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* AccidentalInnuendo: [[MadLibsDialogue Given how the commentary works]] in ''Arcade GP 2'', the announcer may say some... interesting things.

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* AccidentalInnuendo: [[MadLibsDialogue AccidentalInnuendo:
**[[MadLibsDialogue
Given how the commentary works]] in ''Arcade GP 2'', the announcer may say some... interesting things.


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** The big pink rock in Peach Beach looks awfully phallic.

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** [[WebVideo/{{Jimquisition}} Jim Sterling]] of ''Destructoid'' also gave ''Mario Kart 7'' a 5 out of 10, due to what he considered a lack of innovation for a series that was 19 years old at the time. Fans weren't happy and harassed them, partially due to Jim giving higher scores to what they considered more formulaic games.

to:

** [[WebVideo/{{Jimquisition}} Jim Sterling]] of ''Destructoid'' also gave ''Mario Kart 7'' a 5 out of 10, due to what he they considered a lack of innovation for a series that was 19 years old at the time. Fans weren't happy and harassed them, partially due to Jim giving higher scores to what they considered more formulaic games.



** Item-wise, there's the Bullet Bill, which some fans were pleased to see it replace the Chain Chomp from ''Double Dash!!'', and many others actually wishing it would outright replace the [[ScrappyMechanic Spiny Shell]] once and for all.

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** Item-wise, there's the Bullet Bill, which some fans were pleased to see it replace the Chain Chomp from ''Double Dash!!'', and many others actually wishing it would outright replace the [[ScrappyMechanic [[ScrappyWeapon Spiny Shell]] once and for all.



** The Spiny Shell, if the examples floating around don't make it clear enough. Sure, it's annoying when you're in first and then you get hit by the Spiny Shell, allowing every other racer a chance to pass or catch up to you, but it also doubles as a PowerUpLetDown for the Spiny Shell user. Even if the user can stop the 1st place guy, they still have several other racers ahead to contend with. Thankfully, the Spiny Shell received a nerf in the DS, 3DS, and Wii U/Switch installments, since you can see items racers collect in both installments and act accordingly, but also the shell was stripped of its wings from ''7'' onward. The ''Arcade GP'' games don't have Spiny Shells at all (mostly due to using an almost entirely different set of items compared to the consumer games).
** The Thunder Cloud from ''Wii'' is even more reviled. The idea is that you get a big increase to your speed as long as you have the cloud above you, but it zaps you after a few seconds. The result is that the player has to choose whether to pass it on to an opponent and lose the speed buff, or keep it and risk getting shrunken. All in all, not ''too'' bad, yet for some reason the game designers made it so that it triggers as soon as you get the powerup, regardless of where you are on the track. The final nail that makes it such a hated item is that it can be picked up in ''any position'', even in last place. Many fans are glad that it hasn't reappeared in any other game.
** The Lightning Bolt as well, which it really shouldn't be considering it affects everyone else with it, with characters closer to the lead being affected for longer periods. The problem comes from it being rigged to happen too often and making you often lose your defensive item just as a red shell is coming. And of course, [[TheComputerIsACheatingBastard the AI will coordinate its racers so that they'll use a Spiny Shell just before they use the Lightning]][[note]](if it used the lightning first, like two human players might do, it would destroy the Spiny Shell)[[/note]], [[HumiliationConga setting first place up for a distressingly common one-two punch.]] To make matters worse, if the lightning bolt strikes you while your glider is deployed, it disappears as you fall into the abyss below. Unlike the Spiny Shell, which got a foil in the Super Horn in ''8'', there's ''no'' way to purposefully protect yourself from this (you ''can'' try to fall off course and hope that the lighting strikes when Lakitu is dragging you back on the road, but it's more or less a fluke). Once again, ''Arcade GP'' mercifully doesn't have this item.



** The Super Leaf in ''Mario Kart 7''. Very useful for blocking red and green shells, but provides no use whatsoever to players who have nothing to hit or are stuck in a position where they need a ranged item or obstacle item.
** The Fire Flower can take your coin meter down in a matter of seconds, and often pummels you endlessly. One can only imagine why they brought it back in ''Mario Kart 8''.



** ''Tour'' also gives the Bubble. The Bubble is nothing more than an inferior Bullet Bill, having an extremely unnoticable speed boost and can be bursted by simply touching any other kart or hazard. However, while in the Bubble, it disables item usage for the duration of when the Bubble is active, so if this is the first item that pops up in the item stash, you have to hope another kart is willing to pop it for you in order to use the other items (especially painful if you happen to get Red Shells or Spiny Shells as your items after the Bubble, as you cannot throw those until something is willing to pop your Bubble, which is very unlikely to happen if you are behind). While it might help protect you from the Green or Red Shell, the Heart does a better job than the Bubble and the Bubble can easily ruin your Frenzy and make it harder to protect yourself afterwards. The Bubble Frenzy is one of the worst Frenzies in the game, if not the absolute worst.

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* ScrappyWeapon:
** The Spiny Shell, if the examples floating around don't make it clear enough. Sure, it's annoying when you're in first and then you get hit by the Spiny Shell, allowing every other racer a chance to pass or catch up to you, but it also doubles as a PowerupLetdown for the Spiny Shell user. Even if the user can stop the 1st place guy, they still have several other racers ahead to contend with. Thankfully, the Spiny Shell received a nerf in the DS, 3DS, and Wii U/Switch installments, since you can see items racers collect in both installments and act accordingly, but also the shell was stripped of its wings from ''7'' onward. The ''Arcade GP'' games don't have Spiny Shells at all (mostly due to using an almost entirely different set of items compared to the consumer games).
** The Thunder Cloud from ''Wii'' is even more reviled. The idea is that you get a big increase to your speed as long as you have the cloud above you, but it zaps you after a few seconds. The result is that the player has to choose whether to pass it on to an opponent and lose the speed buff, or keep it and risk getting shrunken. All in all, not ''too'' bad, yet for some reason the game designers made it so that it triggers as soon as you get the powerup, regardless of where you are on the track. The final nail that makes it such a hated item is that it can be picked up in ''any position'', even in last place. Many fans are glad that it hasn't reappeared in any other game.
** The Lightning Bolt as well, which it really shouldn't be considering it affects everyone else with it, with characters closer to the lead being affected for longer periods. The problem comes from it being rigged to happen too often and making you often lose your defensive item just as a red shell is coming. And of course, [[TheComputerIsACheatingBastard the AI will coordinate its racers so that they'll use a Spiny Shell just before they use the Lightning]][[note]](if it used the lightning first, like two human players might do, it would destroy the Spiny Shell)[[/note]], [[HumiliationConga setting first place up for a distressingly common one-two punch.]] To make matters worse, if the lightning bolt strikes you while your glider is deployed, it disappears as you fall into the abyss below. Unlike the Spiny Shell, which got a foil in the Super Horn in ''8'', there's ''no'' way to purposefully protect yourself from this (you ''can'' try to fall off course and hope that the lighting strikes when Lakitu is dragging you back on the road, but it's more or less a fluke). Once again, ''Arcade GP'' mercifully doesn't have this item.
** The Super Leaf in ''Mario Kart 7''. Very useful for blocking red and green shells, but provides no use whatsoever to players who have nothing to hit or are stuck in a position where they need a ranged item or obstacle item.
** The Fire Flower can take your coin meter down in a matter of seconds, and often pummels you endlessly. One can only imagine why they brought it back in ''Mario Kart 8''.
** ''Tour'' also gives has the Bubble. The Bubble is nothing more than an inferior Bullet Bill, having an extremely unnoticable speed boost and can be bursted by simply touching any other kart or hazard. However, while in the Bubble, it disables item usage for the duration of when the Bubble is active, so if this is the first item that pops up in the item stash, you have to hope another kart is willing to pop it for you in order to use the other items (especially painful if you happen to get Red Shells or Spiny Shells as your items after the Bubble, as you cannot throw those until something is willing to pop your Bubble, which is very unlikely to happen if you are behind). While it might help protect you from the Green or Red Shell, the Heart does a better job than the Bubble and the Bubble can easily ruin your Frenzy and make it harder to protect yourself afterwards. The Bubble Frenzy is one of the worst Frenzies in the game, if not the absolute worst.
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** The Gold Pass in ''Tour''. For $5 a month, you get more rewards for completing tours, special badges through gold challenges, and most egregiously, 200cc is locked behind it. To say nothing of the fact that it not only costs more per year than Nintendo Switch Online, it also costs the same price as Apple Arcade, which gives you multiple games.

