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Two characters sharing the same (or similar) name is not a strong enough connection for Hindsight.
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* HilariousInHindsight: The two other mercenaries Duke Mercator hires to take out Mir are named Zak and Dexter. Gee, [[VideoGame/JakAndDaxter doesn't that sound oddly familiar]]? For bonus points, one of them's even non-human (though in terms of name similarity, they're reversed in this case).
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-->[[https://www.gamefaqs.com/genesis/563330-landstalker/faqs/2790 "The guy at Sega screamed when he heard this."]]
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Not YMMV
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** Similarly annoying is a secret [[HeartContainer Life Stock]] in the first village; for ''decades'', most believed it was a LuckBasedMission of two consecutive {{Cranium Ride}}s; from a randomly-walking animal onto a randomly-walking villager's head, then onto the statue in the town square to make the chest appear. Turns out [[spoiler:Nigel can ''[[https://www.youtube.com/watch?v=343gzHQsoJo pick up]]'' the dog that's walking around and [[FastballSpecial throw it]] onto the statue]].
* WhatCouldHaveBeen: The remake for ''PSP'' ...featuring a fully rotatable camera in a perfect 3D reconstruction of the original game...that was summarily canceled.
* WhatCouldHaveBeen: The remake for ''PSP'' ...featuring a fully rotatable camera in a perfect 3D reconstruction of the original game...that was summarily canceled.
to:
** Similarly annoying is a secret [[HeartContainer Life Stock]] in the first village; for ''decades'', most believed it was a LuckBasedMission of two consecutive {{Cranium Ride}}s; from a randomly-walking animal onto a randomly-walking villager's head, then onto the statue in the town square to make the chest appear. Turns out [[spoiler:Nigel can ''[[https://www.youtube.com/watch?v=343gzHQsoJo pick up]]'' the dog that's walking around and [[FastballSpecial throw it]] onto the statue]].
* WhatCouldHaveBeen: The remake for ''PSP'' ...featuring a fully rotatable camera in a perfect 3D reconstruction of the original game...that was summarily canceled.statue]].
* WhatCouldHaveBeen: The remake for ''PSP'' ...featuring a fully rotatable camera in a perfect 3D reconstruction of the original game...that was summarily canceled.
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None
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* ScrappyMechanic: Due to the Sega Genesis' lack of diagonal inputs, navigating the game's IsometricProjection world is harder than modern games, requiring the player to hit two directional buttons at once.
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None
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* ThatOneLevel: The designers came up with some ''insanely'' clever puzzles that's gotten many a gamer into fits of rage - especially since they're all absurdly simple in hindsight.
** One example in TheVeryDefinitelyFinalDungeon evaded true completion for '''years''' - two buttons on a platform Nigel can't jump onto, and must have two ambulatory statues press for him. Even the Sega help line insisted that the solution was for Nigel to ''very quickly'' perform an insanely difficult reverse CraniumRide, ducking between platforms to let the statues walk over his head to the buttons. Turns out [[spoiler:if Nigel ''jumps'' when the statues try to walk on his head, '''the statues will jump right onto the buttons.''']]
** One example in TheVeryDefinitelyFinalDungeon evaded true completion for '''years''' - two buttons on a platform Nigel can't jump onto, and must have two ambulatory statues press for him. Even the Sega help line insisted that the solution was for Nigel to ''very quickly'' perform an insanely difficult reverse CraniumRide, ducking between platforms to let the statues walk over his head to the buttons. Turns out [[spoiler:if Nigel ''jumps'' when the statues try to walk on his head, '''the statues will jump right onto the buttons.''']]
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* ThatOneLevel: ThatOnePuzzle: The designers came up with some ''insanely'' clever puzzles that's gotten many a gamer into fits of rage - -- especially since they're all absurdly simple in hindsight.
** One example in TheVeryDefinitelyFinalDungeon evaded true completion for '''years'''- -- two buttons on a platform Nigel can't jump onto, and must have two ambulatory statues press for him. Even the Sega help line insisted that the solution was for Nigel to ''very quickly'' perform an insanely difficult reverse CraniumRide, ducking between platforms to let the statues walk over his head to the buttons. Turns out [[spoiler:if Nigel ''jumps'' when the statues try to walk on his head, '''the statues will jump right onto the buttons.''']]
** One example in TheVeryDefinitelyFinalDungeon evaded true completion for '''years'''
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* EarWorm: Although the soundtrack is not quite SugarWiki/AwesomeMusic in level, it ''is'' quite catchy.
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None
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* HilariousInHindsight: The two other mercenaries Duke Mercator hires to take out Mir are named Zak and Dexter. Gee, [[VideoGame/JakAndDaxter doesn't that sound oddly familiar]]?
to:
* HilariousInHindsight: The two other mercenaries Duke Mercator hires to take out Mir are named Zak and Dexter. Gee, [[VideoGame/JakAndDaxter doesn't that sound oddly familiar]]?familiar]]? For bonus points, one of them's even non-human (though in terms of name similarity, they're reversed in this case).
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None
Added DiffLines:
* HilariousInHindsight: The two other mercenaries Duke Mercator hires to take out Mir are named Zak and Dexter. Gee, [[VideoGame/JakAndDaxter doesn't that sound oddly familiar]]?
