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* RescuedFromTheScrappyHeap: When Dark Vlad was first revealed, reception was not that great. His main gimmick is damaging his teammates in order to inflict extra damage, and also deals damage to the whole team ''before the game even begins''. Then Series 3 brought the Piwates: not only their main gimmick is that they recover a single wound everytime another allied Piwate gets 2 or more wounds in a single hit (slightly reducing the issue of Vlad's main power), but one of them, Buck Anear, haves the power of disabling FriendlyFire for the whole turn, so Dark Vlad can target his allies to get more power without the risk of killing them. Just play 1x of each Piwate plus Dark Vlad and the Queen of Tofus and you can deal up to ''12 wounds''[[note]]1 (basic damage)+ 4 for targeted allies + 3 for targeted Tofu tokens + 1 for successful Critical roll + 1 for either Cawwot Dofus or Crimson Dofus equipped + 2 for either Pyro Boost or Statis Crystal used on that turn[[/note]] in a single turn. Except if Merkator is the opponent.
* TierInducedScrappy: '''Merkator'''. To make it clear: He can either deal a 3 wounds punch with shovel area that also gives the opponent a -1 MP and then pushes him back from the target in order to save him from failing a Lock roll or deal two attacks that deal 1 wound each with Pierces armour, then heal himself. Once per game, he can inflict 5 wounds to himself in order to deal an extra wound with his attacks during that turn and start the next turn with +1 MP and +4 AP. Also, enemy attacks can't inflict him more than 3 wounds for each attack, and he also haves Resistance to air and water. Oh, and he haves ''17 HP''.
** The recent Eternal Deck, which changed stats to many characters from Series 1, even made him worse: He haves 14 HP and lost both his elemental resistances, but from the other side his self-harming buff now inflicts only 3 wounds, his Initiative value was buffed from a sad 2 to 7, and the "can't suffer more than 3 wounds from a single attack" now is "can't suffer or heal more than 2 wounds from a single attack".

to:

* RescuedFromTheScrappyHeap: When Dark Vlad was first revealed, reception was not that great. His main gimmick is damaging his teammates in order to inflict extra damage, and also deals damage to the whole team ''before the game even begins''. Then Series 3 brought the Piwates: not only their main gimmick is that they recover a single wound everytime another allied Piwate gets 2 or more wounds in a single hit (slightly reducing the issue of Vlad's main power), but one of them, Buck Anear, haves the power of disabling FriendlyFire for the whole turn, so Dark Vlad can target his allies to get more power without the risk of killing them. Just play 1x of each Piwate plus Dark Vlad and the Queen of Tofus and you can deal up to ''12 wounds''[[note]]1 (basic damage)+ 4 for targeted allies + 3 for targeted Tofu tokens + 1 for successful Critical roll + 1 for either Cawwot Dofus or Crimson Dofus equipped + 2 for either Pyro Boost or Statis Crystal used on that turn[[/note]] in a single turn. Except if Merkator is the opponent.
* TierInducedScrappy: '''Merkator'''. To make it clear: He can either deal a 3 wounds punch with shovel area that also gives the opponent a -1 MP and then pushes him back from the target in order to save him from failing a Lock roll or deal two attacks that deal 1 wound each with Pierces armour, then heal himself. Once per game, he can inflict 5 wounds to himself in order to deal an extra wound with his attacks during that turn and start the next turn with +1 MP and +4 AP. Also, enemy attacks can't inflict him more than 3 wounds for each attack, and he also haves Resistance to air and water. Oh, and he haves ''17 HP''.
** The recent Eternal Deck, which changed stats to many characters from Series 1, even made him worse: He haves 14 HP and lost both his elemental resistances, but from the other side his self-harming buff now inflicts only 3 wounds, his Initiative value was buffed from a sad 2 to 7, and the "can't suffer more than 3 wounds from a single attack" now is "can't suffer or heal more than 2 wounds from a single attack".
opponent.

