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** The mission designers for ''Mechwarrior 4: Vengeance'' seemed to be inordinately fond of the Uziel[[note]]The 'mech you see on the game's cover; essentially the MascotMook.[[/note]], given how many of them you run into. Their InterfaceScrew-inducing [=PPCs=], long range, and surprising durability, combined with the fact you tend to encounter more than one in every single mission, will eventually drive pilots mad. The ''Black Knight'' expansion [[DemonicSpiders one-ups this]] with the even more annoying, even more powerful, even tougher to kill Mad Cat Mk. II - You will see more of these [[FridgeLogic Clan mechs used by your Inner Sphere enemies]] in the last op alone than you will see in Clan use ever in ''Mercenaries''.[[note]][[FridgeBrilliance It is worth noting that the Clan in question, Clan Jade Falcon, never purchased the Mad Cat MK II]], only winning some in trial combat. House Steiner presumably acquired a significantly larger number of them.[[/note]]

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** The mission designers for ''Mechwarrior 4: Vengeance'' seemed to be inordinately fond of the Uziel[[note]]The 'mech you see on the game's cover; essentially the MascotMook.[[/note]], given how many of them you run into. Their InterfaceScrew-inducing [=PPCs=], long range, and surprising durability, combined with the fact you tend to encounter more than one in every single mission, will eventually drive pilots mad. The ''Black Knight'' expansion [[DemonicSpiders one-ups this]] with the even more annoying, even more powerful, even tougher to kill Mad Cat Mk. II - You will see more of these [[FridgeLogic Clan mechs used by your Inner Sphere enemies]] in the last op alone than you will see in Clan use ever in ''Mercenaries''.[[note]][[FridgeBrilliance It is worth noting that the Clan in question, Clan Jade Falcon, never purchased the Mad Cat MK II]], only winning some in trial combat. House Steiner presumably acquired a significantly larger number of them.them from Clan Diamond Shark, who were indeed selling the MK II to the Inner Sphere at the time.[[/note]]
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** The ''Solaris Showdown'' [=DLC=] for ''MechWarrior 5: Mercenaries'' adds the [=PPC-X=]. Essentially a [=PPC=]-flavored [[ShotgunsAreJustBetter shotgun]], a single shot is capable of stripping most of the armor off of even heavy and assault mechs at surprising distances. This would already be very strong, but what sends it into GameBreaker territory is the fact that it has around twice the rate of fire and half the heat generation of a normal [=PPC=]. Light and medium mechs mounting at least one are more than capable of punching well above their weight, and a heavy or assault mech mounting two or three is nearly unstoppable anywhere inside 400 meters.

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** The ''Solaris Showdown'' [=DLC=] for ''MechWarrior ''[=MechWarrior=] 5: Mercenaries'' adds the [=PPC-X=]. Essentially a [=PPC=]-flavored [[ShotgunsAreJustBetter shotgun]], a single shot is capable of stripping most of the armor off of even heavy and assault mechs at surprising distances. This would already be very strong, but what sends it into GameBreaker territory is the fact that it has around twice the rate of fire and half the heat generation of a normal [=PPC=]. Light and medium mechs mounting at least one are more than capable of punching well above their weight, and a heavy or assault mech mounting two or three is nearly unstoppable anywhere inside 400 meters.
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** The ''Solaris Showdown'' [=DLC=] for ''MechWarrior 5: Mercenaries'' adds the [=PPC-X=]. Essentially a [=PPC=]-flavored [[ShotgunsAreJustBetter shotgun]], a single shot is capable of stripping most of the armor off of even heavy and assault mechs at surprising distances. This would already be very strong, but what sends it into GameBreaker territory is the fact that it has around twice the rate of fire and half the heat generation of a normal [=PPC=]. Light and medium mechs mounting at least one are more than capable of punching well above their weight, and a heavy or assault mech mounting two or three is nearly unstoppable anywhere inside 400 meters.
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*** The ''Solaris Showdown'' [=DLC=] in 5 turns Crusaders into this. While they aren't any more common than other enemy mechs in the regular game, they are disproportionately common in any Arena match that allows Heavy mechs. The armament on most variants is nothing to write home about, but all of them have a disproportionate amount of frontal armor that makes them very difficult to take down if you can't get a good flanking position, [[GangUpOnTheHuman something that's very difficult to do unless you have a coordinated co-op partner]]

