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** Trolls. Hulking and very strong enemies that are also quite fast when they decide to chase you if you are pelting them with arrows and spells. Trolls can withstand a lot of punishment and their attacks hurts ''a lot'', especially in Finesse and Sorcery characters, to make things harder they have very high elemental resistance turning elemental weapons into a liability. Prismere Trolls are buffed up Trolls and take their most deadly qualities up to a notch.

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** Trolls. Hulking and very strong enemies that are also quite fast when they decide to chase you if you are pelting them with arrows and spells. Trolls can withstand a lot of punishment and their attacks hurts ''a lot'', especially in with Finesse and Sorcery characters, to make things harder they have very high elemental resistance turning elemental weapons into a liability. Prismere Trolls are buffed up Trolls and take their most deadly qualities up to a notch.
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* ItsTheSameSoItSucks: The ''Re-Reckoning'' remaster is often criticized for this due to the minimal graphical improvements (while it does have better lightning, effects and the ability to play the game in larger resolutions in PC, the textures and models were barely altered) and lack of sustantial quality-of-life changes outside of difficulty rebalance and level-scaled loot.

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* ItsTheSameSoItSucks: The ''Re-Reckoning'' remaster is often criticized for this due to the minimal graphical improvements (while it does have better lightning, effects and the ability to play the game in larger resolutions in PC, the textures and models were barely altered) and lack of sustantial quality-of-life changes outside of difficulty rebalance and level-scaled loot. Also the fact that this version has some almost game-breaking glitches when using Staffs such as the game freezing for seconds when hitting multiple enemies.
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* ItsTheSameSoItSucks: The ''Re-Reckoning'' remaster is often criticized for this due to the minimal graphical improvements (while it does have better lightning, effects and the ability to play the game in larger resolutions in PC, the textures and models were barely altered) and lack of sustantial quality-of-life changes outside of difficulty rebalance and level-scaled loot.
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** Ameteir, the boss of an early Travelers quest. Aside from the fact that he can turn invisible and attack from any direction, he is incredibly fast with his Faeblades, which inflict bleed damage. He also has several phases where you [[GetBackHereBoss have to chase him through his dungeon]], and [[ImmuneToFlinching it is nearly impossible to stunlock him like you would with most humanoid opponents.]]
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* SuspiciouslySimilarSong: The main theme to Danny Elfman's ''Spider-Man'' Main Theme.
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** [[BigBad Tirnoch "the Merciful"]] is [[OurDragonsAreDifferent an ancient dragon]] with power to rival the gods. [[SealedEvilInACan Imprisoned]] long ago, Tirnoch weaves fate and countless deaths and tragedy, seducing Gadflow of the Winter Fae to evil and a genocidal conquest to eventually produce [[PlayerCharacter the Fateless One]] in the ensuing war. Tirnoch manipulates the conflict to more death, even disposing of Gadflow when [[YouHaveOutlivedYourUsefulness his usefulness is at an end]] before trying to exterminate the Fateless One as well, proclaiming she will annihilate the world herself and take her rightful place above the gods in the heavens.

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** [[spoiler: [[BigBad Tirnoch "the Merciful"]] is [[OurDragonsAreDifferent an ancient dragon]] with power to rival the gods. [[SealedEvilInACan Imprisoned]] long ago, Tirnoch weaves fate and countless deaths and tragedy, seducing Gadflow of the Winter Fae to evil and a genocidal conquest to eventually produce [[PlayerCharacter the Fateless One]] in the ensuing war. Tirnoch manipulates the conflict to more death, even disposing of Gadflow when [[YouHaveOutlivedYourUsefulness his usefulness is at an end]] before trying to exterminate the Fateless One as well, proclaiming she will annihilate the world herself and take her rightful place above the gods in the heavens.heavens]].



** The jack of all trades Destinies have potentially the most raw power out of any build. It's the path with by far the most possible ability choices, with a +4 to all skills at max rank. The only downside is that it doesn't ge tmany of the powerful Destiny-specific abilities.

