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* TheyWastedAPerfectlyGoodCharacter: Despite being built up as a huge supporting character in ''Odyssey'', Baldino ends up getting sidelined in the second half of the game. He just stayed to his small island fixing up his crashed spaceship throughout the second Zeelich trip, which the only time Twinsen ever returns to him is when the Proto-Pack needs to be upgraded. What's even worse is that Baldino clearly still has radio contact with Twinsen to be able to talk to him anywhere on Zeelich, yet the only time Baldino ever calls up Twinsen is to remind him to retrieve some Gazogem.
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Too vague.


* PlayTheGameSkipTheStory: Speeding through the dialogue interactions.
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So, er... I forgot there was an earlier port of the game released in Japan - and it's absolutely dreadful, worthy of Porting Disaster


** For the first game, the fact you were able to hurt yourself by running into things in the Sporty stance was a pain for a lot of players; this was thankfully fixed in the [=PlayStation=] port and the 2022 update.

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** For the first game, the fact you were able to hurt yourself by running into things in the Sporty stance was a pain for a lot of players; this was thankfully fixed in the second [=PlayStation=] port and the 2022 update.
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* TierInducedScrappy: Sword combat actually has 4 distinct types of gameplay connected to Twinsen's 4 mood stances. However, the aggressive stance is the only mood players ever rely on and is [[ThatOneAttack ''quite'' overpowered]] if the player never misses a swing; leaving the other 3 sword moods in the dust. The lone exception being the sporty stance when people wanna fool around with its front-flip attack which is Twinsen's most powerful sword swing which doesn't offer much since you can pull off the same damage, if not MORE, in the same amount of time with the aggressive stance.
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** For the first game, the fact you were able to hurt yourself by running into things in the Sporty stance was a pain for a lot of players; this was thankfully fixed in the [=PlayStation=] port.

to:

** For the first game, the fact you were able to hurt yourself by running into things in the Sporty stance was a pain for a lot of players; this was thankfully fixed in the [=PlayStation=] port.port and the 2022 update.
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** [[spoiler:Funfrock]], the true BigBad of the game, can end up as this in the final battle if the player chooses to use the Ring of Lightning. Yes, it DOES indeed one-hit-ko the ''final boss'' of the game.

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** [[spoiler:Funfrock]], [[spoiler:[=FunFrock=]]], the true BigBad of the game, can end up as this in the final battle if the player chooses to use the Ring of Lightning. Yes, it DOES indeed one-hit-ko the ''final boss'' of the game.



* DisappointingLastLevel: The final area you fight through in ''Relentless''. Not so much the final confrontation with Funfrock, but the path leading up to it after destroying the cloning facility is pretty dull. It's just a long boring mining road which includes one particular rage inducing point where you have to get by an invulnerable Dirt Excavator enemy with absolutely no room to work with.

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* DisappointingLastLevel: The final area you fight through in ''Relentless''. Not so much the final confrontation with Funfrock, [=FunFrock=], but the path leading up to it after destroying the cloning facility is pretty dull. It's just a long boring mining road which includes one particular rage inducing point where you have to get by an invulnerable Dirt Excavator enemy with absolutely no room to work with.



* ItWasHisSled: [[spoiler:Funfrock is the true BigBad of the sequel]].

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* ItWasHisSled: [[spoiler:Funfrock [[spoiler:[=FunFrock=] is the true BigBad of the sequel]].



** For the first game, the fact you were able to hurt yourself by running into things in the Sporty stance was a pain for a lot of players.

to:

** For the first game, the fact you were able to hurt yourself by running into things in the Sporty stance was a pain for a lot of players.players; this was thankfully fixed in the [=PlayStation=] port.



** The final grueling walk down the mining road before confronting Funfrock in ''Relentless''. The Dirt Excavator that is almost impossible to bypass gets on almost everyone's nerves.

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** The final grueling walk down the mining road before confronting Funfrock [=FunFrock=] in ''Relentless''. The Dirt Excavator that is almost impossible to bypass gets on almost everyone's nerves.

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* UnderusedGameMechanic: ''Twinsen's Odyssey'' added a dodge mechanic for Twinsen where he sidesteps to the left or right. This was most likely to have been added by the developers in an attempt to resolve getting stuck within [[ScrappyMechanic knockback-loops]] that resulted in many annoying player deaths whenever they were trying to fight enemies within the original game. However, said mechanic is quite awkward to use due to "X" being the default hotkey, and the game can be beaten quite normally without ever having to rely on it. Honestly, most who play the game end up not realizing that the dodge mechanic even exists.

