Follow TV Tropes

Following

History YMMV / MarySkelter

Go To

OR

Is there an issue? Send a MessageReason:
None


** It is typically advised to never make use of Clara's party to fight Nightmares when it can be avoided, as the group lacks any proper Fighter type character or even just a Mass.Rage Rush which leads to excessively prolonged fights compared to either of the other teams. Even normal battles are notably more difficult for this team as they lack access to Wind's Edge or Water Attack to quickly kill multiple enemies at once.

to:

** It is typically advised to never make use of Clara's party to fight Nightmares when it can be avoided, as the group lacks any proper Fighter type character or even just and only a single character with Mass.Rage Rush which leads to excessively prolonged fights compared to either of the other teams. Even normal battles are notably more difficult for this team as they lack access to Wind's Edge or Water Attack to quickly kill multiple enemies at once.

Added: 425

Changed: 1355

Is there an issue? Send a MessageReason:
None


* LowTierLetdown: Chant skills are generally accepted to be an absolute waste in ''Mary Skelter 2'', as enemies will easily interrupt them before they can go off. This often leads to Little Mermaid and Thumbelina being removed from the main party in favor of stacking more Fighters and Scientists to simply destroy everything before a chant could ever manage to go off in the first place. ''Finale'' somewhat fixes this through DLC, as Thumbelina have access to First Strike type skills, allowing her to start a fight chanting and end it before the enemies can act.
** It is typically advised to never make use of Clara's party to fight Nightmares when it can be avoided, as the group lacks any proper Fighter type character or even just a Mass.Rage Rush which leads to excessively prolonged fights compared to either of the other teams.

to:

* LowTierLetdown: Following rebalances to the classes in ''Mary Skelter 2'', both it and ''Finale'' have clear cases of this due to the GameBreaker aspects of Fighter and Scientist type characters going untouched while the rest were nerfed into oblivion or left in an average state.
**
Chant skills are generally accepted to be an absolute waste in ''Mary Skelter 2'', as enemies will easily interrupt them before they can go off. This often leads to Little Mermaid and Thumbelina being removed from the main party in favor of stacking more Fighters and Scientists to simply destroy everything before a chant could ever manage to go off in the first place. ''Finale'' somewhat fixes this through DLC, as Thumbelina have access to First Strike type skills, allowing skills which allow her to start a fight chanting and end it before the enemies can act.
act, however Hameln and Little Mermaid are only included because there's no options to replace them and are instead often relegated to support or picking off the last enemy with single target spells.
** It is typically advised to never make use of Clara's party to fight Nightmares when it can be avoided, as the group lacks any proper Fighter type character or even just a Mass.Rage Rush which leads to excessively prolonged fights compared to either of the other teams. Even normal battles are notably more difficult for this team as they lack access to Wind's Edge or Water Attack to quickly kill multiple enemies at once.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* LowTierLetdown: Chant skills are generally accepted to be an absolute waste in ''Mary Skelter 2'', as enemies will easily interrupt them before they can go off. This often leads to Little Mermaid and Thumbelina being removed from the main party in favor of stacking more Fighters and Scientists to simply destroy everything before a chant could ever manage to go off in the first place. ''Finale'' somewhat fixes this through DLC, as Thumbelina have access to First Strike type skills, allowing her to start a fight chanting and end it before the enemies can act.
** It is typically advised to never make use of Clara's party to fight Nightmares when it can be avoided, as the group lacks any proper Fighter type character or even just a Mass.Rage Rush which leads to excessively prolonged fights compared to either of the other teams.

Added: 388

Removed: 388

Is there an issue? Send a MessageReason:
None


** The various Piece items used to modify the Jail's roulette can be put into storage, and then used from storage. Doing this fails to remove the Pieces from storage, unlike when used directly from your inventory, giving you effectively an infinite amount of them to heavily skew results toward even rare Piece results. This bug exists in each game that the mechanic has been present for.



** The various Piece items used to modify the Jail's roulette can be put into storage, and then used from storage. Doing this fails to remove the Pieces from storage, unlike when used directly from your inventory, giving you effectively an infinite amount of them to heavily skew results toward even rare Piece results. This bug exists in each game that the mechanic has been present for.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The various Piece items used to modify the Jail's roulette can be put into storage, and then used from storage. Doing this fails to remove the Pieces from storage, unlike when used directly from your inventory, giving you effectively an infinite amount of them to heavily skew results toward even rare Piece results. This bug exists in each game that the mechanic has been present for.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SpiritualSuccessor: Compile Heart's ''Tokyo Clanpool'' shares several similarities with ''Mary Skelter'', the primary difference being that ''Tokyo Clanpool'''s tone is significantly lighter. Of course, with ''Mary Skelter 2's'' release, this relationship is severely downplayed. Similarly the ''Mary Skelter'' series is itself one for ''Moero Chronicle'' and ''Moero Crystal'', carrying over numerous mechanics and either expanding on them or trimming them down a bit. The inaccurate elemental tutorial is almost directly lifted from them, where that was indeed how things actually did function.
Is there an issue? Send a MessageReason:
dewicking Cloning Blues


** The ''VideoGame/DeathEndReQuest'' costumes featured in ''Mary Skelter 2'' serve to highlight the peculiar number of similarities between the two games, both being incredibly-depressing Compile Heart games released within close proximity of each other in Japan that are about two steps removed from being full-on DuelingWorks. [[labelnote:''Unmarked spoilers for both'']]Both games feature a basic escape plot, {{Alice Allusion}}s, a [[CloningBlues central character being a clone]], the FinalBoss becoming an OmnicidalManiac due to losing someone close to them, a near EverybodyDiesEnding that is only averted by a ResetButton, and an [[TheFourthWallWillNotProtectYou attack on the fourth wall]]. Key differences include the fantasy-inspired setting of ''Mary Skelter'' versus the cyberspace setting of ''Death end re;Quest'', dungeon-crawling gameplay of ''Mary Skelter'' versus the Neptunia-style gameplay of ''Death end re;Quest'', and ''Mary Skelter 2'' indulging in {{Fanservice}} while saving its violence for key points versus ''Death end re;Quest'''s constant disturbing violence paired with comparatively-minimal Fanservice. [[/labelnote]]

to:

** The ''VideoGame/DeathEndReQuest'' costumes featured in ''Mary Skelter 2'' serve to highlight the peculiar number of similarities between the two games, both being incredibly-depressing Compile Heart games released within close proximity of each other in Japan that are about two steps removed from being full-on DuelingWorks. [[labelnote:''Unmarked spoilers for both'']]Both games feature a basic escape plot, {{Alice Allusion}}s, a [[CloningBlues central character being a clone]], clone, the FinalBoss becoming an OmnicidalManiac due to losing someone close to them, a near EverybodyDiesEnding that is only averted by a ResetButton, and an [[TheFourthWallWillNotProtectYou attack on the fourth wall]]. Key differences include the fantasy-inspired setting of ''Mary Skelter'' versus the cyberspace setting of ''Death end re;Quest'', dungeon-crawling gameplay of ''Mary Skelter'' versus the Neptunia-style gameplay of ''Death end re;Quest'', and ''Mary Skelter 2'' indulging in {{Fanservice}} while saving its violence for key points versus ''Death end re;Quest'''s constant disturbing violence paired with comparatively-minimal Fanservice. [[/labelnote]]

Added: 231

Changed: 508

Removed: 539

Is there an issue? Send a MessageReason:
Simply commenting out an example and expecting people to edit it wasn't a good idea, so reverting. (May need more elaboration on the parts about them and Otsuu and Little Mermaid though)


%%* JerkassWoobie: With the exception of [[TokenGoodTeammate Py]][[AffablyEvil re]], The Massacre Pink, at first glance, are bunch of irredeemable bitches and the main {{Arc Villain}}s of ''Finale'', but [[RewatchBonus to anyone who plays]] ''[[RewatchBonus Finale]]'' [[RewatchBonus for a second time or has read the prequel novel]], they embody TragicVillain to a T. By the end of it all, you just want to [[CryForTheDevil give them a big ol' hug]].]] -- Needs better elaboration on *why* their sympathetic, since I didn't read the novel



** Out of all of the members in The Massacre Pink who suffered throughout the events of the prequel novel, poor Pyre had it rough, moreso than the others. It's a good thing she still has her HeroicWillpower and [[IncorruptiblePurePureness former humanity]] to pull a HeelFaceTurn very early on.

to:

** Out of all of the members in Overlapping with JerkassWoobie are The Massacre Pink Pink. At first glance, them being the main ArcVillain of ''Finale'' may come as irredeemable bitches, but [[RewatchBonus to anyone who suffered throughout the events of plays]] ''[[RewatchBonus Finale]]'' [[RewatchBonus for a second time or has read the prequel novel, novel]], they embody TragicVillain to a T. By the end of it all, you just want to [[CryForTheDevil give them a big ol' hug]].
** Speaking of them,
poor Pyre [[TokenGoodTeammate Pyre]] had it rough, moreso more so than the others. It's a good thing she still has her HeroicWillpower and [[IncorruptiblePurePureness former humanity]] to pull a HeelFaceTurn very early on.

