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Removing Pyribbit's The Scrappy example since it's about the boss fight against him rather than his character and there's already a Goddamned Boss example for him


* TheScrappy: Pyribbit may be a regular boss, but his fight is [[GoddamnedBoss so annoying]] that he's considered one of the worst bosses, if not the worst boss, in the entire franchise. He spends most of the time in the background untouchable, his time in the foreground is brief, and his attacks are incredibly long and drawn out. Furthermore, he's a letdown after a unique take on Whispy Woods, a ''Canvas Curse'' throwback, the most complex Kracko fight in ''Kirby'' history, and [[EnsembleDarkhorse Coily Rattler]]. People were not happy to see his return in a side game in ''Planet Robobot''.
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typo fixing


* WoobieSpecies: [[spoiler:The People Of The Sky, who were enslaved by Queen Sectonia for a long time and likely woud've never been saved had Kirby not bee lead to them.]]

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* WoobieSpecies: [[spoiler:The People Of The Sky, who were enslaved by Queen Sectonia for a long time and likely woud've never been saved had Kirby not bee been lead to them.]]
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Removing pointless spoiler tags.


** The Stone ability, just like the previous games. Considering it has both massive offensive and defensive capabilities, to the point where you can transform right in front of an enemy, hit them multiple times for ''huge'' damage as you're changing, and be fully invincible after you finish your transformation. The best part is the fact that you stay invincible until you choose to return to your normal form. This means you can attack bosses and wait for them to move away from you with absolutely no fear of taking recoil damage and eventually take away all of their health. Even the FinalBoss, The Arena, and ''especially'' [[spoiler:The True Arena]] can be beaten easily using this power.

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** The Stone ability, just like the previous games. Considering it has both massive offensive and defensive capabilities, to the point where you can transform right in front of an enemy, hit them multiple times for ''huge'' damage as you're changing, and be fully invincible after you finish your transformation. The best part is the fact that you stay invincible until you choose to return to your normal form. This means you can attack bosses and wait for them to move away from you with absolutely no fear of taking recoil damage and eventually take away all of their health. Even the FinalBoss, The Arena, and ''especially'' [[spoiler:The The True Arena]] Arena can be beaten easily using this power.
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* CriticalDissonance: Among fans, this is one of the better platformers for 3DS ([[VideoGame/NewSuperMarioBros2 The]] [[VideoGame/SonicLostWorld previous]] [[VideoGame/YoshisIsland three]] were highly controversial). Among critics, ItsEasySoItSucks.

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* CriticalDissonance: Among fans, this is one of the better platformers for 3DS ([[VideoGame/NewSuperMarioBros2 The]] the]] [[VideoGame/SonicLostWorld previous]] [[VideoGame/YoshisIsland three]] were highly controversial). Among critics, ItsEasySoItSucks.
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* AwesomeMusic: [[AwesomeMusic/{{Kirby}} As usual.]]

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* AwesomeMusic: SugarWiki/AwesomeMusic: [[AwesomeMusic/{{Kirby}} As usual.]]



* MostWonderfulSound:

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* MostWonderfulSound: SugarWiki/MostWonderfulSound:



* VisualEffectsOfAwesome: The game looks very, very nice, with crisp models and a wonderful art style. And it's enhanced even further with the 3D feature.

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* VisualEffectsOfAwesome: SugarWiki/VisualEffectsOfAwesome: The game looks very, very nice, with crisp models and a wonderful art style. And it's enhanced even further with the 3D feature.
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Now wait a minute


** The BigBad of the game, [[spoiler:Queen Sectonia]]. Some think [[spoiler:she's an interesting villain and a [[LightIsNotGood departure]] from the usual DarkIsEvil Kirby villain, not to mention that she's a DarkActionGirl]], but some don't like her because she doesn't show up until the very end of the game and comes off as less developed than most villains (nearly all of her backstory is only told through boss descriptions). Additionally, while nearly everyone considers her first fight to be the among the best in the game, the actual FinalBoss portion (where [[spoiler:she fuses with the Dreamstalk]]) is another story; for some, it's a unique, beautiful fight that works as a good contrast [[spoiler:Magolor]]'s fight in the previous game, but for others, it feels unexciting because [[spoiler:you only fight Sectonia's flower-eyes without ever landing a hit on her]], with less dramatic attacks and a more annoying platform layout.

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** The BigBad of the game, [[spoiler:Queen Sectonia]]. Some think [[spoiler:she's an interesting villain and a [[LightIsNotGood departure]] from the usual DarkIsEvil Kirby villain, not to mention that she's a DarkActionGirl]], but some don't like her because she doesn't show up until the very end of the game and comes off as less developed than most villains (nearly all of her backstory is only told through boss descriptions). Additionally, while nearly everyone considers her first fight to be the among the best in the game, the actual FinalBoss portion (where [[spoiler:she fuses with the Dreamstalk]]) is another story; for some, it's a unique, beautiful fight that works as a good contrast to [[spoiler:Magolor]]'s fight in the previous game, but for others, it feels unexciting because [[spoiler:you only fight Sectonia's flower-eyes without ever landing a hit on her]], with less dramatic attacks and a more annoying platform layout.



* EndingFatigue: Royal Road is considered by many to be a weak final world for this reason. While [[VideoGame/KirbysReturnToDreamLand Dangerous Dinner]] from the previous game was a deliberately shorter world leading up to the finale, and [[VideoGame/KirbyPlanetRobobot Access Ark]] from the next game keeps introducing new foes, puzzles, and environments, Royal Road is just ''long''. Three of its stages are some of the most expansive in the game (and two of them contain substantial Hypernova segments), while the other two consist of [[BossRush reused bosses]], and there's two long bonus levels as well. THere's not quite enough variance in environments to counteract the length, but the levels are still enjoyable and the final boss sequence is considerably shorter than ''Return to Dream Land'''s.

