History YMMV / MechWarrior

17th Dec '17 7:23:29 AM Dallenson
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* PortingDisaster: The ''Titanium Collection'' of the ''[=MechWarrior=] 2'' trilogy is poorly received due to some bugs, the weird additions to the graphics and most particular, ''the inability to overheat'' (yes, even with heat management turned on), despite the fact it introduced Windows '95 compatibility, (though that means it's hard to run natively on modern Windows meaning) it's just preferable to get the original games and run them in UsefulNotes/DOSBox instead.

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* PortingDisaster: The ''Titanium Collection'' of the ''[=MechWarrior=] 2'' trilogy is poorly received due to some bugs, the weird additions to the graphics and most particular, ''the inability to overheat'' (yes, even with heat management turned on), despite the fact it introduced Windows '95 compatibility, (though that means it's hard to run natively on modern Windows meaning) it's just preferable to get the original games and run them in UsefulNotes/DOSBox instead. The one special thing that makes the ''Titanium Collection'' version of ''Mercenaries'' worth playing is the dynamic salvage mechanic.
24th Nov '17 4:22:13 PM Saber15
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* TierInducedScrappy: The Mad Cat B in ''Living Legends'', which is a min-maxer's wet dream. The Shiva E (Jet fighter with a bunch of giant shotguns on it) falls into this as well, often being outright banned from scrims, since if often ends up killing the entire enemy team, single handed. Or the team just fields as many of them as they possibly can. The most effective counter to a Shiva E? Another Shiva E. The Shiva E was [[{{Nerf}} gimped]] in the final update, though the (more expensive) Shiva mounting twin Heavy Gauss Rifles remains.

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* TierInducedScrappy: The Mad Cat B in ''Living Legends'', which is a min-maxer's wet dream. The Shiva E (Jet fighter with a bunch of giant shotguns on it) falls into this as well, often being outright banned from scrims, since if often ends up killing the entire enemy team, single handed. Or the team just fields as many of them as they possibly can. The most effective counter to a Shiva E? Another Shiva E. The Shiva E was [[{{Nerf}} gimped]] in the final update, though the (more expensive) Shiva mounting twin Heavy Gauss Rifles remains.remained until 0.8.0 came out, three years later.
24th Nov '17 4:14:47 PM Saber15
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** The developers for ''Living Legends'' remark on the transport [=VTOLs=] causing a number of... interesting physics bugs when transporting stuff, such as when transporting a tank. The tank will spaz out, crushing anyone inside the VTOL, then explode inside the VTOL killing both at the same time. Some players suggested adding the [=VTOLs=] anyway because [[RuleOfFunny it would look hilarious]].

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** The developers for ''Living Legends'' remark on the DummiedOut transport [=VTOLs=] causing a number of... interesting physics bugs when transporting stuff, such as when transporting a tank. The tank will spaz out, crushing anyone inside the VTOL, then explode inside the VTOL killing both at the same time. Some players suggested adding the [=VTOLs=] anyway because [[RuleOfFunny it would look hilarious]].
24th Nov '17 4:12:00 PM Saber15
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*** The lack of a mechlab - Some approve of the lack of mechlab (because players have to rely on more diverse layouts, [[MinMaxing instead of just boating weapons]]), while others dislike the lack of customization

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*** The lack of a mechlab - Some approve of the lack of mechlab (because players have to rely on more diverse layouts, [[MinMaxing instead of just boating weapons]]), while others dislike the lack of customizationcustomization.



