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* HighTierScrappy: Red Hood is loathed thanks to its incredibly obnoxious projectile charges, despite being a melee champion. Her skillset amp this even further as it gives you so many [=AoE=] options with relatively decent output.
* LowTierLetdown: Puppeteer is considered weak thanks to them being rather too reliant on combo strings to keep consistent damage, where in one mistake their gameplan is pretty much done. While his kit allows many [=AoE=] options, they were all too weak and is very clunky to execute.



** The Undead Cowboy mini-boss never has to reload... ever. TheComputerIsACheatingBastard.
* TierInducedScrappy: Thanks to the ever-shifting metagame and the inclusion of the PowerCreep, but there are examples.
** High Tiers: Anything with higher power output and plenty of [=AoE=] attacks in general.
*** Upon release, Hong Gil Dong shows a huge pick rate spike thanks to how broken the clone mechanic is, giving potential for infinity combos and relatively high damage. Combined with the fact that the clones were very easy to replenish, Ranked matches were filled with HGD and most of the playerbase were forced to adapt. Once HGD receive it's nerfs with the clones and base damage, players quick to abandon him and start playing other mobile hardhitters. However, experts were still comfortable with HGD and the Evolution power bolster his position even further.
*** Red Hood is loathed thanks to it's incredibly obnoxious projectile charges, despite being a melee champion. Her skillset amp this even further as it gives you so many [=AoE=] options with relatively decent output.
*** Spartacus with wing accessories, enough said. All you need to do is carefully glide then smash the enemy with basic air damage where it's a guaranteed stunlock that also inflicts great damage.
*** Mephisto. Key word: Air Bombard. Just press charge attack up in the air and watch the enemy helplessly trying to recuperate from every attack you've launched. There's a reason why Patriot was created for this.
*** Card Magician is relatively balanced if not because of it's accessory, which inflict slow everytime you've scored a hit with any attacks. As long as you consistently damages the opponent, nothing can stop him.
** Low Tiers: Heroes with low power output or no [=AoE=] attacks were considered too weak by others, which essentially boils down to older heroes that just CantCatchUp due to PowerCreep. Good luck fighting with these heroes in Ranked match without being kicked.
*** Iron Knight is this pre-rework. It doesn't have much damage and doesn't string many combos, plus doesn't have many defense breaking attack outside of it's weapon and helmet skill. Combined with rather unimpressive kit and being a very outdated design, Iron Knight will be pretty much doomed as nothing but a pubstomper in casual play. Most people played Iron Knight for it's Armor skill, that not only bounce attacks, but also granting them massive amount of defense, but the equippable version of the armor can easily be bought with Permanent Chest and splashed to any heroes who needed it. The rework does bring him into the game with increased damage and wide pool of combo strings, but it's still doesn't have the [=AoE=] needed to be competitively viable.
*** Puppeteer is considered weak thanks to be rather too reliant on combo strings to keep consistent damage, where in one mistake their gameplan is pretty much done. While his kit allows many [=AoE=] options, they were all too weak and is very clunky to execute.
*** Samurai is pretty much Iron Knight but taken up to eleven thanks to it's underwhelming attack power and being a [[CripplingOverspecialization very reliant on]] shredding as many attacks as possible to achieve any damage. His Accessory skill however is pretty useful and can be splashed to other MightyGlacier characters that needed them.
*** Ranged characters that's not Space Trooper or Infantrymen tends to be this. Cowboy and Mafia is completely restricted to it's rather clunky reload. Robin Hood is mobile but doesn't score much damage and trade off potential defense breaking attack with a clunky counter hit. Musketeer doesn't have other real value outside against kiting dangerous threats like Surfer. Devil Ranger kiting potential is completely ruined by it's rather clunky mechanic and unimpressive damage output. For comparison, Space Trooper is even clunkier than Robin Hood since they can't move while firing, but the damage output is borderline insane and it's stun potential and air game is much valuable.
*** Cyber Medic is pretty much the weakest magic hero released, thanks to it's underwhelming skillset, they're pretty much only relegated to Dungeon and Crusade mode where healing is crucial.
** Both:
*** FragileSpeedster archertypes are pretty good in duels but ousted in much more chaotic games. Saladin and Kage Ninja has pretty good mobility and damage potential, but they can't stand against more dangerous [=AoE=] hits and crowd controls. They also doesn't fare well in Ranked matches.
*** Shadow Assassin is an interesting example. After his rework, Shadow Assassin turns from an underwhelming DPS dealer into a mobile, powerful Poison Master with ridiculous damage potential and ever useful defense breaking counter hit, while still pretty balanced in competitive plays. This makes them really powerful in higher tier ranked matches where the fight were less chaotic and Ladder duels, but they're still not really good against more crowded matches where he had to go up close and risking his rather squishy build to be gangbanged by the enemy team. Plenty of items grant him a little edge in defense, like Iron Armor or Samurai Flag, but trading the poison for anti flinching power item is usually not worth it. Currently, Shadow Assassin hasn't receiving any Evolution upgrade just by how good he is.
*** Infantrymen is absolutely deadly in casual matches as they can just barrage enemies that going close and have your teammate slaughter the unlucky sod that hits your barrage of bullets. In Ranked matches, they're pretty much mediocre save for high damage output, but Space Trooper can do better thanks for their capability to stunlocking the enemy.
*** Surfer is an interesting case where they're considered hated in casual matches, especially if the map is cramped with bottomless pits and the battlefield is very chaotic, and still hold themselves in lower Ranked matches thanks to it's kit focusing on [=AoE=] knockbacks. In higher ranks however, your enemy can just kite and bombard you from afar where the surf wave can't reach them, and since they're very squishy and relying too much on knocking back the enemy team, you can kiss his ass goodbye.
** The entirety of Unique heroes is so [[PurposelyOverpowered questionably]] [[GameBreaker balanced]] that just having them in your heroes list warrants you a kick in most casual matches (and several other competitive matches to boot).

