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* CompleteMonster: ''[[VideoGame/MarioAndLuigiPartnersInTime Partners in Time]]'': The younger [[VillainousPrincess Princess Shroob]] is [[TheHeavy the acting ruler]] of the [[AliensAreBastards Shroobs]], and debuts leading an [[AlienInvasion invasion force]] to lay waste to the Mushroom Kingdom and depose Princess Peach. Under her heel, the Mushroom Kingdom is reduced to a charnel wasteland, while Toad towns and villages are depopulated so the Shroobs can suck out their life force to fuel their spacecraft, an agonizing and wasting process for the captured Toads. She also unleashes the Yoshi-eating Yoob on the Mushroom Kingdom, transforming whatever it eats into more Yoobs. Princess Shroob also makes a vile public spectacle of Princess Peach's attempted execution, trying to feed her to Petey Piranha in front of a bloodthirsty audience of thousands. Princess Shroob is the crowning example of cruelty even among her AlwaysChaoticEvil species, and is one of the most sadistic villains ever to appear in a ''Mario'' game.
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** Though ''Partners in Time'' gets some flack from some fans for its lack of post-game content, ''Superstar Saga'' also had a complete lack of post-game content. It wasn't until ''Bowser's Inside Story'' and following entries (including the remake of ''Superstar Saga'') that the series added something to do after clearing the game such as a Bonus Gauntlet with super bosses, Minigames, and Expert Challenges or some sort of AchivementSystem.

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** Though ''Partners in Time'' gets some flack from some fans for its lack of post-game content, ''Superstar Saga'' also had a complete lack of post-game content. It wasn't until ''Bowser's Inside Story'' and following entries (including the remake of ''Superstar Saga'') that the series added something to do after clearing the game such as a Bonus Gauntlet with super bosses, Minigames, and Expert Challenges or some sort of AchivementSystem.AchievementSystem.
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* CommonKnowledge: How exactly the ''Bowser's Inside Story'' remake caused [=AlphaDream=]'s demise. While the remake was undoubtedly the final nail in the coffin, it wasn't the ''only'' reason why the company went bankrupt. Sales of the entire ''Mario & Luigi'' series had been on a downward trend; ''Dream Team'' only sold 100,000 copies on its opening weekend compared to ''Bowser's Inside Story'' selling twice that much (not a total failure, but well below Nintendo's expectations), and ''Paper Jam'' was even worse, only selling 50,000 on its opening weekend and barely managing to crack a million total copies by the end of its life. Not helping matters was that [=AlphaDream=] had seemingly abandoned releasing any games outside of the ''Mario & Luigi'' series, having not made a single game outside of it since 2009. With its flagship series' new installments failing, they tried to make up for their losses by releasing remakes of their most successful games, however insiders at the company reported a reluctance by studio heads to move into full HD development[[note]]According to producer Akito Otani, they wanted to stick with the 3DS because it meant they could develop the remakes cheaper than if they moved to Switch, since then they could reuse assets and code from ''Dream Team'' instead of having to entirely rebuild everything for HD[[/note]], leading to them releasing ''Superstar Saga + Bowser's Minions'' on the 3DS in the same year that the Nintendo Switch released and interest in the 3DS was at an all-time low. As a result, it sold less than a million copies. Refusing to learn from past failures and releasing ''Bowser's Inside Story + Bowser Jr.'s Journey'' in 2019 (when the 3DS was all but dead, only receiving extremely small-scale ports that received very little interest; not helped by how the 3DS was backwards-compatible with the DS and thus could already play the original) was undeniably the wrong move, but it wasn't the sole reason [=AlphaDream=] went under; it was the culmination of several years of slowly digging themselves into a financial hole they could never have recovered from.

to:

* CommonKnowledge: How exactly the ''Bowser's Inside Story'' remake caused [=AlphaDream=]'s demise. While the remake was undoubtedly the final nail in the coffin, it wasn't the ''only'' reason why the company went bankrupt. Sales of the entire ''Mario & Luigi'' series had been on a downward trend; ''Dream Team'' only sold 100,000 copies on its opening weekend compared to ''Bowser's Inside Story'' selling twice that much (not a total failure, but well below Nintendo's expectations), and ''Paper Jam'' was even worse, only selling 50,000 on its opening weekend and barely managing to crack a million total copies by the end of its life. Not helping matters was that [=AlphaDream=] had seemingly abandoned releasing any games outside of the ''Mario & Luigi'' series, having not made a single game outside of it since 2009. With its flagship series' new installments failing, they tried to make up for their losses by releasing remakes of their most successful games, however games. However, insiders at the company reported a reluctance by studio heads to move into full HD development[[note]]According to producer Akito Otani, they wanted to stick with the 3DS because it meant they could develop the remakes cheaper than if they moved to Switch, since then they could reuse assets and code from ''Dream Team'' instead of having to entirely rebuild everything for HD[[/note]], leading to them releasing ''Superstar Saga + Bowser's Minions'' on the 3DS in the same year that the Nintendo Switch released and interest in the 3DS was at an all-time low. As a result, it sold less than a million copies. Refusing to learn from past failures and releasing ''Bowser's Inside Story + Bowser Jr.'s Journey'' in 2019 (when the 3DS was all but dead, only receiving extremely small-scale ports that received very little interest; not helped by how the 3DS was backwards-compatible with the DS and thus could already play the original) was undeniably the wrong move, but it wasn't the sole reason [=AlphaDream=] went under; it was the culmination of several years of slowly digging themselves into a financial hole they could never have recovered from.
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* CommonKnowledge: How exactly the ''Bowser's Inside Story'' remake caused [=AlphaDream=]'s demise. While the remake was undoubtedly the final nail in the coffin, it wasn't the ''only'' reason why the company went bankrupt. Sales of the entire ''Mario & Luigi'' series had been on a downward trend; ''Dream Team'' only sold 100,000 copies on its opening weekend compared to ''Bowser's Inside Story'' selling twice that much (not a total failure, but well below Nintendo's expectations), and ''Paper Jam'' was even worse, only selling 50,000 on its opening weekend and barely managing to crack a million total copies by the end of its life. Not helping matters was that [=AlphaDream=] had seemingly abandoned releasing any games outside of the ''Mario and Luigi'' series, having not made a single game outside of it since 2009. With its flagship series' new installments failing, they tried to make up for their losses by releasing remakes of their most successful games, however insiders at the company reported a reluctance by studio heads to move into full HD development[[note]]According to producer Akito Otani, they wanted to stick with the 3DS because it meant they could develop the remakes cheaper than if they moved to Switch, since then they could reuse assets and code from ''Dream Team'' instead of having to entirely rebuild everything for HD[[/note]], leading to them releasing ''Superstar Saga + Bowser's Minions'' on the 3DS in the same year that the Nintendo Switch released and interest in the 3DS was at an all-time low. As a result, it sold less than a million copies. Refusing to learn from past failures and releasing ''Bowser's Inside Story + Bowser Jr.'s Journey'' in 2019 (when the 3DS was all but dead, only receiving extremely small-scale ports that received very little interest; not helped by how the 3DS was backwards-compatible with the DS and thus could already play the original) was undeniably the wrong move, but it wasn't the sole reason [=AlphaDream=] went under; it was the culmination of several years of slowly digging themselves into a financial hole they could never have recovered from.

to:

* CommonKnowledge: How exactly the ''Bowser's Inside Story'' remake caused [=AlphaDream=]'s demise. While the remake was undoubtedly the final nail in the coffin, it wasn't the ''only'' reason why the company went bankrupt. Sales of the entire ''Mario & Luigi'' series had been on a downward trend; ''Dream Team'' only sold 100,000 copies on its opening weekend compared to ''Bowser's Inside Story'' selling twice that much (not a total failure, but well below Nintendo's expectations), and ''Paper Jam'' was even worse, only selling 50,000 on its opening weekend and barely managing to crack a million total copies by the end of its life. Not helping matters was that [=AlphaDream=] had seemingly abandoned releasing any games outside of the ''Mario and & Luigi'' series, having not made a single game outside of it since 2009. With its flagship series' new installments failing, they tried to make up for their losses by releasing remakes of their most successful games, however insiders at the company reported a reluctance by studio heads to move into full HD development[[note]]According to producer Akito Otani, they wanted to stick with the 3DS because it meant they could develop the remakes cheaper than if they moved to Switch, since then they could reuse assets and code from ''Dream Team'' instead of having to entirely rebuild everything for HD[[/note]], leading to them releasing ''Superstar Saga + Bowser's Minions'' on the 3DS in the same year that the Nintendo Switch released and interest in the 3DS was at an all-time low. As a result, it sold less than a million copies. Refusing to learn from past failures and releasing ''Bowser's Inside Story + Bowser Jr.'s Journey'' in 2019 (when the 3DS was all but dead, only receiving extremely small-scale ports that received very little interest; not helped by how the 3DS was backwards-compatible with the DS and thus could already play the original) was undeniably the wrong move, but it wasn't the sole reason [=AlphaDream=] went under; it was the culmination of several years of slowly digging themselves into a financial hole they could never have recovered from.
Is there an issue? Send a MessageReason:
None


* CommonKnowledge: How exactly the ''Bowser's Inside Story'' remake caused [=AlphaDream=]'s demise. While the remake undoubtedly caused the company's bankruptcy, it wasn't due to ''it'' that the company went bankrupt, it actually was the final nail in the coffin. Sales of the entire ''Mario & Luigi'''s series were flopping after ''Mario & Luigi: Paper Jam'' (its last million seller) and the company tried to make up for their losses by releasing remakes of their most successful games, however, by 2017 the 3DS was starting to be on its last legs (and the ''Superstar Saga'' ''Bowser's Minions'' remake, while somewhat successful, couldn't pay off their debt completely and sold less than a million copies); and by 2019 the 3DS was all but a defunct platform, with most people moving to the Switch instead. Releasing the ''Bowser's Inside Story'' ''Bowser Jr.'s Journey'' remake so late in the console's lifecycle proved fatal for them and became one of the worst selling ''Mario'' games of all time, not helped by a perceived unnecessariness, and failed to help [=AlphaDream=] make up for their losses that started after ''Paper Jam''.

to:

* CommonKnowledge: How exactly the ''Bowser's Inside Story'' remake caused [=AlphaDream=]'s demise. While the remake was undoubtedly caused the company's bankruptcy, it wasn't due to ''it'' that the company went bankrupt, it actually was the final nail in the coffin. coffin, it wasn't the ''only'' reason why the company went bankrupt. Sales of the entire ''Mario & Luigi'''s Luigi'' series were flopping after had been on a downward trend; ''Dream Team'' only sold 100,000 copies on its opening weekend compared to ''Bowser's Inside Story'' selling twice that much (not a total failure, but well below Nintendo's expectations), and ''Paper Jam'' was even worse, only selling 50,000 on its opening weekend and barely managing to crack a million total copies by the end of its life. Not helping matters was that [=AlphaDream=] had seemingly abandoned releasing any games outside of the ''Mario & Luigi: Paper Jam'' (its last million seller) and the company Luigi'' series, having not made a single game outside of it since 2009. With its flagship series' new installments failing, they tried to make up for their losses by releasing remakes of their most successful games, however, however insiders at the company reported a reluctance by 2017 studio heads to move into full HD development[[note]]According to producer Akito Otani, they wanted to stick with the 3DS was starting to be on its last legs (and because it meant they could develop the remakes cheaper than if they moved to Switch, since then they could reuse assets and code from ''Dream Team'' instead of having to entirely rebuild everything for HD[[/note]], leading to them releasing ''Superstar Saga'' ''Bowser's Saga + Bowser's Minions'' remake, while somewhat successful, couldn't pay off their debt completely on the 3DS in the same year that the Nintendo Switch released and interest in the 3DS was at an all-time low. As a result, it sold less than a million copies); copies. Refusing to learn from past failures and by 2019 the 3DS was all but a defunct platform, with most people moving to the Switch instead. Releasing the releasing ''Bowser's Inside Story'' ''Bowser Story + Bowser Jr.'s Journey'' remake so late in 2019 (when the console's lifecycle proved fatal for them and became one of the worst selling ''Mario'' games of 3DS was all time, but dead, only receiving extremely small-scale ports that received very little interest; not helped by a perceived unnecessariness, how the 3DS was backwards-compatible with the DS and failed to help thus could already play the original) was undeniably the wrong move, but it wasn't the sole reason [=AlphaDream=] make up for their losses that started after ''Paper Jam''.went under; it was the culmination of several years of slowly digging themselves into a financial hole they could never have recovered from.
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** ''Dream Team'' was this to ''Bowser's Inside Story'', mainly due to its slow pacing and excessive {{Forced Tutorial}}s, although the latter has always been a problem in the ''Mario & Luigi'' series (that said, ''Dream Team'' is the worst offender in this regard). Other reasons include the fact that Bowser is the true main villain after being [[ADayInTheLimelight the main protagonist in the previous game,]] with the supposed main villain Antasma being a GenericDoomsdayVillain, or the [[{{Waggle}} sometimes broken gyro controls,]][[note]]Generally, Motion controls in normal battles would work fine, but were bound to be irresponsibe in Giant Battles.[[/note]] something that the [[VideoGame/MarioAndLuigiPaperJam next game]] removed entirely. However, some would argue that ''Dream Team'' has the best gameplay in the series significantly expanding on the offensive and defensive actions during battle, with many of its boss fights being some of the best, like the motion controls when they work, that it has some clever use of the dream world mechanics, great level design, one of --if not the-- best soundtrack of the series, and the fact that it still had unique characters and locations as opposed to the approach followed by many recent ''Mario'' [=RPG=] games.

to:

** ''Dream Team'' was this to ''Bowser's Inside Story'', mainly due to its slow pacing and excessive {{Forced Tutorial}}s, although the latter has always been a problem in the ''Mario & Luigi'' series (that said, ''Dream Team'' is the worst offender in this regard). Other reasons include the fact that Bowser is the true main villain after being [[ADayInTheLimelight the main protagonist in the previous game,]] with the supposed main villain Antasma being a GenericDoomsdayVillain, or the [[{{Waggle}} sometimes broken gyro controls,]][[note]]Generally, Motion controls in normal battles would work fine, but were bound to be irresponsibe frequently irresponsive in Giant Battles.[[/note]] something that the [[VideoGame/MarioAndLuigiPaperJam next game]] removed entirely. However, some would argue that ''Dream Team'' has the best gameplay in the series significantly expanding on the offensive and defensive actions during battle, with many of its boss fights being some of the best, like the motion controls when they work, that it has some clever use of the dream world mechanics, great level design, one of --if not the-- best soundtrack of the series, and the fact that it still had unique characters and locations as opposed to the approach followed by many recent ''Mario'' [=RPG=] games.



* ToughActToFollow: While nowhere near as bad as in its sister series, some fans believe that every game after ''Superstar Saga'' has failed to reach the same level of quality. Likewise, some feel that ''Bowser's Inside Story'' was the series' high point, and that both ''Dream Team'' and ''Paper Jam'' were disappointing successors to the third game. It's not the same case at all, however, because the games were still well-received in spite of those fans' opinions, unlike the widely considered AudienceAlienatingEra of the ''Paper Mario'' games from the 2010's.

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* ToughActToFollow: While nowhere near as bad as in its sister series, some fans believe that every game after ''Superstar Saga'' has failed to reach the same level of quality. Likewise, some feel that ''Bowser's Inside Story'' was the series' high point, and that both ''Dream Team'' and ''Paper Jam'' were disappointing successors to the third game. It's not the same case at all, however, because the games were still well-received in spite of those fans' opinions, unlike the widely considered AudienceAlienatingEra of the ''Paper Mario'' games from the 2010's.2010s.