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** The Gold Pass in ''Tour''. For $5 a month, you get more rewards for completing tours, special badges through gold challenges, and most egregiously, 200cc is locked behind it. To say nothing of the fact that it not only costs more per year than ''both tiers'' of Nintendo Switch Online, it also costs the same price as Apple Arcade, which gives you multiple games.
Is there an issue? Send a MessageReason:
Forgot to add the pothole and to correct that mistake.


** Jim Sterling of ''Destructiod'' also gave ''Mario Kart 7'' a 5 out of 10, due to what he considered a lack of innovation for a series that was 19 years old at the time. Fans weren't happy and harassed them, partially due to Jim giving higher scores to what they considered more formulaic games.

to:

** [[WebVideo/{{Jimquisition}} Jim Sterling Sterling]] of ''Destructiod'' ''Destructoid'' also gave ''Mario Kart 7'' a 5 out of 10, due to what he considered a lack of innovation for a series that was 19 years old at the time. Fans weren't happy and harassed them, partially due to Jim giving higher scores to what they considered more formulaic games.

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** Jim Sterling also gave ''Mario Kart 7'' a 5 out of 10, due to what they considered a lack of innovation for a series that was 19 years old at the time. Fans weren't happy and harassed them, partially due to Jim giving higher scores to what they considered more formulaic games.

to:

** Jim Sterling of ''Destructiod'' also gave ''Mario Kart 7'' a 5 out of 10, due to what they he considered a lack of innovation for a series that was 19 years old at the time. Fans weren't happy and harassed them, partially due to Jim giving higher scores to what they considered more formulaic games.



** Funky Kong is arguably one of the biggest examples. Initially a huge EnsembleDarkhorse, he has enjoyed a lot of popularity for one of the Creator/{{Rare}}-created characters to appear in the ''Mario'' universe (behind Diddy Kong and preceding King K. Rool), even though he has only appeared in ''Wii'' thus far. However, he is widely disliked by many others for being by far the biggest TierInducedScrappy in online play; since he is a heavyweight, he naturally has access to the fastest and heaviest vehicles in the game, but the catch is that he holds the largest boost on the Speed stat among the heavyweights, which coupled with the Flame Runner bike (which is fast, heavy, drifts well and has a large mini-turbo), makes for an absolutely beast of a combo; one that many StopHavingFunGuys [[ComplacentGamingSyndrome will use to no end]].
** Metal Mario is another big example. He is worshipped among ''VideoGame/SuperSmashBros'' fans and Japanese players ever since he joined the ''Mario Kart'' roster in ''7'', and also disliked by other players for either being a TierInducedScrappy in a similar vein to Funky in ''Wii'' (he is as fast and heavy as characters like Bowser, while being shorter like a mediumweight, leading to a smaller hurtbox), or for looking like [[ItsTheSameNowItSucks a lazy rehash of Mario]], [[RecycledInSpace but as a heavyweight]].
*** Gold Mario, by extension. He has a pretty large amount of detractors for being the ''fifth'' variation of Mario added into ''8'', and for being a BonusFeatureFailure that replaces the opportunity of unlocking characters and making the game more interesting. That being said, what saves him from being a full-on Scrappy is the fact he is noted by a good amount of people (even detractors) to be merely [[AuthorsSavingThrow a character skin and not necessarily taking a character slot in place of someone more beloved]] (unlike Tanooki Mario and Cat Peach). Some people also don't mind him being the only unlockable "character", mainly those coming from ''Wii U'' with every character unlocked.
** Daisy, who is mentioned as a base-breaker across the [[Franchise/SuperMarioBros franchise]], has been playable since the middle of the franchise (her classic "[[MemeticMutation Hi, I'm Daisy!]]" line comes from ''Double Dash''). She's less of a base-breaker in ''Mario Kart'', but many of the points reviewed in the YMMV page for the ''Mario'' franchise still stand. She also receives some flak in ''Wii'' for being overused in competitive online due to holding the largest boost on the Speed stat among the middleweights.

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** Funky Kong is arguably one of the biggest examples. Initially in ''Wii''. While he's a huge EnsembleDarkhorse, he has enjoyed a lot of popularity for one of the Creator/{{Rare}}-created characters to appear in the ''Mario'' universe (behind Diddy Kong and preceding King K. Rool), even though he has only appeared in ''Wii'' thus far. However, EnsembleDarkhorse as mentioned below, he is widely disliked by many others some people for being by far the biggest TierInducedScrappy in online play; since he is a heavyweight, he naturally has access to the fastest and heaviest vehicles in the game, but the catch is that he holds the largest boost on the Speed stat among the heavyweights, which coupled with the Flame Runner bike (which is fast, heavy, drifts well and has a large mini-turbo), makes for an absolutely absolute beast of a combo; one that many StopHavingFunGuys will [[ComplacentGamingSyndrome will use to no end]].
** Metal Mario is another a big example. He is worshipped among ''VideoGame/SuperSmashBros'' fans and Japanese players ever since he joined the ''Mario Kart'' roster in ''7'', and also disliked by other players for either being a TierInducedScrappy in a similar vein to Funky in ''Wii'' (he is as fast and heavy as characters like Bowser, while being shorter like a mediumweight, leading to a smaller hurtbox), or for looking like others who consider him [[ItsTheSameNowItSucks a lazy rehash of Mario]], [[RecycledInSpace but as a heavyweight]].
heavyweight]]. In a similar vein to Funky in ''Wii'', some players disapporve of him for also being a TierInducedScrappy, as he is as fast and heavy as characters like Bowser, while being shorter like a mediumweight (leading to a smaller hurtbox).
*** Gold Mario, by extension. He has a pretty large amount of detractors for being the ''fifth'' variation of Mario added into the ''Deluxe'' UpdatedRerelease for ''8'', and for being a BonusFeatureFailure that replaces the opportunity of unlocking characters and making the game more interesting. That being said, what saves him from being a full-on Scrappy is the fact he is noted by a good amount of people (even detractors) ([[TakeAThirdOption even detractors]]) to be merely [[AuthorsSavingThrow a character skin and not necessarily taking a character slot in place of someone more beloved]] (unlike Tanooki Mario and Cat Peach). Some people also don't mind him being the only unlockable "character", mainly those coming from the original ''Wii U'' release with every character unlocked.
** Daisy, who is mentioned as already a base-breaker across the [[Franchise/SuperMarioBros franchise]], the entire franchise]] (she has been playable since the middle of the franchise (her ''Double Dash!!'', where her classic "[[MemeticMutation Hi, I'm Daisy!]]" line comes from ''Double Dash'').from). She's less of a base-breaker in ''Mario Kart'', but many of the points reviewed in the YMMV page for the ''Mario'' franchise still stand. She Similarly to Funky, she also receives some flak in ''Wii'' for being overused in competitive online due to holding the largest boost on the Speed stat among the middleweights.middleweights.
** Baby Daisy. While some people welcomed her appearance alongside Baby Peach in ''Wii'' (her debut game overall) and a good deal of people either do not mind her as much as other characters or have grown to accept her, she still has her detractors who claim that, unlike Baby Mario, Luigi or Peach, she didn't appear in ''Yoshi's Island'' or ''Mario & Luigi: Partners in Time'', and has no basis in any previous ''Mario'' games and apparently just being made up for "roster padding". Some of Baby Daisy's defenders will claim back that Toadette was also created for the ''Mario Kart'' series, whereas detractors will sometimes counterpoint that Toadette at least had precedence in the female Toads from ''VideoGame/PaperMario64''.



** Rosalina was ''very'' popular online in ''8''. This led to several people becoming sick of seeing her in every race, especially before the DLC was released. The fact she is voiced by [[TheOtherDarrin Laura Faye Smith]], who portrays her with a lack of melancholy unlike her previous voice actors, doesn't help matters.
** The DLC characters in ''8'' ([[Franchise/TheLegendOfZelda Link]], [[VideoGame/AnimalCrossing Villager and Isabelle]]) often get hit with this. While there are fans who love the crossover aspect, others see them as a waste of money since they could have been implemented since the beginning, or feel that ''Zelda'' and ''Animal Crossing'' don't go well with the ''Mario'' universe.
** Also from ''8'' are the Koopalings. Is their inclusion well-deserved, or does it fill up the roster with lazy choices? The fact they were in ''8'' [[ReplacementScrappy in place of characters like Diddy Kong and Bowser Jr.]] didn't help (though this point has since been alleviated a bit by Jr.'s return in ''Deluxe'').
** Lakitu was initially disliked quite for being among the characters to make it to ''7'' [[ReplacementScrappy instead of other beloved ones]], although this never came to the degree of Honey Queen. Some other people didn't mind him and actually welcomed the idea of Lakitu being PromotedToPlayable. The disdain for him also seems to have petered down a bit come ''8''.

