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** EnsembleDarkhorse [[spoiler: Kal'Reegar]] only appears in a single email stating they were KilledOffscreen.
** The Virmire Survivor interestingly enough. They spend the early parts of the game PutOnABus recovering from their injuries from an early game mission, and are then saddled with taking a more antagonistic role. Even after officially joining the team, they take a more passive role in the story [[spoiler: due to their ability to be killed or rejected from rejoining]]. This is especially noteworthy since back in the first game, you can actually challenge their views [[TookALevelInKindness making Ashley more open-minded and accepting of aliens]] or [[TookALevelInCynic making Kaidan more cynical and distrusting of the council races]] and neither aspect gets acknowledged in their characterization going forward.

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** EnsembleDarkhorse [[spoiler: Kal'Reegar]] Kal'Reegar only appears in a single email stating they were KilledOffscreen.
KilledOffscreen. Considering how beloved the character is, it feels like a waste.
** The Virmire Survivor interestingly enough. They is an odd example of a wasted character, as they spend the early parts of the game PutOnABus recovering from their injuries from an early game mission, and are then saddled with taking a more antagonistic role. Even after officially joining the team, they take a more passive role in the story [[spoiler: due to their ability to be killed or rejected from rejoining]]. This is especially noteworthy since back in the first game, you can actually challenge their views [[TookALevelInKindness making Ashley more open-minded and accepting of aliens]] or [[TookALevelInCynic making Kaidan more cynical and distrusting of the council races]] and neither aspect gets acknowledged in their characterization going forward.



** The Arrival DLC from ''2'' made a big deal about the backlash Shepard's actions caused, including a potential war with the batarians over an entire system being destroyed to stop the Reapers. As interesting as this was presented and given importance, because the Reapers attack and take out the batarians government and home in one fell swoop, this plot point is basically only referenced a few times, and only serves as a reason for Shepard to be grounded on earth. Worse, if you never did the Arrival DLC, Shepard is still grounded on Earth, so it doesn't even outright impact the game beyond adjust lines of dialogue.



** The multiplayer aspect of the game was considered a strange move by fans, and it was criticized heavily for the impact it had on the story through War Assets, and the use of LootBoxes as part of progression. Some especially felt that it detracted from the game, and felt incredibly tacted on for no reason other then to follow current trends. Though the Loot Box element has remained rightfully criticized, as the years went on and the game's content cycle ended, the multiplayer aspect began to be more warmly received as players found it to be a fun use of the games mechanics. Nowadays, many praise the multiplayer as being a well thought out part of the game due to the many unique characters, as while the loot box aspect is bad, it isn't as bad as many newer games, and the player can progress without needing to spend a single dollar. When the ''Legendary Edition'' revealed it was going to be removed entirely, some were actually upset that it wasn't being brought back with updated visuals or mechanics like the base game. In a telling move, the multiplayer servers remain quite active and populated even ten years later, even on the console versions of the game.

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** The multiplayer aspect of the game was considered a strange move by fans, and it was criticized heavily for the impact it had on the story through War Assets, and the use of LootBoxes as part of progression.progression, given that it was one of the first major games to have them, and caused so many issues down the line. Some especially felt that it detracted from the game, and felt incredibly tacted on for no reason other then to follow current trends. Though the Loot Box element has remained rightfully criticized, as the years went on and the game's content cycle ended, the multiplayer aspect began to be more warmly received as players found it to be a fun use of the games mechanics. Nowadays, many praise the multiplayer as being a well thought out part of the game due to the many unique characters, characters and builds the player can make, as while the loot box aspect is bad, it isn't as bad as many newer games, and the player can progress without needing to spend a single dollar. When the ''Legendary Edition'' revealed it was going to be removed entirely, some were actually upset that it wasn't being brought back with updated visuals or mechanics like the base game. In a telling move, the multiplayer servers remain quite active and populated even ten years later, even on the console versions of the game.game.
* {{Wangst}}: Liara can come across as this during Priority Thessia. Its understandable she would be devastated seeing her home world being torn apart by the Reapers, and feeling helpless to stop it, but she spends almost every part of it whining about how upset the situation makes her, or how much she wants to save it somehow in "Come on Shepard, we HAVE to save Thessia". By the time you get to the final section, she's basically been crying over Thessia's situation the entire mission except for when you try to find the Prothean artifacts in the temple. This would be fine, if she wasn't the only character to do so in this way; none of the other party members act in such a way during any of the missions they are involved with, the closest being Tali if you let the quarians die for valid reasons at that point, so Liara comes across as overly whiny about her home planet, when ''everyone else'' is having the same problems, but do their best to stay strong.

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** Kaidan has been better recieved by many fans due to outgrowing his former MasterOfNone status and character development being fleshed out after the attempted Cerberus coup.

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** Kaidan has been better recieved received by many fans due to outgrowing his former MasterOfNone status and character development being fleshed out after the attempted Cerberus coup.


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** Admiral Zaal'Koris in the second game was widely hated for being just an asshole to Tali for what seemed like petty reasons. Even though he was uniquely the only admiral to be sympathetic to the geth, his attitude made him widely hated. Then this game came along, showed him with more positive traits, and having him play a huge role in getting peace between the quarian and the geth. Instead of being hated, he became much better received as a character, especially when he makes it clear he would rather his men be saved over himself.
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** The scene where Rila tries to strangle Falere is supposed to be creepy and horrific, since she's being indoctrinated into becoming a Banshee. The problem that the developers made the scene look funny due to how hard Rila falls over from what looked like a pretty light shove.

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** Was the game's story flawless up to the endings or was it questionable from the start?
** Liara T'Soni. Some love her character, her development, and relationship with Shepard, while others find her wishy-washy and poorly defined. Still, others may be indifferent, but despise [[CharacterFocus the amount of attention she gets]] compared to everyone else.