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** The jack of all trades Destinies have potentially the most raw power out of any build. It's the path with by far the most possible ability choices, with a +4 to all skills at max rank. The only downside is that it doesn't ge tmany get many of the powerful Destiny-specific abilities.
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** [[TheDragon Gadflow]] was once the Winter Court's [[FromNobodyToNightmare jester before he allied with Tirnoch]]. Massacring the Winter Fae to create the fanatical sect the [[ReligionOfEvil Tuatha Deohn]], Fadflow led a genocidal campaign to exterminate all mortal races, killing countless innocents. Gadflow sends his men to wipe out entire cities and armies, not willing to stop until he has freed Tirnoch herself, with the full understanding that Tirnoch shall exterminate all mortal races until only Gadflow's twisted vision of the Winter Fae remain.

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** [[TheDragon Gadflow]] was once the Winter Court's [[FromNobodyToNightmare jester before he allied with Tirnoch]]. Massacring the Winter Fae to create the fanatical sect the [[ReligionOfEvil Tuatha Deohn]], Fadflow Gadflow led a genocidal campaign to exterminate all mortal races, killing countless innocents. Gadflow sends his men to wipe out entire cities and armies, not willing to stop until he has freed Tirnoch herself, with the full understanding that Tirnoch shall exterminate all mortal races until only Gadflow's twisted vision of the Winter Fae remain.

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The Dark Empryean does scale to the player's level and isn't stuck at their level when they first meet her.


* AnticlimaxBoss:
** Both mid-game boss Balor and FinalBoss [[spoiler: Tirnoch]] pose little challenge if you have Master Damage, Healing and Regeneration potions.
** At the end of the Scholia Arcana questline, [[spoiler:the Dark Empyrean will still be at the same level she was at when you first encountered her in the questline's first quest, whereas you've more than likely leveled up several times since then.]]

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* AnticlimaxBoss:
**
AnticlimaxBoss: Both mid-game boss Balor and FinalBoss [[spoiler: Tirnoch]] pose little challenge if you have Master Damage, Healing and Regeneration potions.
** At the end of the Scholia Arcana questline, [[spoiler:the Dark Empyrean will still be at the same level she was at when you first encountered her in the questline's first quest, whereas you've more than likely leveled up several times since then.]]
potions.

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Approved by the thread.

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* CompleteMonster: Both TheManBehindTheMan and TheHeavy count.
** [[BigBad Tirnoch "the Merciful"]] is [[OurDragonsAreDifferent an ancient dragon]] with power to rival the gods. [[SealedEvilInACan Imprisoned]] long ago, Tirnoch weaves fate and countless deaths and tragedy, seducing Gadflow of the Winter Fae to evil and a genocidal conquest to eventually produce [[PlayerCharacter the Fateless One]] in the ensuing war. Tirnoch manipulates the conflict to more death, even disposing of Gadflow when [[YouHaveOutlivedYourUsefulness his usefulness is at an end]] before trying to exterminate the Fateless One as well, proclaiming she will annihilate the world herself and take her rightful place above the gods in the heavens.
** [[TheDragon Gadflow]] was once the Winter Court's [[FromNobodyToNightmare jester before he allied with Tirnoch]]. Massacring the Winter Fae to create the fanatical sect the [[ReligionOfEvil Tuatha Deohn]], Fadflow led a genocidal campaign to exterminate all mortal races, killing countless innocents. Gadflow sends his men to wipe out entire cities and armies, not willing to stop until he has freed Tirnoch herself, with the full understanding that Tirnoch shall exterminate all mortal races until only Gadflow's twisted vision of the Winter Fae remain.
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First point is related to worldbuilding and has nothing to do with plot, nor is it specific. Second point is also not specific. Examples must be specific.


* TheyWastedAPerfectlyGoodPlot: The game touches but never fully addresses the relationship between the mortal races, the Summer Court and the Winter Court outside of distrust or indifference in optional dialogues.
** In a world were humans, [[OurElvesAreDifferent Alfar]], Gnomes and Fae live together, the culture of the mortal races is very vague (with the exception of Odessa which is clearly inspired by Roman culture) due to how the game was designed with no recurring side characters and limited interactions with [=NPCs=]. The faction questlines do flesh out the setting and the culture, but they feel very underdeveloped, rushed and/or uneventful even when they are supposed to be big and epic.
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* TheyWastedAPerfectlyGoodPlot: The game touches but never fully adresses the relationship between the mortal races, the Summer Court and the Winter Court outside of distrust or indifference in dialogue.
** In a world were humans, [[OurElvesAreDifferent Alfar]], Gnomes and Fae share Amalur, the culture of the mortal races is very vague (with the exception of Odessa which is clearly inspired by Roman culture) due to how the game was designed (no recurring side characters and limited interactions with [=NPCs=]). The faction questlines do flesh out the setting and the culture, but they feel very underdeveloped, rushed and uneventful even when they are supposed to be big and epic.

