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** Elec Man is quite possibly the best Robot Master of the Rock Force do to his blistering speed, high jumps, about to WallJump, and his attack having a wide attack range and is able to layer on damage to anything that doesn't possess MercyInvinciblity. Even though his attacks only do one damage to any Robot Master that isn't weak to it, his mobility easily makes up for it.
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With the Rock Force addition, you knew this had to be added!

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* CharacterTiers: With the advent of the latest update and the ability to play as every Rock Force member, there will obviously be debates on which playable character is better than the others.
** Mega Man - Good all around character with the greatest ability to absorb the powers of defeated Robot Masters and use them as weaknesses on the others. He is clearly the best option for any level and is thus high tier.
** Bomb Man - He could be considered low mid-tier consider he has some limitations to firing off of ladders. He can one-shot all enemies and most mini-bosses and can protect himself in a cocoon of explosions with some crazy dashing back and forth.
** Fire Man - He's solid mid-tier since he can not only fire straight ahead but upwards and downwards to get at oddly placed enemies. The fact of his two-flame-limit jump boost helps his case a lot, increasing his mobility and functionality drastically.
** Cut Man - He could be considered low tier since his cutters take some time getting used to with their aiming. The fact you can only have three on screen at a time and they can last a while before dissipating can stifle your attack plan at times. Finally, his wall jump isn't useful unless you have a second wall opposite nearby to scale; so in this instance, his wall jump is far less useful than...
** Elec Man - Clearly top tier and one of the best to use of the Rock Force. He has crazy speed, has a three-pronged elec beam that can one shot most enemies and his wall jump is godly. You can clutch save from many a missed jump with his wall jump. His crazy speed alone is enough to cancel out conveyor belts that are traveling in the opposite direction.
** Dive Man - Depending on how you use him, he can be mid to top tier. He has a infinite supply of dumb missiles that fire straight ahead but a limited amount of homing torpedoes that you can refill with weapon energy. His crash bomber attack is also useful as a mid-air dash and once used gives you invincibility frames to get past tough spots.
** Knight Man - Bottom tier, he is slow and clunky and has a lower jumping height than most. He can throw his Knight Crush in a variety of directions but can only have one on screen at a time. So if you missed your mark, you must wait for it to return to you before firing again which opens you up immensely. Although nice to have a shield to block forward shots, it doesn't cover his entire body and if a shot hits his head or his feet, it goes past the shield. Overall a hard choice to work with when beating levels.
** Nitro Man - Top tier, period. He can motorbike his way through most levels at top speed, ride up walls in his bike form or with his Wheel Cutter. Can fling Wheel Cutters out in most directions and they travel along the floors and walls. The fact you can clutch save yourself from a pit fall using his weapon also helps cement his top tier status.
** Tornado Man - Mid tier, leaning towards top. His normal attack is similar to Cut Man's and functions about the same, however his screen clearing attack decimates everything at the cost of some weapon energy that you can refill. His air mobility is great on tricky platforming segments where you don't feel like attempting; you can simply jump high and float your away across most obstacles. Pogo-stomping enemies to maintain loft is also very fun.
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* AuthorsSavingThrow: The much happier Retcon'd ending seems to be this, as many fans were ''[[DarknessInducedAudienceApathy not pleased]]'' with the previous ending, a SuddenDownerEnding.
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** Later versions of the game eventually addressed this major complaint, with [[spoiler: the Robot Master's Mega Man fights ending up surviving their battles, in addition to them finally being far more fairly treated by their human bosses.]] However, the fact still stands that [[spoiler: the parts dealing with Justice Man]] still feel like unnecessary {{Angst}} that would be better suited for the VideoGame/MegaManX series.

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** Later versions of the game eventually addressed this major complaint, with [[spoiler: it {{Retcon}}ing that it was the bosses of those Robot Masters ''specifically'' treating them unfairly instead of humanity at large, and the Robot Master's Masters Mega Man fights ending up surviving their battles, in addition to them finally being far more fairly treated by their human bosses.bosses afterwards.]] However, the fact still stands that [[spoiler: the parts dealing with Justice Man]] still feel like unnecessary {{Angst}} that would be better suited for the VideoGame/MegaManX series.
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** Later versions of the game eventually addressed this major complaint, with [[spoiler: the Robot Master's Mega Man fights end up surviving their encounters, in addition to them finally being far more fairly treated by their human over viewers.]] However, the fact still stands that [[spoiler: the parts dealing with Justice Man]] still feel like unnecessary {{Angst}} that would be better suited for the VideoGame/MegaManX series.