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** Was the game's story flawless up to the endings or was it questionable from the start?
** Liara T'Soni. Some love her character, her development, and relationship with Shepard, while
start? While some feel that the game's story is almost perfect up until the return to Earth, others find her wishy-washy and poorly defined. Still, others may be indifferent, but despise [[CharacterFocus feel that there are issues with the amount story well before that, such as the characterization of attention she gets]] compared to everyone else.Cerberus, or how many things from past games are not followed up on.



* DisappointingLastLevel: The final mission in London. Scenerywise, London looks like most other wrecked cities from any other game at the time of release, being very grey and dusty, dominated by a dull blue lighting scheme, and many assets and scenery pieces sees quite a bit of conspicuous repeated reuse throughout the level. The vast majority of gameplay sees the player advancing down very linear corridors while fighting hordes of enemies, which is sporadically broken up by the occasional turret section or HoldTheLine battle, and at no point are there any significant twists to this formula. Few of the War Assets appear onscreen, and the game lacks a final boss. Instead, the final combat sequence is yet another lengthy hold the line battle, against powerful enemies while the player has to dodge a OneHitKO Reaper beam. It feels more like a frustrating and difficult slog, than a challenging and satisfying experience.

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* DisappointingLastLevel: The final mission in London. Scenerywise, London looks like most other wrecked cities from any other game at the time of release, being very grey and dusty, dominated by a dull blue lighting scheme, and many assets and scenery pieces sees quite a bit of conspicuous repeated reuse throughout the level. The vast majority of gameplay sees the player advancing down very linear corridors while fighting hordes of enemies, which is sporadically broken up by the occasional turret section or HoldTheLine battle, and at no point are there any significant twists to this formula. Few of the War Assets appear onscreen, and the game lacks a final boss.boss, or at least a unique finale that could have been unique. Instead, the final combat sequence is yet another lengthy hold the line battle, against powerful enemies while the player has to dodge a OneHitKO Reaper beam. It feels more like a frustrating and difficult slog, than a challenging and satisfying experience.



** [[spoiler: The Synthesis ending, which is presented (at least according to the Catalyst) as a GoldenEnding, arguably ends the war by handing the Reapers total and permanent victory. Living things and machines, sentient or not (even leaves have glowing wires now) are permanently altered - regardless of their willingness.]]

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** [[spoiler: The Synthesis ending, which is presented (at least according to the Catalyst) as a GoldenEnding, arguably ends the war by handing the Reapers total and permanent victory. Living things and machines, sentient or not (even leaves have glowing wires now) are permanently altered - regardless of their willingness. Many issues still remain that the game never actually addresses, such as the fate of harvested people, and it comes across as saying the Reapers getting what they want is a good thing.]]



* FanDislikedExplanation: The origin and motives of the Reapers are disliked by a significant portion of fans. Especially considering [[TheManBehindTheMan the source]] of said explanations has a bias.

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* FanDislikedExplanation: The origin and motives of the Reapers are disliked by a significant portion of fans. Especially considering [[TheManBehindTheMan the source]] of said explanations has a bias. Many feel it doesn't provide a satisfying resolution, comes out of no where, and goes against the themes of the series, especially the idea that a collected and united galaxy is the only hope to save it, when in the end, a single person pressing one of three buttons is the deciding factor.


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** The multiplayer aspect of the game was considered a strange move by fans, and it was criticized heavily for the impact it had on the story through War Assets, and the use of LootBoxes as part of progression. Some especially felt that it detracted from the game, and felt incredibly tacted on for no reason other then to follow current trends. Though the Loot Box element has remained rightfully criticized, as the years went on and the game's content cycle ended, the multiplayer aspect began to be more warmly received as players found it to be a fun use of the games mechanics. Nowadays, many praise the multiplayer as being a well thought out part of the game due to the many unique characters, as while the loot box aspect is bad, it isn't as bad as many newer games, and the player can progress without needing to spend a single dollar. When the ''Legendary Edition'' revealed it was going to be removed entirely, some were actually upset that it wasn't being brought back with updated visuals or mechanics like the base game. In a telling move, the multiplayer servers remain quite active and populated even ten years later, even on the console versions of the game.
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** At the end of the mission where Shepard defends [[spoiler:the Citadel]] from Cerberus, there's a long, narrow corridor where the player is forced to take on two Nemesis snipers and two Phantoms at once (plus several Assault Trooper grunts). On Legendary, the ranged attacks of the snipers or Phantoms will down Shepard in two hits, while the Troopers spam grenades and the Phantoms move to flank to ensure camping in cover isn't an option. Depending on Shepard's class, the only way to survive is to immediately retreat far back enough that the enemies can be picked off one or two at a time, as their pathfinding AI struggles to navigate the area.
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** The ''Citadel'' DLC adds a few fun ones. First, there's the boss battle against [[spoiler:Clone!Shep and Maya Brooks]] which can be a pain depending on which class you and [[spoiler:your clone are. Vanguards get spammed with Nova]]. Then there are the Combat Simulator fights, especially the Mirror Match [[spoiler:against Shepard Clones]] and the Fatal Error match, all waves of which have to be won without checkpoints or a chance to save.