Added: 1321

Changed: 15

Is there an issue? Send a MessageReason:


* IKnewIt:
** As soon as the Switch port of ''Mary Skelter 2'' was announced for Japan, it was immediately speculated that [[RemadeForTheExport this port would be localized]] in order to get around Sony's {{Fanservice}} crackdown. Sure enough, an English version was announced for North America and Europe a couple of months later.
** The twist that ''Mary Skelter 2'' [[spoiler:is an alternate timeline rather than a direct sequel]] was guessed to some degree before the game even released, between the mere premise of the game and [[spoiler:the developer's heavy insistence that people play ''2'' before the remake]].
* LimitedSpecialCollectorsUltimateEdition: Par for the course for Compile Heart and Idea Factory International.
** The official translation of the first game's prologue novel was originally exclusive to the first game's Limited Edition, whereas the original version was eventually uploaded to the Japanese website where it can be accessed for free. Shortly after the release of ''Mary Skelter 2'', the English version of the first game's novel was finally made available on the sequel's official website.
** ''Mary Skelter 2's'' limited edition contains a visual novel spin-off. The spin-off in question is a LighterAndSofter HighSchoolAU that centers around Jack as he builds his harem of Blood Maidens.



** Out of all of the members in The Massacre Pink who suffered throughout the events of the game, poor Pyre had it rough, moreso than the others. It's a good thing she still has her HeroicWillpower and [[IncorruptiblePurePureness former humanity]] to pull a HeelFaceTurn very early on.

to:

** Out of all of the members in The Massacre Pink who suffered throughout the events of the game, prequel novel, poor Pyre had it rough, moreso than the others. It's a good thing she still has her HeroicWillpower and [[IncorruptiblePurePureness former humanity]] to pull a HeelFaceTurn very early on.

Added: 3623

Changed: 4175

Removed: 1747

Is there an issue? Send a MessageReason:
Commenting out ZCEs, cleansing off some Word Cruft, alphabetizing some tropes, and fixing some bad indentation


* AssPull: The first game ends with a number of questionable story developments, as [[DisappointingLastLevel you can see below]], but one that deserves special mention is the reveal that [[spoiler:Snark is an alien and the Jail is a tool to recreate his home planet]]. It is completely out of place with the setting and narrative up to that point and, in a polar opposite from [[CaptainObviousReveal just about every other "twist" in the game]], has absolutely no foreshadowing. Some like that it is a legitimately-surprising reveal, but those that dislike it feel as though it cheapens the entire story.

to:

* AssPull: AssPull:
**
The first game ends with a number of questionable story developments, as [[DisappointingLastLevel you can see below]], but one that deserves special mention is the reveal that [[spoiler:Snark is an alien and the Jail is a tool to recreate his home planet]]. It is completely out of place with the setting and narrative up to that point and, in a polar opposite from [[CaptainObviousReveal just about every other "twist" in the game]], has absolutely no foreshadowing. Some like that it is a legitimately-surprising reveal, but those that dislike it feel as though it cheapens the entire story.



* ComplacentGamingSyndrome: Unfortunately, the job balance is not very good. It seems that players inevitably gravitate toward running a Paladin to soak up damage, a support member as a healer and/or second source of items, and three teammates that are equipped to throw out party-wide attacks as early and often as possible.

to:

* ComplacentGamingSyndrome: ComplacentGamingSyndrome:
**
Unfortunately, the job balance is not very good. It seems that players inevitably gravitate toward running a Paladin to soak up damage, a support member as a healer and/or second source of items, and three teammates that are equipped to throw out party-wide attacks as early and often as possible.



** The girls have an affinity towards Jack because most of their stories have princes, who Jack is taking the place of in their minds. This is made explicit with Sleeping Beauty and to a lesser extent Cinderella, but likely applies to the others as well. Note that the characters whose stories ''don't'' prominently feature princes (Gretel, Hameln) or the princes are treated like crap by the protagonist (Kaguya) are generally less romantic toward Jack.

to:

** The girls have an affinity towards Jack because most of their stories have princes, who Jack is taking the place of in their minds. This is made explicit with Sleeping Beauty and to a lesser extent Cinderella, but likely applies to the others as well. Note that the characters whose stories ''don't'' prominently feature princes (Gretel, (Gretel and Hameln) or the princes are treated like crap by the protagonist (Kaguya) are generally less romantic toward Jack.



** More FridgeSadness than Brilliance, Red Riding Hood's Pierrot class looks like a fairly typical clown-inspired costume, but with the exception of her having a teardrop under her eye. While at first it just looks like facepaint to fit in with the rest of her attire, it turns heartbreaking when you remember her confession that [[spoiler:she killed Little Mermaid in self-defense prior to the game's events]]. In the real world, this tattoo's meaning has changed over time, but most commonly is seen as representing the wearer has killed someone, with the victim sometimes being a fellow prisoner in jail, or as a means to show grief over the death of a loved one. In Red Riding Hood's case, [[spoiler:it's both]].

to:

** More FridgeSadness than Brilliance, but Red Riding Hood's Pierrot class looks like a fairly typical clown-inspired costume, but albeit with the exception of her having a teardrop under her eye. While at first it just looks like facepaint to fit in with the rest of her attire, it turns heartbreaking when you remember her confession that [[spoiler:she killed Little Mermaid in self-defense prior to the game's events]]. In the real world, this tattoo's meaning has changed over time, but most commonly is seen as representing the wearer has killed someone, with the victim sometimes being a fellow prisoner in jail, or as a means to show grief over the death of a loved one. In Red Riding Hood's case, [[spoiler:it's both]].



* FridgeHorror: In ''Mary Skelter 2'', Thumbelina's FreakOut and attempted murder of [[spoiler: Cinderella]] is unsettling enough in and of itself, but it was proven by Jack and [[spoiler: Alice]] that the Jail can use a strong desire to [[AndThenJohnWasAZombie turn people into Nightmares]]. How close was she to turning into one herself?

to:

* FridgeHorror: FridgeHorror:
**
In ''Mary Skelter 2'', Thumbelina's FreakOut and attempted murder of [[spoiler: Cinderella]] is unsettling enough in and of itself, but it was proven by Jack and [[spoiler: Alice]] that the Jail can use a strong desire to [[AndThenJohnWasAZombie turn people into Nightmares]]. How close was she to turning into one herself?



* GoodBadBugs: When you retreat from a preset encounter, you are pushed back a tile in the direction opposite of the one that you're facing. If you're in a pinch, you can enter the preset encounter icon backwards or to the side, retreat, and get pushed into one of the corridors that it's guarding.

to:

* GoodBadBugs: GoodBadBugs:
**
When you retreat from a preset encounter, you are pushed back a tile in the direction opposite of the one that you're facing. If you're in a pinch, you can enter the preset encounter icon backwards or to the side, retreat, and get pushed into one of the corridors that it's guarding.



