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* SequelDifficultySpike: The remake can be somewhat more difficult than ''Mafia III'', since Tommy isn't as skilled a combatant as Lincoln was, and also doesn't have access to some of the more game-breaking tools Lincoln did such as silenced weapons. That said, the odds faced by Tommy are generally not as overwhelming as those faced by Lincoln to balance this out.

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* SequelDifficultySpike: The remake can be somewhat more difficult than ''Mafia III'', since Tommy isn't as skilled a combatant as Lincoln was, and also doesn't have access to some of the more game-breaking tools Lincoln did such as silenced weapons. That said, the odds faced by Tommy are generally not as overwhelming as those faced by Lincoln to balance this out. Put the game on "Classic Difficulty", and it becomes a whole different beast.
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* {{Narm}}: Paulie's thick accent. While it has its times of being fairly natural, sometimes it sounds like a cartoony depiction of a mobster.

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* {{Narm}}: Paulie's thick accent. While it has its times of being fairly natural, sometimes it he sounds more like a cartoony depiction of a mobster.mobster than he did in the original.
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* {{Narm}}: Paulie's thick accent can sometimes come off as this. While it has its times of being fairly natural, sometimes it sounds like a cartoony depiction of a mobster.

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* {{Narm}}: Paulie's thick accent can sometimes come off as this.accent. While it has its times of being fairly natural, sometimes it sounds like a cartoony depiction of a mobster.

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* SequelDifficultyDrop: The remake is noticeably easier than the original game, which came from a time period in which games were NintendoHard in general. The shooting and cover system is much more friendly, and more generous health and ammo pickups means that mistakes during a mission are much less punishing. That being said...
* SequelDifficultySpike: The remake can be somewhat more difficult than ''Mafia III'', since Tommy isn't as skilled a combatant as Lincoln was, and also doesn't have access to some of the more game-breaking tools Lincoln did such as silenced weapons. That said, the odds faced by Tommy are generally not as overwhelming as those faced by Lincoln to balance this out.



* SequelDifficultyDrop: The remake is noticeably easier than the original game, which came from a time period in which games were NintendoHard in general. The shooting and cover system is much more friendly, and more generous health and ammo pickups means that mistakes during a mission are much less punishing. That being said...
* SequelDifficultySpike: The remake can be somewhat more difficult than ''Mafia III'', since Tommy isn't as skilled a combatant as Lincoln was, and also doesn't have access to some of the more game-breaking tools Lincoln did such as silenced weapons. That said, the odds faced by Tommy are generally not as overwhelming as those faced by Lincoln to balance this out.
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Now a Trivia trope requiring confirmation from Word Of God.


* AuthorsSavingThrow: While the initial gameplay preview demonstrating the reimagined "A Trip to the Country" chapter was mostly well-received, a number of ''Mafia'' series fans weren't exactly pleased with the addition of bullet trails and other gunplay mechanics carried over from ''Mafia III'', making it seem as if Tommy was merely a Lincoln Clay reskin despite claims by Hangar 13 chief Hayden Blackman that Tommy plays differently due to him being a civilian with cursory firearms experience compared to Lincoln who is a trained soldier. Fortunately for the fans, Hayden and his crew took the negative feedback to heart and were able to roll out some changes despite complications brought on by the [[UsefulNotes/CoronavirusDisease2019Pandemic COVID-19 pandemic]] (which also accounted for the release date change).
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* MemeticMutation: "Mr. Angelo? [[BestServesCold Mr. Salieri sends his regards]]." in Eastern Europe.

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* MemeticMutation: "Mr. Angelo? [[BestServesCold [[BestServedCold Mr. Salieri sends his regards]]." in Eastern Europe.
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* MemeticMutation: "Mr. Angelo? [[BestServesCold Mr. Salieri sends his regards]]." in Eastern Europe.
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** The French dubbing has been praised, with the likes of Creator/JoseLuccioni (the regular French voice of Creator/AlPacino from ''Film/{{Heat}}'' to ''Film/HouseOfGucci'') for Tommy, Patrice Melennec (the French voice of James Gandolfini) for Don Salieri, Creator/PhilippeDumond (French voice of [[VideoGame/{{Hitman}} Agent 47]]) for Frank and Creator/PhilippePeythieu (the French voice of [[WesternAnimation/TheSimpsons Homer Simpson]]) for Luigi most notably.