*** '''Combined arms''': The big one. Vets from previous games argue that a [=MechWarrior=] game should not have tanks and [[TabletopGame/BattleTech aircraft]]. Supporters argue that it makes a huge impact on gameplay (it does) and offers more depth, while others argue that mechwarrior should [[TheyChangedItNowItSucks not have things other than mechs]], period; though more coherent arguments are that some of the non-mech assets are [[GameBreaker unbalanced]].
** The changes to the original plans of [=MechWarrior Online=] haven't helped gain support from some fans. Stated deadlines were missed for some features to be introduced, such as Community Warfare. As such, players have begun forming their own gaming leagues to fill in the gap.
** One particular nasty one from ''[=MechWarrior Online=]'' is the [=ECM=] Suite. Tons of fans crying out about how it makes [=LRMs=] and Streak [=SRMs=] useless.
** Then there's the whole issue of "heat scaling" (what the community knows better as "Ghost Heat"). In an attempt to help lengthen match durations by increasing mech's longevity, and as a way to reduced the ability to boat and Alpha strike, PGI added a heat penalty to firing multiples of the same weapon type at the same time as listed [[http://mwomercs.com/forums/topic/127904-heat-scale-the-maths/ here on the MWO forums]]. The fans blew up over this, with some praising the changes, and purists ranting about PGI trying to make the game "easy mode for casuals" (ignoring the irony of course that the whole purpose of boating is to make it "easy mode" to destroy enemy mechs).
** An even nastier one for MWO happened with the pre-order of Clantech mechs. Prices of upwards of a hundred dollars for mech configurations has caused some issues among the fan base, even to some of the most die-hard pilot. The issue is caused by the following key reasons:
*** Collections provide the best over all deals, by throwing in 3 mechs for every tier (an additional $30 dollars per collection tier level, I.E. the 2nd tier $60 collection will get you 6 mechs) purchased, plus some extras like premium time or cockpit items. However, in a blatant attempt to convince players to buy higher cost pre-order packages, the Tiers are go in a Light, Medium, Heavy, Assault, Repeat order of purchase. Additionally, the ever popular Mad Cat / Timber Wolf was placed as the 7 out 8 in the tiers of collection, which cost $210.
*** A La Carte purchases allows you skip over the tiers to purchase any of the Prime Chassis and two variants, but at the cost of $55 for each, and comes with no additional bonuses beyond the mechs and their mech bays. So no warhorns, no bonus modules, no premium time, no cockpit items, etc.

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*** '''Combined arms''': The big one. Vets from previous games argue that a [=MechWarrior=] game should not have tanks and [[TabletopGame/BattleTech aircraft]]. Supporters argue that it makes a huge impact on gameplay (it does) and offers more depth, variety, while others argue that mechwarrior should [[TheyChangedItNowItSucks not have things other than mechs]], period; though more coherent arguments are that some of the non-mech assets are [[GameBreaker unbalanced]].
** ''Mechwarrior Online'':
***
The changes to the original plans of [=MechWarrior Online=] haven't helped gain support from some fans. Stated deadlines were missed for some features to be introduced, such as Community Warfare. As such, players have begun forming their own gaming leagues to fill in the gap.
** *** One particular nasty one from ''[=MechWarrior Online=]'' is the [=ECM=] Suite. Tons of fans crying out about how it makes [=LRMs=] and Streak [=SRMs=] useless.
** *** Then there's the whole issue of "heat scaling" (what the community knows better as "Ghost Heat"). In an attempt to help lengthen match durations by increasing mech's longevity, and as a way to reduced the ability to boat and Alpha strike, PGI added a heat penalty to firing multiples of the same weapon type at the same time as listed [[http://mwomercs.com/forums/topic/127904-heat-scale-the-maths/ here on the MWO forums]]. The fans blew up over this, with some praising the changes, and purists ranting about PGI trying to make the game "easy mode for casuals" (ignoring the irony of course that the whole purpose of boating is to make it "easy mode" to destroy enemy mechs).
** *** An even nastier one for MWO happened with the pre-order of Clantech mechs. Prices of upwards of a hundred dollars for mech configurations has caused some issues among the fan base, even to some of the most die-hard pilot. The issue is caused by the following key reasons:
*** **** Collections provide the best over all deals, by throwing in 3 mechs for every tier (an additional $30 dollars per collection tier level, I.E. the 2nd tier $60 collection will get you 6 mechs) purchased, plus some extras like premium time or cockpit items. However, in a blatant attempt to convince players to buy higher cost pre-order packages, the Tiers are go in a Light, Medium, Heavy, Assault, Repeat order of purchase. Additionally, the ever popular Mad Cat / Timber Wolf was placed as the 7 out 8 in the tiers of collection, which cost $210.
*** **** A La Carte purchases allows you skip over the tiers to purchase any of the Prime Chassis and two variants, but at the cost of $55 for each, and comes with no additional bonuses beyond the mechs and their mech bays. So no warhorns, no bonus modules, no premium time, no cockpit items, etc.