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** Later versions of the game eventually addressed this major complaint, with [[spoiler: the Robot Master's Mega Man fights end ending up surviving their encounters, battles, in addition to them finally being far more fairly treated by their human over viewers.bosses.]] However, the fact still stands that [[spoiler: the parts dealing with Justice Man]] still feel like unnecessary {{Angst}} that would be better suited for the VideoGame/MegaManX series.

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* DarknessInducedAudienceApathy[=/=]SuddenDownerEnding: What is largely considered to be the game's main flaw. [[spoiler: The ending is extremely and gratuitously bleak, with Mega Man killing Justice Man and becoming depressed that he "silenced" the voices of he and the Robot Masters he was working with, and apparently coming to believe that HumansAreBastards for making him kill his allegedly innocent brother. This crosses into FamilyUnfriendlyAesop, as although, in terms of goals, Justice Man and the Robot Masters were a WellIntentionedExtremist group, their methods were far more violent and destructive than necessary, which Mega Man hand waves in the ending by claiming that they wouldn't have harmed anybody. Worst of all, Dr. Light doesn't disagree with Mega Man that Justice Man was right, or even offer any kind of counter point, leaving the player to take home that the Mega Man universe isn't any better and the main characters are probably worse off than when they started. LetsPlay/RoahmMythril in his blind run summary comments about how not only is it unnecessarily depressing, but lists several examples about [[http://youtu.be/LsDkxCMYm_c?t=9m40s how some of their complaints go against canon]].]]

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* DarknessInducedAudienceApathy[=/=]SuddenDownerEnding: DarknessInducedAudienceApathy[=/=]SuddenDownerEnding:
**
What is largely considered to be the game's main flaw.flaw in the earlier versions. [[spoiler: The ending is extremely and gratuitously bleak, with Mega Man killing Justice Man and becoming depressed that he "silenced" the voices of he and the Robot Masters he was working with, and apparently coming to believe that HumansAreBastards for making him kill his allegedly innocent brother. This crosses into FamilyUnfriendlyAesop, as although, in terms of goals, Justice Man and the Robot Masters were a WellIntentionedExtremist group, their methods were far more violent and destructive than necessary, which Mega Man hand waves in the ending by claiming that they wouldn't have harmed anybody. Worst of all, Dr. Light doesn't disagree with Mega Man that Justice Man was right, or even offer any kind of counter point, leaving the player to take home that the Mega Man universe isn't any better and the main characters are probably worse off than when they started. LetsPlay/RoahmMythril in his blind run summary comments about how not only is it unnecessarily depressing, but lists several examples about [[http://youtu.be/LsDkxCMYm_c?t=9m40s how some of their complaints go against canon]].]]]]
** Later versions of the game eventually addressed this major complaint, with [[spoiler: the Robot Master's Mega Man fights end up surviving their encounters, in addition to them finally being far more fairly treated by their human over viewers.]] However, the fact still stands that [[spoiler: the parts dealing with Justice Man]] still feel like unnecessary {{Angst}} that would be better suited for the VideoGame/MegaManX series.
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* ThatOneBoss: Flare Man. He shakes the ground ''any'' time his feet come down on it, which not only makes you [[ScrappyMechanic lose your charge shot]] if you had one prepared but ''makes you slide backward'', which tends to result in Mega Man getting pulled right into him and comboed for even ''more'' damage. [[SarcasmMode Yeah, that's real fair.]] And one of his attacks causes ''three'' quakes in succession. Heaven help you if you get cornered less than half a screen away from him....

