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History YMMV / MedalOfHonorAlliedAssault

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** In ''Breakthrough'' you're going to ammo-starve to death as now only every third of fourth enemy drops their gun when killed. This means you can't lean on the MP, unlike in the base game. Considering how insanely accurate late-game enemies are this gets incredibly frustrating. Thankfully the expansions allow you to lean on the SP, which makes it much easier to avoid damage.

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** In ''Breakthrough'' you're going to ammo-starve to death as now only every third of or fourth enemy drops their gun when killed. This means you can't lean on the MP, submachine guns all the time, unlike in the base game. Considering how insanely accurate late-game enemies are this gets incredibly frustrating. Thankfully the expansions allow you to lean on the SP, in single player which makes it much easier to avoid damage.



*** Monte Cassino II is a pain of a level, snipers in fog, lack of health and ammo even by Breakthrough's standards, enemies who track you through walls and spam grenades and then you have to rescue P.O.Ws, who practically die on 1-2 hits, and there's a bit where four enemies pop up at once, you pretty much have to take the bullet for the POW in order for him to have a chance of survival.

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*** Monte Cassino II is a pain of a level, snipers in fog, lack of health and ammo even by Breakthrough's standards, enemies who track you through walls and spam grenades and then you have to rescue P.O.Ws, who practically die on in 1-2 hits, hits and there's a bit where four enemies pop up at once, once so you pretty much have to take the bullet for the POW in order for him to have a chance of survival.
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** STG 44-wielding soldiers in the late levels can kill players in one burst, especially on higher difficulties. Thankfully, the expansions had them spawn much less often.
** German snipers, especially on higher difficulties as well. Like the STG-44 wielding soldiers, they can effortlessly reduce a player's HP to Zero in just one magazine, with precision accuracy.
** Italian P 40 tanks in the Gela mission. They can and will overrun your position during the final portion.
* ItsHardSoItSucks: ''Breakthrough''. Compared to ''Allied Assault'' and ''Spearhead'', which by themselves were already challenging to a lot of players, this expansion takes the difficulty further by making ammunition and medical resupply much, much harder to come by, more enemy troops rushing at or opening fire at you in various sequences, and your AI allies dropping like flies much more compared to the first two titles.

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** STG 44-wielding soldiers Soldiers with the [=StG-44=] in the late levels can kill players in one burst, especially on higher difficulties. Thankfully, the they fire slowly and expansions had have them spawn much less often.
** German snipers, especially on higher difficulties as well. Like the STG-44 wielding soldiers, [=StG-44=] riflemen, they can effortlessly reduce a player's HP to Zero in just one magazine, with precision accuracy.
** Italian P 40 [=P40=] tanks in the Gela mission. They can and will overrun your position during the final portion.
* ItsHardSoItSucks: ''Breakthrough''. Compared to ''Allied Assault'' and ''Spearhead'', which by themselves were already challenging to a lot of players, this expansion takes the difficulty further by making ammunition and medical resupply much, much harder to come by, more enemy troops rushing at or opening fire at you in various sequences, and your AI allies dropping like flies much more often compared to the first two titles.titles. A good number of players have complained that the challenge level even in easier difficulties is excessive.
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Doesn't match the trope's criteria — Breakthrough never caught on with the majority of the fanbase. The Vindicated By History page says, "Practically anything could seem vindicated by history if the reference pool is small enough."


* VindicatedByHistory: ''Breakthrough'' has a small following of fans who appreciate it, some actually enjoying the more limited ammo as it means the pistol/melee attack now see use since ammo was practically infinite in Allied Assault for the SMG/Rifle weapons. (Since enemies always dropped their weapon and it gave you 2 full reloads always, so a single [=MP40=] gave you 64 SMG bullets.)

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* VindicatedByHistory: ''Breakthrough'' has a small following of fans who appreciate it, some actually enjoying the more limited ammo as it means the pistol/melee attack now see use since ammo was practically infinite in Allied Assault for the SMG/Rifle weapons. (Since enemies always dropped their weapon and it gave you 2 full reloads always, so a single [=MP40=] gave you 64 SMG bullets.)----

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** In ''Breakthrough'' you're going to ammo-starve to death as now only every third of fourth enemy drops their gun when killed.
** You can only lean in MP in the base-game considering how insanely accurate late-game enemies are this gets incredibly frustrating, thankfully the expansions allow you to lean in SP which makes it much easier to avoid damage.

to:

** In ''Breakthrough'' you're going to ammo-starve to death as now only every third of fourth enemy drops their gun when killed.
** You can only
killed. This means you can't lean in MP on the MP, unlike in the base-game considering base game. Considering how insanely accurate late-game enemies are this gets incredibly frustrating, thankfully frustrating. Thankfully the expansions allow you to lean in SP on the SP, which makes it much easier to avoid damage.
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Per TRS, this is YMMV

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* SequelDifficultySpike:
** While ''Allied Assault'' was already considered difficult on its own, both ''Spearhead'' and ''Breakthrough'' manage to amp the difficulty up, thanks to health packs becoming more scarce and so on.
** ''Breakthrough'', among other things it did, made it much more difficult to resupply both health and ammunition for weapons, often resulting in various DroughtLevelOfDoom scenarios by the second level alone.
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* VindicatedByHistory: ''Breakthrough'' has a small following of fans who appreciate it, some actually enjoying the more limited ammo as it means the pistol/melee attack now see use since ammo was practically infinite in Allied Assault for the SMG/Rifle weapons. (Since enemies always dropped their weapon and it gave you 2 full reloads always, so a single MP40 gave you 64 SMG bullets.)

