History YMMV / MageTheAwakening

3rd Jul '16 1:27:29 PM ACW
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** Joe "Blood of the Lamb" Beal is a SerialKiller Scelestus from ''Boston Unveiled'' and ''Left-Hand Path''. An absolutely insane Thrysus, he started out bad, with his Awakening involving seeing Jesus Christ as an apex predator, and got worse, with him switching devotion to the Abyss because the "natural cycle" most Thrysus respect didn't give him enough power. He's a master of [[MindRape psychological]] and [[ColdBloodedTorture physical]] torture, and what's worse is that he doesn't even have a motive beyond {{sadis|m}}t-- to him, his prey are just toys he can inflict various Life-related tortures on until they [[FateWorseThanDeath beg for the end]].

to:

** Joe "Blood of the Lamb" Beal is a SerialKiller Scelestus from ''Boston Unveiled'' and ''Left-Hand Path''. An absolutely insane Thrysus, he started out bad, with his Awakening involving seeing Jesus Christ as an apex predator, and got worse, with him switching devotion to the Abyss because the "natural cycle" most Thrysus respect didn't give him enough power. He's a master of [[MindRape psychological]] and [[ColdBloodedTorture physical]] torture, and what's worse is that he doesn't even have a motive beyond {{sadis|m}}t-- to {{sadis|t}}m--to him, his prey are just toys he can inflict various Life-related tortures on until they [[FateWorseThanDeath beg for the end]].
3rd Jul '16 1:26:33 PM ACW
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* CompleteMonster: Unfortunately for everyone else, having zero redeeming characteristics is no barrier from becoming Awakened.
** Aaron Murphy, leader of the Huntsmen cabal from ''Banishers''. In a sourcebook where most of the adversaries are portrayed as somewhat sympathetic, he stands out for being a rapist and torturer who uses the Banisher ethos as an excuse to indulge his sick desires. He is presented as a total sociopath, willing to deceive and betray anyone for his ends. Even his backstory of parental abuse and fear of female Thyrsus fails to make him any more sympathetic.
** Joe "Blood of the Lamb" Beal, a serial killer and serial rapist Scelestus from ''Boston Unveiled'' and ''Left-Hand Path''. A sociopathic Thrysus who started out bad from childhood, his Awakening involved seeing ''Jesus Christ'' as an apex predator-- and ''eating him''. And then he got worse-- he devoted himself to the Abyss because the "natural cycle" most Thrysus respect didn't give him enough power, and began killing women to send them to the "heaven" of the all-devouring "Un-God" he worships. He's a master of psychological and physical torture, and what's worse is that he doesn't even have a motive beyond sadism-- to him, his prey are just toys he can inflict various Life-related tortures on until they [[FateWorseThanDeath beg for the end]], to the point where his Abyss-worship is actually his ''least'' alarming quality.

to:

* CompleteMonster: Unfortunately for everyone else, having zero redeeming characteristics is no barrier from becoming Awakened.
CompleteMonster:
** Aaron Murphy, Murphy is the leader of the Huntsmen cabal from ''Banishers''. In a sourcebook where most of the adversaries are portrayed as somewhat sympathetic, he stands out for being a rapist and torturer who uses the Banisher ethos as an excuse to indulge his sick desires. He is presented as a total sociopath, [[TheSociopath sociopath]], willing to deceive and betray anyone for his ends. Even his backstory of parental abuse and fear of female Thyrsus fails to make him any more sympathetic.
** Joe "Blood of the Lamb" Beal, Beal is a serial killer and serial rapist SerialKiller Scelestus from ''Boston Unveiled'' and ''Left-Hand Path''. A sociopathic Thrysus who An absolutely insane Thrysus, he started out bad from childhood, bad, with his Awakening involved involving seeing ''Jesus Christ'' Jesus Christ as an apex predator-- predator, and ''eating him''. And then he got worse-- he devoted himself worse, with him switching devotion to the Abyss because the "natural cycle" most Thrysus respect didn't give him enough power, and began killing women to send them to the "heaven" of the all-devouring "Un-God" he worships. power. He's a master of psychological [[MindRape psychological]] and physical [[ColdBloodedTorture physical]] torture, and what's worse is that he doesn't even have a motive beyond sadism-- {{sadis|m}}t-- to him, his prey are just toys he can inflict various Life-related tortures on until they [[FateWorseThanDeath beg for the end]], to the point where his Abyss-worship is actually his ''least'' alarming quality.end]].
3rd Jul '16 1:58:17 AM Icarael
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* CompleteMonster:

to:

* CompleteMonster: Unfortunately for everyone else, having zero redeeming characteristics is no barrier from becoming Awakened.