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* ThatOneBoss: Flare Man. He shakes the ground ''any'' time his feet come down on it, which not only makes you [[ScrappyMechanic lose your charge shot]] if you had one prepared but ''makes you slide backward'', which tends to result in Mega Man getting pulled right into him and comboed for even ''more'' damage. [[SarcasmMode Yeah, that's real fair.]] And one of his attacks causes ''three'' quakes in succession. Heaven help you if you get cornered less than half a screen away from him....him (which is very easy to do, considering there is no real pattern to how he jumps)....
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* ThatOneBoss: Flare Man. He shakes the ground ''any'' time his feet come down on it, which not only makes you [[ScrappyMechanic lose your charge shot]] if you had one prepared but ''makes you slide backward'', which tends to result in Mega Man getting pulled right into him and comboed for even ''more'' damage. And one of his attacks causes ''three'' quakes in succession. Heaven help you if you get cornered less than half a screen away from him....

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* ThatOneBoss: Flare Man. He shakes the ground ''any'' time his feet come down on it, which not only makes you [[ScrappyMechanic lose your charge shot]] if you had one prepared but ''makes you slide backward'', which tends to result in Mega Man getting pulled right into him and comboed for even ''more'' damage. [[SarcasmMode Yeah, that's real fair.]] And one of his attacks causes ''three'' quakes in succession. Heaven help you if you get cornered less than half a screen away from him....
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* ThatOneBoss: Flare Man. He shakes the ground ''any'' time his feet come down on it, which not only makes you [[ScrappyMechanic lose your charge shot]] if you had one prepared but ''makes you slide backward'', which tends to result in Mega Man getting pulled right into him and comboed for even ''more'' damage. And one of his attacks causes ''three'' quakes in succession. Heaven help you if you get cornered less than half a screen away from him....
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** Pulse Stopper can be aimed in 8 directions like Metal Blade, penetrates foes while constantly damaging them, 3 can be on the screen at once, it can be used as a shield of sorts if you hold down the button, blocks enemy shots, and consumes little ammo.
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* GoddamnedBats: The Goddamned Ravens/vulture in Crypt Man's stage, especially when they [[LedgeBats appear right smack above you during the second half where you have to jump over the pits]], causing you to take collision damage and fall into the pit.

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* GoddamnedBats: The Goddamned Ravens/vulture vultures in Crypt Man's and Terror Man's stage, especially when they [[LedgeBats appear right smack above you during the second half where you have to jump over the pits]], causing you to take collision damage and fall into the pit.
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* AwesomeMusic: Special mention goes to the title screen, Weapon Get, Shock Man's level, and Photon Man's level.

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* AwesomeMusic: Special mention goes to the title screen, Weapon Get, Shock Man's level, and Photon Man's level.level, and Death Man's boss theme.
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* GoddamnedBoss: Virus Man. If any of his attacks hit you, he screws up your controls and makes you unable to charge your buster.
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** Most of the mooks in Virus Man's stage will temporarily cause Mega Man's controls to invert and prevent him from charging if they touch him.
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* GoddamnedBats: The Goddamned Ravens/vulture in Crypt Man's stage, especially when they [[LedgeBats appear right smack above you during the second half where you have to jump over the pits]], causing you to take collision damage and fall into the pit.
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** As LetsPlay/{{Raocow}} quickly found out in his LetsPlay, Eddie breaks the game right in half by giving out a disproportionate amount of E-Tanks and 1UPs, and even giving out large weapon energy pickups to recharge himself (fortunately, he seems to have been {{Nerf}}ed in a later update.)

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** As LetsPlay/{{Raocow}} LetsPlay/{{raocow}} quickly found out in his LetsPlay, Eddie breaks the game right in half by giving out a disproportionate amount of E-Tanks and 1UPs, and even giving out large weapon energy pickups to recharge himself (fortunately, he seems to have been {{Nerf}}ed in a later update.)

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* ItsEasySoItSucks: Early versions of the game were ridiculously easy, with SpikesOfDoom only damaging Mega Man instead of instantly killing him, and Eddie pretty much rendering the game almost impossible to lose due to giving out a huge amount of E-Tanks, 1UPs and large weapon energy pick-ups.