to:

** The Undead Cowboy mini-boss never has to reload... ever. TheComputerIsACheatingBastard.
* TierInducedScrappy: Thanks to the ever-shifting metagame and the inclusion of the PowerCreep, but there are examples.
** High Tiers: Anything with higher power output and plenty of [=AoE=] attacks in general.
*** Upon release, Hong Gil Dong shows a huge pick rate spike thanks to how broken the clone mechanic is, giving potential for infinity combos and relatively high damage. Combined with the fact that the clones were very easy to replenish, Ranked matches were filled with HGD and most of the playerbase were forced to adapt. Once HGD receive it's nerfs with the clones and base damage, players quick to abandon him and start playing other mobile hardhitters. However, experts were still comfortable with HGD and the Evolution power bolster his position even further.
*** Red Hood is loathed thanks to it's incredibly obnoxious projectile charges, despite being a melee champion. Her skillset amp this even further as it gives you so many [=AoE=] options with relatively decent output.
*** Spartacus with wing accessories, enough said. All you need to do is carefully glide then smash the enemy with basic air damage where it's a guaranteed stunlock that also inflicts great damage.
*** Mephisto. Key word: Air Bombard. Just press charge attack up in the air and watch the enemy helplessly trying to recuperate from every attack you've launched. There's a reason why Patriot was created for this.
*** Card Magician is relatively balanced if not because of it's accessory, which inflict slow everytime you've scored a hit with any attacks. As long as you consistently damages the opponent, nothing can stop him.
** Low Tiers: Heroes with low power output or no [=AoE=] attacks were considered too weak by others, which essentially boils down to older heroes that just CantCatchUp due to PowerCreep. Good luck fighting with these heroes in Ranked match without being kicked.
*** Iron Knight is this pre-rework. It doesn't have much damage and doesn't string many combos, plus doesn't have many defense breaking attack outside of it's weapon and helmet skill. Combined with rather unimpressive kit and being a very outdated design, Iron Knight will be pretty much doomed as nothing but a pubstomper in casual play. Most people played Iron Knight for it's Armor skill, that not only bounce attacks, but also granting them massive amount of defense, but the equippable version of the armor can easily be bought with Permanent Chest and splashed to any heroes who needed it. The rework does bring him into the game with increased damage and wide pool of combo strings, but it's still doesn't have the [=AoE=] needed to be competitively viable.
*** Puppeteer is considered weak thanks to be rather too reliant on combo strings to keep consistent damage, where in one mistake their gameplan is pretty much done. While his kit allows many [=AoE=] options, they were all too weak and is very clunky to execute.
*** Samurai is pretty much Iron Knight but taken up to eleven thanks to it's underwhelming attack power and being a [[CripplingOverspecialization very reliant on]] shredding as many attacks as possible to achieve any damage. His Accessory skill however is pretty useful and can be splashed to other MightyGlacier characters that needed them.
*** Ranged characters that's not Space Trooper or Infantrymen tends to be this. Cowboy and Mafia is completely restricted to it's rather clunky reload. Robin Hood is mobile but doesn't score much damage and trade off potential defense breaking attack with a clunky counter hit. Musketeer doesn't have other real value outside against kiting dangerous threats like Surfer. Devil Ranger kiting potential is completely ruined by it's rather clunky mechanic and unimpressive damage output. For comparison, Space Trooper is even clunkier than Robin Hood since they can't move while firing, but the damage output is borderline insane and it's stun potential and air game is much valuable.
*** Cyber Medic is pretty much the weakest magic hero released, thanks to it's underwhelming skillset, they're pretty much only relegated to Dungeon and Crusade mode where healing is crucial.
** Both:
*** FragileSpeedster archertypes are pretty good in duels but ousted in much more chaotic games. Saladin and Kage Ninja has pretty good mobility and damage potential, but they can't stand against more dangerous [=AoE=] hits and crowd controls. They also doesn't fare well in Ranked matches.
*** Shadow Assassin is an interesting example. After his rework, Shadow Assassin turns from an underwhelming DPS dealer into a mobile, powerful Poison Master with ridiculous damage potential and ever useful defense breaking counter hit, while still pretty balanced in competitive plays. This makes them really powerful in higher tier ranked matches where the fight were less chaotic and Ladder duels, but they're still not really good against more crowded matches where he had to go up close and risking his rather squishy build to be gangbanged by the enemy team. Plenty of items grant him a little edge in defense, like Iron Armor or Samurai Flag, but trading the poison for anti flinching power item is usually not worth it. Currently, Shadow Assassin hasn't receiving any Evolution upgrade just by how good he is.
*** Infantrymen is absolutely deadly in casual matches as they can just barrage enemies that going close and have your teammate slaughter the unlucky sod that hits your barrage of bullets. In Ranked matches, they're pretty much mediocre save for high damage output, but Space Trooper can do better thanks for their capability to stunlocking the enemy.
*** Surfer is an interesting case where they're considered hated in casual matches, especially if the map is cramped with bottomless pits and the battlefield is very chaotic, and still hold themselves in lower Ranked matches thanks to it's kit focusing on [=AoE=] knockbacks. In higher ranks however, your enemy can just kite and bombard you from afar where the surf wave can't reach them, and since they're very squishy and relying too much on knocking back the enemy team, you can kiss his ass goodbye.
** The entirety of Unique heroes is so [[PurposelyOverpowered questionably]] [[GameBreaker balanced]] that just having them in your heroes list warrants you a kick in most casual matches (and several other competitive matches to boot).
TheComputerIsACheatingBastard.
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Up To Eleven is a defunct trope


