History YMMV / MechWarrior

18th Sep '17 9:07:44 AM hullflyer
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** [[BearsAreBadNews Kodiak KDK-3]] is even worse. While this mech weights as much as a Dire Wolf, it is faster and more agile and can be armed with four ballistic weapons. KDK-3 is a LightningBruiser incarnate.
* GatewaySeries: ''[=MechWarrior 2=]'' probably introduced the most fans into [=BattleTech=] universe than any other [=BattleTech=] product.

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** [[BearsAreBadNews Kodiak KDK-3]] is even worse. While this mech weights weighs as much as a Dire Wolf, it is faster and more agile and can be armed with four ballistic weapons. KDK-3 is a LightningBruiser incarnate.
* GatewaySeries: ''[=MechWarrior 2=]'' probably introduced the most more fans into the [=BattleTech=] universe than any other [=BattleTech=] product.
2nd Jul '17 9:01:56 PM Angeldeb82
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* GoddamnBats:

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* GoddamnBats:GoddamnedBats:
2nd Jul '17 9:01:03 PM Angeldeb82
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** With the Clan Smoke Jaguar unit collectively [[RageQuit ragequitting]] from ''Living Legends'' over drama and taking down their popular server (running said maps), this has been toned down. Sandblasted is still popular on the other major server, however.
* AdaptationDisplacement: At this point, ''[=MechWarrior=]'' is a much more recognizable name than ''TabletopGame/{{BattleTech}}''. Case in point, ''[=MechWarrior=]: Tactics'' was given the [=MechWarrior=] title rather than the [=BattleTech=] title, despite being closer to the original board game than the main [=MechWarrior=] games. This has a lot to do with the fact that gamers are more likely to recognize [=MechWarrior=] than [=BattleTech=].

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** With the Clan Smoke Jaguar unit collectively [[RageQuit ragequitting]] {{rage quit}}ting from ''Living Legends'' over drama and taking down their popular server (running said maps), this has been toned down. Sandblasted is still popular on the other major server, however.
* AdaptationDisplacement: At this point, ''[=MechWarrior=]'' is a much more recognizable name than ''TabletopGame/{{BattleTech}}''.''TabletopGame/BattleTech''. Case in point, ''[=MechWarrior=]: Tactics'' was given the [=MechWarrior=] title rather than the [=BattleTech=] title, despite being closer to the original board game than the main [=MechWarrior=] games. This has a lot to do with the fact that gamers are more likely to recognize [=MechWarrior=] than [=BattleTech=].



* SugarWiki/AwesomeMusic: [=MechWarrior=] 2 is full of this, and [=MechWarrior=] 4: Mercenaries starts playing heavy metal at the start of massive firefights.
** For example: [=MechWarrior=] 2 has [[http://www.youtube.com/watch?v=AuLzxMILrbo&hd=1 Labrea, Circle of Equals]]
** [[http://www.youtube.com/watch?v=_iRgzS2XTyM "Control, I have a flare at Nav Beta."]] Sadly, it was the only time [=MechWarrior=] 4 used that song.



* CrowningMusicOfAwesome: [=MechWarrior=] 2 is full of this, and [=MechWarrior=] 4: Mercenaries starts playing heavy metal at the start of massive firefights.
** For example: [=MechWarrior=] 2 has [[http://www.youtube.com/watch?v=AuLzxMILrbo&hd=1 Labrea, Circle of Equals]]
** [[http://www.youtube.com/watch?v=_iRgzS2XTyM "Control, I have a flare at Nav Beta."]] Sadly, it was the only time [=MechWarrior=] 4 used that song



** The Vulture B in ''Living Legends'', which has 4 [[{{MacrossMissileMassacre}} Dual Short Ranged Missile-6 launchers]]. While the missiles are individually weak, the missiles can be fired almost constantly, they have huge explosion effects, smoke trails that obscure the mech firing them, and the the missiles can rock the target's pilot around so much that they simply ''cannot'' fight back.

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** The Vulture B in ''Living Legends'', which has 4 [[{{MacrossMissileMassacre}} [[MacrossMissileMassacre Dual Short Ranged Missile-6 launchers]]. While the missiles are individually weak, the missiles can be fired almost constantly, they have huge explosion effects, smoke trails that obscure the mech firing them, and the the missiles can rock the target's pilot around so much that they simply ''cannot'' fight back.



