History YMMV / MechWarrior

8th Mar '17 10:49:49 AM nombretomado
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*** '''Combined arms''': The big one. Vets from previous games argue that a MechWarrior game should not have tanks and [[TabletopGame/BattleTech aircraft]]. Supporters argue that it makes a huge impact on gameplay (it does) and offers more depth, while others argue that mechwarrior should [[TheyChangedItNowItSucks not have things other than mechs]], period; though more coherent arguments are that some of the non-mech assets are [[GameBreaker unbalanced]].

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*** '''Combined arms''': The big one. Vets from previous games argue that a MechWarrior [=MechWarrior=] game should not have tanks and [[TabletopGame/BattleTech aircraft]]. Supporters argue that it makes a huge impact on gameplay (it does) and offers more depth, while others argue that mechwarrior should [[TheyChangedItNowItSucks not have things other than mechs]], period; though more coherent arguments are that some of the non-mech assets are [[GameBreaker unbalanced]].



* CrowningMusicOfAwesome: MechWarrior 2 is full of this, and MechWarrior 4: Mercenaries starts playing heavy metal at the start of massive firefights.
** For example: MechWarrior 2 has [[http://www.youtube.com/watch?v=AuLzxMILrbo&hd=1 Labrea, Circle of Equals]]

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* CrowningMusicOfAwesome: MechWarrior [=MechWarrior=] 2 is full of this, and MechWarrior [=MechWarrior=] 4: Mercenaries starts playing heavy metal at the start of massive firefights.
** For example: MechWarrior [=MechWarrior=] 2 has [[http://www.youtube.com/watch?v=AuLzxMILrbo&hd=1 Labrea, Circle of Equals]]



* EarWorm: The little guitar jingle in the ''MechWarrior Online'' [[http://www.youtube.com/watch?v=rkGvP8VFXAI gameplay trailer]].

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* EarWorm: The little guitar jingle in the ''MechWarrior ''[=MechWarrior=] Online'' [[http://www.youtube.com/watch?v=rkGvP8VFXAI gameplay trailer]].



** It should be pointed out that lasers are NOT HitScan in ''MechWarrior 2'', but are in ''MechWarrior 3''-not sure about ''MechWarrior 4''. Still, that HitScan quality combined with huge damage and range with ER Large Lasers made Particle Projection Cannons ([=PPCs=]) utterly irrelevant.

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** It should be pointed out that lasers are NOT HitScan in ''MechWarrior ''[=MechWarrior=] 2'', but are in ''MechWarrior ''[=MechWarrior=] 3''-not sure about ''MechWarrior ''[=MechWarrior=] 4''. Still, that HitScan quality combined with huge damage and range with ER Large Lasers made Particle Projection Cannons ([=PPCs=]) utterly irrelevant.



** Legging (destroying a mech's leg) in ''MechWarrior 3'' resulted in a mech instantly being destroyed. Legs can be attacked from any angle, and aren't particularly hard to hit if you aim for the hip. The legging being so broken in ''MechWarrior 3'' caused a knee-jerk reaction to legging in the later games, causing people to [[{{Scrub}} curse you out when you leg them]], even after legging was nerfed to simply reducing your speed (in [=MW4=]) [[note]] Destroying a leg would prevent a mech from reversing, and slow them down significantly. Destroying both legs would destroy the mech[[/note]], or causing your mech to fall over but remain functional (in ''Living Legends'') [[note]] Destroying a leg causes the mech to fall over to the ground, but they remain completely functional - including their guns and jumpjets, so they can still shoot and flop about on the ground.[[/note]]
*** ''MechWarrior 3'' introduced a super-cheesy mech-build called the "Flame Boat" which was a Puma equipped with '''16 Flamers''' for running in and smothering an enemy Mech in a literal firestorm which is very infuriating for players on the receiving end as every part of their mech is being damaged at once and their engine gets overheated quickly which prevents them from escaping destruction. To top off how cheap this build was, using 16 Flamers at once would cause so much lag that a victim with a low-performance computer would suffer an in-game freeze or crash, sealing their fate.

