Follow TV Tropes

Following

History YMMV / LoveLiveSchoolIdolFestival

Go To

OR

Is there an issue? Send a MessageReason:
None


** The way scoring and GameplayGrading work is a major deciding factor on whether someone continues playing or uninstalls it after one song. Players introduced to the game's "better idols = better score" system will either quit in disgust and write the game off as PayToWin, or shrug it off as typical [[AllegedlyFreeGame "free-to-play"]] fare and keep going. While some argue that the game still requires a lot of skill to be able to get high scores, others point out that skill can only carry the player so far, as a team's attributes will dictate the maximum score possible. A player with max-level [=SRs=] and [=URs=] very much has an S-rank within the realm of possibility on any chart, but for a new player who only has lower-level [=Rs=] and [=Ns=], an S-rank is ''literally impossible'' on harder charts; see the "all Perfects and a C" meme above.

to:

** The way scoring and GameplayGrading work is a major deciding factor on whether someone continues playing or uninstalls it after one song. Players introduced to the game's "better idols = better score" system will either quit in disgust and write the game off as PayToWin, or shrug it off as typical [[AllegedlyFreeGame "free-to-play"]] fare and keep going. While some argue that the game still requires a lot of skill to be able to get high scores, others point out that skill can only carry the player so far, as a team's attributes will dictate the maximum score possible. A player with max-level [=SRs=] and [=URs=] very much has an S-rank within the realm of possibility on any chart, but for a new player who only has lower-level [=Rs=] and [=Ns=], an S-rank is ''literally impossible'' on harder charts; see the "all Perfects and a C" meme above. It's not the most crippling thing in rhythm games, but it does force players used to the concept of skill alone determining score to adjust their mindset in order to enjoy the game.
Is there an issue? Send a MessageReason:
None


* WinBackTheCrowd: After it was revealed in May 2015 that [=KLab=] had fuddled with the English translation to strip out references to same-sex relationships and change the FeaturelessProtagonist's implied gender from male to female, fans were very, ''very'' angry at the whitewashing of the characters' sexualities, with many refusing to buy any more Love Gems (if they were buying them) or outright uninstalling the game. One month later, [=KLab=] put out a patch that retranslated the {{Bowdlerise}}d lines; many fans were elated to see the revised script and came back to the game.

to:

* WinBackTheCrowd: After it was revealed in May 2015 that [=KLab=] had fuddled with the English translation to strip out references to same-sex relationships and change the FeaturelessProtagonist's implied gender from male female to female, male, fans were very, ''very'' angry at the whitewashing of the characters' sexualities, with many refusing to buy any more Love Gems (if they were buying them) or outright uninstalling the game. One month later, [=KLab=] put out a patch that retranslated the {{Bowdlerise}}d lines; many fans were elated to see the revised script and came back to the game.
Is there an issue? Send a MessageReason:
None


** #[=LoveLiveWins=][[labelnote:Explanation]]In May of 2015, an article reported on the removal of references to lesbian relationships and the switching of the FeaturelessProtagonist's implied gender from female to male. After much protesting from fans, [=KLab=] rewrote the {{Bowdlerise}}d lines to put the references back in and switch the protagonist back to a female protagonist and patched in the revised script on June 30, 2015. The hashtag is a reference to #[=LoveWins=], a trending tag that was used less than a week ago after the Supreme Court of the United States made a landmark decision that permitted the licensing of same-sex marriages in all 50 states.[[/labelnote]]

to:

** #[=LoveLiveWins=][[labelnote:Explanation]]In May of 2015, an article reported on the removal of references to lesbian relationships and the switching of the FeaturelessProtagonist's implied gender from female to male. Many ''Love Live!'' fans are [[LGBTFanbase part of the LGBTQ community]] and as a result these changes did not sit well with the fanbase, to say the least. After much protesting from fans, especially the [=KLab=] rewrote the {{Bowdlerise}}d lines to put the references back in and switch the protagonist back to a female protagonist and patched in the revised script on June 30, 2015. The hashtag is a reference to #[=LoveWins=], a trending tag that was used less than a week ago after the Supreme Court of the United States made a landmark decision that permitted the licensing of same-sex marriages in all 50 states.[[/labelnote]]