** The inclusion of Unique Heroes, basically Rare Heroes but crank all of their annoying elements UpToEleven. At least Premium and Rare Heroes requires experience and skill to master, but Unique Heroes not having any of it. They all [[LightningBruiser fast, hard-hitting, and durable]] enough for the heroes standard and capable of covering even their fundamental weaknesses with their strengths. They're also very easy to play, doesn't require too much micromanagement or the dexterity needed like Rare Heroes did as they can infinitely hit the opponent even with their base moves. And worse yet, they're completely [[BribingYourWayToVictory pay-to-play pay-to-win]] as there are no way to get them outside of spending money (at least you can get Rare Hero shard and get a free temporary Rare Heroes). Many considered it as the lowest point for the Kreon trying to cash in the playerbase and would rather abandon the game for good, with some of them cursing the devs to hell.

to:

** The inclusion of Unique Heroes, basically Rare Heroes but crank all of their annoying elements UpToEleven.up to eleven. At least Premium and Rare Heroes requires experience and skill to master, but Unique Heroes not having any of it. They all [[LightningBruiser fast, hard-hitting, and durable]] enough for the heroes standard and capable of covering even their fundamental weaknesses with their strengths. They're also very easy to play, doesn't require too much micromanagement or the dexterity needed like Rare Heroes did as they can infinitely hit the opponent even with their base moves. And worse yet, they're completely [[BribingYourWayToVictory pay-to-play pay-to-win]] as there are no way to get them outside of spending money (at least you can get Rare Hero shard and get a free temporary Rare Heroes). Many considered it as the lowest point for the Kreon trying to cash in the playerbase and would rather abandon the game for good, with some of them cursing the devs to hell.



*** Samurai is pretty much Iron Knight but taken UpToEleven thanks to it's underwhelming attack power and being a [[CripplingOverspecialization very reliant on]] shredding as many attacks as possible to achieve any damage. His Accessory skill however is pretty useful and can be splashed to other MightyGlacier characters that needed them.

to:

*** Samurai is pretty much Iron Knight but taken UpToEleven up to eleven thanks to it's underwhelming attack power and being a [[CripplingOverspecialization very reliant on]] shredding as many attacks as possible to achieve any damage. His Accessory skill however is pretty useful and can be splashed to other MightyGlacier characters that needed them.
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None


* AdaptationDisplacement: Crossover characters can be like this. Many players who played Lost Saga first, then played the game where said character originated from, only to be like "Is that Ragna The Bloodedge from Lost Saga?" in various reactions.

to:

* AdaptationDisplacement: Crossover characters can be like this. Many players who played Lost Saga first, then played the game where said character originated from, only to be like "Is that [[VideoGame/BlazBlue Ragna The Bloodedge Bloodedge]] from Lost Saga?" in various reactions.
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If that was supposed to be a trope, well it doesn't exist.


*** Shadow Assassin is an interesting example. After his rework, Shadow Assassin turns from an underwhelming DPS dealer into a mobile, powerful PoisonMaster with ridiculous damage potential and ever useful defense breaking counter hit, while still pretty balanced in competitive plays. This makes them really powerful in higher tier ranked matches where the fight were less chaotic and Ladder duels, but they're still not really good against more crowded matches where he had to go up close and risking his rather squishy build to be gangbanged by the enemy team. Plenty of items grant him a little edge in defense, like Iron Armor or Samurai Flag, but trading the poison for anti flinching power item is usually not worth it. Currently, Shadow Assassin hasn't receiving any Evolution upgrade just by how good he is.

to:

*** Shadow Assassin is an interesting example. After his rework, Shadow Assassin turns from an underwhelming DPS dealer into a mobile, powerful PoisonMaster Poison Master with ridiculous damage potential and ever useful defense breaking counter hit, while still pretty balanced in competitive plays. This makes them really powerful in higher tier ranked matches where the fight were less chaotic and Ladder duels, but they're still not really good against more crowded matches where he had to go up close and risking his rather squishy build to be gangbanged by the enemy team. Plenty of items grant him a little edge in defense, like Iron Armor or Samurai Flag, but trading the poison for anti flinching power item is usually not worth it. Currently, Shadow Assassin hasn't receiving any Evolution upgrade just by how good he is.
Is there an issue? Send a MessageReason:
None