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** The French dubbing has been praised, with the likes of Creator/JoseLuccioni (the (appropriately, he was the regular French voice of Creator/AlPacino from ''Film/{{Heat}}'' to ''Film/HouseOfGucci'') ''Film/HouseOfGucci'' and the second dub voice of Creator/MarlonBrando's [[Film/TheGodfather Don Vito Corleone]]) for Tommy, Patrice Melennec (the French voice of James Gandolfini) for Don Salieri, Creator/PhilippeDumond (French voice of [[VideoGame/{{Hitman}} Agent 47]]) for Frank and Creator/PhilippePeythieu (the French voice of [[WesternAnimation/TheSimpsons Homer Simpson]]) for Luigi most notably.
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** The French dubbing has been praised, with the likes of Creator/JoseLuccioni (the regular French voice of Creator/AlPacino starting with ''Film/{{Heat}}'') for Tommy, Patrice Melennec (the French voice of James Gandolfini) for Don Salieri, Creator/PhilippeDumond (French voice of [[VideoGame/{{Hitman}} Agent 47]]) for Frank and Creator/PhilippePeythieu (the French voice of [[WesternAnimation/TheSimpsons Homer Simpson]]) for Luigi most notably.

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** The French dubbing has been praised, with the likes of Creator/JoseLuccioni (the regular French voice of Creator/AlPacino starting with ''Film/{{Heat}}'') from ''Film/{{Heat}}'' to ''Film/HouseOfGucci'') for Tommy, Patrice Melennec (the French voice of James Gandolfini) for Don Salieri, Creator/PhilippeDumond (French voice of [[VideoGame/{{Hitman}} Agent 47]]) for Frank and Creator/PhilippePeythieu (the French voice of [[WesternAnimation/TheSimpsons Homer Simpson]]) for Luigi most notably.
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** The French dubbing has been praised, with the likes of José Luccioni (the French voice of Creator/AlPacino) for Tommy, Patrice Melennec (the French voice of James Gandolfini) for Don Salieri, Creator/PhilippeDumond (French voice of [[VideoGame/{{Hitman}} Agent 47]]) for Frank and Creator/PhilippePeythieu (the French voice of [[WesternAnimation/TheSimpsons Homer Simpson]]) for Luigi most notably.

to:

** The French dubbing has been praised, with the likes of José Luccioni Creator/JoseLuccioni (the regular French voice of Creator/AlPacino) Creator/AlPacino starting with ''Film/{{Heat}}'') for Tommy, Patrice Melennec (the French voice of James Gandolfini) for Don Salieri, Creator/PhilippeDumond (French voice of [[VideoGame/{{Hitman}} Agent 47]]) for Frank and Creator/PhilippePeythieu (the French voice of [[WesternAnimation/TheSimpsons Homer Simpson]]) for Luigi most notably.
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** This one is a matter of gameplay preferences, but nhe game averts OneBulletClips. Any reload will mean abandoning whatever was left in that magazine, so you'll have to empty that magazine if you'd prefer to not waste bullets. This means Tommy can't holster a partial magazine for later and pull it back out for less intense shootouts, similar to how some [[TacticalShooter tactical shooters]] let you manage your ammo. This is especially notable with the magazine lying right there on the ground but it's no longer a valid pick-up.

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** This one is a matter of gameplay preferences, but nhe the game averts OneBulletClips. Any reload will mean abandoning whatever was left in that magazine, so you'll have to empty that magazine if you'd prefer to not waste bullets. This means Tommy can't holster a partial magazine for later and pull it back out for less intense shootouts, similar to how some [[TacticalShooter tactical shooters]] let you manage your ammo. This is especially notable with the magazine lying right there on the ground but it's no longer a valid pick-up.
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** The game averts OneBulletClips on guns but any reload will mean abandoning whatever was left in that magazine, so you'll have to empty that magazine if you'd prefer to not waste bullets. This means Tommy can't holster a partial magazine for later and pull it back out for less intense shootouts, similar to how some [[TacticalShooter tactical shooters]] let you manage your ammo. This is especially notable with the magazine lying right there on the ground but it's no longer a valid pick-up.