* WinBackTheCrowd: After it was revealed in May 2015 that [=KLab=] had fuddled with the English translation to strip out references to same-sex relationships and change the FeaturelessProtagonist's implied gender from male to female, fans were very, ''very'' angry, with some refusing to buy any more Love Gems (if they were buying them) and others outright uninstalling the game. One month later, [=KLab=] put out a patch that retranslated the {{Bowdlerise}}d lines; many fans were elated to see the revised script and came back to the game.

to:

* WinBackTheCrowd: After it was revealed in May 2015 that [=KLab=] had fuddled with the English translation to strip out references to same-sex relationships and change the FeaturelessProtagonist's implied gender from male to female, fans were very, ''very'' angry, angry at the whitewashing of the characters' sexualities, with some many refusing to buy any more Love Gems (if they were buying them) and others or outright uninstalling the game. One month later, [=KLab=] put out a patch that retranslated the {{Bowdlerise}}d lines; many fans were elated to see the revised script and came back to the game.

Added: 92

Changed: 2

Is there an issue? Send a MessageReason:
None


* EarWorm: That menu music is going to be stuck in your head even after you close the game.



* WinBackTheCrowd: After it was revealed in May 2015 that [=KLab=] had fuddled with the English translation to strip out references to same-sex relationships and change the FeaturelessProtagonist's implied gender from male to female, fans were very, ''very'' angry, with some refusing to buy any more Love Gems (if they were buying them) and others outright uninstalling the game. One month later, [=KLab=] put out a patch that retranslated the {{Bowdlerise}}d lines, many fans were elated to see the revised script and came back to the game.

to:

* WinBackTheCrowd: After it was revealed in May 2015 that [=KLab=] had fuddled with the English translation to strip out references to same-sex relationships and change the FeaturelessProtagonist's implied gender from male to female, fans were very, ''very'' angry, with some refusing to buy any more Love Gems (if they were buying them) and others outright uninstalling the game. One month later, [=KLab=] put out a patch that retranslated the {{Bowdlerise}}d lines, lines; many fans were elated to see the revised script and came back to the game.
Is there an issue? Send a MessageReason:
None


* SpiritualLicensee: The game is basically ''maimai'' with the top half of the screen cut off.

to:

* SpiritualLicensee: The game is basically ''maimai'' with the top half of the screen cut off.off.
* WinBackTheCrowd: After it was revealed in May 2015 that [=KLab=] had fuddled with the English translation to strip out references to same-sex relationships and change the FeaturelessProtagonist's implied gender from male to female, fans were very, ''very'' angry, with some refusing to buy any more Love Gems (if they were buying them) and others outright uninstalling the game. One month later, [=KLab=] put out a patch that retranslated the {{Bowdlerise}}d lines, many fans were elated to see the revised script and came back to the game.
Is there an issue? Send a MessageReason:
None


** #[=LoveLiveWins=][[labelnote:Explanation]]In May of 2015, an article reported on the removal of references to lesbian relationships and the switching of the FeaturelessProtagonist's implied gender from female to male. After much protesting from fans, [=KLab=] rewrote the {{Bowdlerise}}d lines to put the references back in and switch the protagonist back to a female protagonist and patched in the revised script on June 30, 2015. The hashtag is a reference to #LoveWins, a trending tag that was used less than a week ago after the Supreme Court of the United States made a landmark decision that permitted the licensing of same-sex marriages in all 50 states.[[/labelnote]]

to:

** #[=LoveLiveWins=][[labelnote:Explanation]]In May of 2015, an article reported on the removal of references to lesbian relationships and the switching of the FeaturelessProtagonist's implied gender from female to male. After much protesting from fans, [=KLab=] rewrote the {{Bowdlerise}}d lines to put the references back in and switch the protagonist back to a female protagonist and patched in the revised script on June 30, 2015. The hashtag is a reference to #LoveWins, #[=LoveWins=], a trending tag that was used less than a week ago after the Supreme Court of the United States made a landmark decision that permitted the licensing of same-sex marriages in all 50 states.[[/labelnote]]
Is there an issue? Send a MessageReason:
None


