Follow TV Tropes

Following

History YMMV / Killzone

Go To

OR

Is there an issue? Send a MessageReason:
Indentation fixing.


** Main series:
*** ''Killzone 3'' & ''Shadow Fall'': [[OmnicidalManiac Chairman Jorhan Brimve Stahl]] takes the reigns of de facto leadership of the Helghast after Scolar Visari's death. A [[ArmsDealer weapons manufacturer]] who tests his newest weapons on captive prisoners of war, Stahl [[BadBoss uses his men as expendable pawns]]. After gleefully murdering his chief rival, Stahl makes preparations to bomb Earth and leaves his own armies to die. Surviving the conflict, Stahl makes plans to initiate "The Terracide" on the chief human homeworld to kill anything with human blood, even members of his own species. Backing terrorism, murder and genocidal science, Stahl repeatedly shows his only loyalties are to himself and his twisted greed and notions of strength.
*** ''Shadow Fall'': Vladko Tyran, leader of the Black Hand, a Helghast terrorist group, is introduced via a massive terrorist bombing aimed at soldiers and civilians alike. Tyran has human hostages taken and orders them executed while loading captured trains with explosives and sending them to the city to kill as many people as possible. Tyran functions as Stahl's [[TheDragon chief subordinate]] to pull off the Terracide, viewing humans as inferiors who deserve nothing less than extermination while attempting to shatter the peace between Helghast and human to send both sides in a brutal, pointless war. Tyran vows not to stop until "the streets run red" with human blood.
*** ''Shadow Fall'': [[MadScientist Dr. Hillary Massar]] is the human who views the Helghast as "superior" species and believes [[TheSocialDarwinist the inferior must be annihilated]]. Using her scientific genius, Massar experiments fatally on innocent beings to develop a plague that will kill everything of Terran blood, no matter how small. Massar relished the point when it would be destroyed, killing all humans except for herself.

to:

** Main series:
***
''Killzone 3'' & ''Shadow Fall'': [[OmnicidalManiac Chairman Jorhan Brimve Stahl]] takes the reigns of de facto leadership of the Helghast after Scolar Visari's death. A [[ArmsDealer weapons manufacturer]] who tests his newest weapons on captive prisoners of war, Stahl [[BadBoss uses his men as expendable pawns]]. After gleefully murdering his chief rival, Stahl makes preparations to bomb Earth and leaves his own armies to die. Surviving the conflict, Stahl makes plans to initiate "The Terracide" on the chief human homeworld to kill anything with human blood, even members of his own species. Backing terrorism, murder and genocidal science, Stahl repeatedly shows his only loyalties are to himself and his twisted greed and notions of strength.
*** ** ''Shadow Fall'': Fall'':
***
Vladko Tyran, leader of the Black Hand, a Helghast terrorist group, is introduced via a massive terrorist bombing aimed at soldiers and civilians alike. Tyran has human hostages taken and orders them executed while loading captured trains with explosives and sending them to the city to kill as many people as possible. Tyran functions as Stahl's [[TheDragon chief subordinate]] to pull off the Terracide, viewing humans as inferiors who deserve nothing less than extermination while attempting to shatter the peace between Helghast and human to send both sides in a brutal, pointless war. Tyran vows not to stop until "the streets run red" with human blood.
*** ''Shadow Fall'': [[MadScientist Dr. Hillary Massar]] is the human who views the Helghast as "superior" species and believes [[TheSocialDarwinist the inferior must be annihilated]]. Using her scientific genius, Massar experiments fatally on innocent beings to develop a plague that will kill everything of Terran blood, no matter how small. Massar relished the point when it would be destroyed, killing all humans except for herself.

Removed: 848

Is there an issue? Send a MessageReason:
these are mutually contradictory tropes! it can't be both!


* EvenBetterSequel:
** ''Killzone 2'' may have had [[TrailersAlwaysLie overhyped, misleading marketing]], but otherwise is leagues and bounds above the first game in overall quality as a shooter, remaining a hallmark of the [=PS3=] library with better overall game and combat design across the board and a damn fun multiplayer. Even ''3'' never quite got the same fandom and accolades that ''2'' did.
** For a lot of people that don't fall into ContestedSequel territory, ''Shadow Fall'' takes everything good about the first three games and improves it gameplay-wise. This and the story actually takes the time to explore upon the GrayAndGrayMorality of the setting and finally does away with the constant forced dog-kicking of the Helghast. However, many didn't like the [[VideoGame/CallOfDutyBlackOps Black Ops-esque]] story and the abrupt ending.

Added: 829

Changed: 396

Is there an issue? Send a MessageReason:
None


* EvenBetterSequel: For a lot of people, Shadow Fall takes everything good about the first three games and improves it gameplay-wise. This and the story actually takes the time to explore upon the GrayAndGrayMorality of the setting and finally does away with the constant forced dog-kicking of the Helghast. However, many didn't like the [[VideoGame/CallOfDutyBlackOps Black Ops-esque]] story and the abrupt ending.

to:

* EvenBetterSequel: EvenBetterSequel:
** ''Killzone 2'' may have had [[TrailersAlwaysLie overhyped, misleading marketing]], but otherwise is leagues and bounds above the first game in overall quality as a shooter, remaining a hallmark of the [=PS3=] library with better overall game and combat design across the board and a damn fun multiplayer. Even ''3'' never quite got the same fandom and accolades that ''2'' did.
**
For a lot of people, Shadow Fall people that don't fall into ContestedSequel territory, ''Shadow Fall'' takes everything good about the first three games and improves it gameplay-wise. This and the story actually takes the time to explore upon the GrayAndGrayMorality of the setting and finally does away with the constant forced dog-kicking of the Helghast. However, many didn't like the [[VideoGame/CallOfDutyBlackOps Black Ops-esque]] story and the abrupt ending.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* PolishedPort: If you have to play the original game, whether via digital means or the ''Killzone Trilogy' release that puts the whole series on one disk, the HD remaster is hands-down the definitive way to play it, with more stable performance and visuals overall that dwarf the [=PS2=] version, and the [=PS4=]'s classic port of said PS2 version.
Is there an issue? Send a MessageReason:
None