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** The ''Citadel'' DLC adds a few fun ones. First, there's the boss battle against [[spoiler:Clone!Shep [[spoiler:Clone Shepard and Maya Brooks]] which can be a pain depending on which class you and [[spoiler:your clone are. Vanguards get spammed with Nova]]. Then there are the Combat Simulator fights, especially the Mirror Match [[spoiler:against Shepard Clones]] and the Fatal Error match, all waves of which have to be won without checkpoints or a chance to save.
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* UnfortunateImplications: Jacob's subplot, should he have survived the second game. Where every other surviving squardmates from the second game accomplishes something against the reapers, all Jacob, the only black squadmate, really does is get a woman pregnant. While this part would be Downplayed in that he was genuinely in love with her, the contrast with him not actually accomplishing anything else is enough to undo that. But even worse, he still gets this subplot, even if Shepard romanced him in the second game, and as such he is the only romance option in the series who has the potential to actually outright cheat on Shepard, and seeing how he is also the only black love interest, this taps into some very harmful old stereotypes about black men having a perceived lack of commitment in monogamous relationships and being outright horndogs. While Bioware probably weren't doing this to be racist, you'd think they would at least catch this in the editing process. This led to a ''huge'' debate over the [[https://www.thegamer.com/games-that-tried-to-be-inclusive-but-ended-up-racist/ negative]] [[https://gamefaqs.gamespot.com/boards/995452-mass-effect-3/63730456 connotations]] related to his unfaithfulness and his race.
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** Jacob Taylor. Even if you romanced him as female Shepard, he still hooks up with Dr. Cole during your incarceration. Given that he ''also'' hooked up with Miranda Lawson at one point, are we still sure she was the one to end things? And if she did, was it because she realized that Jacob might be obsessed with screwing the boss to get the "The priiize". It certainly puts his hatred of the Illusive Man into a [[FoeYay strange new light.]]

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** Jacob Taylor. Even if you romanced him as female Shepard, he still hooks up with Dr. Cole during your incarceration. Given that he ''also'' hooked up with Miranda Lawson at one point, are we still sure she was the one to end things? And if she did, was it because she realized that Jacob might be obsessed with screwing the boss to get the "The priiize". It certainly puts his hatred of the Illusive Man into a [[FoeYay strange new light.]]
Tabs MOD

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* FanNickname:
** The nameless sniper from the first trailer was called "Big Ben" until he was revealed as Major Coats in-game.
** People on Website/{{GameFAQs}} appear to like calling the boy seen at the beginning of the game, "Vent Boy".
** Phantoms have become "Ninja Bitches".
** James Vega: All of [[Series/MysteryScienceTheater3000 David]] [[Film/SpaceMutiny Ryder's]] nicknames.
** [[spoiler:"[[ShapedLikeItself Prothy the Prothean]]"]] for the [[WalkingSpoiler spoilerific]] {{downloadable|Content}} squadmate. Referenced in-game when Joker insists on calling [[spoiler:Javik]] by that name; [[spoiler:Javik]], true to form, [[TheAllSolvingHammer threatens Joker]] [[ThrownOutTheAirlock with an airlocking]].
** Diana Allers is called "Space [[Series/JerseyShore Snooki]]."
** The [[spoiler: Catalyst ]] has earned the nickname "Task Manager", because it gives you the option of [[spoiler: controlling the Reapers, altering them, or deleting them. In other words [[DontExplainTheJoke CTRL+ALT+DELETE.]]]] He's also commonly referred to as [[Film/TwoThousandOneASpaceOdyssey Starchild]].
** Similarly, 'Space Magic' for the [[spoiler:power of the Crucible]].
** "Marauder Shields" and "The Three Husketeers", the four enemies encountered on the way to the beam in London [[spoiler: after Shepard gets wrecked by Harbinger trying to [[TheresNoKillLikeOverkill bring a starship-grade weapon to bear]] on Shepard, which wind up being the final four enemies you fight in the whole series]].
** [[FunWithAcronyms S.A.V.E]]: All four Volus classes in one team (Sentinel, Adept, Vanguard, Engineer). Takes four {{Lethal Joke Character}}s and makes them into a Lethal Joke Team.
** Any team with four Krogan will usually be referred to as a Quad, after Krogan slang for their four testicles.
** [[ComicBook/IronMan "War Machine"]] for Geth Juggernauts specced around firing out barrages of Siege Pulses.[[note]]Bonus Points for using red and gold or silver color schemes.[[/note]]
** If you play a Hunter Mode-less Geth Soldier with an Acolyte, chances are you will be called the [[KillItWithFire Toaster]]
** After some hilarious and well-written multiplayer guides, the Krogan Vanguard is now the Murder Train and the Krogan Warlord is the Hammerlord.
** The new "retrieval" objective has been dubbed the Pizza Delivery. Lampshaded in the ''Citadel'' DLC, when they're planning the raid on the Archives; Vega gets hungry and orders a ''literal'' pizza delivery.
** "Enforcement gauntlets"? Nooooo, the batarians use the [[VideoGame/SuperSmashBros Falcon Punch]].
** "Super MAC" for the lead writer Mac Walters.
** Eve was known by the fanbase as "Krogan Princess" prior to the game's release, before her actual in-game alias was revealed.
** Players who had Legion die in the suicide mission won't actually know that the backup is called the "Geth VI" in playthroughs where Legion was never activated or was sold to Cerberus. If Shepard activated Legion, then the backup will be referred to as Legion in subtitles as well. So some players nicknamed it by its CatchPhrase, "We are not Legion", to differentiate it from the original Legion.
** [=ME3=] solidified Anderson's role as Shepard's father figure, to the point where he is frequently called "Dadmiral Anderson".

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Put under the wrong bullet point.


** Those who only played ''Mass Effect 3'' as part of the ''Legendary Edition'' re-release reported a more enjoyable narrative experience, since the heavily LootBoxes-based multiplayer no longer factored disproportionately towards war assets, resulting in players' narrative choices made throughout the trilogy having a meaningful impact on late-game events.


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** Those who only played ''Mass Effect 3'' as part of the ''Legendary Edition'' re-release reported a more enjoyable narrative experience, since the heavily LootBoxes-based multiplayer no longer factored disproportionately towards war assets, resulting in players' narrative choices made throughout the trilogy having a meaningful impact on late-game events.

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** Those who only played ''Mass Effect 3'' as part of the ''Legendary Edition'' re-release reported a more enjoyable narrative experience, since the heavily LootBoxes-based multiplayer no longer factored disproportionately towards war assets, resulting in players' narrative choices made throughout the trilogy having a meaningful impact on late-game events.