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* UnderusedGameMechanic: UnderusedGameMechanic:
**
''Twinsen's Odyssey'' added a dodge mechanic for Twinsen where he sidesteps to the left or right. This was most likely to have been added by the developers in an attempt to resolve getting stuck within [[ScrappyMechanic knockback-loops]] that resulted in many annoying player deaths whenever they were trying to fight enemies within the original game. However, said mechanic is quite awkward to use due to "X" being the default hotkey, and the game can be beaten quite normally without ever having to rely on it. Honestly, most who play the game end up not realizing that the dodge mechanic even exists.exists.
** Also from ''Twinsen's Odyssey'', there's a brief moment during the Emerald Moon escape where it looks like Baldino will be fighting alongside Twinsen. This is the only time such a case ever happens as Baldino just remains with his crashed ship once Twinsen's returned to Zeelich. Baldino even has his own powerful attack animation, but the time you can possibly fight with him is so miniscule during the Emerald Moon escape that you might not even catch that Baldino is capable of fighting.
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* {{Padding}}: The ''Island of the Volcano'' in the second game can be considered this, because other than the Mosquibee refugee cave, it's quite a pointless island. It's basically just traversing a whole island in order to get to said cave, all just so one of the Mosquibees can tell you where their queen was taken to. It's so pointless that there's no need to go to this island if the player already knows where the Mosquibee queen's prison is.

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* {{Padding}}: The ''Island of the Volcano'' in the second game can be considered this, because other than the Mosquibee refugee cave, it's quite a pointless island. It's basically just traversing a whole island in order to get to said cave, all cave. All just so one of the Mosquibees can tell you where their queen was taken to. It's so pointless that there's no need to go to this island if the player already knows where the Mosquibee queen's prison is.
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* {{Padding}}: The ''Island of the Volcano'' in the second game can be considered this, because other than the Mosquibee refugee cave, it's quite a pointless island. It's basically just traversing a whole island in order to get to said cave, all just so one of the Mosquibees can tell you where their queen was taken to. It's so pointless that the whole island can be easily skipped over if the player already knows where the Mosquibee queen's prison is.

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* {{Padding}}: The ''Island of the Volcano'' in the second game can be considered this, because other than the Mosquibee refugee cave, it's quite a pointless island. It's basically just traversing a whole island in order to get to said cave, all just so one of the Mosquibees can tell you where their queen was taken to. It's so pointless that the whole there's no need to go to this island can be easily skipped over if the player already knows where the Mosquibee queen's prison is.
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* {{Padding}}: The ''Island of the Volcano'' in the second game can be considered this as other than the Mosquibee refugee cave, it's quite a pointless island. It's basically just traversing a whole island in order to get to said cave, all just so one of the Mosquibees can tell you where their queen was taken to. It's so pointless that the whole island can be easily skipped over if the player already knows where the Mosquibee queen's prison is.

to:

* {{Padding}}: The ''Island of the Volcano'' in the second game can be considered this as this, because other than the Mosquibee refugee cave, it's quite a pointless island. It's basically just traversing a whole island in order to get to said cave, all just so one of the Mosquibees can tell you where their queen was taken to. It's so pointless that the whole island can be easily skipped over if the player already knows where the Mosquibee queen's prison is.
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None