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** Legging (destroying a mech's leg) in ''MechWarrior ''[=MechWarrior=] 3'' resulted in a mech instantly being destroyed. Legs can be attacked from any angle, and aren't particularly hard to hit if you aim for the hip. The legging being so broken in ''MechWarrior ''[=MechWarrior=] 3'' caused a knee-jerk reaction to legging in the later games, causing people to [[{{Scrub}} curse you out when you leg them]], even after legging was nerfed to simply reducing your speed (in [=MW4=]) [[note]] Destroying a leg would prevent a mech from reversing, and slow them down significantly. Destroying both legs would destroy the mech[[/note]], or causing your mech to fall over but remain functional (in ''Living Legends'') [[note]] Destroying a leg causes the mech to fall over to the ground, but they remain completely functional - including their guns and jumpjets, so they can still shoot and flop about on the ground.[[/note]]
*** ''MechWarrior ''[=MechWarrior=] 3'' introduced a super-cheesy mech-build called the "Flame Boat" which was a Puma equipped with '''16 Flamers''' for running in and smothering an enemy Mech in a literal firestorm which is very infuriating for players on the receiving end as every part of their mech is being damaged at once and their engine gets overheated quickly which prevents them from escaping destruction. To top off how cheap this build was, using 16 Flamers at once would cause so much lag that a victim with a low-performance computer would suffer an in-game freeze or crash, sealing their fate.



* {{Scrub}}: Legging (destroy a mech's leg) is a major taboo in all games, after the train-wreck balance that was MechWarrior 3. To elaborate, in MechWarrior 3, if you destroyed a player's leg, he would instantly be killed; much faster than blasting out their torso (to be fair, legging held the best chances to salvage a 'Mech and most of its equipment short of a [[BoomHeadshot headshot]] in Single Player mode in ''Mech3''). Later MW games nerfed legging, hard. In MechWarrior 4, destroying a leg only slowed down a player; you had to pump huge amounts of ammo into their leg to kill them after "destroying" the leg. In ''Living Legends'', destroying a mech causes it to ragdoll; but the player still can aim the torso, and use jumpjets to flail around. Many servers outright baned legging in ''Living Legends'' until leg armor was buffed, and in other servers (or in [=MW4=]), doing it elsewhere will cause people to call you a "***ing legger".

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* {{Scrub}}: Legging (destroy a mech's leg) is a major taboo in all games, after the train-wreck balance that was MechWarrior [=MechWarrior=] 3. To elaborate, in MechWarrior [=MechWarrior=] 3, if you destroyed a player's leg, he would instantly be killed; much faster than blasting out their torso (to be fair, legging held the best chances to salvage a 'Mech and most of its equipment short of a [[BoomHeadshot headshot]] in Single Player mode in ''Mech3''). Later MW games nerfed legging, hard. In MechWarrior [=MechWarrior=] 4, destroying a leg only slowed down a player; you had to pump huge amounts of ammo into their leg to kill them after "destroying" the leg. In ''Living Legends'', destroying a mech causes it to ragdoll; but the player still can aim the torso, and use jumpjets to flail around. Many servers outright baned legging in ''Living Legends'' until leg armor was buffed, and in other servers (or in [=MW4=]), doing it elsewhere will cause people to call you a "***ing legger".



* ThatOneLevel: The mission ''Underwater Strike'' in ''MechWarrior 2: Ghost Bear's Legacy.'' With only an Executioner armed with [=PPCs=] (which are not the high-velocity type seen in later installments) and Torpedoes, the mission can easily go wrong (breached sections will flood and bypass internals which will cripple half the Mech, some foes will have Pulse Lasers which will rapidly eat your armor away, and you can get stuck on the walls at the objective, which will leave you vulnerable to said Pulses).

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* ThatOneLevel: The mission ''Underwater Strike'' in ''MechWarrior ''[=MechWarrior=] 2: Ghost Bear's Legacy.'' With only an Executioner armed with [=PPCs=] (which are not the high-velocity type seen in later installments) and Torpedoes, the mission can easily go wrong (breached sections will flood and bypass internals which will cripple half the Mech, some foes will have Pulse Lasers which will rapidly eat your armor away, and you can get stuck on the walls at the objective, which will leave you vulnerable to said Pulses).
25th Dec '16 5:45:25 PM Dallenson
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10th Dec '16 2:11:34 PM shroobot3000
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** NarmCharm: Even then it's not always a bad thing, [[InvokedTrope especially]] when it involves the planet's [[GeneralFailure buffoonish]] [[ArmchairMilitary Steiner]]-[GeneralRipper appointed]] [[SmugSnake governor]].