** In Boss Raid game mode, heroes that were able to deal AoE damage and knockbacks around them will dominate the game and remain untouchable until their boss privilege starts to wore off, however the most JustForFun/{{egregious}} example is the Tao Warrior. The Boss has reduced cooldown on all his skills, and all of his attacks do [[PunchedAcrossTheRoom tremendous knockback]]. Let's see what the Tao has, shall we? A massive sweeping strike that clears out everything in a full circle, a ground-pound that throws everyone into the air, a blast of wind that does a lot of knockback even when not Super-Sized, and a trinket skill that instantly refreshes all of these? And unlike other examples, this hero has better accessibility and available as fast as the SGT Rank. Let's not even get into the mix and match heroes you can get by BribingYourWayToVictory.

to:

** In Boss Raid game mode, heroes that were able to deal AoE [=AoE=] damage and knockbacks around them will dominate the game and remain untouchable until their boss privilege starts to wore off, however the most JustForFun/{{egregious}} example is the Tao Warrior. The Boss has reduced cooldown on all his skills, and all of his attacks do [[PunchedAcrossTheRoom tremendous knockback]]. Let's see what the Tao has, shall we? A massive sweeping strike that clears out everything in a full circle, a ground-pound that throws everyone into the air, a blast of wind that does a lot of knockback even when not Super-Sized, and a trinket skill that instantly refreshes all of these? And unlike other examples, this hero has better accessibility and available as fast as the SGT Rank. Let's not even get into the mix and match heroes you can get by BribingYourWayToVictory.
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None


* CrazyAwesome: The aptly-named Crazy Sapper. He's willing to drop ''an atomic bomb'' on himself to destroy his enemies. Luckily, the Sapper has a instant, indestructible BeehiveBarrier in his helmet to protect him from the blast.

to:

* CrazyAwesome: CrazyIsCool: The aptly-named Crazy Sapper. He's willing to drop ''an atomic bomb'' on himself to destroy his enemies. Luckily, the Sapper has a instant, indestructible BeehiveBarrier in his helmet to protect him from the blast.
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Misuse


*** Samurai is pretty much Iron Knight but taken UpToEleven thanks to it's underwhelming attack power and being a [[CripplingOverspecialization very reliant on]] [[GradualGrinder shredding as many attacks as possible to achieve any damage]]. His Accessory skill however is pretty useful and can be splashed to other MightyGlacier characters that needed them.

to:

*** Samurai is pretty much Iron Knight but taken UpToEleven thanks to it's underwhelming attack power and being a [[CripplingOverspecialization very reliant on]] [[GradualGrinder shredding as many attacks as possible to achieve any damage]].damage. His Accessory skill however is pretty useful and can be splashed to other MightyGlacier characters that needed them.
Is there an issue? Send a MessageReason:
None


* TheScrappy:
** The inclusion of Unique Heroes, basically Rare Heroes but crank all of their annoying elements UpToEleven. At least Premium and Rare Heroes requires experience and skill to master, but Unique Heroes not having any of it. They all [[LightningBruiser fast, hard-hitting, and durable]] enough for the heroes standard and capable of covering even their fundamental weaknesses with their strengths. They're also very easy to play, doesn't require too much micromanagement or the dexterity needed like Rare Heroes did as they can infinitely hit the opponent even with their base moves. And worse yet, they're completely [[BribingYourWayToVictory pay-to-play pay-to-win]] as there are no way to get them outside of spending money (at least you can get Rare Hero shard and get a free temporary Rare Heroes). Many considered it as the lowest point for the Kreon trying to cash in the playerbase and would rather abandon the game for good, with some of them cursing the devs to hell.
** No one ever bothered talking about the Music/{{BTS}} collab character pack. Playerbase were baffled with the collab and the underwhelming amount of stuff they added into. BTS fans who played the game disliked it as being rather [[SubvertedTrope poorly-done]] attempt [[PanderingToTheBase at pandering the fans of said music group]] and would just rather forget it.



*** Surfer is an interesting case where they're considered hated in casual matches, especially if the map is cramped with bottomless pits and the battlefield is very chaotic, and still hold themselves in lower Ranked matches thanks to it's kit focusing on [=AoE=] knockbacks. In higher ranks however, your enemy can just kite and bombard you from afar where the surf wave can't reach them, and since they're very squishy and relying too much on knocking back the enemy team, you can kiss his ass goodbye.

to:

*** Surfer is an interesting case where they're considered hated in casual matches, especially if the map is cramped with bottomless pits and the battlefield is very chaotic, and still hold themselves in lower Ranked matches thanks to it's kit focusing on [=AoE=] knockbacks. In higher ranks however, your enemy can just kite and bombard you from afar where the surf wave can't reach them, and since they're very squishy and relying too much on knocking back the enemy team, you can kiss his ass goodbye.goodbye.
** The entirety of Unique heroes is so [[PurposelyOverpowered questionably]] [[GameBreaker balanced]] that just having them in your heroes list warrants you a kick in most casual matches (and several other competitive matches to boot).
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* InternetBackdraft:
** Upon it's inclusion and announcement, the Music/{{BTS}} Rare heroes were loathed and contested, with most of the audience mocked it as a blatant PanderingToTheBase. This has died down quiet a bit.
** The removal of Premium Heroes in several servers in 2017. Everyone hated it, especially since the fanbase has warmed up with the concept in the wake of Rare and Unique heroes, and many of the fan favorites were Premium heroes themselves, with the only saving grace is that the one who already owned it permanently can still keep it. Justified that the licensing might have expired, but no one could ever forget.