* IdiotPlot: ''Shadow Fall'' suffers from this. Out of all the places the VSA could've settled the surviving Helghast, they choose Vekta-the planet that has suffered the most from the Helghast's wars of aggression. Naturally, once the Helghast are established, they settle into a cold war with the native Vektans. Though given what we know of the [[HeWhoFightsMonsters VSA]], it's possible that was an intended attempt to reignite aggressions for the excuse to pick a fight once more.

to:

* IdiotPlot: ''Shadow Fall'' suffers from this. Out of all the places the VSA could've settled the surviving Helghast, they choose Vekta-the planet that has suffered the most from the Helghast's wars of aggression. Naturally, once the Helghast are established, they settle into a cold war with the native Vektans. Though given what we know of the [[HeWhoFightsMonsters VSA]], it's possible that was an [[spoiler:all a part of the intended attempt to reignite aggressions the conflict for the excuse to pick a fight kill all the Helghast once more.and for all.]]
Is there an issue? Send a MessageReason:
None


* IdiotPlot: ''Shadow Fall'' suffers from this. Out of all the places the VSA could've settled the surviving Helghast, they choose Vekta-the planet that has suffered the most from the Helghast's wars of aggression. Naturally, once the Helghast are established, they settle into a cold war with the native Vektans. Though given what we know of the VSA, it's possible that was a feature and not a bug.

to:

* IdiotPlot: ''Shadow Fall'' suffers from this. Out of all the places the VSA could've settled the surviving Helghast, they choose Vekta-the planet that has suffered the most from the Helghast's wars of aggression. Naturally, once the Helghast are established, they settle into a cold war with the native Vektans. Though given what we know of the VSA, [[HeWhoFightsMonsters VSA]], it's possible that was an intended attempt to reignite aggressions for the excuse to pick a feature and not a bug.fight once more.
Is there an issue? Send a MessageReason:
First Person Writing is not allowed.


* EvilIsCool: Say it with me: "Can we get a Helghast campaign this time?" Killzones 2, 3, and Shadowfall have the Helghast in awesome-looking full-body armor, while the ISA... look like modern-day troopers with modern gear. At least the first game had some futurism for the ISA.

to:

* EvilIsCool: Say it with me: "Can we get The Helghast are so beloved that a common fan request for each game is a Helghast campaign this time?" campaign. Killzones 2, 3, and Shadowfall have the Helghast in awesome-looking full-body armor, while the ISA... look like modern-day troopers with modern gear. At least the first game had some futurism for the ISA.
Is there an issue? Send a MessageReason:


** ''Killzone 3'' is either seen as EvenBetterSequel by some players and critics such as [[WebVideo/{{Jimquisition}} Jim Sterling]] for its improved visuals, chaotic nature and multiplayer refinements, or as a disappointing follow-up for going for a [[MohsScaleOfScienceFictionHardness more fantastic approach with its science fiction elements]], downplaying the slower paced movement and gunplay of ''Killzone 2'', and featuring [[ItsShortSoItSucks a short and abrupt campaign mode]].

to:

** ''Killzone 3'' is either seen as EvenBetterSequel by some players and critics such as [[WebVideo/{{Jimquisition}} Jim Sterling]] for its improved visuals, chaotic nature and multiplayer refinements, or as a disappointing follow-up for going for a [[MohsScaleOfScienceFictionHardness more fantastic approach with its science fiction elements]], elements, downplaying the slower paced movement and gunplay of ''Killzone 2'', and featuring [[ItsShortSoItSucks a short and abrupt campaign mode]].
Is there an issue? Send a MessageReason:
None


* IdiotPlot: ''Shadow Fall'' suffers from this. Out of all the places the VSA could've settled the surviving Helghast, they choose Vekta-the planet that has suffered the most from the Helghast's wars of aggression. Naturally, once the Helghast are established, they settle into a cold war with the native Vektans.

to:

* IdiotPlot: ''Shadow Fall'' suffers from this. Out of all the places the VSA could've settled the surviving Helghast, they choose Vekta-the planet that has suffered the most from the Helghast's wars of aggression. Naturally, once the Helghast are established, they settle into a cold war with the native Vektans. Though given what we know of the VSA, it's possible that was a feature and not a bug.
Is there an issue? Send a MessageReason:
None


** [[TheDragon Radec]] is one of the series' most popular characters. He's so popular that he got to represent Killzone in ''VideoGame/PlaystationAllStarsBattleRoyale'', and not one of the protagonists.

to:

** [[TheDragon Radec]] is one of the series' most popular characters. He's so popular that he got to represent Killzone in ''VideoGame/PlaystationAllStarsBattleRoyale'', ''VideoGame/PlayStationAllStarsBattleRoyale'', and not one of the protagonists.
Is there an issue? Send a MessageReason:
None


* SurprisinglyImprovedSequel: After months of being hyped up as a "Halo killer" (that's what it was often referred to), a good deal of backlash set in when Killzone for ''UsefulNotes/PlayStation2'' turned out to be an okay but too ambitious shooter with numerous issues (sluggish controls, low enemy variety, repeated voices, graphical issues, inconsistent framerate, etc). The game attracted a devoted fanbase, but in general became almost a byword for hubris in the FPS genre. With the sequel, it aimed to be the Killer App for the [=PS3=], which was a slightly less lofty goal than dethroning what could be the most popular FPS series of the decade. But this time, they delivered. It was universally acclaimed by critics and fans as a much superior title, gaining a rare 91/100 on Metacritic.

to:

* SurprisinglyImprovedSequel: After months of being hyped up as a "Halo killer" (that's what it was often referred to), a good deal of backlash set in when Killzone for ''UsefulNotes/PlayStation2'' turned out to be an okay but too ambitious shooter with numerous issues (sluggish controls, low enemy variety, repeated voices, repetitive voice acting, graphical issues, inconsistent framerate, etc). The game attracted a devoted fanbase, but in general became almost a byword for hubris in the FPS genre. With the sequel, it aimed to be the Killer App for the [=PS3=], which was a slightly less lofty goal than dethroning what could be the most popular FPS series of the decade. But this time, they delivered. It was universally acclaimed by critics and fans as a much superior title, gaining a rare 91/100 on Metacritic.
Is there an issue? Send a MessageReason:
None


** ''Killzone 3'' is either seen as EvenBetterSequel by some players and critics such as [[Main/{{Jimquisition}} Jim Sterling]] for its improved visuals, chaotic nature and multiplayer refinements, or as a disappointing follow-up for going for a [[MohsScaleOfScienceFictionHardness more fantastic approach with its science fiction elements]], downplaying the slower paced movement and gunplay of ''Killzone 2'', and featuring [[ItsShortSoItSucks a short and abrupt campaign mode]].

to:

** ''Killzone 3'' is either seen as EvenBetterSequel by some players and critics such as [[Main/{{Jimquisition}} [[WebVideo/{{Jimquisition}} Jim Sterling]] for its improved visuals, chaotic nature and multiplayer refinements, or as a disappointing follow-up for going for a [[MohsScaleOfScienceFictionHardness more fantastic approach with its science fiction elements]], downplaying the slower paced movement and gunplay of ''Killzone 2'', and featuring [[ItsShortSoItSucks a short and abrupt campaign mode]].
Is there an issue? Send a MessageReason:
None


** ''Killzone 3'' is either seen as EvenBetterSequel by some players and critics such as [[Main/Jimquisition Jim Sterling]] for its improved visuals, chaotic nature and multiplayer refinements, or as a disappointing follow-up for going for a [[MohsScaleOfScienceFictionHardness more fantastic approach with its science fiction elements]], downplaying the slower paced movement and gunplay of ''Killzone 2'', and featuring [[ItsShortSoItSucks a short and abrupt campaign mode]].

to:

** ''Killzone 3'' is either seen as EvenBetterSequel by some players and critics such as [[Main/Jimquisition [[Main/{{Jimquisition}} Jim Sterling]] for its improved visuals, chaotic nature and multiplayer refinements, or as a disappointing follow-up for going for a [[MohsScaleOfScienceFictionHardness more fantastic approach with its science fiction elements]], downplaying the slower paced movement and gunplay of ''Killzone 2'', and featuring [[ItsShortSoItSucks a short and abrupt campaign mode]].
Is there an issue? Send a MessageReason:


* SurprisinglyImprovedSequel: After months of being hyped up as a "Halo killer" (that's what it was often referred to), a good deal of backlash set in when Killzone for ''UsefulNotes/{{PlayStation 2}}'' turned out to be an okay but too ambitious shooter with numerous issues (sluggish controls, low enemy variety, repeated voices, graphical issues, inconsistent framerate, etc). The game attracted a devoted fanbase, but in general became almost a byword for hubris in the FPS genre. With the sequel, it aimed to be the Killer App for the [=PS3=], which was a slightly less lofty goal than dethroning what could be the most popular FPS series of the decade. But this time, they delivered. It was universally acclaimed by critics and fans as a much superior title, gaining a rare 91/100 on Metacritic.

to:

* SurprisinglyImprovedSequel: After months of being hyped up as a "Halo killer" (that's what it was often referred to), a good deal of backlash set in when Killzone for ''UsefulNotes/{{PlayStation 2}}'' ''UsefulNotes/PlayStation2'' turned out to be an okay but too ambitious shooter with numerous issues (sluggish controls, low enemy variety, repeated voices, graphical issues, inconsistent framerate, etc). The game attracted a devoted fanbase, but in general became almost a byword for hubris in the FPS genre. With the sequel, it aimed to be the Killer App for the [=PS3=], which was a slightly less lofty goal than dethroning what could be the most popular FPS series of the decade. But this time, they delivered. It was universally acclaimed by critics and fans as a much superior title, gaining a rare 91/100 on Metacritic.



** The original 2004 game was a victim of the hype machine that Sony fueled against ''Halo'', and received a mixed reception upon release. However, as time went on, ''Killzone'' was praised for its setting, atmosphere and art direction, which was seen by players as unique and distinctive in comparison to other shooter games at the time. Sony's decision to pursue sequels for the game eventually helped propelling ''Killzone'' into one of the PlayStation brand more notable [=IPs=], and the game was eventually released on [=PS3=] in 2012.

to:

** The original 2004 game was a victim of the hype machine that Sony fueled against ''Halo'', and received a mixed reception upon release. However, as time went on, ''Killzone'' was praised for its setting, atmosphere and art direction, which was seen by players as unique and distinctive in comparison to other shooter games at the time. Sony's decision to pursue sequels for the game eventually helped propelling ''Killzone'' into one of the PlayStation UsefulNotes/PlayStation brand more notable [=IPs=], and the game was eventually released on [=PS3=] in 2012.

Added: 1839

Changed: 1730

Is there an issue? Send a MessageReason:
None


* ContestedSequel:
** ''Killzone 3'' is either seen as EvenBetterSequel by some players and critics such as [[Main/Jimquisition Jim Sterling]] for its improved visuals, chaotic nature and multiplayer refinements, or as a disappointing follow-up for going for a [[MohsScaleOfScienceFictionHardness more fantastic approach with its science fiction elements]], downplaying the slower paced movement and gunplay of ''Killzone 2'', and featuring [[ItsShortSoItSucks a short and abrupt campaign mode]].
** ''Killzone Shadow Fall'' is perhaps the most contested title in the series, and it is either seen as a great evolution of the series, or as a severe case of Sequelitis. Fans either praise it for its more DarkerAndEdgier tone, significant departure from the more buddy military of the previous games and a more vibrant color palette, in addition to a larger level design that allows for more freedom. Detractors criticize its rushed and convoluted plot, its hasty world-building and for doubling-down on the changes started by ''Killzone 3''.