** The Shiva E assault jet fighter (Flying Beatstick, Beatstick Shiva), which has 2 LBX-20 shotguns and 2 LBX-10 shotguns, with advanced Bloodhound radar. A single salvo from both LBX-10s is enough to effectively instagib anything else flying in the sky, firing all the guns at once is enough to leg most mechs in a single hit. The Shiva E is also incredibly cheap (a mere 87K, less than most heavy mechs), and has enough armor to laugh off attacks from anything besides another Shiva E (which kills it in one hit). It was [[{{Nerf}} nerfed]] ''hard'' in the final update.

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** The Shiva E assault jet fighter (Flying Beatstick, Beatstick Shiva), which has 2 LBX-20 shotguns and 2 LBX-10 shotguns, with advanced Bloodhound radar. A single salvo from both LBX-10s is enough to effectively instagib anything else flying in the sky, firing all the guns at once is enough to leg most mechs in a single hit. The Shiva E is also incredibly cheap (a mere 87K, less than most heavy mechs), and has enough armor to laugh off attacks from anything besides another Shiva E (which kills it in one hit). It was [[{{Nerf}} nerfed]] {{nerf}}ed ''hard'' in the final update.



** PGI's moderation has become increasingly heavy-handed, leading to users being ''banned for talking bad about the game on ''other'' [[http://www.reddit.com/r/mwo/comments/26mxqg/apparently_we_are_all_banned_and_an_echo_chamber/chsttxs forums]]'', leading to members fleeing PGI controlled forums wholesale. PGI Community Managers attempted to seize control of the ''Transverse'' Reddit (their "upcoming" space game) and ended up getting themselves permabanned from Reddit. In an angry sticky post on the MWO forums, PGI's chief community manager [[http://themittani.com/features/mwo-pgi-community-manager-ignites-reddit-controversy blames]] Website/SomethingAwful for the entire debacle. [[AwakenTheSleepingGiant Oops]]. A 60+ page threadnaught of hatred for PGI follows, with almost zero sympathy.

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** PGI's moderation has become increasingly heavy-handed, leading to users being ''banned for talking bad about the game on ''other'' [[http://www.reddit.com/r/mwo/comments/26mxqg/apparently_we_are_all_banned_and_an_echo_chamber/chsttxs forums]]'', leading to members fleeing PGI controlled forums wholesale. PGI Community Managers attempted to seize control of the ''Transverse'' Reddit (their "upcoming" space game) and ended up getting themselves permabanned from Reddit. In an angry sticky post on the MWO forums, PGI's chief community manager [[http://themittani.com/features/mwo-pgi-community-manager-ignites-reddit-controversy blames]] Website/SomethingAwful for the entire debacle. [[AwakenTheSleepingGiant Oops]]. Oops.]] A 60+ page threadnaught of hatred for PGI follows, with almost zero sympathy.



* OneSceneWonder: Shepard, who serves as a guide in one mission of ''4: Vengeance'', is a Resistance Swiftwind driver. Her reaction to you and the mission events captures a little of what it must be like to witness 'Mech combat from a small vehicle or on foot, and just how small and helpless those people likely feel.



*** The Sparrowhawk can now actually carry some firepower, such as the [[GoddamnBats incredibly obnoxious]] twin Thunderbolt-10 variant.

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*** The Sparrowhawk can now actually carry some firepower, such as the [[GoddamnBats [[GoddamnedBats incredibly obnoxious]] twin Thunderbolt-10 variant.



* OneSceneWonder: Shepard, who serves as a guide in one mission of ''4: Vengeance'', is a Resistance Swiftwind driver. Her reaction to you and the mission events captures a little of what it must be like to witness 'Mech combat from a small vehicle or on foot, and just how small and helpless those people likely feel.
* ScrappyLevel: {{Escort Mission}}s in all the games. Team Solaris Arena in ''Living Legends'' - Park behind a hill and wait for the enemy to pop out of their hill - [[SarcasmMode Fun!]]



** In ''Online'' it is a lot more acceptable (destroying a leg limits the 'Mech to half speed or 40 kph, whichever is slower; destroying ''both'' legs kills the 'Mech), especially where Light 'Mechs are concerned since Lights are so quick and nimble that their torsos are very hard to take out. Lights themselves often go for the legs on very large Assault 'Mechs (i.e. Stalker, Banshee, Atlas, Dire Wolf) as chewing through their massively armored torsos can take forever with the Lights' limited firepower, the legs are easy targets that can be fired at from any angle and tend to be the first place Assault pilots strip their armor off. They also often keep ammo in there, leading to juicy ammo explosions. Having a slow Dire Wolf limited to 27 kph also takes a lot of the sting out of him, as he basically becomes a half-immobile turret. Competetive teams will often just forgo torsos altogether and focus fire entirely on legs. It's still considered somewhat rude to leave a player stranded with one leg in the middle of nowhere but people will almost never call you out for going for legs.