Added: 7421

Changed: 2

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None


** Contest Winner heroes, i.e. heroes that created after winning a contest. Some were considered pretty good in gameplay and design concept (Sorcerer, Pentjak Silat, Researcher, Trap Master, Hacker) while others were a lot more questionable (Graffiti, Gwimusa, Warp, Nightmare). Design wise, special mention goes to Neo, who looked rather plain and unappealing.



* GoddamnBats: In the hardest setting for Crusade mode, the enemy mooks will always be this by around floor 43. Even more so on Mini Boss floors. Only gets this bad on mini boss floors and around floor 36 in Medium difficulty.

to:

* GoddamnBats: GoddamnedBats: In the hardest setting for Crusade mode, the enemy mooks will always be this by around floor 43. Even more so on Mini Boss floors. Only gets this bad on mini boss floors and around floor 36 in Medium difficulty.difficulty.
* InternetBackdraft:
** Upon it's inclusion and announcement, the Music/{{BTS}} Rare heroes were loathed and contested, with most of the audience mocked it as a blatant PanderingToTheBase. This has died down quiet a bit.
** The removal of Premium Heroes in several servers in 2017. Everyone hated it, especially since the fanbase has warmed up with the concept in the wake of Rare and Unique heroes, and many of the fan favorites were Premium heroes themselves, with the only saving grace is that the one who already owned it permanently can still keep it. Justified that the licensing might have expired, but no one could ever forget.



** Red Hood weapon skill will immediately flood her surroundings with annoying apple bombs and bullets for few seconds, ensuring no retaliation up close.
** Earthquake Charge will create a large crater where the collision is removed, ensuring that anyone who steps in or unfortunately dropped on it will fell off into a ring-out.



** The Undead Cowboy mini-boss never has to reload... ever. TheComputerIsACheatingBastard.

to:

** The Undead Cowboy mini-boss never has to reload... ever. TheComputerIsACheatingBastard.TheComputerIsACheatingBastard.
* TierInducedScrappy: Thanks to the ever-shifting metagame and the inclusion of the PowerCreep, but there are examples.
** High Tiers: Anything with higher power output and plenty of [=AoE=] attacks in general.
*** Upon release, Hong Gil Dong shows a huge pick rate spike thanks to how broken the clone mechanic is, giving potential for infinity combos and relatively high damage. Combined with the fact that the clones were very easy to replenish, Ranked matches were filled with HGD and most of the playerbase were forced to adapt. Once HGD receive it's nerfs with the clones and base damage, players quick to abandon him and start playing other mobile hardhitters. However, experts were still comfortable with HGD and the Evolution power bolster his position even further.
*** Red Hood is loathed thanks to it's incredibly obnoxious projectile charges, despite being a melee champion. Her skillset amp this even further as it gives you so many [=AoE=] options with relatively decent output.
*** Spartacus with wing accessories, enough said. All you need to do is carefully glide then smash the enemy with basic air damage where it's a guaranteed stunlock that also inflicts great damage.
*** Mephisto. Key word: Air Bombard. Just press charge attack up in the air and watch the enemy helplessly trying to recuperate from every attack you've launched. There's a reason why Patriot was created for this.
*** Card Magician is relatively balanced if not because of it's accessory, which inflict slow everytime you've scored a hit with any attacks. As long as you consistently damages the opponent, nothing can stop him.
** Low Tiers: Heroes with low power output or no [=AoE=] attacks were considered too weak by others, which essentially boils down to older heroes that just CantCatchUp due to PowerCreep. Good luck fighting with these heroes in Ranked match without being kicked.
*** Iron Knight is this pre-rework. It doesn't have much damage and doesn't string many combos, plus doesn't have many defense breaking attack outside of it's weapon and helmet skill. Combined with rather unimpressive kit and being a very outdated design, Iron Knight will be pretty much doomed as nothing but a pubstomper in casual play. Most people played Iron Knight for it's Armor skill, that not only bounce attacks, but also granting them massive amount of defense, but the equippable version of the armor can easily be bought with Permanent Chest and splashed to any heroes who needed it. The rework does bring him into the game with increased damage and wide pool of combo strings, but it's still doesn't have the [=AoE=] needed to be competitively viable.
*** Puppeteer is considered weak thanks to be rather too reliant on combo strings to keep consistent damage, where in one mistake their gameplan is pretty much done. While his kit allows many [=AoE=] options, they were all too weak and is very clunky to execute.
*** Samurai is pretty much Iron Knight but taken UpToEleven thanks to it's underwhelming attack power and being a [[CripplingOverspecialization very reliant on]] [[GradualGrinder shredding as many attacks as possible to achieve any damage]]. His Accessory skill however is pretty useful and can be splashed to other MightyGlacier characters that needed them.
*** Ranged characters that's not Space Trooper or Infantrymen tends to be this. Cowboy and Mafia is completely restricted to it's rather clunky reload. Robin Hood is mobile but doesn't score much damage and trade off potential defense breaking attack with a clunky counter hit. Musketeer doesn't have other real value outside against kiting dangerous threats like Surfer. Devil Ranger kiting potential is completely ruined by it's rather clunky mechanic and unimpressive damage output. For comparison, Space Trooper is even clunkier than Robin Hood since they can't move while firing, but the damage output is borderline insane and it's stun potential and air game is much valuable.
*** Cyber Medic is pretty much the weakest magic hero released, thanks to it's underwhelming skillset, they're pretty much only relegated to Dungeon and Crusade mode where healing is crucial.
** Both:
*** FragileSpeedster archertypes are pretty good in duels but ousted in much more chaotic games. Saladin and Kage Ninja has pretty good mobility and damage potential, but they can't stand against more dangerous [=AoE=] hits and crowd controls. They also doesn't fare well in Ranked matches.
*** Shadow Assassin is an interesting example. After his rework, Shadow Assassin turns from an underwhelming DPS dealer into a mobile, powerful PoisonMaster with ridiculous damage potential and ever useful defense breaking counter hit, while still pretty balanced in competitive plays. This makes them really powerful in higher tier ranked matches where the fight were less chaotic and Ladder duels, but they're still not really good against more crowded matches where he had to go up close and risking his rather squishy build to be gangbanged by the enemy team. Plenty of items grant him a little edge in defense, like Iron Armor or Samurai Flag, but trading the poison for anti flinching power item is usually not worth it. Currently, Shadow Assassin hasn't receiving any Evolution upgrade just by how good he is.
*** Infantrymen is absolutely deadly in casual matches as they can just barrage enemies that going close and have your teammate slaughter the unlucky sod that hits your barrage of bullets. In Ranked matches, they're pretty much mediocre save for high damage output, but Space Trooper can do better thanks for their capability to stunlocking the enemy.
*** Surfer is an interesting case where they're considered hated in casual matches, especially if the map is cramped with bottomless pits and the battlefield is very chaotic, and still hold themselves in lower Ranked matches thanks to it's kit focusing on [=AoE=] knockbacks. In higher ranks however, your enemy can just kite and bombard you from afar where the surf wave can't reach them, and since they're very squishy and relying too much on knocking back the enemy team, you can kiss his ass goodbye.

