History YMMV / MarvelUltimateAlliance

20th Jul '17 2:28:15 AM Supercap
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** At the beginning of the game, Spider-Man asks two robots if the helicarrier is the ferry to Staten Island. Eleven years later and we have a [[Film/SpiderManHomecoming Spider-Man film that has an entire action sequence on said ferry]].

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** At the beginning of the first MUA game, Spider-Man asks two robots Doombots if the helicarrier is the ferry to Staten Island. Eleven years later and we have a [[Film/SpiderManHomecoming Spider-Man film that has an entire action sequence on said ferry]].
20th Jul '17 2:22:57 AM Supercap
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Added DiffLines:

** At the beginning of the game, Spider-Man asks two robots if the helicarrier is the ferry to Staten Island. Eleven years later and we have a [[Film/SpiderManHomecoming Spider-Man film that has an entire action sequence on said ferry]].
2nd Jul '17 12:03:15 PM N8han11
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* AnnoyingVideoGameHelper: Stop knocking the demons off the altar, stupid CPU players! They only die permanently if you kill them on the altar!

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* AnnoyingVideoGameHelper: AnnoyingVideoGameHelper:
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Stop knocking the demons off the altar, stupid CPU players! They only die permanently if you kill them on the altar!



* EnsembleDarkhorse: Deadpool. ''And he knows it''.

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* EnsembleDarkhorse: EnsembleDarkhorse:
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Deadpool. ''And he knows it''.



* GameBreaker: One that was acknowledged and fixed: Deadpool's teleport in the first game. Essentially, it works by going for a spot a certain distance from Deadpool in the direction he's facing: if there's an area the player is allowed to go at that point, then Deadpool will instantly move to it. If not, he'll go as far as he can along that path. Elevation doesn't matter. Nothing in the way matters. Because of this, if used smartly enough this can be used to - in addition to getting places the player usually can't - ''skip whole areas of the level'' as the player is fully allowed to go through walls, [[InsurmountableWaistHighFence Insurmountable Waist High Walls]], voids and rivers, even ''burning wreckage'' as long as there is something to walk on on the other side. In the sequel, Deadpool's teleport was unsurprisingly changed so that it does not go through things the player is not allowed to go through, and the range is decreased to boot.

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* GameBreaker: GameBreaker:
**
One that was acknowledged and fixed: Deadpool's teleport in the first game. Essentially, it works by going for a spot a certain distance from Deadpool in the direction he's facing: if there's an area the player is allowed to go at that point, then Deadpool will instantly move to it. If not, he'll go as far as he can along that path. Elevation doesn't matter. Nothing in the way matters. Because of this, if used smartly enough this can be used to - in addition to getting places the player usually can't - ''skip whole areas of the level'' as the player is fully allowed to go through walls, [[InsurmountableWaistHighFence Insurmountable Waist High Walls]], voids and rivers, even ''burning wreckage'' as long as there is something to walk on on the other side. In the sequel, Deadpool's teleport was unsurprisingly changed so that it does not go through things the player is not allowed to go through, and the range is decreased to boot.



** Thor is this in MUA2. Of the 3 PurposelyOverpowered characters: Hulk, Thor and Jean Grey, Thor is the most overpowered. Hulk is a tank but is purely physical and Jean is purely elemental and a GlassCannon: both of them can run into enemies and bosses that resist their damage. Thor however, has as much physical damage and defense as Hulk AND can dish out as much elemental damage as Jean thanks to his lightning. He's pretty much a walking brick wall and no enemy in the game resists both his damage types. The only reason to not use him is a SelfImposedChallenge not unlike the above-mentioned Storm from the old X-Men Legends games.

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** Thor is this in MUA2. Of the 3 PurposelyOverpowered characters: characters in the second game: Hulk, Thor and Jean Grey, Thor is the most overpowered. Hulk is a tank but is purely physical and Jean is purely elemental and a GlassCannon: both of them can run into enemies and bosses that resist their damage. Thor however, has as much physical damage and defense as Hulk AND can dish out as much elemental damage as Jean thanks to his lightning. He's pretty much a walking brick wall and no enemy in the game resists both his damage types. The only reason to not use him is a SelfImposedChallenge not unlike the above-mentioned Storm from the old X-Men Legends games.



* HarsherInHindsight: Deadpool's fight with the devs of the game has them threatening to make Deadpool DLC. This was soon before all of the DLC for the game would become impossible to unlock without console commands.

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* HarsherInHindsight: HarsherInHindsight:
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Deadpool's fight with the devs of the game has them threatening to make Deadpool DLC. This was soon before all of the DLC for the game would become impossible to unlock without console commands.



* HilariousInHindsight - [[spoiler: The nanites]] in the first game are either this or FridgeHorror once you find out who the BigBad of the sequel is.

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* HilariousInHindsight - HilariousInHindsight:
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[[spoiler: The nanites]] in the first game are either this or FridgeHorror once you find out who the BigBad of the sequel is.



* HoYay - "The ''world'' can count on us... ''sir''." *sly wink, saucy smile*

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* HoYay - HoYay: "The ''world'' can count on us... ''sir''." *sly wink, saucy smile*



* {{Narm}}: Penance in MUA 2. Also a fair chunk of Mephisto's dialogue, with the use of "astral energy" instead of "soul" and Nightcrawler's [[BigNo Small Nein]].