* VindicatedByHistory: To some degree, the Control ending. While still not well liked as much as Destroy, over the years support for the Control ending grew enough for a not insignificant amount of people to cease negatively comparing it to the Synthesis ending. Part of this is the fact that the only reason most people initially hated it was its association with Cerberus and The Illusive Man's evil motive, naturally disinclining many fans from liking it. Others grew to realize that much of the nay-saying from other fans about Shepard becoming a Reaper Overlord eventually due to a "Power Corrupts" belief was unsubstantiated by the actual plot of 3 or ending of Control. In fact, Control being the only ending that doesn't have the potential to make any player choices irrelevant[[note]]The Geth and EDI die in Destroy, making any choice related to their happiness or survival pointless. Synthesis cures the Genophage even if you made sure it couldn't be throughout the trilogy[[/note]] is noted as the best thing about it.

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* VindicatedByHistory: VindicatedByHistory:
**
To some degree, the Control ending. While still not well liked as much as Destroy, over the years support for the Control ending grew enough for a not insignificant amount of people to cease negatively comparing it to the Synthesis ending. Part of this is the fact that the only reason most people initially hated it was its association with Cerberus and The Illusive Man's evil motive, naturally disinclining many fans from liking it. Others grew to realize that much of the nay-saying from other fans about Shepard becoming a Reaper Overlord eventually due to a "Power Corrupts" belief was unsubstantiated by the actual plot of 3 or ending of Control. In fact, Control being the only ending that doesn't have the potential to make any player choices irrelevant[[note]]The Geth and EDI die in Destroy, making any choice related to their happiness or survival pointless. Synthesis cures the Genophage even if you made sure it couldn't be throughout the trilogy[[/note]] is noted as the best thing about it.

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* AudienceAlienatingEnding: The endings caused a lot of people who were on the fence for picking up this game or even trying out the series in the first place to leave it be due to the lack of variety, abruptness, and numerous plotholes lambasted by many players. However, while the Extended Cut DLC made things better, there is still a 50/50 BrokenBase.



* EndingAversion: The endings caused a lot of people who were on the fence for picking up this game or even trying out the series in the first place to leave it be due to the lack of variety, abruptness, and numerous plotholes lambasted by many players. However, while the Extended Cut DLC made things better, there is still a 50/50 BrokenBase.



* FunnyAneurysmMoment: [[spoiler:Remember how Ereba (the Blue Rose of Illium) stated that she wasn't sure if she should marry a krogan because they're a long-term commitment while with humans you only have to stick out for a hundred years before they die? Well, how does six months sound instead, Ereba?[[note]]Her boyfriend, Charr, is dead by the time you discover him in ''Mass Effect 3''.[[/note]]]]



* HarsherInHindsight: After the mission to the Ardat-Yakshi monastery, Traynor speaks to Allers about her doing a story about it, which she isn't planning, given her big asari viewership. Allers says "do you know how fast an e-democracy can turn on its allies?" Given the backlash against Creator/BioWare after the endings, it almost sounds prophetic.

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* HarsherInHindsight: HarsherInHindsight:
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After the mission to the Ardat-Yakshi monastery, Traynor speaks to Allers about her doing a story about it, which she isn't planning, given her big asari viewership. Allers says "do you know how fast an e-democracy can turn on its allies?" Given the backlash against Creator/BioWare after the endings, it almost sounds prophetic.
** [[spoiler:Remember how Ereba (the Blue Rose of Illium) stated that she wasn't sure if she should marry a krogan because they're a long-term commitment while with humans you only have to stick out for a hundred years before they die? Well, how does six months sound instead, Ereba?[[note]]Her boyfriend, Charr, is dead by the time you discover him in ''Mass Effect 3''.[[/note]]]]
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** Averting this is probably the reason no one actually says the name of his ship when [[spoiler:Zaal'Koris is shot down on Rannoch]]. It's a dramatic scene where he has to be convinced to allow himself to be rescued for the greater good rather than perform a HeroicSacrifice to save his crew, and might have been undercut if anyone had mentioned that his ship was called [[spoiler:the Qwib-Qwib]].

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* FanPreferredCutContent: A [[https://v1.escapistmagazine.com/news/view/125213-Mass-Effect-Writer-Reveals-Discarded-Ending-Ideas considered]] ending was revealing the dark energy caused by Mass Effect technology was hastening the end of the universe and the Reaper's harvesting civilizations was to delay this until a solution could be found. This was presumably meant to be {{foreshadowed}} by the Haestrom subplot in ''[[VideoGame/MassEffect2 2]]'', where the planets star was prematurely aging due to dark energy, [[AbortedArc which was ultimately ignored]]. While the author cautions there's no way to know if the idea would have worked out well, given [[FanDislikedExplanation how unpopular the Reaper's in-game motives were]] and the resulting infamous ending many fans saw this as preferable if for nothing else having better buildup and cohesion with the rest of the trilogy.

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* FanPreferredCutContent: FanPreferredCutContent:
**
A [[https://v1.escapistmagazine.com/news/view/125213-Mass-Effect-Writer-Reveals-Discarded-Ending-Ideas considered]] ending was revealing the dark energy caused by Mass Effect technology was hastening the end of the universe and the Reaper's harvesting civilizations was to delay this until a solution could be found. This was presumably meant to be {{foreshadowed}} by the Haestrom subplot in ''[[VideoGame/MassEffect2 2]]'', where the planets star was prematurely aging due to dark energy, [[AbortedArc which was ultimately ignored]]. While the author cautions there's no way to know if the idea would have worked out well, given [[FanDislikedExplanation how unpopular the Reaper's in-game motives were]] and the resulting infamous ending many fans saw this as preferable if for nothing else having better buildup and cohesion with the rest of the trilogy.trilogy.
** A [[https://www.reddit.com/r/masseffect/comments/s1qt4/ashleys_deleted_scene_from_the_me3_script_using/ deleted scene]] between Ashley and Shepard where the former ask the later about their experioence of being dead, with Shepard answering that they don't remember anything at all. It got far enough to be in the game's script but was never actually implemented, which many players consider a waste as it would have been a great insight into both Ashley's character (considered to be poorly written in the rest of the game) as well as Shepard's (since the subject of them being ''actually dead'' and their feelings about it are never really brought up until the game's second-to-last mission).
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* PortingDisaster: The UsefulNotes/WiiU port, despite having some interesting gamepad features, is easily the worst incarnation of the game due to lousy performance, which is inferior to the other versions at best of times, and can tank to near-unplayable levels during heavy firefights. On top of that, the port missed out on all the DLC except for From Ashes and the Extended Cut endings. The UsefulNotes/PlayStation3 port was also pretty bad on release with the game almost always hard-freezing during two specific cutscenes and the framerate tanking on some visual-intensive events, but patches eventually bought it up to being about almost as fast as the UsefulNotes/Xbox360 version.