Added: 2924

Changed: 397

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None


* BrokenBase: Being a [[BribingYourWayToVictory microtransaction-driven]] game that constantly updates, this was given.
** Balancing is always been a problem since it's inclusion, especially when it's a comparison against [[PowerCreep older heroes that can't catch up]].
** Premium Heroes. Is it a good way to introduce many popular crossover characters with their unique gimmicks adapted into the game or is it a cheap way to [[PanderingToTheBase throttle fans of said franchise into spending money on the game]] just to play their favorite characters?
*** Not to mention the selection of the Premium Roster. Some were considered fine and pretty good addition (Ragna, Hazama, Hakumen, Baek Dong Su, DN Kali) while some others were divisive (Kyo, Iori, May, Rachel, DN Assassin) or downright despised (Platinum the Trinity).
*** Speaking of which, removal of Premium Heroes in some server (like Indonesia) in 2017. Was this a good move to curb out pay to win tendencies towards the playerbase or just a complete dumb move as they were popular and relatively balanced? Justified as their licenses were already expired, but anyone who still had it permanently pretty much keeps it.
** Like the Premium heroes, The Rare heroes. Are they really solid addition or just blatant cash grab. Not to mention, just like the Normal heroes, some of them fell off the PowerCreep thanks to ever shifting meta. Champions like Zhuge Liang, Vampire, and Gumiho were pretty good and balanced but considered weak while some others like Surfer, Zeus, and Earthquake were complete bonkers. Doesn't help that IO interactive and KREON doesn't put much effort to rebalance them and instead releasing even more broken heroes to act as a "countermeasure", further breaking the playerbase.



** Surfer in normal matches, especially if the map were small and cramped with death pits. Newcomers can just spam hold button and threw everyone off the cliff, while more expert players can carefully time their surf and kite anyone from quite a distance.



* ThatOneAttack: Most Heroes have one(or more) attack that defines them the best.

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* ThatOneAttack: Most Heroes have one(or one (or more) attack that defines them the best.
** Hong Gil Dong's clones packs rife of problems during it's release, thanks of how fast it regenerates and how easy they can pull it off to the point that people start using HGD for infinite combos where they dominate the Ladder Matches. The Developer know how problematic it was, thus they nerfed it so they regenerate much slower, where HGD starts plummeting to the lower end of the tier list.
** The hat accessory for Zorro is this. So what does it do? It allows the player to roll and redirect themselves after double jump, nothing too impressive, except that the hat also significantly increases the wearer's movement speed up to wazoos. The hat alone turned even MightyGlacier into LightningBruiser and is also one of the most bonker item for any build, including the aforementioned Hong Gil Dong. The hat was nerfed after two years so the significant increase of movement speed were downplayed, but is now allow anyone (including the ones without double jump) to roll and reposition themselves, which still make them useful to some builds.
** Nang In charge hold allows him to strike through anyone in his range. His basic attack also can hit fallen enemies.
** Surfer's entire kit is build around this. Almost all of his attacks has [=AoE=] knockback that can thwart the toughest build and formation.
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** In Boss Raid game mode, heroes that were able to deal AoE damage and knockbacks around them will dominate the game and remain untouchable until their boss privilege starts to wore off, however the most {{egregious}} example is the Tao Warrior. The Boss has reduced cooldown on all his skills, and all of his attacks do [[PunchedAcrossTheRoom tremendous knockback]]. Let's see what the Tao has, shall we? A massive sweeping strike that clears out everything in a full circle, a ground-pound that throws everyone into the air, a blast of wind that does a lot of knockback even when not Super-Sized, and a trinket skill that instantly refreshes all of these? And unlike other examples, this hero has better accessibility and available as fast as the SGT Rank. Let's not even get into the mix and match heroes you can get by BribingYourWayToVictory.