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* EndingFatigue: Royal Road is considered by many to be a weak final world for this reason. While [[VideoGame/KirbysReturnToDreamLand Dangerous Dinner]] from the previous game was a deliberately shorter world leading up to the finale, and [[VideoGame/KirbyPlanetRobobot Access Ark]] from the next game keeps introducing new foes, puzzles, and environments, Royal Road is just ''long''. Three of its stages are some of the most expansive in the game (and two of them contain substantial Hypernova segments), while the other two consist of [[BossRush reused bosses]], and there's two long bonus levels as well. THere's There's not quite enough variance in environments to counteract the length, but the levels are still enjoyable and the final boss sequence is considerably shorter than ''Return to Dream Land'''s.

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* BaseBreakingCharacter: The BigBad of the game, [[spoiler:Queen Sectonia. Some think she's an interesting villain and a [[LightIsNotGood departure]] from the usual DarkIsEvil Kirby villain, not to mention that she's a DarkActionGirl, but some don't like her because she isn't [[EnsembleDarkhorse Marx or Magolor.]]]]
** On a related note, the TrueFinalBoss of the True Arena, [[spoiler:Soul of Sectonia DX, is either a cool throwback to the soul forms of Drawcia, Marx, and Magolor, or a disappointing finale whose lack of original attacks make for a forgettable experience.]]

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* BaseBreakingCharacter: BaseBreakingCharacter:
**
The BigBad of the game, [[spoiler:Queen Sectonia. Sectonia]]. Some think she's [[spoiler:she's an interesting villain and a [[LightIsNotGood departure]] from the usual DarkIsEvil Kirby villain, not to mention that she's a DarkActionGirl, DarkActionGirl]], but some don't like her because she isn't [[EnsembleDarkhorse Marx or Magolor.]]]]
** On a related note,
doesn't show up until the very end of the game and comes off as less developed than most villains (nearly all of her backstory is only told through boss descriptions). Additionally, while nearly everyone considers her first fight to be the among the best in the game, the actual FinalBoss portion (where [[spoiler:she fuses with the Dreamstalk]]) is another story; for some, it's a unique, beautiful fight that works as a good contrast [[spoiler:Magolor]]'s fight in the previous game, but for others, it feels unexciting because [[spoiler:you only fight Sectonia's flower-eyes without ever landing a hit on her]], with less dramatic attacks and a more annoying platform layout.
** The
TrueFinalBoss of the True Arena, [[spoiler:Soul of Sectonia DX, after ripping herself from the Dreamstalk, is either a cool throwback to the soul forms of Drawcia, Marx, and Magolor, or a disappointing finale whose lack of original attacks make for a forgettable experience.]]experience]].



* EnsembleDarkhorse: Paintra, who has quite a bit of fan art due to her cool and unique design.

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* EnsembleDarkhorse: EndingFatigue: Royal Road is considered by many to be a weak final world for this reason. While [[VideoGame/KirbysReturnToDreamLand Dangerous Dinner]] from the previous game was a deliberately shorter world leading up to the finale, and [[VideoGame/KirbyPlanetRobobot Access Ark]] from the next game keeps introducing new foes, puzzles, and environments, Royal Road is just ''long''. Three of its stages are some of the most expansive in the game (and two of them contain substantial Hypernova segments), while the other two consist of [[BossRush reused bosses]], and there's two long bonus levels as well. THere's not quite enough variance in environments to counteract the length, but the levels are still enjoyable and the final boss sequence is considerably shorter than ''Return to Dream Land'''s.
* EnsembleDarkhorse:
**
Paintra, who has quite a bit of fan art due to her cool and unique design.



* MagnificentBitch: [[spoiler:Queen Sectonia sees right through the People of the Sky sending a seed belonging to the Dreamstalk to bring the hero of Dreamland to their rescue and sends Taranza to kidnap said hero, whom he believes to be Dedede, in order to prevent him from interfering with her gambit to become the ruling goddess of Popstar. Of course, she didn't count on the fact that Taranza ended up kidnapping the wrong character, and even then, had it not been for Dedede, especially when teaming up with Taranza in the end as well, she would've been the one who won anyway.]]

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* MagnificentBitch: MagnificentBastard: [[spoiler:Queen Sectonia sees right through the People of the Sky sending a seed belonging to the Dreamstalk to bring the hero of Dreamland to their rescue and sends Taranza to kidnap said hero, whom he believes to be Dedede, in order to prevent him from interfering with her gambit to become the ruling goddess of Popstar. Of course, she didn't count on the fact that Taranza ended up kidnapping the wrong character, and even then, had it not been for Dedede, especially when teaming up with Taranza in the end as well, she would've been the one who won anyway.]]



** [[spoiler:''Dededetour!'']], this game's Extra, is this. Enemies seem to be more plentiful, quite a few of them are bigger and stronger than normal, and the bosses have been buffed with new, stronger attacks. Taking this mode easy ''will'' destroy you. ''ESPECIALLY'' the last few bosses.
** ''Dedede's Drum Dash'' can also be pretty difficult, especially since 100% Completion requires Gold Medals on the regular three levels and the completion of a BrutalBonusLevel.

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** [[spoiler:''Dededetour!'']], ''Dededetour!'', this game's Extra, is this. Enemies seem to be more plentiful, quite a few of them are bigger and stronger than normal, and the bosses have been buffed with new, stronger attacks. Taking this mode easy ''will'' destroy you. ''ESPECIALLY'' you, especially the last few bosses.
** ''Dedede's Drum Dash'' can also be pretty difficult, especially since 100% Completion completion requires Gold Medals on the regular three levels and the completion of a BrutalBonusLevel.