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** The This one is a matter of gameplay preferences, but nhe game averts OneBulletClips on guns but any OneBulletClips. Any reload will mean abandoning whatever was left in that magazine, so you'll have to empty that magazine if you'd prefer to not waste bullets. This means Tommy can't holster a partial magazine for later and pull it back out for less intense shootouts, similar to how some [[TacticalShooter tactical shooters]] let you manage your ammo. This is especially notable with the magazine lying right there on the ground but it's no longer a valid pick-up.
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** The game averts OneBulletClips on guns but any reload will mean abandoning whatever was left in that magazine. This means Tommy can't holster a partial magazine for later and pull it back out for less intense shootouts, similar to how some [[TacticalShooter tactical shooters]] let you manage your ammo. This is especially notable with the magazine lying right there on the ground but it's no longer a valid pick-up.

to:

** The game averts OneBulletClips on guns but any reload will mean abandoning whatever was left in that magazine.magazine, so you'll have to empty that magazine if you'd prefer to not waste bullets. This means Tommy can't holster a partial magazine for later and pull it back out for less intense shootouts, similar to how some [[TacticalShooter tactical shooters]] let you manage your ammo. This is especially notable with the magazine lying right there on the ground but it's no longer a valid pick-up.
Is there an issue? Send a MessageReason:
None


** The game averts OneBulletClips on guns but any reload will mean abandoning whatever was left in that magazine. This means Tommy can't holster a partial magazine for later and pull it back out for less intense shootouts, similar to some [[TacticalShooter tactical shooters]].

to:

** The game averts OneBulletClips on guns but any reload will mean abandoning whatever was left in that magazine. This means Tommy can't holster a partial magazine for later and pull it back out for less intense shootouts, similar to how some [[TacticalShooter tactical shooters]].shooters]] let you manage your ammo. This is especially notable with the magazine lying right there on the ground but it's no longer a valid pick-up.
Is there an issue? Send a MessageReason:
None


** The game averts OneBulletClips on guns but any reload will mean abandoning whatever was left in that magazine. This means Tommy can't holster a partial magazine for later and pull it back out for less intense shootouts.

to:

** The game averts OneBulletClips on guns but any reload will mean abandoning whatever was left in that magazine. This means Tommy can't holster a partial magazine for later and pull it back out for less intense shootouts. shootouts, similar to some [[TacticalShooter tactical shooters]].
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None

Added DiffLines:

** The game averts OneBulletClips on guns but any reload will mean abandoning whatever was left in that magazine. This means Tommy can't holster a partial magazine for later and pull it back out for less intense shootouts.

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* MisaimedRealism: The city's traffic changes throughout the game's story to reflect the passage of time, with new vehicles being introduced and phased out as chapters go. However, some of those vehicles are phased out rather too quickly even though realistically they would still be a common sight in the late 1930s, leaving late game chapters with only a small handful of vehicles available in the traffic. Made especially jarring since some special vehicles (such as taxis or trucks) only have one model anyway and do not change throughout the game.

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* MisaimedRealism: MisaimedRealism:
**
The city's traffic changes throughout the game's story to reflect the passage of time, with new vehicles being introduced and phased out as chapters go. However, some of those vehicles are phased out rather too quickly even though realistically they would still be a common sight in the late 1930s, leaving late game chapters with only a small handful of vehicles available in the traffic. Made especially jarring since some special vehicles (such as taxis or trucks) only have one model anyway and do not change throughout the game.game.
** Speeding is ''way'' too easy to get cited for, as even a fraction of a unit above the speed limit will make all AI cops immediately start trying to cite you. The speed limiter makes this a non-issue but one may still wish for some leeway like a higher percentage chance of being caught depending on your speed.

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Removed: 552

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* MisaimedRealism: The city's traffic changes throughout the game's story to reflect the passage of time, with new vehicles being introduced and phased out as chapters go. However, some of those vehicles are phased out rather too quickly even though realistically they would still be a common sight in the late 1930s, leaving late game chapters with only a small handful of vehicles available in the traffic. Made especially jarring since some special vehicles (such as taxis or trucks) only have one model anyway and do not change throughout the game.



* MisaimedRealism: The city's traffic changes throughout the game's story to reflect the passage of time, with new vehicles being introduced and phased out as chapters go. However, some of those vehicles are phased out rather too quickly even though realistically they would still be a common sight in the late 1930s, leaving late game chapters with only a small handful of vehicles available in the traffic. Made especially jarring since some special vehicles (such as taxis or trucks) only have one model anyway and do not change throughout the game.

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