* HarsherInHindsight: Almost certainly intended in ''Mary Skelter 2''. Scenes of the characters planning for the future, mending broken relationships, or finding new resolve are almost always accompanied by [[MusicalSpoiler Tears of Heaven]] at some point in it, and all of these scenes are called back to in some way during the [[spoiler: sudden [[EverybodyDiesEnding True Ending]].]]

to:

* HarsherInHindsight: HarsherInHindsight:
**
Almost certainly intended in ''Mary Skelter 2''. Scenes of the characters planning for the future, mending broken relationships, or finding new resolve are almost always accompanied by [[MusicalSpoiler Tears of Heaven]] at some point in it, and all of these scenes are called back to in some way during the [[spoiler: sudden [[EverybodyDiesEnding True Ending]].]]



%%* JerkassWoobie: With the exception of [[TokenGoodTeammate Py]][[AffablyEvil re]], The Massacre Pink, at first glance, are bunch of irredeemable bitches and the main {{Arc Villain}}s of ''Finale'', but [[RewatchBonus to anyone who plays]] ''[[RewatchBonus Finale]]'' [[RewatchBonus for a second time or has read the prequel novel]], they embody TragicVillain to a T. By the end of it all, you just want to [[CryForTheDevil give them a big ol' hug]].]] -- Needs better elaboration on *why* their sympathetic, since I didn't read the novel



* {{Squick}}: The more...interesting ways that the blood theme comes into play arguably veers into this. For example, in the prequel novel, Red Riding Hood is given a cake for her tenth birthday. Sugar is very rare within the setting, so it is heavily implied that Miko sweetened her cake using ''Marchen blood''.

to:

* {{Squick}}: The more... interesting ways that the blood theme comes into play arguably veers into this. For example, in the prequel novel, Red Riding Hood is given a cake for her tenth birthday. Sugar is very rare within the setting, so it is heavily implied that Miko sweetened her cake using ''Marchen blood''.



* TheyWastedAPerfectlyGoodPlot:
** While the story of the first game is entertaining enough, the mystery that the game tries to set up is undermined by the {{Foreshadowing}} being as subtle as a falling anvil.
** The sequel has what could have been an excellent endgame twist were it not botched on multiple levels, not the least of which is Compile Heart's decision to advertise the remake as an entry point for new fans yet place the ending of the narrative there, with no checks to prevent players from viewing the ending of the duology before playing the sequel. The only way to avoid both ContinuityLockout and creating {{Captain Obvious Reveal}}s is to play the Vita or Steam version of the first game (or alternatively, the remake until the point that [[spoiler:the Blood Team enters the Government Office]]), switch to the sequel, and return to the remake without reading ''any'' side material in-between. Including either game's prequel novel or, for that matter, Website/ThisVeryWiki.



* TheUntwist: The foreshadowing for [[spoiler:the Professor being up to no good]] becomes so obvious, not even a third into the game, that you're probably guessing there's some kind of twist, right? [[CaptainObviousReveal Nope.]]

to:

* TheUntwist: TheUntwist:
**
The foreshadowing for [[spoiler:the Professor being up to no good]] becomes so obvious, not even a third into the game, that you're probably guessing there's some kind of twist, right? [[CaptainObviousReveal Nope.]]



* TheyWastedAPerfectlyGoodPlot:
** While the story of the first game is entertaining enough, the mystery that the game tries to set up is undermined by the {{Foreshadowing}} being as subtle as a falling anvil.
** The sequel has what could have been an excellent endgame twist were it not botched on multiple levels, not the least of which is Compile Heart's decision to advertise the remake as an entry point for new fans yet place the ending of the narrative there, with no checks to prevent players from viewing the ending of the duology before playing the sequel. The only way to avoid both ContinuityLockout and creating {{Captain Obvious Reveal}}s is to play the Vita or Steam version of the first game (or alternatively, the remake until the point that [[spoiler:the Blood Team enters the Government Office]]), switch to the sequel, and return to the remake without reading ''any'' side material in-between. Including either game's prequel novel or, for that matter, Website/ThisVeryWiki.
* TheWoobie: Quite a few.

to:

* TheyWastedAPerfectlyGoodPlot:
** While
VanillaProtagonist: Jack's compulsive drive to climb the beanst- uh, Jail Tower is interesting, but the lad himself is otherwise inoffensively bland. As mentioned above though, a bit of FridgeBrilliance does halfway justify him being an inexplicable ChickMagnet, as most of the girls in the story of the first game is entertaining enough, the mystery that the game tries to set up is undermined by the {{Foreshadowing}} being as subtle as a falling anvil.
** The sequel has what could
have been an excellent endgame twist were it not botched on multiple levels, not the least of which is Compile Heart's decision a predisposition to advertise the remake see him as an entry point for new fans yet place the ending of the narrative there, with no checks to prevent players from viewing the ending of the duology before playing the sequel. The only way to avoid both ContinuityLockout and creating {{Captain Obvious Reveal}}s is to play the Vita or Steam version of the first game (or alternatively, the remake until the point that [[spoiler:the Blood Team enters the Government Office]]), switch their fairy tale prince due to the sequel, stories and return to the remake without reading ''any'' side material in-between. Including either game's prequel novel or, for that matter, Website/ThisVeryWiki.
characters they subconsciously draw inspiration from.
* TheWoobie: Quite a few.few, which is no suprise given the games [[CrapsackWorld overall premise]].



** Otsuu and Little Mermaid. The plot of ''[=MS2=]'' should elaborate why, as it pretty much boils down to one big KickTheDog moment for pretty much everyone, but especially them.
** Speaking of ''Mary Skelter 2'', [[LoveHurts Alice]]. Dear God, Alice. Getting separated from Jack at the start is bad enough, but then [[spoiler:it's revealed that the Mysterious Nightmare is the ''real'' Alice, transformed into an OmnicidalManiac due to believing she had ''killed'' Jack, and the one we were interacting with for most of the game was just a mimic. When she is killed by the Upper Tower Nightmare, all she can think about is whether, if she's a fake, her feelings are fake as well.]]

to:

** Otsuu and Little Mermaid. The plot of ''[=MS2=]'' should elaborate why, as it pretty much boils down to one big KickTheDog moment for pretty much everyone, but especially them.
** Speaking of ''Mary Skelter 2'', there's poor [[LoveHurts Alice]]. Dear God, Alice.Alice]]. Getting separated from Jack at the start is bad enough, but then [[spoiler:it's revealed that the Mysterious Nightmare is the ''real'' Alice, transformed into an OmnicidalManiac due to believing she had ''killed'' Jack, and the one we were interacting with for most of the game was just a mimic. When she is killed by the Upper Tower Nightmare, all she can think about is whether, if she's a fake, her feelings are fake as well.]]



** [[spoiler: The Massacre Pink. At first glance, them being the main ArcVillain of ''Finale'' may come as irredeemable bitches, but [[RewatchBonus to anyone who plays]] ''[[RewatchBonus Finale]]'' [[RewatchBonus for a second time or has read the prequel novel]], they embody TragicVillain to a T. By the end of it all, you just want to [[CryForTheDevil give them a big ol' hug.]]]]
** Speaking of [[spoiler: them, poor Pyre had it rough, moreso than the others.]] It's a good thing she still has her HeroicWillpower and [[IncorruptiblePurePureness former humanity]] to pull a HeelFaceTurn very early on.
* VanillaProtagonist: Jack's compulsive drive to climb the beanst- uh, Jail Tower is interesting, but the lad himself is otherwise inoffensively bland. As mentioned above though, a bit of FridgeBrilliance does halfway justify him being an inexplicable ChickMagnet, as most of the girls in the story have a predisposition to see him as their fairy tale prince due to the stories and characters they subconsciously draw inspiration from.

to:

** [[spoiler: Out of all of the members in The Massacre Pink. At first glance, them being Pink who suffered throughout the main ArcVillain events of ''Finale'' may come as irredeemable bitches, but [[RewatchBonus to anyone who plays]] ''[[RewatchBonus Finale]]'' [[RewatchBonus for a second time or has read the prequel novel]], they embody TragicVillain to a T. By the end of it all, you just want to [[CryForTheDevil give them a big ol' hug.]]]]
** Speaking of [[spoiler: them,
game, poor Pyre had it rough, moreso than the others.]] others. It's a good thing she still has her HeroicWillpower and [[IncorruptiblePurePureness former humanity]] to pull a HeelFaceTurn very early on.
* VanillaProtagonist: Jack's compulsive drive %%** Otsuu and Little Mermaid. The plot of ''[=MS2=]'' should elaborate why, as it pretty much boils down to climb the beanst- uh, Jail Tower is interesting, one big KickTheDog moment for pretty much everyone, but the lad himself is otherwise inoffensively bland. As mentioned above though, a bit of FridgeBrilliance does halfway justify him being an inexplicable ChickMagnet, as most of the girls in the story have a predisposition to see him as their fairy tale prince due to the stories and characters they subconsciously draw inspiration from.especially them. -- Needs more elaboration

Added: 1118

Changed: 413

Removed: 212

Is there an issue? Send a MessageReason:
Adding example to Obvious Judas. Crazy Prepared is also not a YMMV trope.