** #LoveLiveWins[[labelnote:Explanation]]In May of 2015, an article reported on the removal of references to lesbian relationships and the switching of the FeaturelessProtagonist's implied gender from female to male. After much protesting from fans, [=KLab=] rewrote the {{Bowdlerise}}d lines to put the references back in and switch the protagonist back to a female protagonist and patched in the revised script on June 30, 2015. The hashtag is a reference to #LoveWins, a trending tag that was used less than a week ago after the Supreme Court of the United States made a landmark decision that permitted the licensing of same-sex marriages in all 50 states.[[/labelnote]]

to:

** #LoveLiveWins[[labelnote:Explanation]]In #[=LoveLiveWins=][[labelnote:Explanation]]In May of 2015, an article reported on the removal of references to lesbian relationships and the switching of the FeaturelessProtagonist's implied gender from female to male. After much protesting from fans, [=KLab=] rewrote the {{Bowdlerise}}d lines to put the references back in and switch the protagonist back to a female protagonist and patched in the revised script on June 30, 2015. The hashtag is a reference to #LoveWins, a trending tag that was used less than a week ago after the Supreme Court of the United States made a landmark decision that permitted the licensing of same-sex marriages in all 50 states.[[/labelnote]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** #LoveLiveWins[[labelnote:Explanation]]In May of 2015, an article reported on the removal of references to lesbian relationships and the switching of the FeaturelessProtagonist's implied gender from female to male. After much protesting from fans, [=KLab=] rewrote the {{Bowdlerise}}d lines to put the references back in and switch the protagonist back to a female protagonist and patched in the revised script on June 30, 2015. The hashtag is a reference to #LoveWins, a trending tag that was used less than a week ago after the Supreme Court of the United States made a landmark decision that permitted the licensing of same-sex marriages in all 50 states.[[/labelnote]]
Is there an issue? Send a MessageReason:
None


** Songs in the Hits folder require you to clear the Easy chart to unlock the Normal chart and the Normal Chart to unlock the Hard chart. For rhythm game beginners, this is not a problem, but those who "immigrate" from other rhythm games, it can be an example of [[ViewersAreMorons Players Are Morons]]. Fortunately, songs in the B-Sides folder don't have this requirement; all you need is the necessary LP.

to:

** Songs in the Hits folder require you to clear the Easy chart to unlock the Normal chart and the Normal Chart to unlock the Hard chart. For rhythm game beginners, this is not a problem, but those who "immigrate" from other rhythm games, it can be games may find this as an example of [[ViewersAreMorons Players Are Morons]]. Fortunately, songs in the B-Sides folder don't have this requirement; all you need is the necessary LP.
Is there an issue? Send a MessageReason:
None


** Songs in the Hits folder require you to clear the Easy chart to unlock the Normal chart and the Normal Chart to unlock the Hard chart. For rhythm game beginners, this is not a problem, but those who "immigrate" from other rhythm games, it can be an example of [[ViewersAreMorons Players Are Morons]].

to:

** Songs in the Hits folder require you to clear the Easy chart to unlock the Normal chart and the Normal Chart to unlock the Hard chart. For rhythm game beginners, this is not a problem, but those who "immigrate" from other rhythm games, it can be an example of [[ViewersAreMorons Players Are Morons]]. Fortunately, songs in the B-Sides folder don't have this requirement; all you need is the necessary LP.

Added: 1158

Changed: 853

Is there an issue? Send a MessageReason:
None


* ScrappyMechanic: The way scoring and GameplayGrading work is a major deciding factor on whether someone continues playing or uninstalls it after one song. Players introduced to the game's "better idols = better score" system will either quit in disgust and write the game off as PayToWin, or shrug it off as typical [[AllegedlyFreeGame "free-to-play"]] fare and keep going. While some argue that the game still requires a lot of skill to be able to get high scores, others point out that skill can only carry the player so far, as a team's attributes will dictate the maximum score possible. A player with max-level [=SRs=] and [=URs=] very much has an S-rank within the realm of possibility on any chart, but for a new player who only has lower-level [=Rs=] and [=Ns=], an S-rank is ''literally impossible'' on harder charts; see the "all Perfects and a C" meme above.

to:

* ScrappyMechanic: ScrappyMechanic:
**
The way scoring and GameplayGrading work is a major deciding factor on whether someone continues playing or uninstalls it after one song. Players introduced to the game's "better idols = better score" system will either quit in disgust and write the game off as PayToWin, or shrug it off as typical [[AllegedlyFreeGame "free-to-play"]] fare and keep going. While some argue that the game still requires a lot of skill to be able to get high scores, others point out that skill can only carry the player so far, as a team's attributes will dictate the maximum score possible. A player with max-level [=SRs=] and [=URs=] very much has an S-rank within the realm of possibility on any chart, but for a new player who only has lower-level [=Rs=] and [=Ns=], an S-rank is ''literally impossible'' on harder charts; see the "all Perfects and a C" meme above.
** Songs in the Hits folder require you to clear the Easy chart to unlock the Normal chart and the Normal Chart to unlock the Hard chart. For rhythm game beginners, this is not a problem, but those who "immigrate" from other rhythm games, it can be an example of [[ViewersAreMorons Players Are Morons]].
Is there an issue? Send a MessageReason:
None


* ScrappyMechanic: The way scoring and GameplayGrading work is a major deciding factor on whether someone continues playing or uninstalls it after one song. Players introduced to the game's "better idols = better score" system will either quit in disgust and write the game off as PayToWin, or shrug it off as typical [[AllegedlyFreeGame "free-to-play"]] fare and keep going. While some argue that the game still requires a lot of skill to be able to get high scores, others point out that skill can only carry the player so far, as a team's attributes will dictate the maximum score possible. A player with max-level [=SRs=] and [=URs=] very much as an S-rank within the realm of possibility on any chart, but for a new player who only has lower-level [=Rs=] and [=Ns=], an S-rank is ''literally impossible'' on harder charts; see the "all Perfects and a C" meme above.

to:

* ScrappyMechanic: The way scoring and GameplayGrading work is a major deciding factor on whether someone continues playing or uninstalls it after one song. Players introduced to the game's "better idols = better score" system will either quit in disgust and write the game off as PayToWin, or shrug it off as typical [[AllegedlyFreeGame "free-to-play"]] fare and keep going. While some argue that the game still requires a lot of skill to be able to get high scores, others point out that skill can only carry the player so far, as a team's attributes will dictate the maximum score possible. A player with max-level [=SRs=] and [=URs=] very much as has an S-rank within the realm of possibility on any chart, but for a new player who only has lower-level [=Rs=] and [=Ns=], an S-rank is ''literally impossible'' on harder charts; see the "all Perfects and a C" meme above.above.
Is there an issue? Send a MessageReason:
None


** All Perfects and a C.[[labelnote:Explanation]]Due to the way scoring works, note accuracy alone does not guarantee a good score; you also need to have characters that are of sufficient level and rarity, otherwise getting S ranks and even A ranks will be an impossible task. This mechanic causes some veteran RhythmGame players to get turned off from the game after attempting "Bokura no LIVE Kimi to no LIFE"'s Easy chart--the first available chart in the game--and finishing with all Perfects but only a C rank.[[/labelnote]]

to:

** All Perfects and a C.[[labelnote:Explanation]]Due to the way scoring works, note accuracy alone does not guarantee a good score; you also need to have characters that are of sufficient level and rarity, otherwise getting S ranks and even A ranks will be an impossible task. This mechanic causes some veteran RhythmGame players to get turned off from the game after attempting "Bokura no LIVE Kimi to no LIFE"'s Easy chart--the first available chart in the game--and finishing with all Perfects but only a C rank. It doesn't help that the game will not recognize an all-Perfect run; the closest is getting Full Combo recognition and rewards.[[/labelnote]]
Is there an issue? Send a MessageReason:
None


* ScrappyMechanic: The way scoring and GameplayGrading work is a major deciding factor on whether someone continues playing or uninstalls it after one song. Players introduced to the game's "better idols = better score" system will either quit in disgust and write the game off as PayToWin, or shrug it off as typical [[AllegedlyFreeGame "free-to-play"]] fare and keep going. While some argue that the game still requires a lot of skill to be able to get high scores, others point out that skill can only carry the player so far, as a team's attributes will dictate the maximum score possible. A player with max-level [=SRs=] and [=URs=] very much as an S-rank within the realm of possibility on any chart, but for a new player who only has lower-level [=Rs=] and [=Ns=], an S-rank is ''literally'' impossible on harder charts; see the "all Perfects and a C" meme above.