Changed: 1555

Removed: 3819

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* AwesomeButImpractical: Minotors. Very strong attacks (who can also Pierce Armor as long as there are at least two of them), huge amounts of HP... and a very low amount of MP (the Dominoball is one of the slowest figures in the whole game, with a single MP)
** Mike Locke. One of the few Level 1 figures with a Square area attack, also able to nerf people taking their AP away, and the only Level 1 figure whose maximum MP is one point more than his only attack's cost, allowing him also to either loot a Kama or buy a reward after attacking... but he haves only 2 MP and 4 HP, making him [[SquishyWizard a very fragile figure]].
* CrackIsCheaper: Krosmasters are sold in blindboxes, so guess how much people will spend to get the whole collection. Buying a whole box of blindboxes will ensure the acquirer he owns every common figure in the collection and half of the rare figures... getting those 8 figures who were not in the box is the fun part at that point.
** Averted for the American release, that features characters into themed sets of 4, so you can get a complete series with 8 of them. Albeit this means that if you want to play two copies of the same character you have to get doubles of the other figures in the set too... Both ways of releasing them haves pros and cons.



* JunkRare:
** Fraktor. He haves only close combat attacks, and even if he can deal 4 damage with a single attack it will expose him to enemy target. He is also the one who sets the Lethal Trap, which deals 7 damages when stepped on it but your enemy can just avoid it.
* ObviousRulePatch: In late 2015 the official rules got many changes: at first the effect of Unfazed was changed so that the Krosmaster with the ability are immune to effects that buff, debuff or move him except when casting such effects on itself (before that, teleport attacks such as Yugo and Poochan's bypassed the rule because they targeted the empty square and placed a nearby ally on that square, but the rule change makes that impossible), then the minimum number of figures in a team was changed from 2 to 3 (making thus illegal the GameBreaker team of Captain Amakna plus either Nox or Gein), and now eight of the most used figures[[note]][[HomeRunHitter Luk Ylook]], [[RegeneratingMana Henual]], [[GameBreaker Kitty Rage]], [[StatusBuff Ghett Outadier]], [[MassTeleportation Theo]], [[AllYourPowersCombined Yugo - Young King]], Djaul and [[LightningBruiser Black Crow]][[/note]] were retconned as Boss figures so you can't play two or more of them in the same team.
** An even bigger patch came by in the 2.0 ruleset: When you get a double in a tension roll, both players lose a [=GG=], meaning that a player with a single [=GG=] left can istantly lose because of mere unluck. The 2.0 allows players to repeat any tension roll if he wants, but the reroll must be done on a single dice, thus making doubles impossible.
** And then in the 2017 they released a deck of new cards that replaces the old stat cards for the Series 1 figures, giving to many of them slightly different abilities or stats to balance the game (some examples: Luk Ylook's attacks can't be used twice on the same unit in the same turn, Captain Amakna can buff only one ally per turn as long as it's not a Boss, Nox gets his +1 AP token only if the target haves Unfazed and therefore can't get a -1 Ap Token, Quentin Flush and Coa Gulary's only attacks were drastically reworked...)

to:

* JunkRare:
**
JunkRare: Fraktor. He haves only close combat attacks, and even if he can deal 4 damage with a single attack it will expose him to enemy target. He is also the one who sets the Lethal Trap, which deals 7 damages when stepped on it but your enemy can just avoid it.
* ObviousRulePatch: In late 2015 the official rules got many changes: at first the effect of Unfazed was changed so that the Krosmaster with the ability are immune to effects that buff, debuff or move him except when casting such effects on itself (before that, teleport attacks such as Yugo and Poochan's bypassed the rule because they targeted the empty square and placed a nearby ally on that square, but the rule change makes that impossible), then the minimum number of figures in a team was changed from 2 to 3 (making thus illegal the GameBreaker team of Captain Amakna plus either Nox or Gein), and now eight of the most used figures[[note]][[HomeRunHitter Luk Ylook]], [[RegeneratingMana Henual]], [[GameBreaker Kitty Rage]], [[StatusBuff Ghett Outadier]], [[MassTeleportation Theo]], [[AllYourPowersCombined Yugo - Young King]], Djaul and [[LightningBruiser Black Crow]][[/note]] were retconned as Boss figures so you can't play two or more of them in the same team.
** An even bigger patch came by in the 2.0 ruleset: When you get a double in a tension roll, both players lose a [=GG=], meaning that a player with a single [=GG=] left can istantly lose because of mere unluck. The 2.0 allows players to repeat any tension roll if he wants, but the reroll must be done on a single dice, thus making doubles impossible.
** And then in the 2017 they released a deck of new cards that replaces the old stat cards for the Series 1 figures, giving to many of them slightly different abilities or stats to balance the game (some examples: Luk Ylook's attacks can't be used twice on the same unit in the same turn, Captain Amakna can buff only one ally per turn as long as it's not a Boss, Nox gets his +1 AP token only if the target haves Unfazed and therefore can't get a -1 Ap Token, Quentin Flush and Coa Gulary's only attacks were drastically reworked...)
it.