* CrazyPrepared: [[spoiler:Snark]] had been hiding in plain sight all along. They got away with it because their cover story was so good that they could shoot down any suspicions and accusations thrown their way.



* ObviousJudas: A bit of a weird example where the BigBad's true identity is painfully obvious, but the villain effectively dismantles TheHero's arguments when it comes time to make them confess; the player is required to confront them with several pieces of specific evidence (some of which are only available in certain chapters and can ''very'' easily be [[PermanentlyMissableContent missed entirely]]) to get the best ending.

to:

* ObviousJudas: ObviousJudas:
**
A bit of a weird example in the first game where the BigBad's true identity is painfully obvious, but the villain effectively dismantles TheHero's arguments when it comes time to make them confess; the player is required to confront them with several pieces of specific evidence (some of which are only available in certain chapters and can ''very'' easily be [[PermanentlyMissableContent missed entirely]]) to get the best ending.ending.
** Played straight with the BigBad of the ''Mary Skelter: Finale'', [[spoiler:Yuto Gato]]. There is a ton of {{Foreshadowing}} to his true nature and connection to Massacre Pink, [[spoiler:Snark's brother Jabberwock]] is an obvious RedHerring, and he requires even less evidence to expose than [[spoiler:Snark]] did. He even appears to be this InUniverse as well, since not only did Jack suspect him for a while, but he even outright accuses [[spoiler:Gato of being Massacre Pink's master]] without any input from the player (unlike the previous two games where the player has to select which character is respectively the traitor to the Dawn and a Mimic to the Mysterious Nightmare).
Is there an issue? Send a MessageReason:
trope disambig


* ComplacentGamingSyndrome: Unfortunately, the job balance is [[FakeBalance not very good]]. It seems that players inevitably gravitate toward running a Paladin to soak up damage, a support member as a healer and/or second source of items, and three teammates that are equipped to throw out party-wide attacks as early and often as possible.

to:

* ComplacentGamingSyndrome: Unfortunately, the job balance is [[FakeBalance not very good]].good. It seems that players inevitably gravitate toward running a Paladin to soak up damage, a support member as a healer and/or second source of items, and three teammates that are equipped to throw out party-wide attacks as early and often as possible.
Is there an issue? Send a MessageReason:
Kill Em All is no longer a trope


* ContestedSequel: The sequel has garnered sharply-contrasting opinions: some like the gameplay improvements and enjoy the story, while others think the game is too similar to the first outside of brand-new balance issues and are not happy about [[spoiler:the [[KillEmAll abrupt endgame slaughter of the heroes]] and subsequent ResetButtonEnding]].

to:

* ContestedSequel: The sequel has garnered sharply-contrasting opinions: some like the gameplay improvements and enjoy the story, while others think the game is too similar to the first outside of brand-new balance issues and are not happy about [[spoiler:the [[KillEmAll abrupt endgame slaughter of the heroes]] heroes and subsequent ResetButtonEnding]].



* HarsherInHindsight: Almost certainly intended in ''Mary Skelter 2''. Scenes of the characters planning for the future, mending broken relationships, or finding new resolve are almost always accompanied by [[MusicalSpoiler Tears of Heaven]] at some point in it, and all of these scenes are called back to in some way during the [[spoiler: sudden KillEmAll True Ending.]]

to:

* HarsherInHindsight: Almost certainly intended in ''Mary Skelter 2''. Scenes of the characters planning for the future, mending broken relationships, or finding new resolve are almost always accompanied by [[MusicalSpoiler Tears of Heaven]] at some point in it, and all of these scenes are called back to in some way during the [[spoiler: sudden KillEmAll [[EverybodyDiesEnding True Ending.Ending]].]]



** The ''VideoGame/DeathEndReQuest'' costumes featured in ''Mary Skelter 2'' serve to highlight the peculiar number of similarities between the two games, both being incredibly-depressing Compile Heart games released within close proximity of each other in Japan that are about two steps removed from being full-on DuelingWorks. [[labelnote:''Unmarked spoilers for both'']]Both games feature a basic escape plot, {{Alice Allusion}}s, a [[CloningBlues central character being a clone]], the FinalBoss becoming an OmnicidalManiac due to losing someone close to them, a near KillEmAll that is only averted by a ResetButton, and an [[TheFourthWallWillNotProtectYou attack on the fourth wall]]. Key differences include the fantasy-inspired setting of ''Mary Skelter'' versus the cyberspace setting of ''Death end re;Quest'', dungeon-crawling gameplay of ''Mary Skelter'' versus the Neptunia-style gameplay of ''Death end re;Quest'', and ''Mary Skelter 2'' indulging in {{Fanservice}} while saving its violence for key points versus ''Death end re;Quest'''s constant disturbing violence paired with comparatively-minimal Fanservice. [[/labelnote]]

to:

** The ''VideoGame/DeathEndReQuest'' costumes featured in ''Mary Skelter 2'' serve to highlight the peculiar number of similarities between the two games, both being incredibly-depressing Compile Heart games released within close proximity of each other in Japan that are about two steps removed from being full-on DuelingWorks. [[labelnote:''Unmarked spoilers for both'']]Both games feature a basic escape plot, {{Alice Allusion}}s, a [[CloningBlues central character being a clone]], the FinalBoss becoming an OmnicidalManiac due to losing someone close to them, a near KillEmAll EverybodyDiesEnding that is only averted by a ResetButton, and an [[TheFourthWallWillNotProtectYou attack on the fourth wall]]. Key differences include the fantasy-inspired setting of ''Mary Skelter'' versus the cyberspace setting of ''Death end re;Quest'', dungeon-crawling gameplay of ''Mary Skelter'' versus the Neptunia-style gameplay of ''Death end re;Quest'', and ''Mary Skelter 2'' indulging in {{Fanservice}} while saving its violence for key points versus ''Death end re;Quest'''s constant disturbing violence paired with comparatively-minimal Fanservice. [[/labelnote]]

Changed: 7

Removed: 925

Is there an issue? Send a MessageReason:
None


* AuthorsSavingThrow:
** The developer stated during ''Mary Skelter 2's'' announcement that both that game and the remake of the first would receive several changes based on player feedback, including better balance and debugging, "adjusted" dungeon sizes, improving the (by their own admission) plain Quest system, and changing up the Jail roulette. The changes are arguably most apparent in the bonus Underground area from the first game; it was originally a gigantic monstrosity that quickly goes from being interesting to being [[ArcFatigue needlessly tedious]], but has been changed to be drastically simpler in the remake.
** After the PC port of ''Mary Skelter 2'' received backlash from fans for removing the purification minigame, Ghostlight released a standalone patch to restore the feature on their own website one week after the game's release, as well as extend the discount launch by another week as an apology.