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* {{Narm}}: {{Narm}}:
%%
Penance in MUA 2. 2.
**
Also a fair chunk of Mephisto's dialogue, with the use of "astral energy" instead of "soul" and Nightcrawler's [[BigNo Small Nein]].



* TierInducedScrappy: ComicBook/{{Elektra}} and ComicBook/{{Blade}} in the first game were both considered pathetic - Elektra having no good attacks before level 22, and Blade having massive energy management problems. Not surprisingly, in the sequel, Blade was relegated to the last-gen versions, and Elektra was removed entirely.

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* TierInducedScrappy: TierInducedScrappy:
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ComicBook/{{Elektra}} and ComicBook/{{Blade}} in the first game were both considered pathetic - Elektra having no good attacks before level 22, and Blade having massive energy management problems. Not surprisingly, in the sequel, Blade was relegated to the last-gen versions, and Elektra was removed entirely.
9th May '17 8:29:47 AM timotaka
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* BetterThanCanon: The second game has a fair share of people who find its version of the ''ComicBook/CivilWar'' storyline superior to the original.
5th Mar '17 7:08:04 PM omegafire17
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** That [[BadassBystander lone, unnamed Asgardian soldier]] from the first game.
5th Mar '17 12:48:39 AM Sammettik
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* TierInducedScrappy - ComicBook/{{Elektra}} and ComicBook/{{Blade}} in the first game were both considered pathetic - Elektra having no good attacks before level 22, and Blade having massive energy management problems. Not surprisingly, in the sequel, Blade was relegated to the last-gen versions, and Elektra was removed entirely.

to:

* TierInducedScrappy - TierInducedScrappy: ComicBook/{{Elektra}} and ComicBook/{{Blade}} in the first game were both considered pathetic - Elektra having no good attacks before level 22, and Blade having massive energy management problems. Not surprisingly, in the sequel, Blade was relegated to the last-gen versions, and Elektra was removed entirely.
5th Mar '17 12:48:22 AM Sammettik
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* BetterThanCanon: The second game's events to Comicbook/CivilWar.
7th Dec '16 7:12:09 PM DustSnitch
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** You know those big hulking... things you run into at the omega base? Seem kind of intimidating, don't they? Then you run into them again in Asgard, and they talk. And they sound [[SimpletonVoice exactly like you'd expect them to]]. Another enemy that suddenly talks in Asgard is the Clay Warrior. His "Halt! YouShallNotPass!" might have been BadAss if you hadn't just spent a level [[OneHitPointWonder one-shotting]] about two-hundred or so of his kind.

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** You know those big hulking... things you run into at the omega base? Seem kind of intimidating, don't they? Then you run into them again in Asgard, and they talk. And they sound [[SimpletonVoice exactly like you'd expect them to]]. Another enemy that suddenly talks in Asgard is the Clay Warrior. His "Halt! YouShallNotPass!" might have been BadAss badass if you hadn't just spent a level [[OneHitPointWonder one-shotting]] about two-hundred or so of his kind.
17th Nov '16 3:31:25 PM Nevermore2002
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* OnlyTheCreatorDoesItRight: Regarding the sequel, some say that only ''Raven Software'' could have made a better game. To some extent, some say that ''Beenox'' should have handle the ports for the 8th generations consoles.

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* OnlyTheCreatorDoesItRight: Regarding the sequel, some say that only ''Raven Software'' could have made a better game. To some extent, some say that ''Beenox'' should have handle the UpdatedRerelease since they made PC ports for ''[[VideoGame/XMenLegends X-Men Legends II]]'' and the 8th generations consoles.first ''Marvel: Ultimate Alliance'' without any problems.
7th Oct '16 10:25:09 AM Anicomicgeek
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* NightmareFuel -
** Mephisto's Realm, oh '''dear god''' Mephisto's Realm. Not only is the level basically an {{Expy}} of Hell, but throughout the entire level you're pitted up against all kinds of demons that do things like swapping bodies with your character or trying to ''eat'' your character. Additionally, the level has a [[https://www.youtube.com/watch?v=cIvESGRjnhU beyond-horrifying soundtrack]] that contains the sounds of thousands of trapped souls either moaning or screaming in ever-lasting torment. Sweet dreams.
** In the second game the Pro-Registration side is using MindControl to control villains and force them to hunt heroes for them. During one of the missions you can find a audio clip of Reed Richards casually explaining the device to what's presumably a room full of young scientists, while the [[strike: victims]] villains, who actually ''volunteered'' to join their side (albeit presumably for selfish reasons), fruitlessly scream in terror while they're forcibly injected with mind suppressing nanites and their minds are subjugated in the background. It's somewhat more terrifying than it sounds. Later, the playable villain characters talk hatefully about how it felt to [[spoiler:lose their minds and individuality to the Fold]] and agree to join, no-strings attached, if only to make sure that that sort of thing can never happen to them again. It takes a lot to make Reed Richards the most terrifying character in a game that includes characters like Venom and the Green Goblin, who you instead ''[[TheWoobie feel sorry for]],'' but there you go.
** I ''dare'' you not to feel a little [[NightmareFuel unpleasant]] hearing Venom's breathing slowing as he's sedated. And then again maybe 10 seconds later when an unidentified female villain is brought in to be injected, all the while screaming for the ComicBook/{{SHIELD}} personnel: "No! Get away from me! No!"
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.MarvelUltimateAlliance