* TheScrappy:
** '''Merkator'''. To make it clear: He can either deal a 3 wounds punch with shovel area that also gives the opponent a -1 MP and then pushes him back from the target in order to save him from failing a Lock roll or deal two attacks that deal 1 wound each with Pierces armour, then heal himself. Once per game, he can inflict 5 wounds to himself in order to deal an extra wound with his attacks during that turn and start the next turn with +1 MP and +4 AP. Also, enemy attacks can't inflict him more than 3 wounds for each attack, and he also haves Resistance to air and water. Oh, and he haves ''17 HP''.
*** The recent Eternal Deck, which changed stats to many characters from Series 1, even made him worse: He haves 14 HP and lost both his elemental resistances, but from the other side his self-harming buff now inflicts only 3 wounds, his Initiative value was buffed from a sad 2 to 7, and the "can't suffer more than 3 wounds from a single attack" now is "can't suffer or heal more than 2 wounds from a single attack".

to:

* TheScrappy:
**
TierInducedScrappy: '''Merkator'''. To make it clear: He can either deal a 3 wounds punch with shovel area that also gives the opponent a -1 MP and then pushes him back from the target in order to save him from failing a Lock roll or deal two attacks that deal 1 wound each with Pierces armour, then heal himself. Once per game, he can inflict 5 wounds to himself in order to deal an extra wound with his attacks during that turn and start the next turn with +1 MP and +4 AP. Also, enemy attacks can't inflict him more than 3 wounds for each attack, and he also haves Resistance to air and water. Oh, and he haves ''17 HP''.
*** ** The recent Eternal Deck, which changed stats to many characters from Series 1, even made him worse: He haves 14 HP and lost both his elemental resistances, but from the other side his self-harming buff now inflicts only 3 wounds, his Initiative value was buffed from a sad 2 to 7, and the "can't suffer more than 3 wounds from a single attack" now is "can't suffer or heal more than 2 wounds from a single attack".
Is there an issue? Send a MessageReason:
None


** And then in the 2017 they released a deck of new cards that replaces the old stat cards for the Series 1 figures, giving to many of them slightly different abilities or stats to balance the game (some examples: Luk Ylook's attacks can't be used twice on the same unit in the same turn, Captain Amakna can buff only one ally per turn as long as it's not a Boss, Nox gets his +1 AP token only if the target haves Unfazed and therefore can't get a -1 Ap Token, Quentin Flush and Coa Gulary's only attacks were drastically reworked...)



