History YMMV / MechWarrior

5th Jul '16 4:37:30 PM Valiran
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* {{Narm}}: The cinematics and voice acting in ''[=MechWarrior=] 4: Vengeance''.
** NarmCharm
* PlayerPunch: ''[=MechWarrior=] 4: Black Knight'', ''Vengeance'''s expansion, eventually pits the player against [[spoiler: the original 4 members of Omega Lance, the protagonists from ''Vengeance'', who quite a few players have grown fond of over their playthroughs of said game]].'

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* {{Narm}}: The cinematics and voice acting in ''[=MechWarrior=] 4: Vengeance''.
Vengeance'' can veer into this sometimes
** NarmCharm
NarmCharm: Even then it's not always a bad thing, [[InvokedTrope especially]] when it involves the planet's [[GeneralFailure buffoonish]] [[ArmchairMilitary Steiner]]-[GeneralRipper appointed]] [[SmugSnake governor]].
* PlayerPunch: ''[=MechWarrior=] 4: Black Knight'', ''Vengeance'''s expansion, eventually pits the player against [[spoiler: the original 4 members of Omega Lance, the protagonists from ''Vengeance'', who quite a few players have grown fond of over their playthroughs of said game]].'' More than one player found that mission...''difficult'' to complete.



* ThatOneLevel:
** The mission ''Underwater Strike'' in ''MechWarrior 2: Ghost Bear's Legacy.'' With only an Executioner armed with [=PPCs=] (which are not the high-velocity type seen in later installments) and Torpedoes, the mission can easily go wrong (breached sections will flood and bypass internals which will cripple half the Mech, some foes will have Pulse Lasers which will rapidly eat your armor away, and you can get stuck on the walls at the objective, which will leave you vulnerable to said Pulses).

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* ThatOneLevel:
**
TearJerker: [[https://www.youtube.com/watch?v=oGjCiE8ecYc The opening scene]] to 'Vengeance's' campaign, featuring [[PlayerCharacter Ian Dresari]] receiving a posthumous message from his father, the Duke of Kentares 4. Ian looks like he's fighting back tears just over a minute into the video, and he looks even worse after his uncle tells him that - with the exception of Ian's treacherous cousin William - the rest of their family is dead.
* ThatOneLevel:
The mission ''Underwater Strike'' in ''MechWarrior 2: Ghost Bear's Legacy.'' With only an Executioner armed with [=PPCs=] (which are not the high-velocity type seen in later installments) and Torpedoes, the mission can easily go wrong (breached sections will flood and bypass internals which will cripple half the Mech, some foes will have Pulse Lasers which will rapidly eat your armor away, and you can get stuck on the walls at the objective, which will leave you vulnerable to said Pulses).



* WinBackTheCrowd: PGI has slowly been accomplishing this with ''Online'' After a slow start, MWO has had some really major improvements to the game, and is improving it's communication with the fan base.

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* WinBackTheCrowd: PGI has slowly been accomplishing this with ''Online'' After a slow start, MWO has had some really major improvements to the game, and is improving it's communication with the fan base.base.
** Most notably happened after they managed to break free of their former publisher IGP, who were apparently behind much of the objectionable behavior.
7th May '16 9:08:20 PM Dallenson
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** Sometimes in ''[=MechWarrior=] 2: Mercenaries'', the game can crash to DOS but sometimes the game will crash to DOS upon having your 'mech destroyed then recover, sending you to the mission complete screen without salvage but you still get your paycheck. This may be due to the fact that any of the ''[=MechWarrior=] 2'' games have separate executables for the in-game portion and the shell menus which DOS automatically swaps between when necessary.



*** Or, [[{{Unwinnable}} destroy a bridge you needed to get out of the cavern]].
*** The bridge is only needed if you forgot to put jump jets on the Mech.