** [[spoiler:[[HarderThanHard Beating The True Arena.]]]]
* UncannyValley: ''Kirby Fighters Deluxe'' features [[VideoGame/KirbySuperStar Dyna Blade's Nest]] as a stage, with Dyna Blade herself as an obstacle. But it's just her ''Super Star Ultra'' sprite and not a 3D model. It looks...awkward.

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** [[spoiler:[[HarderThanHard Beating The True Arena.]]]]
Arena.
* UncannyValley: ''Kirby Fighters Deluxe'' features [[VideoGame/KirbySuperStar Dyna Blade's Nest]] as a stage, with Dyna Blade herself as an obstacle. But it's just her ''Super Star Ultra'' sprite and not a 3D model. It looks... awkward.



* WoobieSpecies: [[spoiler:The People Of The Sky.]]

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* WoobieSpecies: [[spoiler:The People Of The Sky.Sky, who were enslaved by Queen Sectonia for a long time and likely woud've never been saved had Kirby not bee lead to them.]]
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Beautiful? Sure. But sexy? She's a bee, and not even a particularly anthropomorphic one.


* EvilIsSexy: [[spoiler:[[ProudBeauty Queen]] [[ScrewTheRulesImBeautiful Sectonia]]]] even thinks of herself as the WorldsMostBeautifulWoman in general.

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* BaseBreakingCharacter: [[spoiler:Queen Sectonia. Some think she's an interesting villain and a [[LightIsNotGood departure]] from the usual DarkIsEvil Kirby villain, not to mention that she's a DarkActionGirl, but some don't like her because she isn't [[EnsembleDarkhorse Marx or Magolor.]]]]

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* BaseBreakingCharacter: The BigBad of the game, [[spoiler:Queen Sectonia. Some think she's an interesting villain and a [[LightIsNotGood departure]] from the usual DarkIsEvil Kirby villain, not to mention that she's a DarkActionGirl, but some don't like her because she isn't [[EnsembleDarkhorse Marx or Magolor.]]]]]]]]
** On a related note, the TrueFinalBoss of the True Arena, [[spoiler:Soul of Sectonia DX, is either a cool throwback to the soul forms of Drawcia, Marx, and Magolor, or a disappointing finale whose lack of original attacks make for a forgettable experience.]]
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Not a plot.


* TheyWastedAPerfectlyGoodPlot: Why wasn't [[VideoGame/KirbySuperStar The King and the Sun]] used for the Dededetour's Game Over screen, instead of [[VideoGame/KirbysReturnToDreamLand the Green Greens variation used for the Lor Starcutter on Popstar]]?
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I have seen a ton of fan art

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** Taranza is also popular, mostly from him having a cool design, being a [[spoiler:TragicMonster that lead to Queen Sectonia causing everything purely from just trying to give her a gift]], as well as [[spoiler:pulling a HeelFaceTurn to help out Kirby.]]
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* MostAnnoyingSound: Despite otherwise being an awesome track, the Hypernova music can be this from time to time. This is mainly due to it [[BackgroundMusicOverride replacing the background music for the rest of the level, even during mini-bosses]]. Since Hypernova levels tend to give the ability around the halfway point, it starts getting repetitive pretty fast, and can potentially ruin the mood of certain levels(namely [[BigBoosHaunt 4-3]]).

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* MostAnnoyingSound: Despite otherwise being an awesome track, the Hypernova music can be this from time to time. This is mainly time, due to it [[BackgroundMusicOverride replacing the background music for the rest of the level, even during mini-bosses]]. Since Hypernova levels tend to give the ability around the halfway point, it starts getting repetitive pretty fast, and can potentially ruin the mood of certain levels(namely [[BigBoosHaunt 4-3]]).
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None


* MostAnnoyingSound: Despite otherwise being an awesome track, the Hypernova music can be this from time to time. This is mainly due to it [[BackgroundMusicOverride replacing the background music for the rest of the level, even during mini-bosses]]. Since Hypernova levels tend to give the ability around the halfway point, it starts getting repetitive pretty fast, and can seriously ruin the mood of certain levels(namely [[BigBoosHaunt 4-3]]).

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* MostAnnoyingSound: Despite otherwise being an awesome track, the Hypernova music can be this from time to time. This is mainly due to it [[BackgroundMusicOverride replacing the background music for the rest of the level, even during mini-bosses]]. Since Hypernova levels tend to give the ability around the halfway point, it starts getting repetitive pretty fast, and can seriously potentially ruin the mood of certain levels(namely [[BigBoosHaunt 4-3]]).
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None

Added DiffLines:

* MostAnnoyingSound: Despite otherwise being an awesome track, the Hypernova music can be this from time to time. This is mainly due to it [[BackgroundMusicOverride replacing the background music for the rest of the level, even during mini-bosses]]. Since Hypernova levels tend to give the ability around the halfway point, it starts getting repetitive pretty fast, and can seriously ruin the mood of certain levels(namely [[BigBoosHaunt 4-3]]).
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None


* BestBossEver: The bosses are all very dynamic and elaborate even by Kirby standards. The sole exception is [[GoddamnedBoss Pyribbit]].