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* {{Padding}}: The ''Island of the Volcano'' in the second game can be considered this as other than the Mosquibee refugee cave, it's quite a pointless island. It's basically just traversing a whole island in order to get to said cave, all just so one of the Mosquibees can tell you where their queen was taken to. It's so pointless that the whole island can be easily skipped over if the player already knows where the Mosquibee queen's prison is.
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** The Magic Ball is Twinsen's main weapon, and often used to activate levers. A PinballProjectile, its slow and cumbersome to use within the isometric level design as it doesn't lock onto your targets, and even worse in the thick of combat when multiple hostiles are approaching. You have to keep repositioning yourself just to get the correct trajectory to hit nearby enemies, most of whom have SpreadShot guns and [[TheComputerIsACheatingBastard they do lock onto you]]. Even worse, it relies on magic, deplete your [=MP=] and it [[HyperDestructiveBouncingBall doesn't bounce]]. You don't get the most powerful weapon, the Magic Saber until much later in the game and like your fists it's only really effective to melee enemies with in close quarters.
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* UnderusedGameMechanic: ''Twinsen's Odyssey'' added a dodge mechanic for Twinsen where he sidesteps to the left or right. This was most likely to have been added by the developers in an attempt to resolve getting stuck within [[ScrappyMechanic knockback-loops]] that resulted in many annoying player deaths whenever they were trying to fight enemies within the original game. However, said mechanic is quite awkward to use due to "X" being the default hotkey, and the game can be beaten quite normally without ever having to rely on it. Honestly, most who play the game end up not realizing that the dodge mechanic even exists.
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* AssPull: Zoe waiting for Twinsen at the entrance of the Tralu cave barely makes any sense when you take the time to think about how she got there. Were supposed to believe that a heavily pregnant woman somehow managed to traverse a path that has several gaping chasms she would have had to jump across.

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* AssPull: Zoe waiting for Twinsen at the entrance of the Tralu cave barely makes any sense when you take the time to think about how she got there. Were We're supposed to believe that a heavily pregnant woman somehow managed to traverse a path that has several gaping chasms she would have had to jump across.across. And when Twinsen and her walk back home, the screen fades out when they are supposed to cross the chasms...
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* AssPull: Zoe waiting for Twinsen at the entrance of the Tralu cave barely makes any sense when you take the time to think about how she got there. Were supposed to believe that a heavily pregnant woman somehow managed to traverse a path that has several gaping chasms she would have had to jump across.

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** [[spoiler: Funfrock]], the true BigBad of the game, can end up as this in the final battle if the player chooses to use the Ring of Lightning. Yes, it DOES indeed one-hit-ko the ''final boss'' of the game.
* AwesomeMusic: Both ''Relentless'' and ''Twinsen's Odyssey'' have really nice and memorable soundtracks.

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** [[spoiler: Funfrock]], [[spoiler:Funfrock]], the true BigBad of the game, can end up as this in the final battle if the player chooses to use the Ring of Lightning. Yes, it DOES indeed one-hit-ko the ''final boss'' of the game.
* AwesomeMusic: SugarWiki/AwesomeMusic: Both ''Relentless'' and ''Twinsen's Odyssey'' have really nice and memorable soundtracks.



* DisappointingLastLevel: The final area you fight through in ''Relentless''. Not so much the final confrontation with Funfrock, but the path leading up to it after destroying the cloning facility is pretty dull. It's just a long boring mining road which includes one particular rage enducing point where you have to get by an invulnerable Dirt Excavator enemy with absolutely no room to work with.

to:

* DisappointingLastLevel: The final area you fight through in ''Relentless''. Not so much the final confrontation with Funfrock, but the path leading up to it after destroying the cloning facility is pretty dull. It's just a long boring mining road which includes one particular rage enducing inducing point where you have to get by an invulnerable Dirt Excavator enemy with absolutely no room to work with.



* SweetDreamsFuel: The series has a very "feelgood" feel to it. There are dark moments though.

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* SweetDreamsFuel: SugarWiki/SweetDreamsFuel: The series has a very "feelgood" feel to it. There are dark moments though.



* TierInducedScrappy: Sword combat actually has 4 distinct types of gameplay connected to Twinsen's 4 mood stances. However, the aggressive stance is the only mood players ever rely on and is [[ThatOneAttack ''quite'' overpowered]] if the player never misses a swing; leaving the other 3 sword moods in the dust. The lone exception being the sporty stance when people wanna fool around with its front-flip attack which is Twinsen's most powerful sword swing which doesn't offer much since you can pull off the same damage, if not MORE, in the same amount of time with the aggressive stance.

to:

* TierInducedScrappy: Sword combat actually has 4 distinct types of gameplay connected to Twinsen's 4 mood stances. However, the aggressive stance is the only mood players ever rely on and is [[ThatOneAttack ''quite'' overpowered]] if the player never misses a swing; leaving the other 3 sword moods in the dust. The lone exception being the sporty stance when people wanna fool around with its front-flip attack which is Twinsen's most powerful sword swing which doesn't offer much since you can pull off the same damage, if not MORE, in the same amount of time with the aggressive stance.stance.
----
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** [[spoiler:''Inside Dark Monk's Statue'']], the final level of the second game. One particular type of enemy that will fire rockets that hits for a ton of damage while another is ''very'' tanky. If you think you can just hack and slash your way through you're in for a rude awakening here, Ring of Lightning can only help you so far since the level is somewhat long and if you waste it you won't have any magic for the final boss.