** More Fridge Sadness than Brilliance, Red Riding Hood's Pierrot class looks like a fairly typical clown-inspired costume, but with the exception of her having a teardrop under her eye. While at first it just looks like facepaint to fit in with the rest of her attire, it turns heartbreaking when you remember her confession that [[spoiler:she killed Little Mermaid in self-defense prior to the game's events]]. In the real world, this tattoo's meaning has changed over time, but most commonly is seen as representing the wearer has killed someone, with the victim sometimes being a fellow prisoner in jail, or as a means to show grief over the death of a loved one. In Red Riding Hood's case, [[spoiler:it's both]].

to:

** More Fridge Sadness FridgeSadness than Brilliance, Red Riding Hood's Pierrot class looks like a fairly typical clown-inspired costume, but with the exception of her having a teardrop under her eye. While at first it just looks like facepaint to fit in with the rest of her attire, it turns heartbreaking when you remember her confession that [[spoiler:she killed Little Mermaid in self-defense prior to the game's events]]. In the real world, this tattoo's meaning has changed over time, but most commonly is seen as representing the wearer has killed someone, with the victim sometimes being a fellow prisoner in jail, or as a means to show grief over the death of a loved one. In Red Riding Hood's case, [[spoiler:it's both]].



** Speaking of ''Mary Skelter 2'', [[LoveHurts Alice]]. '''Dear God, Alice.''' Getting separated from Jack at the start is bad enough, but then [[spoiler:it's revealed that the Mysterious Nightmare is the ''real'' Alice, transformed into an OmnicidalManiac due to believing she had ''killed'' Jack, and the one we were interacting with for most of the game was just a mimic. When she is killed by the Upper Tower Nightmare, all she can think about is whether, if she's a fake, her feelings are fake as well.]]

to:

** Speaking of ''Mary Skelter 2'', [[LoveHurts Alice]]. '''Dear Dear God, Alice.''' Alice. Getting separated from Jack at the start is bad enough, but then [[spoiler:it's revealed that the Mysterious Nightmare is the ''real'' Alice, transformed into an OmnicidalManiac due to believing she had ''killed'' Jack, and the one we were interacting with for most of the game was just a mimic. When she is killed by the Upper Tower Nightmare, all she can think about is whether, if she's a fake, her feelings are fake as well.]]
Is there an issue? Send a MessageReason:
Up To Eleven is a defunct trope


** The TrueFinalBoss fight is [[spoiler:a multi-tiered battle like the one at the Temple.]] With fast fingers and a bit of luck, it's possible to [[AnticlimaxBoss beat the final boss while only facing a handful of its attacks]]. Outside of its ridiculously-strong "Felony" spell, which is just the aforementioned party-wide magic attacks cranked UpToEleven, you can make an argument for the random encounters leading up to this final boss being significantly harder than the boss itself.

to:

** The TrueFinalBoss fight is [[spoiler:a multi-tiered battle like the one at the Temple.]] With fast fingers and a bit of luck, it's possible to [[AnticlimaxBoss beat the final boss while only facing a handful of its attacks]]. Outside of its ridiculously-strong "Felony" spell, which is just the aforementioned party-wide magic attacks cranked UpToEleven, up to eleven, you can make an argument for the random encounters leading up to this final boss being significantly harder than the boss itself.
Is there an issue? Send a MessageReason:
Wiki/ namespace cleaning.


** The sequel has what could have been an excellent endgame twist were it not botched on multiple levels, not the least of which is Compile Heart's decision to advertise the remake as an entry point for new fans yet place the ending of the narrative there, with no checks to prevent players from viewing the ending of the duology before playing the sequel. The only way to avoid both ContinuityLockout and creating {{Captain Obvious Reveal}}s is to play the Vita or Steam version of the first game (or alternatively, the remake until the point that [[spoiler:the Blood Team enters the Government Office]]), switch to the sequel, and return to the remake without reading ''any'' side material in-between. Including either game's prequel novel or, for that matter, Wiki/ThisVeryWiki.

to:

** The sequel has what could have been an excellent endgame twist were it not botched on multiple levels, not the least of which is Compile Heart's decision to advertise the remake as an entry point for new fans yet place the ending of the narrative there, with no checks to prevent players from viewing the ending of the duology before playing the sequel. The only way to avoid both ContinuityLockout and creating {{Captain Obvious Reveal}}s is to play the Vita or Steam version of the first game (or alternatively, the remake until the point that [[spoiler:the Blood Team enters the Government Office]]), switch to the sequel, and return to the remake without reading ''any'' side material in-between. Including either game's prequel novel or, for that matter, Wiki/ThisVeryWiki.Website/ThisVeryWiki.

Added: 2073

Changed: 603

Is there an issue? Send a MessageReason:
None


* AuthorsSavingThrow: The developer stated during ''Mary Skelter 2's'' announcement that both that game and the remake of the first would receive several changes based on player feedback, including better balance and debugging, "adjusted" dungeon sizes, improving the (by their own admission) plain Quest system, and changing up the Jail roulette. The changes are arguably most apparent in the bonus Underground area from the first game; it was originally a gigantic monstrosity that quickly goes from being interesting to being [[ArcFatigue needlessly tedious]], but has been changed to be drastically simpler in the remake.

to:

* AuthorsSavingThrow: AuthorsSavingThrow:
**
The developer stated during ''Mary Skelter 2's'' announcement that both that game and the remake of the first would receive several changes based on player feedback, including better balance and debugging, "adjusted" dungeon sizes, improving the (by their own admission) plain Quest system, and changing up the Jail roulette. The changes are arguably most apparent in the bonus Underground area from the first game; it was originally a gigantic monstrosity that quickly goes from being interesting to being [[ArcFatigue needlessly tedious]], but has been changed to be drastically simpler in the remake.remake.
** After the PC port of ''Mary Skelter 2'' received backlash from fans for removing the purification minigame, Ghostlight released a standalone patch to restore the feature on their own website one week after the game's release, as well as extend the discount launch by another week as an apology.


Added DiffLines:

* PortingDisaster: Censorship issues aside, the PC version of ''Mary Skelter 2'' can be described by a single word: Broken. It's a barebones port with barely any graphical settings, audio issues, unstable framerate and it has a tendency of crashing at random moments. Ghostlight has been fixing these issues since launch, but the port still remains mostly unplayable thanks to the constant crashes.


Added DiffLines:

* TaintedByThePreview: After Ghostlight announced the PC port of ''Mary Skelter 2'', many began expressing their concerns on whether or not this version would be censored, considering Ghostlight's track records of censored ports. Much to the dismay of everyone, Ghostlight confirmed that the purification minigame was removed from the PC release. This caused a lot of backlash for those who waited for a PC port of the sequel for years, causing people to boycott the censored release in favor of emulating the Switch version. Not helping matters is the poor quality of the port, which was released in a very broken state at launch. Ghostlight later apologized and released a standalone patch on their own website to restore the purification minigame on both Steam and GOG.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AssPull: The first game ends with a number of questionable story developments, as [[DisappointingLastLevel you can see below]], but one that deserves special mention is the reveal that [[spoiler:Snark is an alien and the Jail is a tool to recreate his home planet]]. It is completely out of place with the setting and narrative up to that point and, in a polar opposite from [[CaptainObviousReveal just about every other "twist" in the game]], has absolutely no foreshadowing. Some like that it is a legitimately-surprising reveal, but those that dislike it feel as though it cheapens the entire story.
** [[AllThereInTheManual The Novel that comes in the Limited Edition does explain this somewhat in the very first page]]. While the specifics of the plan are a twist, though somewhat hinted with [[spoiler: the Professor's musing about the need for a god]], the Jail's nature as an invasive extraterrestrial entity is not. Lacking this does make it seem to come out of nowhere however.
** The ending for ''Mary Skelter 2'' pushes things regarding the Jail. [[spoiler: Being able to fuse with a Jail egg to take its powers and become a godlike being capable of remaking a world? Out there, but in line with its established mimicry powerset. Being able to use a Jail egg to reset time? That's a stretch with no prior hinting.]] [[spoiler: Otsuu offers some speculation on how it could do this, admitting along the way that it's only speculation with no proof. The Metropolitan Office Jail was formed after landing among a Tanabata festival, and so being made of countless wishes right from the start granted that Jail far greater levels of power.]]
* AuthorsSavingThrow: The developer stated during ''Mary Skelter 2's'' announcement that both that game and the remake of the first would receive several changes based on player feedback, including better balance and debugging, "adjusted" dungeon sizes, improving the (by their own admission) plain Quest system, and changing up the Jail roulette. The changes are arguably most apparent in the bonus Underground area from the first game; it was originally a gigantic monstrosity that quickly goes from being interesting to being [[ArcFatigue needlessly tedious]], but has been changed to be drastically simpler in the remake.
* BreatherLevel: The City Streets in ''Mary Skelter 2''. The first two floors retain the low leveled enemies from the beginning of the game, giving it only three floors where the enemies may pose a challenge. Each floor is also considerably smaller than the Downtown and Station Grounds before it and uses far less of the space given to it compared to the Graveyard after it, and compared to all of them doesn't require any backtracking among floors to open up more areas. Even its extra floor after defeating the Nightmare there is far simpler than any other area's, being a simple cross shaped set of narrow halls that branch out into a couple of small rooms that can easily be finished in a matter of minutes.
* ComplacentGamingSyndrome: Unfortunately, the job balance is [[FakeBalance not very good]]. It seems that players inevitably gravitate toward running a Paladin to soak up damage, a support member as a healer and/or second source of items, and three teammates that are equipped to throw out party-wide attacks as early and often as possible.
** The Paladin portion to this tactic was utterly destroyed in Mary Skelter 2 in an attempt to shake things up. While the first game you could set this up almost immediately into the Graveyard by switching Alice over for the 6 SP Cover skill, attempting to do so in the second game with Hameln you'll quickly be greeted by Cover's new ''44'' SP cost, nearly '''four times''' the amount of SP she'll naturally have access to and even overloading her on SP gear would only let you use it twice at most.
** The party-wide attacks was also attempted to be dealt with by applying a wider variety of area type attacks and limiting party-wide hits to chant skills, Massacre skills, and the [[ExactlyWhatItSaysOnTheTin All Attack]] equipment skill. That last one proving to keep the complacency going, as many people will suggest SaveScumming until your physically oriented characters all have a piece of gear with it and to just hold onto it and spam it until stronger equipment with it comes up.
* CompleteMonster: [[spoiler:The Massacre Pink's master [[FantasticRacist Yuuto Gatou]] has [[BigBad used]] the countless [[GroundhogDayLoop time loops]] to subject numerous women and children to experiments in the attempt to create more execution themed Massacre Pink. Gatou's only reason for trying to save Alice is because her death leads to a time loop that is keeping him from [[OmnicidalManiac destroying the world]]. Learning about Mary and how she causes the loops, he has Guillotine attempt to assassinate her, Alice's safety no longer a concern to him. When elder Massacre Pink [[YouHaveOutlivedYourUsefulness stop proving to be useful]], Gatou uses the three of them to create a Nightmare that will hunt down Shira as well as prevent the Blood Team from stopping him. Defeated, the Guillotine portion of the Nightmare clings to life, drags herself to him, and begs him to save her, revealing that they're siblings, and Gatou kills her for it]].
* ContestedSequel: The sequel has garnered sharply-contrasting opinions: some like the gameplay improvements and enjoy the story, while others think the game is too similar to the first outside of brand-new balance issues and are not happy about [[spoiler:the [[KillEmAll abrupt endgame slaughter of the heroes]] and subsequent ResetButtonEnding]].
* ContinuityLockout: The final chapter of the first ''Mary Skelter'' is a complete mess without the context of ''Hikari no Arika'' or the Prologue compilation. While an arguably flawed idea on its own, it's even worse for fans outside of Japan; ''Hikari no Arika'' was never translated (save for the small portion that is included in the game itself) while the Prologue novel's translation was exclusive to the Limited Edition until after ''Mary Skelter 2'' was released. Just to add insult to injury, both novels also spoil major portions of the main game.
* CrazyPrepared: [[spoiler:Snark]] had been hiding in plain sight all along. They got away with it because their cover story was so good that they could shoot down any suspicions and accusations thrown their way.
* DemonicSpiders: Deus Machina in the remake. Originally just a step up from Butcher and no more or less challenging than anything else in the Jail Tower, the remake gives them nearly three times the health of anything else in the area, multiple attacks a turn like Nightmares, a full party heal for roughly a quarter of their health, and they generally come in groups of 4-5. Expect to see them in nearly every fight on the final floors, occasionally accompanied by [[GoddamnedBats Ralchikita and Ungod]] but most often just a full group of Deus Machina.
* DisappointingLastLevel: The first game ends on a less-than-satisfactory note, with Chapter 9 in general having a number of issues:
** A sudden, massive DifficultySpike within the last couple of floors. A number of enemies gain party-wide Magic attacks, which are strong enough to threaten a TotalPartyKill in Horror mode. To make matters worse, one of said enemies is of the DemonicSpider "Zombie" family.
** A whirlwind of {{Ass Pull}}s and general bad writing, the most blatant of which include [[spoiler: the second team that shows up for a handful of scenes before vanishing, the reveal that Snark is an alien invader, and Hikari reviving as the Angelic Girl]]. Bonus mention also goes to the interrogation that determines the ending that you get, which should have been a SugarWiki/MomentOfAwesome for Jack but instead features [[spoiler:the Professor explaining away all of Jack's evidence and making him look way out of his depth before Haru mercifully ends it]].
** The TrueFinalBoss fight is [[spoiler:a multi-tiered battle like the one at the Temple.]] With fast fingers and a bit of luck, it's possible to [[AnticlimaxBoss beat the final boss while only facing a handful of its attacks]]. Outside of its ridiculously-strong "Felony" spell, which is just the aforementioned party-wide magic attacks cranked UpToEleven, you can make an argument for the random encounters leading up to this final boss being significantly harder than the boss itself.
** [[ArsonMurderAndJaywalking The Upper Tower is also a hideous, eye-searing hue of red.]]
* EsotericHappyEnding:
** The True Ending of the first game veers into this territory in light of its [[spoiler:post-game ending, which strongly suggests that they'll be lifted out of the underground crater only to find more Jails on the surface.]]
** Between the plot of ''Mary Skelter 2'' and the extended version of the first game's True Ending in the remake this goes into a full blown InferredHolocaust. [[spoiler: Yes there are more Jails out there, no longer limited to a "What if?" styled story, with the characters openly speculating that the count isn't stopping at two. The possibility of Marchens and Nightmares being peaceful without Snark's influence is also shot with the inclusion of Nightmare Alice, an OmnicidalManiac brought about by passing the DespairEventHorizon near a core. Not the hardest condition to meet in a Jail. All said, it's only a happy ending for the central cast. Humanity is very likely lost, outside of any Human-Marchen hybrids like the Blood Maidens and Mamoru's reincarnated group who ''need'' a Jail environment to survive.]]
** ''Mary Skelter Finale'' confirms that [[HappyEndingOverride much of the unhappy scenarios proposed above are true]]. Jack's opening narration reveals that the portions of Tokyo that were driven underground by the Jails had been reduced to a mere 100 people, and that's where people were being spared. No InferredHolocaust here, humanity is indeed functionally extinct.
* FridgeBrilliance:
** The girls have an affinity towards Jack because most of their stories have princes, who Jack is taking the place of in their minds. This is made explicit with Sleeping Beauty and to a lesser extent Cinderella, but likely applies to the others as well. Note that the characters whose stories ''don't'' prominently feature princes (Gretel, Hameln) or the princes are treated like crap by the protagonist (Kaguya) are generally less romantic toward Jack.
** Alice's affection for Jack is intertwined with her logic-based Blood Libido, as she's convinced herself that she has no motive or logical reason for existing without him. This is likely what causes her uncharacteristically-irrational freakouts surrounding Jack, such as when Gretel teleports Jack away for a few minutes.
** More Fridge Sadness than Brilliance, Red Riding Hood's Pierrot class looks like a fairly typical clown-inspired costume, but with the exception of her having a teardrop under her eye. While at first it just looks like facepaint to fit in with the rest of her attire, it turns heartbreaking when you remember her confession that [[spoiler:she killed Little Mermaid in self-defense prior to the game's events]]. In the real world, this tattoo's meaning has changed over time, but most commonly is seen as representing the wearer has killed someone, with the victim sometimes being a fellow prisoner in jail, or as a means to show grief over the death of a loved one. In Red Riding Hood's case, [[spoiler:it's both]].
** ''Mary Skelter 2'' plays up Alice's interest in tea parties. It makes perfect sense, as [[spoiler:she is a mimic created by the Jail, that would likely be prone to over-emphasizing her fairy tale traits]].
** Of ''course'' it's [[spoiler:Red Riding Hood who has a beloved (adoptive) family member secretly killed, and is being impersonated by the main villain.]]
* FridgeHorror: In ''Mary Skelter 2'', Thumbelina's FreakOut and attempted murder of [[spoiler: Cinderella]] is unsettling enough in and of itself, but it was proven by Jack and [[spoiler: Alice]] that the Jail can use a strong desire to [[AndThenJohnWasAZombie turn people into Nightmares]]. How close was she to turning into one herself?
** Speaking of ''Mary Skelter 2'', there is Jack's cool new [[TheBerserker "Ripper Mode"]], which he gets access to after becoming a Nightmare. The prospect of a friendly [[ImplacableMan Nightmare]] going nuts and attacking you is unsettling in and of itself, but then we get to the True Ending, where [[spoiler:Jack uses a Jail core to create a copy of his original Blood Youth self to protect the Blood Team's Alice while he fuses with the original, now also a Nightmare, to become Nightmare Love.]] Now this doesn't seem too bad... until you remember that [[spoiler:Jack's Marchen replica can do everything the real, Nightmare version could, meaning ''he too is capable of going all Jack the Ripper'']], implying that Jack was always at ''just as much of a risk of going berserk as the Blood Maidens.''
* GameBreaker:
** Any AOE ability that hits for "multi" elemental damage. In this game's case, that guarantees hitting ''every'' enemy's weakness, causing massive damage and causing enough blood splatter to put everyone in Massacre Mode while the enemy will be lucky to even get a turn. With enough Blood Crystals, Thumbelina can change to her final job to learn this ability as soon as she joins.
** For single targets, the Marshal Job's "Raging Rush" skill: a multi-hit attack that deals out full damage with each attack. With a high enough strength stat, any party member who uses this can easily dish out over 10,000 damage per use.
** The Destroyer job in general completely trivializes much of the game, winning battles in a single turn if given enough agility and a decent AOE attack, and can be hitting bosses for upwards of tens of thousands of damage with some simple buffs.
** The Logic job tampers with the effects of the Jail Roulette to the point of being able to outright kill anything with a little bit of luck. Jail Blessing Up adds an additional target to any effect specifying an exact number of targets and Jail Effect Up [[ExactlyWhatItSaysOnTheTin increases the effects gained]]. One possible effect is to hit a target for 3-10% of their maximum health. The Logic's passives mentioned can push that up to around 43-50% and allow it to pick two targets, including the same one twice resulting in an 86-100% loss in health.
** Logic retains its game breaking status in the sequel and remake, and brings Otsuu's Star Gazer with it. Despite no longer being able to hit for 100%, the passives are able to stack, each character adding in one additional target and buff on relevant effects. All three characters together will ensure that five characters are always healed by healing effects, and will receive all possible buffs from any given buff result. The increase in targets also allows the Jail's roulette to more reliably shut down entire enemy groups with debuffs and ailments, even if and when the enemies in question would prove immune to direct attempts by characters to apply them.
* GeniusBonus: References to Japanese folktales The Tale of the Bamboo Cutter and Crane's Return of a Favor become this to Western gamers. In a case where this might not necessarily be a bad thing, [[spoiler:the sequel uses a variation of a [[ItWasHisSled centuries-old spoiler]] that Western fans are a lot less likely to be familiar with.]]
* GoodBadBugs: When you retreat from a preset encounter, you are pushed back a tile in the direction opposite of the one that you're facing. If you're in a pinch, you can enter the preset encounter icon backwards or to the side, retreat, and get pushed into one of the corridors that it's guarding.
** Sleeping Beauty and Kaguya have three attacks that hit all enemies; Force Wave, Amber Red, and Gigantast. Force Wave, despite being "minor damage" compared to the other two's "damage", surpasses Amber Red at all ranks and is only just barely passed by Gigantast at the final rank and costs less than half of what either of the other two do allowing for unintended SP efficiency for their damage output.
** Nightmares are able to spawn on the chains found in some labyrinths. They can not move from these spots, as the only way to move along them is through the balancing minigame, giving you the ability to safely escape without being chased.
* HarsherInHindsight: Almost certainly intended in ''Mary Skelter 2''. Scenes of the characters planning for the future, mending broken relationships, or finding new resolve are almost always accompanied by [[MusicalSpoiler Tears of Heaven]] at some point in it, and all of these scenes are called back to in some way during the [[spoiler: sudden KillEmAll True Ending.]]
** The one time Tears of Heaven seemed to have been played in a hopeful manner during the new True End in the remake of ''Mary Skelter'' joins all the occasions of it from ''Mary Skelter 2'' thanks to ''Finale''. Mamoru's claim that because they've already hit rock bottom things can only get better is a notable point to the scene because things manage to get much worse, and almost immediately after.
* HilariousInHindsight:
** Compile Heart has a reputation for the amount of {{Fanservice}} that they add to their games. Here, seeing a girl get {{Stripperific}} is ''bad'', because that means that [[TheBerserker you're about to enter a world of hurt]].
** ''Mary Skelter 2'' stars a character named Tsuu - "tsuu" being how the English word "two" is rendered in Japanese. If intentional, it wouldn't even be [[VideoGame/PuyoPuyo the first time]] that a Compile-branded company made a "tsuu = two" pun.
** The ''VideoGame/DeathEndReQuest'' costumes featured in ''Mary Skelter 2'' serve to highlight the peculiar number of similarities between the two games, both being incredibly-depressing Compile Heart games released within close proximity of each other in Japan that are about two steps removed from being full-on DuelingWorks. [[labelnote:''Unmarked spoilers for both'']]Both games feature a basic escape plot, {{Alice Allusion}}s, a [[CloningBlues central character being a clone]], the FinalBoss becoming an OmnicidalManiac due to losing someone close to them, a near KillEmAll that is only averted by a ResetButton, and an [[TheFourthWallWillNotProtectYou attack on the fourth wall]]. Key differences include the fantasy-inspired setting of ''Mary Skelter'' versus the cyberspace setting of ''Death end re;Quest'', dungeon-crawling gameplay of ''Mary Skelter'' versus the Neptunia-style gameplay of ''Death end re;Quest'', and ''Mary Skelter 2'' indulging in {{Fanservice}} while saving its violence for key points versus ''Death end re;Quest'''s constant disturbing violence paired with comparatively-minimal Fanservice. [[/labelnote]]
** ''Mary Skelter 2'' was also predated by [[VideoGame/FairyFencerF an earlier]] Compile Heart game in utilizing [[spoiler:TimeTravel]]. Though in that game's case, [[spoiler:the time shenanigans happens at the mid-way point of the game]].
* SugarWiki/MostWonderfulSound: Cinderella's NoblewomansLaugh, especially with the Japanese voices, when she utilizes (and often kills enemies with) one of her skills.
* NeverLiveItDown:
** The game was ported to Steam by Ghostlight, who ports several smaller scale anime-styled games to PC...including the [[OvershadowedByControversy controversial]] ''VideoGame/MugenSouls''. Cue a tiny subsection of gamers complaining about possible censorship, despite Ghostlight's ports being identical to their console counterparts and the fact that the only change in the handheld version of ''Mary Skelter'' was the "Genocide" to "Massacre" rename done by Idea Factory International themselves.
** ''Mary Skelter 2'' is doomed to be known as "that one game that Sony broke by forcing a minigame to be patched out."
* ObviousJudas: A bit of a weird example where the BigBad's true identity is painfully obvious, but the villain effectively dismantles TheHero's arguments when it comes time to make them confess; the player is required to confront them with several pieces of specific evidence (some of which are only available in certain chapters and can ''very'' easily be [[PermanentlyMissableContent missed entirely]]) to get the best ending.
* PlayerPunch: The sequel has an effective one [[spoiler:by ending on [[ResetButtonEnding Little Mermaid's novel death]]. Everything that the player tried to accomplish feels rather pointless, huh?]] [[spoiler:[[ScrewDestiny Keep]] [[EarnYourHappyEnding playing...]]]]
* PolishedPort:
** The PC port of the first game is pretty good and has light system requirements, as well as full keyboard and mouse support.
** The Switch version of the first game's remake, while a slight graphical downgrade from the [=PS4=] version, made notable adjustments to encounters. Specifically rare enemies required for sidequests will actually show up and one memo battle in the City Streets was made to no longer use Upper Jail Tower enemies. [[spoiler: Otsuu and Little Mermaid's unique Character Skills were made to actually be unique. Otsuu gaining "Infatuation", a variant to Cinderella's "Proclamation", which makes anyone follow up on her attacks that hit weaknesses rather than the inverse, and Little Mermaid getting "Beloved", a variant to Red Riding Hood's "Bulwark", which provides even greater damage boosts when she's in danger, as opposed to just copying, word for word, Gretel and Cinderella's "Compassion" and "Proclamation" skills respectively as they do in the [=PS4=] version.]]
* SequelDifficultySpike: ''Mary Skelter Finale'' [[MissionPackSequel is mechanically little different from]] ''Mary Skelter 2''. However, thanks to the much slower experience gains, fixed party arrangements that prevents stacking Jobs and skills that were [[GameBreaker Game Breakers]], less easily abused Blood Farm Zones, and enemies that actually make use of magic to discourage the use of guns[[labelnote:''*'']]Guns give an massive attack boost at the cost of magical defenses, an utterly pointless trade off in ''Mary Skelter 2'' but guaranteeing the gun user's death in ''Finale''.[[/labelnote]] the game is made far more difficult.
* {{Squick}}: The more...interesting ways that the blood theme comes into play arguably veers into this. For example, in the prequel novel, Red Riding Hood is given a cake for her tenth birthday. Sugar is very rare within the setting, so it is heavily implied that Miko sweetened her cake using ''Marchen blood''.
* UnexpectedCharacter: The site for ''Mary Skelter Finale'' implied that there would be more than the six listed protagonists and speculation on it ranged from more members of the Dawn, Mamoru's group, or the Massacre Pink. [[spoiler: Reilly and Elie, two completely normal human children, were the additional protagonists]] bringing along with them an UnexpectedGameplayChange where the game becomes a SurvivalHorror dungeon crawl due to their only offensive options being a limited supply of items.
* TheUntwist: The foreshadowing for [[spoiler:the Professor being up to no good]] becomes so obvious, not even a third into the game, that you're probably guessing there's some kind of twist, right? [[CaptainObviousReveal Nope.]]
** Toh being [[spoiler: an amnesiac copy of Snark]] made by the Jail is painfully obvious when one considers the things he does know of himself apply to only that one person, despite the game's attempt to mislead you with Iron Maiden telling the group that [[spoiler: "Snark is watching"]] to imply that he obviously couldn't be. The only real twist here is that Toh's not [[spoiler: Snark's good EnemyWithout, he's the one and only Snark]]. Idea Factory International's choice to [[DubNameChange rename him from Ju to Toh]] only serves to increase how obvious his true identity is.
* TheyWastedAPerfectlyGoodPlot:
** While the story of the first game is entertaining enough, the mystery that the game tries to set up is undermined by the {{Foreshadowing}} being as subtle as a falling anvil.
** The sequel has what could have been an excellent endgame twist were it not botched on multiple levels, not the least of which is Compile Heart's decision to advertise the remake as an entry point for new fans yet place the ending of the narrative there, with no checks to prevent players from viewing the ending of the duology before playing the sequel. The only way to avoid both ContinuityLockout and creating {{Captain Obvious Reveal}}s is to play the Vita or Steam version of the first game (or alternatively, the remake until the point that [[spoiler:the Blood Team enters the Government Office]]), switch to the sequel, and return to the remake without reading ''any'' side material in-between. Including either game's prequel novel or, for that matter, Wiki/ThisVeryWiki.
* TheWoobie: Quite a few.
** Red Riding Hood has it rough, especially when taking the prequel novel into account. She [[DeconstructedTrope deconstructs]] the CoolBigSis trope, the implication being that she wants to be cute but feels like she has to appear strong for her sisters. (This itself being driven from having to kill a Blood Maiden who referred to her as a sister at the tender age of ten years old.) She becomes increasingly defensive of the senior members of the Dawn as the rest of the team becomes increasingly suspicious, culminating in a HeroicBSOD so intense that she starts losing control of her breathing. Near the end, [[spoiler: the BigBad tells her that she has [[YouHaveOutlivedYourUsefulness outlived her usefulness]], and in her ending she's left as a bundle of conflicted emotions]].
** Otsuu and Little Mermaid. The plot of ''[=MS2=]'' should elaborate why, as it pretty much boils down to one big KickTheDog moment for pretty much everyone, but especially them.
** Speaking of ''Mary Skelter 2'', [[LoveHurts Alice]]. '''Dear God, Alice.''' Getting separated from Jack at the start is bad enough, but then [[spoiler:it's revealed that the Mysterious Nightmare is the ''real'' Alice, transformed into an OmnicidalManiac due to believing she had ''killed'' Jack, and the one we were interacting with for most of the game was just a mimic. When she is killed by the Upper Tower Nightmare, all she can think about is whether, if she's a fake, her feelings are fake as well.]]
** Thumbelina from ''Mary Skelter 2'' doesn't have it any easier. Due to Cinderella [[spoiler:(actually a mimic of Cinderella created by the Jail, but she doesn't know this at the time)]] killing Chiaki, she and her sisters took up his position as Hitsuka, and things were doing pretty well... until the Mysterious Nightmare arrived and destroyed the Liberated District. While they managed to avoid Blood Skelter, Thumbelina ended up becoming a ControlFreak due to wanting to keep her sisters safe. That then proceeded to not help for shit, as Snow White and Sleeping Beauty then got into problems with the Nightmare of the Art Alley expressly ''because'' of Thumbelina's controlling tendencies. It honestly felt like no matter what she did, she wouldn't be able to keep them safe, so she simply relented and let them fight... but it doesn't stop there, as the moment that she sees Cinderella, she immediately tries to kill her, despite her being ''a literal child'' during the events of ''[=MS2=]''. To make a long story short, Chiaki's death broke her, and she didn't even know just how broken she ''was''.
** Kaguya can also qualify for both games. Even before joining the Dawn, she was ostracized by the people of her village and thought of as a monster that's no better than the Marchen. This caused her to just kinda... stop giving a damn about people, even after joining the group meant to save them all. This isn't helped by the fact that she's one of the few people who ''knew'' of the Blood Maidens' status as HalfHumanHybrids, so in her eyes, all that she experienced because of her powers was entirely justified. After joining Dawn, she either A) submits to her laziness and nihilism entirely until Rapunzel breaks the truth out and they reconscile about it, or B) gets subjected to horrible experiments to the point where her laziness is forced out of her, ''just so she could be useful and not have to suffer through them anymore.''
** [[spoiler: The Massacre Pink. At first glance, them being the main ArcVillain of ''Finale'' may come as irredeemable bitches, but [[RewatchBonus to anyone who plays]] ''[[RewatchBonus Finale]]'' [[RewatchBonus for a second time or has read the prequel novel]], they embody TragicVillain to a T. By the end of it all, you just want to [[CryForTheDevil give them a big ol' hug.]]]]
** Speaking of [[spoiler: them, poor Pyre had it rough, moreso than the others.]] It's a good thing she still has her HeroicWillpower and [[IncorruptiblePurePureness former humanity]] to pull a HeelFaceTurn very early on.
* VanillaProtagonist: Jack's compulsive drive to climb the beanst- uh, Jail Tower is interesting, but the lad himself is otherwise inoffensively bland. As mentioned above though, a bit of FridgeBrilliance does halfway justify him being an inexplicable ChickMagnet, as most of the girls in the story have a predisposition to see him as their fairy tale prince due to the stories and characters they subconsciously draw inspiration from.

Top