YMMV / Meat Boy

  • Breather Boss: Yes, even SMB has one. Larrie's Lament, the fifth boss, is the first to actually react to your position (you have to get them to jump into the arena's sawblades to win). However, by positioning Meat Boy very close to one of the lower sawblades, they will get killed instead of killing you. This makes them a complete cakewalk, especially considering SMB's normally horrendous difficulty.
  • Crowning Moment of Awesome: The player gets a small one after finally mastering the complex series of jumping, wall-clinging, and split-second timing to beat That One Level. That feeling of accomplishment is just awesome.
  • Crowning Music of Awesome: There's quite a bit of this throughout the game, and particularly from Level 5 onwards.
  • Everyone Is Jesus in Purgatory: A few speculate the worlds to be symbolic of the stages meat goes through, from living animal to decayed remains.
  • Game Breaker: Steve. Just see for yourself.
    • Some may consider The Kid to be this, because most levels are centered around only being able to do one jump.
    • Tim might also qualify. Immediately accessible on PC via a cheat code, players can abuse Tim's time powers to hold themselves in mid air or go completely invincible until the action button is let go. Coupled with his decent jogging speed and above-average jump height, this makes levels with rising lava levels, scrolling sawblades and homing missiles significantly easier. Or you could use his powers the way they were intended to and fix up any jumping mistakes/bypass difficult back-tracking segments.
  • Hilarious in Hindsight: As one fan pointed out, the titular Meat Boy bears a striking resemblance to Anger from Inside Out.
  • Most Annoying Sound: *SPLOCH*...or whatever sound your current character makes when he dies. The screams of the world 5 bosses as well, specially since they ruin the nice music playing in that moment.
  • Most Wonderful Sound: SUPERRRR MEAT BOY!
    • WAAARRPPP ZOOOOOOOONNEE!!
  • Nausea Fuel: The writhing piles of maggots in The Rapture.
  • Nightmare Fuel: World 5, Rapture. A ruined metropolis swarming with giant maggots, mutant freaks, and the occasional giant fly.
  • Periphery Demographic: TotalBiscuit likes the game despite the fact that he doesn't generally play platformers.
  • Porting Disaster: Good news! Super Meat Boy is finally available for Mac OS X! The bad news? No fullscreen mode, attempting to exit crashes the game, and entering a warp zone automatically quits the game. Team Meat did get around to patching the latter two problems over a week later, though.
    • The PC version has its fair share of flaws as well, though luckily they're easily fixable. It insists on using a controller, yet a third-party program is required to play it with most controllers. In addition, there's no in-game option to turn off VSync, which may cause a lot of lag and unresponsive controls. Luckily, a mod exists to turn off VSync and cap the framerate at 60 FPS.
  • Suspiciously Similar Song: When it's parodying other games.
  • That One Achievement: Steam PC version has an "Impossible Boy" achievement. To get it, you'll have to complete the whole Dark World of The Cotton Alley without dying. As if unlocking The Kid wasn't hard enough.
  • That One Boss: The fourth boss, as explained in Trial-and-Error Gameplay below.
  • That One Level: You wanna be the guy? Well, good luck unlocking the Kid.
    • Patience is extremely difficult.
    • As far as retro warp zones go, Skyscraper is easily the worst. All three stages in the set are extremely long and home to some of the most brutal jumps in the whole game, and of course, since these are retro stages, three mistakes on one level means you have to start the whole gauntlet from scratch. It certainly doesn't help that going for the bandage in the second part requires you to trek all the way back to the entrance, effectively doubling the level's size.
    • Puberty, one of the Teh Internets levels, is taken straight from The Kid's warp zone, except modified to use Meat Boy. Good luck.
    • Omega is the last Light World level before Cotton Alley, and it's long, difficult, requires precision and speed, and will take even the best of players several lives.
    • As far as worlds go, Rapture is full of horribly difficult levels that can cause hair-yanking in even a seasoned gamer. In terms of particular levels, The Flood is a particularly awful one. The main gimmick is that a tidal wave of maggots (ew) is chasing after you and you have to escape it. The problem being that you have to do it down a cramped tunnel that is also full of maggots. Some are moving and some are in the big piles which are basically spikes/fire/what have you. You have to be quick and precise, a single mistake means doing the whole thing over, made worse if you reach the end and accidentally hit a maggot and have to redo the whole thing.
    • As of boss fights, Dr. Fetus in The End is probably the worst offender; not because of difficulty, but because it's tedious. During the whole level, Dr. Fetus follows you with a bazoka that shoots homing missiles (that are somewhat easy to avoid most of the time). The real problem is that you have two contraptions full of circular saws both in front and behind of Meat Boy, they move slow as hell, and the one in front of you stops at certain points to make sure Dr. Fetus catches up to you. The level is already hard enough, and when you die, instead of running away upon respawning, you have to wait 4 seconds for the front saws to start moving, and even then you're stuck against Dr. Fetus (who is shooting at you) and two circular saws on the ground. When you die for thr 50th time, all you want is to start running away and beat the level, but instead, you have to wait until the saws start moving, and they even block your way at several points during the course. This gimmick makes the whole fight more tedious than difficult, and is probably the reason many players broke their controllers.
http://tvtropes.org/pmwiki/pmwiki.php/YMMV/MeatBoy