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1* AnticlimaxBoss: Both mid-game boss Balor and FinalBoss [[spoiler: Tirnoch]] pose little challenge if you have Master Damage, Healing and Regeneration potions.
2* CompleteMonster: Both TheManBehindTheMan and TheHeavy count.
3** [[spoiler: [[BigBad Tirnoch "the Merciful"]] is [[OurDragonsAreDifferent an ancient dragon]] with power to rival the gods. [[SealedEvilInACan Imprisoned]] long ago, Tirnoch weaves fate and countless deaths and tragedy, seducing Gadflow of the Winter Fae to evil and a genocidal conquest to eventually produce [[PlayerCharacter the Fateless One]] in the ensuing war. Tirnoch manipulates the conflict to more death, even disposing of Gadflow when [[YouHaveOutlivedYourUsefulness his usefulness is at an end]] before trying to exterminate the Fateless One as well, proclaiming she will annihilate the world herself and take her rightful place above the gods in the heavens]].
4** [[TheDragon Gadflow]] was once the Winter Court's [[FromNobodyToNightmare jester before he allied with Tirnoch]]. Massacring the Winter Fae to create the fanatical sect the [[ReligionOfEvil Tuatha Deohn]], Gadflow led a genocidal campaign to exterminate all mortal races, killing countless innocents. Gadflow sends his men to wipe out entire cities and armies, not willing to stop until he has freed Tirnoch herself, with the full understanding that Tirnoch shall exterminate all mortal races until only Gadflow's twisted vision of the Winter Fae remain.
5* DemonicSpiders:
6** Thresh can be quite problematic for low level players and even mid leveled ones depending on their equipment. They are strong, prefer to keep their distance and almost always come with a pack of Boggarts.
7** Crudoks are met fairly early in the game and can be quite a challenge for the poorly equipped. They are swift for something of their size, have a ''very'' annoying ranged attack that homes and a strong poison attack on melee range.
8** Ettins can become a problem especially when fought in groups, they are hard to knock, have annoying attacks and can stunlock the player easily. The Shaman variant has a shock spell that hurts quite a bit too.
9** Jottuns on their own are at most a nuisance, however fighting two or three of them becomes a chore since they are almost immune to hitstun, their attacks cannot be parried and they hit quite hard for a semi-common enemy.
10** Bolgans offer a similar problem to Jottuns, and they also bring a shield making them more difficult to deal with, especially if you have something else pestering you during the fight. Worst of all, they seem to be the only enemy who completely ignores the effect of the Relentless Assault ability.
11** Niskaru Hunters/Bloodhunters. These things are very fast, can cause bleeding (which decreases defense and saps HP like poison) and can hit pretty hard too. To make things worse they never come alone and sometimes they serve as backup for ''bosses''.
12** The Mage type of enemy can be deadly when they come in groups. Between throwing homing tornadoes and bombarding you with firebolts, they can also create a shield to protect them from ranged attacks and they teleport if they start to get hit too often. Archmages are even worse as they have a potent ice spell, though it takes a while to charge, that will make the life of any Might based character hell slowing them down to a crawl if the spell connects.
13** Trolls. Hulking and very strong enemies that are also quite fast when they decide to chase you if you are pelting them with arrows and spells. Trolls can withstand a lot of punishment and their attacks hurts ''a lot'', especially with Finesse and Sorcery characters, to make things harder they have very high elemental resistance turning elemental weapons into a liability. Prismere Trolls are buffed up Trolls and take their most deadly qualities up to a notch.
14* {{Gamebreaker}}: Many possible examples.
15** The mage's Meteor spell can instantly kill everything in a large area that isn't highly resistant to fire. Its main weakness is the fact that it has the longest cooldown in the game...which is still only thirty seconds, so by the time you run to the next group, it's ready again.
16** The game has a potential equipment effect that reduces casting cost, but the internal calculation is wonky. Not only does the effect reduce the cost by a flat percentage rate, not a proportion -at one hundred percent reduction, spells are free- but it stacks multiplicatively, so you really only need about 85%, or so. This isn't hard to get,[[note]]You can get 40% reduction from two rings you'll earn as part of the Scholia Arcana questline, another 20% from the higher-level Sorcery destiny perks, another 20% with but ten points invested in Sorcery, and a final necessary 10% from a purple helmet you can find in the first area after the tutorial.[[/note]] and since high-level magic is balanced by casting cost, not recharge time, (all of which are relatively negligible.) you can use all of your gear to upgrade your health and armor, instead. It's almost impossible to lose at this point.