to:

* ScrappyMechanic: The way scoring and GameplayGrading work is a major deciding factor on whether someone continues playing or uninstalls it after one song. Players introduced to the game's "better idols = better score" system will either quit in disgust and write the game off as PayToWin, or shrug it off as typical [[AllegedlyFreeGame "free-to-play"]] fare and keep going. While some argue that the game still requires a lot of skill to be able to get high scores, others point out that skill can only carry the player so far, as a team's attributes will dictate the maximum score possible. A player with max-level [=SRs=] and [=URs=] very much as an S-rank within the realm of possibility on any chart, but for a new player who only has lower-level [=Rs=] and [=Ns=], an S-rank is ''literally'' impossible ''literally impossible'' on harder charts; see the "all Perfects and a C" meme above.
Is there an issue? Send a MessageReason:
None


* ScrappyMechanic: The way scoring and GameplayGrading work is a major deciding factor on whether someone continues playing or uninstalls it after one song. Players introduced to the game's "better idols = better score" system will either quit in disgust and write the game off as PayToWin, or shrug it off as typical [[AllegedlyFreeGame "free-to-play"]] fare and keep going. While some argue that the game still requires a lot of skill to be able to get high scores, others point out that skill can only carry the player so far, as a team's attributes will dictate the maximum score possible; a player with max-level [=SRs=] and [=URs=] very much as an S-rank within the realm of possibility on any chart, but for a new player who only has lower-level [=Rs=] and [=Ns=], an S-rank is outright impossible on harder charts.

to:

* ScrappyMechanic: The way scoring and GameplayGrading work is a major deciding factor on whether someone continues playing or uninstalls it after one song. Players introduced to the game's "better idols = better score" system will either quit in disgust and write the game off as PayToWin, or shrug it off as typical [[AllegedlyFreeGame "free-to-play"]] fare and keep going. While some argue that the game still requires a lot of skill to be able to get high scores, others point out that skill can only carry the player so far, as a team's attributes will dictate the maximum score possible; a possible. A player with max-level [=SRs=] and [=URs=] very much as an S-rank within the realm of possibility on any chart, but for a new player who only has lower-level [=Rs=] and [=Ns=], an S-rank is outright ''literally'' impossible on harder charts.charts; see the "all Perfects and a C" meme above.
Is there an issue? Send a MessageReason:
None


* ScrappyMechanic: The way scoring and GameplayGrading work is a major deciding factor on whether someone continues playing or uninstalls it after one song. Players introduced to the game's "better idols = better score" system will either quit in disgust and write the game off as PayToWin, or shrug it off as typical [[AllegedlyFreeGame "free-to-play"]] fare and keep going. While some argue that the game still requires a lot of skill to be able to get high scores, others point out that skill can only carry the player so far, as a team's attributes will dictate the maximum score possible; a player with max-level [=SRs=] and [=URs=] very much as an S-rank within the realm of possibility, but for a new player who only has lower-level [=Rs=] and [=Ns=], an S-rank is outright impossible on harder songs.

to:

* ScrappyMechanic: The way scoring and GameplayGrading work is a major deciding factor on whether someone continues playing or uninstalls it after one song. Players introduced to the game's "better idols = better score" system will either quit in disgust and write the game off as PayToWin, or shrug it off as typical [[AllegedlyFreeGame "free-to-play"]] fare and keep going. While some argue that the game still requires a lot of skill to be able to get high scores, others point out that skill can only carry the player so far, as a team's attributes will dictate the maximum score possible; a player with max-level [=SRs=] and [=URs=] very much as an S-rank within the realm of possibility, possibility on any chart, but for a new player who only has lower-level [=Rs=] and [=Ns=], an S-rank is outright impossible on harder songs.charts.
Is there an issue? Send a MessageReason:
None


* ScrappyMechanic: The way scoring and GameplayGrading work is a major deciding factor on whether someone continues playing or uninstalls it after one song. Players introduced to the game's "better idols = better score" system will either quit in disgust and write the game off as PayToWin, or shrug it off as typical [[AllegedlyFreeGame "free-to-play"]] fare and keep going. Apparently, a mildly-sloppy run with a max-level team of [=SRs=] and [=URs=] is a better performance than getting an all-Perfect run with a all-lv1, all-N team.