to:

** [[spoiler:''Inside Dark Monk's Statue'']], the final level of the second game. One particular type of enemy that will fire rockets that hits for a ton of damage while another is ''very'' tanky. If you think you can just hack and slash your way through you're in for a rude awakening here, Ring of Lightning can only help you so far since the level is somewhat long and if you waste it you won't have any magic for the final boss.
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** Aggressive stance's melee attacks leaves a bit to be desired. Twinsen can either throw a quick flurry of punches or wind up a slow kick which leaves him wide open to retaliation and, as stated above, some enemies can put Twinsen in a long loop of damage and pain.

to:

** Aggressive stance's melee attacks leaves leave a bit to be desired. Twinsen can either throw a quick flurry of punches punch or wind up a slow kick which leaves him wide open to retaliation and, as stated above, some enemies can put Twinsen in a long loop of damage and pain.



** [[spoiler:Inside Dark Monk's Statue]], the final level of the second game. One particular type of enemy that fires rockets hits for a ton of damage while another is ''very'' tanky. If you think you can just hack and slash your way through you're in for a rude awakening here. Ring of Lightning can only help you so far since the level is somewhat long and if you waste it you won't have any magic for the final boss.

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** [[spoiler:Inside [[spoiler:''Inside Dark Monk's Statue]], Statue'']], the final level of the second game. One particular type of enemy that fires will fire rockets that hits for a ton of damage while another is ''very'' tanky. If you think you can just hack and slash your way through you're in for a rude awakening here. here, Ring of Lightning can only help you so far since the level is somewhat long and if you waste it you won't have any magic for the final boss.

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* GameBreaker:

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* GameBreaker: Magic spells in the second game breaks it in half with no shame. It might be the reason why the BigBad is so damn set in getting it!


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** Aggressive stance's melee attacks leaves a bit to be desired. Twinsen can either throw a quick flurry of punches or wind up a slow kick which leaves him wide open to retaliation and, as stated above, some enemies can put Twinsen in a long loop of damage and pain.

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** The Ring of Lightning in the second game when used as a weapon is so overpowered it can OneHitKill the final boss of the game.
** The Protection Spell is just as overpowered if you choose to grab it from it's BonusDungeon. If your quick enough at killing your enemies, you could possibly complete the game without ever taking any damage if you always keep your mana up.

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** The Ring of Lightning in the second game when used as a weapon is so overpowered it can OneHitKill the ''the final boss boss'' of the game.
** The Protection Spell is just as overpowered if you choose to grab it from it's BonusDungeon. If your you're quick enough at killing your enemies, you could possibly complete the game without ever taking any damage if you always keep your mana up.


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** [[spoiler:Inside Dark Monk's Statue]], the final level of the second game. One particular type of enemy that fires rockets hits for a ton of damage while another is ''very'' tanky. If you think you can just hack and slash your way through you're in for a rude awakening here. Ring of Lightning can only help you so far since the level is somewhat long and if you waste it you won't have any magic for the final boss.

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* AntiClimaxBoss: For the second game, you finally gained entry to the forbidden Island CX. You fight your way through the island fortress to the emperor who has been hyped up to be a major BigBad of the game...only to realize he doesn't have an actual BossBattle and takes only a single (or two) hits before succumbing to a PlotlineDeath to pull the lever that starts up the Emerald Moon Reactor.

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* AntiClimaxBoss: For Happens twice in the second game, you game.
** You
finally gained entry to the forbidden Island CX. You fight your way through the island fortress to the emperor who has been hyped up to be a major BigBad of the game...only to realize he doesn't have an actual BossBattle and takes only a single (or two) hits before succumbing to a PlotlineDeath to pull the lever that starts up the Emerald Moon Reactor.
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* GameplayDerailment: In the Desert Island theme park, there's a small raised land area that Twinsen can use to jump off from to get into the hole for the money reward without having to complete the duck shooting game.
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* ItWasHisSled: [[spoiler:Funfrock is the true BigBad of the sequel]].

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