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** Rosalina was has always been ''very'' popular popular... especially in online play in ''8''. This has led to several people becoming sick of seeing her in every race, especially before the DLC was released. The fact she is Outside of that, some other people dislike the lack of melancholy in her voice starting with ''8'', product of being voiced by [[TheOtherDarrin Laura Faye Smith]], who portrays her with a lack of melancholy unlike her previous voice actors, doesn't help matters.
** The DLC characters in ''8'' ([[Franchise/TheLegendOfZelda Link]], [[VideoGame/AnimalCrossing Villager and Isabelle]]) often get hit with this. While there are fans who love the crossover aspect, others see them as a waste of money since they could have been implemented since the beginning, or feel that ''Zelda'' and ''Animal Crossing'' don't go well with the ''Mario'' universe.
Smith]].
** Also from ''8'' are the Koopalings. Is their inclusion well-deserved, or does it fill up was this game the roster with one that kicked their WolverinePublicity from 0 to 60, making them lazy choices? The fact each Koopaling is their own character (unlike the colors for Yoshi or Shy Guy), and that they were in ''8'' [[ReplacementScrappy in place of characters like Diddy Kong and Bowser Jr.]] didn't help (though help; fortunately, this point [[AuthorsSavingThrow has since been alleviated a bit by by]] [[TheBusCameBack Jr.'s return return]] in ''Deluxe'').
''Deluxe''.
** Lakitu was initially disliked quite a good amount for being among the characters to make it to ''7'' [[ReplacementScrappy instead of other beloved ones]], although this never came to the degree of Honey Queen. Some other people didn't mind him and actually welcomed the idea of Lakitu being PromotedToPlayable. The disdain for him also seems to have petered down a bit come ''8''.''8'', due to the inclusion of many other beloved characters.






** Toadette, who was created for ''Double Dash!!'' as Toad's partner due to the nature of the game, has always resonated well with people. To the point she eventually became a BreakoutCharacter in recent times. Fans were initially unhappy to see her not return in ''7'', so when they saw her returning in ''8'', her fanbase rejoiced.
** Waluigi, ever since his introduction in ''Double Dash!!'', much like Toadette. Many fans were sad when he was omitted in ''7'' (especially in what many consider in favor of [[ReplacementScrappy Honey Queen]], but he was one of the first characters announced to be returning in ''8'', which, again, like Toadette, made his fans very happy.
** Koopa Troopa has always remained a favorite ever since in ''Super Mario Kart'', and is still popular even today.
** Similar to Koopa Troopa, Dry Bones is one of the most popular racers since his introduction in ''DS''. After his absence in ''7'' and ''8'', it'd be an understatement to say the fanbase exploded when he returned for ''Deluxe''.
** Diddy Kong, thanks to being the first Creator/{{Rare}}-created character to actually be incorporated into the extended ''Mario'' universe, starting in ''Double Dash!!''. After his absence from ''7'', ''8'' and ''Deluxe'', when he was revealed to be returning in ''Tour'', many of his fans were very pleased.
** Initially, Wiggler got a bit of flak for being among the characters that made it to ''7'' [[ReplacementScrappy instead of other beloved ones]] (similarly to Honey Queen and Lakitu), but the sentiment died down quickly, seeing as most people actually welcomed the idea of another ''Mario'' enemy being PromotedToPlayable; the fact friendly Wigglers exist in the ''Mario'' universe helps his case. He later became surprisingly popular, to the point that [[VindicatedByHistory some fans have lamented his exclusion from]] ''[[VindicatedByHistory 8]]''.

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** Toadette, who was created for ''Double Dash!!'' as Toad's partner due to the nature of the game, has always resonated well with people. To the point Thanks to her popularity, she eventually became a BreakoutCharacter in recent times. Fans were initially unhappy to see her [[PutOnABus not return return]] in ''7'', so when they saw her returning [[TheBusCameBack returning]] in ''8'', her fanbase rejoiced.
** Waluigi, Waluigi (the TropeCodifier for the entire franchise), ever since his introduction in ''Double Dash!!'', much like Toadette. Many fans were very sad when [[PutOnABus he was omitted omitted]] in ''7'' (especially in what many consider in favor of [[ReplacementScrappy Honey Queen]], but he was one of the first characters [[TheBusCameBack announced to be returning returning]] in ''8'', ''8'' which, again, much like Toadette, made his fans very happy.
** Diddy Kong, thanks to being the first ''Creator/{{Rare}}''-created character to actually be incorporated into the extended ''Mario'' universe, starting in ''Double Dash!!''. After [[LongBusTrip his long absence from the series]] (starting with ''7'' and ending with ''Deluxe''), when he was [[TheBusCameBack revealed to be returning]] in ''Tour'', the fanbase was very pleased.
** King Boo as well mainly because of his popularity from ''VideoGame/LuigisMansion'' and his and Petey's Piranha's access of everyone's special items in ''Double Dash''. Fans were overjoyed when he made his return in ''Deluxe''.
**
Koopa Troopa hasn't appeared in every title (he has skipped ''64'', ''Super Circuit'' and ''DS''), but he has always remained a favorite ever since in ''Super Mario Kart'', the first game, and is still popular even today.
** Similar to Koopa Troopa, Dry Bones is one of the most popular racers since his introduction in ''DS''. After his absence in ''7'' and ''8'', it'd be an understatement {{understatement}} to say the fanbase exploded when he returned for ''Deluxe''.
** Diddy Kong, thanks to being the first Creator/{{Rare}}-created character to actually be incorporated into the extended ''Mario'' universe, starting in ''Double Dash!!''. After his absence from ''7'', ''8'' and ''Deluxe'', when he was revealed to be returning in ''Tour'', many of his fans were very pleased.
** Initially, Wiggler got a bit of flak for being among the characters that made it to ''7'' [[ReplacementScrappy instead of other beloved ones]] (similarly to Honey Queen and Lakitu), but the sentiment died down quickly, seeing as most people actually welcomed the idea of another ''Mario'' enemy being PromotedToPlayable; the fact friendly Wigglers exist in the ''Mario'' universe helps his case. He later became surprisingly popular, to the point that [[VindicatedByHistory some fans have lamented his exclusion from]] ''[[VindicatedByHistory 8]]''.
''Deluxe''.



** King Boo as well mainly because of his popularity from ''VideoGame/LuigisMansion'' and his and Petey's Piranha's access of everyone's special items in ''Double Dash''. Fans were overjoyed when he made his return in ''8 Deluxe''.
** Item-wise, there's the Bullet Bill, which some fans were pleased to see it replace the Chain Chomp from ''Double Dash!!'', and many others actually wishing it would outright replace the [[ScrappyMechanic Spiny Shell]] once and for all.

to:

** King Boo as well mainly because Funky Kong is this in spades. He has enjoyed a lot of his popularity from ''VideoGame/LuigisMansion'' for being the second ''Rare''-created character to appear in the extended ''Mario'' universe (behind Diddy Kong and preceding King K. Rool), and his omission from ''7'', ''8'' and Petey's Piranha's access ''Deluxe'' had left fans sour, but his re-inclusion in ''Tour'' was widely received well by the fanbase.
** Initially, Wiggler got a bit
of everyone's special items in ''Double Dash''. Fans were overjoyed when he flak for being among the characters that made it to ''7'' [[ReplacementScrappy instead of other beloved ones]] (similarly to Honey Queen and Lakitu), but the sentiment died down quickly, seeing as most people actually welcomed the idea of another ''Mario'' enemy being PromotedToPlayable; the fact friendly Wigglers exist in the ''Mario'' universe helps his return in ''8 Deluxe''.
** Item-wise, there's
case. He later became surprisingly popular, to the Bullet Bill, which point that [[VindicatedByHistory some fans were pleased to see it replace the Chain Chomp have lamented his exclusion]] from ''Double Dash!!'', ''8''.
** Pauline, thanks in part to her newfound popularity in ''VideoGame/SuperMarioOdyssey'', was acclaimed on her release in ''Tour'',
and many others actually wishing it would outright replace has remained one of the [[ScrappyMechanic Spiny Shell]] once and for all.most popular new characters since then.