to:

* ScrappyMechanic: The way scoring and GameplayGrading work is a major deciding factor on whether someone continues playing or uninstalls it after one song. Players introduced to the game's "better idols = better score" system will either quit in disgust and write the game off as PayToWin, or shrug it off as typical [[AllegedlyFreeGame "free-to-play"]] fare and keep going. Apparently, While some argue that the game still requires a mildly-sloppy run lot of skill to be able to get high scores, others point out that skill can only carry the player so far, as a team's attributes will dictate the maximum score possible; a player with a max-level team of [=SRs=] and [=URs=] very much as an S-rank within the realm of possibility, but for a new player who only has lower-level [=Rs=] and [=Ns=], an S-rank is a better performance than getting an all-Perfect run with a all-lv1, all-N team.outright impossible on harder songs.
Is there an issue? Send a MessageReason:
None


* ScrappyMechanic: The way scoring and GameplayGrading work is a major deciding factor on whether someone continues playing or uninstalls it after one song. Players introduced to the game's "better idols = better score" system will either quit in disgust and write the game off as PayToWin, or shrug it off as typical [[AllegedlyFreeGame "free-to-play"]] fare and keep going.

to:

* ScrappyMechanic: The way scoring and GameplayGrading work is a major deciding factor on whether someone continues playing or uninstalls it after one song. Players introduced to the game's "better idols = better score" system will either quit in disgust and write the game off as PayToWin, or shrug it off as typical [[AllegedlyFreeGame "free-to-play"]] fare and keep going. Apparently, a mildly-sloppy run with a max-level team of [=SRs=] and [=URs=] is a better performance than getting an all-Perfect run with a all-lv1, all-N team.
Is there an issue? Send a MessageReason:
None


* SpiritualLicensee: The game is basically ''maimai'' if the top half of the screen was cut off.

to:

* SpiritualLicensee: The game is basically ''maimai'' if with the top half of the screen was cut off.off.
Is there an issue? Send a MessageReason:
None


* SpiritualSuccessor: The game is basically ''maimai'' if the top half of the screen was cut off.

to:

* SpiritualSuccessor: SpiritualLicensee: The game is basically ''maimai'' if the top half of the screen was cut off.
Is there an issue? Send a MessageReason:
None


* ScrappyMechanic: The way scoring and GameplayGrading work is a major deciding factor on whether someone continues playing or uninstalls it after one song. Players introduced to the game's "better idols = better score" system will either quit in disgust and write the game off as PayToWin, or shrug it off as typical [[AllegedlyFreeGame "free-to-play"]] fare and keep going.

to:

* ScrappyMechanic: The way scoring and GameplayGrading work is a major deciding factor on whether someone continues playing or uninstalls it after one song. Players introduced to the game's "better idols = better score" system will either quit in disgust and write the game off as PayToWin, or shrug it off as typical [[AllegedlyFreeGame "free-to-play"]] fare and keep going.going.
* SpiritualSuccessor: The game is basically ''maimai'' if the top half of the screen was cut off.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* InternetBackdraft: Fans were very, very upset to discover that [=KLab=] had censored out many references to lesbian relationships (including switching the FeaturelessProtagonist's gender from female to male). Reactions have ranged from ceasing purchase of Love Gems to outright uninstalling the game from their devices. [[LGBTFanbase A large portion of the fanbase comprises those in the LGBTQ+ community]], which is why fan reaction has been overwhelmingly negative. [=KLab=] apologized for the localization but fan reponse remains negative due to them not revising the game script.
Is there an issue? Send a MessageReason:
None


* FandomRivalry: There's a bit of one between ''LLSIF'' players and players of other {{Rhythm Game}}s. The former defend the game because of its comparatively large amount of lore that many rhythm games don't have, while the latter see ''LLSIF'' as a PayToWin game that, by nature of being a mobile [[AllegedlyFreeGame free-to-play]] game, can't be played in situations where Internet access is not avaliable (such as on a plane that doesn't have in-flight wifi, or in poor countries where cellular data infrstructure is poor and plans are at a premium) and severely limits how many songs the player can play before needing to let the game rest.

to:

* FandomRivalry: There's a bit of one between ''LLSIF'' players and players of other {{Rhythm Game}}s. The former defend the game because of its comparatively large amount of lore that many rhythm games don't have, while the latter see ''LLSIF'' as a PayToWin game that, by nature of being a mobile [[AllegedlyFreeGame free-to-play]] game, can't be played in situations where Internet access is not avaliable (such as on a plane that doesn't have in-flight wifi, or in poor countries where on a fully-depleted cellular data infrstructure is poor and plans are at a premium) plan) and severely limits how many songs the player can play before needing to let the game rest.
Is there an issue? Send a MessageReason:
None


* FandomRivalry: There's a bit of one between ''LLSIF'' players and players of other {{Rhythm Game}}s. The former defend the game because of its comparatively large amount of lore that many rhythm games don't have, while the latter see ''LLSIF'' as a PayToWin game that, by nature of being a mobile [[AllegedlyFreeGame free-to-play]] game, can't be played in situations where Internet access is not avaliable (such as on a plane that doesn't have in-flight wifi, or in poor countries where cellular data plans are at a premium) and severely limits how many songs the player can play before needing to let the game rest.

to:

* FandomRivalry: There's a bit of one between ''LLSIF'' players and players of other {{Rhythm Game}}s. The former defend the game because of its comparatively large amount of lore that many rhythm games don't have, while the latter see ''LLSIF'' as a PayToWin game that, by nature of being a mobile [[AllegedlyFreeGame free-to-play]] game, can't be played in situations where Internet access is not avaliable (such as on a plane that doesn't have in-flight wifi, or in poor countries where cellular data infrstructure is poor and plans are at a premium) and severely limits how many songs the player can play before needing to let the game rest.
Is there an issue? Send a MessageReason:
None


* FandomRivalry: There's a bit of one between ''LLSIF'' players and players of other {{Rhythm Game}}s. The former defend the game because of its comparatively large amount of lore that many rhythm games don't have, while the latter see ''LLSIF'' as a PayToWin game that, by nature of being a mobile [[AllegedlyFreeGame free-to-play]] game, can't be played in situations where Internet access is not avaliable (such as on a plane that doesn't have in-flight wifi) and severely limits how many songs the player can play before needing to let the game rest.

to:

* FandomRivalry: There's a bit of one between ''LLSIF'' players and players of other {{Rhythm Game}}s. The former defend the game because of its comparatively large amount of lore that many rhythm games don't have, while the latter see ''LLSIF'' as a PayToWin game that, by nature of being a mobile [[AllegedlyFreeGame free-to-play]] game, can't be played in situations where Internet access is not avaliable (such as on a plane that doesn't have in-flight wifi) wifi, or in poor countries where cellular data plans are at a premium) and severely limits how many songs the player can play before needing to let the game rest.
Is there an issue? Send a MessageReason:
None


* FandomRivalry: There's a bit of one between ''LLSIF'' players and players of other {{Rhythm Game}}s. The former defend the game because of its comparatively large amount of lore for a music game that many rhythm games don't have, while the latter see ''LLSIF'' as a PayToWin game that, by nature of being a mobile [[AllegedlyFreeGame free-to-play]] game, can't be played in situations where Internet access is not avaliable (such as on a plane that doesn't have in-flight wifi).

to:

* FandomRivalry: There's a bit of one between ''LLSIF'' players and players of other {{Rhythm Game}}s. The former defend the game because of its comparatively large amount of lore for a music game that many rhythm games don't have, while the latter see ''LLSIF'' as a PayToWin game that, by nature of being a mobile [[AllegedlyFreeGame free-to-play]] game, can't be played in situations where Internet access is not avaliable (such as on a plane that doesn't have in-flight wifi).wifi) and severely limits how many songs the player can play before needing to let the game rest.
Is there an issue? Send a MessageReason:
None


* FandomRivalry: There's a bit of one between ''LLSIF'' players and players of other {{Rhythm Game}}s. The former defend the game because of its comparatively large amount of lore for a music game that many rhythm games don't have, while the latter see ''LLSIF'' as a PayToWin game that, by nature of being a mobile [[AllegedlyFreeGame free-to-play]] game, can't be played in situations where Internet access is not avaliable.