17** As with most newer {{Western RPG}}s, liberal use of crafting, namely blacksmithing, takes any semblance of difficulty and pounds it into oblivion. Maxing out blacksmithing can be done early, especially if one chooses a race that gets a bonus to it.
18** By using the diplomacy quest in ''The Legend of Dead Kel'' to trade with Emberdeep for flawless blacksmithing components it becomes easy (if tedious) to craft a set of armor that makes you ''completely'' invulnerable while at the same time providing an ''insane'' damage bonus. There is no difficulty to be found anywhere after that.
19** Also "Reckoning mode" is essentially an "I win" button. It slows time and boosts your damage output to ludicrous levels, making any fight in the game very easy... unless you're playing on the hardest difficulty setting, in which case you might not even kill most of the enemies in an encounter before it runs out.
20** There's the Scattershot ability, which when combined with other longbow abilities, all bleeding related abilities and the right armor can deal thousands of damage total, is more or less guaranteed to cause bleeding and potentially poisons the target too. Also, you can make poison propagate to other enemies and bleeding can randomly deal a lot of bonus damage. With this setup one can OneHitKO a prismere troll.
21** You can kill a Jottun with basic stealth. Or an entire army of them. Or kobolds, or anything else for that matter if it isn't a troll or niskaru. In fact, with the [[SmokeOut smokebomb]] ability you can backstab most humanoid bosses, killing them in a single hit.
22** The jack of all trades Destinies have potentially the most raw power out of any build. It's the path with by far the most possible ability choices, with a +4 to all skills at max rank. The only downside is that it doesn't get many of the powerful Destiny-specific abilities.
23** Juggle combos can allow you to murder small to human-sized enemies (even ones normally out of your level range) with ease. This makes longswords really powerful against these types of enemies, since longswords have a launch combo unlocked by default.
24** Blacksmithing. With the skill levelled to maximum, you can craft equipment that provides better stats that even 2 of the highest quality Unique/Set armors. And the game calculates these stats in such weird ways, that you can end up with a build that guarantees critical hits, that grant ''enormous'' damage multipliers. Nothing says "fair" like a single normal Greatsword strike hitting harder than the Meteor spell!
25* GoddamnedBats:
26** Wolves. They come in packs and tend to coordinate their attacks to flank you, they also stay just a bit out of your melee weapon's reach and can cause the Bleeding effect which slowly drains your health and decreases your Physical Defense.
27** Venomspitters are met quite often early in the game, they aren't very dangerous even in groups, but if they land any of their attacks it will poison your character taking a bit of their health and also decrease their physical attack momentarily.
28** Boggarts are at most a nuisance even at the very beginning, however they can distract or stun you enough for a '''Thresh''' to land its dangerous attacks on you. Likewise Brownies serves as this for the much more dangerous Crudok.
29** Sprites are mostly pests you can quickly dispatch even early in the game, but they normally comes in groups of 3 to 5 and absolutely loves to interrupt your attacks/spells. A group with a Sprite Champion from any element can descent to DemonicSpiders territory if one is not careful.
30** Arcane Barghests are problematic mostly because they sap your mana if they damage you.
31** In ''Fatesworn'', '''all''' the Chaos-infused versions of Boggarts, Trolls, Giant Spiders (the ones that love to shoot you with an ensnaring web and following up with an almost-unavoidable strike), and Niskaru. Not only do they still exhibit the annoying traits and behaviors of their normal counterparts, they also come with a Chaos Health Bar, serving as a buffer against their actual health bar, as well as granting them super armor to shrug off your attacks uninterrupted. Even with powerful Chaos weapons capable of destroying this buffer in one hit, they will still be in the middle of their attacks, and will most likely hit you anyway.
32* GoodBadBugs:
33** The Infinite Backpacks glitch accessible by the time you reach Mel Senshir. Considering how many items in the game are bugged and cannot be removed from your inventory ever, being able to increase your inventory limit well beyond the 120 maximum is a lifesaver.
34** The infamously difficult fight with the Maid of Windemere can be avoided entirely by talking to her immediately after the fight begins; this triggers the end-of-battle dialogue where she [[spoiler:begs for her life]]. Of course, [[spoiler:if you don't want her as your romance option or just don't want to betray the Fae]], the interaction still cuts her health in half allowing you to take her down handily in Reckoning mode.