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* PortingDisaster: The UsefulNotes/WiiU port, despite having some interesting gamepad features, is easily the worst incarnation of the game due to lousy performance, which is inferior to the other versions at best of times, and can tank to near-unplayable levels during heavy firefights. On top of that, the port missed out on all the DLC except for From Ashes and the Extended Cut endings. Worse still because you can only start the game using the limited choices in the comic provided its impossible to get the ME2 Golden ending choices, this limits the ammount of story possiblities you have access to. Notably you can't have the Normandy crew and most of the suicide team still alive which closes off literally dozens of plots depending on your choices at the start of the game. The UsefulNotes/PlayStation3 port was also pretty bad on release with the game almost always hard-freezing during two specific cutscenes and the framerate tanking on some visual-intensive events, but patches eventually bought it up to being about almost as fast as the UsefulNotes/Xbox360 version.
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** The nightmare sequences are even more [[{{Narm}} difficult to take seriously]] once you notice all the background trees waggling back and in perfect unison.

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* HellIsThatNoise: The beep. beep. beepbeepbeepbeepbeepBOOM of grenades. Especially on higher difficulties.

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* HellIsThatNoise: HellIsThatNoise:
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The beep. beep. beepbeepbeepbeepbeepBOOM of grenades. Especially on higher difficulties.difficulties.
** InUniverse, both the Reaper "[[https://youtu.be/nPQdOUCiTU8 horn]]" and the Banshee [[https://youtu.be/1gL4XqkQOFU scream]] are noted to be sources of NightmareFuel.
-->''"Why make them yell?! That's totally uncalled for!"''

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Examples Are Not Arguable, it's still possible for her to undergo redeeming character development on a Paragon path. Discouraged formatting and her death was abrupt but to actiony to be anticlimactic.


** Aria arguably crosses it in the Omega DLC. For context: her and Nyreen are trapped in a forcefield (a situation she got them into) and are being assaulted by Rampart Mechs. She orders you to shut down the power for the generator to turn off the forcefield:
--->'''Petrovksy:''' You can't do this Commander, there's more at stake than you know. That reactor controls life support systems for one of the wards on the station, press that button and thousands of people perish.\\
'''Shepard:''' ''(to Aria over his/her earpiece)'' Are you hearing this Aria?\\
'''Aria:''' Yes, and I don't care, shut it down now!
*** If you TakeAThirdOption and find a way to shut down the forcefields without killing thousands of people, she'll scold you for even ''trying'' to find another way rather than obeying her order immediately.
*** Unless you're an Engineer, which gives you the "shut down the forcefields" option immediately, impressing Aria.



** The Vanguard![[spoiler:Clone Shepard]] from the ''Citadel'' DLC is like Tela Vasir from the previous game, only worse. Imagine everything that made fighting Vasir a nightmare -- tons of health, powerful biotic attacks, being able to biotically charge around the battlefield -- and then add in the ability to stun-lock Shepard and then bombard them non-stop with Nova until they die. The other [[spoiler:Clone Shepard]] classes are pretty difficult as well,[[note]](The Adept and Sentinel versions spam you with Warp, which causes serious damage and slows your shield/barrier recharge; the Infiltrator version can, and usually ''will'' spend the entire fight cloaked, making it hard to draw a bead on them; and the Soldier version loves to spam grenades in order to flush you out of cover before blasting you with Carnage. The Engineer version is the major exception -- at most, it's a GoddamnedBoss on higher difficulties, and an outright AnticlimaxBoss on lower difficulties -- as all you have to worry about is Incinerate, which is both less damaging and much more easily dodged than Warp, and its Defense Drone, which can be somewhat annoying but is easily destroyed with Overload)[[/note]] but the Vanguard version is just ridiculous, especially on Hardcore or Insanity.

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** The Vanguard![[spoiler:Clone Vanguard [[spoiler:Clone Shepard]] from the ''Citadel'' DLC is like Tela Vasir from the previous game, only worse. Imagine everything that made fighting Vasir a nightmare -- tons of health, powerful biotic attacks, being able to biotically charge around the battlefield -- and then add in the ability to stun-lock Shepard and then bombard them non-stop with Nova until they die. The other [[spoiler:Clone Shepard]] classes are pretty difficult as well,[[note]](The Adept and Sentinel versions spam you with Warp, which causes serious damage and slows your shield/barrier recharge; the Infiltrator version can, and usually ''will'' spend the entire fight cloaked, making it hard to draw a bead on them; and the Soldier version loves to spam grenades in order to flush you out of cover before blasting you with Carnage. The Engineer version is the major exception -- at most, it's a GoddamnedBoss on higher difficulties, and an outright AnticlimaxBoss on lower difficulties -- as all you have to worry about is Incinerate, which is both less damaging and much more easily dodged than Warp, and its Defense Drone, which can be somewhat annoying but is easily destroyed with Overload)[[/note]] but the Vanguard version is just ridiculous, especially on Hardcore or Insanity.