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* BestBossEver: The bosses are all very dynamic and elaborate even by Kirby standards. The sole exception is Unfortunately, this comes to the detriment of [[GoddamnedBoss Pyribbit]].Pyribbit]], whose dynamic traits amount to him ''staying in the background all the time''.
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* UnexpectedCharacter: [[spoiler:Dark Meta Knight, the Dragon]] from ''Amazing Mirror'', is the final boss of the extra mode and, if Word of God is anything to go by, possibly the true villain of the game.
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* TheyWastedAPerfectlyGoodPlot: Why wasn't [[VideoGame/KirbySuperStar The King and the Sun]] used for the Dededetour's Game Over screen, instead of [[VideoGame/KirbysReturnToDreamLand the Green Greens variation used for the Lor Starcutter on Popstar]]?
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** [[spoiler:The final level in Royal Road, where Kirby is rescuing the People of the Sky.]] It sounds like something right out of ''Franchise/TheLegendOfZelda'', and it works. [[spoiler:It also just happens to be Queen Sectonia's {{Leitmotif}}.]]

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** [[spoiler:The final level in Royal Road, where Kirby is rescuing the People of the Sky.]] It sounds like something right out of ''Franchise/TheLegendOfZelda'', ''Franchise/TheLegendOfZelda'' and ''Franchise/KingdomHearts'', and it works. [[spoiler:It also just happens to be Queen Sectonia's {{Leitmotif}}.]]
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* FanPreferredCouple[=/=]LauncherOfAThousandShips:

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* FanPreferredCouple[=/=]LauncherOfAThousandShips: FanPreferredCouple:
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No redirecting to other parts of the page.


* BestBossEver: The bosses are all very dynamic and elaborate even by Kirby standards. The sole exception is Pyribbit, described in GoddamnedBoss below.

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* BestBossEver: The bosses are all very dynamic and elaborate even by Kirby standards. The sole exception is Pyribbit, described in GoddamnedBoss below.[[GoddamnedBoss Pyribbit]].



** Taranza ReallyGetsAround in {{Fanon}}. He's been shipped with [[HoYay Kir]][[FoeYayShipping by]], [[HoYay King]] [[AbductionIsLove Dedede]] [[spoiler:(mostly due to their team-up at the end of the game)]], [[spoiler:[[BodyguardCrush Queen Sectonia]] [[FoeYayShipping (and then Sectonia pulls a]] YouHaveFailedMe on [[FoeYayShipping him)]]]], [[HoYay Mago]][[ThemePairing lor]], and Paintra. [[CrackPairing Don't ask why for Paintra.]]

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** Taranza ReallyGetsAround in {{Fanon}}. He's been shipped with [[HoYay Kir]][[FoeYayShipping by]], [[HoYay King]] [[AbductionIsLove Dedede]] [[spoiler:(mostly due to their team-up at the end of the game)]], [[spoiler:[[BodyguardCrush Queen Sectonia]] [[FoeYayShipping (and then Sectonia pulls a]] YouHaveFailedMe on [[FoeYayShipping him)]]]], [[HoYay Mago]][[ThemePairing lor]], Magolor]], and Paintra. [[CrackPairing Don't ask why for Paintra.]]
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* TierInducedScrappy: Some Copy Abilities in ''Kirby Fighters'' are just ''bad''. Notoriously, Ninja and Archer, both of which are {{Game Breaker}}s in the game proper, were nerfed to the ground in ''Fighters''. They take roughly as much effort to master as Fighter, which having only a measly fraction of the possible DPS.
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Not YMMV.


* HellIsThatNoise:
** [[spoiler:Queen Sectonia's laugh whenever she attacks you, particularly with her teleporting swords attack.]]
** Paintra's disturbing laugh.
** The Mad Piano's sounds during its banging up and down.

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* HolyShitQuotient: The things Hypernova Kirby inhales only get bigger and crazier, all accumulating to Kirby [[spoiler:sucking up Sectonia's giant laser, the platforms in front of him, the gigantic flower petals on Sectonia, and [[PaintingTheMedium her health bar]], all at the same time.]]

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* HolyShitQuotient: HolyShitQuotient:
**
The things Hypernova Kirby inhales only get bigger and crazier, all accumulating to Kirby [[spoiler:sucking up Sectonia's giant laser, the platforms in front of him, the gigantic flower petals on Sectonia, and [[PaintingTheMedium her health bar]], all at the same time.]]]]
** The WhamShot upon defeating [[spoiler:Sectonia DX]]: [[spoiler:The Dimension Mirror, quickly followed by it spitting out Shadow Dedede]]. Soon after that, [[spoiler:the return of Dark Meta Knight after ten years]].



* MagnificentBitch: [[spoiler:Queen Sectonia sees right through the People of the Sky sending a seed belonging to the Dreamstalk to bring the hero of Dreamland to their rescue and sends Taranza to kidnap said hero, whom he believes to be Dedede, in order to prevent him from interfering with her gambit to become the ruling goddess of Popstar. Of course, she didn't count on the fact that Taranza ended up kidnapping the wrong character, and even then, had it not been for Dedede, especially when teaming up with Taranza in the end as well, she would've been the one who won anyway.]]

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* MagnificentBitch: MagnificentBitch: [[spoiler:Queen Sectonia sees right through the People of the Sky sending a seed belonging to the Dreamstalk to bring the hero of Dreamland to their rescue and sends Taranza to kidnap said hero, whom he believes to be Dedede, in order to prevent him from interfering with her gambit to become the ruling goddess of Popstar. Of course, she didn't count on the fact that Taranza ended up kidnapping the wrong character, and even then, had it not been for Dedede, especially when teaming up with Taranza in the end as well, she would've been the one who won anyway.]]
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** While a generic villain in his first appearance, [[spoiler:Dark Meta Knight]] really sets himself apart this time by [[spoiler:being the one who corrupted Sectonia, leading to the entire game and Sectonia's own Horizon crossing]].