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*** The ''Solaris Showdown'' [=DLC=] in 5 turns Crusaders into this. While they aren't any more common than other enemy mechs in the regular game, they are disproportionately common in any Arena match that allows Heavy mechs. The armament on most variants is nothing to write home about, but all of them have a disproportionate massive amount of frontal armor that makes them very difficult to take down if you can't get a good flanking position, [[GangUpOnTheHuman something that's very difficult to do unless you have a coordinated co-op partner]]
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*** The ''Solaris Showdown'' [=DLC=] in 5 turns Crusaders into this. While they aren't any more common than other enemy mechs in the regular game, they are disproportionately common in any Arena match that allows Heavy mechs. The armament on most variants is nothing to write home about, but all of them have a disproportionate amount of frontal armor that makes them very difficult to take down if you can't get a good flanking position, [[GangUpOnTheHuman something that's very difficult to do unless you have a coordinated co-op partner]]
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* AuthorsSavingThrow: Some ''[=MechWarrior=] 5'' players found that the main campaign stretches disbelief, in that a single mercenary unit could [[spoiler:fight directly against [=ComStar=], controllers of the galactic communications network and a faction that even the great Successor States tread carefully around,]] without any apparent consequences. The subsequent ''Rise of the Dragon'' DLC reveals that a certain [[spoiler:Anastasius Focht]] has in fact been keeping a careful eye on your outfit and implicitly shielding you from repercussions because his faction might have need of your talents -- something which you learn when said faction reaches out to make AnOfferYouCantRefuse to kick off the DLC's plot.

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* AuthorsSavingThrow: Some ''[=MechWarrior=] 5'' players found that the main campaign stretches disbelief, in that a single mercenary unit could [[spoiler:fight directly against [=ComStar=], controllers of the galactic communications network and a faction that even the great Successor States tread carefully around,]] without any apparent consequences. The subsequent ''Rise of the Dragon'' ''The Dragon's Gambit'' DLC reveals that a certain [[spoiler:Anastasius Focht]] has in fact been keeping a careful eye on your outfit and implicitly shielding you from repercussions because his faction might have need of your talents -- something which you learn when said faction reaches out to make AnOfferYouCantRefuse to kick off the DLC's plot.

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* AuthorsSavingThrow: Some ''[=MechWarrior=] 5'' players found that the main campaign stretches disbelief, in that a single mercenary unit could [[spoiler:fight directly against [=ComStar=], controllers of the galactic communications network and a faction that even the great Successor States tread carefully around,]] without any apparent consequences. The subsequent ''Rise of the Dragon'' DLC reveals that a certain [[spoiler:Anastasius Focht]] has in fact been keeping a careful eye on your outfit and implicitly shielding you from repercussions because his faction might have need of your talents -- something which you learn when said faction reaches out to make AnOfferYouCantRefuse to kick off the DLC's plot.



* AuthorsSavingThrow: Some ''[=MechWarrior=] 5'' players found that the main campaign stretches disbelief, in that a single mercenary unit could [[spoiler:fight directly against [=ComStar=], controllers of the galactic communications network and a faction that even the great Successor States tread carefully around,]] without any apparent consequences. The subsequent ''Rise of the Dragon'' DLC reveals that a certain [[spoiler:Anastasius Focht]] has in fact been keeping a careful eye on your outfit and implicitly shielding you from repercussions because his faction might have need of your talents -- something which you learn when said faction reaches out to make AnOfferYouCantRefuse to kick off the DLC's plot.