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** In ''Online'' it is a lot more acceptable (destroying a leg limits the 'Mech to half speed or 40 kph, whichever is slower; destroying ''both'' legs kills the 'Mech), especially where Light 'Mechs are concerned since Lights are so quick and nimble that their torsos are very hard to take out. Lights themselves often go for the legs on very large Assault 'Mechs (i.e. Stalker, Banshee, Atlas, Dire Wolf) as chewing through their massively armored torsos can take forever with the Lights' limited firepower, the legs are easy targets that can be fired at from any angle and tend to be the first place Assault pilots strip their armor off. They also often keep ammo in there, leading to juicy ammo explosions. Having a slow Dire Wolf limited to 27 kph also takes a lot of the sting out of him, as he basically becomes a half-immobile turret. Competetive Competitive teams will often just forgo torsos altogether and focus fire entirely on legs. It's still considered somewhat rude to leave a player stranded with one leg in the middle of nowhere but people will almost never call you out for going for legs.


Added DiffLines:

** {{Escort Mission}}s in all the games. Team Solaris Arena in ''Living Legends'' - Park behind a hill and wait for the enemy to pop out of their hill - [[SarcasmMode Fun!]]
2nd Jul '17 10:53:38 AM Ferot_Dreadnaught
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* TheyJustDidntCare: While ''[=MechWarrior 4: Mercenaries=]'' itself is a great game, it starts going a little off when you pursue the last Steiner-specific mission, which pits you in a Clan Trial of Position arranged by the Khan of Clan Wolf. The mission itself actually is well executed; however, one of the Clan warriors, Zel Vickers, introduces himself to you during the intro of the mission when you state your claim in the Trial. Once you defeated the first two Clansmen to their deaths, Vickers initiates battle against you and speaks in a completely and jarringly different voice that clearly sounds like that of a woman. Perhaps the developers either had pushy time constraints, or were just too lazy to let the original male voice actor of Vickers to carry on his role in that mission.
1st Jul '17 9:24:41 PM Yalsaris63
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* TheyJustDidntCare: While ''[=MechWarrior 4: Mercenaries=]'' itself is a great game, it starts going a little off when you pursue the last Steiner-specific mission, which pits you in a Clan Trial of Position arranged by the Khan of Clan Wolf. The mission itself actually is well executed; however, one of the Clan warriors, Zel Vickers, introduces himself to you during the intro of the mission when you state your claim in the Trial. Once you defeated the first two Clansmen to their deaths, Vickers initiates battle against you and speaks in a completely and jarringly different voice that clearly sounds like that of a woman. Perhaps the developers either had pushy time constraints, or were just lazy to let the original male voice actor of Vickers to carry on his role in that mission.

to:

* TheyJustDidntCare: While ''[=MechWarrior 4: Mercenaries=]'' itself is a great game, it starts going a little off when you pursue the last Steiner-specific mission, which pits you in a Clan Trial of Position arranged by the Khan of Clan Wolf. The mission itself actually is well executed; however, one of the Clan warriors, Zel Vickers, introduces himself to you during the intro of the mission when you state your claim in the Trial. Once you defeated the first two Clansmen to their deaths, Vickers initiates battle against you and speaks in a completely and jarringly different voice that clearly sounds like that of a woman. Perhaps the developers either had pushy time constraints, or were just too lazy to let the original male voice actor of Vickers to carry on his role in that mission.
1st Jul '17 9:23:52 PM Yalsaris63
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Added DiffLines:

* TheyJustDidntCare: While ''[=MechWarrior 4: Mercenaries=]'' itself is a great game, it starts going a little off when you pursue the last Steiner-specific mission, which pits you in a Clan Trial of Position arranged by the Khan of Clan Wolf. The mission itself actually is well executed; however, one of the Clan warriors, Zel Vickers, introduces himself to you during the intro of the mission when you state your claim in the Trial. Once you defeated the first two Clansmen to their deaths, Vickers initiates battle against you and speaks in a completely and jarringly different voice that clearly sounds like that of a woman. Perhaps the developers either had pushy time constraints, or were just lazy to let the original male voice actor of Vickers to carry on his role in that mission.
15th Jun '17 7:00:49 AM M1litarist
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** [[BearsAreTheBadNews Kodiak KDK-3]] is even worse. While this mech weights as much as a Dire Wolf, it is faster and more agile and can be armed with four ballistic weapons. KDK-3 is a LightningBruiser incarnate.