** '''Merkator'''. To make it clear: He can either deal a 3 wounds punch with shovel area that also gives the opponent a -1 MP and then pushes him back from the target in order to save him from failing a Lock roll or deal two attacks that deal 1 wound each with Pierces armour, then heal himself. Once per game, he can inflict 5 wounds to himself in order to deal an extra wound with his attacks during that turn and start the next turn with +1 MP and +4 AP. Also, enemy attacks can't inflict him more than 3 wounds for each attack, and he also haves Resistance to air and water. Oh, and he haves ''17 HP''.

to:

** '''Merkator'''. To make it clear: He can either deal a 3 wounds punch with shovel area that also gives the opponent a -1 MP and then pushes him back from the target in order to save him from failing a Lock roll or deal two attacks that deal 1 wound each with Pierces armour, then heal himself. Once per game, he can inflict 5 wounds to himself in order to deal an extra wound with his attacks during that turn and start the next turn with +1 MP and +4 AP. Also, enemy attacks can't inflict him more than 3 wounds for each attack, and he also haves Resistance to air and water. Oh, and he haves ''17 HP''.HP''.
***The recent Eternal Deck, which changed stats to many characters from Series 1, even made him worse: He haves 14 HP and lost both his elemental resistances, but from the other side his self-harming buff now inflicts only 3 wounds, his Initiative value was buffed from a sad 2 to 7, and the "can't suffer more than 3 wounds from a single attack" now is "can't suffer or heal more than 2 wounds from a single attack".

Added: 1033

Changed: 1249

Is there an issue? Send a MessageReason:
None


* RescuedFromTheScrappyHeap: When Dark Vlad was first revealed, reception was not that great. His main gimmick is damaging his teammates in order to inflict extra damage, and also deals damage to the whole team ''before the game even begins''. Then Series 3 brought the Piwates: not only their main gimmick is that they recover a single wound everytime another allied Piwate gets 2 or more wounds in a single hit (slightly reducing the issue of Vlad's main power), but one of them, Buck Anear, haves the power of disabling FriendlyFire for the whole turn, so Dark Vlad can target his allies to get more power without the risk of killing them. Just play 1x of each Piwate plus Dark Vlad and the Queen of Tofus and you can deal up to ''12 wounds''[[note]]1 (basic damage)+ 4 for targeted allies + 3 for targeted Tofu tokens + 1 for successful Critical roll + 1 for either Cawwot Dofus or Crimson Dofus equipped + 2 for either Pyro Boost or Statis Crystal used on that turn. And that's not counting the targeted opponents, raising the ante even higher.[[/note]] in a single turn. Except if Merkator is the opponent.

to:

** An even bigger patch came by in the 2.0 ruleset: When you get a double in a tension roll, both players lose a [=GG=], meaning that a player with a single [=GG=] left can istantly lose because of mere unluck. The 2.0 allows players to repeat any tension roll if he wants, but the reroll must be done on a single dice, thus making doubles impossible.
* RescuedFromTheScrappyHeap: When Dark Vlad was first revealed, reception was not that great. His main gimmick is damaging his teammates in order to inflict extra damage, and also deals damage to the whole team ''before the game even begins''. Then Series 3 brought the Piwates: not only their main gimmick is that they recover a single wound everytime another allied Piwate gets 2 or more wounds in a single hit (slightly reducing the issue of Vlad's main power), but one of them, Buck Anear, haves the power of disabling FriendlyFire for the whole turn, so Dark Vlad can target his allies to get more power without the risk of killing them. Just play 1x of each Piwate plus Dark Vlad and the Queen of Tofus and you can deal up to ''12 wounds''[[note]]1 (basic damage)+ 4 for targeted allies + 3 for targeted Tofu tokens + 1 for successful Critical roll + 1 for either Cawwot Dofus or Crimson Dofus equipped + 2 for either Pyro Boost or Statis Crystal used on that turn. And that's not counting the targeted opponents, raising the ante even higher.[[/note]] turn[[/note]] in a single turn. Except if Merkator is the opponent.

Added: 976

Changed: 152

Removed: 976

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None


** Kitty Rage. That's it. She haves the ability to boost her attacks by self-damaging herself, and she can do that ''more than once in a turn''. If Henual buffs her, she wil inflict 6 wounds to the unfortunate enemy (right, her long-range attack haves Pierces Armour too). And she is a ''common'' figure, so finding her is kinda easy.

to:

** Kitty Rage. That's it. She haves the ability to boost her attacks by self-damaging herself, and she can do that ''more than once in a turn''. If Henual buffs her, she wil inflict 6 wounds to the unfortunate enemy (right, her long-range attack haves Pierces Armour too). And she is a ''common'' figure, so finding her is kinda easy. With no surprise, both her and Henual are between the first figures placed in the Limited list, thus making the above mentioned combo impossible to do.