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** While a generic villain in his first appearance, [[spoiler:Dark Meta Knight]] really sets himself apart this time in the backstory by [[spoiler:being the one who corrupted Sectonia, leading to the entire game and Sectonia's her own Horizon crossing]].

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* MoralEventHorizon: [[spoiler:[[YouHaveFailedMe Blasting Taranza out of the tower as punishment for his failure to do away with Kirby]] and responding to his EtTuBrute line saying that she has no use for a "fool who cannot follow orders" really saw Queen Sectonia as crossing the line. It's even lampshaded by the pause-screen description for Soul of Sectonia, which states that "a voice once called out to her but it has since fallen silent".]]

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* MoralEventHorizon: MoralEventHorizon:
**
[[spoiler:[[YouHaveFailedMe Blasting Taranza out of the tower as punishment for his failure to do away with Kirby]] and responding to his EtTuBrute line saying that she has no use for a "fool who cannot follow orders" really saw Queen Sectonia as crossing the line. It's even lampshaded by the pause-screen description for Soul of Sectonia, which states that "a voice once called out to her but it has since fallen silent".]]]]
** While a generic villain in his first appearance, [[spoiler:Dark Meta Knight]] really sets himself apart this time by [[spoiler:being the one who corrupted Sectonia, leading to the entire game and Sectonia's own Horizon crossing]].



* TheWoobie: [[spoiler:Taranza, for having UndyingLoyalty for Queen Sectonia and being "rewarded" with a blast to the face.]]

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* TheWoobie: [[spoiler:Taranza, for having UndyingLoyalty for Queen Sectonia and being "rewarded" with a blast to the face.]] Word of God further reveals that the entire game happened simply because he gave Sectonia a gift that he couldn't know was possessed by Dark Meta Knight]].

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* BestBossEver: The bosses are all very dynamic and elaborate even by Kirby standards.

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* BestBossEver: The bosses are all very dynamic and elaborate even by Kirby standards. The sole exception is Pyribbit, described in GoddamnedBoss below.


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* TheScrappy: Pyribbit may be a regular boss, but his fight is [[GoddamnedBoss so annoying]] that he's considered one of the worst bosses, if not the worst boss, in the entire franchise. He spends most of the time in the background untouchable, his time in the foreground is brief, and his attacks are incredibly long and drawn out. Furthermore, he's a letdown after a unique take on Whispy Woods, a ''Canvas Curse'' throwback, the most complex Kracko fight in ''Kirby'' history, and [[EnsembleDarkhorse Coily Rattler]]. People were not happy to see his return in a side game in ''Planet Robobot''.

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It's not plot that is wasted, but gameplay, isn't it?


* AnticlimaxBoss: [[spoiler:Queen Sectonia's final form fought with Hypernova, which only has two laughably easy-to-dodge attacks.]] [[GuideDangIt Finding out what to do, however...]]

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* AnticlimaxBoss: [[spoiler:Queen Sectonia's final form fought with Hypernova, which only has two laughably easy-to-dodge attacks. Justified as it's played as a resolution, not a climax (as Kirby has beaten her the normal way before this).]] [[GuideDangIt Finding out what to do, however...]]



* EvenBetterSequel: To ''VideoGame/KirbysReturnToDreamLand'', for many. Although it ditches four-player co-op, it makes up for it by adding in a better LimitBreak in the form of Hypernova, which, unlike the Super Abilities of that game, actually requires more skill to solve puzzles with it, instead of the "Press 1 for OneHitKill" that those were. It brings back fan-favorite Wheel and adds some pretty creative Copy Abilities, too, like Bell. The bosses were also vastly improved, being much more detailed. Also, [[PlatformFighter Kirby Fighters]].[[note]][[TheyWastedAPerfectlyGoodPlot Doesn't have online, though...]][[/note]]

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* EvenBetterSequel: To ''VideoGame/KirbysReturnToDreamLand'', for many. Although it ditches four-player co-op, it makes up for it by adding in a better LimitBreak in the form of Hypernova, which, unlike the Super Abilities of that game, actually requires more skill to solve puzzles with it, instead of the "Press 1 for OneHitKill" that those were. It brings back fan-favorite Wheel and adds some pretty creative Copy Abilities, too, like Bell. The bosses were also vastly improved, being much more detailed. Also, [[PlatformFighter Kirby Fighters]].[[note]][[TheyWastedAPerfectlyGoodPlot Doesn't have online, though...]][[/note]]



** Taranza ReallyGetsAround in {{Fanon}}. He's been shipped with [[HoYay Kir]][[FoeYayShipping by]], [[HoYay King]] [[AbductionIsLove Dedede]] [[spoiler:(mostly due to their team-up at the end of the game)]], [[spoiler:[[BodyguardCrush Queen Sectonia]] [[FoeYayShipping (and then Sectonia pulls a]] YouHaveFailedMe on [[FoeYayShipping him)]]]], and Paintra. [[CrackPairing Don't ask why for Paintra.]]

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** Taranza ReallyGetsAround in {{Fanon}}. He's been shipped with [[HoYay Kir]][[FoeYayShipping by]], [[HoYay King]] [[AbductionIsLove Dedede]] [[spoiler:(mostly due to their team-up at the end of the game)]], [[spoiler:[[BodyguardCrush Queen Sectonia]] [[FoeYayShipping (and then Sectonia pulls a]] YouHaveFailedMe on [[FoeYayShipping him)]]]], [[HoYay Mago]][[ThemePairing lor]], and Paintra. [[CrackPairing Don't ask why for Paintra.]]