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* ArtificialStupidity: In MW5, enemy mechs operate on a fairly simple script: if a target, in their line of sight, is doing damage, they focus 100% on that. If your NPC buddies have the attention of the Op For, the human player (with guns silent) can then run right past the opposing mechs, and murder them one by one via backstabbing, without attracting any fire whatsoever. With a bit of care, it is possible to pilot one light mech through all three parts of a multi-mission contract.

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* ArtificialStupidity: In MW5, ''[=MechWarrior=] 5'', enemy mechs operate on a fairly simple script: if a target, in their line of sight, is doing damage, they focus 100% on that. If your NPC buddies have the attention of the Op For, the human player (with guns silent) can then run right past the opposing mechs, and murder them one by one via backstabbing, without attracting any fire whatsoever. With a bit of care, it is possible to pilot one light mech through all three parts of a multi-mission contract.


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* AuthorsSavingThrow: Some ''[=MechWarrior=] 5'' players found that the main campaign stretches disbelief, in that a single mercenary unit could [[spoiler:fight directly against [=ComStar=], controllers of the galactic communications network and a faction that even the great Successor States tread carefully around,]] without any apparent consequences. The subsequent ''Rise of the Dragon'' DLC reveals that a certain [[spoiler:Anastasius Focht]] has in fact been keeping a careful eye on your outfit and implicitly shielding you from repercussions because his faction might have need of your talents -- something which you learn when said faction reaches out to make AnOfferYouCantRefuse to kick off the DLC's plot.
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* ObviousBeta: General consensus among Closed Beta Testers was that [=MechWarrior Online=] wasn't ready to officially launch when it did. Promised features like Community Warfare and more game modes (along with all of the revealed 'Mechs so far) were not yet implemented at the time.
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* WhatTheHellCostumingDepartment: All of the nations/Great Houses have unique colour schemes for their armed forces, and while most of them range from stylish to plain-but-inoffensive, the Free Worlds League (House Marik) definitely got the short end of the stick in ''5''. Their colours are painfully gaudy - a bright white base with eye-searing purple and green highlights. A FWL Awesome looks like nothing more than a cheap box of mint chocolates lumbering towards you.
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* AdaptationDisplacement: At this point, ''[=MechWarrior=]'' is a much more recognizable name than ''TabletopGame/BattleTech''. Case in point, ''[=MechWarrior=]: Tactics'' was given the [=MechWarrior=] title rather than the [=BattleTech=] title, despite being closer to the original board game than the main [=MechWarrior=] games. This has a lot to do with the fact that gamers are more likely to recognize [=MechWarrior=] than [=BattleTech=].

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* AdaptationDisplacement: At this point, Until the ''VideoGame/BattleTech'' video game launched in 2018, ''[=MechWarrior=]'' is was a much more recognizable name than ''TabletopGame/BattleTech''. Case in point, ''[=MechWarrior=]: Tactics'' was given the [=MechWarrior=] title rather than the [=BattleTech=] title, despite being closer to the original board game than the main [=MechWarrior=] games. This has a lot to do with the fact that gamers are more likely to recognize [=MechWarrior=] than [=BattleTech=].
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* TierInducedScrappy: The Mad Cat B in ''Living Legends'', which is a min-maxer's wet dream. The Shiva E (Jet fighter with a bunch of giant shotguns on it) falls into this as well, often being outright banned from scrims, since if often ends up killing the entire enemy team, single handed. Or the team just fields as many of them as they possibly can. The most effective counter to a Shiva E? Another Shiva E. The Shiva E was [[{{Nerf}} gimped]] in the final update, though the (more expensive) Shiva mounting twin Heavy Gauss Rifles remained until 0.8.0 came out, three years later.
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* ArtificialStupidity: In MW5, enemy mechs operate on a fairly simple script: if a target, in their line of sight, is doing damage, they focus 100% on that. If your NPC buddies have the attention of the OpFor, the human player (with guns silent) can then run right past the opposing mechs, and murder them one by one via backstabbing, without attracting any fire whatsoever. With a bit of care, it is possible to pilot one light mech through all three parts of a multi-mission contract.