** Item-wise, there's the Bullet Bill, which some fans were pleased to see it replace the Chain Chomp from ''Double Dash!!'', and many others actually wishing it would outright replace the [[ScrappyMechanic Spiny Shell]] once and for all.



** With that of ''[[VideoGame/SegaSuperstars Sonic & All-Stars Racing Transformed]]'', due to their vastly different approaches to steering and the effect of items in a race. ''Mario Kart'' has a slower pace, cartoon-like physics, and items that impact outcomes in significant ways, whereas ''Sonic & All-Stars Racing Transformed'' emphasizes fast-paced arcade-style racing with deliberately weak items and strong defenses against long-range items. In other words, ''Mario Kart'' games are about rapid shuffling of positions where no one is safe, whereas ''Transformed'' is built around long, sustained leads and defensive driving. As a result, fandom wars have broken out about which gameplay style is more fun and more fair. While this rivalry isn't quite as widespread or well-known as most other video game rivalries, it is among the most bitter, as ''Mario Kart'' is the poster child of [[LuckBasedMission luck-based video gaming]], deserved or not.
** Over time, one has built up with the ''VideoGame/FZero'' fanbase, mostly because ever since ''[[FranchiseKiller F-Zero GX]]'', Nintendo seems to have started focusing more on ''Mario Kart''. ''Mario Kart 8'' introduces several ''F-Zero'' tracks as well as [=200cc=] mode, which has led some to believe that Nintendo doesn't care about making an ''F-Zero'' game again.
** The series has also built up a rivalry with ''VideoGame/CrashTeamRacing'' and its [[VideoGame/CrashNitroKart two]] [[VideoGame/CrashTagTeamRacing sequels]] due to their vastly different takes on the MascotRacer genre (''Mario Kart'' is a mostly luck-based series with a larger emphasis on WackyRacing, whereas the ''Crash'' series is more strategic and have a greater emphasis on their single-player campaigns). This attitude only increased after the release of ''CTR''[='=]s remake ''VideoGame/CrashTeamRacingNitroFueled'', which some consider to be superior to ''Mario Kart 8 Deluxe''. It became even stronger in light of the said remake's racer roster pooling in from the majority of the ''VideoGame/CrashBandicoot'' series by the end of its games-as-a-service lifespan, while ''Mario Kart Tour'' mostly favored adding more clones of existing characters.

to:

** With that of ''[[VideoGame/SegaSuperstars Sonic & All-Stars Racing Transformed]]'', due to their vastly different approaches to steering and the effect of items in a race. race - ''Mario Kart'' has a slower pace, cartoon-like physics, and items that impact outcomes in significant ways, whereas ''Sonic & All-Stars Racing Transformed'' emphasizes fast-paced arcade-style racing with deliberately weak items and strong defenses against long-range items. In other words, ''Mario Kart'' games are about rapid shuffling of positions where no one is safe, whereas ''Transformed'' is built around long, sustained leads and defensive driving. As a result, fandom wars have broken out about which gameplay style is more fun and more fair. While this rivalry isn't quite as widespread or well-known as most other video game rivalries, it is among the most bitter, as ''Mario Kart'' is one of the poster child children of [[LuckBasedMission luck-based video gaming]], deserved or not.
** Over time, one has built up with the ''VideoGame/FZero'' fanbase, mostly because ever since ''[[FranchiseKiller F-Zero GX]]'', Nintendo seems to have started focusing more on ''Mario Kart''. ''Mario Kart 8'' introduces several ''F-Zero'' tracks as well as [=200cc=] mode, which has led some to believe that Nintendo doesn't care about making an ''F-Zero'' game again.
** The series has also built up a rivalry
Also with ''VideoGame/CrashTeamRacing'' and its [[VideoGame/CrashNitroKart two]] [[VideoGame/CrashTagTeamRacing sequels]] sequels]], due to their vastly different takes on the MascotRacer genre (''Mario - ''Mario Kart'' is a mostly luck-based series with a larger emphasis on WackyRacing, whereas the ''Crash'' series is more strategic and have a greater emphasis on their single-player campaigns).campaigns. This attitude only increased after the release of ''CTR''[='=]s remake ''VideoGame/CrashTeamRacingNitroFueled'', which some consider to be superior to ''Mario Kart 8 Deluxe''. It became even stronger in light of the said remake's racer roster pooling in from the majority of the ''VideoGame/CrashBandicoot'' series by the end of its games-as-a-service lifespan, while ''Mario Kart Tour'' mostly favored adding more clones of existing characters.characters.
** Over time, a one-sided rivalry has built up with the ''VideoGame/FZero'' fanbase (on the ''F-Zero'' side), mostly because ever since ''[[FranchiseKiller F-Zero GX]]'', Nintendo seems to have started focusing more on ''Mario Kart''. ''Mario Kart 8'' introduces several ''F-Zero'' tracks as well as [=200cc=] mode, which has led some to believe that Nintendo doesn't care about making an ''F-Zero'' game again. On the other hand, a few ''Mario Kart'' fans have lamented the lack of a new ''F-Zero'' game and will admit that their fanbase is not wrong for being upset.












** The Honey Queen in ''7'', as she is an extremely minor character who had just appeared in a small handful of missions in the ''Super Mario Galaxy'' games beforehand and is widely considered as being undeserving of a spot in the roster. Her horrendous voice acting doesn't help matters, either.
** Pink Gold Peach, who unlike Metal Mario[[note]]who as noted above, is considered a BaseBreakingCharacter[[/note]], doesn't have ''any'' trace of an EnsembleDarkhorse history as Metal Mario, or any basis in previous games for that matter, leading to many accusations of artificially inflating the roster by making characters up. This was only further fueled by the addition of Tanooki Mario and Cat Peach as DLC in ''8'' (who are also soundly described below), leading to ''four'' sets of Mario and Peach variations (five after ''Deluxe'' introduced Gold Mario).
** Baby Daisy, who unlike Baby Mario, Luigi or Peach, didn't appear in ''Yoshi's Island'' and ''Mario & Luigi: Partners in Time'', and has no basis in any previous ''Mario'' games and apparently just being made up for "roster padding". While Toadette was also created for the ''Mario Kart'' series, she at least has precedence in the female Toads from ''VideoGame/PaperMario64''.
** Baby Rosalina gets it ''even worse''. Not only is she accused of " roster padding", but her mere existence basically throws the lore from her Storybook in ''VideoGame/SuperMarioGalaxy'' out of the window[[labelnote:spoilers]]In Rosalina's Storybook, it is explained she wasn't born royalty, rather a simple human who left her old family and found a new one of her own in space, then became the princess of cosmos; on top of being born with ginger hair and developing platinum-blonde hair over time, rather than naturally being born with it[[/labelnote]]! Fans of ''Galaxy'' have since then been afraid (and disgusted) Nintendo might have {{retcon}}ned the emotive storybook with the inclusion of Baby Rosalina, and the fact [[FlipFlopOfGod Nintendo hasn't addressed this plot hole]] doesn't help her case at all.
*** While on the topic of the "baby" characters, why Baby Wario and Baby Donkey Kong didn't make it in before them is boggling, because at least the latter two babies were in ''VideoGame/YoshisIslandDS'', unlike Baby Daisy and Baby Rosalina.
*** When the character variation of ''Detective'' Baby Rosalina was first revealed to be playable in ''Mario Kart: Tour'', the fans either decided that Nintendo's ''Mario Kart'' division has officially run out of ideas or that they intentionally added this character to troll their fans.
** Tanooki Mario and Cat Peach, due to them being literal clones of Mario and Peach in power-up outfits, and thus having no purpose as playable characters. Even worse is the fact that they created new animations for them instead of just reusing Mario and Peach's animations (unlike Gold Mario).