** Hammer, as usual, for its high damage output (especially with Hammer Flip) and generous invincibility frames.



** The Stone ability, considering it has both massive offensive and defensive capabilities, to the point where you can transform right in front of an enemy, hit them multiple times for ''huge'' damage as you're changing, and be fully invincible after you finish your transformation. The best part is the fact that you stay invincible until you choose to return to your normal form. This means you can attack bosses and wait for them to move away from you with absolutely no fear of taking recoil damage and eventually take away all of their health. Even the FinalBoss, [[ThatOneSidequest The Arena]], and ''especially'' [[spoiler:[[HarderThanHard The True Arena]]]] can be beaten easily using this power.

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** The Stone ability, considering just like the previous games. Considering it has both massive offensive and defensive capabilities, to the point where you can transform right in front of an enemy, hit them multiple times for ''huge'' damage as you're changing, and be fully invincible after you finish your transformation. The best part is the fact that you stay invincible until you choose to return to your normal form. This means you can attack bosses and wait for them to move away from you with absolutely no fear of taking recoil damage and eventually take away all of their health. Even the FinalBoss, [[ThatOneSidequest The Arena]], Arena, and ''especially'' [[spoiler:[[HarderThanHard The [[spoiler:The True Arena]]]] Arena]] can be beaten easily using this power.



** A mild one, but: The look of [[OhCrap sheer horror]] on an enormous eel's face upon getting caught in a Hypernova gust, the frantic struggle that plainly says, "Oh God I'm gonna die no no help stop no STOP I DON'T WANNA ''GO INTO THE BOTTOMLESS PIT MOMMY '''HELP,"''''' then watching Kirby rapidly slurp up ''yard after yard of it'', imagining the poor thing screaming hysterically in its mind as it goes down, all ending in a simple ''poof'' as he swallows like it were only a noodle before happily tromping along again...While it's obviously supposed to be [[RuleOfFunny played for laughs]], there's something quite disturbing in that.... [[FridgeHorror Hypernova Kirby is quite possibly the scariest thing in the entire series.]]

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** A mild one, but: The look of [[OhCrap sheer horror]] on an enormous eel's face upon getting caught in a Hypernova gust, the frantic struggle that plainly says, "Oh God I'm gonna die no no help stop no STOP I DON'T WANNA ''GO INTO THE BOTTOMLESS PIT MOMMY '''HELP,"''''' then watching Kirby rapidly slurp up ''yard after yard of it'', imagining the poor thing screaming hysterically in its mind as it goes down, all ending in a simple ''poof'' as he swallows like it were only a noodle before happily tromping along again... While it's obviously supposed to be [[RuleOfFunny played for laughs]], there's something quite disturbing in that.... that... [[FridgeHorror Hypernova Kirby is quite possibly the scariest thing in the entire series.]]



** [[spoiler:Dark Meta Knight. At the beginning of the fight, he clones himself into Mirror shards and does a three-headed Monty shuffle. If you attack the wrong Meta Knight, it splits into even more Mirror shards that home in to you. He can randomly block any of your attacks, dealing no damage to him. [[ArsonMurderandJaywalking And, if you look closely when he does his spin animation, you can see traces of ]][[FridgeHorror blood!]] This guy takes everything you didn't like about the Meta/Galacta Knight fight and turns it up to eleven. Oh, and you still have the TrueFinalBoss if you're playing True Arena!]]
** [[spoiler:DDD 64 in ''Kirby Fighters Deluxe''. Prepare for long and hard invincibility frame abuse, because you need to knock down 61 Mini [=DDDs=] before you get to the real fight, and they can all deal a tenth of Kirby's maximum health in damage in one hit. This problem is amplified in the fact that every time you kill one, another one spawns, and if you wind up in the wrong spot at the wrong time, [[CollisionDamage you may end up sharing a spot with a Mini DDD's hitbox.]] Unlike earlier difficulties, there are no healing items, so if you're bad at handling your Copy Ability, you'll be in for a long haul at the homestretch. The fight itself can be rather punishing, since there's no downtime between, and being pestered by three Dededes at once can be difficult if you can't rid yourself of the Combo Dededes. Therein lies another problem, since killing the Combo Dededes first makes King Dedede [[TurnsRed turn red]] and gain his amplified "Masked Dedede" moveset from the main game, and his Star Rod-powered Hammer will make your life difficult via boosted damage. In addition, this is ''Kirby Fighters'', which means ''every'' Copy Ability is nerfed, and Kirby loses indefinite flight. The only leeway the game gives is that if you lose, every successive continue will decrease the number of Mini [=DDDs=] you need to fight.]]

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** [[spoiler:Dark Meta Knight. At the beginning of the fight, After he TurnsRed, he clones himself into Mirror shards and does a three-headed Monty shuffle. If you attack the wrong Meta Knight, it splits into even more Mirror shards that home in to you. He can randomly block any of your attacks, dealing no damage to him. [[ArsonMurderandJaywalking And, if you look closely when he does his spin animation, you can see traces of ]][[FridgeHorror blood!]] This guy takes everything you didn't like about the Meta/Galacta Knight fight and turns it up to eleven. Oh, and you still have the TrueFinalBoss if you're playing True Arena!]]
** [[spoiler:DDD 64 in ''Kirby Fighters Deluxe''. Prepare for long and hard invincibility frame abuse, because you need to knock down 61 Mini [=DDDs=] before you get to the real fight, and they can all deal a tenth of Kirby's maximum health in damage in one hit. This problem is amplified in the fact that every time you kill one, another one spawns, and if you wind up in the wrong spot at the wrong time, [[CollisionDamage you may end up sharing a spot with a Mini DDD's hitbox.]] Unlike earlier difficulties, there are no healing items, so if you're bad at handling your Copy Ability, you'll be in for a long haul at the homestretch. The fight itself can be rather punishing, since there's no downtime between, and being pestered by three Dededes at once can be difficult if you can't rid yourself of the Combo Dededes. Therein lies another problem, since killing the Combo Dededes first makes King Dedede [[TurnsRed turn red]] red]], grows big (think the ratio between you and him in ''Nightmare in Dreamland'' and ''Squeak Squad'') and gain his amplified "Masked Dedede" moveset from the main game, and his Star Rod-powered Hammer will make your life difficult via boosted damage. In addition, this is ''Kirby Fighters'', which means ''every'' Copy Ability is nerfed, and Kirby loses indefinite flight. The only leeway the game gives is that if you lose, every successive continue will decrease the number of Mini [=DDDs=] you need to fight.]]