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** In Boss Raid game mode, heroes that were able to deal AoE damage and knockbacks around them will dominate the game and remain untouchable until their boss privilege starts to wore off, however the most {{egregious}} JustForFun/{{egregious}} example is the Tao Warrior. The Boss has reduced cooldown on all his skills, and all of his attacks do [[PunchedAcrossTheRoom tremendous knockback]]. Let's see what the Tao has, shall we? A massive sweeping strike that clears out everything in a full circle, a ground-pound that throws everyone into the air, a blast of wind that does a lot of knockback even when not Super-Sized, and a trinket skill that instantly refreshes all of these? And unlike other examples, this hero has better accessibility and available as fast as the SGT Rank. Let's not even get into the mix and match heroes you can get by BribingYourWayToVictory.
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* GermansLovesDavidHasselhoff: This game is surprisingly very popular in Southwest Asia countries, especially Indonesia.

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* GermansLovesDavidHasselhoff: GermansLoveDavidHasselhoff: This game is surprisingly very popular in Southwest Asia countries, especially Indonesia.


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* AdaptationDisplacement: Crossover characters can be like this. Many players who played Lost Saga first, then played the game where said character originated from, only to be like "Is that Ragna The Bloodedge from Lost Saga?" in various reactions.



** In games with rounds like Prisoner mode or Ladder Matches, there are mechanic known as "Death Time" that will drop all player's HP to Zero when the timer runs out. This allows player that has been wrecked like shit to catch up, or even turn the game in their own favour. Expect players rarely uses their skills and will only doing this near the Death Time.
** For that matter, mercenaries or gears with skills that has ability to deal quick multiple hits in succession, usually from a FragileSpeedster or a GlassCannon, will most likely dominate the metagame. This is mostly true for people who stall long enough until death time, where they only need to successfully hit them five times, making them most hated mercenary/gears during Death Time.
** Character swap combo; ie. swapping characters mid combo to chain or stunlock them to death. There are many combinations, the most notorious one are Dark Shaman-Space Trooper Electric Shade (Shaman AS->Shaman FF->Trooper ASD->Shaman SD->Shaman FF to BottomlessPit)



* GameBreaker: A few. The most {{egregious}} example is the Tao Warrior in Boss Raid. The Boss has reduced cooldown on all his skills, and all of his attacks do [[PunchedAcrossTheRoom tremendous knockback]]. Let's see what the Tao has, shall we? A massive sweeping strike that clears out everything in a full circle, a ground-pound that throws everyone into the air, a blast of wind that does a lot of knockback even when not Super-Sized, and a trinket skill that instantly refreshes all of these? Let's not even get into the mix and match heroes you can get by BribingYourWayToVictory.

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* GameBreaker: A few. The
**In Boss Raid game mode, heroes that were able to deal AoE damage and knockbacks around them will dominate the game and remain untouchable until their boss privilege starts to wore off, however the
most {{egregious}} example is the Tao Warrior in Boss Raid.Warrior. The Boss has reduced cooldown on all his skills, and all of his attacks do [[PunchedAcrossTheRoom tremendous knockback]]. Let's see what the Tao has, shall we? A massive sweeping strike that clears out everything in a full circle, a ground-pound that throws everyone into the air, a blast of wind that does a lot of knockback even when not Super-Sized, and a trinket skill that instantly refreshes all of these? And unlike other examples, this hero has better accessibility and available as fast as the SGT Rank. Let's not even get into the mix and match heroes you can get by BribingYourWayToVictory.


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* GermansLovesDavidHasselhoff: This game is surprisingly very popular in Southwest Asia countries, especially Indonesia.
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Not sure if player attacks fits That One Attack tell me if they don\'t

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* ThatOneAttack: Most Heroes have one(or more) attack that defines them the best.

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* FridgeLogic: If this game is about "Fighting Action Heroes", why is a playable Hero a MAFIA BOSS?
** Note: This is justified in the Korean version where characters are known as "Mercenaries" and not "Heroes."
** The Dark Shaman can [[InterfaceScrew reverse your controls]], make you walk off the edge, and can sacrifice his own health to recharge these skills. Not exactly "heroic", but so very awesome.
*** Don't forget the Grim Reaper. I mean, really, THE GRIM FREAKING REAPER? How is DEATH ITSELF considered a HERO?
**** Death isn't that bad. I suppose the tropes DarkIsNotEvil and {{Psychopomp}} are related to this opinion. Also, a Mafia Boss could be considered AffablyEvil.
*** [[OmnicidalManiac Ha]][[FauxAffablyEvil za]][[AxCrazy ma]]. There is no way anyone can consider that embodiment of evil a ''hero''.
*** "Fighting Action {{Villain Protagonist}}s" doesn't have the same ring to it.

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* FridgeLogic: If this The game is about "Fighting Action Heroes", why is a ''Heroes''", but several playable Hero a MAFIA BOSS?
** Note: This is justified in the Korean version where
characters are known as hardly heroic, including the Mafia Boss, Dark Shaman, Grim Reaper, and Hazama (cameo character from ''Videogame/BlazBlue''). This is because in the korean version, the playable characters are called "Mercenaries" instead of "Heroes", and not "Heroes."
** The Dark Shaman can [[InterfaceScrew reverse your controls]], make you walk off
the edge, and can sacrifice his own health developpers didn't want to recharge these skills. Not exactly "heroic", but so very awesome.
*** Don't forget the Grim Reaper. I mean, really, THE GRIM FREAKING REAPER? How is DEATH ITSELF considered a HERO?
**** Death isn't that bad. I suppose the tropes DarkIsNotEvil and {{Psychopomp}} are related to this opinion. Also, a Mafia Boss could be considered AffablyEvil.
*** [[OmnicidalManiac Ha]][[FauxAffablyEvil za]][[AxCrazy ma]]. There is no way anyone can consider that embodiment of evil a ''hero''.
*** "Fighting Action {{Villain Protagonist}}s" doesn't
have a NoExportForYou situation with the same ring to it.less heroic characters.