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* ArtificialStupidity: In MW5, enemy mechs operate on a fairly simple script: if a target, in their line of sight, is doing damage, they focus 100% on that. If your NPC buddies have the attention of the OpFor, Op For, the human player (with guns silent) can then run right past the opposing mechs, and murder them one by one via backstabbing, without attracting any fire whatsoever. With a bit of care, it is possible to pilot one light mech through all three parts of a multi-mission contract.
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* ArtificialStupidity: In MW5, enemy mechs operate on a fairly simple script: if a target, in their line of sight, is doing damage, they focus 100% on that. If your NPC buddies have the attention of the OpFor, the human player (with guns silent) can then run right past the opposing mechs, and murder them one by one via backstabbing, without attracting any fire whatsoever. With a bit of care, it is possible to pilot one light mech through all three parts of a multi-mission contract.
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* AuthorsSavingThrow: Tweaking the ''Mechwarrior Online'' premium consumables to be better balanced with the in-game credit consumables.
** Also apparently getting full control of game direction from breaking off from Infinite Games Publishing influence has also been seen has been helping a lot in light of the handling of Tactics that led to Infinite Games Publishing closing its doors and most likely killing off that game.
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*** ''[=MW5=]'' is quite partial to the Urbanmech, with one guaranteed to be found defending every firebase you come across, along with everything else that happened to spawn there. While sensible, as this is exactly what the Urbie is best at, their robust armor for their size means that while they won't last long overall, they'll endure long enough to get at least a couple shots in with their remarkably potent [=AC-10=]. Even a few encounters in a mission will rapidly drive up your repair costs, and God help you if they target your lancemates, who will happily get components blown off by the angry little trashcans with alarming speed.

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*** ''[=MW5=]'' is quite partial to the Urbanmech, with one guaranteed to be found defending every firebase you come across, along with everything else that happened to spawn there. While sensible, as this is exactly what the Urbie is best at, their robust armor for their size means that while they won't last long overall, they'll endure long enough to get at least a couple shots in with their remarkably potent [=AC-10=].AC-10. And for extra fun, if you're fighting the Capellans, you'll be up against their custom UMR-60L variant and its AC-20. Even a few encounters in a mission will rapidly drive up your repair costs, and God help you if they target your lancemates, who will happily get components blown off by the angry little trashcans with alarming speed.
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* HilariousInHindsight: Depending on which Clan you select in ''Mechwarrior 2'', either campaign ends with their Clan Wolf or Clan Jade Falcon standing on the Moon where their warriors look up at Terra. At the time both endings were non-canon since neither Clan had conquered Terra during that time frame. However, the events of the ilClan story arc ended with Clan Wolf taking control of Terra thus changing their ending into a CallForward.

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* HilariousInHindsight: Depending on which Clan you select in ''Mechwarrior 2'', either campaign ends with their Clan Wolf or Clan Jade Falcon standing on the Moon where their warriors look up at Terra. At the time both endings were non-canon since neither Clan had conquered Terra during that time frame. [[spoiler: However, the events of the ilClan story arc ended with Clan Wolf taking control of Terra thus changing their ending into a CallForward.CallForward]].
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* HilariousInHindsight: Depending on which Clan you select in ''Mechwarrior 2'', either campaign ends with their Clan Wolf or Clan Jade Falcon standing on the Moon where their warriors look up at Terra. At the time both endings were non-canon since neither Clan had conquered Terra during that time frame. However, the events of the ilClan story arc ended with Clan Wolf taking control of Terra thus changing their ending into a CallForward.
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* ItsTheSameNowItSucks: Fans of the changes ''Living Legends'' made to the ''Mechwarrior'' formula weren't pleased with ''Mechwarrior Online'''s overall gameplay, which wasn't far off from ''Mechwarrior 4'''s.