** Pyribbit, once he TurnsRed, immediately jumps to the background and summons three waves of giant lava pillars, much like the battle against Magman in ''VideoGame/Kirby64TheCrystalShards''. However, with these, they are very difficult to dodge -- one variant has a tiny gap about Kirby's width, but the others have no gaps and cannot be flown over. Dodging them requires using an attack with invincibility frames or the instantaneous air dodge/sidestep, which is often not long enough to avoid the attack. If one hits you, then it'll drag you off the screen and drop you off, which will cause you to drop your ability. Then the rest of the waves come in. Pyribbit DX amps up the annoyance on these attacks. The first two waves sink down and disappear, while the last one has a gap in the wave but constantly moves back and forth.

to:

** Pyribbit, once he TurnsRed, immediately jumps to the background and summons three waves of giant lava pillars, much like the battle against Magman in ''VideoGame/Kirby64TheCrystalShards''. However, with these, they are very difficult to dodge -- one variant has a tiny gap about Kirby's width, but the others have second has a gap to the left and right sides, and the last one has no gaps and cannot but can be flown over. Dodging them requires using an attack with invincibility frames or the instantaneous air dodge/sidestep, which is often not long enough to avoid the attack.avoided by flying over. If one hits you, then it'll drag you off the screen and drop you off, which will cause you to drop your ability. Then the rest of the waves come in. Pyribbit DX amps up the annoyance on these attacks. The first two waves sink down and disappear, while the last one has a gap in the wave but constantly moves back and forth.
** The vines attack that [[spoiler:Sectonia (both normal and Soul)]] deploys. It aims at you for a few seconds, and then comes at you at a blink of an eye. Expect to get hurt a lot from this.



* TheyWastedAPerfectlyGoodPlot: ''Kirby Fighters'' doesn't have online play. The devs later released a standalone version of ''Kirby Fighters'' for the 3DS, complete with new stages, music, and bosses... but it STILL doesn't have online play.
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*** On that note, the game features a good portion of ''Return to Dream Land'' 's soundtrack reused for the EX stages, most notably its remixes of Kine's theme, Grape Garden, the Super Star boss theme, and King Dedede's theme. It even features an all new remix of ''Return'' 's first stage, Cookie Country.

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*** On that note, the game features a good portion of ''Return to Dream Land'' 's soundtrack reused for the EX stages, most notably its remixes of Kine's theme, Grape Garden, the Super Star ''Super Star'' boss theme, and King Dedede's theme. It even features an all new remix of ''Return'' 's first stage, Cookie Country.



** The Stone ability, considering it has both massive offensive and defensive capabilities, to the point where you can transform right in front of an enemy, hit them multiple times for ''huge'' damage as you're changing, and be fully invincible after you finish your transformation. The best part is the fact that you stay invincible until you choose to return to your normal form. This means you can attack bosses and wait for them to move away from you with absolutely no fear of taking recoil damage and eventually take away all of their health. Even the FinalBoss, [[ThatOneSidequest The Arena]], and ''especially'' [[spoiler: [[HarderThanHard The True Arena]]]] can be beaten easily using this power.

to:

** The Stone ability, considering it has both massive offensive and defensive capabilities, to the point where you can transform right in front of an enemy, hit them multiple times for ''huge'' damage as you're changing, and be fully invincible after you finish your transformation. The best part is the fact that you stay invincible until you choose to return to your normal form. This means you can attack bosses and wait for them to move away from you with absolutely no fear of taking recoil damage and eventually take away all of their health. Even the FinalBoss, [[ThatOneSidequest The Arena]], and ''especially'' [[spoiler: [[HarderThanHard [[spoiler:[[HarderThanHard The True Arena]]]] can be beaten easily using this power.



** Another one involving [[spoiler: Dededetour]]. In the second episode of ''Anime/KirbyRightBackAtYa'', after Blocky sinks into the ocean, King Dedede cries. He was just being a ManChild in the original Japanese version, but the dub portrays this in a slightly more sympathetic light, with Dedede mournfully saying he'll miss Blocky and Escargoon saying that Dedede shouldn't take his monsters for granted. This all becomes amazingly ironic since [[spoiler: Dedede can now fight Blocky DX himself, and shows no visible signs of similar sorrow]].

to:

** Another one involving [[spoiler: Dededetour]].[[spoiler:Dededetour!]]. In the second episode of ''Anime/KirbyRightBackAtYa'', after Blocky sinks into the ocean, King Dedede cries. He was just being a ManChild in the original Japanese version, but the dub portrays this in a slightly more sympathetic light, with Dedede mournfully saying he'll miss Blocky and Escargoon saying that Dedede shouldn't take his monsters for granted. This all becomes amazingly ironic since [[spoiler: Dedede [[spoiler:Dedede can now fight Blocky DX himself, and shows no visible signs of similar sorrow]].



* ItsEasySoItSucks: Granted, Kirby games are supposed to be easier than some other Nintendo franchises, but the game still has been met with this criticism by some.

