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YMMV: Meat Boy

  • Breather Boss: Yes, even SMB has one. Larrie's Lament, the fifth boss, is the first to actually react to your position (you have to get them to jump into the arena's sawblades to win). However, by positioning Meat Boy very close to one of the lower sawblades, they will get killed instead of killing you. This makes them a complete cakewalk, especially considering SMB's normally horrendous difficulty.
  • Crowning Moment of Awesome: The player gets a small one after finally mastering the complex series of jumping, wall-clinging, and split-second timing to beat That One Level. That feeling of accomplishment is just awesome.
  • Crowning Music of Awesome: There's quite a bit of this throughout the game, and particularly from Level 5 onwards.
  • Everyone Is Jesus in Purgatory: A few speculate the worlds to be symbolic of the stages meat goes through, from living animal to decayed remains.
  • Game Breaker: Steve. Just see for yourself.
    • Some may consider The Kid to be this, because most levels are centered around only being able to do one jump.
    • Tim might also qualify. Immediately accessible on PC via a cheat code, players can abuse Tim's time powers to hold themselves in mid air or go completely invincible until the action button is let go. Coupled with his decent jogging speed and above-average jump height, this makes levels with rising lava levels, scrolling sawblades and homing missiles significantly easier. Or you could use his powers the way they were intended to and fix up any jumping mistakes/bypass difficult back-tracking segments.
  • Most Annoying Sound: *SPLOCH*...or whatever sound your current character makes when he dies. The screams of the world 5 bosses as well, specially since they ruin the nice music playing in that moment.
  • Most Wonderful Sound: SUPERRRR MEAT BOY!
    • WAAARRPPP ZOOOOOOOONNEE!!
  • Nightmare Fuel: World 5, Rapture. A ruined metropolis swarming with giant maggots, mutant freaks, and the occasional giant fly.
  • Porting Disaster: Good news! Super Meat Boy is finally available for Mac OS X! The bad news? No fullscreen mode, attempting to exit crashes the game, and entering a warp zone automatically quits the game. Team Meat did get around to patching the latter two problems over a week later, though.
    • The PC version has its fair share of flaws as well, though luckily they're easily fixable. It insists on using a controller, yet a third-party program is required to play it with most controllers. In addition, there's no in-game option to turn off VSync, which may cause a lot of lag and unresponsive controls. Luckily, a mod exists to turn off VSync and cap the framerate at 60 FPS.
  • Suspiciously Similar Song: When it's parodying other games.
  • That One Achievement: Steam PC version has an "Impossible Boy" achievement. To get it, you'll have to complete the whole Dark World of The Cotton Alley without dying. As if unlocking The Kid wasn't hard enough.
  • That One Boss: The fourth boss, as explained in Trial-and-Error Gameplay below.
  • That One Level: You wanna be the guy? Well, good luck unlocking the Kid.
    • Patience is extremely difficult.
    • Skyscraper is worse.
    • Puberty, one of the Teh Internets levels, is taken straight from The Kid's warp zone, except modified to use Meat Boy. Good luck.
    • Omega is the last Light World level before Cotton Alley, and it's long, difficult, requires precision and speed, and will take even the best of players several lives.