* ObviousRulePatch: In late 2015 the official rules got many changes: at first the effect of Unfazed was changed so that the Krosmaster with the ability are immune to effects that buff, debuff or move him except when casting such effects on itself (before that, teleport attacks such as Yugo and Poochan's bypassed the rule because they targeted the empty square and placed a nearby ally on that square, but the rule change makes that impossible), then the minimum number of figures in a team was changed from 2 to 3 (making thus illegal the GameBreaker team of Captain Amakna plus either Nox or Gein), and now eight of the most used figures[[note]][[HomeRunHitter Luk Ylook]], [[RegeneratingMana Henual]], [[GameBreaker Kitty Rage]], [[StatusBuff Ghett Outadier]], [[MassTeleportation Theo]], [[AllYourPowersCombined Yugo - Young King]], Djaul and [[LightningBruiser Black Crow]][[/note]] were retconned as Boss figures so you can't play two or more of them in the same team.



* ObviousRulePatch: In late 2015 the official rules got many changes: at first the effect of Unfazed was changed so that the Krosmaster with the ability are immune to effects that buff, debuff or move him except when casting such effects on itself (before that, teleport attacks such as Yugo and Poochan's bypassed the rule because they targeted the empty square and placed a nearby ally on that square, but the rule change makes that impossible), then the minimum number of figures in a team was changed from 2 to 3 (making thus illegal the GameBreaker team of Captain Amakna plus either Nox or Gein), and now eight of the most used figures[[note]][[HomeRunHitter Luk Ylook]], [[RegeneratingMana Henual]], [[GameBreaker Kitty Rage]], [[StatusBuff Ghett Outadier]], [[MassTeleportation Theo]], [[AllYourPowersCombined Yugo - Young King]], Djaul and [[LightningBruiser Black Crow]][[/note]] were retconned as Boss figures so you can't play two or more of them in the same team.
Is there an issue? Send a MessageReason:
None


* ObviousRulePatch: In late 2015 the official rules got many changes: at first the effect of Unfazed was changed so that the Krosmaster with the ability are immune to effects that buff, debuff or move him except when casting such effects on itself (before that, teleport attacks such as Yugo and Poochan's bypassed the rule because they targeted the empty square and placed a nearby ally on that square, but the rule change makes that impossible), then the minimum number of figures in a team was changed from 2 to 3 (making thus illegal the GameBreaker team of Captain Amakna plus either Nox or Gein), and now eight of the most used figures[note]Luk Ylook, Henual, Kitty Rage, Ghett Outadier, Theo, Yugo - Young King, Djaul and Black Crow[/note] were retconned as Boss figures so you can't play two or more of them in the same team.

to:

* ObviousRulePatch: In late 2015 the official rules got many changes: at first the effect of Unfazed was changed so that the Krosmaster with the ability are immune to effects that buff, debuff or move him except when casting such effects on itself (before that, teleport attacks such as Yugo and Poochan's bypassed the rule because they targeted the empty square and placed a nearby ally on that square, but the rule change makes that impossible), then the minimum number of figures in a team was changed from 2 to 3 (making thus illegal the GameBreaker team of Captain Amakna plus either Nox or Gein), and now eight of the most used figures[note]Luk Ylook, Henual, figures[[note]][[HomeRunHitter Luk Ylook]], [[RegeneratingMana Henual]], [[GameBreaker Kitty Rage, Rage]], [[StatusBuff Ghett Outadier, Theo, Outadier]], [[MassTeleportation Theo]], [[AllYourPowersCombined Yugo - Young King, King]], Djaul and [[LightningBruiser Black Crow[/note] Crow]][[/note]] were retconned as Boss figures so you can't play two or more of them in the same team.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ObviousRulePatch: In late 2015 the official rules got many changes: at first the effect of Unfazed was changed so that the Krosmaster with the ability are immune to effects that buff, debuff or move him except when casting such effects on itself (before that, teleport attacks such as Yugo and Poochan's bypassed the rule because they targeted the empty square and placed a nearby ally on that square, but the rule change makes that impossible), then the minimum number of figures in a team was changed from 2 to 3 (making thus illegal the GameBreaker team of Captain Amakna plus either Nox or Gein), and now eight of the most used figures[note]Luk Ylook, Henual, Kitty Rage, Ghett Outadier, Theo, Yugo - Young King, Djaul and Black Crow[/note] were retconned as Boss figures so you can't play two or more of them in the same team.
Is there an issue? Send a MessageReason:
None