* {{Sequelitis}}: While far from a bad game, Killzone 3 is more of an expanded version of 2 since the game reuses a lot of assets and the graphics' engine while adding new weapon types and setpieces. The developers knew this and so they changed the class system for the multiplayer and the campaign is more varied with the player fighting in jungles, slick factories and Helghan's artic equivalent, culminating with a battle in a space station.
* SurprisinglyImprovedSequel: After months of being hyped up as a "Halo killer" (that's what it was often referred to), a good deal of backlash set in when Killzone for ''UsefulNotes/{{PlayStation 2}}'' turned out to be an okay but too ambitious shooter with numerous issues (sluggish controls, low enemy variety, repeated voices, graphical issues, inconsistent framerate, etc). The game attracted a devoted fanbase, but in general became almost a byword for hubris in the FPS genre. With the sequel, it aimed to be the Killer App for the [=PS3=], which was a slightly less lofty goal than dethroning what could be the most popular FPS series of the decade. But this time, they delivered. It was universally acclaimed by critics and fans as a much superior title, gaining a rare 91/100 on Meta Critic. And ''Killzone 3'' has been received in some circles as an EvenBetterSequel for refining the multiplayer.

to:

* {{Sequelitis}}: While [[DownplayedTrope downplayed]] but both ''Killzone 3'' and ''Killzone: Shadow Fall'' are far from more contested in some circles for not building on ''Killzone 2'''s gameplay and atmosphere in significant way, instead straying away in favor of more popular trends. Neither is generally considered a bad game, Killzone 3 is more of an expanded version of 2 since the game reuses a lot (''Killzone 3'' particularly is very beloved in circles of assets and the graphics' engine while adding new weapon types and setpieces. The developers knew this and so they changed fandom), but the class system for general opinion is that ''Killzone 2'' is the multiplayer and the campaign is more varied series' peak.
** ''Killzone: Mercenary'' generally avoided this,
with particular praise being given to its quality as a handheld title after several unsuccessful first-person shooters on the player fighting in jungles, slick factories [=PlayStation Vita=]. It is generally well-liked within the fanbase for maintaining several stylistic and Helghan's artic equivalent, culminating with a battle in a space station.
mechanical choices from the first two games.
* SurprisinglyImprovedSequel: After months of being hyped up as a "Halo killer" (that's what it was often referred to), a good deal of backlash set in when Killzone for ''UsefulNotes/{{PlayStation 2}}'' turned out to be an okay but too ambitious shooter with numerous issues (sluggish controls, low enemy variety, repeated voices, graphical issues, inconsistent framerate, etc). The game attracted a devoted fanbase, but in general became almost a byword for hubris in the FPS genre. With the sequel, it aimed to be the Killer App for the [=PS3=], which was a slightly less lofty goal than dethroning what could be the most popular FPS series of the decade. But this time, they delivered. It was universally acclaimed by critics and fans as a much superior title, gaining a rare 91/100 on Meta Critic. And ''Killzone 3'' has been received in some circles as an EvenBetterSequel for refining the multiplayer.Metacritic.

Added: 614

Changed: 2

Is there an issue? Send a MessageReason:
None


* TheyWastedAPerfectlyGoodCharacter: Saric from ''Shadow Fall'', he is an intimidating character similar to Bane from ''The Dark Knight Rises'', yet he only appears in a total of two scenes.

to:

* TheyWastedAPerfectlyGoodCharacter: Saric from ''Shadow Fall'', Fall''; he is an intimidating character similar to Bane from ''The Dark Knight Rises'', yet he only appears in a total of two scenes.scenes.
* ToughActToFollow: While ''Killzone 3'' and ''Shadow Fall'' received positive reviews and have their fans, ''Killzone 2'' remains the series' unambiguous high point for many critics and players. It was praised for its impressive graphics and significant improvements over the original game while still retaining many of the aspects that attracted people to ''Killzone 1'' such as the slower-paced movement and deliberate shooting design. ''Killzone 3'' and ''Killzone Shadow Fall'', while not considered bad titles, often get criticized for gradually stripping some of the elements that ''Killzone 2'' ironed out.
Is there an issue? Send a MessageReason:
None


*** ''Shadow Fall'': [[MadScientist Dr. Hillary Massar]] is the aforementioned human who views the Helghast as "superior" species and believes [[TheSocialDarwinist the inferior must be annihilated]]. Using her scientific genius, Massar experiments fatally on innocent beings to develop a plague that will kill everything of Terran blood, no matter how small. Massar relished the point when it would be destroyed, killing all humans except for herself.

to:

*** ''Shadow Fall'': [[MadScientist Dr. Hillary Massar]] is the aforementioned human who views the Helghast as "superior" species and believes [[TheSocialDarwinist the inferior must be annihilated]]. Using her scientific genius, Massar experiments fatally on innocent beings to develop a plague that will kill everything of Terran blood, no matter how small. Massar relished the point when it would be destroyed, killing all humans except for herself.
Is there an issue? Send a MessageReason:
None


** While the first game was a victim of SpecialEffectsFailure due to its rushed development schedule and the weaker tech of the [=PS2=], the the other two games became prime examples of how powerful the [=PS3=] can be. ''Shadow Fall'' brought this trope to another level on the [=PS4=], and it seems to hold up pretty well for a launch title even when compared to more recent Sony titles.

to:

** While the first game was a victim of SpecialEffectsFailure due to its rushed development schedule and the weaker tech of the [=PS2=], the the other two games became prime examples of how powerful the [=PS3=] can be.be; it took almost ten years and a full console generation for games to start consistently looking better than Killzone 2, primarily due to the strength of its art design and lightning engine. ''Shadow Fall'' brought this trope to another level on the [=PS4=], and it seems to hold up pretty well for a launch title even when compared to more recent Sony titles.
Is there an issue? Send a MessageReason:
None


