History YMMV / MageTheAwakening

12th Apr '18 2:51:48 AM Theokal3
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* GrowingTheBeard: The 1E corebook was considered mediocre at best, providing a rather poorly-explained setting that felt considerably weaker than ''[[TabletopGame/MageTheAscension Ascension]]''. The supplements coming up after this provided more information about the lore and setting, and fleshed out the various factions, eventually allowing the game to grow its own fandom. The 2E corebook was overall considered excellent and a huge improvement regarding the rules.

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* GrowingTheBeard: The 1E corebook was considered mediocre at best, providing a rather poorly-explained setting that felt considerably weaker than ''[[TabletopGame/MageTheAscension Ascension]]''. The supplements coming up after this provided more information about the lore and setting, and fleshed out the various factions, eventually allowing the game to grow its own fandom. The 2E corebook was overall considered excellent and a huge improvement regarding the rules.rules and mechanics.
12th Apr '18 2:51:27 AM Theokal3
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* GrowingTheBeard: The 1E corebook was considered mediocre at best, providing a rather poorly-explained setting that felt considerably weaker than ''[[TabletopGame/MageTheAscension Ascension]]''. The supplements coming up after this provided more information about the lore and setting, and fleshed out the various factions, eventually allowing the game to grow its own fandom.

to:

* GrowingTheBeard: The 1E corebook was considered mediocre at best, providing a rather poorly-explained setting that felt considerably weaker than ''[[TabletopGame/MageTheAscension Ascension]]''. The supplements coming up after this provided more information about the lore and setting, and fleshed out the various factions, eventually allowing the game to grow its own fandom. The 2E corebook was overall considered excellent and a huge improvement regarding the rules.
10th Apr '18 10:46:38 AM Theokal3
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* GrowingTheBeard: The 1E corebook was considered mediocre at best, providing a rather poorly-explained setting that felt considerably weaker than ''[[TabletopGame/MageTheAscension Ascension]]''. The supplements coming up after this provided more information about the lore and setting, and fleshed out the various factions, eventually allowing the game to grow its own fandom.
10th Apr '18 10:29:45 AM Theokal3
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* TheyChangedItNowItSucks: The general consensus was that the loss of ''TabletopGame/MageTheAscension'''s heavy emphasis on a post-modernist, subjective reality in favor of "Atlantis was real, and the origin myth of mages" killed a lot of the original's draw, even if it streamlined and clarified a game prone to hard to understand powers and navel-gazing. Furthermore, while the condensed factions of Requiem and Forsaken still kept most of the DNA of the Old World of Darkness' respective factions, the new Mage factions are a bit harder to sink your teeth into than the old archetypes - cleric, shaman, druid, tantric, martial artist, technomancer, etc. Probably the most commented on loss was the switch from the popular and sympathetic Technocracy-- generally considered the highlight of the [=oWoD=]'s villains-- to the selfish banality of the Seers of the Throne.

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* TheyChangedItNowItSucks: The general consensus When the corebook came out, it was that generally seen as mediocre and inferiors to ''TabletopGame/MageTheAscension'' due to the loss of ''TabletopGame/MageTheAscension'''s heavy emphasis on a post-modernist, subjective reality in favor of a vague "Atlantis was real, and the origin real" myth of mages" killed a lot of the original's draw, even if it streamlined and clarified a game prone to hard to understand powers and navel-gazing. Furthermore, while the condensed factions of Requiem and Forsaken still kept most of the DNA of the Old World of Darkness' respective factions, the new Mage factions are a bit harder to sink your teeth into than the old archetypes - cleric, shaman, druid, tantric, martial artist, technomancer, etc. Probably the most commented on loss was the switch from the popular and sympathetic Technocracy-- generally considered the highlight of the [=oWoD=]'s villains-- to the (at the time) selfish banality of the Seers of the Throne.Throne. Thanksfully, the various supplements, and later the 2E corebook, [[GrowingTheBeard fixed most of these problems]].
26th Feb '18 11:54:58 PM Theokal3
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** Spatial or Temporal Sympathy. All a Mage with two dots in Space and/or Time needs is an object or a person you've been in contact with (the longer you've been in contact with it the better, but even something like a pen or a glass you touched for a few seconds can suffice if the Mage is skilled enough or has sufficiant Yantras), and suddenly he can use the former to cast spells on you even if you are miles away from him and in a different building (including [[BigBrotherIsWatching to scry you]]) and the latter to cast spells on your past or future self. Seers Prelates from the Panopticon Ministry are even worse, as they don't even ''need'' such objects.