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** ''Dream Team'' was this to ''Bowser's Inside Story'', mainly due to its slow pacing and excessive {{Forced Tutorial}}s, although the latter has always been a problem in the ''Mario & Luigi'' series (that said, ''Dream Team'' is the worst offender in this regard). Other reasons include the fact that Bowser is the true main villain after being [[ADayInTheLimelight the main protagonist in the previous game,]] with the supposed main villain Antasma being a GenericDoomsdayVillain, or the [[{{Waggle}} sometimes broken gyro controls,]] something that the [[VideoGame/MarioAndLuigiPaperJam next game]] removed entirely. However, some would argue that ''Dream Team'' has the best gameplay in the series significantly expanding on the offensive and defensive actions during battle, with many of its boss fights being some of the best, that it has some clever use of the dream world mechanics, great level design, the best soundtrack of the series, and the fact that it still had unique characters and locations as opposed to the approach followed by many recent ''Mario'' games.
** ''Paper Jam'' deserves a mention for being a ContestedSequel to ''two'' games that were already {{Contested Sequel}}s. While ''Paper Jam'' had an interesting spin on the formula (having three separate characters in battle as opposed to two) and got rid of the slow pacing, bad gyro controls and {{Forced Tutorial}}s that plagued ''Dream Team'', the game suffered from a total lack of original characters and locations, much like in ''VideoGame/PaperMarioStickerStar'' (however, it makes up for that by having excellent characterization, as opposed to ''Sticker Star'''s {{Flat Character}}s), on top of the tutorial syndrome being essentially replaced with overly frequent (and often annoying) Paper Toad Hunts, contributing to the Toad species' divisive (or [[TheScrappy Scrappy]], if you ask a ''Paper Mario'' fan) status due to being overly prominent. Added to the fact that Bowser is the main villain yet again along with his paper self (only that he's clearly the BigBad from the beginning, unlike in ''Dream Team''), there's no [[DifficultyLevels Hard Mode]] like in ''Dream Team'' [[SequelDifficultyDrop (which isn't helped by the lowered difficulty overall)]], and the giant battles from the previous two games being replaced with Papercraft battles, often considered a ReplacementScrappy to the former, some fans would rather play ''Dream Team'' instead, especially since both games play very similar and ''Paper Jam'' [[NeverLiveItDown suffers from several things that the later Paper Mario games also did, of which the former didn't]].
** The {{Video Game Remake}}s of ''Superstar Saga'' and ''Bowser's Inside Story'' are fairly contested, the former for its many changes to EarlyInstallmentCharacterDesignDifference, the latter for being perceived as unnecessary and [[FranchiseKiller potentially ending the franchise with its bad sales]], and both for their graphical/musical choices and focus on RealTimeStrategy side modes.

to:

** ''Dream Team'' was this to ''Bowser's Inside Story'', mainly due to its slow pacing and excessive {{Forced Tutorial}}s, although the latter has always been a problem in the ''Mario & Luigi'' series (that said, ''Dream Team'' is the worst offender in this regard). Other reasons include the fact that Bowser is the true main villain after being [[ADayInTheLimelight the main protagonist in the previous game,]] with the supposed main villain Antasma being a GenericDoomsdayVillain, or the [[{{Waggle}} sometimes broken gyro controls,]] controls,]][[note]]Generally, Motion controls in normal battles would work fine, but were bound to be irresponsibe in Giant Battles.[[/note]] something that the [[VideoGame/MarioAndLuigiPaperJam next game]] removed entirely. However, some would argue that ''Dream Team'' has the best gameplay in the series significantly expanding on the offensive and defensive actions during battle, with many of its boss fights being some of the best, like the motion controls when they work, that it has some clever use of the dream world mechanics, great level design, the one of --if not the-- best soundtrack of the series, and the fact that it still had unique characters and locations as opposed to the approach followed by many recent ''Mario'' [=RPG=] games.
** ''Paper Jam'' deserves a mention for being a ContestedSequel to ''two'' games that were already {{Contested Sequel}}s. While ''Paper Jam'' had an interesting spin on the formula (having three separate characters in battle as opposed to two) and got rid of the slow pacing, bad gyro controls and {{Forced Tutorial}}s that plagued ''Dream Team'', the game suffered from a total lack of original characters and locations, much like in ''VideoGame/PaperMarioStickerStar'' (however, it makes up for that by having excellent characterization, as opposed to ''Sticker Star'''s {{Flat Character}}s), on top of and the tutorial syndrome being essentially replaced with overly frequent (and most often annoying) Paper Toad Hunts, contributing to the Toad species' divisive (or [[TheScrappy Scrappy]], if you ask a ''Paper Mario'' fan) status due to being overly prominent. Added to the fact that Bowser is the main villain yet again along with his paper self (only that he's clearly the BigBad from the beginning, unlike in ''Dream Team''), there's no [[DifficultyLevels Hard Mode]] like in ''Dream Team'' [[SequelDifficultyDrop (which isn't helped by the lowered difficulty overall)]], and the giant battles from the previous two games being replaced with Papercraft battles, often considered a ReplacementScrappy to the former, some fans would rather play ''Dream Team'' instead, especially since both games play very similar and ''Paper Jam'' [[NeverLiveItDown suffers from several things that the later Paper Mario games also did, of which the former didn't]].
didn't.
** The {{Video Game Remake}}s of ''Superstar Saga'' and ''Bowser's Inside Story'' are fairly contested, the former for its many changes to EarlyInstallmentCharacterDesignDifference, the latter for being perceived as unnecessary and [[FranchiseKiller potentially being the final nail the coffin, ending the franchise with its bad sales]], and both for their graphical/musical choices and focus on RealTimeStrategy side modes.


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** Though ''Partners in Time'' gets some flack from some fans for its lack of post-game content, ''Superstar Saga'' also had a complete lack of post-game content. It wasn't until ''Bowser's Inside Story'' and following entries (including the remake of ''Superstar Saga'') that the series added something to do after clearing the game such as a Bonus Gauntlet with super bosses, Minigames, and Expert Challenges or some sort of AchivementSystem.

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* CommonKnowledge: How exactly the ''Bowser's Inside Story'' remake caused [=AlphaDream=]'s demise. While the remake undoubtedly caused the company's bankruptcy, it wasn't due to ''it'' that the company went bankrupt, it actually was the final nail in the coffin. Sales of the entire ''Mario & Luigi'''s series were flopping after ''Mario & Luigi: Paper Jam'' (its last million seller) and the company tried to make up for their losses by releasing remakes of their most successful games, however, by 2017 the 3DS was starting to be on its last legs (and the ''Superstar Saga'' ''Bowser's Minions'' remake, while somewhat successful, couldn't pay off their debt completely and sold less than a million copies); and by 2019 the 3DS was all but a defunct platform, with most people moving to the Switch instead. Releasing the ''Bowser's Inside Story'' ''Bowser Jr.'s Journey'' remake so late in the console's lifecycle proved fatal for them and became one of the worst selling ''Mario'' games of all time, not helped by a perceived unnecessariness, and failed to help [=AlphaDream=] make up for their losses that started after ''Paper Jam''.



** ''Partners in Time'' got it mainly because of its [[NoSidepathsNoExplorationNoFreedom extreme linearity]], [[MarathonBoss overly long boss battles]], replacing Bros. Attacks and Points with Bros. Items, total lack of post-game content, and more. In spite of this, many like the idea of having four characters in battle as opposed of two like in most other games, enjoy the [[DarkerAndEdgier darker tone]] of it compared to the rest of the series, and the linearity can make the game faster-paced compared to others.

to:

** ''Partners in Time'' got it mainly because of its [[NoSidepathsNoExplorationNoFreedom extreme linearity]], [[MarathonBoss overly long boss battles]], replacing Bros. Attacks and Points with Bros. Items, total lack of post-game content, and more. In spite of this, many like the idea of having four characters in battle as opposed of two like in most other games, enjoy the [[DarkerAndEdgier darker tone]] of it compared to the rest of the series, like the bosses being durable and longer, and the linearity can make the game faster-paced compared to others.

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