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YMMV / Lost Saga

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  • Adaptation Displacement: Crossover characters can be like this. Many players who played Lost Saga first, then played the game where said character originated from, only to be like "Is that Ragna The Bloodedge from Lost Saga?" in various reactions.
  • Broken Base: Being a microtransaction-driven game that constantly updates, this was given.
    • Balancing is always been a problem since it's inclusion, especially when it's a comparison against older heroes that can't catch up.
    • Premium Heroes. Is it a good way to introduce many popular crossover characters with their unique gimmicks adapted into the game or is it a cheap way to throttle fans of said franchise into spending money on the game just to play their favorite characters?
      • Not to mention the selection of the Premium Roster. Some were considered fine and pretty good addition (Ragna, Hazama, Hakumen, Baek Dong Su, DN Kali) while some others were divisive (Kyo, Iori, May, Rachel, DN Assassin) or downright despised (Platinum the Trinity).
      • Speaking of which, removal of Premium Heroes in some server (like Indonesia) in 2017. Was this a good move to curb out pay to win tendencies towards the playerbase or just a complete dumb move as they were popular and relatively balanced? Justified as their licenses were already expired, but anyone who still had it permanently pretty much keeps it.
    • Like the Premium heroes, The Rare heroes. Are they really solid addition or just blatant cash grab. Not to mention, just like the Normal heroes, some of them fell off the Power Creep thanks to ever shifting meta. Champions like Zhuge Liang, Vampire, and Gumiho were pretty good and balanced but considered weak while some others like Surfer, Zeus, and Earthquake were complete bonkers. Doesn't help that IO interactive and KREON doesn't put much effort to rebalance them and instead releasing even more broken heroes to act as a "countermeasure", further breaking the playerbase.
    • Contest Winner heroes, i.e. heroes that created after winning a contest. Some were considered pretty good in gameplay and design concept (Sorcerer, Pentjak Silat, Researcher, Trap Master, Hacker) while others were a lot more questionable (Graffiti, Gwimusa, Warp, Nightmare). Design wise, special mention goes to Neo, who looked rather plain and unappealing.
  • Complacent Gaming Syndrome: The game once attempted to subvert this by making the more popular heroes more expensive. Also, blocking will block all frontal attacks except for skills and certain "defense break" moves, which helps reduce spamming.. .a little.
    • In games with rounds like Prisoner mode or Ladder Matches, there are mechanic known as "Death Time" that will drop all player's HP to Zero when the timer runs out. This allows player that has been wrecked like shit to catch up, or even turn the game in their own favour. Expect players rarely uses their skills and will only doing this near the Death Time.
    • For that matter, mercenaries or gears with skills that has ability to deal quick multiple hits in succession, usually from a Fragile Speedster or a Glass Cannon, will most likely dominate the metagame. This is mostly true for people who stall long enough until death time, where they only need to successfully hit them five times, making them most hated mercenary/gears during Death Time.
    • Character swap combo; ie. swapping characters mid combo to chain or stunlock them to death. There are many combinations, the most notorious one are Dark Shaman-Space Trooper Electric Shade (Shaman AS->Shaman FF->Trooper ASD->Shaman SD->Shaman FF to Bottomless Pit)
    • Chances are eventually, you will begin to find yourself coming up against a lot of Savage Berserkers. There are even higher chances of said players repeatedly using their defense-piercing, always-homing, jump attacks over and over again.
    • Surfer in normal matches, especially if the map were small and cramped with death pits. Newcomers can just spam hold button and threw everyone off the cliff, while more expert players can carefully time their surf and kite anyone from quite a distance.
  • Crazy Is Cool: The aptly-named Crazy Sapper. He's willing to drop an atomic bomb on himself to destroy his enemies. Luckily, the Sapper has a instant, indestructible Beehive Barrier in his helmet to protect him from the blast.
  • Fridge Logic: The game is about "Fighting Action Heroes", but several playable characters are hardly heroic, including the Mafia Boss, Dark Shaman, Grim Reaper, and Hazama (cameo character from BlazBlue). This is because in the korean version, the playable characters are called "Mercenaries" instead of "Heroes", and the developpers didn't want to have a No Export for You situation with the less heroic characters.
  • Game-Breaker: A few.