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* TheyWastedAPerfectlyGoodPlot: The game touches but never fully adresses addresses the relationship between the mortal races, the Summer Court and the Winter Court outside of distrust or indifference in dialogue.
optional dialogues.
** In a world were humans, [[OurElvesAreDifferent Alfar]], Gnomes and Fae share Amalur, live together, the culture of the mortal races is very vague (with the exception of Odessa which is clearly inspired by Roman culture) due to how the game was designed (no with no recurring side characters and limited interactions with [=NPCs=]). [=NPCs=]. The faction questlines do flesh out the setting and the culture, but they feel very underdeveloped, rushed and and/or uneventful even when they are supposed to be big and epic.
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Fixed wording

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* TheyWastedAPerfectlyGoodPlot: The game touches but never fully adresses the relationship between the mortal races, the Summer Court and the Winter Court outside of distrust or indifference in dialogue.
** In a world were humans, [[OurElvesAreDifferent Alfar]], Gnomes and Fae share Amalur, the culture of the mortal races is very vague (with the exception of Odessa which is clearly inspired by Roman culture) due to how the game was designed (no recurring side characters and limited interactions with [=NPCs=]). The faction questlines do flesh out the setting and the culture, but they feel very underdeveloped, rushed and uneventful even when they are supposed to be big and epic.
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Examples need to be specific; this is just general complaining about the plotlines without actually talking about an actual example of this in action.


* TheyWastedAPerfectlyGoodPlot: The setting has very interesting races, factions, beasts and backstory, and yet most goes unexplored, underdeveloped or downright ignored since the main story is exclusively focused on the mystery of your revival, your lack of fate and you stopping the Tuatha. While the faction questlines do flesh out the setting and the culture, they feel very underdeveloped, rushed and uneventful even when they are supposed to be big and epic.
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Level scaling is always within a certainr ange band for that region, so you can be overleveled for an area well before you arrive. Dynamic scaling only happens when you enter dungeons.


* ScrappyMechanic: The scaling system has been highly critized. It goes like this, the game scales a location's hostiles and loot to the level you first entered and never rescales, meaning that if a player below level 10 does a entire tour of Dalentarth (the Fae forest region), Detyre (the dry canyon region) and Erathell (the plains region), the level of the hostiles and the loot will stay low/underpowered for those three regions for the entire walkthrough.
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Fixed a mistake.


* ScrappyMechanic: The scaling system has been highly critized. It goes like this, the game scales a location's hostiles and quest rewards to the level you first entered and never rescales, meaning that if a player below level 10 does a entire tour of Dalentarth (the Fae forest region), Detyre (the dry canyon region) and Erathell (the plains region), the level of the hostiles and the quest rewards will stay low for those three regions for the entire walkthrough.

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* ScrappyMechanic: The scaling system has been highly critized. It goes like this, the game scales a location's hostiles and quest rewards loot to the level you first entered and never rescales, meaning that if a player below level 10 does a entire tour of Dalentarth (the Fae forest region), Detyre (the dry canyon region) and Erathell (the plains region), the level of the hostiles and the quest rewards loot will stay low low/underpowered for those three regions for the entire walkthrough.

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** Both mid-game boss Balor and FinalBoss [[spoiler: Tirnoch]] pose little challange.

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** Both mid-game boss Balor and FinalBoss [[spoiler: Tirnoch]] pose little challange.challenge if you have Master Damage, Healing and Regeneration potions.


