hub worked together, miracles could happen due to this "Link Power", and decided to try and connect the world through this. He succeeded, to say the least.

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** The term "Brother" seems like a rather odd term to use to describe relationships with other people regardless of gender, but then you find out in the second game that ''[[MegamanBattleNetwork ''[[VideoGame/MegaManBattleNetwork Lan Hikari]] started the system, and he based it off his bond with Hub''. You see, he notices that whenever he and Hub worked together, miracles could happen due to this "Link Power", and decided to try and connect the world through this. He succeeded, to say the least.



**** Swords in general in the 3rd game seeing as almost every transformation powers them up, but Edogiri/Bushido especially in the 3rd game. Each one increase by 50 for each one you choose up until you reach + 150 damage, and also increases the hitrange of the sword until it's basically [[MegamanBattleNetwork Lifesword]]. This may not seem like a lot but the weakest bushido card does 110 by itself, 260 if fully boosted. Add that to the fact that under the right circumstances it is poosible to make 36/40 cards bushidoes and you have an easy possibly of doing over 700 damage at the first custom screen. With the right tranformation you can put someone in a stunlock. Did I mention that the sword hits BEFORE YOU EVEN SWING IT?

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**** Swords in general in the 3rd game seeing as almost every transformation powers them up, but Edogiri/Bushido especially in the 3rd game. Each one increase by 50 for each one you choose up until you reach + 150 damage, and also increases the hitrange of the sword until it's basically [[MegamanBattleNetwork [[VideoGame/MegaManBattleNetwork Lifesword]]. This may not seem like a lot but the weakest bushido card does 110 by itself, 260 if fully boosted. Add that to the fact that under the right circumstances it is poosible to make 36/40 cards bushidoes and you have an easy possibly of doing over 700 damage at the first custom screen. With the right tranformation you can put someone in a stunlock. Did I mention that the sword hits BEFORE YOU EVEN SWING IT?



* ThatOneBoss: A few opponents have the chance to become this during the games, though like the ''Battle Network'' games most of them are either fairly easy or are souped up bonus bosses. ''Star Force 2'' has a combination of GoddamnedBoss and BonusBoss that takes the cake though for possibly the entire ''MegaMan'' series. After completing all of the bonus content, facing the final boss again results in a mandatory souped-up encounter. Winning that, unlike every other ''Battle Network'' and ''Star Force'' game, results in [[spoiler:Solo deciding that he wants to have a real final battle with Geo, instead of just leaving for when Geo's ready. Cue the battle with Rogue SX, who is so stupidly fast and powerful chances are the battle will last only a few seconds before you're just dead--if you can even survive a combo from him. Your only chance against him is either being really good with countering him(Mad Vulcan three works particularly well), stun lock, or cheating]]. What makes this battle even more rageworthy is that if you screw it up, you have to go back, beat the souped-up final boss again, and watch the unskippable credits, to fight it again.

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* ThatOneBoss: A few opponents have the chance to become this during the games, though like the ''Battle Network'' games most of them are either fairly easy or are souped up bonus bosses. ''Star Force 2'' has a combination of GoddamnedBoss and BonusBoss that takes the cake though for possibly the entire ''MegaMan'' entire series. After completing all of the bonus content, facing the final boss again results in a mandatory souped-up encounter. Winning that, unlike every other ''Battle Network'' and ''Star Force'' game, results in [[spoiler:Solo deciding that he wants to have a real final battle with Geo, instead of just leaving for when Geo's ready. Cue the battle with Rogue SX, who is so stupidly fast and powerful chances are the battle will last only a few seconds before you're just dead--if you can even survive a combo from him. Your only chance against him is either being really good with countering him(Mad Vulcan three works particularly well), stun lock, or cheating]]. What makes this battle even more rageworthy is that if you screw it up, you have to go back, beat the souped-up final boss again, and watch the unskippable credits, to fight it again.



* TheyChangedItNowItSucks: Well, it is MegaMan. Fans weren't in particular sure whether they preferred old Mega with War Rock's head for a blaster or new Mega with a much more streamlined variant.

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* TheyChangedItNowItSucks: Well, it is MegaMan.Mega Man. Fans weren't in particular sure whether they preferred old Mega with War Rock's head for a blaster or new Mega with a much more streamlined variant.



* {{Woolseyism}}: The original names of Lyra and Taurus--Harp and Ox--were changed to fit with the rest of the FM-ians' ThemeNaming. Though one wonders why Lyra and Sonia [[DubInducedPlotHole still wave change to form Harp Note.]]

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* {{Woolseyism}}: The original names of Lyra and Taurus--Harp and Ox--were changed to fit with the rest of the FM-ians' ThemeNaming. Though one wonders why Lyra and Sonia [[DubInducedPlotHole still wave change to form Harp Note.]]
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* MemeticBadass: [[http://georockman.net/site/images/wallpapers/capcom3/wp09_1280x960.jpg Goyouda Heiji]]. This trope was basically the fan response to that Wall Paper.
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* ScrappyMechanic: The ''[=PegLeoDra=]'' games had levels that fell into the same rut that many other NintendoDS games fell into early on, with level puzzles relying largely on Touch Screen gimmicks rather than button pressing. The ''[=BerShiDin=]'' games did away with this.
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* ShipToShipCombat: Holy ''God'', the fights this troper has seen between Geo/Luna and Geo/Sonia shippers...

