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* UnderusedGameMechanic: The punch-switches in the last level of the Clinic, which move elements back and forth when punched (usually saws, but fans as well), ''can move other punch-switches''. This is only showcased in a single high-difficulty chunk that's unlikely to be seen.
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* TheyChangedItNowItSucks This is how many people feel about the game being an auto-runner.

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* TheyChangedItNowItSucks TheyChangedItNowItSucks: This is how many people feel about the game being an auto-runner.auto-runner. Many also despise the simplified controls, going from four buttons (left, right, run, jump) to just two (jump/punch, dive), and the controls therefore becoming significantly less tight.
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* OlderThanTheyThink: ''Forever'' being an ''indie'' autorunner was not taken kindly to, despite ''VideoGame/{{Canabalt}}'' and ''[[VideoGame/BitTrip BIT.TRIP RUNNER]]'' being hailed as indie classics that did the same thing (and both were referenced in ''Super Meat Boy'').

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* OlderThanTheyThink: ''Forever'' being an ''indie'' autorunner was not taken kindly to, despite ''VideoGame/{{Canabalt}}'' and ''[[VideoGame/BitTrip BIT.TRIP RUNNER]]'' being hailed as indie classics that did the same thing (and both were referenced in ''Super Meat Boy''). Granted, those games weren't sequels following up a platformer designed around precise jumps and controls and the latter was still based around rhythm gameplay like the other ''BIT.TRIP'' games, as opposed to ''Forever'' removing the core aspects of the original (precise controls and short, tight and focused levels designed around said controls).
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* {{Sequelitis}}: While ''Forever'' is not without it's fans, it is widely accepted by players that it doesn't stand a chance against the original (see {{Tough Act To Follow}} below for more details).
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* ThatOneBoss: The boss of chapter 4, [[spoiler:Dr.Fetus]] Has you constantly fighting a horde of clones while avoiding the buzzsaw in the middle. The sheer number of clones makes you very easy to get hit and die. This Isn't too bad if not for when Dr.Fetus's health goes down, Saws Started appear on the sides of the arena, forcing you to constantly carrying at least one Uppercut power not only for hitting Dr.Fetus, but just to survive.

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* ThatOneBoss: The boss of chapter 4, [[spoiler:Dr.Fetus]] Has you constantly fighting a horde of clones while avoiding the buzzsaw in the middle. The sheer number of clones makes you very easy to get hit and die. This Isn't too bad if not for when Dr.Fetus's health goes down, Saws Started appear on the sides of the arena, forcing you to constantly carrying at least one Uppercut power not only for hitting Dr. Fetus, but just to survive.
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* FranchiseOriginalSin: Autorunners were actually not unknown to the indie scene. VideoGame/{{Canabalt}} and VideoGame/
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* OlderThanTheyThink: An ''indie'' autorunner? That would never work; what a sell-out! [[HypocriticalHumor Whatever happened to]] games like ''VideoGame/{{Canabalt}}'' and ''[[VideoGame/BitTrip BIT.TRIP RUNNER]]''? (Both of which were referenced in the original ''Super Meat Boy''.)

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* OlderThanTheyThink: An ''Forever'' being an ''indie'' autorunner? That would never work; what a sell-out! [[HypocriticalHumor Whatever happened to]] games like autorunner was not taken kindly to, despite ''VideoGame/{{Canabalt}}'' and ''[[VideoGame/BitTrip BIT.TRIP RUNNER]]''? (Both of which RUNNER]]'' being hailed as indie classics that did the same thing (and both were referenced in the original ''Super Meat Boy''.)Boy'').
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** On the flip-side, some people assume Edmund had nothing to do with ''Forever'' whatsoever, and Tommy just sneakily made it an autorunner behind his back after getting the rights (to appeal to casual gamers and make a quick buck, of cour... [[NintendoHard oh,]] [[DevelopmentHell wait]]). He was fully involved in the game's prototype, which was ''magnitudes'' sloppier than the final game, and was just an attempt to break into the mobile market at the time.