    • In Boss Raid game mode, heroes that were able to deal AoE damage and knockbacks around them will dominate the game and remain untouchable until their boss privilege starts to wore off, however the most egregious example is the Tao Warrior. The Boss has reduced cooldown on all his skills, and all of his attacks do tremendous knockback. Let's see what the Tao has, shall we? A massive sweeping strike that clears out everything in a full circle, a ground-pound that throws everyone into the air, a blast of wind that does a lot of knockback even when not Super-Sized, and a trinket skill that instantly refreshes all of these? And unlike other examples, this hero has better accessibility and available as fast as the SGT Rank. Let's not even get into the mix and match heroes you can get by Bribing Your Way to Victory.
    • You don't even HAVE to be bribing your way to victory, just get lucky off the non-real-money-game-currency Epic Gear chests or buy the Epic Gear from the store (though the gears you get will probably be on a time limit). For example, that scroll that recharges skills? you can get that in the Epic Gear chests. You can also get other utterly devastating gears; two of the most deadly in Boss Raid being the Epic Berserker Helm with its ridiculous charge attack and Epic Ice Mage Robe with its proximity-ranged blast of ice spikes that will likely send people flying through the air to their death via falling off the map.
  • Germans Love David Hasselhoff: This game is surprisingly very popular in Southwest Asia countries, especially Indonesia.
  • Goddamned Bats: In the hardest setting for Crusade mode, the enemy mooks will always be this by around floor 43. Even more so on Mini Boss floors. Only gets this bad on mini boss floors and around floor 36 in Medium difficulty.
  • High-Tier Scrappy: Red Hood is loathed thanks to its incredibly obnoxious projectile charges, despite being a melee champion. Her skillset amp this even further as it gives you so many AoE options with relatively decent output.
  • Low-Tier Letdown: Puppeteer is considered weak thanks to them being rather too reliant on combo strings to keep consistent damage, where in one mistake their gameplan is pretty much done. While his kit allows many AoE options, they were all too weak and is very clunky to execute.
  • The Scrappy:
    • The inclusion of Unique Heroes, basically Rare Heroes but crank all of their annoying elements up to eleven. At least Premium and Rare Heroes requires experience and skill to master, but Unique Heroes not having any of it. They all fast, hard-hitting, and durable enough for the heroes standard and capable of covering even their fundamental weaknesses with their strengths. They're also very easy to play, doesn't require too much micromanagement or the dexterity needed like Rare Heroes did as they can infinitely hit the opponent even with their base moves. And worse yet, they're completely pay-to-play pay-to-win as there are no way to get them outside of spending money (at least you can get Rare Hero shard and get a free temporary Rare Heroes). Many considered it as the lowest point for the Kreon trying to cash in the playerbase and would rather abandon the game for good, with some of them cursing the devs to hell.
    • No one ever bothered talking about the BTS collab character pack. Playerbase were baffled with the collab and the underwhelming amount of stuff they added into. BTS fans who played the game disliked it as being rather poorly-done attempt at pandering the fans of said music group and would just rather forget it.
  • That One Attack: Most Heroes have one (or more) attack that defines them the best.
    • Hong Gil Dong's clones packs rife of problems during it's release, thanks of how fast it regenerates and how easy they can pull it off to the point that people start using HGD for infinite combos where they dominate the Ladder Matches. The Developer know how problematic it was, thus they nerfed it so they regenerate much slower, where HGD starts plummeting to the lower end of the tier list.
    • The hat accessory for Zorro is this. So what does it do? It allows the player to roll and redirect themselves after double jump, nothing too impressive, except that the hat also significantly increases the wearer's movement speed up to wazoos. The hat alone turned even Mighty Glacier into Lightning Bruiser and is also one of the most bonker item for any build, including the aforementioned Hong Gil Dong. The hat was nerfed after two years so the significant increase of movement speed were downplayed, but is now allow anyone (including the ones without double jump) to roll and reposition themselves, which still make them useful to some builds.
    • Nang In charge hold allows him to strike through anyone in his range. His basic attack also can hit fallen enemies.
    • Red Hood weapon skill will immediately flood her surroundings with annoying apple bombs and bullets for few seconds, ensuring no retaliation up close.
    • Earthquake Charge will create a large crater where the collision is removed, ensuring that anyone who steps in or unfortunately dropped on it will fell off into a ring-out.
    • Surfer's entire kit is build around this. Almost all of his attacks has AoE knockback that can thwart the toughest build and formation.
  • That One Boss:
    • No matter who you are, there will always be one kind of Undead Hero you DON'T want as a mini boss in Crusade. Dark Shamans, Fire Mages, and Ice Mages seem to be the most outright hated. The final boss of each difficulty, the Undead Reaper, will always be this.
    • The Undead Cowboy mini-boss never has to reload... ever. The Computer Is a Cheating Bastard.

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