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* ShipToShipCombat: Holy ''God'', the fights this troper has seen between Between Geo/Luna and Geo/Sonia shippers...shippers, sometimes elevating to idiotic heights.
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* MoeMoe: Luna's DayInTheLimelight episode two-fer consists of her trying to learn how to kick for Rockman. She finally gets it down ([[LethalChef after a long string of failures]]), and presents it to Rockman only to find that her creation was ruined in the latest attack. Her pout is ''adorable''.
Is there an issue? Send a MessageReason:
None

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* {{Woolseyism}}: The original names of Lyra and Taurus--Harp and Ox--were changed to fit with the rest of the FM-ians' ThemeNaming. Though one wonders why Lyra and Sonia [[DubInducedPlotHole still wave change to form Harp Note.]]
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* {{Woolseyism}}: The original names of Lyra and Taurus--Harp and Ox--were changed to fit with the rest of the FM-ians' ThemeNaming. Though one wonders why Lyra and Sonia [[DubInducedPlotHole still wave change to form Harp Note.]]

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* GeniusBonus: Most players don't know what "Laplace" means, or even how to pronounce it.

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* GeniusBonus: Most players don't know what "Laplace" means, refers to, or even how to pronounce it.it.
** The villain of the second game and her Dragon both draw from the mythology of the Tanabata festival. Their english names draw from the stars featured in the myth.
* HoYay: Oh lord, the Gemini Spark chapter of Star Force, between Pat and Geo. The first part of which is more or less Pat and Geo going on a date together and then Geo shyly and awkwardly asking Pat if he wanted to be "Brothers" afterwards.
** Geo was extremely depressed over [[spoiler:Ace's death]].
** Geo and Jack in ''3''. More a case of FoeYay, it starts off with Geo trying to befriend Jack. Then Jack seems to start finally warming up to Geo after they hang out in swimsuits at the beach. Then after [[spoiler:TheReveal, Jack spends the rest of the game obsessed with trying to kill Geo (not defeat, ''kill''), only to fail utterly to stop Geo from ruining all his evil plans at the last moment... then within a few minutes, gives into Geo's will, leaves with his sister back to earth, and eventually works to save Geo's life after he's left out in space. And according to the credits images, does become at least friends with Geo.]]
** The anime had bits of it between Geo and [[InterspeciesRomance Omega]]-[[{{Squick}} Xis]]. The two most notable bits were [[PlayedForDrama Omega-Xis being moved to tears by Geo forgiving him for supposedly killing Geo's dad]] and [[PlayedForLaughs Omega-Xis commenting on how a comet reminded him of Geo's "lovely eyes" after his personality was affected by said comet's EM waves.]]

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ymmv can not have examples, only their subitems can


* YourMileageMayVary: For every individual game, and the series as a whole. Even the often-loathed ''Star Force 2'' is seen as excellent by some for its multiplayer.
** One of the [[YourMileageMayVary perhaps weak qualities]] of Star Force 1 was that it was largely on the tail-end of the Battle Network fever that produced the latter half of the series. A common comment made by the critics was a particular lack of difference between the series - and you can't deny that the Battle Network connection was featured prominently in the early advertising.

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* YourMileageMayVary: For every individual game, and the series as a whole. Even the often-loathed ''Star Force 2'' is seen as excellent by some for its multiplayer.
** One of the [[YourMileageMayVary perhaps weak qualities]] of Star Force 1 was that it was largely on the tail-end of the Battle Network fever that produced the latter half of the series. A common comment made by the critics was a particular lack of difference between the series - and you can't deny that the Battle Network connection was featured prominently in the early advertising.

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Moved from the Main Page


* ThatOneBoss: One per game. Gemini Spark and Queen Ophiuca share that throne in the first game, with Rogue in the second game, and ALL BOSSES in their final forms in the third game.

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* ShipToShipCombat: Holy ''God'', the fights this troper has seen between Geo/Luna and Geo/Sonia shippers...
* ThatOneBoss: One per game. Gemini Spark A few opponents have the chance to become this during the games, though like the ''Battle Network'' games most of them are either fairly easy or are souped up bonus bosses. ''Star Force 2'' has a combination of GoddamnedBoss and Queen Ophiuca share BonusBoss that throne in takes the first cake though for possibly the entire ''MegaMan'' series. After completing all of the bonus content, facing the final boss again results in a mandatory souped-up encounter. Winning that, unlike every other ''Battle Network'' and ''Star Force'' game, results in [[spoiler:Solo deciding that he wants to have a real final battle with Geo, instead of just leaving for when Geo's ready. Cue the battle with Rogue in SX, who is so stupidly fast and powerful chances are the second game, and ALL BOSSES in their battle will last only a few seconds before you're just dead--if you can even survive a combo from him. Your only chance against him is either being really good with countering him(Mad Vulcan three works particularly well), stun lock, or cheating]]. What makes this battle even more rageworthy is that if you screw it up, you have to go back, beat the souped-up final forms in boss again, and watch the third game.unskippable credits, to fight it again.