** To top the whole issue off, PGI earned further ire from the players, when the announced recently that there was "Less than 50 Gold Timber Wolf 'mechs left", which has players asking the obvious: "How do you have run out of a completely digital item?" (PGI claims it's for exclusivity sake, something that can already, and is handled via the fact that it's a Pre-order only option right now). Many cynical players began snarking that there was "only 50 left, because there was only 51 to begin with".
** And then regarding the addition of Clan Tech itself, is PGI's announcement saying they intend to balance/nerf some portions of Clan Tech in an attempt to avoid the tech conversion rush from Inner Sphere mechs, to Clan mechs as seen in previous games. Such mentioned ideas include the following:
*** Clan Lasers generating more heat scaling (aka ghost heat) and have longer "burn" time to inflict full damage.
*** [=StreakSRM=] 4s and 6s having a staggered launches of 2 missiles at a time to enable [=AMS=] a better chance of trying to shoot any down.
*** Clan [=LRMs=] which (while still weighing less than IS [=LRMs=]) will weigh a few tons more than their original [=BattleTech=] weights, and will have to reach the a certain distance to deal full damage via a ramp up damage mechanic for missiles that hit less than the normal 180 meter minimum range distance to avoid "[=StreakLRMs=]". The fanbase on the forums are completely shattered at this point between whether these are a good idea to keep things balanced and [=BattleTech=] purists who believe that PGI is completely missing the point that Clans are powerful at the beginning, and that the Inner Sphere catches up by getting unique equipment of their own such as Rotary Auto Cannons
*** Additionally Clan Omnimechs will have Engine, Armor, and Structure restrictions, in that Omni's can't switch between Standard and XL engines, Ferro-Fibrous and Standard armor, or Endo-Steel and normal structure, stuck with the types they start with. Also, for armor and structure options, they'll have fixed critical slots spread through out the mech, rather than Dynamic critical slots like on IS mechs. Detractors have begun claiming that that IS mechs are more Omnimech like than the Omnimechs themselves.

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** *** To top the whole issue off, PGI earned further ire from the players, when the announced recently that there was "Less than 50 Gold Timber Wolf 'mechs left", which has players asking the obvious: "How do you have run out of a completely digital item?" (PGI claims it's for exclusivity sake, something that can already, and is handled via the fact that it's a Pre-order only option right now). Many cynical players began snarking that there was "only 50 left, because there was only 51 to begin with".
** *** And then regarding the addition of Clan Tech itself, is PGI's announcement saying they intend to balance/nerf some portions of Clan Tech in an attempt to avoid the tech conversion rush from Inner Sphere mechs, to Clan mechs as seen in previous games. Such mentioned ideas include the following:
*** **** Clan Lasers generating more heat scaling (aka ghost heat) and have longer "burn" time to inflict full damage.
*** **** [=StreakSRM=] 4s and 6s having a staggered launches of 2 missiles at a time to enable [=AMS=] a better chance of trying to shoot any down.
*** **** Clan [=LRMs=] which (while still weighing less than IS [=LRMs=]) will weigh a few tons more than their original [=BattleTech=] weights, and will have to reach the a certain distance to deal full damage via a ramp up damage mechanic for missiles that hit less than the normal 180 meter minimum range distance to avoid "[=StreakLRMs=]". The fanbase on the forums are completely shattered at this point between whether these are a good idea to keep things balanced and [=BattleTech=] purists who believe that PGI is completely missing the point that Clans are powerful at the beginning, and that the Inner Sphere catches up by getting unique equipment of their own such as Rotary Auto Cannons
*** **** Additionally Clan Omnimechs will have Engine, Armor, and Structure restrictions, in that Omni's can't switch between Standard and XL engines, Ferro-Fibrous and Standard armor, or Endo-Steel and normal structure, stuck with the types they start with. Also, for armor and structure options, they'll have fixed critical slots spread through out the mech, rather than Dynamic critical slots like on IS mechs. Detractors have begun claiming that that IS mechs are more Omnimech like than the Omnimechs themselves.
24th Nov '17 4:07:25 PM Saber15
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** With the Clan Smoke Jaguar unit collectively {{rage quit}}ting from ''Living Legends'' over drama and taking down their popular server (running said maps), this has been toned down. Sandblasted is still popular on the other major server, however.