** Nyreen Kandros from the Omega DLC. In addition to being the first female Turian seen on-screen in the series and a very useful squadmate in her own right, she makes for an interesting contrast to Aria T'Loak, with the story seemingly building up to the choice of whether to [[spoiler:leave control of Omega in the hands of Aria, who is a BadBoss with a WeHaveReserves attitude but also prepared to do whatever it takes to help fight the Reapers, or hand the station over to Nyreen, who has a far more benevolent attitude, but is less conditioned to the horrors of war than Aria]]. Instead, Nyreen gets taken out of your squad for the final quarter of the mission, and is then [[spoiler:anticlimatically killed off just before the final boss battle, with the actual final choice of the mission revolving around General Petrovsky's fate]].

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** Nyreen Kandros from the Omega DLC. In addition to being the first female Turian seen on-screen in the series and a very useful squadmate in her own right, she makes for an interesting contrast to Aria T'Loak, with the story seemingly building up to the choice of whether to [[spoiler:leave control of Omega in the hands of Aria, who is a BadBoss with a WeHaveReserves attitude but also prepared to do whatever it takes to help fight the Reapers, or hand the station over to Nyreen, who has a far more benevolent attitude, but is less conditioned to the horrors of war than Aria]]. Instead, Nyreen gets taken out of your squad for the final quarter of the mission, and is then [[spoiler:anticlimatically killed [[spoiler:killed off just before the final boss battle, with the actual final choice of the mission revolving around General Petrovsky's fate]].
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** Nyreen Kandros from the Omega DLC. In addition to being the first female Turian seen on-screen in the series and a very useful squadmate in her own right, she makes for an interesting contrast to Aria T'Loak, with the story seemingly building up to the choice of whether to [[spoiler:leave control of Omega in the hands of Aria, who is a BadBoss with a WeHaveReserves attitude but also prepared to do whatever it takes to help fight the Reapers, or hand the station over to Nyreen, who has a far more benevolent attitude, but is less conditioned to the horrors of war than Aria]]. Instead, Nyreen gets taken out of your squad for the final quarter of the mission, and is then [[spoiler:anticlimatically killed off just before the final boss battle, with the actual final choice of the mission revolving around General Petrovsky's fate]].
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** Bioware received some criticism over the first two games for only including {{Gay Option}}s [[DoubleStandard for women]], and their claim that "[[DiscountLesbians asari don't count]]" only angered their lesbian fans. This game introduced human love interests for gay players of both genders and, foreseeing the criticism they would get if male {{Gay Option}}s were restricted to new characters and [=NPCs=], gave gay male players the option of a RelationshipUpgrade with a returning male squadmate.

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** Bioware received some criticism over the first two games for only including {{Gay Option}}s [[DoubleStandard for women]], and their claim that "[[DiscountLesbians asari don't count]]" only angered their lesbian fans. This game introduced human love interests for gay players of both genders and, foreseeing the criticism they would get if male {{Gay Option}}s were restricted to new characters and [=NPCs=], [=NPCs=][[note]]a concern that turned out to be prescient after ''VideoGame/MassEffectAndromeda'' recieved heavy backlash for initially restricting its male {{Gay Option}}s to [=NPCs=][[/note]], gave gay male players the option of a RelationshipUpgrade with a returning male squadmate.
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** The death of Urdnot Dagg, who takes Grunt's place for one mission if the latter didn't survive the previous game, is effectively just a slightly BloodierAndGorier copy-paste of the death scene that takes place if Grunt ''did'' survive the previous game, but his loyalty mission wasn't completed. This can make it slightly bewildering as to why the demise of some RedShirt krogan who Shepard has barely even spoken to is getting treated as such a huge DramaBomb moment.
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** The Vanguard![[spoiler:Clone Shepard]] from the ''Citadel'' DLC is like Tela Vasir from the previous game, only worse. Imagine everything that made fighting Vasir a nightmare -- tons of health, powerful biotic attacks, being able to biotically charge around the battlefield -- and then add in the ability to stun-lock Shepard and then bombard them non-stop with Nova until they die. The other [[spoiler:Clone Shepard]] classes are pretty difficult as well, but the Vanguard version is just ridiculous, especially on Hardcore or Insanity.

to:

** The Vanguard![[spoiler:Clone Shepard]] from the ''Citadel'' DLC is like Tela Vasir from the previous game, only worse. Imagine everything that made fighting Vasir a nightmare -- tons of health, powerful biotic attacks, being able to biotically charge around the battlefield -- and then add in the ability to stun-lock Shepard and then bombard them non-stop with Nova until they die. The other [[spoiler:Clone Shepard]] classes are pretty difficult as well, well,[[note]](The Adept and Sentinel versions spam you with Warp, which causes serious damage and slows your shield/barrier recharge; the Infiltrator version can, and usually ''will'' spend the entire fight cloaked, making it hard to draw a bead on them; and the Soldier version loves to spam grenades in order to flush you out of cover before blasting you with Carnage. The Engineer version is the major exception -- at most, it's a GoddamnedBoss on higher difficulties, and an outright AnticlimaxBoss on lower difficulties -- as all you have to worry about is Incinerate, which is both less damaging and much more easily dodged than Warp, and its Defense Drone, which can be somewhat annoying but is easily destroyed with Overload)[[/note]] but the Vanguard version is just ridiculous, especially on Hardcore or Insanity.
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None


** Bioware received heavy criticism over the first two games for only including {{Gay Option}}s [[DoubleStandard for women]], and their claim that "[[DiscountLesbians asari don't count]]" only angered their lesbian fans. This game introduced human love interests for gay players of both genders and, foreseeing the criticism they would get if male {{Gay Option}}s were restricted to new characters and [=NPCs=], gave gay male players the option of a RelationshipUpgrade with a returning male squadmate.

to:

** Bioware received heavy some criticism over the first two games for only including {{Gay Option}}s [[DoubleStandard for women]], and their claim that "[[DiscountLesbians asari don't count]]" only angered their lesbian fans. This game introduced human love interests for gay players of both genders and, foreseeing the criticism they would get if male {{Gay Option}}s were restricted to new characters and [=NPCs=], gave gay male players the option of a RelationshipUpgrade with a returning male squadmate.