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*** Or, [[{{Unwinnable}} destroy a bridge you needed to get out of the cavern]].
*** The
cavern]] but the bridge is only needed if you forgot to put jump jets on the Mech.'Mech.
31st Mar '16 2:25:51 PM Dallenson
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* PortingDisaster: The ''Titanium Collection'' of the ''[=MechWarrior=] 2'' trilogy is poorly received due to some bugs, the weird additions to the graphics and most particular, ''the inability to overheat'' (yes, even with heat management turned on), despite the fact it introduced Windows '95 compatibility. It's just preferable to get the original games and run them in UsefulNotes/DOSBox instead.

to:

* PortingDisaster: The ''Titanium Collection'' of the ''[=MechWarrior=] 2'' trilogy is poorly received due to some bugs, the weird additions to the graphics and most particular, ''the inability to overheat'' (yes, even with heat management turned on), despite the fact it introduced Windows '95 compatibility. It's compatibility, (though that means it's hard to run natively on modern Windows meaning) it's just preferable to get the original games and run them in UsefulNotes/DOSBox instead.
19th Mar '16 3:05:31 PM Dallenson
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Added DiffLines:

* PortingDisaster: The ''Titanium Collection'' of the ''[=MechWarrior=] 2'' trilogy is poorly received due to some bugs, the weird additions to the graphics and most particular, ''the inability to overheat'' (yes, even with heat management turned on), despite the fact it introduced Windows '95 compatibility. It's just preferable to get the original games and run them in UsefulNotes/DOSBox instead.
2nd Jan '16 10:36:30 AM nombretomado
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** PGI's moderation has become increasingly heavy-handed, leading to users being ''banned for talking bad about the game on ''other'' [[http://www.reddit.com/r/mwo/comments/26mxqg/apparently_we_are_all_banned_and_an_echo_chamber/chsttxs forums]]'', leading to members fleeing PGI controlled forums wholesale. PGI Community Managers attempted to seize control of the ''Transverse'' Reddit (their "upcoming" space game) and ended up getting themselves permabanned from Reddit. In an angry sticky post on the MWO forums, PGI's chief community manager [[http://themittani.com/features/mwo-pgi-community-manager-ignites-reddit-controversy blames]] SomethingAwful for the entire debacle. [[AwakenTheSleepingGiant Oops]]. A 60+ page threadnaught of hatred for PGI follows, with almost zero sympathy.

to:

** PGI's moderation has become increasingly heavy-handed, leading to users being ''banned for talking bad about the game on ''other'' [[http://www.reddit.com/r/mwo/comments/26mxqg/apparently_we_are_all_banned_and_an_echo_chamber/chsttxs forums]]'', leading to members fleeing PGI controlled forums wholesale. PGI Community Managers attempted to seize control of the ''Transverse'' Reddit (their "upcoming" space game) and ended up getting themselves permabanned from Reddit. In an angry sticky post on the MWO forums, PGI's chief community manager [[http://themittani.com/features/mwo-pgi-community-manager-ignites-reddit-controversy blames]] SomethingAwful Website/SomethingAwful for the entire debacle. [[AwakenTheSleepingGiant Oops]]. A 60+ page threadnaught of hatred for PGI follows, with almost zero sympathy.
6th Nov '15 9:48:25 AM HighCrate
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*** The Atlas's armor was massively beefed up to restore it to its [[MightyGlacier proper place]], its armaments were pumped up, and after three years of waiting, players can finally drive classic the [=AS7-D=] loadout.

to:

*** The Atlas's armor was massively beefed up to restore it to its [[MightyGlacier [[SuperToughness proper place]], its armaments were pumped up, and after three years of waiting, players can finally drive classic the [=AS7-D=] loadout.
3rd Nov '15 4:24:38 PM SuperLlama
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Added DiffLines:

** The final mission of Ghost Bear's Legacy starts with the player having to jump jet into a tiny hole blown in an orbital platform before getting into a scuffle with four other mechs in a cramped room and then one more fight with a Stone Rhino. Good luck accomplishing that first part without slamming into everything and taking lots of unnecessary damage before the fight even starts.
24th Aug '15 9:38:39 AM Night
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* OneSceneWonder: Shepard, who serves as a guide in one mission of ''4: Vengeance'', is a Resistance Swiftwind driver. Her reaction to you and the mission events captures a little of what it must be like to witness 'Mech combat from a small vehicle or on foot, and just how small and helpless those people likely feel.
15th Jul '15 12:56:53 PM rabinho
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* {{Scrub}}: Legging (destroy a mech's leg) is a major taboo in all games, after the train-wreck balance that was MechWarrior 3. To elaborate, in MechWarrior 3, if you destroyed a player's leg, he would instantly be killed; much faster than blasting out their torso (to be fair, legging held the best chances to salvage a 'Mech and most of its equipment short of a [[BoomHeadshot headshot]] in Single Player mode in ''Mech3''). Later MW games nerfed legging, hard. In MechWarrior 4, destroying a leg only slowed down a player; you had to pump huge amounts of ammo into their leg to kill them after "destroying" the leg. In ''Living Legends'', destroying a mech causes it to ragdoll; but the player still can aim the torso, and use jumpjets to flail around. Many servers outright baned legging in ''Living Legends'' until leg armor was buffed, and in other servers (or in [=MW4=]), doing it elsewhere will cause people to call you a "****ing legger". In ''Online'' it is mildly more acceptable (destroying a leg limits the 'Mech to half speed or 40 kph, whichever is slower; destroying ''both'' legs kills the 'Mech), especially where Light 'Mechs are concerned, since it may be the only way for a Heavy team to prevent a Light from capturing the base and winning the match singlehandedly. Still, it is considered bad form to "leg" a 'Mech out in the middle of an open space, where they cannot find cover.

to:

* {{Scrub}}: Legging (destroy a mech's leg) is a major taboo in all games, after the train-wreck balance that was MechWarrior 3. To elaborate, in MechWarrior 3, if you destroyed a player's leg, he would instantly be killed; much faster than blasting out their torso (to be fair, legging held the best chances to salvage a 'Mech and most of its equipment short of a [[BoomHeadshot headshot]] in Single Player mode in ''Mech3''). Later MW games nerfed legging, hard. In MechWarrior 4, destroying a leg only slowed down a player; you had to pump huge amounts of ammo into their leg to kill them after "destroying" the leg. In ''Living Legends'', destroying a mech causes it to ragdoll; but the player still can aim the torso, and use jumpjets to flail around. Many servers outright baned legging in ''Living Legends'' until leg armor was buffed, and in other servers (or in [=MW4=]), doing it elsewhere will cause people to call you a "****ing legger".
**
In ''Online'' it is mildly a lot more acceptable (destroying a leg limits the 'Mech to half speed or 40 kph, whichever is slower; destroying ''both'' legs kills the 'Mech), especially where Light 'Mechs are concerned, concerned since it may Lights are so quick and nimble that their torsos are very hard to take out. Lights themselves often go for the legs on very large Assault 'Mechs (i.e. Stalker, Banshee, Atlas, Dire Wolf) as chewing through their massively armored torsos can take forever with the Lights' limited firepower, the legs are easy targets that can be fired at from any angle and tend to be the only way for a Heavy team first place Assault pilots strip their armor off. They also often keep ammo in there, leading to prevent juicy ammo explosions. Having a Light from capturing slow Dire Wolf limited to 27 kph also takes a lot of the base sting out of him, as he basically becomes a half-immobile turret. Competetive teams will often just forgo torsos altogether and winning the match singlehandedly. Still, it is focus fire entirely on legs. It's still considered bad form somewhat rude to "leg" leave a 'Mech out player stranded with one leg in the middle of an open space, where they cannot find cover.nowhere but people will almost never call you out for going for legs.
7th Jul '15 4:54:26 AM SNobleJr
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Added DiffLines:

** In ''Online'', the Ebon Jaguar / Cauldron-Born used to start [[https://www.youtube.com/watch?v=MWiwAbcf-GE breakdancing]] upon death. Sadly, this has been patched out.
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