History YMMV / MageTheAwakening

6th May '16 11:09:35 AM Kulsprutejojjo
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*** Second Edition pretty much turns any mage into this with just two dots in Time, thanks to the Temporal Sympathy attainment. What this basically means is, if you have your target at hand, you can with little difficulty affect him at any point in his past with a spell. This includes [[RetGone effectively preventing the person in question from even being born in the first place]] without the spellcaster himself suffering any negative effects from the change. Combine this with a few Fate failsafes that effectively screw over whoever tries to prevent said spell and you practically have a character who with relatively little effort can derail a campaign on a massive scale.
18th Mar '16 6:02:01 AM KhlavKalash
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** It can be argued that it's less generic than it seems. After all, not many games have symbols as their [[BigBad Big Bads]]. ''Literally'' symbols.

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** It can be argued that it's less generic than it seems. After all, not many games have symbols as their [[BigBad Big Bads]]. ''Literally'' symbols.symbols (whether they started as humans or not is kind of irrelevant now).
18th Mar '16 5:59:13 AM KhlavKalash
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** It can be argued that it's less generic than it seems. Not many games have symbols as their [[BigBad Big Bads]]. ''Literally'' symbols.

to:

** It can be argued that it's less generic than it seems. Not After all, not many games have symbols as their [[BigBad Big Bads]]. ''Literally'' symbols.
18th Mar '16 5:55:16 AM KhlavKalash
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** It can be argued that it's less generic than it seems. Not many games have symbols as their [[BigBad Big Bads]]. ''Literally'' symbols.
6th Feb '16 2:37:06 PM MatthewTheRaven
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* TheyChangedItNowItSucks: Many fans feel that, in comparison to the previous game, this one is more generic fantasy, and a little over the top on the grimdark.

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* TheyChangedItNowItSucks: Many fans feel that, in comparison to the previous game, this one is more generic fantasy, and a little over the top on the grimdark.grimdark.
** The general consensus was that the loss of Ascension's heavily emphasis on a post-modernist, subjective reality in favor of "Atlantis was real, and the origin myth of mages" killed a lot of the original's draw, even if it streamlined and clarified a game prone to hard to understand powers and naval-gazing. Furthermore, while the condensed factions of Requiem and Forsaken still kept most of the DNA of the Old World of Darkness' respective factions, the new Mage factions are a bit harder to sink your teeth into than the old archetypes - cleric, shaman, druid, tantric, martial artist, technomancer, ect. Probably the most commented on loss was the switch from the popular and sympathetic Technocracy (generally considered the highlight of the oWoD's villains) to the selfish banality of the Seers of the Throne.
9th May '14 1:53:09 PM SpectralTime
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** The more one reads about the Exarchs and Seers of the Throne, the more they seem like the good guys who wanted the world less supernatural so the common man could live without being in fear or under the control of the tyrannical Mages of Atlantis. Until one remembers that the Seers' tenets include "Regulate [[EldritchAbomination the Abyss]]" and "[[ConflictBall Divide Humanity]]," it's not clear if the Exarchs even really ''exist,'' and every attempt to create a new Atlantis has met with bizarre and/or catastrophic failure even without the involvement of the Seers.

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** The more one reads about the Exarchs and Seers of the Throne, the more they seem like the good guys who wanted the world less supernatural so the common man could live without being in fear or under the control of the tyrannical Mages of Atlantis. Until one remembers that the Seers' tenets include "Regulate [[EldritchAbomination the Abyss]]" and "[[ConflictBall Divide Humanity]]," it's not clear if the Exarchs even really ''exist,'' and every attempt to create a new Atlantis has met with bizarre and/or catastrophic failure even without the involvement of the Seers. Then, looking further, you realize their motives weren't so much to ''eliminate'' tyrannical Mages as to concentrate those Mages into their ranks.
6th Jan '14 12:18:44 PM Faradn
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* TheyChangedItNowItSucks: Many fans feel that, in comparison to the previous game, this one is more generic fantasy, and a little over the top on the grimdark-- probably because ''Ascension'' was almost always played as a straight superhero game.

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* TheyChangedItNowItSucks: Many fans feel that, in comparison to the previous game, this one is more generic fantasy, and a little over the top on the grimdark-- probably because ''Ascension'' was almost always played as a straight superhero game.grimdark.
2nd Dec '13 11:10:23 AM Icarael
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** Aaron Murphy, leader of the Huntsmen cabal from ''Banishers''. In a sourcebook where most of the adversaries are portrayed as somewhat sympathetic, he stands out for being a rapist and torturer who uses the Banisher ethos as an excuse to indulge his sick desires. He is presented as a total sociopath, willing to deceive and betray anyone for his ends. Even his backstory of abuse and fear of female Thyrsus fails to make him any more sympathetic.
** Blood of the Lamb, a serial killer Scelestus from ''Boston Unveiled'' and ''Left-Handed Path.'' An absolutely ''insane'' Thrysus who began bad (his Awakening involved seeing ''Jesus Christ'' as an apex predator), and got worse (he switched devotion to the Abyss because the "natural cycle" most Thrysus respect didn't give him enough power). He's s master of psychological and physical torture, and what's worse is that he doesn't even have a motive beyond sadism-to him, his prey are just toys to inflict various Life-related tortures on until they [[FateWorseThanDeath beg for the end]], to the point where his Abyss-worship is actually his ''least'' alarming quality.

to:

** Aaron Murphy, leader of the Huntsmen cabal from ''Banishers''. In a sourcebook where most of the adversaries are portrayed as somewhat sympathetic, he stands out for being a rapist and torturer who uses the Banisher ethos as an excuse to indulge his sick desires. He is presented as a total sociopath, willing to deceive and betray anyone for his ends. Even his backstory of parental abuse and fear of female Thyrsus fails to make him any more sympathetic.
** Blood Joe "Blood of the Lamb, Lamb" Beal, a serial killer Scelestus from ''Boston Unveiled'' and ''Left-Handed Path.'' ''Left-Hand Path''. An absolutely ''insane'' Thrysus who began started out bad (his Awakening involved seeing ''Jesus Christ'' as an apex predator), and got worse (he switched devotion to the Abyss because the "natural cycle" most Thrysus respect didn't give him enough power). He's s master of psychological and physical torture, and what's worse is that he doesn't even have a motive beyond sadism-to sadism-- to him, his prey are just toys to he can inflict various Life-related tortures on until they [[FateWorseThanDeath beg for the end]], to the point where his Abyss-worship is actually his ''least'' alarming quality.
29th Nov '13 8:29:29 AM Leliel
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** Blood of the Lamb, a serial killer Scelestus from ''Boston Unveiled'' and ''Left-Handed Path.'' An absolutely ''insane'' Thrysus who began bad (his Awakening involved seeing ''Jesus Christ'' as an apex predator), and got worse (he switched devotion to the Abyss because the "natural cycle" most Thrysus respect didn't give him enough power). He's s master of psychological and physical torture, and what's worse is that he doesn't even have a motive beyond sadism-to him, his prey are just toys to inflict various Life-related tortures on until they [[FateWorseThanDeath beg for the end]], to the point where his Abyss-worship is actually his ''least'' alarming quality.
30th Oct '13 12:49:32 AM naralian
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** Probably the worst game-breaker is if the players simply ignore magic altogether beyond 'paying dues' and exploit their way into a mundane trade. A matter mage "discovering" some rare earth deposits can crash half the world economy while becoming wealthy enough to buy off the Seers themselves in weeks, with only starter dots in matter. Likewise, any time the players can frame the conflict in terms of other splats, they'll tend to win.
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.MageTheAwakening