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* ItsEasySoItSucks: Granted, Kirby ''Kirby'' games are supposed to be easier than some other Nintendo franchises, but the game still has been met with this criticism by some.



** This isn't the first Kirby game to have background enemies, that first happened in ''VideoGame/Kirby64TheCrystalShards''. This is, however, the first time that Kirby has moved in a 3 dimensional environment outside of a racing game (even if only because of the Warp Stars).

to:

** This isn't the first Kirby ''Kirby'' game to have background enemies, that first happened in ''VideoGame/Kirby64TheCrystalShards''. This is, however, the first time that Kirby has moved in a 3 dimensional environment outside of a racing game (even if only because of the Warp Stars).



** [[spoiler:''Dededetour!'']], this game's Extra Mode, is this. Enemies seem to be more plentiful, quite a few of them are bigger and stronger than normal, and the bosses have been buffed with new, stronger attacks. Taking this mode easy ''will'' destroy you. ''ESPECIALLY'' the last few bosses.

to:

** [[spoiler:''Dededetour!'']], this game's Extra Mode, Extra, is this. Enemies seem to be more plentiful, quite a few of them are bigger and stronger than normal, and the bosses have been buffed with new, stronger attacks. Taking this mode easy ''will'' destroy you. ''ESPECIALLY'' the last few bosses.



** [[spoiler: DDD 64 in ''Kirby Fighters Deluxe''. Prepare for long and hard invincibility frame abuse, because you need to knock down 61 Mini [=DDDs=] before you get to the real fight, and they can all deal a tenth of Kirby's maximum health in damage in one hit. This problem is amplified in the fact that every time you kill one, another one spawns, and if you wind up in the wrong spot at the wrong time, [[CollisionDamage you may end up sharing a spot with a Mini DDD's hitbox.]] Unlike earlier difficulties, there are no healing items, so if you're bad at handling your Copy Ability, you'll be in for a long haul at the homestretch. The fight itself can be rather punishing, since there's no downtime between, and being pestered by three Dededes at once can be difficult if you can't rid yourself of the Combo Dededes. Therein lies another problem, since killing the Combo Dededes first makes King Dedede [[TurnsRed turn red]] and gain his amplified "Masked Dedede" moveset from the main game, and his Star Rod-powered Hammer will make your life difficult via boosted damage. In addition, this is ''Kirby Fighters'', which means ''every'' Copy Ability is nerfed, and Kirby loses indefinite flight. The only leeway the game gives is that if you lose, every successive continue will decrease the number of Mini [=DDDs=] you need to fight.]]

to:

** [[spoiler: DDD [[spoiler:DDD 64 in ''Kirby Fighters Deluxe''. Prepare for long and hard invincibility frame abuse, because you need to knock down 61 Mini [=DDDs=] before you get to the real fight, and they can all deal a tenth of Kirby's maximum health in damage in one hit. This problem is amplified in the fact that every time you kill one, another one spawns, and if you wind up in the wrong spot at the wrong time, [[CollisionDamage you may end up sharing a spot with a Mini DDD's hitbox.]] Unlike earlier difficulties, there are no healing items, so if you're bad at handling your Copy Ability, you'll be in for a long haul at the homestretch. The fight itself can be rather punishing, since there's no downtime between, and being pestered by three Dededes at once can be difficult if you can't rid yourself of the Combo Dededes. Therein lies another problem, since killing the Combo Dededes first makes King Dedede [[TurnsRed turn red]] and gain his amplified "Masked Dedede" moveset from the main game, and his Star Rod-powered Hammer will make your life difficult via boosted damage. In addition, this is ''Kirby Fighters'', which means ''every'' Copy Ability is nerfed, and Kirby loses indefinite flight. The only leeway the game gives is that if you lose, every successive continue will decrease the number of Mini [=DDDs=] you need to fight.]]



* UncannyValley: ''Kirby Fighters Deluxe'' features [[VideoGame/KirbySuperStar Dyna Blade's Nest]] as a stage, with Dyna Blade herself as an obstacle. But it's just her Super Star Ultra sprite and not a 3D model. It looks...awkward.

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* UncannyValley: ''Kirby Fighters Deluxe'' features [[VideoGame/KirbySuperStar Dyna Blade's Nest]] as a stage, with Dyna Blade herself as an obstacle. But it's just her Super ''Super Star Ultra Ultra'' sprite and not a 3D model. It looks...awkward.

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* TheyWastedAPerfectlyGoodPlot: Kirby Fighters lacks online play. The devs later released a standalone version of "Kirby Fighters" for the 3DS, complete with new stages, music, and bosses... but it STILL doesn't have online play.

to:

* TheyWastedAPerfectlyGoodPlot: Kirby Fighters lacks ''Kirby Fighters'' doesn't have online play. The devs later released a standalone version of "Kirby Fighters" ''Kirby Fighters'' for the 3DS, complete with new stages, music, and bosses... but it STILL doesn't have online play.play.
* UncannyValley: ''Kirby Fighters Deluxe'' features [[VideoGame/KirbySuperStar Dyna Blade's Nest]] as a stage, with Dyna Blade herself as an obstacle. But it's just her Super Star Ultra sprite and not a 3D model. It looks...awkward.
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** The first stage in Old Odyssey has you using the Hypernova ability to suck up giant turnips and spit them back at giant birds. Then came ''VideoGame/CaptainToadTreasureTracker'', where battles with a giant bird named Wingo involved throwing giant turnips at it.

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** The first stage in Old Odyssey has you using the Hypernova ability to suck up giant turnips and spit them back at giant birds.birds called Gigant Chicks. Then came ''VideoGame/CaptainToadTreasureTracker'', where battles with a giant bird named Wingo involved throwing giant turnips at it.

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