** Joe "Blood of the Lamb" Beal, a serial killer Scelestus from ''Boston Unveiled'' and ''Left-Hand Path''. An absolutely ''insane'' Thrysus who started out bad (his Awakening involved seeing ''Jesus Christ'' as an apex predator), and got worse (he switched devotion to the Abyss because the "natural cycle" most Thrysus respect didn't give him enough power). He's s master of psychological and physical torture, and what's worse is that he doesn't even have a motive beyond sadism-- to him, his prey are just toys he can inflict various Life-related tortures on until they [[FateWorseThanDeath beg for the end]], to the point where his Abyss-worship is actually his ''least'' alarming quality.

to:

** Joe "Blood of the Lamb" Beal, a serial killer and serial rapist Scelestus from ''Boston Unveiled'' and ''Left-Hand Path''. An absolutely ''insane'' A sociopathic Thrysus who started out bad (his from childhood, his Awakening involved seeing ''Jesus Christ'' as an apex predator), predator-- and ''eating him''. And then he got worse (he switched devotion worse-- he devoted himself to the Abyss because the "natural cycle" most Thrysus respect didn't give him enough power). power, and began killing women to send them to the "heaven" of the all-devouring "Un-God" he worships. He's s a master of psychological and physical torture, and what's worse is that he doesn't even have a motive beyond sadism-- to him, his prey are just toys he can inflict various Life-related tortures on until they [[FateWorseThanDeath beg for the end]], to the point where his Abyss-worship is actually his ''least'' alarming quality.



** Technically every Arcanum is a GameBreaker at the higher levels, especially when as many as four or more are used together, but that's the point really: ''Why should a Mage play by reality's rules?''
*** This gets balanced out by Paradox, and the fact that all your enemies can do the same things you can. They may not have the exact same powers, but that just makes them more unpredictable. And let's not get started on the beasties which come out of the Abyss.
*** Another balancing factor is the Pax Arcanum. Simply put, all of the really high-level Mages, whether or not they agree with each other, have in place a kind of mutually assured destruction pact that is rather aggressively moderated. While there is a great deal of play in what a Mage can and can't do, going too crazy with high-level magic is a really fantastic way to get a group of Archmages to blow up your face.
* MarySue: ''The Unbidden'' parodies the hell out of them with False Awakenings. The sufferer believes they have awakened on a path no one has ever heard of before. They gain power at an amazing rate (read: from Gnosis 1 to Gnosis 9 in ''a week'')-- and ultimately destroy themselves and a sizable portion of the surrounding landscape trying to reach the Supernal. Poor deluded bastards.

to:

** Technically every Arcanum is a GameBreaker at the higher levels, especially when as many as four or more are used together, but that's the point really: ''Why should a Mage play by reality's rules?''
***
rules?'' This gets balanced out by Paradox, and the fact that all your enemies can do the same things you can. They may not have the exact same powers, but that just makes them more unpredictable. And let's not get started on the beasties beasts which come out of the Abyss.
***
Abyss. Another balancing factor is the Pax Arcanum. Simply put, all of the really high-level Mages, whether or not they agree with each other, have in place a kind of mutually assured destruction pact that is rather aggressively moderated. While there is a great deal of play in what a Mage can and can't do, going too crazy with high-level magic is a really fantastic way to get a group of Archmages to blow up your face.
* MarySue: ''The MarySue:
** ''Night Horrors: the
Unbidden'' parodies the hell out of them with False Awakenings. The sufferer believes they have awakened on a path no one has ever heard of before. They gain power at an amazing rate (read: from Gnosis 1 to Gnosis 9 in ''a week'')-- and ultimately destroy themselves and a sizable portion of the surrounding landscape trying to reach the Supernal. Poor deluded bastards.



* TheyChangedItNowItSucks: Many fans feel that, in comparison to the previous game, this one is more generic fantasy, and a little over the top on the grimdark.
** It can be argued that it's less generic than it seems. After all, not many games have symbols as their [[BigBad Big Bads]]. ''Literally'' symbols (whether they started as humans or not is kind of irrelevant now).
** The general consensus was that the loss of Ascension's heavily emphasis on a post-modernist, subjective reality in favor of "Atlantis was real, and the origin myth of mages" killed a lot of the original's draw, even if it streamlined and clarified a game prone to hard to understand powers and naval-gazing. Furthermore, while the condensed factions of Requiem and Forsaken still kept most of the DNA of the Old World of Darkness' respective factions, the new Mage factions are a bit harder to sink your teeth into than the old archetypes - cleric, shaman, druid, tantric, martial artist, technomancer, ect. Probably the most commented on loss was the switch from the popular and sympathetic Technocracy (generally considered the highlight of the oWoD's villains) to the selfish banality of the Seers of the Throne.

to:

* TheyChangedItNowItSucks: Many fans feel that, in comparison to the previous game, this one is more generic fantasy, and a little over the top on the grimdark.
** It can be argued that it's less generic than it seems. After all, not many games have symbols as their [[BigBad Big Bads]]. ''Literally'' symbols (whether they started as humans or not is kind of irrelevant now).
**
The general consensus was that the loss of Ascension's heavily ''TabletopGame/MageTheAscension'''s heavy emphasis on a post-modernist, subjective reality in favor of "Atlantis was real, and the origin myth of mages" killed a lot of the original's draw, even if it streamlined and clarified a game prone to hard to understand powers and naval-gazing. navel-gazing. Furthermore, while the condensed factions of Requiem and Forsaken still kept most of the DNA of the Old World of Darkness' respective factions, the new Mage factions are a bit harder to sink your teeth into than the old archetypes - cleric, shaman, druid, tantric, martial artist, technomancer, ect. etc. Probably the most commented on loss was the switch from the popular and sympathetic Technocracy (generally Technocracy-- generally considered the highlight of the oWoD's villains) [=oWoD=]'s villains-- to the selfish banality of the Seers of the Throne.
6th May '16 11:09:35 AM Kulsprutejojjo
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Added DiffLines:

*** Second Edition pretty much turns any mage into this with just two dots in Time, thanks to the Temporal Sympathy attainment. What this basically means is, if you have your target at hand, you can with little difficulty affect him at any point in his past with a spell. This includes [[RetGone effectively preventing the person in question from even being born in the first place]] without the spellcaster himself suffering any negative effects from the change. Combine this with a few Fate failsafes that effectively screw over whoever tries to prevent said spell and you practically have a character who with relatively little effort can derail a campaign on a massive scale.
18th Mar '16 6:02:01 AM KhlavKalash
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** It can be argued that it's less generic than it seems. After all, not many games have symbols as their [[BigBad Big Bads]]. ''Literally'' symbols.

to:

** It can be argued that it's less generic than it seems. After all, not many games have symbols as their [[BigBad Big Bads]]. ''Literally'' symbols.symbols (whether they started as humans or not is kind of irrelevant now).
18th Mar '16 5:59:13 AM KhlavKalash
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** It can be argued that it's less generic than it seems. Not many games have symbols as their [[BigBad Big Bads]]. ''Literally'' symbols.

to:

** It can be argued that it's less generic than it seems. Not After all, not many games have symbols as their [[BigBad Big Bads]]. ''Literally'' symbols.
18th Mar '16 5:55:16 AM KhlavKalash
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Added DiffLines:

** It can be argued that it's less generic than it seems. Not many games have symbols as their [[BigBad Big Bads]]. ''Literally'' symbols.
6th Feb '16 2:37:06 PM MatthewTheRaven
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* TheyChangedItNowItSucks: Many fans feel that, in comparison to the previous game, this one is more generic fantasy, and a little over the top on the grimdark.

to:

* TheyChangedItNowItSucks: Many fans feel that, in comparison to the previous game, this one is more generic fantasy, and a little over the top on the grimdark.grimdark.
** The general consensus was that the loss of Ascension's heavily emphasis on a post-modernist, subjective reality in favor of "Atlantis was real, and the origin myth of mages" killed a lot of the original's draw, even if it streamlined and clarified a game prone to hard to understand powers and naval-gazing. Furthermore, while the condensed factions of Requiem and Forsaken still kept most of the DNA of the Old World of Darkness' respective factions, the new Mage factions are a bit harder to sink your teeth into than the old archetypes - cleric, shaman, druid, tantric, martial artist, technomancer, ect. Probably the most commented on loss was the switch from the popular and sympathetic Technocracy (generally considered the highlight of the oWoD's villains) to the selfish banality of the Seers of the Throne.
9th May '14 1:53:09 PM SpectralTime
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** The more one reads about the Exarchs and Seers of the Throne, the more they seem like the good guys who wanted the world less supernatural so the common man could live without being in fear or under the control of the tyrannical Mages of Atlantis. Until one remembers that the Seers' tenets include "Regulate [[EldritchAbomination the Abyss]]" and "[[ConflictBall Divide Humanity]]," it's not clear if the Exarchs even really ''exist,'' and every attempt to create a new Atlantis has met with bizarre and/or catastrophic failure even without the involvement of the Seers.

to:

** The more one reads about the Exarchs and Seers of the Throne, the more they seem like the good guys who wanted the world less supernatural so the common man could live without being in fear or under the control of the tyrannical Mages of Atlantis. Until one remembers that the Seers' tenets include "Regulate [[EldritchAbomination the Abyss]]" and "[[ConflictBall Divide Humanity]]," it's not clear if the Exarchs even really ''exist,'' and every attempt to create a new Atlantis has met with bizarre and/or catastrophic failure even without the involvement of the Seers. Then, looking further, you realize their motives weren't so much to ''eliminate'' tyrannical Mages as to concentrate those Mages into their ranks.
6th Jan '14 12:18:44 PM Faradn
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* TheyChangedItNowItSucks: Many fans feel that, in comparison to the previous game, this one is more generic fantasy, and a little over the top on the grimdark-- probably because ''Ascension'' was almost always played as a straight superhero game.

to:

* TheyChangedItNowItSucks: Many fans feel that, in comparison to the previous game, this one is more generic fantasy, and a little over the top on the grimdark-- probably because ''Ascension'' was almost always played as a straight superhero game.grimdark.
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