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** On the flip-side, some people assume Edmund had nothing to do with ''Forever'' whatsoever, and programmer[=/=]co-designer Tommy Refenes just sneakily made it an autorunner behind his back after getting the rights (to appeal to casual gamers and make a quick buck, of cour... [[NintendoHard oh,]] [[DevelopmentHell wait]]). He was fully involved in the game's prototype, which was ''magnitudes'' sloppier than the final game, and was just an attempt to break into the mobile market at the time.
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* OlderThanTheyThink: An ''indie'' autorunner? That would never work; what a sell-out! [[HypocriticalHumor Whatever happened to]] games like VideoGame/{{Canabalt}} and [[VideoGame/BitTrip BIT.TRIP RUNNER]]? (Both of which were referenced in the original ''Super Meat Boy''.)

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* OlderThanTheyThink: An ''indie'' autorunner? That would never work; what a sell-out! [[HypocriticalHumor Whatever happened to]] games like VideoGame/{{Canabalt}} ''VideoGame/{{Canabalt}}'' and [[VideoGame/BitTrip ''[[VideoGame/BitTrip BIT.TRIP RUNNER]]? RUNNER]]''? (Both of which were referenced in the original ''Super Meat Boy''.)
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* OlderThanTheyThink: An ''indie'' autorunner? That would never work; what a sell-out! Whatever happened to games like VideoGame/{{Canabalt}} and [[VideoGame/BitTrip BIT.TRIP RUNNER]]? (Both were referenced in the original ''Super Meat Boy''.)

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* OlderThanTheyThink: An ''indie'' autorunner? That would never work; what a sell-out! [[HypocriticalHumor Whatever happened to to]] games like VideoGame/{{Canabalt}} and [[VideoGame/BitTrip BIT.TRIP RUNNER]]? (Both of which were referenced in the original ''Super Meat Boy''.)
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* FranchiseOriginalSin: Autorunners were actually not unknown to the indie scene. VideoGame/{{Canabalt}} and VideoGame/


Added DiffLines:

* OlderThanTheyThink: An ''indie'' autorunner? That would never work; what a sell-out! Whatever happened to games like VideoGame/{{Canabalt}} and [[VideoGame/BitTrip BIT.TRIP RUNNER]]? (Both were referenced in the original ''Super Meat Boy''.)
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* EvilIsCool: Yes, Dr. Fetus is a dick for sure, but a lot of fans find him badass, [[LaughablyEvil funny]], and full of personality, resulting in him being more popular than the two protagonists.

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* EvilIsCool: Yes, Dr. Fetus is a dick for sure, but a lot of fans find him badass, [[LaughablyEvil funny]], and full of personality, resulting in him being [[EnsembleDarkHorse more popular than the two protagonists.protagonists]].
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** On the flip-side, some people assume Edmund had nothing to do with ''Forever'' whatsoever, and Tommy just sneakily made it an autorunner behind his back after getting the rights (to appeal to casual gamers, of cour... [[NintendoHard oh, wait]]). He was fully involved in the game's prototype, which was ''magnitudes'' sloppier than the final game, and was just an attempt to break into the mobile market at the time.

to:

** On the flip-side, some people assume Edmund had nothing to do with ''Forever'' whatsoever, and Tommy just sneakily made it an autorunner behind his back after getting the rights (to appeal to casual gamers, gamers and make a quick buck, of cour... [[NintendoHard oh, oh,]] [[DevelopmentHell wait]]). He was fully involved in the game's prototype, which was ''magnitudes'' sloppier than the final game, and was just an attempt to break into the mobile market at the time.
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None


** On the flip-side, some people assume Edmund had nothing to do with ''Forever'' whatsoever, and the new team just sneakily made it an autorunner behind his back after getting the rights (to appeal to casual gamers, of cour... [[NintendoHard oh, wait]]). He was fully involved in the game's prototype, which was ''magnitudes'' sloppier than the final game, and was just an attempt to break into the mobile market at the time.