** Adjusting your sniper rifle's zoom level while in cover is a real pain to say the least. Releasing the left thumbstick causes you to duck back into cover, so in order to reach the D-pad you either have to use your middle finger to hold down L1 while using your index finger to operate the D-pad or take your right index finger off the trigger button. Thankfully, the third game doesn't require you to hold the thumbstick forward to keep aiming, freeing up your thumb to use the D-pad.

to:

** Adjusting your sniper rifle's zoom level while in cover is a real pain to say the least. Releasing the left thumbstick causes you to duck back into cover, so in order to reach the D-pad you either have to use your middle finger to hold down L1 L2 while using your index finger to operate the D-pad or take your right index finger off the trigger button. Thankfully, the third game doesn't require you to hold the thumbstick forward to keep aiming, freeing up your thumb to use the D-pad.
Is there an issue? Send a MessageReason:
None


** Similar to its forerunner, ''Shadow Fall'' received generally mixed reviews upon release. While several critics thought it was a solid launch title, most complained that the game lacked innovation and noticed faults in the writing and AI. The game was also met with mixed responses from fans for its changes to the franchise's formula and presentation. Years later, with the ''Killzone'' franchise laying dormant and the [=PS4=] lacking first-person shooter exclusives (in comparison to the [=PS3=] era, which between ''Killzone'' and ''VideoGame/Resistance'' saw five major releases to the genre), fans saw ''Shadow Fall'' in new light. The game is now praised for its still impressive visuals, art direction, GreyAndGrayMorality premise and themes, which many see as novel and relevant to today's political and social issues.

to:

** Similar to its forerunner, ''Shadow Fall'' received generally mixed reviews upon release. While several critics thought it was a solid launch title, most complained that the game lacked innovation and noticed faults in the writing and AI. The game was also met with mixed responses from fans for its changes to the franchise's formula and presentation. Years later, with the ''Killzone'' franchise laying dormant and the [=PS4=] lacking first-person shooter exclusives (in comparison to the [=PS3=] era, which between ''Killzone'' and ''VideoGame/Resistance'' ''VideoGame/{{Resistance}}'' saw five major releases to the genre), fans saw ''Shadow Fall'' in new light. The game is now praised for its still impressive visuals, art direction, GreyAndGrayMorality premise and themes, which many see as novel and relevant to today's political and social issues.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SequelDifficultySpike: In ''Killzone 3'', you can survive noticeably less damage than in ''Killzone 2''. This is balanced out by having your squadmates being able to revive you from "last stand" a total of 3 times before you die for real. However, being downed still counts as a death as far as the game's stat counter is concerned (not to mention being a blow to your ego), so your campaign stats will show a lot more deaths in ''Killzone 3'' than ''Killzone 2''.

Added: 313

Changed: 140

Is there an issue? Send a MessageReason:
None


* IdiotPlot: ''Shadow Fall'' suffers from this. Out of all the places the VSA could've settled the surviving Helghast, they choose Vekta-the planet that has suffered the most from the Helghast's wars of aggression. Naturally, once the Helghast are established, they settle into a cold war with the native Vektans.



** Adjusting your sniper rifle's zoom level while in cover is a real pain to say the least. Releasing the left thumbstick causes you to duck back into cover, so in order to reach the D-pad you either have to use your middle finger to hold down L1 while using your index finger to operate the D-pad or use your right hand. Thankfully, the third game remedied this.

to:

** Adjusting your sniper rifle's zoom level while in cover is a real pain to say the least. Releasing the left thumbstick causes you to duck back into cover, so in order to reach the D-pad you either have to use your middle finger to hold down L1 while using your index finger to operate the D-pad or use take your right hand. index finger off the trigger button. Thankfully, the third game remedied this.doesn't require you to hold the thumbstick forward to keep aiming, freeing up your thumb to use the D-pad.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Adjusting your sniper rifle's zoom level while in cover is a real pain to say the least. Releasing the left thumbstick causes you to duck back into cover, so in order to reach the D-pad you either have to use your middle finger to hold down L1 while using your index finger to operate the D-pad or use your right hand. Thankfully, the third game remedied this.

Added: 567

Changed: 163

Is there an issue? Send a MessageReason:
None


* VindicatedByHistory: Two major instances over the years:
** The original 2004 game was a victim of the hype machine that Sony fueled against ''Halo'', and received a mixed reception upon release. However, as time went on, ''Killzone'' was praised for its setting, atmosphere and art direction, which was seen by players as unique and distinctive in comparison to other shooter games at the time. Sony's decision to pursue sequels for the game eventually helped propelling ''Killzone'' into one of the PlayStation brand more notable IPs, and the game was eventually released on [=PS3=] in 2012.
** Similar to its forerunner, ''Shadow Fall'' received generally mixed reviews upon release. While several critics thought it was a solid launch title, most complained that the game lacked innovation and noticed faults in the writing and AI. The game was also met with mixed responses from fans for its changes to the franchise's formula and presentation. Years later, with the ''Killzone'' franchise laying dormant and the [=PS4=] lacking first-person shooter exclusives, fans saw ''Shadow Fall'' in new light. The game is now praised for its still impressive visuals, art direction, premise and themes, which many see as novel and relevant to today's political and social issues.

to:

* VindicatedByHistory: Two Several major instances over the years:
** The original 2004 game was a victim of the hype machine that Sony fueled against ''Halo'', and received a mixed reception upon release. However, as time went on, ''Killzone'' was praised for its setting, atmosphere and art direction, which was seen by players as unique and distinctive in comparison to other shooter games at the time. Sony's decision to pursue sequels for the game eventually helped propelling ''Killzone'' into one of the PlayStation brand more notable IPs, [=IPs=], and the game was eventually released on [=PS3=] in 2012.
** Similar to its forerunner, ''Shadow Fall'' received generally mixed reviews upon release. While several critics thought it was a solid launch title, most complained that the game lacked innovation and noticed faults in the writing and AI. The game was also met with mixed responses from fans for its changes to the franchise's formula and presentation. Years later, with the ''Killzone'' franchise laying dormant and the [=PS4=] lacking first-person shooter exclusives, exclusives (in comparison to the [=PS3=] era, which between ''Killzone'' and ''VideoGame/Resistance'' saw five major releases to the genre), fans saw ''Shadow Fall'' in new light. The game is now praised for its still impressive visuals, art direction, GreyAndGrayMorality premise and themes, which many see as novel and relevant to today's political and social issues.issues.
** The series as a whole received this from [=PlayStation=] players, what with its last two entries releasing back in 2013, and Guerrilla seemingly moving on to work on its new franchise, ''VideoGame/HorizonZeroDawn''. Even before that, ''Killzone'' found newfound fans for its dark presentation and unique sci-fi look, in no small part thanks to the strong reception of its second installment which put the franchise on the map. Fans have been clamoring for a continuation for years, and hope that Guerrilla's new multiplayer-focused game is related to ''Killzone''.

Added: 1275

Changed: 183

Is there an issue? Send a MessageReason:
None


* EvenBetterSequel: For a lot of people, Shadowfall takes everything good about the first three games and improves it gameplay-wise. This and the story actually takes the time to explore upon the GrayAndGrayMorality of the setting and finally does away with the constant forced dog-kicking of the Helghast. However, many didn't like the [[VideoGame/CallOfDutyBlackOps Black Ops-esque]] story and the abrupt ending.

to:

* EvenBetterSequel: For a lot of people, Shadowfall Shadow Fall takes everything good about the first three games and improves it gameplay-wise. This and the story actually takes the time to explore upon the GrayAndGrayMorality of the setting and finally does away with the constant forced dog-kicking of the Helghast. However, many didn't like the [[VideoGame/CallOfDutyBlackOps Black Ops-esque]] story and the abrupt ending.



* SurprisinglyImprovedSequel: After months of being hyped up as a "Halo killer" (that's what it was often referred to), a good deal of backlash set in when Killzone for ''UsefulNotes/{{PlayStation 2}}'' turned out to be an okay but too ambitious shooter with numerous issues (sluggish controls, low enemy variety, repeated voices, graphical issues, inconsistent framerate, etc). The game attracted a devoted fanbase, but in general became almost a byword for hubris in the FPS genre. With the sequel, it aimed to be the Killer App for the [=PS3=], which was a slightly less lofty goal than dethroning what could be the most popular FPS series of the decade. But this time, they delivered. Critics loved it, as did players. And ''Killzone 3'' has been received in some circles as an EvenBetterSequel for refining the multiplayer.

to:

* SurprisinglyImprovedSequel: After months of being hyped up as a "Halo killer" (that's what it was often referred to), a good deal of backlash set in when Killzone for ''UsefulNotes/{{PlayStation 2}}'' turned out to be an okay but too ambitious shooter with numerous issues (sluggish controls, low enemy variety, repeated voices, graphical issues, inconsistent framerate, etc). The game attracted a devoted fanbase, but in general became almost a byword for hubris in the FPS genre. With the sequel, it aimed to be the Killer App for the [=PS3=], which was a slightly less lofty goal than dethroning what could be the most popular FPS series of the decade. But this time, they delivered. Critics loved it, It was universally acclaimed by critics and fans as did players.a much superior title, gaining a rare 91/100 on Meta Critic. And ''Killzone 3'' has been received in some circles as an EvenBetterSequel for refining the multiplayer.



* TheyWastedAPerfectlyGoodCharacter: Saric from Shadowfall, he is an intimidating character similar to Bane from ''The Dark Knight Rises'', yet he only appears in a total of two scenes.

to:

* TheyWastedAPerfectlyGoodCharacter: Saric from Shadowfall, ''Shadow Fall'', he is an intimidating character similar to Bane from ''The Dark Knight Rises'', yet he only appears in a total of two scenes.scenes.
* VindicatedByHistory: Two major instances over the years:
** The original 2004 game was a victim of the hype machine that Sony fueled against ''Halo'', and received a mixed reception upon release. However, as time went on, ''Killzone'' was praised for its setting, atmosphere and art direction, which was seen by players as unique and distinctive in comparison to other shooter games at the time. Sony's decision to pursue sequels for the game eventually helped propelling ''Killzone'' into one of the PlayStation brand more notable IPs, and the game was eventually released on [=PS3=] in 2012.
** Similar to its forerunner, ''Shadow Fall'' received generally mixed reviews upon release. While several critics thought it was a solid launch title, most complained that the game lacked innovation and noticed faults in the writing and AI. The game was also met with mixed responses from fans for its changes to the franchise's formula and presentation. Years later, with the ''Killzone'' franchise laying dormant and the [=PS4=] lacking first-person shooter exclusives, fans saw ''Shadow Fall'' in new light. The game is now praised for its still impressive visuals, art direction, premise and themes, which many see as novel and relevant to today's political and social issues.



** While the first game was a victim of SpecialEffectsFailure due to its rushed development schedule and the weaker tech of the [=PS2=], the the other two games became prime examples of how powerful the [=PS3=] can be. ''Shadowfall'' looks to bring this trope to another level on the [=PS4=], and it seems to hold up pretty well for a launch title.

to:

** While the first game was a victim of SpecialEffectsFailure due to its rushed development schedule and the weaker tech of the [=PS2=], the the other two games became prime examples of how powerful the [=PS3=] can be. ''Shadowfall'' looks to bring ''Shadow Fall'' brought this trope to another level on the [=PS4=], and it seems to hold up pretty well for a launch title.title even when compared to more recent Sony titles.
Is there an issue? Send a MessageReason:
None


** The one-sentence description for Killzone 3 on GiantBomb offers a very anti-ISA interpretation: [[http://www.giantbomb.com/killzone-3/61-30431/ "Killzone 3 continues the story of the invasion of the planet Helghan by the oppressive forces of the merciless Interplanetary Strategic Alliance."]]

to:

** The one-sentence description for Killzone 3 on GiantBomb Website/GiantBomb offers a very anti-ISA interpretation: [[http://www.giantbomb.com/killzone-3/61-30431/ "Killzone 3 continues the story of the invasion of the planet Helghan by the oppressive forces of the merciless Interplanetary Strategic Alliance."]]