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* ScrappyMechanic: The scaling system has been highly critized. It goes like this, the game scales a location's hostiles and quest rewards to the level you first entered and never rescales, meaning that if a player below level 10 does a entire tour of Dalentarth (the Fae forest region), Detyre (the dry canyon region) and Erathell (the plains region), the level of the hostiles and the quest rewards will stay low for those three regions for the entire walkthrough.
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None

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* TheyWastedAPerfectlyGoodPlot: The setting has very interesting races, factions, beasts and backstory, and yet most goes unexplored, underdeveloped or downright ignored since the main story is exclusively focused on the mystery of your revival, your lack of fate and you stopping the Tuatha. While the faction questlines do flesh out the setting and the culture, they feel very underdeveloped, rushed and uneventful even when they are supposed to be big and epic.
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None


** Thresh can be quite problematic for low level players and even mid leveled ones depending on their equipment. They are strong, prefers to keep their distance and almost always come with a pack of Boggarts.

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** Thresh can be quite problematic for low level players and even mid leveled ones depending on their equipment. They are strong, prefers prefer to keep their distance and almost always come with a pack of Boggarts.



** Bolgans offer a similar problem to Jottuns, however they also bring a shield making them more difficult to deal with, especially if you have something else pestering you during the fight. Worst of all, they seem to be the only enemy who completely ignores the effect of the Relentless Assault ability.

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** Bolgans offer a similar problem to Jottuns, however and they also bring a shield making them more difficult to deal with, especially if you have something else pestering you during the fight. Worst of all, they seem to be the only enemy who completely ignores the effect of the Relentless Assault ability.



** The mage's Meteor spell can instant kill everything in a large area that isn't highly resistant to fire. Its main weakness is the fact that it has the longest cooldown in the game...which is still only thirty seconds, so by the time you run to the next group, it's ready again.

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** The mage's Meteor spell can instant instantly kill everything in a large area that isn't highly resistant to fire. Its main weakness is the fact that it has the longest cooldown in the game...which is still only thirty seconds, so by the time you run to the next group, it's ready again.



* ThatOneBoss: Mage type bosses like the Maid of Windemere, the Dark Empyrean, [[spoiler:and Templar Octienne]] can be fairly challenging given their variety of powerful elemental ranged attacks, teleportation abilities, and constant summoning of mooks. Especially jarring given the relative ease of the game. Reckoning does make them considerably easier, but if you don't have a full Fate bar or a Fate potion ready, death is a real possibility.

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* ThatOneBoss: Mage type bosses like the Maid of Windemere, the Dark Empyrean, [[spoiler:and Templar Octienne]] can be fairly challenging given their variety of powerful elemental ranged attacks, teleportation abilities, and constant summoning of mooks. Especially jarring given the relative ease of the game. Reckoning does make makes them considerably easier, but if you don't have a full Fate bar or a Fate potion ready, death is a real possibility.
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** The mage's Meteor spell can instant kill everything in a large area that isn't highly resistant to fire. That pretty much means everything but trolls and Niskaru Lords become laughably easy. Its main weakness is the fact that it has the longest cooldown in the game...which is still only thirty seconds, so by the time you run to the next group, it's ready again.

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** The mage's Meteor spell can instant kill everything in a large area that isn't highly resistant to fire. That pretty much means everything but trolls and Niskaru Lords become laughably easy. Its main weakness is the fact that it has the longest cooldown in the game...which is still only thirty seconds, so by the time you run to the next group, it's ready again.
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None


** Also "Reckoning mode" is essentially an "I win" button. It slows time and boosts your damage output to ludicrous levels, making any fight in the game laughably easy.

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** Also "Reckoning mode" is essentially an "I win" button. It slows time and boosts your damage output to ludicrous levels, making any fight in the game laughably easy.very easy... unless you're playing on the hardest difficulty setting, in which case you might not even kill most of the enemies in an encounter before it runs out.

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cleanup


** As with most newer {{Western RPG}}s, liberal use of crafting, namely blacksmithing, takes any semblance of difficulty and pounds it into oblivion. Maxing out Black Smiting can be done hilariously early, especially if one chooses a race that gets a bonus to it. Load up on health and mana regenerating components/gems, grab the crappiest weapon and armor of the highest type you have access too, save scum a little to make sure you get the base crafting item out of them, mix it all together and you are wearing clothes and wielding swords that are twice as potent as even the strongest items you could possibly have access too, at less than a tenth of the cost of actually buying a piece of gear that would laughably be called comparable, and allowing you to sell the immensely valuable gear you'd normally want to wear. Enjoy virtually unlimited gold, health and mana.
*** By using the diplomacy quest in [[DownloadableContent The Legend of Dead Kel]] to trade with Emberdeep for flawless blacksmithing components it becomes pathetically easy (if somewhat tedious) to craft a set of armor that makes you '''completely''' invulnerable while at the same time providing an '''insane''' damage bonus. There is no difficulty to be found anywhere after that.