** Fraktor. He haves only close combat attacks, and even if he can deal 4 damage with a single attack it will expose him to enemy target. He is also the one who sets the Lethal Trap, which deals 7 damages when stepped on it but your enemy can just avoid it.

to:

** Fraktor. He haves only close combat attacks, and even if he can deal 4 damage with a single attack it will expose him to enemy target. He is also the one who sets the Lethal Trap, which deals 7 damages when stepped on it but your enemy can just avoid it.it.
* RescuedFromTheScrappyHeap: When Dark Vlad was first revealed, reception was not that great. His main gimmick is damaging his teammates in order to inflict extra damage, and also deals damage to the whole team ''before the game even begins''. Then Series 3 brought the Piwates: not only their main gimmick is that they recover a single wound everytime another allied Piwate gets 2 or more wounds in a single hit (slightly reducing the issue of Vlad's main power), but one of them, Buck Anear, haves the power of disabling FriendlyFire for the whole turn, so Dark Vlad can target his allies to get more power without the risk of killing them. Just play 1x of each Piwate plus Dark Vlad and the Queen of Tofus and you can deal up to ''12 wounds''[[note]]1 (basic damage)+ 4 for targeted allies + 3 for targeted Tofu tokens + 1 for successful Critical roll + 1 for either Cawwot Dofus or Crimson Dofus equipped + 2 for either Pyro Boost or Statis Crystal used on that turn. And that's not counting the targeted opponents, raising the ante even higher.[[/note]] in a single turn. Except if Merkator is the opponent.
* TheScrappy:
** '''Merkator'''. To make it clear: He can either deal a 3 wounds punch with shovel area that also gives the opponent a -1 MP and then pushes him back from the target in order to save him from failing a Lock roll or deal two attacks that deal 1 wound each with Pierces armour, then heal himself. Once per game, he can inflict 5 wounds to himself in order to deal an extra wound with his attacks during that turn and start the next turn with +1 MP and +4 AP. Also, enemy attacks can't inflict him more than 3 wounds for each attack, and he also haves Resistance to air and water. Oh, and he haves ''17 HP''.

Added: 629

Removed: 488

Is there an issue? Send a MessageReason:
None


* AwesomeButImpractical: Minotors. Very strong attacks (who can also Pierce Armor as long as there are at least two of them), huge amounts of HP... and a very low amount of MP (the Dominoball is one of the slowest figures in the whole game, with a single MP)
** Mike Locke. One of the few Level 1 figures with a Square area attack, also able to nerf people taking their AP away, and the only Level 1 figure whose maximum MP is one point more than his only attack's cost, allowing him also to either loot a Kama or buy a reward after attacking... but he haves only 2 MP and 4 HP, making him [[SquishyWizard a very fragile figure]].