to:

* FandomRivalry: There's a bit of one between ''LLSIF'' players and players of other {{Rhythm Game}}s. The former defend the game because of its comparatively large amount of lore for a music game that many rhythm games don't have, while the latter see ''LLSIF'' as a PayToWin game that, by nature of being a mobile [[AllegedlyFreeGame free-to-play]] game, can't be played in situations where Internet access is not avaliable.avaliable (such as on a plane that doesn't have in-flight wifi).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* FandomRivalry: There's a bit of one between ''LLSIF'' players and players of other {{Rhythm Game}}s. The former defend the game because of its comparatively large amount of lore for a music game that many rhythm games don't have, while the latter see ''LLSIF'' as a PayToWin game that, by nature of being a mobile [[AllegedlyFreeGame free-to-play]] game, can't be played in situations where Internet access is not avaliable.

Added: 375

Changed: 463

Is there an issue? Send a MessageReason:
None


* LoveItOrHateIt: The way scoring and GameplayGrading work in ''School Idol Festival'' is a major deciding factor on whether someone continues playing or uninstalls it after one song. Players introduced to the game's "better idols = better score" system will either quit in disgust and write the game off as PayToWin or shrug it off and view it as a usual staple of [[AllegedlyFreeGame "free-to-play"]] mobile games and deal with the process of leveling up.

to:

* LoveItOrHateIt: DemonicSpiders: The way scoring and GameplayGrading work in ''School Idol Festival'' is a major deciding factor on whether someone continues playing or uninstalls it after star notes. Missing one song. Players introduced inflicts additional damage to the game's "better idols = better score" system will either quit in disgust [[LifeMeter Stamina gauge]], and write the game off as PayToWin or shrug it off and view it as a usual staple missing several of [[AllegedlyFreeGame "free-to-play"]] mobile games and deal with the process of leveling up.them in a row is a good way to guarantee a GameOver.



** Getting 1 Good near the end. [[labelnote:Explanation]]A ''massive'' source of rage for a ''lot'' of players who do pretty well in a song, only to get a Good near the end (getting even a single Good will break your entire combo, thus ruining your chances at the S rank rewards).[[/labelnote]]

to:

** Getting 1 Good near the end. [[labelnote:Explanation]]A ''massive'' source of rage for a ''lot'' of players who do pretty well in a song, only to get a Good near the end (getting even a single Good will break your entire combo, thus ruining your chances at the S rank rewards).[[/labelnote]][[/labelnote]]
* ScrappyMechanic: The way scoring and GameplayGrading work is a major deciding factor on whether someone continues playing or uninstalls it after one song. Players introduced to the game's "better idols = better score" system will either quit in disgust and write the game off as PayToWin, or shrug it off as typical [[AllegedlyFreeGame "free-to-play"]] fare and keep going.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* LoveItOrHateIt: The way scoring and GameplayGrading work in ''School Idol Festival'' is a major deciding factor on whether someone continues playing or uninstalls it after one song. Players introduced to the game's "better idols = better score" system will either quit in disgust and write the game off as PayToWin or shrug it off and view it as a usual staple of [[AllegedlyFreeGame "free-to-play"]] mobile games and deal with the process of leveling up.
* MemeticMutation:
** All Perfects and a C.[[labelnote:Explanation]]Due to the way scoring works, note accuracy alone does not guarantee a good score; you also need to have characters that are of sufficient level and rarity, otherwise getting S ranks and even A ranks will be an impossible task. This mechanic causes some veteran RhythmGame players to get turned off from the game after attempting "Bokura no LIVE Kimi to no LIFE"'s Easy chart--the first available chart in the game--and finishing with all Perfects but only a C rank.[[/labelnote]]
** 4th place, Full Combo.[[labelnote:Explanation]]The "have good idols = get better score" system also means that in Score Matches, it's not uncommon for someone to get a Full Combo, yet still land in 4th Place even if the other players didn't get [=FCs=].[[/labelnote]]
** Getting 1 Good near the end. [[labelnote:Explanation]]A ''massive'' source of rage for a ''lot'' of players who do pretty well in a song, only to get a Good near the end (getting even a single Good will break your entire combo, thus ruining your chances at the S rank rewards).[[/labelnote]]

Top