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** As with most newer {{Western RPG}}s, liberal use of crafting, namely blacksmithing, takes any semblance of difficulty and pounds it into oblivion. Maxing out Black Smiting blacksmithing can be done hilariously early, especially if one chooses a race that gets a bonus to it. Load up on health and mana regenerating components/gems, grab the crappiest weapon and armor of the highest type you have access too, save scum a little to make sure you get the base crafting item out of them, mix it all together and you are wearing clothes and wielding swords that are twice as potent as even the strongest items you could possibly have access too, at less than a tenth of the cost of actually buying a piece of gear that would laughably be called comparable, and allowing you to sell the immensely valuable gear you'd normally want to wear. Enjoy virtually unlimited gold, health and mana.
***
it.
**
By using the diplomacy quest in [[DownloadableContent The ''The Legend of Dead Kel]] Kel'' to trade with Emberdeep for flawless blacksmithing components it becomes pathetically easy (if somewhat tedious) to craft a set of armor that makes you '''completely''' ''completely'' invulnerable while at the same time providing an '''insane''' ''insane'' damage bonus. There is no difficulty to be found anywhere after that.



** There's the scattershot ability, which when combined with other longbow abilities, all bleeding related abilities and the right armor can deal thousands of damage total, is more or less guaranteed to cause bleeding and potentially poisons the target too. Also, you can make poison propagate to other enemies and bleeding can randomly deal a lot of bonus damage. With this setup even the normally rather weak shadow strike ability which is supposed to enhance your attacks rather than actually dealing significant damage, can oneshot a prismere troll.
** You can kill a Jottun with basic stealth. Or an entire army of them. Or kobolds, or anything else for that matter if it isn't a troll or niskaru. In fact, with the [[SmokeOut smokebomb]] ability you can backstab most humanoid bosses, killing them in a single hit. This is particularly funny if you have this ability in the Scholia Arcana quest line, you can kill the same boss up to four times with it. A boss so incredibly powerful that the most powerful mages of their time only managed to seal it away. Presumably none of them had thought to use a dagger.
** Most enemies have a weapon type that just erases them from existence. Chakrams are useful against giant-type enemies, and {{Squishy Wizard}}s go down with a few greatsword hits.
** The jack of all trades builds, while normally somewhat underpowered, have potentially the most raw power out of any build. It's the path with by far the most possible ability choices, which enhanced with a +4 to all abilities can potentially have every possible ability up to tier 4 maxed or close to it, making it the second or third best path for everything and giving it all possible basic attacks allowing the player to tailor their offense to the target's weaknesses, as well as letting them spam attacks almost indefinitely making it impossible for most enemies to even try to fight back. The only real downside is that it doesn't get the most powerful abilities of more specialized builds.
** Juggle combos can allow you to murder small to human-sized enemies (even ones normally out of your level range) with ease. This makes longswords really powerful against these types of enemies (since longswords have a launch combo unlocked by default).
* GoddamnedBats: Wolves especially early in the game. They come in packs and tend to coordinate their attacks to flank you, they also stay just a bit out of your melee weapon's reach and can cause the Bleeding effect which slowly drains your health and decreases your Physical Defense.