** Liara's reactions on Thessia rub some players the wrong way. Reasonable players understand that Liara is young, traumatized, and witnessing a full-bore Reaper invasion up close for the first time; even if she was present for the Primarch's extraction, the devastation of ''civilian population centers'' on Thessia is a completely different level of horror. However, hearing her angrily comment about the lack of ''Alliance air support'' while Earth burns is unreasonable and disrespectful to a degree that can be difficult to forgive. The fact that there's no option to [[WhatTheHellHero call her on her lingering asari supriority complex]] doesn't help. To top it off, she never expressed any investment in Thessia in the 75 hours before that point, so her being upset over it comes out of nowhere.
*** This isn't helped by her reacting with shock at every homeworld they visit when the Reapers invade, as if she couldn't have ''ever'' have foreseen the Reapers (who, it must be emphasized, are physical gods who have wiped out countless civilizations for millions of years with ease) from reaching them. She's also the world's most powerful information broker with connections literally ''everywhere'', yet she seemingly discovers that the Reapers are invading Palaven and Thessia ''on the ride over'', which makes her seem incredibly mopey at best and utterly incompetent at her side-job at worst.

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** Liara's reactions on Thessia rub some players the wrong way. Reasonable players understand that Liara is young, traumatized, and witnessing a full-bore Reaper invasion up close for the first time; even if she was present for the Primarch's extraction, the devastation of ''civilian population centers'' on Thessia is a completely different level of horror. However, hearing her angrily comment about the lack of ''Alliance air support'' while Earth burns is unreasonable and disrespectful to a degree that can be difficult to forgive. The fact that there's no option to [[WhatTheHellHero call her on her lingering asari supriority complex]] doesn't help.
** Provided that she survived the events of the first game, Tevos becomes this in the third game. While presented as the "good" councilor, her actions here make her look like a colossal hypocrite. While refusing to send help to Earth to fight the Reapers could be seen as cold pragmatism to defend her own people, the fact that she ignored Shepard's warnings about the Reaper threat throughout the two previous games has left all species unprepared for the current Reaper attack. On top of that, it was revealed that she and the asari government have a prothean beacon on Thessia, which contained information about the Reapers but was hidden from the galactic community to ensure asari superiority, in violation of their own laws. All together, this means that Tevos actually had the means to find out about the Reaper invasion and prepare, yet she did nothing. Yet, no matter what, Shepard is forced to feel sorry for her when the Reapers cause the fall of Thessia, even though that, as well as the all the deaths caused by the Reapers in this cycle, was only possible through her inaction.

to:

** Liara's reactions on Thessia rub some players the wrong way. Reasonable players understand that Liara is young, traumatized, and witnessing a full-bore Reaper invasion up close for the first time; even if she was present for the Primarch's extraction, the devastation of ''civilian population centers'' on Thessia is a completely different level of horror. However, hearing her angrily comment about the lack of ''Alliance air support'' while Earth burns is unreasonable and disrespectful to a degree that can be difficult to forgive. The fact that there's no option to [[WhatTheHellHero call her on her lingering asari supriority complex]] doesn't help.
help. To top it off, she never expressed any investment in Thessia in the 75 hours before that point, so her being upset over it comes out of nowhere.
*** This isn't helped by her reacting with shock at every homeworld they visit when the Reapers invade, as if she couldn't have ''ever'' have foreseen the Reapers (who, it must be emphasized, are physical gods who have wiped out countless civilizations for millions of years with ease) from reaching them. She's also the world's most powerful information broker with connections literally ''everywhere'', yet she seemingly discovers that the Reapers are invading Palaven and Thessia ''on the ride over'', which makes her seem incredibly mopey at best and utterly incompetent at her side-job at worst.
** Provided that she survived the events of the first game, Tevos becomes this in the third game. While presented as the "good" councilor, her actions here make her look like a colossal hypocrite. While refusing to send help to Earth to fight the Reapers could be seen as cold pragmatism to defend her own people, the fact that she ignored Shepard's warnings about the Reaper threat throughout the two previous games has left all species unprepared for the current Reaper attack. On top of that, it was revealed that she and the asari government have a prothean beacon on Thessia, which contained information about the Reapers but was hidden from the galactic community to ensure asari superiority, in violation of their own laws. All together, this means that Tevos actually had the means to find out about the Reaper invasion and prepare, yet she did nothing. Yet, no matter what, Shepard is forced to feel sorry for her when the Reapers cause the fall of Thessia, even though that, as well as the all the deaths caused by the Reapers in this cycle, was only possible through her inaction. No wonder Javik was baffled when he realized Shepard had seen the Beacen already.

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** [[ProfessionalKiller Kai Leng]] [[labelnote:Other appearances]]''[[Literature/MassEffectRetribution Retribution]]'' & ''[[Literature/MassEffectDeception Deception]]'' novels; ''[[ComicBook/MassEffectFoundation Foundation]]'' comic series[[/labelnote]] is Cerberus's final agent, a {{smug|Snake}}, [[FantasticRacism racist]] killer who murdered a Krogan in a fight before joining the organization. Leng carries out countless murders for Cerberus, including the daughter of Asari crime lord Aria, willing to kill a damaged teenager to ensure his own safety in the end. Becoming a nemesis to Commander Shepard, Leng leads an assault on the Citadel with massive casualties to cause a coup for Cerberus's puppet Udina and later attempts to stop Shepard so that the Asari world of Thessia dies in the process.