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** NarmCharm: Even then it's not always a bad thing, [[InvokedTrope especially]] when it involves the planet's [[GeneralFailure buffoonish]] [[ArmchairMilitary Steiner]]-[GeneralRipper Steiner]]-[[GeneralRipper appointed]] [[SmugSnake governor]].
5th Jul '16 4:37:30 PM Valiran
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* {{Narm}}: The cinematics and voice acting in ''[=MechWarrior=] 4: Vengeance''.
** NarmCharm
* PlayerPunch: ''[=MechWarrior=] 4: Black Knight'', ''Vengeance'''s expansion, eventually pits the player against [[spoiler: the original 4 members of Omega Lance, the protagonists from ''Vengeance'', who quite a few players have grown fond of over their playthroughs of said game]].'

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* {{Narm}}: The cinematics and voice acting in ''[=MechWarrior=] 4: Vengeance''.
Vengeance'' can veer into this sometimes
** NarmCharm
NarmCharm: Even then it's not always a bad thing, [[InvokedTrope especially]] when it involves the planet's [[GeneralFailure buffoonish]] [[ArmchairMilitary Steiner]]-[GeneralRipper appointed]] [[SmugSnake governor]].
* PlayerPunch: ''[=MechWarrior=] 4: Black Knight'', ''Vengeance'''s expansion, eventually pits the player against [[spoiler: the original 4 members of Omega Lance, the protagonists from ''Vengeance'', who quite a few players have grown fond of over their playthroughs of said game]].'' More than one player found that mission...''difficult'' to complete.



* ThatOneLevel:
** The mission ''Underwater Strike'' in ''MechWarrior 2: Ghost Bear's Legacy.'' With only an Executioner armed with [=PPCs=] (which are not the high-velocity type seen in later installments) and Torpedoes, the mission can easily go wrong (breached sections will flood and bypass internals which will cripple half the Mech, some foes will have Pulse Lasers which will rapidly eat your armor away, and you can get stuck on the walls at the objective, which will leave you vulnerable to said Pulses).

to:

* ThatOneLevel:
**
TearJerker: [[https://www.youtube.com/watch?v=oGjCiE8ecYc The opening scene]] to 'Vengeance's' campaign, featuring [[PlayerCharacter Ian Dresari]] receiving a posthumous message from his father, the Duke of Kentares 4. Ian looks like he's fighting back tears just over a minute into the video, and he looks even worse after his uncle tells him that - with the exception of Ian's treacherous cousin William - the rest of their family is dead.
* ThatOneLevel:
The mission ''Underwater Strike'' in ''MechWarrior 2: Ghost Bear's Legacy.'' With only an Executioner armed with [=PPCs=] (which are not the high-velocity type seen in later installments) and Torpedoes, the mission can easily go wrong (breached sections will flood and bypass internals which will cripple half the Mech, some foes will have Pulse Lasers which will rapidly eat your armor away, and you can get stuck on the walls at the objective, which will leave you vulnerable to said Pulses).



* WinBackTheCrowd: PGI has slowly been accomplishing this with ''Online'' After a slow start, MWO has had some really major improvements to the game, and is improving it's communication with the fan base.

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* WinBackTheCrowd: PGI has slowly been accomplishing this with ''Online'' After a slow start, MWO has had some really major improvements to the game, and is improving it's communication with the fan base.base.
** Most notably happened after they managed to break free of their former publisher IGP, who were apparently behind much of the objectionable behavior.
7th May '16 9:08:20 PM Dallenson
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** Sometimes in ''[=MechWarrior=] 2: Mercenaries'', the game can crash to DOS but sometimes the game will crash to DOS upon having your 'mech destroyed then recover, sending you to the mission complete screen without salvage but you still get your paycheck. This may be due to the fact that any of the ''[=MechWarrior=] 2'' games have separate executables for the in-game portion and the shell menus which DOS automatically swaps between when necessary.