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** There's the scattershot Scattershot ability, which when combined with other longbow abilities, all bleeding related abilities and the right armor can deal thousands of damage total, is more or less guaranteed to cause bleeding and potentially poisons the target too. Also, you can make poison propagate to other enemies and bleeding can randomly deal a lot of bonus damage. With this setup even the normally rather weak shadow strike ability which is supposed to enhance your attacks rather than actually dealing significant damage, one can oneshot OneHitKO a prismere troll.
** You can kill a Jottun with basic stealth. Or an entire army of them. Or kobolds, or anything else for that matter if it isn't a troll or niskaru. In fact, with the [[SmokeOut smokebomb]] ability you can backstab most humanoid bosses, killing them in a single hit. This is particularly funny if you have this ability in the Scholia Arcana quest line, you can kill the same boss up to four times with it. A boss so incredibly powerful that the most powerful mages of their time only managed to seal it away. Presumably none of them had thought to use a dagger.\n** Most enemies have a weapon type that just erases them from existence. Chakrams are useful against giant-type enemies, and {{Squishy Wizard}}s go down with a few greatsword hits.\n
** The jack of all trades builds, while normally somewhat underpowered, Destinies have potentially the most raw power out of any build. It's the path with by far the most possible ability choices, which enhanced with a +4 to all abilities can potentially have every possible ability up to tier 4 maxed or close to it, making it the second or third best path for everything and giving it all possible basic attacks allowing the player to tailor their offense to the target's weaknesses, as well as letting them spam attacks almost indefinitely making it impossible for most enemies to even try to fight back. skills at max rank. The only real downside is that it doesn't get ge tmany of the most powerful abilities of more specialized builds.
Destiny-specific abilities.
** Juggle combos can allow you to murder small to human-sized enemies (even ones normally out of your level range) with ease. This makes longswords really powerful against these types of enemies (since enemies, since longswords have a launch combo unlocked by default).
default.
* GoddamnedBats: Wolves especially early in the game.GoddamnedBats:
** Wolves.
They come in packs and tend to coordinate their attacks to flank you, they also stay just a bit out of your melee weapon's reach and can cause the Bleeding effect which slowly drains your health and decreases your Physical Defense.



* GoodBadBugs: Sometimes the character's faces may glitch up and they can end up making funny faces or even going cross-eyed. This can end up turning a potentially [[HilarityEnsues serious scene into]]... [[{{Narm}} Something completely different.]]
** The Infinite Backpacks glitch accessible by the time you reach Mel Senshir. Considering how many items in the game are bugged and cannot be removed from your inventory ever, being able to increase your inventory limit well beyond the 120 (130 with dlc) default maximum is a lifesaver. Granted, by the time you reach Mel Senshir you've likely already gone through most of the game enduring the inventory bugs...
* ItsEasySoItSucks: A common complaint about the game; since the game is so combat-focused, most character builds are ridiculously overpowered, and whatever little challenge the game provides can be mitigated with potion-and-Reckoning abuse, most players can overlevel and breeze through the game before they know they've done so. It doesn't help that you have to actively try in order to ''avoid'' the {{Gamebreaker}}s.
* NightmareFuel: The quest 'One Man's Trash' is this if you've ever known a severely depressed individual. It initially looks like a quest to help a cheerful but impoverished noble get back on his feet by selling some of his things because the people in his hometown don't like him. It starts innocently enough, but the items you're asked to sell become increasingly personal and meaningful over time and the contempt and antipathy the town shows for him contrasts more and more with his upbeat, cheerful tone. All of these - The divestment of personal affects, the oddly happy attitude, and the severing of ties - are critical warning signs of imminent suicide. Though he doesn't kill himself after the chain is over he voluntarily returns to the war and [[DeathSeeker hopes to die as an anonymous nobody]].

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* GoodBadBugs: Sometimes the character's faces may glitch up and they can end up making funny faces or even going cross-eyed. This can end up turning a potentially [[HilarityEnsues serious scene into]]... [[{{Narm}} Something completely different.]]
**
The Infinite Backpacks glitch accessible by the time you reach Mel Senshir. Considering how many items in the game are bugged and cannot be removed from your inventory ever, being able to increase your inventory limit well beyond the 120 (130 with dlc) default maximum is a lifesaver. Granted, by the time you reach Mel Senshir you've likely already gone through most of the game enduring the inventory bugs...
lifesaver.
* ItsEasySoItSucks: A common complaint about the game; since the game is so combat-focused, most character builds are ridiculously overpowered, and whatever little challenge the game provides can be mitigated with potion-and-Reckoning abuse, most players can overlevel and breeze through the game before they know they've done so. It doesn't help that you have to actively try in order to ''avoid'' That being said, the {{Gamebreaker}}s.
game scales the enemies in dungeons to match your level, and can send huge swarms of them on the hardest difficulty.
* NightmareFuel: The quest 'One Man's Trash' is this if you've ever known a severely depressed individual. It initially looks like a quest to help a cheerful but impoverished noble get back on his feet by selling some of his things because the people in his hometown don't like him. It starts innocently enough, but the items you're asked to sell become increasingly personal and meaningful over time and the contempt and antipathy the town shows for him contrasts more and more with his upbeat, cheerful tone. All of these - The the divestment of personal affects, the oddly happy attitude, and the severing of ties - are critical warning signs of imminent suicide. Though he doesn't kill himself after the chain is over he voluntarily returns to the war and [[DeathSeeker hopes to die as an anonymous nobody]].