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* {{Sequelitis}}: The first game was decent, but most people agree the second was a fair step down... [[SurprisinglyImprovedSequel but the third was a much larger step up.]]
* TheyChangedItNowItSucks: Well, it is MegaMan. Fans weren't in particular sure whether they preferred old Mega with War Rock's head for a blaster or new Mega with a much more streamlined variant.
* ViewerGenderConfusion: Pat (as in Patrick, not Patricia) is dressed in purple spandex, and wears a purple headband with long hair. His androgynous name was probably an intentional carryover from the Japanese version, where he was named Tsukasa, a common Japanese name for both genders. To further the point, the name Tsukasa is usually written in hiragana if it belongs to a girl, and kanji if it belongs to a boy. But Tsukasa Futaba TakesAThirdOption and writes his name in katakana.
* {{Woolseyism}}: The original names of Lyra and Taurus--Harp and Ox--were changed to fit with the rest of the FM-ians' ThemeNaming. Though one wonders why Lyra and Sonia [[DubInducedPlotHole still wave change to form Harp Note.]]


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** One of the [[YourMileageMayVary perhaps weak qualities]] of Star Force 1 was that it was largely on the tail-end of the Battle Network fever that produced the latter half of the series. A common comment made by the critics was a particular lack of difference between the series - and you can't deny that the Battle Network connection was featured prominently in the early advertising.

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Added from the Characters Page.


* AmericansHateTingle: Luna. She is actually more popular than Sonia in Japan thanks to her {{Tsundere}} and {{Ojou}} status, but the opposite happens in the american fandom.



* CompleteMonster: Mr.King, altough debatable. His actions are incredibly evil, but at the same time, he has a lot of the [[{{Narm}} clichéd aspects]] of the CardCarryingVillain archetype, which may prevent players from really taking him seriously ([[spoiler: Dr. Regal]] in the Battle Network series was of a similar nature in this regard).
** Joker and Gemini Spark also count, altough the later only in the anime.



* DieForOurShip: Many [=GeoxSonia=] fans despise Luna. In fanfics, she is usually bashed or treated like a spoiler brat. The fact that the anime turned her from a {{Tsundere}} to a Obsessed Fangirl with bits of ClingyJealousGirl didn't help.



** In the third game, the Noise system introduced about a fourth in to the game can be so heavily abused it isn't even funny. Basically, it goes up every time you hit an enemy with a non elemental non time freezing attack. Once it reaches about 200% or so, you have the option to Finalize, which resets your noise to 0% and changes your folder into a special folder. Don't Finalize. At 200%, all of your attacks gain the ability to pierce through MercyInvulnerabilty. This, combined with the absurd power and range of the already mentioned Bushido cards and the multi-hit Sword Fighter cards and Gemini/Rogue noise, which grant a stunning effect to all Sword cards, allows you to stunlock any opponent in the game to death.

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** In the third game, the Noise system introduced about a fourth in to the game can be so heavily abused it isn't even funny. Basically, it goes up every time you hit an enemy with a non elemental non time freezing attack. Once it reaches about 200% or so, you have the option to Finalize, which resets your noise to 0% and changes your folder into a special folder. Don't Finalize. At 200%, all of your attacks gain the ability to pierce through MercyInvulnerabilty. Invulnerabilty. This, combined with the absurd power and range of the already mentioned Bushido cards and the multi-hit Sword Fighter cards and Gemini/Rogue noise, which grant a stunning effect to all Sword cards, allows you to stunlock any opponent in the game to death.death.
* GeniusBonus: Most players don't know what "Laplace" means, or even how to pronounce it.


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* ThatOneBoss: One per game. Gemini Spark and Queen Ophiuca share that throne in the first game, with Rogue in the second game, and ALL BOSSES in their final forms in the third game.
* TheScrappy: Zack, thanks to the events of the start of the first game. He still suffers from it, but people have started to like him for his roles in the later games.
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* MoralEventHorizon: Joker [[spoiler:vaporizing Luna. Sure, she gets better, but that changes nothing.]]
** [[spoiler:He laughs and pulls a WhatMeasureIsANonSuper , calling her "a stain upon the Earth." simply because she's a normal.]]
** In the anime, for Gemini, it's either when he [[spoiler: just starts killing the FM-ians, just when he kills Wolf, or when he kills ''his other half.'']]
* YourMileageMayVary: For every individual game, and the series as a whole. Even the often-loathed ''Star Force 2'' is seen as excellent by some for its multiplayer.

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