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* ItsEasySoItSucks: Early versions of the game were ridiculously easy, with SpikesOfDoom only damaging Mega Man instead of instantly killing him, and Eddie pretty much rendering the game almost impossible to lose due to giving out a huge amount of E-Tanks, 1UPs and large weapon energy pick-ups.
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* ItsEasySoItSucks: Early versions of the game were ridiculously easy, with SpikesOfDoom only damaging Mega Man instead of instantly killing him, and Eddie pretty much rendering the game almost impossible to lose due to giving out a huge amount of E-Tanks, 1UPs and large weapon energy pick-ups.
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** As LetsPlay/{{Raocow}} quickly found out in his LetsPlay, Eddie breaks the game right in half by giving out a disproportionate amount of E-Tanks and 1UPs, and even giving out large weapon energy pickups to recharge himself.

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** As LetsPlay/{{Raocow}} quickly found out in his LetsPlay, Eddie breaks the game right in half by giving out a disproportionate amount of E-Tanks and 1UPs, and even giving out large weapon energy pickups to recharge himself.himself (fortunately, he seems to have been {{Nerf}}ed in a later update.)
Is there an issue? Send a MessageReason:
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** As LetsPlay/{{Raocow}} quickly found out in his LetsPlay, Eddie breaks the game right in half by giving out a disproportionate amount of E-Tanks and even giving out large weapon energy pickups to recharge himself.

to:

** As LetsPlay/{{Raocow}} quickly found out in his LetsPlay, Eddie breaks the game right in half by giving out a disproportionate amount of E-Tanks and 1UPs, and even giving out large weapon energy pickups to recharge himself.
Is there an issue? Send a MessageReason:
None


** As LetsPlay/{{Raocow}} quickly found out in his LetsPlay, Eddie breaks the game right in half by giving out a disproportionate amount of E-Tanks.

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** As LetsPlay/{{Raocow}} quickly found out in his LetsPlay, Eddie breaks the game right in half by giving out a disproportionate amount of E-Tanks.E-Tanks and even giving out large weapon energy pickups to recharge himself.
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** As Raocow quickly found out in his LetsPlay, Eddie breaks the game right in half by giving out a disproportionate amount of E-Tanks.

to:

** As Raocow LetsPlay/{{Raocow}} quickly found out in his LetsPlay, Eddie breaks the game right in half by giving out a disproportionate amount of E-Tanks.
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** As Raocow quickly found out in his LetsPlay, Eddie breaks the game right in half by giving out a disproportionate amount of E-Tanks.
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* TheScrappy: Justice Man, due to his overall design, his status as a SailorEarth and [[spoiler:the fact that he brought down a DownerEnding to the game]].

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* TheScrappy: Justice Man, due to his overall design, his status as a SailorEarth and [[spoiler:the fact that he brought down a DownerEnding to was the game]].cause for the game's DownerEnding]].

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* DarknessInducedAudienceApathy / SuddenDownerEnding: What is largely considered to be the game's main flaw. [[spoiler: The ending is extremely and gratuitously bleak, with Mega Man killing Justice Man and becoming depressed that he "silenced" the voices of he and the Robot Masters he was working with, and apparently coming to believe that HumansAreBastards for making him kill his allegedly innocent brother. This crosses into FamilyUnfriendlyAesop, as although, in terms of goals, Justice Man and the Robot Masters were a WellIntentionedExtremist group, their methods were far more violent and destructive than necessary, which Mega Man hand waves in the ending by claiming that they wouldn't have harmed anybody. Worst of all, Dr. Light doesn't disagree with Mega Man that Justice Man was right, or even offer any kind of counter point, leaving the player to take home that the Mega Man universe isn't any better and the main characters are probably worse off than when they started. LetsPlay/RoahmMythril in his blind run summary comments about how not only is it unnecessarily depressing, but lists several examples about [[http://youtu.be/LsDkxCMYm_c?t=9m40s how some of their complaints go against canon]].]]
* GameBreaker: The Phantom Fuse and Circuit Breaker, the former can be directed and the latter fires in two directions at the same time. Both of them do ludicrous damage, being able to OneHitKill pretty much everything except bosses, including most mini bosses.