* ThatOneSideQuest: "The Guiding Hands" can become this if you haven't been leveling your Stealth skill up to that point.

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** On the hardest difficulty setting, many bosses can turn into this, being so durable that you won't even be able to kill them with a single use of Reckoning Mode unless you're geared to deal with their specific weaknesses.
* ThatOneSideQuest: ThatOneSideQuest:
**
"The Guiding Hands" can become this if you haven't been leveling your Stealth skill up to that point.



*** To elaborate: as many quest items in the game cannot be removed from the inventory (such as put in your stash), you end up going through THE ENTIRE GAME with all the books you've collected taking up precious inventory slots. Which is likely already bogged down with various other bugged unremovable items for all the quests you've already FINISHED. Of course this can be avoided by simply ignoring the books until you can access them all, but by the time you're aware of this you'll likely already have a few under your belt.
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* NightmareFuel: The quest 'One Man's Trash' is this if you've ever known a severely depressed individual. It initially looks like a quest to help a cheerful but impoverished noble get back on his feet by selling some of his things because the people in his hometown don't like him. It starts innocently enough, but the items you're asked to sell become increasingly personal and meaningful over time and the contempt and antipathy the town shows for him contrasts more and more with his upbeat, cheerful tone. All of these - The divestment of personal affects, the oddly happy attitude, and the severing of ties - are critical warning signs of imminent suicide. Though he doesn't kill himself after the chain is over he voluntarily returns to the war and [[DeathSeeker hopes to die as an anonymous nobody]].

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Not a trope


* AnticlimaxBoss: Both mid-game boss Balor and FinalBoss [[spoiler: Tirnoch]] pose little challange.

to:

* AnticlimaxBoss: AnticlimaxBoss:
**
Both mid-game boss Balor and FinalBoss [[spoiler: Tirnoch]] pose little challange.



* DemonicSpiders: Thresh can be quite problematic for low level players and even mid leveled ones depending on their equipment. They are strong, prefers to keep their distance and almost always come with a pack of Boggarts.

to:

* DemonicSpiders: DemonicSpiders:
**
Thresh can be quite problematic for low level players and even mid leveled ones depending on their equipment. They are strong, prefers to keep their distance and almost always come with a pack of Boggarts.



* JustForFun/XMeetsY: ''VideoGame/TheElderScrollsIVOblivion'' meets ''VideoGame/GodOfWar'' was often used to describe the gameplay both in early previews and the developers themselves. Though for many it also feels a lot like the former mixed with ''VideoGame/{{Fable|I}}'''s control scheme, ''3'' style system, and semi-open world. Just with deeper RPG mechanics. Style wise it actually comes closer to ''VideoGame/WorldOfWarcraft''. It has an ''Elder Scrolls''-like open world, but instead of being RealIsBrown everything is incredibly bright and vibrant like ''VideoGame/WorldOfWarcraft''. So in short, a mix-and-match of elements from several types of RPG.
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*** To elaborate: as many quest items in the game cannot be removed from the inventory (such as put in your stash), you end up going through THE ENTIRE GAME with all the books you've collected taking up precious inventory slots. Which is likely already bogged down with various other bugged unremovable items for all the quests you've already FINISHED. Of course this can be avoided by simply ignoring the books until you can access them all, but by the time you're aware of this you'll likely already have a few under your belt.

to:

*** To elaborate: as many quest items in the game cannot be removed from the inventory (such as put in your stash), you end up going through THE ENTIRE GAME with all the books you've collected taking up precious inventory slots. Which is likely already bogged down with various other bugged unremovable items for all the quests you've already FINISHED. Of course this can be avoided by simply ignoring the books until you can access them all, but by the time you're aware of this you'll likely already have a few under your belt.belt.
* JustForFun/XMeetsY: ''VideoGame/TheElderScrollsIVOblivion'' meets ''VideoGame/GodOfWar'' was often used to describe the gameplay both in early previews and the developers themselves. Though for many it also feels a lot like the former mixed with ''VideoGame/{{Fable|I}}'''s control scheme, ''3'' style system, and semi-open world. Just with deeper RPG mechanics. Style wise it actually comes closer to ''VideoGame/WorldOfWarcraft''. It has an ''Elder Scrolls''-like open world, but instead of being RealIsBrown everything is incredibly bright and vibrant like ''VideoGame/WorldOfWarcraft''. So in short, a mix-and-match of elements from several types of RPG.
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** Bolgans offer a similar problem to Jottuns, however they also bring a shield making them more difficult to deal with, especially if you have something else pestering you during the fight.

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** Bolgans offer a similar problem to Jottuns, however they also bring a shield making them more difficult to deal with, especially if you have something else pestering you during the fight. Worst of all, they seem to be the only enemy who completely ignores the effect of the Relentless Assault ability.
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* Juggle combos can allow you to murder small to human-sized enemies (even ones normally out of your level range) with ease. This makes longswords really powerful against these types of enemies (since longswords have a launch combo unlocked by default).

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* ** Juggle combos can allow you to murder small to human-sized enemies (even ones normally out of your level range) with ease. This makes longswords really powerful against these types of enemies (since longswords have a launch combo unlocked by default).
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* Juggle combos can allow you to murder small to human-sized enemies (even ones normally out of your level range) with ease. This makes longswords really powerful against these types of enemies (since longswords have a launch combo unlocked by default).
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There are objective tropes for this.


* DesignatedHero / DesignatedVillain: The principal players of the House of Ballads tale are in-universe examples. The Maid is sick and tired of her role as a villainous loser, while the "heroes" this time around ultimately don't live up to their roles. [[spoiler:King Wencen]] reveals himself to be a DirtyCoward when he realizes the Maid could actually win this time [[spoiler:and tells you "Here. ''You're'' King Wencen now." before running for the hills.]]
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*** To elaborate: as many quest items in the game cannot be removed from the inventory (such as put in your stash), you end up going through THE ENTIRE GAME with all the books you've collected taking up precious inventory slots. Which is likely already bogged down with various other unremovable items for all the quests you've already FINISHED. Of course this can be avoided by simply ignoring the books until you can access them all, but by the time you're aware of this you'll likely already have a few under your belt.

to:

*** To elaborate: as many quest items in the game cannot be removed from the inventory (such as put in your stash), you end up going through THE ENTIRE GAME with all the books you've collected taking up precious inventory slots. Which is likely already bogged down with various other bugged unremovable items for all the quests you've already FINISHED. Of course this can be avoided by simply ignoring the books until you can access them all, but by the time you're aware of this you'll likely already have a few under your belt.
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None


* the Infinite Backpacks glitch accessible by the time you reach Mel Senshir. Considering how many items in the game are bugged and cannot be removed from your inventory ever, being able to increase your inventory limit well beyond the 120 (130 with dlc) default maximum is a lifesaver. Granted, by the time you reach Mel Senshir you've likely already gone through most of the game enduring the inventory bugs...

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* the ** The Infinite Backpacks glitch accessible by the time you reach Mel Senshir. Considering how many items in the game are bugged and cannot be removed from your inventory ever, being able to increase your inventory limit well beyond the 120 (130 with dlc) default maximum is a lifesaver. Granted, by the time you reach Mel Senshir you've likely already gone through most of the game enduring the inventory bugs...



*** to elaborate: as many quest items in the game are bugged and cannot be removed from the inventory (such as put in your stash), you end up going through THE ENTIRE GAME with all the books you've collected taking up precious inventory slots. Which is likely already bogged down with various other unremovable items for all the quests you've already FINISHED. Of course this can be avoided by simply ignoring the books until you can access them all, but by the time you're aware of the inventory bug you'll likely already have a few under your belt.

to:

*** to To elaborate: as many quest items in the game are bugged and cannot be removed from the inventory (such as put in your stash), you end up going through THE ENTIRE GAME with all the books you've collected taking up precious inventory slots. Which is likely already bogged down with various other unremovable items for all the quests you've already FINISHED. Of course this can be avoided by simply ignoring the books until you can access them all, but by the time you're aware of the inventory bug this you'll likely already have a few under your belt.

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