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** The Honey Queen in ''7'', as she is an extremely minor character who had just appeared in a small handful of missions in the ''Super Mario Galaxy'' games beforehand and ''Galaxy 2'', is an extremely minor character who onlyappeared in a small handful of missions; by proxy, she is widely considered as being undeserving of a spot in the roster. Her horrendous voice acting doesn't help matters, either.
** Pink Gold Peach, who unlike Metal Mario[[note]]who as noted above, is considered a BaseBreakingCharacter[[/note]], doesn't have ''any'' trace of an EnsembleDarkhorse history as Metal Mario, or any basis in previous games for that matter, leading to many accusations of artificially inflating the roster by making characters up. This was only further fueled by the addition of Tanooki Mario and Cat Peach as DLC in ''8'' (who are also soundly described below), leading to ''four'' sets of Mario and Peach variations (five after ''Deluxe'' introduced Gold Mario).
**
Whereas Baby Daisy, who unlike Daisy has grown on some people in later years, the same can't be said for Baby Mario, Luigi or Peach, didn't appear in ''Yoshi's Island'' and ''Mario & Luigi: Partners in Time'', and has no basis in any previous ''Mario'' games and apparently just being made up for "roster padding". While Toadette was also created for the ''Mario Kart'' series, she at least has precedence in the female Toads from ''VideoGame/PaperMario64''.
** Baby Rosalina gets it ''even worse''.
Rosalina. Not only is she accused of " roster padding", "roster padding" and [[AssPull making characters up]], but her mere existence basically throws the lore from her Storybook in ''VideoGame/SuperMarioGalaxy'' out of the window[[labelnote:spoilers]]In Rosalina's Storybook, it is explained she wasn't born royalty, rather a simple human who left her old family and found a new one of her own in space, then became the princess of cosmos; on top of being born with ginger hair and developing platinum-blonde hair over time, rather than naturally being born with it[[/labelnote]]! cosmos[[/labelnote]]! Fans of ''Galaxy'' have since then been afraid (and disgusted) Nintendo might have {{retcon}}ned the emotive storybook with the inclusion of Baby Rosalina, and the fact [[FlipFlopOfGod Nintendo hasn't addressed this plot hole]] doesn't help her case at all.
*** While on the topic of the "baby" characters, why Baby Wario and Baby Donkey Kong didn't make it in before them is boggling, because at least the latter two babies were in ''VideoGame/YoshisIslandDS'', unlike Baby Daisy and Baby Rosalina.
***
When the character variation of ''Detective'' Baby Rosalina was first revealed to be playable in ''Mario Kart: Tour'', ''Tour'', the fans either decided that either Nintendo's ''Mario Kart'' division has officially run out of ideas or that they intentionally added this character her to troll their the fans.
** Pink Gold Peach. Similarly to Baby Rosalina, people will readily point out her complete lack of basis in previous games (and thus, no trace of an EnsembleDarkhorse history as Metal Mario), leading to many accusations of "roster padding". This was only further fueled by the addition of Tanooki Mario and Cat Peach as DLC in ''8'' (who are also soundly described below), leading to ''four'' sets of Mario and Peach variations.
** Tanooki Mario and Cat Peach, due to them being literal clones of Mario and Peach in power-up outfits, and thus having no purpose as playable characters. Even worse is the fact that Gold Mario's introduction in ''Deluxe'' only made their case even worse, as some fans wonder why they even created new animations for them instead of just reusing Mario and Peach's animations (unlike Gold Mario).in the first place.






** Getting the highest ranking in each cup can seem arbitrary at times. Oftentimes one can race perfectly and get first in each track, yet still not have received a triple-star ranking. Luckily, ''8'' changes the system to be more predictable; getting first in every race guarantees a triple-star ranking.
** On that note, perfecting every engine class can also be a pain in the neck. 50cc is simple, and 100cc is manageable, but what about 150cc? Or [[HarderThanHard Mirror]], for that matter? ''8'' once again simplifies things so that your ranking carries over into lower engine classes, but Mirror is still counted separately. And then there's 200cc, which is nearly impossible without inhuman reflexes.

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** Getting the highest ranking in each cup can seem arbitrary at times. Oftentimes one can race perfectly and get first in each track, yet still not have received a triple-star ranking. Luckily, ''7'' made it much more lenient at achieving a star ranking, and ''8'' changes the system to be more predictable; getting first in every race guarantees a triple-star ranking.
** On that note, perfecting every engine class can also be a pain in the neck. 50cc is simple, and 100cc is manageable, but what about 150cc? Or [[HarderThanHard [[NintendoHard Mirror]], for that matter? ''8'' once again simplifies things so that your ranking carries over into lower engine classes, but Mirror is still counted separately. And then there's 200cc, which is nearly impossible without inhuman reflexes.HarderThanHard and requires borderline-inhuman reflexes and playing the game with a much different strategy than even 150cc.
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dewicking


** Nearly every special item in ''Mario Kart Double Dash!!'' is a game breaker: Mario and Luigi's fireballs are a fast-moving SpreadShot that can hit multiple people. Bowser and Bowser Jr.'s giant shell is basically a faster and bigger version of the green shell that's difficult to avoid. Donkey Kong and Diddy Kong's giant banana peel is also difficult to avoid, and it splits into 3 smaller peels when struck. Yoshi and Birdo's egg attack homes in on players and releases several items when it breaks, with Stars being among them. Peach and Daisy's hearts allow them to absorb up to two items, including most special items [[note]]except for Bob-ombs, Blue Shells, or Chain Chomps[[/note]], for their own use later. Baby Mario and Baby Luigi have the Chain Chomp, which not only boosts their speed while it's out, but also wrecks any obstacle in its path (including other racers). Koopa and Paratroopa have exclusive control over the Triple Red/Green Shells, which are normally recurring items throughout the series but are special items in this game only. Toad and Toadette can spam the Golden Mushroom for an absurdly long time and jump to the front of the pack, and Wario and Waluigi can use the Bob-omb to blow the other racers off of the road. [[UpToEleven Finally, Petey Piranha and King Boo can use ALL of the special items we just listed.]]

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** Nearly every special item in ''Mario Kart Double Dash!!'' is a game breaker: Mario and Luigi's fireballs are a fast-moving SpreadShot that can hit multiple people. Bowser and Bowser Jr.'s giant shell is basically a faster and bigger version of the green shell that's difficult to avoid. Donkey Kong and Diddy Kong's giant banana peel is also difficult to avoid, and it splits into 3 smaller peels when struck. Yoshi and Birdo's egg attack homes in on players and releases several items when it breaks, with Stars being among them. Peach and Daisy's hearts allow them to absorb up to two items, including most special items [[note]]except for Bob-ombs, Blue Shells, or Chain Chomps[[/note]], for their own use later. Baby Mario and Baby Luigi have the Chain Chomp, which not only boosts their speed while it's out, but also wrecks any obstacle in its path (including other racers). Koopa and Paratroopa have exclusive control over the Triple Red/Green Shells, which are normally recurring items throughout the series but are special items in this game only. Toad and Toadette can spam the Golden Mushroom for an absurdly long time and jump to the front of the pack, and Wario and Waluigi can use the Bob-omb to blow the other racers off of the road. [[UpToEleven Finally, Petey Piranha and King Boo can use ALL ''all'' of the special items we just listed.]]



* MorePopularSpinoff: Ever since the release of ''Double Dash!!'' on the UsefulNotes/NintendoGameCube, the Mario Kart games have actually consistently outsold their platformer counterparts. In particular, ''64'', ''Wii'', and ''8'' were especially well-received. It ended up being turned UpToEleven by ''8 Deluxe'' which, despite being just an UpdatedRerelease of ''8'', managed to eclipse the sales of ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' and ''VideoGame/SuperMarioOdyssey'', both widely considered the {{Killer App}}s for the UsefulNotes/NintendoSwitch.

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* MorePopularSpinoff: Ever since the release of ''Double Dash!!'' on the UsefulNotes/NintendoGameCube, the Mario Kart games have actually consistently outsold their platformer counterparts. In particular, ''64'', ''Wii'', and ''8'' were especially well-received. It ended up being turned UpToEleven by ''8 Deluxe'' which, turns this into an ExaggeratedTrope; despite being just an UpdatedRerelease of ''8'', it managed to eclipse the sales of ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' and ''VideoGame/SuperMarioOdyssey'', both widely considered the {{Killer App}}s for the UsefulNotes/NintendoSwitch.



** On that note, perfecting every engine class can also be a pain in the neck. 50cc is simple, and 100cc is manageable, but what about 150cc? Or [[HarderThanHard Mirror]], for that matter? ''8'' once again simplifies things so that your ranking carries over into lower engine classes, but Mirror is still counted separately. And then there's [[UpToEleven 200cc]], which is nearly impossible without inhuman reflexes.

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** On that note, perfecting every engine class can also be a pain in the neck. 50cc is simple, and 100cc is manageable, but what about 150cc? Or [[HarderThanHard Mirror]], for that matter? ''8'' once again simplifies things so that your ranking carries over into lower engine classes, but Mirror is still counted separately. And then there's [[UpToEleven 200cc]], 200cc, which is nearly impossible without inhuman reflexes.
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** After the massive glow-ups ''Mario Kart 8'' gave to its retro courses, a lot of people were disappointed when ''Mario Kart Tour'' fell back on the more modest graphics and layout touch-ups seen in earlier games' retro tracks.
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** Toad's Turnpike. Extra Cup. Now, Extra Cup normally just mirrors the tracks. For this track, the course is mirrored...and the [[DemonicSpiders traffic cars]] are ''oncoming.'' Welcome to Hell.