to:

** On the flip-side, some people assume Edmund had nothing to do with ''Forever'' whatsoever, and the new team Tommy just sneakily made it an autorunner behind his back after getting the rights (to appeal to casual gamers, of cour... [[NintendoHard oh, wait]]). He was fully involved in the game's prototype, which was ''magnitudes'' sloppier than the final game, and was just an attempt to break into the mobile market at the time.
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** The ending narration discusses Meat Boy and Bandage Girl's adventure through the world and, eventually, time itself to rescue their daughter Nugget, and points out that if you had warned them it would've been such a monumental, up-hill battle that involved fighting a ''god'', they would've gladly done it without hesitation, because their daughter is always worth the trouble.

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** The ending narration [[spoiler: discusses Meat Boy and Bandage Girl's adventure through the world and, eventually, time itself to rescue their daughter Nugget, and points out that if you had warned them it would've been such a monumental, up-hill battle that involved fighting a ''god'', they would've gladly done it without hesitation, because their daughter is always worth the trouble.]]
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** The ending of the final boss. [[spoiler: As Dr. Fetus, the Omega Alpha, begins his final attack to crush Meat Boy and Bandage Girl, Nugget realizes that maybe if her pacifier helps her calm down when she's fussy, maybe it'll work for the doctor. The girl stands infront of a homicidally angry galactic cluster representing the person who smacked her around the entire game, and offers it something dear to her... and the move immediately pierces through the thick wall of hatred that Dr. Fetus has put up between him and the rest of the world and manages to not only anchor him back in reality, but provoke the first time he's ''ever'' seen smiling. Even after Nugget's parents [[MoodWhiplash justifiably whoop his ass]] thinking he's about to hurt her again, the moment he sees that he's kept a version of the pacifier his rage with them subsides long enough to wave goodbye to Nugget.]]
** The ending narration discusses Meat Boy and Bandage Girl's adventure through the world and, eventually, time itself to rescue their daughter Nugget, and points out that if you had warned them it would've been such a monumental, up-hill battle that involved fighting a ''god'', they would've gladly done it without hesitation, because their daughter is always worth the trouble.
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* SugarWiki/HeartwarmingMoments: The final secret character for beating all the Dark World levels is simply called "Relationship Goals", and lets you play as Meat Boy and Bandage Girl at the same time. Their icon is the two peering through a heart-shaped hole as they fistbump.

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* MemeticMutation: [[https://steamcommunity.com/app/581660/discussions/0/3160848559781229376/ "Smbf is the sequel to super meat boy; Smw is the custom user level system for supper meat boy (edited)"]], among other in-jokes from the Discord server.
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* MemeticBadass: Tofu Boy has gotten this treatment from the Team Meat Discord server, mostly after [[spoiler: his appearance and buff in Forever]].

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* MemeticBadass: Tofu Boy Boy, when not being TheChewToy, has gotten this treatment from the Team Meat Discord server, mostly after [[spoiler: his appearance and buff in Forever]].
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* {{Misblamed}}: Some people are fond of blaming Creator/EdmundMcMillen for things related to this game in spite of him parting ways with Team Meat during the game's making. On the flip-side, some people assume Edmund had nothing to do with it whatsoever, when he was fully involved in for the game's prototype - which was magnitudes sloppier than the final game, and mainly just an attempt to break into the mobile market.

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* {{Misblamed}}: {{Misblamed}}:
**
Some people are fond of blaming Creator/EdmundMcMillen for things related to this game in spite of him parting ways with Team Meat during the game's making. making.
**
On the flip-side, some people assume Edmund had nothing to do with it ''Forever'' whatsoever, when he and the new team just sneakily made it an autorunner behind his back after getting the rights (to appeal to casual gamers, of cour... [[NintendoHard oh, wait]]). He was fully involved in for the game's prototype - prototype, which was magnitudes ''magnitudes'' sloppier than the final game, and mainly was just an attempt to break into the mobile market.market at the time.
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* ThatOneLevel: The 3rd stage of [[spoiler: 0xdeadbeef, the secret world]] is a significantly harder version of chapter 3. Its the one of the only levels in the game with an extreme amount of backtracking (Suprising for an autorunner), required to hit certain switches that completely changes the chunks´ layout over and over again. This is ontop of the usual gimmicks of chapter three, which involves confusing pipes, backtracking with keys, laser hazards, and more. The final stage of the chapter chranks this up to level; you will be hitting those switches many times in a row, and its very easy to get disoriented despite Meat Boy always running in the game. Oh, and it has nearly every single gimmick from previous stages.