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** With One of the more popular servers, 'Huntress', was operated by the Clan Smoke Jaguar unit collectively {{rage quit}}ting from ''Living Legends'' over drama and taking down their popular server (running said maps), this ran [[ShiftingSandLand Sandblasted, Palisades, and Mirage]] almost back-to-back, leading to some players calling the unit "Clan Sand Jaguar". The new Huntress - with very few of the old guard - has been toned down. Sandblasted is still popular on the other major server, however.much more varied maps.
20th Oct '17 2:01:29 AM Akamia
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** The mission designers for ''Mechwarrior 4: Vengeance'' seemed to be inordinately fond of the Uziel[[note]]The 'mech you see on the game's cover; essentially the MascotMook.[[/note]], given how many of them you run into. Their InterfaceScrew-inducing PPCs, long range, and surprising durability, combined with the fact you tend to encounter more than one in every single mission, will eventually drive pilots mad. The ''Black Knight'' expansion [[DemonicSpiders one-ups this]] with the even more annoying, even more powerful, even tougher to kill Mad Cat Mk. II - You will see more of these [[FridgeLogic Clan mechs used by your Inner Sphere enemies]] in the last op alone than you will see in Clan use ever in ''Mercenaries''.

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** The mission designers for ''Mechwarrior 4: Vengeance'' seemed to be inordinately fond of the Uziel[[note]]The 'mech you see on the game's cover; essentially the MascotMook.[[/note]], given how many of them you run into. Their InterfaceScrew-inducing PPCs, long range, and surprising durability, combined with the fact you tend to encounter more than one in every single mission, will eventually drive pilots mad. The ''Black Knight'' expansion [[DemonicSpiders one-ups this]] with the even more annoying, even more powerful, even tougher to kill Mad Cat Mk. II - You will see more of these [[FridgeLogic Clan mechs used by your Inner Sphere enemies]] in the last op alone than you will see in Clan use ever in ''Mercenaries''.[[note]][[FridgeBrilliance It is worth noting that the Clan in question, Clan Jade Falcon, never purchased the Mad Cat MK II]], only winning some in trial combat. House Steiner presumably acquired a significantly larger number of them.[[/note]]
18th Sep '17 9:07:44 AM hullflyer
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** [[BearsAreBadNews Kodiak KDK-3]] is even worse. While this mech weights as much as a Dire Wolf, it is faster and more agile and can be armed with four ballistic weapons. KDK-3 is a LightningBruiser incarnate.
* GatewaySeries: ''[=MechWarrior 2=]'' probably introduced the most fans into [=BattleTech=] universe than any other [=BattleTech=] product.

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** [[BearsAreBadNews Kodiak KDK-3]] is even worse. While this mech weights weighs as much as a Dire Wolf, it is faster and more agile and can be armed with four ballistic weapons. KDK-3 is a LightningBruiser incarnate.
* GatewaySeries: ''[=MechWarrior 2=]'' probably introduced the most more fans into the [=BattleTech=] universe than any other [=BattleTech=] product.
2nd Jul '17 9:01:56 PM Angeldeb82
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* GoddamnBats:

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* GoddamnBats:GoddamnedBats:
2nd Jul '17 9:01:03 PM Angeldeb82
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** With the Clan Smoke Jaguar unit collectively [[RageQuit ragequitting]] from ''Living Legends'' over drama and taking down their popular server (running said maps), this has been toned down. Sandblasted is still popular on the other major server, however.
* AdaptationDisplacement: At this point, ''[=MechWarrior=]'' is a much more recognizable name than ''TabletopGame/{{BattleTech}}''. Case in point, ''[=MechWarrior=]: Tactics'' was given the [=MechWarrior=] title rather than the [=BattleTech=] title, despite being closer to the original board game than the main [=MechWarrior=] games. This has a lot to do with the fact that gamers are more likely to recognize [=MechWarrior=] than [=BattleTech=].

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** With the Clan Smoke Jaguar unit collectively [[RageQuit ragequitting]] {{rage quit}}ting from ''Living Legends'' over drama and taking down their popular server (running said maps), this has been toned down. Sandblasted is still popular on the other major server, however.
* AdaptationDisplacement: At this point, ''[=MechWarrior=]'' is a much more recognizable name than ''TabletopGame/{{BattleTech}}''.''TabletopGame/BattleTech''. Case in point, ''[=MechWarrior=]: Tactics'' was given the [=MechWarrior=] title rather than the [=BattleTech=] title, despite being closer to the original board game than the main [=MechWarrior=] games. This has a lot to do with the fact that gamers are more likely to recognize [=MechWarrior=] than [=BattleTech=].