Changed: 80

Is there an issue? Send a MessageReason:
None


* CompleteMonster: The series has several ruthless villains from the planet of Helghan:

to:

* CompleteMonster: The series has several ruthless villains from the planet of Helghan:Helghan (and one human who supports them):



*** ''Shadow Fall'': [[MadScientist Dr. Hillary Massar]] is a human being who views the Helghast as "superior" species and believes the inferior must be annihilated. Using her scientific genius, Massar experiments fatally on innocent beings to develop a plague that will kill everything of Terran blood, no matter how small. Massar relished the point when it would be destroyed, killing all humans except for herself.

to:

*** ''Shadow Fall'': [[MadScientist Dr. Hillary Massar]] is a the aforementioned human being who views the Helghast as "superior" species and believes [[TheSocialDarwinist the inferior must be annihilated.annihilated]]. Using her scientific genius, Massar experiments fatally on innocent beings to develop a plague that will kill everything of Terran blood, no matter how small. Massar relished the point when it would be destroyed, killing all humans except for herself.

Added: 2307

Changed: 1231

Is there an issue? Send a MessageReason:
None


** ''Mercenary'': [[InsaneAdmiral Colonel Vyktor Kratek]] is a ruthless Helghast officer with genocidal plans for the people of Vekta. [[EstablishingCharacterMoment Introduced]] torturing Admiral Grey, killing prisoners with gas to torment her and almost fatally shooting her in the head, Kratek retreats to Vekta where he forces Dr. Savic to create a virus for him by [[IHaveYourWife threatening his family]]. Testing the virus on petty criminals arrested in the slums, Kratek wanted to make it as virulent as possible to destroy all life on Vekta. When Savic retreats to the Vektan Embassy to defect with the virus's trigger, Kratek attacks it to retrieve him, ordering his men to kill the unarmed ambassador and his wife while sparing their son Justus since he is innocent--later revealing Kratek doesn't really care, giving permission for the boy to be "[[WouldHurtAChild disposed of]]" in the final mission. Forcing the mercenary [[PlayerCharacter Arran Danner]] to work for him, Kratek tries to kill him when he outlives his usefulness, hypocritically claiming that "betrayal has its own price". Having no loyalty to his own claimed standards, Kratek is nothing more than a mass murderer and among the Helghan Empire's worst.

to:

** {{Spinoff}}s:
*** ''Liberation'': [[InsaneAdmiral General Armin Metrac]] is a sadistic warmonger tasked with conquering Southern Vekta for the Helghast. Already taking the eastern part of Southern Vekta and murdering thousands in his wake, soldiers and civilians alike, Metrac would kidnap [=VIPs=] of the ISA--Interplanetary Strategic Alliance--planning to kill them unless ISA Forces leave Southern Vekta, a threat he makes good on when he [[ColdBloodedTorture tortures]] one to death. Having also convinced [[spoiler:ISA General Dwight Stratson]] into handing him the ISA nuclear weapons, Metrac intents to [[NukeEm use the weapons]] on Southern Vekta, potentially killing millions, while also kidnapping scientist Evelyn Batton and Sergeant Rico Velasquez, torturing the former to extract the nuclear codes and [[FrameUp framing]] the latter for the nuclear attack. Eventually killed by [[PlayerCharacter Jan Templar]], Armin Metrac is revealed to have sent the nuclear weapons to [[EvilOverlord Scolar Visari]], allowing Visari to use the weapons to nuke the Helghast capital Pyrrhus.
***
''Mercenary'': [[InsaneAdmiral Colonel Vyktor Kratek]] is a ruthless Helghast officer with genocidal plans for the people of Vekta. [[EstablishingCharacterMoment Introduced]] torturing Admiral Grey, killing prisoners with gas to torment her and almost fatally shooting her in the head, Kratek retreats to Vekta where he forces Dr. Savic to create a virus for him by [[IHaveYourWife threatening his family]]. Testing the virus on petty criminals arrested in the slums, Kratek wanted to make it as virulent as possible to destroy all life on Vekta. When Savic retreats to the Vektan Embassy to defect with the virus's trigger, Kratek attacks it to retrieve him, ordering his men to kill the unarmed ambassador and his wife while sparing their son Justus since he is innocent--later revealing Kratek doesn't really care, giving permission for the boy to be "[[WouldHurtAChild disposed of]]" in the final mission. Forcing the mercenary [[PlayerCharacter Arran Danner]] to work for him, Kratek tries to kill him when he outlives his usefulness, hypocritically claiming that "betrayal has its own price". Having no loyalty to his own claimed standards, Kratek is nothing more than a mass murderer and among the Helghan Empire's worst.
Is there an issue? Send a MessageReason:
Approved by the thread.

Added DiffLines:

* MagnificentBastard: ''Mercenary'': Blackjack is an ArmsDealer with no loyalty to either the ISA or the Helghast and whose primary motive is profit, yet is affable, charming and with a code of honour, morally objecting to the creation and use of a virus that could wipe out all life on a planet. Assisting Danner throughout the campaign, even when Danner is falsely labelled a traitor to Vekta and forced to work for Colonel Vyktor Kratek, Blackjack continues to sell him weapons and tools and eventually saves the day by hijacking Danner's comms, leading him and the boy Justus to safety and orchestrating to destruction of the virus. Ending the game by wiping out records of Danner's and Justus' pasts to help them evade capture, Blackjack will continue to profit from the war between Vekta and Helghan.