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* ThatOneLevel: The 3rd stage of [[spoiler: 0xdeadbeef, 0xDEADBEEF, the secret world]] is a significantly harder version of chapter 3. Its the one of the only levels in the game with an extreme amount of backtracking (Suprising for an autorunner), required to hit certain switches that completely changes the chunks´ layout over and over again. This is ontop of the usual gimmicks of chapter three, which involves confusing pipes, backtracking with keys, laser hazards, and more. The final stage of the chapter chranks this up to level; you will be hitting those switches many times in a row, and its very easy to get disoriented despite Meat Boy always running in the game. Oh, and it has nearly every single gimmick from previous stages.
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* ScrappyMechanic: A lot of people aren't fond of the "freeze" that happens when you punch enemies, mainly speedrunners.

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* ScrappyMechanic: ScrappyMechanic:
**
A lot of people aren't fond of the "freeze" that happens when you punch enemies, mainly speedrunners.speedrunners.
** Any fan at a 45 degree angle. They're extremely finicky when the level requires you to get a precise angle off of them in order to pass. Not helping is the occasional awkwardness caused by your direction always remaining the same when they launch you backwards.
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* {{Misblamed}}: Some people are fond of blaming Creator/EdmundMcMillen for things related to this game in spite of him parting ways with Team Meat during the game's making. On the flip-side, some people assume Edmund had nothing to do with it whatsoever, when he was fully involved in for the game's prototype - which was a literal cash grab and an attempt to break into the mobile market.

to:

* {{Misblamed}}: Some people are fond of blaming Creator/EdmundMcMillen for things related to this game in spite of him parting ways with Team Meat during the game's making. On the flip-side, some people assume Edmund had nothing to do with it whatsoever, when he was fully involved in for the game's prototype - which was a literal cash grab magnitudes sloppier than the final game, and mainly just an attempt to break into the mobile market.
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"loss of original design philosophy" ??? just seems like generic bashing


* {{Misblamed}}: Some people are fond of blaming Creator/EdmundMcMillen for things related to this game in spite of him parting ways with Team Meat during the game's making.

to:

* {{Misblamed}}: Some people are fond of blaming Creator/EdmundMcMillen for things related to this game in spite of him parting ways with Team Meat during the game's making. On the flip-side, some people assume Edmund had nothing to do with it whatsoever, when he was fully involved in for the game's prototype - which was a literal cash grab and an attempt to break into the mobile market.



* ToughActToFollow: With its autorunner gameplay, loss of original design philosophy, lack of any indie star cameos, and absence of the original director and composer, all coupled with the full decade of DevelopmentHell the title underwent, it's no surprise the game made little impact on release compared to the tremendous success of its predecessor.

to:

* ToughActToFollow: With its unpopular autorunner gameplay, loss of original design philosophy, mechanic, lack of any indie star cameos, and the absence of the original director and composer, all coupled with the full decade of DevelopmentHell the title underwent, it's no surprise the game made little impact on release compared to the tremendous success of its predecessor.