* ThatOneBoss: No matter who you are, there will always be one kind of Undead Hero you DON'T want as a mini boss in Crusade. Dark Shamans, Fire Mages, and Ice Mages seem to be the most outright hated. The final boss of each difficulty, the Undead Reaper, will always be this.
** I recently found out that the Undead Cowboy mini-boss never has to reload... ever. TheComputerIsACheatingBastard.
*** Actually, on that subject it's probably safe to assume the normal Undead Cowboys don't reload. Or the Undead Infantrymen. Or Undead Treasure Hunters. About the only one who WOULD reload is the Undead Space Trooper since the gun cools down between shots.

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* ThatOneBoss: ThatOneBoss:
**
No matter who you are, there will always be one kind of Undead Hero you DON'T want as a mini boss in Crusade. Dark Shamans, Fire Mages, and Ice Mages seem to be the most outright hated. The final boss of each difficulty, the Undead Reaper, will always be this.
** I recently found out that the The Undead Cowboy mini-boss never has to reload... ever. TheComputerIsACheatingBastard.
*** Actually, on that subject it's probably safe to assume the normal Undead Cowboys don't reload. Or the Undead Infantrymen. Or Undead Treasure Hunters. About the only one who WOULD reload is the Undead Space Trooper since the gun cools down between shots.
TheComputerIsACheatingBastard.

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* ComplacentGamingSyndrome: The game attempts to subvert this by making the more popular heroes more expensive. Also, blocking will block all frontal attacks except for skills and certain "defense break" moves, which helps reduce spamming.. .a little.

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* ComplacentGamingSyndrome: The game attempts once attempted to subvert this by making the more popular heroes more expensive. Also, blocking will block all frontal attacks except for skills and certain "defense break" moves, which helps reduce spamming.. .a little.little.
** Chances are eventually, you will begin to find yourself coming up against a lot of Savage Berserkers. There are even higher chances of said players repeatedly using their defense-piercing, always-homing, jump attacks over and over again.

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* ComplacentGamingSyndrome: The game attempts to subvert this by making the more popular heroes more expensive. Also, blocking will block all frontal attacks except for skills and certain "defense break" moves, which helps reduce spamming...a little.

to:

* ComplacentGamingSyndrome: The game attempts to subvert this by making the more popular heroes more expensive. Also, blocking will block all frontal attacks except for skills and certain "defense break" moves, which helps reduce spamming...spamming.. .a little.



* GameBreaker: A few. The most [[{{Egregious}} egregious]] example is the Tao Warrior in Boss Raid. The Boss has reduced cooldown on all his skills, and all of his attacks do [[PunchedAcrossTheRoom tremendous knockback]]. Let's see what the Tao has, shall we? A massive sweeping strike that clears out everything in a full circle, a ground-pound that throws everyone into the air, a blast of wind that does a lot of knockback even when not Super-Sized, and a trinket skill that instantly refreshes all of these? Let's not even get into the mix and match heroes you can get by BribingYourWayToVictory.

to:

* FridgeLogic: If this game is about "Fighting Action Heroes", why is a playable Hero a MAFIA BOSS?
** Note: This is justified in the Korean version where characters are known as "Mercenaries" and not "Heroes."
** The Dark Shaman can [[InterfaceScrew reverse your controls]], make you walk off the edge, and can sacrifice his own health to recharge these skills. Not exactly "heroic", but so very awesome.
*** Don't forget the Grim Reaper. I mean, really, THE GRIM FREAKING REAPER? How is DEATH ITSELF considered a HERO?
**** Death isn't that bad. I suppose the tropes DarkIsNotEvil and {{Psychopomp}} are related to this opinion. Also, a Mafia Boss could be considered AffablyEvil.
*** [[OmnicidalManiac Ha]][[FauxAffablyEvil za]][[AxCrazy ma]]. There is no way anyone can consider that embodiment of evil a ''hero''.
*** "Fighting Action {{Villain Protagonist}}s" doesn't have the same ring to it.
* GameBreaker: A few. The most [[{{Egregious}} egregious]] {{egregious}} example is the Tao Warrior in Boss Raid. The Boss has reduced cooldown on all his skills, and all of his attacks do [[PunchedAcrossTheRoom tremendous knockback]]. Let's see what the Tao has, shall we? A massive sweeping strike that clears out everything in a full circle, a ground-pound that throws everyone into the air, a blast of wind that does a lot of knockback even when not Super-Sized, and a trinket skill that instantly refreshes all of these? Let's not even get into the mix and match heroes you can get by BribingYourWayToVictory.



** I recently found out that the Undead Cowboy mini-boss never has to reload...ever. TheComputerIsACheatingBastard.

to:

** I recently found out that the Undead Cowboy mini-boss never has to reload... ever. TheComputerIsACheatingBastard.

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