** Fraktor. He haves only close combat attacks, and even if he can deal 4 damage with a single attack it will expose him to enemy target. He is also the one who sets the Lethal Trap, which deals 7 damages when stepped on it but your enemy can just avoid it.
** Mike Locke. He's a Rare figure, and he haves a nice attack (Square area of effect and gives a -1 [=AP=] to every targeted enemy, perfect to nerf Level 1 Krosmasters whose attacks usually cost exactly their whole [=AP=] bar), but he haves only ''2 Movement Points and 4 Hit Points'' (most figures have 3 [=MPs=] and the minimum number of [=HP=] on most figures is 5). Unless you have some particular strategy, you are basically giving a free Glory Grade to your opponent by playing him.

to:

** Fraktor. He haves only close combat attacks, and even if he can deal 4 damage with a single attack it will expose him to enemy target. He is also the one who sets the Lethal Trap, which deals 7 damages when stepped on it but your enemy can just avoid it.
** Mike Locke. He's a Rare figure, and he haves a nice attack (Square area of effect and gives a -1 [=AP=] to every targeted enemy, perfect to nerf Level 1 Krosmasters whose attacks usually cost exactly their whole [=AP=] bar), but he haves only ''2 Movement Points and 4 Hit Points'' (most figures have 3 [=MPs=] and the minimum number of [=HP=] on most figures is 5). Unless you have some particular strategy, you are basically giving a free Glory Grade to your opponent by playing him.
it.

Added: 1090

Changed: 516

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None


** Averted for the American release, that features characters into themed sets of 4, so you can get the whole collection with 8 of them. Albeit this means that if you want to play two copies of the same character you have to get doubles of the other figures in the set too... Both ways of releasing them haves pros and cons.
* JunkRare: Mike Locke. He's a Rare figure, and he haves a nice attack (Square area of effect and gives a -1 [=AP=] to every targeted enemy, perfect to nerf Level 1 Krosmasters whose attacks usually cost exactly their whole [=AP=] bar), but he haves only ''2 Movement Points and 4 Hit Points'' (most figures have 3 [=MPs=] and the minimum number of [=HP=] on most figures is 5). Unless you have some particular strategy, you are basically giving a free Glory Grade to your opponent by playing him.

to:

** Averted for the American release, that features characters into themed sets of 4, so you can get the whole collection a complete series with 8 of them. Albeit this means that if you want to play two copies of the same character you have to get doubles of the other figures in the set too... Both ways of releasing them haves pros and cons.
* JunkRare: GameBreaker:
** Kitty Rage. That's it. She haves the ability to boost her attacks by self-damaging herself, and she can do that ''more than once in a turn''. If Henual buffs her, she wil inflict 6 wounds to the unfortunate enemy (right, her long-range attack haves Pierces Armour too). And she is a ''common'' figure, so finding her is kinda easy.
* JunkRare:
** Fraktor. He haves only close combat attacks, and even if he can deal 4 damage with a single attack it will expose him to enemy target. He is also the one who sets the Lethal Trap, which deals 7 damages when stepped on it but your enemy can just avoid it.
**
Mike Locke. He's a Rare figure, and he haves a nice attack (Square area of effect and gives a -1 [=AP=] to every targeted enemy, perfect to nerf Level 1 Krosmasters whose attacks usually cost exactly their whole [=AP=] bar), but he haves only ''2 Movement Points and 4 Hit Points'' (most figures have 3 [=MPs=] and the minimum number of [=HP=] on most figures is 5). Unless you have some particular strategy, you are basically giving a free Glory Grade to your opponent by playing him.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CrackIsCheaper: Krosmasters are sold in blindboxes, so guess how much people will spend to get the whole collection. Buying a whole box of blindboxes will ensure the acquirer he owns every common figure in the collection and half of the rare figures... getting those 8 figures who were not in the box is the fun part at that point.
** Averted for the American release, that features characters into themed sets of 4, so you can get the whole collection with 8 of them. Albeit this means that if you want to play two copies of the same character you have to get doubles of the other figures in the set too... Both ways of releasing them haves pros and cons.
* JunkRare: Mike Locke. He's a Rare figure, and he haves a nice attack (Square area of effect and gives a -1 [=AP=] to every targeted enemy, perfect to nerf Level 1 Krosmasters whose attacks usually cost exactly their whole [=AP=] bar), but he haves only ''2 Movement Points and 4 Hit Points'' (most figures have 3 [=MPs=] and the minimum number of [=HP=] on most figures is 5). Unless you have some particular strategy, you are basically giving a free Glory Grade to your opponent by playing him.

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