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** Toad's Turnpike. Extra Cup. Now, Extra Cup normally just mirrors the tracks. For this track, the course is mirrored... and the [[DemonicSpiders traffic cars]] are ''oncoming.'' Welcome to Hell.



** Baby Park. The track is just an oval with two turns, has no hazards, and is so small that racers must do more than three laps -- five laps in ''DS'', and seven laps for ''Double Dash'' and ''Mario Kart 8''). The track is so small and item boxes so plentiful that what would be a simple back-and-forth battle in other tracks becomes a chaotic maelstrom in Baby Park's tight spaces. It's also not very hard to drop behind most of the racers, grab a powerful Special Item, then launch it and blast to first in a matter of seconds, only for that to happen to you because of all the people you knocked behind you. For Double Dash only, items are chaotic enough and cause too much disruption. For ''DS'', five laps can either make it worse or better for (in)consistent results. For ''8'', the addition of anti-gravity can cause even more chaos by having players bumping into each other and randomly boosting, which can cause accidental collisions to hazardous items; ''8 Deluxe'''s addition of a second item only adds more to the chaos. This level is considered to be the bane of competitive players and the tracks that one needs the least skill to win on, since the item placement turns the whole course into a LuckBasedMission.

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** Baby Park. The track is just an oval with two turns, has no hazards, and is so small that racers must do more than three laps -- five laps in ''DS'', ''DS'' and seven laps for in ''Double Dash'' and ''Mario Kart 8''). The 8''. What puts this track into this territory is that it's so small and item boxes so plentiful that what would be a simple back-and-forth battle in other tracks becomes a chaotic maelstrom in Baby Park's tight spaces.spaces thanks to the items. It's also not very hard to drop behind most of the racers, grab a powerful Special Item, then launch it and blast to first in a matter of seconds, only for that to happen to you because of all the people you knocked behind you. For Double Dash only, items are chaotic enough and cause too much disruption. For ''DS'', five laps can either make it worse or better for (in)consistent results. For ''8'', the addition of anti-gravity can cause even more chaos by having players bumping into each other and randomly boosting, which can cause accidental collisions to hazardous items; ''8 Deluxe'''s addition of a second item only adds more to the chaos. This level is considered to be the bane of competitive players and the tracks that one needs the least skill to win on, since the item placement turns the whole course into a LuckBasedMission.
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** Baby Park, which is the smallest course in the entire series but which compensates by having ''seven laps''[[note]]five laps in Mario Kart DS[[/note]], which often evolves into a ridiculous, chaotic mess with shells bouncing off of every wall. Players will either love it due to the unpredictability that anyone can win the course or hate it because it is the least skilled track in the game due to its chaotic nature.

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** Baby Park, which is the smallest course in the entire series and is nothing but which an oval shape. It compensates for its simplistic design by having ''seven laps''[[note]]five laps in Mario ''Mario Kart DS[[/note]], DS''[[/note]], which often evolves into a ridiculous, chaotic mess with shells bouncing off of every wall. Players will either love it due to the unpredictability that anyone can win the course or hate it because it is the least skilled track in the game due to its chaotic nature.



** Baby Park, which also qualifies for LuckBasedMission, TheComputerisACheatingBastard, and FakeDifficulty. The track is just an oval with two turns, has no hazards, and is so small that racers must do more than 3 laps (5 for DS and 7 for Double Dash and 8). So what makes it so hard? The track is so small and item boxes so plentiful that what would be a simple back-and-forth battle in other tracks becomes a chaotic maelstrom in Baby Park's tight spaces. It's also not very hard to drop behind most of the racers, grab a powerful Special Item, then launch it and blast to first in a matter of seconds, only for that to happen to you because of all the people you knocked behind you. For Double Dash only, items are chaotic enough and cause too much disruption. For DS, 5 laps can either make it worse or better for (in)consistent results. For 8, the addition of anti-gravity can cause even more chaos by having players bumping into each other and randomly boosting, which can cause accidental collisions to hazardous items; 8 Deluxe's addition of a 2nd item only adds more to the chaos. This level is considered to be the bane of competitive players and the least skilled track in the game.

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** Baby Park, which also qualifies for LuckBasedMission, TheComputerisACheatingBastard, and FakeDifficulty. Park. The track is just an oval with two turns, has no hazards, and is so small that racers must do more than 3 three laps (5 -- five laps in ''DS'', and seven laps for DS ''Double Dash'' and 7 for Double Dash and 8). So what makes it so hard? ''Mario Kart 8''). The track is so small and item boxes so plentiful that what would be a simple back-and-forth battle in other tracks becomes a chaotic maelstrom in Baby Park's tight spaces. It's also not very hard to drop behind most of the racers, grab a powerful Special Item, then launch it and blast to first in a matter of seconds, only for that to happen to you because of all the people you knocked behind you. For Double Dash only, items are chaotic enough and cause too much disruption. For DS, 5 ''DS'', five laps can either make it worse or better for (in)consistent results. For 8, ''8'', the addition of anti-gravity can cause even more chaos by having players bumping into each other and randomly boosting, which can cause accidental collisions to hazardous items; 8 Deluxe's ''8 Deluxe'''s addition of a 2nd second item only adds more to the chaos. This level is considered to be the bane of competitive players and the tracks that one needs the least skilled track in skill to win on, since the game.item placement turns the whole course into a LuckBasedMission.
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** Jim Sterling also gave ''Mario Kart 7'' a 5 out of 10, due to due what considered a lack of innovation for a series that was 19 years old at the time. Fans weren't happy and harassed him, partially due to giving higher scores to what they considered more formulaic games.

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** Jim Sterling also gave ''Mario Kart 7'' a 5 out of 10, due to due what they considered a lack of innovation for a series that was 19 years old at the time. Fans weren't happy and harassed him, them, partially due to Jim giving higher scores to what they considered more formulaic games.

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** Baby Park, which also qualifies for LuckBasedMission, TheComputerisACheatingBastard, and FakeDifficulty. The track is just an oval with two turns, has no hazards, and is so small that racers must do more than 3 laps (5 for DS and 7 for Double Dash and 8). So what makes it so hard? The track is so small and item boxes so plentiful that what would be a simple back-and-forth battle in other tracks becomes a chaotic maelstrom in Baby Park's tight spaces. It's also not very hard to drop behind most of the racers, grab a powerful Special Item, then launch it and blast to first in a matter of seconds, only for that to happen to you because of all the people you knocked behind you. For Double Dash only, items are chaotic enough and cause too much disruption. For DS, 5 laps can either make it worse or better for (in)consistent results. For 8, the addition of anti-gravity can cause even more chaos by having players bumping into each other and randomly boosting, which can cause accidental collisions to hazardous items; 8 Deluxe's addition of a 2nd item only adds more to the chaos. This level is considered to be the bane of competitive players and the least skilled track in the game.



* UnpredictableResults: Baby Park. This also qualifies as LuckBasedMission, TheComputerisACheatingBastard, and FakeDifficulty. The track is just an oval with two turns, has no hazards, and is so small that racers must do more than 3 laps (5 for DS and 7 for Double Dash and 8). So what makes it so hard? The track is so small and item boxes so plentiful that what would be a simple back-and-forth battle in other tracks becomes a chaotic maelstrom in Baby Park's tight spaces. It's also not very hard to drop behind most of the racers, grab a powerful Special Item, then launch it and blast to first in a matter of seconds, only for that to happen to you because of all the people you knocked behind you. For Double Dash only, items are chaotic enough and causes too much disruption. For DS, 5 laps can either make it worse or better for (in)consistent results. For 8, the addition of having anti-gravity entirely can cause even more chaos by bumping into each other and randomly boosting, which can cause accidental collisions to hazardous items; 8 Deluxe's addition of a 2nd item only adds more to the chaos. This level is considered to be the bane for competitive players for being the least skilled track in the game.

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** ''Mario Kart: Double Dash!!'' features Mushroom City, a race around the eponymous city which features many forks that can shave precious seconds off your lap times; Wario Colosseum, a rollercoaster-esque circuit [[MarathonLevel which is so long that a normal race takes only 2 laps instead of the usual 3]]; and Baby Park, which is the smallest course in the entire series but which compensates by having ''seven laps''[[note]]five laps in Mario Kart DS[[/note]], which often evolves into a ridiculous, chaotic mess with shells bouncing off of every wall.