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** [[ProfessionalKiller Kai Leng]] [[labelnote:Other appearances]]''[[Literature/MassEffectRetribution Retribution]]'' & ''[[Literature/MassEffectDeception Deception]]'' novels; ''[[ComicBook/MassEffectFoundation Foundation]]'' comic series[[/labelnote]] is Cerberus's final agent, a {{smug|Snake}}, [[FantasticRacism racist]] killer who murdered a Krogan in a fight before joining the organization. Leng carries out countless murders for Cerberus, including the daughter of Asari crime lord Aria, willing to kill a damaged teenager to ensure his own safety in the end. Becoming a nemesis to [[Characters/MassEffectCommanderShepard Commander Shepard, Shepard]], Leng leads an assault on the Citadel with massive casualties to cause a coup for Cerberus's puppet Udina and later attempts to stop Shepard so that the Asari world of Thessia dies in the process.
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** [[ProfessionalKiller Kai Leng]] [[labelnote:Other appearances]]''[[Literature/MassEffectRetribution Retribution]]'' & ''[[Literature/MassEffectDeception Deception]]'' novels; ''[[ComicBook/MassEffectFoundation Foundation]]'' comic series[[/labelnote]] is Cerberus's final agent, a {{smug|Snake}}, [[FantasticRacism racist]] killer who murdered a Krogan in a fight before joining the organization. Leng carries out countless murders for Cerberus, including the daughter of Asari crimelord Aria, willing to kill a damaged teenager to ensure his own safety in the end. Becoming a nemesis to Commander Shepard, Leng leads an assault on the Citadel with massive casualties to cause a coup for Cerberus's puppet Udina and later attempts to stop Shepard so that the Asari world of Thessia dies in the process.

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** [[ProfessionalKiller Kai Leng]] [[labelnote:Other appearances]]''[[Literature/MassEffectRetribution Retribution]]'' & ''[[Literature/MassEffectDeception Deception]]'' novels; ''[[ComicBook/MassEffectFoundation Foundation]]'' comic series[[/labelnote]] is Cerberus's final agent, a {{smug|Snake}}, [[FantasticRacism racist]] killer who murdered a Krogan in a fight before joining the organization. Leng carries out countless murders for Cerberus, including the daughter of Asari crimelord crime lord Aria, willing to kill a damaged teenager to ensure his own safety in the end. Becoming a nemesis to Commander Shepard, Leng leads an assault on the Citadel with massive casualties to cause a coup for Cerberus's puppet Udina and later attempts to stop Shepard so that the Asari world of Thessia dies in the process.

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Approved by the thread.


* CompleteMonster: Henry Lawson is an egomaniacal CorruptCorporateExecutive and MadScientist obsessed with having a dynasty. To that end he creates DesignerBabies based off of his DNA. Viewing them only as tools, he controls them their entire lives, molding them to meet his expectations, such as he did with Miranda. Should any of them be subpar, he kills them. When he appears, he's working with the Illusive Man in using the refugee camp, Sanctuary, as a front for gathering test subjects to study Reaper Indoctrination. Thousands of civilians are experimented on, including children, resulting in either their deaths or their being turned into husks. Unlike the rest of Cerberus, who are trying to help humanity, Lawson is only committing atrocities to save his own life and to have future generations idolize him. He's not even [[BrainwashedAndCrazy Indoctrinated]] like the rest, having found a way to overcome and control its effects. When he's cornered by Shepard, Henry uses his younger daughter, Oriana, as a HumanShield, and, depending upon the player's actions, he can end up [[spoiler:killing either Oriana or Miranda]].

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* CompleteMonster: CompleteMonster:
**[[ProfessionalKiller Kai Leng]] [[labelnote:Other appearances]]''[[Literature/MassEffectRetribution Retribution]]'' & ''[[Literature/MassEffectDeception Deception]]'' novels; ''[[ComicBook/MassEffectFoundation Foundation]]'' comic series[[/labelnote]] is Cerberus's final agent, a {{smug|Snake}}, [[FantasticRacism racist]] killer who murdered a Krogan in a fight before joining the organization. Leng carries out countless murders for Cerberus, including the daughter of Asari crimelord Aria, willing to kill a damaged teenager to ensure his own safety in the end. Becoming a nemesis to Commander Shepard, Leng leads an assault on the Citadel with massive casualties to cause a coup for Cerberus's puppet Udina and later attempts to stop Shepard so that the Asari world of Thessia dies in the process.
**[[ItsAllAboutMe
Henry Lawson Lawson]] is an egomaniacal CorruptCorporateExecutive businessman and MadScientist scientist obsessed with having a dynasty. To that end he end, Henry creates DesignerBabies based off of his DNA. Viewing them only as tools, he [[AbusiveParents controls them their entire lives, lives]], molding them to meet his expectations, such as he did with Miranda. Miranda Lawson. Should any of them be subpar, he Henry [[OffingTheOffspring kills them. them]]. When he appears, he's Henry is working with the Illusive Man in using the refugee camp, Sanctuary, as a front for gathering test subjects to study Reaper Indoctrination. Thousands of civilians are experimented on, including children, resulting in either their deaths or their being turned into husks. Unlike the rest of Cerberus, who are trying to help humanity, Lawson is only committing atrocities to save his own life and to have future generations idolize him. He's not even [[BrainwashedAndCrazy Indoctrinated]] like the rest, having found a way to overcome and control its effects. When he's cornered by Shepard, Henry uses his younger daughter, Oriana, as a HumanShield, and, depending upon the player's actions, he can end up [[spoiler:killing killing either Oriana or Miranda]].Miranda.
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* FanPreferredCutContent: A [[https://v1.escapistmagazine.com/news/view/125213-Mass-Effect-Writer-Reveals-Discarded-Ending-Ideas considered]] ending was revealing the dark energy caused by Mass Effect technology was hastening the end of the universe and the Reaper's harvesting civilizations was to delay this until a solution could be found. This was presumably meant to be {{foreshadowed}} by the Haestrom subplot in ''[[VideoGame/MassEffect2 2]]'', where the planets star was prematurely aging due to dark energy, [[AbortedArc which was ultimately ignored]]. While the author cautions there's no way to know if the idea would have worked out well, given [[FanDislikedExplanation how unpopular the Reaper's in-game motives were]] and the resulting infamous ending many fans saw this as preferable if for nothing else having better buildup and cohesion with the rest of the trilogy.

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