*** Or, [[{{Unwinnable}} destroy a bridge you needed to get out of the cavern]].
*** The bridge is only needed if you forgot to put jump jets on the Mech.

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*** Or, [[{{Unwinnable}} destroy a bridge you needed to get out of the cavern]].
*** The
cavern]] but the bridge is only needed if you forgot to put jump jets on the Mech.'Mech.
31st Mar '16 2:25:51 PM Dallenson
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* PortingDisaster: The ''Titanium Collection'' of the ''[=MechWarrior=] 2'' trilogy is poorly received due to some bugs, the weird additions to the graphics and most particular, ''the inability to overheat'' (yes, even with heat management turned on), despite the fact it introduced Windows '95 compatibility. It's just preferable to get the original games and run them in UsefulNotes/DOSBox instead.

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* PortingDisaster: The ''Titanium Collection'' of the ''[=MechWarrior=] 2'' trilogy is poorly received due to some bugs, the weird additions to the graphics and most particular, ''the inability to overheat'' (yes, even with heat management turned on), despite the fact it introduced Windows '95 compatibility. It's compatibility, (though that means it's hard to run natively on modern Windows meaning) it's just preferable to get the original games and run them in UsefulNotes/DOSBox instead.
19th Mar '16 3:05:31 PM Dallenson
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Added DiffLines:

* PortingDisaster: The ''Titanium Collection'' of the ''[=MechWarrior=] 2'' trilogy is poorly received due to some bugs, the weird additions to the graphics and most particular, ''the inability to overheat'' (yes, even with heat management turned on), despite the fact it introduced Windows '95 compatibility. It's just preferable to get the original games and run them in UsefulNotes/DOSBox instead.
2nd Jan '16 10:36:30 AM nombretomado
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** PGI's moderation has become increasingly heavy-handed, leading to users being ''banned for talking bad about the game on ''other'' [[http://www.reddit.com/r/mwo/comments/26mxqg/apparently_we_are_all_banned_and_an_echo_chamber/chsttxs forums]]'', leading to members fleeing PGI controlled forums wholesale. PGI Community Managers attempted to seize control of the ''Transverse'' Reddit (their "upcoming" space game) and ended up getting themselves permabanned from Reddit. In an angry sticky post on the MWO forums, PGI's chief community manager [[http://themittani.com/features/mwo-pgi-community-manager-ignites-reddit-controversy blames]] SomethingAwful for the entire debacle. [[AwakenTheSleepingGiant Oops]]. A 60+ page threadnaught of hatred for PGI follows, with almost zero sympathy.

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** PGI's moderation has become increasingly heavy-handed, leading to users being ''banned for talking bad about the game on ''other'' [[http://www.reddit.com/r/mwo/comments/26mxqg/apparently_we_are_all_banned_and_an_echo_chamber/chsttxs forums]]'', leading to members fleeing PGI controlled forums wholesale. PGI Community Managers attempted to seize control of the ''Transverse'' Reddit (their "upcoming" space game) and ended up getting themselves permabanned from Reddit. In an angry sticky post on the MWO forums, PGI's chief community manager [[http://themittani.com/features/mwo-pgi-community-manager-ignites-reddit-controversy blames]] SomethingAwful Website/SomethingAwful for the entire debacle. [[AwakenTheSleepingGiant Oops]]. A 60+ page threadnaught of hatred for PGI follows, with almost zero sympathy.
6th Nov '15 9:48:25 AM HighCrate
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*** The Atlas's armor was massively beefed up to restore it to its [[MightyGlacier proper place]], its armaments were pumped up, and after three years of waiting, players can finally drive classic the [=AS7-D=] loadout.

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*** The Atlas's armor was massively beefed up to restore it to its [[MightyGlacier [[SuperToughness proper place]], its armaments were pumped up, and after three years of waiting, players can finally drive classic the [=AS7-D=] loadout.
3rd Nov '15 4:24:38 PM SuperLlama
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Added DiffLines:

** The final mission of Ghost Bear's Legacy starts with the player having to jump jet into a tiny hole blown in an orbital platform before getting into a scuffle with four other mechs in a cramped room and then one more fight with a Stone Rhino. Good luck accomplishing that first part without slamming into everything and taking lots of unnecessary damage before the fight even starts.
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