* SugarWiki/AwesomeMusic: [=MechWarrior=] 2 is full of this, and [=MechWarrior=] 4: Mercenaries starts playing heavy metal at the start of massive firefights.
** For example: [=MechWarrior=] 2 has [[http://www.youtube.com/watch?v=AuLzxMILrbo&hd=1 Labrea, Circle of Equals]]
** [[http://www.youtube.com/watch?v=_iRgzS2XTyM "Control, I have a flare at Nav Beta."]] Sadly, it was the only time [=MechWarrior=] 4 used that song.



* CrowningMusicOfAwesome: [=MechWarrior=] 2 is full of this, and [=MechWarrior=] 4: Mercenaries starts playing heavy metal at the start of massive firefights.
** For example: [=MechWarrior=] 2 has [[http://www.youtube.com/watch?v=AuLzxMILrbo&hd=1 Labrea, Circle of Equals]]
** [[http://www.youtube.com/watch?v=_iRgzS2XTyM "Control, I have a flare at Nav Beta."]] Sadly, it was the only time [=MechWarrior=] 4 used that song



** The Vulture B in ''Living Legends'', which has 4 [[{{MacrossMissileMassacre}} Dual Short Ranged Missile-6 launchers]]. While the missiles are individually weak, the missiles can be fired almost constantly, they have huge explosion effects, smoke trails that obscure the mech firing them, and the the missiles can rock the target's pilot around so much that they simply ''cannot'' fight back.

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** The Vulture B in ''Living Legends'', which has 4 [[{{MacrossMissileMassacre}} [[MacrossMissileMassacre Dual Short Ranged Missile-6 launchers]]. While the missiles are individually weak, the missiles can be fired almost constantly, they have huge explosion effects, smoke trails that obscure the mech firing them, and the the missiles can rock the target's pilot around so much that they simply ''cannot'' fight back.



** The Shiva E assault jet fighter (Flying Beatstick, Beatstick Shiva), which has 2 LBX-20 shotguns and 2 LBX-10 shotguns, with advanced Bloodhound radar. A single salvo from both LBX-10s is enough to effectively instagib anything else flying in the sky, firing all the guns at once is enough to leg most mechs in a single hit. The Shiva E is also incredibly cheap (a mere 87K, less than most heavy mechs), and has enough armor to laugh off attacks from anything besides another Shiva E (which kills it in one hit). It was [[{{Nerf}} nerfed]] ''hard'' in the final update.

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** The Shiva E assault jet fighter (Flying Beatstick, Beatstick Shiva), which has 2 LBX-20 shotguns and 2 LBX-10 shotguns, with advanced Bloodhound radar. A single salvo from both LBX-10s is enough to effectively instagib anything else flying in the sky, firing all the guns at once is enough to leg most mechs in a single hit. The Shiva E is also incredibly cheap (a mere 87K, less than most heavy mechs), and has enough armor to laugh off attacks from anything besides another Shiva E (which kills it in one hit). It was [[{{Nerf}} nerfed]] {{nerf}}ed ''hard'' in the final update.



** PGI's moderation has become increasingly heavy-handed, leading to users being ''banned for talking bad about the game on ''other'' [[http://www.reddit.com/r/mwo/comments/26mxqg/apparently_we_are_all_banned_and_an_echo_chamber/chsttxs forums]]'', leading to members fleeing PGI controlled forums wholesale. PGI Community Managers attempted to seize control of the ''Transverse'' Reddit (their "upcoming" space game) and ended up getting themselves permabanned from Reddit. In an angry sticky post on the MWO forums, PGI's chief community manager [[http://themittani.com/features/mwo-pgi-community-manager-ignites-reddit-controversy blames]] Website/SomethingAwful for the entire debacle. [[AwakenTheSleepingGiant Oops]]. A 60+ page threadnaught of hatred for PGI follows, with almost zero sympathy.

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** PGI's moderation has become increasingly heavy-handed, leading to users being ''banned for talking bad about the game on ''other'' [[http://www.reddit.com/r/mwo/comments/26mxqg/apparently_we_are_all_banned_and_an_echo_chamber/chsttxs forums]]'', leading to members fleeing PGI controlled forums wholesale. PGI Community Managers attempted to seize control of the ''Transverse'' Reddit (their "upcoming" space game) and ended up getting themselves permabanned from Reddit. In an angry sticky post on the MWO forums, PGI's chief community manager [[http://themittani.com/features/mwo-pgi-community-manager-ignites-reddit-controversy blames]] Website/SomethingAwful for the entire debacle. [[AwakenTheSleepingGiant Oops]]. Oops.]] A 60+ page threadnaught of hatred for PGI follows, with almost zero sympathy.