35* ItsEasySoItSucks: A common complaint about the game; since the game is so combat-focused, most character builds are ridiculously overpowered, and whatever little challenge the game provides can be mitigated with potion-and-Reckoning abuse, most players can overlevel and breeze through the game before they know they've done so. That being said, the game scales the enemies in dungeons to match your level, and can send huge swarms of them on the hardest difficulty. ''Re-Reckoning'' rebalanced this some, but even Very Hard doesn't so much make the game more difficult as it does just make things more tedious by making enemies spongier and hit harder.
36* ItsTheSameSoItSucks: The ''Re-Reckoning'' remaster is often criticized for this due to the minimal graphical improvements (while it does have better lighting, effects and the ability to play the game in larger resolutions in PC, the textures and models were barely altered) and lack of substantial quality-of-life changes outside of difficulty rebalance and level-scaled loot. Also the fact that this version has some almost game-breaking glitches when using Staves such as the game sometimes freezing for seconds when hitting multiple enemies due to the engine failing to do the damage calculations fast enough.
37* NightmareFuel: The quest 'One Man's Trash' is this if you've ever known a severely depressed individual. It initially looks like a quest to help a cheerful but impoverished noble get back on his feet by selling some of his things because the people in his hometown don't like him. It starts innocently enough, but the items you're asked to sell become increasingly personal and meaningful over time and the contempt and antipathy the town shows for him contrasts more and more with his upbeat, cheerful tone. All of these - the divestment of personal affects, the oddly happy attitude, and the severing of ties - are critical warning signs of imminent suicide. Though he doesn't kill himself after the chain is over he voluntarily returns to the war and [[DeathSeeker hopes to die as an anonymous nobody]].
38* PlayerPunch: Arguably the House of Sorrows storyline. [[spoiler:The person that originally inducts you into the House of Sorrows uses you as a means to destroy it from within. Basically everyone is dead and the SecondComing of the House's founder has to sacrifice themselves to save the world]]. Especially punch-worthy as the Fateless One would be coming down from the height of recently [[Awesome/KingdomsOfAmalurReckoning breaking the Mel Senshir siege]] and that was one of the reasons the player is approached to join.
39* SuspiciouslySimilarSong: The main theme to Danny Elfman's ''Spider-Man'' Main Theme.
40* ThatOneBoss: Mage type bosses like the Maid of Windemere, the Dark Empyrean, [[spoiler:and Templar Octienne]] can be fairly challenging given their variety of powerful elemental ranged attacks, teleportation abilities, and constant summoning of mooks. Especially jarring given the relative ease of the game. Reckoning makes them considerably easier, but if you don't have a full Fate bar or a Fate potion ready, death is a real possibility.
41** The Maid of Windemere is a standout example due to her particularly persistent waves of powerful enemy summons and near-OneHitKill magic strikes.
42** Also extends to BossInMookClothing like Bog Threshes or Crudoks. Groups of Sprite Champions can also be a real handful if you're not prepared to instantly take them out. Sprites can use weaker variants of the Sprite Champion, Champions can use other Champion's attacks as well. For mages this is particularly hard as Sprites get elemental resistance from their Champions, and most of a mages' weapons and offensive abilities deal elemental damage. For the same reason Trolls tend to be tough fights for mages, they have very high elemental resistances.
43** On the hardest difficulty setting, many bosses can turn into this, being so durable that you won't even be able to kill them with a single use of Reckoning Mode unless you're geared to deal with their specific weaknesses.
44** Ameteir, the boss of an early Travelers quest. Aside from the fact that he can turn invisible and attack from any direction, he is incredibly fast with his Faeblades, which inflict bleed damage. He also has several phases where you [[GetBackHereBoss have to chase him through his dungeon]], and [[ImmuneToFlinching it is nearly impossible to stunlock him like you would with most humanoid opponents.]]
45* ThatOneSideQuest:
46** "The Guiding Hands" can become this if you haven't been leveling your Stealth skill up to that point.
47** "The Killing Ground". You need to escort a [[LeeroyJenkins suicidal]] warrior with pitiful health and defenses through hordes of Tuatha and ''[[BossInMookClothing Prismere Trolls]]''.
48** "Long Overdue" isn't hard as much as it is ''really annoying.'' You get it in the first town in the game, but it can't actually be completed until almost the end of the game. And the reward is a measly (and especially measly for the point of the game that you'll be able to complete the quest) amount of coin.
49** "Lab Assistant" is another annoying one. Run upstairs, dispel three chests, run downstairs to get a little bit of gold and more chests, repeat ''seventeen times''.

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