Changed: 145

Is there an issue? Send a MessageReason:
None


** ''Shadow Fall'':
*** [[OmnicidalManiac Chairman Jorhan Brimve Stahl]], who also appears in the third game, takes the reigns of de facto leadership of the Helghast after Scolar Visari's death. A [[ArmsDealer weapons manufacturer]] who tests his newest weapons on captive prisoners of war, Stahl [[BadBoss uses his men as expendable pawns]]. After gleefully murdering his chief rival, Stahl makes preparations to bomb Earth and leaves his own armies to die. Surviving the conflict, Stahl makes plans to initiate "The Terracide" on the chief human homeworld to kill anything with human blood, even members of his own species. Backing terrorism, murder and genocidal science, Stahl repeatedly shows his only loyalties are to himself and his twisted greed and notions of strength.
*** Vladko Tyran, leader of the Black Hand, a Helghast terrorist group, is introduced via a massive terrorist bombing aimed at soldiers and civilians alike. Tyran has human hostages taken and orders them executed while loading captured trains with explosives and sending them to the city to kill as many people as possible. Tyran functions as Stahl's [[TheDragon chief subordinate]] to pull off the Terracide, viewing humans as inferiors who deserve nothing less than extermination while attempting to shatter the peace between Helghast and human to send both sides in a brutal, pointless war. Tyran vows not to stop until "the streets run red" with human blood.
*** [[MadScientist Dr. Hillary Massar]] is a human being who views the Helghast as "superior" species and believes the inferior must be annihilated. Using her scientific genius, Massar experiments fatally on innocent beings to develop a plague that will kill everything of Terran blood, no matter how small. Massar relished the point when it would be destroyed, killing all humans except for herself.
** ''Mercenary'': [[BigBad Colonel Vyktor Kratek]] is a ruthless Helghast officer with genocidal plans for the people of Vekta. [[EstablishingCharacterMoment Introduced]] torturing Admiral Grey, killing prisoners with gas to torment her and almost fatally shooting her in the head, Kratek retreats to Vekta where he forces Dr. Savic to create a virus for him by [[IHaveYourWife threatening his family]]. Testing the virus on petty criminals arrested in the slums, Kratek wanted to make it as virulent as possible to destroy all life on Vekta. When Savic retreats to the Vektan Embassy to defect with the virus's trigger, Kratek attacks it to retrieve him, ordering his men to kill the unarmed ambassador and his wife while sparing their son Justus since he is innocent--later revealing Kratek doesn't really care, giving permission for the boy to be "[[WouldHurtAChild disposed of]]" in the final mission. Forcing the mercenary [[PlayerCharacter Arran Danner]] to work for him, Kratek tries to kill him when he outlives his usefulness, hypocritically claiming that "betrayal has its own price". Having no loyalty to his own claimed standards, Kratek is nothing more than a mass murderer and among the Helghan Empire's worst.

to:

** **Main series:
***''Killzone 3'' &
''Shadow Fall'':
***
Fall'': [[OmnicidalManiac Chairman Jorhan Brimve Stahl]], who also appears in the third game, Stahl]] takes the reigns of de facto leadership of the Helghast after Scolar Visari's death. A [[ArmsDealer weapons manufacturer]] who tests his newest weapons on captive prisoners of war, Stahl [[BadBoss uses his men as expendable pawns]]. After gleefully murdering his chief rival, Stahl makes preparations to bomb Earth and leaves his own armies to die. Surviving the conflict, Stahl makes plans to initiate "The Terracide" on the chief human homeworld to kill anything with human blood, even members of his own species. Backing terrorism, murder and genocidal science, Stahl repeatedly shows his only loyalties are to himself and his twisted greed and notions of strength.
*** ''Shadow Fall'': Vladko Tyran, leader of the Black Hand, a Helghast terrorist group, is introduced via a massive terrorist bombing aimed at soldiers and civilians alike. Tyran has human hostages taken and orders them executed while loading captured trains with explosives and sending them to the city to kill as many people as possible. Tyran functions as Stahl's [[TheDragon chief subordinate]] to pull off the Terracide, viewing humans as inferiors who deserve nothing less than extermination while attempting to shatter the peace between Helghast and human to send both sides in a brutal, pointless war. Tyran vows not to stop until "the streets run red" with human blood.
*** ''Shadow Fall'': [[MadScientist Dr. Hillary Massar]] is a human being who views the Helghast as "superior" species and believes the inferior must be annihilated. Using her scientific genius, Massar experiments fatally on innocent beings to develop a plague that will kill everything of Terran blood, no matter how small. Massar relished the point when it would be destroyed, killing all humans except for herself.
** ''Mercenary'': [[BigBad **''Mercenary'': [[InsaneAdmiral Colonel Vyktor Kratek]] is a ruthless Helghast officer with genocidal plans for the people of Vekta. [[EstablishingCharacterMoment Introduced]] torturing Admiral Grey, killing prisoners with gas to torment her and almost fatally shooting her in the head, Kratek retreats to Vekta where he forces Dr. Savic to create a virus for him by [[IHaveYourWife threatening his family]]. Testing the virus on petty criminals arrested in the slums, Kratek wanted to make it as virulent as possible to destroy all life on Vekta. When Savic retreats to the Vektan Embassy to defect with the virus's trigger, Kratek attacks it to retrieve him, ordering his men to kill the unarmed ambassador and his wife while sparing their son Justus since he is innocent--later revealing Kratek doesn't really care, giving permission for the boy to be "[[WouldHurtAChild disposed of]]" in the final mission. Forcing the mercenary [[PlayerCharacter Arran Danner]] to work for him, Kratek tries to kill him when he outlives his usefulness, hypocritically claiming that "betrayal has its own price". Having no loyalty to his own claimed standards, Kratek is nothing more than a mass murderer and among the Helghan Empire's worst.

Top