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* VindicatedByHistory: ''Breakthrough'' has a small following of fans who appreciate it, some actually enjoying the more limited ammo as it means the pistol/melee attack now see use since ammo was practically infinite in Allied Assault for the SMG/Rifle weapons. (Since enemies always dropped their weapon and it gave you 2 full reloads always, so a single MP40 [=MP40=] gave you 64 SMG bullets.)
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** You can only lean in MP in the base-gameconsidering how insanely accurate late-game enemies are this gets incredibly frustrating, thankfully the expansions allow you to lean in SP which makes it much easier to avoid damage.

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** You can only lean in MP in the base-gameconsidering base-game considering how insanely accurate late-game enemies are this gets incredibly frustrating, thankfully the expansions allow you to lean in SP which makes it much easier to avoid damage.

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* ScrappyWeapon: Pistols and Melee outside of Breakthrough, Ammo is so abundant for submachine guns and rifles (Yet not ironically pistols) that you'll never need to actually use them as they're inaccurate and weak unless you score a headshot while the alt-fire melee is even more pointless since you can only perform it with the pistol in the base-game ''Breakthrough'' has them be less useless due to more scarce ammo requiring you to actually use them.

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* ScrappyWeapon: ScrappyWeapon:
**
Pistols and Melee outside of Breakthrough, melee. Ammo is so abundant for submachine guns and rifles (Yet (yet, ironically, not ironically pistols) that you'll never need to actually use them a pistol, as they're inaccurate and weak unless you score a headshot headshot, while the alt-fire melee [[PistolWhipping whip strike]] is even more pointless pointless, since it doesn't deal a lot of damage, isn't silent, and you can only perform it with the pistol in the base-game ''Breakthrough'' has them be less useless due base game. And in ''Breakthrough'', because of the much scarcer ammo, you're forced to more scarce ammo requiring you rely on these. [[SarcasmMode Fun]].
** The Springfield SniperRifle is not exactly atrocious in and of itself, but it is horribly inferior
to actually use them.the Scoped [=Kar98K=], which fires much faster with no downsides. This is made '''painfully''' obvious in "[[ThatOneLevel Sniper's Last Stand]]".
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** You can only lean in MP in the base-game, considering how insanely accurate late-game enemies are, this gets incredibly frustrating, thankfully the expansions allow you to lean in SP, which makes it much easier to avoid damage.

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** You can only lean in MP in the base-game, considering base-gameconsidering how insanely accurate late-game enemies are, are this gets incredibly frustrating, thankfully the expansions allow you to lean in SP, SP which makes it much easier to avoid damage.
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* ScrappyWeapon: Pistols and Melee, outside of Breakthrough, Ammo is so abundant for submachine guns and rifles (Yet not ironically pistols) that you'll never need to actually use them, they're inaccurate and weak unless you score a headshot, melee is even more pointless since you can only perform it with the pistol in the base-game, ''Breakthrough'' has them be less useless due to more scarce ammo requiring you to actually use them.

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* ScrappyWeapon: Pistols and Melee, Melee outside of Breakthrough, Ammo is so abundant for submachine guns and rifles (Yet not ironically pistols) that you'll never need to actually use them, them as they're inaccurate and weak unless you score a headshot, headshot while the alt-fire melee is even more pointless since you can only perform it with the pistol in the base-game, base-game ''Breakthrough'' has them be less useless due to more scarce ammo requiring you to actually use them.
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** Due to the [[ScrappyMechanic ridiculous recoil you get upon getting hit]] ''anyone'' with an automatic weapon counts.

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** Due to the [[ScrappyMechanic ridiculous recoil you get upon getting hit]] ''anyone'' with an automatic weapon counts.weapon, from submachine guns to mounted machine guns, counts. The worst offenders, though, are arguably the example below.



** German snipers, especially on higher difficulties as well. Like the STG-44 wielding soldiers, they can effortlessly reduce a player's HP to Zero in just one magazine.

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** German snipers, especially on higher difficulties as well. Like the STG-44 wielding soldiers, they can effortlessly reduce a player's HP to Zero in just one magazine.magazine, with precision accuracy.
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** Getting hit by bullets ''really'' shakes your screen, compared to other games even at the time. As a result, sniper duels are basically a CycleOfHurting given that the enemy snipers always know where you are and fire immediately.

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