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** ''Mario Kart: Double Dash!!'' features Mushroom City, a race around the eponymous city which features many forks that can shave precious seconds off your lap times; Wario Colosseum, a rollercoaster-esque circuit [[MarathonLevel which is so long that a normal race takes only 2 laps instead of the usual 3]]; and Baby Park, which is the smallest course in the entire series but which compensates by having ''seven laps''[[note]]five laps in Mario Kart DS[[/note]], which often evolves into a ridiculous, chaotic mess with shells bouncing off of every wall.3]].



** Baby Park [[SubvertedTrope subverts this]], as its small size combined with the excessive amount of items flying around often leads to the race becoming a chaotic mess in a matter of seconds.


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** Baby Park, which is the smallest course in the entire series but which compensates by having ''seven laps''[[note]]five laps in Mario Kart DS[[/note]], which often evolves into a ridiculous, chaotic mess with shells bouncing off of every wall. Players will either love it due to the unpredictability that anyone can win the course or hate it because it is the least skilled track in the game due to its chaotic nature.

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** Baby Park in ''Double Dash'' is also just the third track in the game, is named after the Baby Mario Bros., is just an oval with two turns, has no hazards, and is so small that racers must do seven laps instead of three. So what makes it so hard? Basically, the track is so small and item boxes so plentiful that what would be a simple back-and-forth battle in other tracks becomes a chaotic maelstrom in Baby Park's tight spaces. It's also not very hard to drop behind most of the racers, grab a powerful Special Item, then launch it and blast to first in a matter of seconds, only for that to happen to you because of all the people you knocked behind you. And so on and so forth...


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* UnpredictableResults: Baby Park. This also qualifies as LuckBasedMission, TheComputerisACheatingBastard, and FakeDifficulty. The track is just an oval with two turns, has no hazards, and is so small that racers must do more than 3 laps (5 for DS and 7 for Double Dash and 8). So what makes it so hard? The track is so small and item boxes so plentiful that what would be a simple back-and-forth battle in other tracks becomes a chaotic maelstrom in Baby Park's tight spaces. It's also not very hard to drop behind most of the racers, grab a powerful Special Item, then launch it and blast to first in a matter of seconds, only for that to happen to you because of all the people you knocked behind you. For Double Dash only, items are chaotic enough and causes too much disruption. For DS, 5 laps can either make it worse or better for (in)consistent results. For 8, the addition of having anti-gravity entirely can cause even more chaos by bumping into each other and randomly boosting, which can cause accidental collisions to hazardous items; 8 Deluxe's addition of a 2nd item only adds more to the chaos. This level is considered to be the bane for competitive players for being the least skilled track in the game.
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Not good examples; Wii Sports Resort came out before Mario Kart 7 (meaning it belongs on this page instead), Frozen is completely irrelevant, and the fan art example leads to a page saying "this tweet is unavailable", and it sounds like the picture had nothing to do with Mario Kart anyway.


** According to ''VideoGame/WiiSports Resort'', only electric cars are permitted on Wuhu Island. That's apparently not the case anymore, according to ''7''. [[ExactWords Apparently the restriction doesn't apply to karts, just "cars"?]]



** ''7'' features Rosalina's Ice World, an [[SlippySlideyIceWorld icy course]] apparently created by a blonde "princess" in a blue dress. This was a good two years before ''WesternAnimation/Frozen2013'' introduced Queen Elsa.



** The Twitter user [=BridgeOfFaust=] [[https://twitter.com/BridgeOfFaust/status/1186540560292745216 posted a fan art of]] the regular and ''VideoGame/LuigisMansion'' versions of King Boo mere ''hours'' before their official unveiling for ''Tour''.
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** ''Mario Kart Arcade GP 2'' features Mametchi from ''VideoGame/{{Tamagotchi}}'' as a playable driver. While this does make sense since ''GP 2'' is a co-production with the ''Tamagotchi'' production company Bandai Namco, this doesn't make the cameo from a ''virtual pet toy mascot'' any less surreal and he's easily the single obscurest ''Mario Kart'' character.
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** The was heavily criticized for its lack of multiplayer and landscape mode at launch. These features were later added in versions 2.0.0 and 2.4.0 respectively.
** Due to the game's heavy reliance on using rubies to pull racers and kart parts from pipes, an update placed free pipe pulls among Tour Gifts which can be unlocked with Grand Stars. The Western Tour took this further by adding a free golden pipe pull for at least finishing each cup.

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** *** The was heavily criticized for its lack of multiplayer and landscape mode at launch. These features were later added in versions 2.0.0 and 2.4.0 respectively.
** *** Due to the game's heavy reliance on using rubies to pull racers and kart parts from pipes, an update placed free pipe pulls among Tour Gifts which can be unlocked with Grand Stars. The Western Tour took this further by adding a free golden pipe pull for at least finishing each cup.
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* ''YMMV/MarioKartTour''

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** The addition of Gold King Boo in ''Tour'', based on his ''VideoGame/LuigisMansion'' incarnation. Some fans consider that much-deserved attention for an overlooked character, while others see it as shameless bolstering of Metal/Gold variants ala Mario and Peach.



*** When the character variation of ''Detective'' Baby Rosalina was first revealed to be playable in ''Mario Kart: Tour'', the fans either decided that Nintendo has officially run out of ideas or that they intentionally added this character to troll their fans.

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*** When the character variation of ''Detective'' Baby Rosalina was first revealed to be playable in ''Mario Kart: Tour'', the fans either decided that Nintendo Nintendo's ''Mario Kart'' division has officially run out of ideas or that they intentionally added this character to troll their fans.
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%%Even in {{Fanon}}, the Spiny Shell isn't a MemeticMolester. It's an ''item''. It's ThatOneAttack, and a ScrappyMechanic, but not a molester.

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%%Even in {{Fanon}}, the Spiny Shell isn't a MemeticMolester. It's an ''item''. ''non-sentient item''. It's ThatOneAttack, ThatOneAttack and a ScrappyMechanic, ScrappyMechanic but not a molester.



** Daisy, who is mentioned as a base-breaker across the [[Franchise/SuperMarioBros franchise]], has been playable since the middle of the franchise (her classic "[[MemeticMutation Hi, I'm Daisy!]]" line comes from ''Double Dash''). She's less of a base-breaker in ''Mario Kart'', but many of the points reviewed in the YMMV page for the ''Mario'' franchise still stand. She also receives some flak in ''Wii'' for being overused in competitive online.

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** Daisy, who is mentioned as a base-breaker across the [[Franchise/SuperMarioBros franchise]], has been playable since the middle of the franchise (her classic "[[MemeticMutation Hi, I'm Daisy!]]" line comes from ''Double Dash''). She's less of a base-breaker in ''Mario Kart'', but many of the points reviewed in the YMMV page for the ''Mario'' franchise still stand. She also receives some flak in ''Wii'' for being overused in competitive online.online due to holding the largest boost on the Speed stat among the middleweights.



** Before it was fixed for ''7'''s online mode, Maka Wuhu had one for the online players due to the infamous cliff-falling glitch that puts the user of it ahead of others by several seconds. One portion considered it unfair for those who don't know about it or just wanted a simple race, while the other portion said it was fair game for anyone since it's there.

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** Before it was fixed for ''7'''s ''7''[='=]s online mode, Maka Wuhu had one for the online players due to the infamous cliff-falling glitch that puts the user of it ahead of others by several seconds. One portion considered it unfair for those who don't know about it or just wanted a simple race, while the other portion said it was fair game for anyone since it's there.



** The series has also built up a rivalry with ''VideoGame/CrashTeamRacing'' and its [[VideoGame/CrashNitroKart two]] [[VideoGame/CrashTagTeamRacing sequels]] due to their vastly different takes on the MascotRacer genre (''Mario Kart'' is a mostly luck-based series with a larger emphasis on WackyRacing, whereas ''CTR'' and its kin are more strategic and have a greater emphasis on their single-player campaigns). This attitude only increased after the release of ''CTR'''s [[VideoGame/CrashTeamRacingNitroFueled remaster]], which some consider to be superior to ''Mario Kart 8 Deluxe''. It became even stronger in light of the said remaster's racer roster pooling in from the majority of the ''Crash'' series, while ''Mario Kart Tour'' mostly favored adding more clones of existing characters.