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** Spatial or Temporal Sympathy. All a Mage with two dots in Space and/or Time needs is an object or a person you've been in contact with (the longer you've been in contact with it it, the better, but even something like a pen or a glass you touched for a few seconds can suffice if the Mage is skilled enough or has sufficiant Yantras), and suddenly he can use the former to cast spells on you even if you are miles away from him and in a different building (including [[BigBrotherIsWatching to scry you]]) and the latter to cast spells on your past or future self. Seers Prelates from the Panopticon Ministry are even worse, as they don't even ''need'' such objects.objects; they have a permanent sympathetic connection with basically ''everyone'', allowing them to spy and cast on whoever they want.
12th Jan '18 6:13:52 AM Theokal3
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** Spatial or Temporal Sympathy. All a Mage with two dots in Space and/or Time needs is an object or a person you've been in contact with (the longer you've been in contact with it the better, but even something like a pen or a glass you touched for a few seconds can suffice if the Mage is skilled enough or has sufficiant Yantras), and suddenly he can use the former to cast spells on you even if you are miles away from him and in a different building (including [[BigBrotherIsWatching to scry you]]) and the latter to cast spells on your past or future self. Seers Prelat from the Panopticon Ministry are even worse, as they don't even ''need'' such objects.

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** Spatial or Temporal Sympathy. All a Mage with two dots in Space and/or Time needs is an object or a person you've been in contact with (the longer you've been in contact with it the better, but even something like a pen or a glass you touched for a few seconds can suffice if the Mage is skilled enough or has sufficiant Yantras), and suddenly he can use the former to cast spells on you even if you are miles away from him and in a different building (including [[BigBrotherIsWatching to scry you]]) and the latter to cast spells on your past or future self. Seers Prelat Prelates from the Panopticon Ministry are even worse, as they don't even ''need'' such objects.
12th Jan '18 6:13:19 AM Theokal3
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* ParanoiaFuel:
** Spatial or Temporal Sympathy. All a Mage with two dots in Space and/or Time needs is an object or a person you've been in contact with (the longer you've been in contact with it the better, but even something like a pen or a glass you touched for a few seconds can suffice if the Mage is skilled enough or has sufficiant Yantras), and suddenly he can use the former to cast spells on you even if you are miles away from him and in a different building (including [[BigBrotherIsWatching to scry you]]) and the latter to cast spells on your past or future self. Seers Prelat from the Panopticon Ministry are even worse, as they don't even ''need'' such objects.
26th Dec '16 2:02:55 PM valar55
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* CrazyAwesome: The ''Ancient Lands Pentology'', from the Grimorie of Grimories-a very popular HighFantasy series, authored by a radical member of the Free Council. The Diamond Orders find it offensive, both because its villains are uncomfortable {{Expy}}s of their dark sides... and because more than a few copies are encoded spellbooks that seem to be an attempt to induce Awakening-- ''[[CrazyEnoughToWork that is actually effective]]''. There's even a merit for [[AscendedFanboy fans of the book who became mages because of it]].

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* CrazyAwesome: The ''Ancient Lands Pentology'', from the Grimorie Grimoire of Grimories-a Grimoires - a very popular HighFantasy series, authored by a radical member of the Free Council. The Diamond Orders find it offensive, both because its villains are uncomfortable {{Expy}}s of their dark sides... and because more than a few copies are encoded spellbooks that seem to be an attempt to induce Awakening-- ''[[CrazyEnoughToWork that is actually effective]]''. There's even a merit for [[AscendedFanboy fans of the book who became mages because of it]].
18th Dec '16 12:02:47 PM valar55
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*** Second Edition pretty much turns any mage into this with just two dots in Time, thanks to the Temporal Sympathy attainment. What this basically means is, if you have your target at hand, you can with little difficulty affect him at any point in his past with a spell. This includes [[RetGone effectively preventing the person in question from even being born in the first place]] without the spellcaster himself suffering any negative effects from the change. Combine this with a few Fate failsafes that effectively screw over whoever tries to prevent said spell and you practically have a character who with relatively little effort can derail a campaign on a massive scale.

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*** Second Edition pretty much turns any mage into this with just two dots in Time, thanks to the Temporal Sympathy attainment. What this basically means is, if you have your target at hand, you can with little difficulty affect him them at any point in his their past with a spell. This includes [[RetGone effectively preventing the person in question from even being born in the first place]] without the spellcaster himself themselves suffering any negative effects from the change. Combine this with a few Fate failsafes that effectively screw over whoever tries to prevent said spell spell, and you practically have a character who with relatively little effort can derail a campaign on a massive scale.
18th Dec '16 11:44:06 AM valar55
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** The ''Keys to the Supernatural Tarot'' sourcebook has alternate interpretations for the characters, Legacies and items inside, depending on how the Storyteller wants to use them.

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** The ''Keys to the Supernatural Supernal Tarot'' sourcebook has alternate interpretations for the characters, Legacies and items inside, depending on how the Storyteller wants to use them.
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.MageTheAwakening