Is there an issue? Send a MessageReason:
None
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* ThatOneLevel: The designers came up with some ''insanely'' clever puzzles that's gotten many a gamer into fits of rage - especially since they're all absurdly simple in hindsight. One example in TheVeryDefinitelyFinalDungeon evaded true completion for '''years''' - two buttons on a platform Nigel can't jump onto, and must have two ambulatory statues press for him. Even the Sega help line insisted that the solution was for Nigel to ''very quickly'' perform an insanely difficult reverse CraniumRide, ducking between platforms to let the statues walk over his head to the buttons. Turns out [[spoiler:if Nigel ''jumps'' when the statues try to walk on his head, '''the statues will jump right onto the buttons.''']]
to:
* ThatOneLevel: The designers came up with some ''insanely'' clever puzzles that's gotten many a gamer into fits of rage - especially since they're all absurdly simple in hindsight. One
**One example in TheVeryDefinitelyFinalDungeon evaded true completion for '''years''' - two buttons on a platform Nigel can't jump onto, and must have two ambulatory statues press for him. Even the Sega help line insisted that the solution was for Nigel to ''very quickly'' perform an insanely difficult reverse CraniumRide, ducking between platforms to let the statues walk over his head to the buttons. Turns out [[spoiler:if Nigel ''jumps'' when the statues try to walk on his head, '''the statues will jump right onto the buttons.''']]
**One example in TheVeryDefinitelyFinalDungeon evaded true completion for '''years''' - two buttons on a platform Nigel can't jump onto, and must have two ambulatory statues press for him. Even the Sega help line insisted that the solution was for Nigel to ''very quickly'' perform an insanely difficult reverse CraniumRide, ducking between platforms to let the statues walk over his head to the buttons. Turns out [[spoiler:if Nigel ''jumps'' when the statues try to walk on his head, '''the statues will jump right onto the buttons.''']]
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**Similarly annoying is a secret [[HeartContainer Life Stock]] in the first village; for ''decades'', most believed it was a LuckBasedMission of two consecutive {{Cranium Ride}}s; from a randomly-walking animal onto a randomly-walking villager's head, then onto the statue in the town square to make the chest appear. Turns out [[spoiler:Nigel can ''[[https://www.youtube.com/watch?v=343gzHQsoJo pick up]]'' the dog that's walking around and [[FastballSpecial throw it]] onto the statue]].
Is there an issue? Send a MessageReason:
None
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* ThatOneLevel: The designers came up with some ''insanely'' clever puzzles that's gotten many a gamer into fits of rage - especially since they're all absurdly simple in hindsight. One example in TheVeryDefinitelyFinalDungeon evaded true completion for '''years''' - two buttons on a platform Nigel can't jump onto, and must have two ambulatory statues press for him. Even the Sega help line insisted that the solution was for Nigel to perform a reverse CraniumRide, ducking between platforms to let the statues walk over his head to the buttons. Turns out [[spoiler:if Nigel ''jumps'' when the statues try to walk on his head, '''the statues will jump right onto the buttons.''']]
to:
* ThatOneLevel: The designers came up with some ''insanely'' clever puzzles that's gotten many a gamer into fits of rage - especially since they're all absurdly simple in hindsight. One example in TheVeryDefinitelyFinalDungeon evaded true completion for '''years''' - two buttons on a platform Nigel can't jump onto, and must have two ambulatory statues press for him. Even the Sega help line insisted that the solution was for Nigel to ''very quickly'' perform a an insanely difficult reverse CraniumRide, ducking between platforms to let the statues walk over his head to the buttons. Turns out [[spoiler:if Nigel ''jumps'' when the statues try to walk on his head, '''the statues will jump right onto the buttons.''']]
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None
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* ThatOneLevel: There's a certain puzzle about a disappearing magician that's gotten many a gamer into fits of rage.
to:
* ThatOneLevel: There's a certain puzzle about a disappearing magician The designers came up with some ''insanely'' clever puzzles that's gotten many a gamer into fits of rage.rage - especially since they're all absurdly simple in hindsight. One example in TheVeryDefinitelyFinalDungeon evaded true completion for '''years''' - two buttons on a platform Nigel can't jump onto, and must have two ambulatory statues press for him. Even the Sega help line insisted that the solution was for Nigel to perform a reverse CraniumRide, ducking between platforms to let the statues walk over his head to the buttons. Turns out [[spoiler:if Nigel ''jumps'' when the statues try to walk on his head, '''the statues will jump right onto the buttons.''']]
-->[[https://www.gamefaqs.com/genesis/563330-landstalker/faqs/2790 "The guy at Sega screamed when he heard this."]]
* WhatCouldHaveBeen: The remake for ''PSP'' ...featuring a fully rotatable camera in a perfect 3D reconstruction of the original game...that was summarily canceled.
-->[[https://www.gamefaqs.com/genesis/563330-landstalker/faqs/2790 "The guy at Sega screamed when he heard this."]]
* WhatCouldHaveBeen: The remake for ''PSP'' ...featuring a fully rotatable camera in a perfect 3D reconstruction of the original game...that was summarily canceled.
Is there an issue? Send a MessageReason:
None
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* EarWorm: Although the soundtrack is not quite ''CrowningMusicOfAwesome'' in level, it ''is'' quite catchy.
to:
* EarWorm: Although the soundtrack is not quite ''CrowningMusicOfAwesome'' SugarWiki/AwesomeMusic in level, it ''is'' quite catchy.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* EarWorm: Although the soundtrack is not quite ''CrowningMusicOfAwesome'' in level, it ''is'' quite catchy.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* ThatOneLevel: There's a certain puzzle about a disappearing magician that's gotten many a gamer into fits of rage.