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** The series has also built up a rivalry with ''VideoGame/CrashTeamRacing'' and its [[VideoGame/CrashNitroKart two]] [[VideoGame/CrashTagTeamRacing sequels]] due to their vastly different takes on the MascotRacer genre (''Mario Kart'' is a mostly luck-based series with a larger emphasis on WackyRacing, whereas ''CTR'' and its kin are the ''Crash'' series is more strategic and have a greater emphasis on their single-player campaigns). This attitude only increased after the release of ''CTR'''s [[VideoGame/CrashTeamRacingNitroFueled remaster]], ''CTR''[='=]s remake ''VideoGame/CrashTeamRacingNitroFueled'', which some consider to be superior to ''Mario Kart 8 Deluxe''. It became even stronger in light of the said remaster's remake's racer roster pooling in from the majority of the ''Crash'' series, ''VideoGame/CrashBandicoot'' series by the end of its games-as-a-service lifespan, while ''Mario Kart Tour'' mostly favored adding more clones of existing characters.



* MemeticMutation: [[Memes/SuperMarioBros Has its' own page here.]]

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* MemeticMutation: [[Memes/SuperMarioBros Has its' its own page here.]]

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Moving to Memes.Super Mario Bros page


* MemeticMutation:
** It's very common to find people declaring the Spiny Shell a destroyer of dreams.
** A common response to people saying UsefulNotes/{{First|Post}} is to send a Spiny Shell at them.
** [[VideoGame/MarioKartDoubleDash HI, I'M DAISY! HI, I'M DAISY!]]
** A common nickname for ''Mario Kart Wii'' is "Funky Bike Wii" due to the {{Game Break|er}}ing [[ComplacentGamingSyndrome combo of Funky Kong on a bike]].

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* MemeticMutation:
** It's very common to find people declaring the Spiny Shell a destroyer of dreams.
** A common response to people saying UsefulNotes/{{First|Post}} is to send a Spiny Shell at them.
** [[VideoGame/MarioKartDoubleDash HI, I'M DAISY! HI, I'M DAISY!]]
** A common nickname for ''Mario Kart Wii'' is "Funky Bike Wii" due to the {{Game Break|er}}ing [[ComplacentGamingSyndrome combo of Funky Kong on a bike]].
MemeticMutation: [[Memes/SuperMarioBros Has its' own page here.]]
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** Mario (SNES) and Donkey Kong Jr. (SNES). While the former isn't so much as unexpected since he was revealed in light of the meta franchise's 35th anniversary, this is DK Jr's first playable appearance in ''any'' capacity since ''VideoGame/MarioTennis'' on the Nintendo 64.

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** Mario (SNES) and Donkey Kong Jr. (SNES). While the The former isn't so much as unexpected since he was revealed in light of the meta franchise's 35th anniversary, but this is DK Jr's first playable appearance in ''any'' capacity since ''VideoGame/MarioTennis'' on the Nintendo 64.
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** Mario (SNES) and Donkey Kong Jr. (SNES). While the former isn't so much as unexpected since he was revealed in light of the meta franchise's 35th anniversary, this is DK Jr's first playable appearance in ''any'' capacity since ''VideoGame/MarioTennis'' on the Nintendo 64.
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** ''7'' features Rosalina's Ice World, an [[SlippySlideyIceWorld icy course]] apparently created by a blonde "princess" in a blue dress. This was a good two years before ''Disney/{{Frozen}}'' introduced Queen Elsa.

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** ''7'' features Rosalina's Ice World, an [[SlippySlideyIceWorld icy course]] apparently created by a blonde "princess" in a blue dress. This was a good two years before ''Disney/{{Frozen}}'' ''WesternAnimation/Frozen2013'' introduced Queen Elsa.

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** ''Mario Kart Tour'' was heavily criticized for its lack of multiplayer and landscape mode at launch. These features were later added in versions 2.0.0 and 2.4.0 respectively.

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** ''Mario Kart Tour'' Tour'':
** The
was heavily criticized for its lack of multiplayer and landscape mode at launch. These features were later added in versions 2.0.0 and 2.4.0 respectively.respectively.
** Due to the game's heavy reliance on using rubies to pull racers and kart parts from pipes, an update placed free pipe pulls among Tour Gifts which can be unlocked with Grand Stars. The Western Tour took this further by adding a free golden pipe pull for at least finishing each cup.


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*** Among the variants, new racers that haven't been playable in the main series include Monty Mole, Hammer Bro and Nabbit.

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* AuthorsSavingThrow: ''Mario Kart Wii'' was released in Europe first. This was most likely in order to make up for Nintendo's earlier announcement that they would release ''VideoGame/SuperSmashBrosBrawl'' on June 27, 2008, that is, three and a half months after North America's March 9, 2008.

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* AuthorsSavingThrow: AuthorsSavingThrow:
**
''Mario Kart Wii'' was released in Europe first. This was most likely in order to make up for Nintendo's earlier announcement that they would release ''VideoGame/SuperSmashBrosBrawl'' on June 27, 2008, that is, three and a half months after North America's March 9, 2008.2008.
** ''Mario Kart Tour'' was heavily criticized for its lack of multiplayer and landscape mode at launch. These features were later added in versions 2.0.0 and 2.4.0 respectively.



** While ''Tour'' being bashed from non-mobile ''Mario Kart'' fans for its controls and the use of gacha and micro-transactions, it was praised for its concepts like the costumes and course variants. The addition of a points system also created new fans for the game.



* WinBackTheCrowd: ''Tour'' has the [[TheBusCameBack return of]] Funky Kong and introduction of Dixie Kong, for those who lost all hope of any new major, non-clone characters outside of the regular Marioverse being added to the roster.

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* WinBackTheCrowd: WinBackTheCrowd:
**
''Tour'' has the [[TheBusCameBack return of]] Funky Kong and the introduction of Dixie Kong, for those who lost all hope of any new major, non-clone characters outside of the regular Marioverse being added to the roster.roster.
** An update for ''Tour'' introduced a landscape mode, which veteran players who dropped out from the game already gained interest. Followed by the introduction of Nabbit, who was a heavily requested character during the Wii U-era.
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** Baby Rosalina gets it ''even worse''. Not only is she accused of " roster padding", but her mere existence basically throws the lore from her Storybook in ''VideoGame/SuperMarioGalaxy'' out of the window[[labelnote:spoilers]]In Rosalina's Storybook, it is explained she wasn't born royalty, rather a simple human who left her old family and found a new one of her own in space, then became the princess of cosmos; on top of being born with ginger hair and developing platinum-blonde hair over time, rather than naturally being born with it[[/labelnote]]! Fans of ''Galaxy'' have since then been afraid (and disgusted) Nintendo might have {{retcon}}ned the emotive storybook with the inclusion of Baby Rosalina, and the fact [[FlipFlopOfGod Nintendo hasn't addressed this plot hole]] doesn't help her case. At. All.

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** Baby Rosalina gets it ''even worse''. Not only is she accused of " roster padding", but her mere existence basically throws the lore from her Storybook in ''VideoGame/SuperMarioGalaxy'' out of the window[[labelnote:spoilers]]In Rosalina's Storybook, it is explained she wasn't born royalty, rather a simple human who left her old family and found a new one of her own in space, then became the princess of cosmos; on top of being born with ginger hair and developing platinum-blonde hair over time, rather than naturally being born with it[[/labelnote]]! Fans of ''Galaxy'' have since then been afraid (and disgusted) Nintendo might have {{retcon}}ned the emotive storybook with the inclusion of Baby Rosalina, and the fact [[FlipFlopOfGod Nintendo hasn't addressed this plot hole]] doesn't help her case. At. All.case at all.
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** King Boo as well mainly because of his popularity from ''VideoGame/LuigisMansion'' and his and Petey's Piranha's access of everyone's special items in ''Double Dash''. Fans were overjoyed when he made his return in ''8 Deluxe''.
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* WinBackTheCrowd: ''Tour'' has the [[TheBusCameBack return of]] Funky Kong and introduction of Dixie Kong, for those who lost all hope of any new major, non-clone characters being added to the roster.

to:

* WinBackTheCrowd: ''Tour'' has the [[TheBusCameBack return of]] Funky Kong and introduction of Dixie Kong, for those who lost all hope of any new major, non-clone characters outside of the regular Marioverse being added to the roster.
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None


[[folder:T-V]]

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[[folder:T-V]][[folder:T-W]]
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Added DiffLines:

* WinBackTheCrowd: ''Tour'' has the [[TheBusCameBack return of]] Funky Kong and introduction of Dixie Kong, for those who lost all hope of any new major, non-clone characters being added to the roster.

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