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* DarknessInducedAudienceApathy / SuddenDownerEnding: DarknessInducedAudienceApathy[=/=]SuddenDownerEnding: What is largely considered to be the game's main flaw. [[spoiler: The ending is extremely and gratuitously bleak, with Mega Man killing Justice Man and becoming depressed that he "silenced" the voices of he and the Robot Masters he was working with, and apparently coming to believe that HumansAreBastards for making him kill his allegedly innocent brother. This crosses into FamilyUnfriendlyAesop, as although, in terms of goals, Justice Man and the Robot Masters were a WellIntentionedExtremist group, their methods were far more violent and destructive than necessary, which Mega Man hand waves in the ending by claiming that they wouldn't have harmed anybody. Worst of all, Dr. Light doesn't disagree with Mega Man that Justice Man was right, or even offer any kind of counter point, leaving the player to take home that the Mega Man universe isn't any better and the main characters are probably worse off than when they started. LetsPlay/RoahmMythril in his blind run summary comments about how not only is it unnecessarily depressing, but lists several examples about [[http://youtu.be/LsDkxCMYm_c?t=9m40s how some of their complaints go against canon]].]]
* GameBreaker: The Phantom Fuse and Circuit Breaker, the former can be directed and the latter fires in two directions at the same time. Both of them do ludicrous damage, being able to OneHitKill pretty much everything except bosses, including most mini bosses.bosses.
* TheScrappy: Justice Man, due to his overall design, his status as a SailorEarth and [[spoiler:the fact that he brought down a DownerEnding to the game]].
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* AwesomeMusic: Special mention goes to the title screen, Weapon Get, Shock Man's level, and Photon Man's level.
Is there an issue? Send a MessageReason:
None


* DarknessInducedAudienceApathy / SuddenDownerEnding: What is largely considered to be the game's main flaw. [[spoiler: The ending is extremely and gratuitously bleak, with Mega Man killing Justice Man and becoming depressed that he "silenced" the voices of he and the Robot Masters he was working with, and apparently coming to believe that HumansAreBastards for making him kill his allegedly innocent brother. This crosses into FamilyUnfriendlyAesop, as although, in terms of goals, Justice Man and the Robot Masters were a WellIntentionedExtremist group, their methods were far more violent and destructive than necessary, which Mega Man hand waves in the ending by claiming that they wouldn't have harmed anybody. Worst of all, Dr. Light doesn't disagree with Mega Man that Justice Man was right, or even offer any kind of counter point, leaving the player to take home that the Mega Man universe isn't any better and the main characters are probably worse off than when they started.]]

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* DarknessInducedAudienceApathy / SuddenDownerEnding: What is largely considered to be the game's main flaw. [[spoiler: The ending is extremely and gratuitously bleak, with Mega Man killing Justice Man and becoming depressed that he "silenced" the voices of he and the Robot Masters he was working with, and apparently coming to believe that HumansAreBastards for making him kill his allegedly innocent brother. This crosses into FamilyUnfriendlyAesop, as although, in terms of goals, Justice Man and the Robot Masters were a WellIntentionedExtremist group, their methods were far more violent and destructive than necessary, which Mega Man hand waves in the ending by claiming that they wouldn't have harmed anybody. Worst of all, Dr. Light doesn't disagree with Mega Man that Justice Man was right, or even offer any kind of counter point, leaving the player to take home that the Mega Man universe isn't any better and the main characters are probably worse off than when they started. LetsPlay/RoahmMythril in his blind run summary comments about how not only is it unnecessarily depressing, but lists several examples about [[http://youtu.be/LsDkxCMYm_c?t=9m40s how some of their complaints go against canon]].]]
Is there an issue? Send a MessageReason:
None


* DarknessInducedAudienceApathy / SuddenDownerEnding: What is largely considered to be the game's main flaw. [[spoiler: The ending is extremely and gratuitously bleak, with Mega Man killing Justice Man and becoming depressed that he "silenced" the voices of he and the Robot Masters he was working with, and apparently coming to believe that HumansAreBastards for making him kill his allegedly innocent brother. This crosses into FamilyUnfriendlyAesop, as although, in terms of goals, Justice Man and the Robot Masters were a WellIntentionedExtremist group, their methods were far more violent and destructive than necessary, which Mega Man hand waves in the ending by claiming that they wouldn't have harmed anybody. Worst of all, Dr. Light doesn't disagree with Mega Man that Justice Man was right, or even offer any kind of counter point, leaving the player to take home that the Mega Man universe isn't any better and the main characters are probably worse off than when they started.]]