to:

** [[BearsAreTheBadNews [[BearsAreBadNews Kodiak KDK-3]] is even worse. While this mech weights as much as a Dire Wolf, it is faster and more agile and can be armed with four ballistic weapons. KDK-3 is a LightningBruiser incarnate.
15th Jun '17 6:59:21 AM M1litarist
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Added DiffLines:

** [[BearsAreTheBadNews Kodiak KDK-3]] is even worse. While this mech weights as much as a Dire Wolf, it is faster and more agile and can be armed with four ballistic weapons. KDK-3 is a LightningBruiser incarnate.
8th Mar '17 10:49:49 AM nombretomado
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*** '''Combined arms''': The big one. Vets from previous games argue that a MechWarrior game should not have tanks and [[TabletopGame/BattleTech aircraft]]. Supporters argue that it makes a huge impact on gameplay (it does) and offers more depth, while others argue that mechwarrior should [[TheyChangedItNowItSucks not have things other than mechs]], period; though more coherent arguments are that some of the non-mech assets are [[GameBreaker unbalanced]].

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*** '''Combined arms''': The big one. Vets from previous games argue that a MechWarrior [=MechWarrior=] game should not have tanks and [[TabletopGame/BattleTech aircraft]]. Supporters argue that it makes a huge impact on gameplay (it does) and offers more depth, while others argue that mechwarrior should [[TheyChangedItNowItSucks not have things other than mechs]], period; though more coherent arguments are that some of the non-mech assets are [[GameBreaker unbalanced]].



* CrowningMusicOfAwesome: MechWarrior 2 is full of this, and MechWarrior 4: Mercenaries starts playing heavy metal at the start of massive firefights.
** For example: MechWarrior 2 has [[http://www.youtube.com/watch?v=AuLzxMILrbo&hd=1 Labrea, Circle of Equals]]

to:

* CrowningMusicOfAwesome: MechWarrior [=MechWarrior=] 2 is full of this, and MechWarrior [=MechWarrior=] 4: Mercenaries starts playing heavy metal at the start of massive firefights.
** For example: MechWarrior [=MechWarrior=] 2 has [[http://www.youtube.com/watch?v=AuLzxMILrbo&hd=1 Labrea, Circle of Equals]]



* EarWorm: The little guitar jingle in the ''MechWarrior Online'' [[http://www.youtube.com/watch?v=rkGvP8VFXAI gameplay trailer]].

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* EarWorm: The little guitar jingle in the ''MechWarrior ''[=MechWarrior=] Online'' [[http://www.youtube.com/watch?v=rkGvP8VFXAI gameplay trailer]].



** It should be pointed out that lasers are NOT HitScan in ''MechWarrior 2'', but are in ''MechWarrior 3''-not sure about ''MechWarrior 4''. Still, that HitScan quality combined with huge damage and range with ER Large Lasers made Particle Projection Cannons ([=PPCs=]) utterly irrelevant.

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** It should be pointed out that lasers are NOT HitScan in ''MechWarrior ''[=MechWarrior=] 2'', but are in ''MechWarrior ''[=MechWarrior=] 3''-not sure about ''MechWarrior ''[=MechWarrior=] 4''. Still, that HitScan quality combined with huge damage and range with ER Large Lasers made Particle Projection Cannons ([=PPCs=]) utterly irrelevant.



** Legging (destroying a mech's leg) in ''MechWarrior 3'' resulted in a mech instantly being destroyed. Legs can be attacked from any angle, and aren't particularly hard to hit if you aim for the hip. The legging being so broken in ''MechWarrior 3'' caused a knee-jerk reaction to legging in the later games, causing people to [[{{Scrub}} curse you out when you leg them]], even after legging was nerfed to simply reducing your speed (in [=MW4=]) [[note]] Destroying a leg would prevent a mech from reversing, and slow them down significantly. Destroying both legs would destroy the mech[[/note]], or causing your mech to fall over but remain functional (in ''Living Legends'') [[note]] Destroying a leg causes the mech to fall over to the ground, but they remain completely functional - including their guns and jumpjets, so they can still shoot and flop about on the ground.[[/note]]
*** ''MechWarrior 3'' introduced a super-cheesy mech-build called the "Flame Boat" which was a Puma equipped with '''16 Flamers''' for running in and smothering an enemy Mech in a literal firestorm which is very infuriating for players on the receiving end as every part of their mech is being damaged at once and their engine gets overheated quickly which prevents them from escaping destruction. To top off how cheap this build was, using 16 Flamers at once would cause so much lag that a victim with a low-performance computer would suffer an in-game freeze or crash, sealing their fate.