* OneSceneWonder: Shepard, who serves as a guide in one mission of ''4: Vengeance'', is a Resistance Swiftwind driver. Her reaction to you and the mission events captures a little of what it must be like to witness 'Mech combat from a small vehicle or on foot, and just how small and helpless those people likely feel.



*** The Sparrowhawk can now actually carry some firepower, such as the [[GoddamnBats incredibly obnoxious]] twin Thunderbolt-10 variant.

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*** The Sparrowhawk can now actually carry some firepower, such as the [[GoddamnBats [[GoddamnedBats incredibly obnoxious]] twin Thunderbolt-10 variant.



* OneSceneWonder: Shepard, who serves as a guide in one mission of ''4: Vengeance'', is a Resistance Swiftwind driver. Her reaction to you and the mission events captures a little of what it must be like to witness 'Mech combat from a small vehicle or on foot, and just how small and helpless those people likely feel.
* ScrappyLevel: {{Escort Mission}}s in all the games. Team Solaris Arena in ''Living Legends'' - Park behind a hill and wait for the enemy to pop out of their hill - [[SarcasmMode Fun!]]



** In ''Online'' it is a lot more acceptable (destroying a leg limits the 'Mech to half speed or 40 kph, whichever is slower; destroying ''both'' legs kills the 'Mech), especially where Light 'Mechs are concerned since Lights are so quick and nimble that their torsos are very hard to take out. Lights themselves often go for the legs on very large Assault 'Mechs (i.e. Stalker, Banshee, Atlas, Dire Wolf) as chewing through their massively armored torsos can take forever with the Lights' limited firepower, the legs are easy targets that can be fired at from any angle and tend to be the first place Assault pilots strip their armor off. They also often keep ammo in there, leading to juicy ammo explosions. Having a slow Dire Wolf limited to 27 kph also takes a lot of the sting out of him, as he basically becomes a half-immobile turret. Competetive teams will often just forgo torsos altogether and focus fire entirely on legs. It's still considered somewhat rude to leave a player stranded with one leg in the middle of nowhere but people will almost never call you out for going for legs.

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** In ''Online'' it is a lot more acceptable (destroying a leg limits the 'Mech to half speed or 40 kph, whichever is slower; destroying ''both'' legs kills the 'Mech), especially where Light 'Mechs are concerned since Lights are so quick and nimble that their torsos are very hard to take out. Lights themselves often go for the legs on very large Assault 'Mechs (i.e. Stalker, Banshee, Atlas, Dire Wolf) as chewing through their massively armored torsos can take forever with the Lights' limited firepower, the legs are easy targets that can be fired at from any angle and tend to be the first place Assault pilots strip their armor off. They also often keep ammo in there, leading to juicy ammo explosions. Having a slow Dire Wolf limited to 27 kph also takes a lot of the sting out of him, as he basically becomes a half-immobile turret. Competetive Competitive teams will often just forgo torsos altogether and focus fire entirely on legs. It's still considered somewhat rude to leave a player stranded with one leg in the middle of nowhere but people will almost never call you out for going for legs.


Added DiffLines:

** {{Escort Mission}}s in all the games. Team Solaris Arena in ''Living Legends'' - Park behind a hill and wait for the enemy to pop out of their hill - [[SarcasmMode Fun!]]
2nd Jul '17 10:53:38 AM Ferot_Dreadnaught
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* TheyJustDidntCare: While ''[=MechWarrior 4: Mercenaries=]'' itself is a great game, it starts going a little off when you pursue the last Steiner-specific mission, which pits you in a Clan Trial of Position arranged by the Khan of Clan Wolf. The mission itself actually is well executed; however, one of the Clan warriors, Zel Vickers, introduces himself to you during the intro of the mission when you state your claim in the Trial. Once you defeated the first two Clansmen to their deaths, Vickers initiates battle against you and speaks in a completely and jarringly different voice that clearly sounds like that of a woman. Perhaps the developers either had pushy time constraints, or were just too lazy to let the original male voice actor of Vickers to carry on his role in that mission.
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