to:

* DarknessInducedAudienceApathy / SuddenDownerEnding: What is largely considered to be the game's main flaw. [[spoiler: The ending is extremely and gratuitously bleak, with Mega Man killing Justice Man and becoming depressed that he "silenced" the voices of he and the Robot Masters he was working with, and apparently coming to believe that HumansAreBastards for making him kill his allegedly innocent brother. This crosses into FamilyUnfriendlyAesop, as although, in terms of goals, Justice Man and the Robot Masters were a WellIntentionedExtremist group, their methods were far more violent and destructive than necessary, which Mega Man hand waves in the ending by claiming that they wouldn't have harmed anybody. Worst of all, Dr. Light doesn't disagree with Mega Man that Justice Man was right, or even offer any kind of counter point, leaving the player to take home that the Mega Man universe isn't any better and the main characters are probably worse off than when they started.]]]]
* GameBreaker: The Phantom Fuse and Circuit Breaker, the former can be directed and the latter fires in two directions at the same time. Both of them do ludicrous damage, being able to OneHitKill pretty much everything except bosses, including most mini bosses.
Is there an issue? Send a MessageReason:
None


* DarknessInducedAudienceApathy/SuddenDownerEnding: What is largely considered to be the game's main flaw. [[spoiler: The ending is extremely and gratuitously bleak, with Mega Man killing Justice Man and becoming depressed that he "silenced" the voices of he and the Robot Masters he was working with, and apparently coming to believe that HumansAreBastards for making him kill his allegedly innocent brother. This crosses into FamilyUnfriendlyAesop, as although, in terms of goals, Justice Man and the Robot Masters were a WellIntentionedExtremist group, their methods were far more violent and destructive than necessary, which Mega Man hand waves in the ending by claiming that they wouldn't have harmed anybody. Worst of all, Dr. Light doesn't disagree with Mega Man that Justice Man was right, or even offer any kind of counter point, leaving the player to take home that the Mega Man universe isn't any better and the main characters are probably worse off than when they started.]]

to:

* DarknessInducedAudienceApathy/SuddenDownerEnding: DarknessInducedAudienceApathy / SuddenDownerEnding: What is largely considered to be the game's main flaw. [[spoiler: The ending is extremely and gratuitously bleak, with Mega Man killing Justice Man and becoming depressed that he "silenced" the voices of he and the Robot Masters he was working with, and apparently coming to believe that HumansAreBastards for making him kill his allegedly innocent brother. This crosses into FamilyUnfriendlyAesop, as although, in terms of goals, Justice Man and the Robot Masters were a WellIntentionedExtremist group, their methods were far more violent and destructive than necessary, which Mega Man hand waves in the ending by claiming that they wouldn't have harmed anybody. Worst of all, Dr. Light doesn't disagree with Mega Man that Justice Man was right, or even offer any kind of counter point, leaving the player to take home that the Mega Man universe isn't any better and the main characters are probably worse off than when they started.]]
Is there an issue? Send a MessageReason:
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Added DiffLines:

* DarknessInducedAudienceApathy/SuddenDownerEnding: What is largely considered to be the game's main flaw. [[spoiler: The ending is extremely and gratuitously bleak, with Mega Man killing Justice Man and becoming depressed that he "silenced" the voices of he and the Robot Masters he was working with, and apparently coming to believe that HumansAreBastards for making him kill his allegedly innocent brother. This crosses into FamilyUnfriendlyAesop, as although, in terms of goals, Justice Man and the Robot Masters were a WellIntentionedExtremist group, their methods were far more violent and destructive than necessary, which Mega Man hand waves in the ending by claiming that they wouldn't have harmed anybody. Worst of all, Dr. Light doesn't disagree with Mega Man that Justice Man was right, or even offer any kind of counter point, leaving the player to take home that the Mega Man universe isn't any better and the main characters are probably worse off than when they started.]]

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