to:

** Legging (destroying a mech's leg) in ''MechWarrior ''[=MechWarrior=] 3'' resulted in a mech instantly being destroyed. Legs can be attacked from any angle, and aren't particularly hard to hit if you aim for the hip. The legging being so broken in ''MechWarrior ''[=MechWarrior=] 3'' caused a knee-jerk reaction to legging in the later games, causing people to [[{{Scrub}} curse you out when you leg them]], even after legging was nerfed to simply reducing your speed (in [=MW4=]) [[note]] Destroying a leg would prevent a mech from reversing, and slow them down significantly. Destroying both legs would destroy the mech[[/note]], or causing your mech to fall over but remain functional (in ''Living Legends'') [[note]] Destroying a leg causes the mech to fall over to the ground, but they remain completely functional - including their guns and jumpjets, so they can still shoot and flop about on the ground.[[/note]]
*** ''MechWarrior ''[=MechWarrior=] 3'' introduced a super-cheesy mech-build called the "Flame Boat" which was a Puma equipped with '''16 Flamers''' for running in and smothering an enemy Mech in a literal firestorm which is very infuriating for players on the receiving end as every part of their mech is being damaged at once and their engine gets overheated quickly which prevents them from escaping destruction. To top off how cheap this build was, using 16 Flamers at once would cause so much lag that a victim with a low-performance computer would suffer an in-game freeze or crash, sealing their fate.



* {{Scrub}}: Legging (destroy a mech's leg) is a major taboo in all games, after the train-wreck balance that was MechWarrior 3. To elaborate, in MechWarrior 3, if you destroyed a player's leg, he would instantly be killed; much faster than blasting out their torso (to be fair, legging held the best chances to salvage a 'Mech and most of its equipment short of a [[BoomHeadshot headshot]] in Single Player mode in ''Mech3''). Later MW games nerfed legging, hard. In MechWarrior 4, destroying a leg only slowed down a player; you had to pump huge amounts of ammo into their leg to kill them after "destroying" the leg. In ''Living Legends'', destroying a mech causes it to ragdoll; but the player still can aim the torso, and use jumpjets to flail around. Many servers outright baned legging in ''Living Legends'' until leg armor was buffed, and in other servers (or in [=MW4=]), doing it elsewhere will cause people to call you a "***ing legger".

to:

* {{Scrub}}: Legging (destroy a mech's leg) is a major taboo in all games, after the train-wreck balance that was MechWarrior [=MechWarrior=] 3. To elaborate, in MechWarrior [=MechWarrior=] 3, if you destroyed a player's leg, he would instantly be killed; much faster than blasting out their torso (to be fair, legging held the best chances to salvage a 'Mech and most of its equipment short of a [[BoomHeadshot headshot]] in Single Player mode in ''Mech3''). Later MW games nerfed legging, hard. In MechWarrior [=MechWarrior=] 4, destroying a leg only slowed down a player; you had to pump huge amounts of ammo into their leg to kill them after "destroying" the leg. In ''Living Legends'', destroying a mech causes it to ragdoll; but the player still can aim the torso, and use jumpjets to flail around. Many servers outright baned legging in ''Living Legends'' until leg armor was buffed, and in other servers (or in [=MW4=]), doing it elsewhere will cause people to call you a "***ing legger".



* ThatOneLevel: The mission ''Underwater Strike'' in ''MechWarrior 2: Ghost Bear's Legacy.'' With only an Executioner armed with [=PPCs=] (which are not the high-velocity type seen in later installments) and Torpedoes, the mission can easily go wrong (breached sections will flood and bypass internals which will cripple half the Mech, some foes will have Pulse Lasers which will rapidly eat your armor away, and you can get stuck on the walls at the objective, which will leave you vulnerable to said Pulses).

to:

* ThatOneLevel: The mission ''Underwater Strike'' in ''MechWarrior ''[=MechWarrior=] 2: Ghost Bear's Legacy.'' With only an Executioner armed with [=PPCs=] (which are not the high-velocity type seen in later installments) and Torpedoes, the mission can easily go wrong (breached sections will flood and bypass internals which will cripple half the Mech, some foes will have Pulse Lasers which will rapidly eat your armor away, and you can get stuck on the walls at the objective, which will leave you vulnerable to said Pulses).
25th Dec '16 5:45:25 PM Dallenson
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