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* ItsTheSameNowItSucks: Fans of the changes ''Living Legends'' made to the ''Mechwarrior'' formula weren't pleased with ''Mechwarrior Online'''s Online's'' overall gameplay, which wasn't far off from ''Mechwarrior 4'''s.4's''.
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* ItsTheSameNowItSucks: Fans of the changes ''Living Legends'' made to the ''Mechwarrior'' formula weren't pleased with ''Mechwarrior Online''s overall gameplay, which wasn't far off from ''Mechwarrior 4''s.

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* ItsTheSameNowItSucks: Fans of the changes ''Living Legends'' made to the ''Mechwarrior'' formula weren't pleased with ''Mechwarrior Online''s Online'''s overall gameplay, which wasn't far off from ''Mechwarrior 4''s.4'''s.
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* FanNickname:
** The Shiva E in ''Living Legends'' is nicknamed the BeatStick Shiva or Flying Beatstick, since it's basically a flying version of the Mad Cat MKII ''Beatstick''.
** The Harasser D (which carries 6 flamethrowers): Flamasser
** Vehicles with long, unpronounceable names tend to get renamed. The Huitzilopotchli is usually just called a "Huit", "Huey", or pronounced on voice chat as "Who-it". The Hephaestus is typically just "Heph" or "Hepatitis"
** In ''Online, the map Terra Therma is often called "[[Literature/TheLordOfTheRings Mordor or Mt.Doom]]" due to being a barren, volcanic waste land with a large volcano with walk ways inside of it in the middle. Occasionally there are jokes claiming a Light mech is carrying The One Ring, and players insisting it (as in the "Ring Bearer" Light mech entirely) be cast into the fires of Mt. Doom
** Mechwise, for ''Online'' for easy ID, players often call certain popular meta builds by various nicknames depending on loadout. Mechs mounting dual [=AC/20s=] are called "Boommechs" (I.E. on a Jaegermech, it get's called [=BoomJaegers=]). Dual Gauss Rifle mechs simarly replace the first half the mech's name with "Gauss" (I.E. a K-2 Catapult mounting dual Gauss becomes a Gausspult.)
** LRM boats get called "[=LuRMers=]".
** Mounting three or more Ultra Auto Cannons gets the nickname of a [[MoreDakka DakkaMech]].
** Thanks to the "Wub Wub Wub Wub Wub" sound Pulse lasers make, and the addition of the Sonic Boom Warhorn's[[note]]A cockpit item that plays a sound upon earning a Enemy Destroyed with your mech[[/note]] short {{Dubstep}} sound, a popular setup for some [=BattleMaster=] chassis variants, is to mount as many Pulse Lasers as reasonably possible with said warhorn equipped. They've been dubbed [=WubMasters=]
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** The third trial of the Jade Falcon campaign in the [=MechWarrior=] 2 base game, in which you have to fight against a heavy and an assault mech (a Summoner and a Warhawk, specifically) in a Kit Fox, a 30-ton Light 'Mech that is slow for its weight class and has ''no torso twist'', and unlike the second trial's Nova, lacks jump jets to offset its garbage maneuverability. The fourth trial and final mission of the campaign in comparison, was at least merciful enough to give you a very fast and twist-capable 'mech in the form of the Fire Moth, and is less difficult as a result, despite pitting the lightest mech in the game (10 tons lighter than the Kit Fox) against two high end assaults, including a ''Dire Wolf''.


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*** ''Pirate's Moon'' in general tethers the overall difficulty to a weather balloon and lets it fly high into the stratosphere, to the point that comparing the whole expansion to VideoGame/DarkSouls or [[VideoGame/Halo2 Halo 2 on Legendary]] is a semi-reasonable and understandable claim.


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* ThatOneSidequest: Rescuing Hammer Lance in the ''Styk: Reinforcement'' mission in ''4: Mercenaries'' on the higher difficulties can be a massive pain that requires skipping the intro almost immediately and hoping you get lucky by the time you reach what will most likely be the sole survivor of Hammer, and you will most likely be heavily damaged in the process of defending them and have to hope that your lance does most of the tanking for you when you get to the main objective of defending the base in that mission.

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