Added: 247

Changed: 281

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* MemeticMutation: [[https://steamcommunity.com/app/581660/discussions/0/3160848559781229376/ "Smbf is the sequel to super meat boy; Smw is the custom user level system for supper meat boy (edited)"]], among other in-jokes from the Team Meat Discord server.

to:

* MemeticBadass: Tofu Boy has gotten this treatment from the Team Meat Discord server, mostly after [[spoiler: his appearance and buff in Forever]].
* MemeticMutation: [[https://steamcommunity.com/app/581660/discussions/0/3160848559781229376/ "Smbf is the sequel to super meat boy; Smw is the custom user level system for supper meat boy (edited)"]], among other in-jokes from the Team Meat Discord server.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ThatOneLevel: The 3rd stage of [[spoiler: 0xdeadbeef, the secret world]] is a significantly harder version of chapter 3. Its the one of the only levels in the game with an extreme amount of backtracking (Suprising for an autorunner), required to hit certain switches that completely changes the chunks´ layout over and over again. This is ontop of the usual gimmicks of chapter three, which involves confusing pipes, backtracking with keys, laser hazards, and more. The final stage of the chapter chranks this up to level; you will be hitting those switches many times in a row, and its very easy to get disoriented despite Meat Boy always running in the game. Oh, and it has nearly every single gimmick from previous stages.
Is there an issue? Send a MessageReason:
None


* ThatOneBoss: The boss of chapter 4, [[spoiler:Dr.Fetus]] Has you constantly fighting a horde of clones while avoiding the buzzsaw in the middle. The sheer number of clones makes you very easy to get hit and die. This Isn't too bad if when Dr.Fetus's health goes down, Saws Started appear on the sides of the arena, forcing you to constantly carrying at least one Uppercut power not only for hitting Dr.Fetus, but just to survive.

to:

* ThatOneBoss: The boss of chapter 4, [[spoiler:Dr.Fetus]] Has you constantly fighting a horde of clones while avoiding the buzzsaw in the middle. The sheer number of clones makes you very easy to get hit and die. This Isn't too bad if not for when Dr.Fetus's health goes down, Saws Started appear on the sides of the arena, forcing you to constantly carrying at least one Uppercut power not only for hitting Dr.Fetus, but just to survive.
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Added my opinion for That One Boss in the Super Meat Boy Forever tab.

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* ThatOneBoss: The boss of chapter 4, [[spoiler:Dr.Fetus]] Has you constantly fighting a horde of clones while avoiding the buzzsaw in the middle. The sheer number of clones makes you very easy to get hit and die. This Isn't too bad if when Dr.Fetus's health goes down, Saws Started appear on the sides of the arena, forcing you to constantly carrying at least one Uppercut power not only for hitting Dr.Fetus, but just to survive.
Is there an issue? Send a MessageReason:
None


* ToughActToFollow: With its autorunner gameplay, loss of original design philosophy, lack of any indie star cameos, and loss of the original director and composer all coupled with the full decade of DevelopmentHell the title underwent, it's no surprise the game made little impact on release compared to the tremendous success of its predecessor.

to:

* ToughActToFollow: With its autorunner gameplay, loss of original design philosophy, lack of any indie star cameos, and loss absence of the original director and composer composer, all coupled with the full decade of DevelopmentHell the title underwent, it's no surprise the game made little impact on release compared to the tremendous success of its predecessor.



* SugarWiki/VisualEffectsOfAwesome: The absolutely gorgeous [[spoiler: cosmic visuals during the Alpha Omega boss fight]].

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* SugarWiki/VisualEffectsOfAwesome: The absolutely gorgeous [[spoiler: cosmic [[spoiler:cosmic visuals during the Alpha Omega boss fight]].
fight]].
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hasn't been developed for mobile since the prototype from 4 years ago


* ToughActToFollow: With its mobile-prioritized autorunner gameplay, loss of original design philosophy, lack of any indie star cameos, and loss of the original director and composer all coupled with the full decade of DevelopmentHell the title underwent, it's no surprise the game made little impact on release compared to the tremendous success of its predecessor.

to:

* ToughActToFollow: With its mobile-prioritized autorunner gameplay, loss of original design philosophy, lack of any indie star cameos, and loss of the original director and composer all coupled with the full decade of DevelopmentHell the title underwent, it's no surprise the game made little impact on release compared to the tremendous success of its predecessor.

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